<worn as a badge> a symbol of Malch'hor Ganl
<worn on eyes> an icy brass eyepatch
<worn in ear> a superior ivory earring from The Ship Yards
<worn around neck> a beautiful crystal pendant from The Surface Realm of Duris
<worn on body> a human-made cured leather ringmail from The Ship Yards
<worn about body> a blood-stained obsidian bodycloak from Sarmiz'Duul
<worn on tail> an icy ruby tail protector
<worn about waist> a knight's black and silver belt (magic)
<worn on belt buckle>a dented marble belt buckle from Morg's Place
<attached to belt> a tome of mysticism (magic) (glowing)
<held as shield> an obsidian and steel round shield
<worn around wrist> a finely woven bracelet of silver [superior] (magic)
<worn around wrist> a finely woven bracelet of silver (magic)
<worn on hands> a glowing, clawed talon of a tako demon (magic) (illuminating)
<worn on finger> a stylish gem signet from Shairak and Smokeveil Forest
<primary weapon> a shimmering cured leather pronged fork from The Ship Yards (magic)
<worn on legs> some boreal crystal pants from Morg's Place
<worn on feet> some boots of water-walking [poor] (magic)
A commoner who is not far off to your east.
A commoner who is a brief walk away to your west.
< 226h/226H 114v/115V Pos: standing >
A Paved Obsidian Road
Obvious exits: -N -E -S
< 226h/226H 114v/115V Pos: standing >
You quickly scan the area.
Haera who is close by to your east.
< 226h/226H 114v/115V Pos: standing >
Haera's Magical Wares
Obvious exits: -W
Haera, the shopkeeper, stands here.
< 226h/226H 113v/115V Pos: standing >
You can buy:
1) An obsidian and steel wand for 44 platinum, 8 gold, 4 silver, and 6 copper.
2) A black leather spellbook with silver engravings for 4 platinum, 6 gold, 9 silver, and 9 copper.
3) A scroll with silver and black letters for 19 platinum, 8 gold, 2 silver, and 6 copper.
< 226h/226H 114v/115V Pos: standing >
Who needs to be scolded?
< 226h/226H 115v/115V Pos: standing >
Score information for Niep
Level: 27 Race: Kobold Class: Sorcerer Sex: Male
Hit points: 226(226) Moves: 115(115)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Coins in bank: 979 platinum 664 gold 1225 silver 8 copper
Playing time: 2 days / 22 hours/ 47 minutes
Received data: 0.2918 MB this session.
Send data: 0.0063 MB this session.
Compression ratio: 83%
Title: Misguided Child of Allah
Followers:
Nil
Status: Standing.
Epic points(total): 4(4)
Epic Bonus: Experience Bonus (0.01%)
Frags: -1.00 Deaths: 12
Detecting: Evil Good Magic
Protected from: Evil Cold Acid Undead
Enchantments: Ultravision Farsee Levitation Waterbreathing
Bartender Quests Remaining: 8
Combat Pulse: 14 Spell Pulse: 0.60
Leaderboard Points: 169
Active Spells:
--------------
farsee (36 minutes)
levitate (9 minutes)
agility (9 minutes)
strength (9 minutes)
< 226h/226H 115v/115V Pos: standing >
Haera's Magical Wares
Obvious exits: -W
Haera, the shopkeeper, stands here.
< 226h/226H 115v/115V Pos: standing >
A Paved Obsidian Road
Obvious exits: -N -E -S
< 226h/226H 114v/115V Pos: standing >
You quickly scan the area.
Haera who is close by to your east.
< 226h/226H 114v/115V Pos: standing >
A Paved Obsidian Road
Obvious exits: -E -S -W
< 226h/226H 113v/115V Pos: standing >
You quickly scan the area.
A war-hardened warrior who is close by to your west.
Lawter who is close by to your west.
< 226h/226H 113v/115V Pos: standing >
Lawter's Fine Weapons
Obvious exits: -E
A war-hardened half-orc stands here.
(Q)Lawter, the weaponsmith, stands here.
