The death of [29 Sorcerer] Niep Allah (Kobold)

in The Waters of the Abyss

from the perspective of [51 Crusader] Choron Durian Addicts (Grey Elf)

<worn as a badge>    a royal badge of Arcium (illuminating)
<worn on head>       Khildarak's battle helmet [86%]             
<worn on eyes>       some marksman's goggles
<worn in ear>        an earring of spinning ice crystals (humming)
<worn in ear>        a pale magenta earring made by Azar (glowing) [78%]             
<worn on face>       a grotesque quasit-skin mask [66%]             
<worn around neck>   a scintilating necklace [85%]             
<worn around neck>   a necklace of halfling ears [superior]
<worn on body>       a suit of dwarven scale mail armor of good detection [poor] made by Moriforge [66%]             
<worn about body>    a translucent cloak of the ancients [4%]             
<worn as quiver>     the quiver of holding [57%]             
<worn about waist>   a black leather belt with a crimson coral buckle [80%]             
<worn on belt buckle>a diamondine axe covered in blood
<worn on arms>       some scintillating sleeves (invis) [86%]             
<worn around wrist>  a steel wire (glowing)
<worn around wrist>  a steel wire (glowing) [83%]             
<worn on hands>      some black leather gloves with mithril blades [70%]             
<worn on finger>     a ring of the valkyries (illuminating) [86%]             
<worn on finger>     the ring of a duergar elder (glowing) [46%]             
<wielding twohanded> a two-handed adamantite dwarven battle-hammer (glowing)
<worn on legs>       some ruby studded greaves (glowing)
<worn on feet>       some black leather boots fit with adamantium heel blades [82%]             

 
                      
                      
                      
            S         
                      
          ^           
                      
             o        
                      
                      
                      
The Waters of the Abyss
Obvious exits: -North -East -South -West
The Galleon Sea Faerie floats here.
You're too close to use this weapon!

< 396h/396H 220v/220V Pos: standing >
Your ship fires Medium Ballistae at [FN]:Bluefish! Chance to hit: 87%
Your ship fires Medium Ballistae at [FN]:Bluefish! Chance to hit: 87%
Your ship fires Medium Ballistae at [FN]:Bluefish! Chance to hit: 87%

< 396h/396H 220v/220V Pos: standing >
No weapons installed on this arc!

< 396h/396H 220v/220V Pos: standing >
No weapons installed on this arc!

< 396h/396H 220v/220V Pos: standing >
You hit [FN]:Bluefish for 6 points of damage on the rear side!
You hit [FN]:Bluefish for 5 points of damage on the rear side!
You hit [FN]:Bluefish for 4 points of damage on the rear side!

< 396h/396H 220v/220V Pos: standing >
 
                      
                      
                      
                      
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          ^           
                      
                      
             o        
                      
                      
The Waters of the Abyss
Obvious exits: -North -East -South -West
The Galleon Sea Faerie floats here.

< 396h/396H 220v/220V Pos: standing >

< 396h/396H 220v/220V Pos: standing >
Heading set to 90.

< 396h/396H 220v/220V Pos: standing >
 
                      
                      
                      
                      
                      
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             o        
                      
The Waters of the Abyss
Obvious exits: -North -East -South -West
The Galleon Sea Faerie floats here.

< 396h/396H 220v/220V Pos: standing >
Speed set to 10.

< 396h/396H 220v/220V Pos: standing >

< 396h/396H 220v/220V Pos: standing >
 
                      
                      
                      
                      
                      
          ^           
            S         
                      
                      
                      
             o        
The Waters of the Abyss
Obvious exits: -North -East -South -West
The Galleon Sea Faerie floats here.

< 396h/396H 220v/220V Pos: standing >

< 396h/396H 220v/220V Pos: standing >

< 396h/396H 220v/220V Pos: standing >
 
                      
                      
                      
                      
                      
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The Waters of the Abyss
Obvious exits: -North -East -South -West
The Galleon Sea Faerie floats here.
Contact listing                                               H:76  S:10 
=========================================================================|
[FN] Bluefish                       X:51  Y:49  R:1.3   B:107 H:0   S:0  |FP

< 396h/396H 220v/220V Pos: standing >

< 396h/396H 220v/220V Pos: standing >
 
                      
                      
                      
                      
                      
          >           
           S          
                      
                      
                      
            o         
The Waters of the Abyss
Obvious exits: -North -East -South -West
The Galleon Sea Faerie floats here.