< 226h/226H 114v/115V Pos: standing >
A Paved Obsidian Road
Obvious exits: -E -S -W
< 226h/226H 113v/115V Pos: standing >
A Paved Obsidian Road
Obvious exits: -N -W
< 226h/226H 112v/115V Pos: standing >
A Paved Obsidian Road
Obvious exits: -N -E -S -W
An orcish adventurer stands here.(Red Aura)
< 226h/226H 112v/115V Pos: standing >
You quickly scan the area.
An orcish adventurer who is a brief walk away to your north.
< 226h/226H 114v/115V Pos: standing >
A Cobblestone Road
Obvious exits: -E -S -W
< 226h/226H 114v/115V Pos: standing >
A Paved Obsidian Road
Obvious exits: -N -E -S -W
An orcish adventurer stands here.(Red Aura)
< 226h/226H 113v/115V Pos: standing >
A Commoners Dwelling
Obvious exits: -N -E
< 226h/226H 112v/115V Pos: standing >
A Cobblestone Road
Obvious exits: -N -S -W
< 226h/226H 112v/115V Pos: standing >
You quickly scan the area.
You see nothing.
< 226h/226H 115v/115V Pos: standing >
A Commoners Dwelling
Obvious exits: -E -S
< 226h/226H 114v/115V Pos: standing >
A Commoners Dwelling
Obvious exits: -N -E -W
< 226h/226H 113v/115V Pos: standing >
You quickly scan the area.
A commoner who is a brief walk away to your east.
< 226h/226H 113v/115V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -E -S -W
< 226h/226H 113v/115V Pos: standing >
You quickly scan the area.
An orcish adventurer who is close by to your east.
< 226h/226H 115v/115V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -E -S -W
An orcish adventurer stands here.(Red Aura)
< 226h/226H 114v/115V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -S -W
< 226h/226H 113v/115V Pos: standing >
You quickly scan the area.
An orcish adventurer who is close by to your west.
< 226h/226H 113v/115V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -N -E -S -W
< 226h/226H 113v/115V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -S -W
A male commoner stands here.
< 226h/226H 114v/115V Pos: standing >
You quickly scan the area.
You see nothing.
< 226h/226H 114v/115V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -N -E -W
< 226h/226H 113v/115V Pos: standing >
You quickly scan the area.
A commoner who is close by to your north.
A commoner who is close by to your east.
A commoner who is close by to your east.
< 226h/226H 113v/115V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -W
A male commoner stands here.
A male commoner stands here.
< 226h/226H 113v/115V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -N -E -W
< 226h/226H 113v/115V Pos: standing >
Alas, you cannot go that way. . . .
< 226h/226H 113v/115V Pos: standing >
A Cobblestone Road
Obvious exits: -N -E -W
< 226h/226H 114v/115V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -N -E -W
< 226h/226H 113v/115V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -S -W
A male commoner stands here.
< 226h/226H 112v/115V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -N -E -S -W
< 226h/226H 112v/115V Pos: standing >
You quickly scan the area.
A commoner who is close by to your east.
< 226h/226H 114v/115V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -S -W
< 226h/226H 114v/115V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -E -S -W
An orcish adventurer stands here.(Red Aura)
< 226h/226H 113v/115V Pos: standing >
You quickly scan the area.
You see nothing.
< 226h/226H 113v/115V Pos: standing >
A Paved Obsidian Road
Obvious exits: -N -E -S -W
< 226h/226H 113v/115V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -N -E -S -W
< 226h/226H 113v/115V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -S -W
A male commoner stands here.
< 226h/226H 114v/115V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -N -E -W
A male commoner stands here.
< 226h/226H 113v/115V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -W
A male commoner stands here.
< 226h/226H 112v/115V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -N -E -W
A male commoner stands here.
< 226h/226H 112v/115V Pos: standing >
Alas, you cannot go that way. . . .