< 396h/396H 220v/220V Pos: standing >
 
                      
                      
                      
                      
                      
          >           
           S          
                      
                      
                      
            o         
The Waters of the Abyss
Obvious exits: -North -East -South -West
The Galleon Sea Faerie floats here.

< 396h/396H 220v/220V Pos: standing >
 
                      
                      
                      
                      
                      
          >           
           S          
                      
                      
                      
            o         
The Waters of the Abyss
Obvious exits: -North -East -South -West
The Galleon Sea Faerie floats here.

< 396h/396H 220v/220V Pos: standing >
 
                      
                      
                      
                      
                      
          >           
           S          
                      
                      
                      
            o         
The Waters of the Abyss
Obvious exits: -North -East -South -West
The Galleon Sea Faerie floats here.

< 396h/396H 220v/220V Pos: standing >
Speed set to 47.

< 396h/396H 220v/220V Pos: standing >

< 396h/396H 220v/220V Pos: standing >

< 396h/396H 220v/220V Pos: standing >
Weapon [2]: [Medium Ballistae] has finished reloading.
Weapon [3]: [Medium Ballistae] has finished reloading.
Weapon [4]: [Medium Ballistae] has finished reloading.

< 396h/396H 220v/220V Pos: standing >
 
                      
                      
                      
                      
                      
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          S           
                      
                      
                      
           o          
The Waters of the Abyss
Obvious exits: -North -East -South -West
The Galleon Sea Faerie floats here.

< 396h/396H 220v/220V Pos: standing >

< 396h/396H 220v/220V Pos: standing >
Speed set to 0.

< 396h/396H 220v/220V Pos: standing >

< 396h/396H 220v/220V Pos: standing >
Speed set to 0.

< 396h/396H 220v/220V Pos: standing >
You're too close to use this weapon!

< 396h/396H 220v/220V Pos: standing >
Target is not in weapon's firing arc!
Target is not in weapon's firing arc!
Target is not in weapon's firing arc!

< 396h/396H 220v/220V Pos: standing >
No weapons installed on this arc!

< 396h/396H 220v/220V Pos: standing >
No weapons installed on this arc!

< 396h/396H 220v/220V Pos: standing >
 
                      
                      
                      
                      
                      
          >           
         S            
                      
                      
                      
          o           
The Waters of the Abyss
Obvious exits: -North -East -South -West
The Galleon Sea Faerie floats here.

< 396h/396H 220v/220V Pos: standing >
Heading set to 135.

< 396h/396H 220v/220V Pos: standing >
You're too close to use this weapon!

< 396h/396H 220v/220V Pos: standing >
Target is not in weapon's firing arc!
Target is not in weapon's firing arc!
Target is not in weapon's firing arc!

< 396h/396H 220v/220V Pos: standing >
No weapons installed on this arc!

< 396h/396H 220v/220V Pos: standing >
No weapons installed on this arc!

< 396h/396H 220v/220V Pos: standing >
Alas, you cannot go that way. . . .

< 396h/396H 220v/220V Pos: standing >

< 396h/396H 220v/220V Pos: standing >
Heading set to 135.

< 396h/396H 220v/220V Pos: standing >
You're too close to use this weapon!

< 396h/396H 220v/220V Pos: standing >
Your ship fires Medium Ballistae at [FN]:Bluefish! Chance to hit: 96%
Your ship fires Medium Ballistae at [FN]:Bluefish! Chance to hit: 96%
Your ship fires Medium Ballistae at [FN]:Bluefish! Chance to hit: 96%

< 396h/396H 220v/220V Pos: standing >
No weapons installed on this arc!

< 396h/396H 220v/220V Pos: standing >
You hit [FN]:Bluefish for 6 points of damage on the starboard side!
[FN]:Bluefish starts to sink!
Your ship has gained 25 frags!

You feel the blessing of the Gods wash over you.
You have gained 2 epic points.
You recieve 12 platinum, and 5 gold for the salvage of Bluefish!
It is currently in your ship's coffers.  To look, use 'look cargo', to get, use 'get money'

You hit [FN]:Bluefish for 5 points of damage on the starboard side!
You hit [FN]:Bluefish for 4 points of damage on the starboard side!
No target locked.

< 396h/396H 220v/220V Pos: standing >
You get 12 platinum, and 5 gold from the ship coffers.

< 396h/396H 220v/220V Pos: standing >
Ok.
You put 12 platinum, 5 gold, 0 silver, and 0 copper coins into a bottomless bag of the shield dwarves.

< 396h/396H 220v/220V Pos: standing >
You currently have no target.

< 396h/396H 220v/220V Pos: standing >
On the Bridge of the Galleon Sea Faerie
Obvious exits: -North -East -South -West

< 396h/396H 220v/220V Pos: standing >

< 396h/396H 220v/220V Pos: standing >
Hint: Been to the website yet?  Point your browser to http://www.durismud.com.

< 396h/396H 220v/220V Pos: standing >
You don't have that spell memorized.

< 396h/396H 220v/220V Pos: standing >

< 396h/396H 220v/220V Pos: standing >

< 396h/396H 220v/220V Pos: standing >
You disembark this ship.
 
                      
                      
                      
                      
                      
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         S            
                      
                      
                      
          o           
The Waters of the Abyss
Obvious exits: -North -East -South -West
The Galleon Sea Faerie floats here.

< 396h/396H 220v/220V Pos: standing >
 
                      
                      
                      
                      
                      
          @S          
          S           
                      
                      
                      
           o          
The Waters of the Abyss
Obvious exits: -North -East -South -West

< 396h/396H 157v/220V Pos: standing >
 
                      
                      
                      
                      
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The Waters of the Abyss
Obvious exits: -North -East -South -West
The Yacht Bluefish floats here.

< 396h/396H 94v/220V Pos: standing >
You quickly scan the area.
You see nothing.

< 396h/396H 100v/220V Pos: standing >
You start chanting...

< 396h/396H 104v/220V Pos: standing >
Casting: invigorate 

< 396h/396H 109v/220V Pos: standing >

< 396h/396H 110v/220V Pos: standing >
You complete your spell...
You invigorate you with renewed energy.

< 396h/396H 137v/220V Pos: standing >
You get a slab of beef from a bottomless bag of the shield dwarves.

< 396h/396H 143v/220V Pos: standing >
You eat the slab of beef.

< 396h/396H 144v/220V Pos: standing >
You don't have the beef.

< 399h/399H 145v/220V Pos: standing >
You board the Yacht Bluefish.
Aboard the Yacht Bluefish
Obvious exits: -North

< 399h/399H 160v/220V Pos: standing >
You quickly scan the area.
A Kobold who is close by to your north.

< 399h/399H 164v/220V Pos: standing >
A Kobold enters from the north.

< 399h/399H 165v/220V Pos: standing >
A Kobold leaves north.

< 399h/399H 170v/220V Pos: standing >
Pardon?

< 399h/399H 173v/220V Pos: standing >
A Kobold enters from the north.

< 399h/399H 178v/220V Pos: standing >
You snap into visibility.
Divine power encases you as you turn to battle evil.
[Damage:  1 ] Your bash knocks a Kobold to the ground!

< 399h/399H 181v/220V Pos: standing >
< T: Choron TP: sta TC:excellent E: A Kobold sit EP: few scratches >
 Your improved dexterity grants you an additional attack!
You score a CRITICAL HIT!!!!!
[Damage: 18 ] Your impressive crush strikes a Kobold.
A Kobold's spiked ivory quiver was damaged from the massive blow!
The holy power of your a two-handed adamantite dwarven battle-hammer replenishes your soul with holy energy!
A warm feeling fills your body!
You score a CRITICAL HIT!!!!!
[Damage: 15 ] Your impressive crush strikes a Kobold.
[Damage:  8 ] Your fine crush strikes a Kobold.
[Damage:  8 ] Your crush strikes a Kobold.

< 457h/457H 182v/220V Pos: standing >
< T: Choron TP: sta TC:excellent E: A Kobold sit EP:  small wounds >
 You parry a Kobold's lunge at you.