< 226h/226H 113v/115V Pos: standing >
A Cobblestone Road
Obvious exits: -N -E -W
< 226h/226H 112v/115V Pos: standing >
A Paved Obsidian Road
Obvious exits: -N -E -S
< 226h/226H 113v/115V Pos: standing >
A Cobblestone Road
Obvious exits: -N -E -W
< 226h/226H 112v/115V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -N -E -W
A male commoner stands here.
< 226h/226H 112v/115V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -W
A male commoner stands here.
< 226h/226H 111v/115V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -N -E -W
A male commoner stands here.
< 226h/226H 111v/115V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -S -W
A male commoner stands here.
< 226h/226H 110v/115V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -N -E -S -W
< 226h/226H 112v/115V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -S -W
< 226h/226H 112v/115V Pos: standing >
An orcish adventurer enters from the west.
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -E -S -W
< 226h/226H 112v/115V Pos: standing >
You quickly scan the area.
An orcish adventurer who is close by to your east.
An orcish adventurer who is a brief walk away to your south.
< 226h/226H 113v/115V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -E -S -W
< 226h/226H 113v/115V Pos: standing >
You quickly scan the area.
An orcish adventurer who is not far off to your east.
< 226h/226H 114v/115V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -E -W
< 226h/226H 113v/115V Pos: standing >
You quickly scan the area.
An orcish adventurer who is a brief walk away to your east.
< 226h/226H 114v/115V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -E -W
< 226h/226H 114v/115V Pos: standing >
You quickly scan the area.
An orcish adventurer who is rather far off to your east.
< 226h/226H 114v/115V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -E -S
< 226h/226H 113v/115V Pos: standing >
The a gruff bartender gave you the following quest:
Go ask Erzul in Sarmiz'Duul about the Month of GreatWind.
This quest was given to you.
You can share this quest with 4 more people.
If you're unable to finish it, go to the quest master and ask him to abandon your quest!
< 226h/226H 114v/115V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -N -W
< 226h/226H 114v/115V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -E -S
< 226h/226H 113v/115V Pos: standing >
You quickly scan the area.
You see nothing.
< 226h/226H 113v/115V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -N -W
< 226h/226H 113v/115V Pos: standing >
You quickly scan the area.
You see nothing.
< 226h/226H 114v/115V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -E -S
< 226h/226H 113v/115V Pos: standing >
You quickly scan the area.
You see nothing.
< 226h/226H 115v/115V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -N -W
< 226h/226H 114v/115V Pos: standing >
You quickly scan the area.
You see nothing.
< 226h/226H 114v/115V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -E -S -W
< 226h/226H 113v/115V Pos: standing >
You quickly scan the area.
An orcish adventurer who is not far off to your south.
An elite member of the captain's guard who is rather far off to your south.
An elite member of the captain's guard who is rather far off to your south.
The captain of the regular guard who is rather far off to your south.
< 226h/226H 113v/115V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -E -W
< 226h/226H 114v/115V Pos: standing >
You quickly scan the area.
You see nothing.
< 226h/226H 114v/115V Pos: standing >
Nil stops following you.
< 226h/226H 114v/115V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -E -S -W
< 226h/226H 113v/115V Pos: standing >
A Cobblestone Road
Obvious exits: -N -E -S -W
< 226h/226H 112v/115V Pos: standing >
A Cobblestone Road
Obvious exits: -N -E -S -W
An orcish adventurer stands here.(Red Aura)
< 226h/226H 112v/115V Pos: standing >
A Cobblestone Road
Obvious exits: -N -E -S -W
< 226h/226H 111v/115V Pos: standing >
A Cobblestone Road
Obvious exits: -N -E -S -W
A member of the captain's personal guard stands here.
A member of the captain's personal guard stands here.
(Q)The captain of the city's regular guard stands here.
< 226h/226H 110v/115V Pos: standing >
An Open Air Market
Obvious exits: -N -E -S -W
< 226h/226H 110v/115V Pos: standing >
A Cobblestone Road
Obvious exits: -N -E -S -W
A member of the captain's personal guard stands here.
A member of the captain's personal guard stands here.
(Q)The captain of the city's regular guard stands here.
< 226h/226H 110v/115V Pos: standing >
You quickly scan the area.