< 457h/457H 182v/220V Pos: standing >
< T: Choron TP: sta TC:excellent E: A Kobold sit EP:  small wounds >
 Your improved dexterity grants you an additional attack!
[Damage:  8 ] Your fine crush strikes a Kobold.
[Damage:  8 ] Your fine crush strikes a Kobold.
[Damage:  8 ] Your fine crush strikes a Kobold.
[Damage:  8 ] Your fine crush strikes a Kobold.

< 457h/457H 182v/220V Pos: standing >
< T: Choron TP: sta TC:excellent E: A Kobold sit EP:  few wounds >
 
< 457h/457H 182v/220V Pos: standing >
< T: Choron TP: sta TC:excellent E: A Kobold sit EP:  few wounds >
 You parry a Kobold's lunge at you.

< 457h/457H 182v/220V Pos: standing >
< T: Choron TP: sta TC:excellent E: A Kobold sit EP:  few wounds >
 [Damage:  9 ] Your fine crush strikes a Kobold.
[Damage:  9 ] Your fine crush strikes a Kobold.
You score a CRITICAL HIT!!!!!
[Damage: 18 ] Your impressive crush strikes a Kobold very hard.
You see nothing special about him.
This Kobold has quite a few wounds.
He's small in size.

<worn as a badge>    a glowing limestone badge
<worn on head>       a sparkling emerald circlet from The Docks of Quietus Quay
<worn on eyes>       a tarnished brass eyepatch
<worn in ear>        a glowing ivory stud from The Gagga'Jobo Cave System
<worn in ear>        a rusty emerald earring
<worn on face>       a fragile gem mask
<worn around neck>   a necklace of pure obsidian
<worn around neck>   a burnt bone medallion
<worn on body>       a superior silver robe from The Gagga'Jobo Cave System
<worn about body>    a twisted crystal mantle
<worn as quiver>     a spiked ivory quiver
<worn about waist>   a skin-wrapped cured leather girth
<worn on arms>       some human-made crystal arm plates from The Gagga'Jobo Cave System
<held as shield>     a masterly-crafted iron shield
<worn around wrist>  a tarnished granite bracer
<worn around wrist>  a patched steel wristguard
<worn on hands>      some magical ivory gloves
<worn on finger>     a stylish ivory signet from The Ship Yards
<worn on finger>     a ring of crystal
<primary weapon>     the staff of Truth (illuminating)
<worn on legs>       some decent crystal leg plates
<worn on feet>       a pair of wooden shoes [superior]

< 457h/457H 182v/220V Pos: standing >
< T: Choron TP: sta TC:excellent E: A Kobold sit EP:  few wounds >
 A Kobold clambers to his feet.

< 457h/457H 182v/220V Pos: standing >
< T: Choron TP: sta TC:excellent E: A Kobold sta EP:  few wounds >
 You parry a Kobold's lunge at you.

< 457h/457H 182v/220V Pos: standing >
< T: Choron TP: sta TC:excellent E: A Kobold sta EP:  few wounds >
 
< 457h/457H 182v/220V Pos: standing >
< T: Choron TP: sta TC:excellent E: A Kobold sta EP:  few wounds >
 A Kobold attempts to flee.
A Kobold leaves north.

< 457h/457H 182v/220V Pos: standing >
You disembark this ship.
 
                      
                      
                      
                      
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The Waters of the Abyss
Obvious exits: -North -East -South -West
The Yacht Bluefish floats here.
A Kobold (small) Misguided Child of Allah stands, floating here.(Red Aura)

< 455h/455H 188v/220V Pos: standing >
[Damage:  7 ] Your fine crush strikes a Kobold.

< 453h/453H 193v/220V Pos: standing >
< T: Choron TP: sta TC:excellent E: A Kobold sta EP:  nasty wounds >
 The air before you seems to rend and tear, revealing a black rift.


< 457h/457H 194v/220V Pos: standing >
< T: Choron TP: sta TC:excellent E: A Kobold sta EP:  nasty wounds >
 A Kobold attempts to flee.
A Kobold tries to flee, but can't make it out of here!

< 457h/457H 194v/220V Pos: standing >
< T: Choron TP: sta TC:excellent E: A Kobold sta EP:  nasty wounds >
 A Kobold attempts to flee.
A Kobold leaves east.