An orcish adventurer who is not far off to your north.
An elite bodyguard who is not far off to your south.
An elite bodyguard who is not far off to your south.
An elite bodyguard who is not far off to your south.
Aria who is not far off to your south.
A retired soldier who is rather far off to your south.
A sleeping commoner who is close by to your west.
A sleeping commoner who is close by to your west.
< 226h/226H 111v/115V Pos: standing >
An Open Air Market
Obvious exits: -N -E -S -W
A male commoner stands here.
A Sarmiz'Duul peacekeeper stands here, keeping the peace.
A Sarmiz'Duul peacekeeper stands here, keeping the peace.
< 226h/226H 112v/115V Pos: standing >
An Open Air Market
Obvious exits: -N -E -S -W
An elite bodyguard stands here, protecting the princess.
An elite bodyguard stands here, protecting the princess.
An elite bodyguard stands here, protecting the princess.
An elite bodyguard stands here, protecting the princess.
Aria, the king's daughter, stands here shopping.
< 226h/226H 112v/115V Pos: standing >
An Open Air Market
Obvious exits: -N -E -S -W
< 226h/226H 112v/115V Pos: standing >
An Open Air Market
Obvious exits: -N -E -S -W
An aging but brawny half-orc stands here enjoying life.
< 226h/226H 111v/115V Pos: standing >
An Open Air Market
Obvious exits: -N -E -S -W
< 226h/226H 111v/115V Pos: standing >
An Open Air Market
Obvious exits: -N -E -S -W
< 226h/226H 110v/115V Pos: standing >
The Gates to the Royal Docks
Obvious exits: -N -E -S -W
A sergeant of the city's regular guard stands here.
< 226h/226H 110v/115V Pos: standing >
A Paved Obsidian Road
Obvious exits: -N -E# -S -W
A member of the city's regular guard stands here.
A member of the city's regular guard stands here.
< 226h/226H 109v/115V Pos: standing >
A Paved Obsidian Road
Obvious exits: -N -E -S
< 226h/226H 109v/115V Pos: standing >
A Paved Obsidian Road
Obvious exits: -N -E# -S -W
A member of the city's regular guard stands here.
A member of the city's regular guard stands here.
< 226h/226H 111v/115V Pos: standing >
Ok.
< 226h/226H 112v/115V Pos: standing >
Guards Barracks
Obvious exits: -E -W
An officer of the city's regular guard stands here.
A member of the city's regular guard stands here.
< 226h/226H 111v/115V Pos: standing >
Guards Barracks
Obvious exits: -E -S -W
< 226h/226H 112v/115V Pos: standing >
Guards Barracks
Obvious exits: -W
< 226h/226H 111v/115V Pos: standing >
Guards Barracks
Obvious exits: -E -S -W
< 226h/226H 111v/115V Pos: standing >
Guards Barracks
Obvious exits: -E -W
An officer of the city's regular guard stands here.
A member of the city's regular guard stands here.
< 226h/226H 111v/115V Pos: standing >
A Paved Obsidian Road
Obvious exits: -N -E -S -W
A member of the city's regular guard stands here.
A member of the city's regular guard stands here.
< 226h/226H 111v/115V Pos: standing >
A Paved Obsidian Road
Obvious exits: -N -E -S
< 226h/226H 110v/115V Pos: standing >
On the Bridge Spanning Ordania Bay
Obvious exits: -N -S
< 226h/226H 110v/115V Pos: standing >
On the Bridge Spanning Ordania Bay
Obvious exits: -N -S
< 226h/226H 109v/115V Pos: standing >
On the Bridge Spanning Ordania Bay
Obvious exits: -N -S
< 226h/226H 109v/115V Pos: standing >
On the Bridge Spanning Ordania Bay
Obvious exits: -N -S
< 226h/226H 109v/115V Pos: standing >
On the Bridge Spanning Ordania Bay
Obvious exits: -N -S
< 226h/226H 109v/115V Pos: standing >
The Portcullis to Rodev Keep
Obvious exits: -N -S#
< 226h/226H 109v/115V Pos: standing >
Ok.
< 226h/226H 110v/115V Pos: standing >
Within Rodev Keep
Obvious exits: -N -E -S -W
< 226h/226H 110v/115V Pos: standing >
Ok.
Someone suddenly attacks YOU!
A Halfling snaps into visibility.
< 226h/226H 111v/115V Pos: standing >
< T: Niep TP: sta TC:excellent E: A Halfling sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 226h/226H 111v/115V Pos: standing >
< T: Niep TP: sta TC:excellent E: A Halfling sta EP: excellent >
< 226h/226H 111v/115V Pos: standing >
< T: Niep TP: sta TC:excellent E: A Halfling sta EP: excellent >
Someone closes the portcullis.
< 226h/226H 111v/115V Pos: standing >
< T: Niep TP: sta TC:excellent E: A Halfling sta EP: excellent >
The first rays of sunlight signal that day is approaching.
Someone suddenly attacks YOU!
A Grey Elf snaps into visibility.
< 226h/226H 111v/115V Pos: standing >
< T: Niep TP: sta TC:excellent E: A Halfling sta EP: excellent >
You start chanting...
< 226h/226H 111v/115V Pos: standing >
< T: Niep TP: sta TC:excellent E: A Halfling sta EP: excellent >
You complete your spell...
[Damage: 69 ] You throw a fireball at a Halfling and have the satisfaction of seeing him enveloped in flames.
A Halfling snaps into visibility.
-=[a Halfling attacks you.]=- [0 hits]
< 226h/226H 111v/115V Pos: standing >
< T: Niep TP: sta TC:excellent E: A Halfling sta EP: few scratches >
A Halfling snaps into visibility.
< 226h/226H 111v/115V Pos: standing >
< T: Niep TP: sta TC:excellent E: A Halfling sta EP: few scratches >
You attempt to flee...
PANIC! You couldn't escape!
< 226h/226H 111v/115V Pos: standing >
< T: Niep TP: sta TC:excellent E: A Halfling sta EP: few scratches >
A Halfling snaps into visibility.
A Halfling completes his spell...
A Halfling utters the word 'gjifal'
You have been blinded!
Someone unleashes light in a focused, searing ray at you!
YIKES! Another hit like that, and you've had it!!
< 61h/226H 111v/115V Pos: standing >
< T: someone TP: sta TC:pretty hurt E: someone sta EP: few scratches >
-=[someone attacks you.]=- [0 hits]
< 61h/226H 111v/115V Pos: standing >
< T: someone TP: sta TC:pretty hurt E: someone sta EP: few scratches >
-=[You attack someone.]=- [0 hits]
< 61h/226H 111v/115V Pos: standing >
< T: someone TP: sta TC:pretty hurt E: someone sta EP: few scratches >
You attempt to flee...
You can't see a damn thing, you're blinded!
You flee southward!
< 61h/226H 85v/115V Pos: standing >
You can't see a damn thing, you're blinded!
< 61h/226H 85v/115V Pos: standing >
The portcullis seems to be closed.
< 61h/226H 85v/115V Pos: standing >
The portcullis seems to be closed.
< 61h/226H 85v/115V Pos: standing >
The portcullis seems to be closed.
< 61h/226H 86v/115V Pos: standing >
The portcullis seems to be closed.
< 61h/226H 86v/115V Pos: standing >
The portcullis seems to be closed.
< 61h/226H 86v/115V Pos: standing >
Someone completes his spell...
Someone utters the words 'yrawz ghfutz'
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
Someone calls down a roaring flamestrike which hits you dead on!
You watch as the world spins around your gruesomely cut body.
You feel your strength wane, leaving you for the carrion crawlers to
devour.
You are in pretty bad shape, unable to do anything!
< -3h/226H 86v/115V Pos: on your ass >
You are in pretty bad shape, unable to do anything!
< -3h/226H 86v/115V Pos: on your ass >
Pardon?
< -3h/226H 86v/115V Pos: on your ass >