< 457h/457H 194v/220V Pos: standing >

< 455h/455H 194v/220V Pos: standing >
You peer into the wormhole and see...
A Tropical Sandy Beach

< 455h/455H 199v/220V Pos: standing >
Slay whom?

< 455h/455H 200v/220V Pos: standing >
Slay whom?

< 453h/453H 205v/220V Pos: standing >
Slay whom?

< 453h/453H 206v/220V Pos: standing >
 
                      
                      
                      
                      
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The Waters of the Abyss
Obvious exits: -North -East -South -West

< 453h/453H 145v/220V Pos: standing >
Slay whom?

< 453h/453H 146v/220V Pos: standing >
 
                      
                      
                      
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The Waters of the Abyss
Obvious exits: -North -East -South -West
A black rift of swirling mass is here, tearing itself apart.
A Kobold (small) Misguided Child of Allah stands, floating here.(Red Aura)

< 451h/451H 89v/220V Pos: standing >
[Damage:  7 ] Your fine crush strikes a Kobold.

< 451h/451H 91v/220V Pos: standing >
< T: Choron TP: sta TC:excellent E: A Kobold sta EP:  nasty wounds >
 A Kobold attempts to flee.
A Kobold tries to flee, but can't make it out of here!

< 457h/457H 92v/220V Pos: standing >
< T: Choron TP: sta TC:excellent E: A Kobold sta EP:  nasty wounds >
 A Kobold starts casting an offensive spell.

< 457h/457H 92v/220V Pos: standing >
< T: Choron TP: sta TC:excellent E: A Kobold sta EP:  nasty wounds >
 A Kobold completes his spell...
A Kobold utters the word 'yufzbarr'
The globe around your body flares as it bears the brunt of a Kobold's assault!
You dodge a Kobold's vicious attack.

< 457h/457H 92v/220V Pos: standing >
< T: Choron TP: sta TC:excellent E: A Kobold sta EP:  nasty wounds >
 Your improved dexterity grants you an additional attack!
[Damage:  8 ] Your fine crush strikes a Kobold.
[Damage:  8 ] Your fine crush strikes a Kobold.
A Kobold dodges your futile attack.
[Damage:  6 ] Your decent crush strikes a Kobold.

< 457h/457H 92v/220V Pos: standing >
< T: Choron TP: sta TC:excellent E: A Kobold sta EP:  nasty wounds >
 
< 457h/457H 92v/220V Pos: standing >
< T: Choron TP: sta TC:excellent E: A Kobold sta EP:  nasty wounds >
 A Kobold starts casting an offensive spell.

< 457h/457H 92v/220V Pos: standing >
< T: Choron TP: sta TC:excellent E: A Kobold sta EP:  nasty wounds >
 
< 457h/457H 92v/220V Pos: standing >
< T: Choron TP: sta TC:excellent E: A Kobold sta EP:  nasty wounds >
 A Kobold completes his spell...
A Kobold utters the word 'yufzbarr'
The globe around your body flares as it bears the brunt of a Kobold's assault!
You parry a Kobold's lunge at you.

< 457h/457H 92v/220V Pos: standing >
< T: Choron TP: sta TC:excellent E: A Kobold sta EP:  nasty wounds >
 Your improved dexterity grants you an additional attack!
You score a CRITICAL HIT!!!!!
[Damage: 14 ] Your impressive crush strikes a Kobold very hard.
[Damage:  8 ] Your crush strikes a Kobold hard.
[Damage:  8 ] Your fine crush strikes a Kobold hard.
[Damage:  7 ] Your fine crush strikes a Kobold hard.
Your two-handed adamantite dwarven battle-hammer suddenly glows bright red!
You point at a Kobold.
[Damage: 78 ] Your molten spray melts what remains of a Kobold into a puddle of liquid flesh.
A Kobold's magical ivory gloves melted from the intense heat!
A Kobold's stylish ivory signet from the Ship Yards melted from the intense heat!
A Kobold's glowing limestone badge melted from the intense heat!
A Kobold is dead! R.I.P.
As you execute the killing blow on the evil being, you feel the 
hand of your God reach down and imbue with heavenly might!
You receive your share of experience.