<worn as a badge> a spiked dragonscale badge from The Adventurers Shipyards
<worn on head> an unique hide coif from Valley of Crushk [86%]
<worn on eyes> a priest's shayla of the maelstrom [79%]
<worn in ear> a spiked silver stud
<worn in ear> a pale magenta earring of Invisibility [poor] made by Azar (glowing)
<worn around neck> the neck-charm of Savannah of Broken Trusts
<worn around neck> a magical bone charm from Rift Valley Jungle [87%]
<worn on body> a soldier's limestone chainmail from Valley of Crushk
<worn about body> a static hardwood cloak from Valley of Crushk
<worn about waist> a sinister bark belt from Valley of Crushk [6%]
<worn on belt buckle>a large book by Vewon Etsh (magic) (glowing)
<worn on arms> some drow-made hide sleeves from Valley of Crushk [72%]
<held as shield> a polished studded gold and platinum shield
<worn around wrist> a glittering golden bracelet (magic) [72%]
<worn around wrist> a black and white zebra-hide wristband
<worn on hands> some humming hardwood gauntlets from Rift Valley Jungle
<worn on finger> a shimmering ring of vines
<worn on finger> a satanic band [poor]
<held> a small candle (magic) (glowing) (illuminating)
<worn on legs> some ashen bone greaves from Valley of Crushk
[5] a potion of slooowness lies here.
[3] a potion of greater living stone lies here
A gnomish tinkerer works in the workshop.
A gnomish tinkerer works in the workshop.
< 592h/592H 156v/158V Pos: standing >
You quickly scan the area.
A gnomish tinkerer who is close by to your east.
A gnomish tinkerer who is close by to your east.
A gnomish tinkerer who is close by to your south.
A gnomish tinkerer who is close by to your south.
An osquip who is close by to your south.
A gnomish tinkerer who is close by to your south.
Dweefniggle's assistant who is close by to your south.
Dweefniggle the tinkerer who is close by to your south.
A steam-powered mechanical construct who is close by to your west.
< 592h/592H 156v/158V Pos: standing >
A Cluttered Worskhop Corner
Obvious exits: -S -W
A long solid workbench used in mixing potions and crafting.
A gnomish tinkerer works in the workshop.
A gnomish tinkerer works in the workshop.
< 592h/592H 154v/158V Pos: standing >
You quickly scan the area.
A gnomish tinkerer who is close by to your south.
A gnomish tinkerer who is close by to your west.
A gnomish tinkerer who is close by to your west.
A steam-powered mechanical construct who is not far off to your west.
< 592h/592H 154v/158V Pos: standing >
Dweefniggle's Workshop
Obvious exits: -N -E# -W
[29] a vial of strong acid lies here
[9] a potion of dispel magic lies here.
[18] a very thick, dangerous looking bottle rests here
[6] a potion of greater living stone lies here
[11] a potion of slooowness lies here.
A gnomish tinkerer works in the workshop.
< 592h/592H 155v/158V Pos: standing >
Alas, you cannot go that way. . . .
< 592h/592H 156v/158V Pos: standing >
The door seems to be closed.
< 592h/592H 158v/158V Pos: standing >
Ok.
< 592h/592H 158v/158V Pos: standing >
Dweefniggle's Chamber
Obvious exits: -W
A small wooden desk sits here, propped against the northern face.
< 592h/592H 156v/158V Pos: standing >
Dweefniggle's Workshop
Obvious exits: -N -E -W
[29] a vial of strong acid lies here
[9] a potion of dispel magic lies here.
[18] a very thick, dangerous looking bottle rests here
[6] a potion of greater living stone lies here
[11] a potion of slooowness lies here.
A gnomish tinkerer works in the workshop.
< 592h/592H 154v/158V Pos: standing >
Dweefniggle's Workshop
Obvious exits: -N -E -S#
[60] a vial of strong acid lies here
[30] a potion of slooowness lies here.
[23] a potion of dispel magic lies here.
[24] a very thick, dangerous looking bottle rests here
[13] a potion of greater living stone lies here
A gnomish tinkerer works in the workshop.
A gnomish tinkerer works in the workshop.
A small hairless osquip scurries across the city floor.
A gnomish tinkerer works in the workshop.
(Q)An aspiring craftsman, Dweefniggle's Assistant, walks close to the tinkerer.
(Q)Dweefniggle the gnome tinkerer walks around here, excited about his creations.
< 592h/592H 152v/158V Pos: standing >
Dweefniggle's Workshop
Obvious exits: -E -S -W
[23] a vial of strong acid lies here
[9] a potion of dispel magic lies here.
[12] a very thick, dangerous looking bottle rests here
[5] a potion of slooowness lies here.
[3] a potion of greater living stone lies here
A gnomish tinkerer works in the workshop.
A gnomish tinkerer works in the workshop.
< 592h/592H 151v/158V Pos: standing >
Entrance of Dweefniggle's Workshop
Obvious exits: -E -W
A magnificent steam-powered mechanical construct stands here puffing out steam.
< 592h/592H 150v/158V Pos: standing >
A Torch-Lit Hallway
Obvious exits: -N -E -S
An ornate torch is mounted to the wall here providing light. (illuminating)
An electrum sign has been posted above the eastern doorway.
< 592h/592H 149v/158V Pos: standing >
Alas, you cannot go that way. . . .
< 592h/592H 150v/158V Pos: standing >
Alas, you cannot go that way. . . .
< 592h/592H 151v/158V Pos: standing >
Alas, you cannot go that way. . . .
< 592h/592H 152v/158V Pos: standing >
Alas, you cannot go that way. . . .
< 592h/592H 153v/158V Pos: standing >
Alas, you cannot go that way. . . .
< 592h/592H 154v/158V Pos: standing >
A Bend in the Torch-Lit Hallway
Obvious exits: -S -W
An ornate torch is mounted to the wall here providing light. (illuminating)
A small hairless osquip scurries across the city floor.
A miner walks through here, carrying a heavy load.
< 592h/592H 153v/158V Pos: standing >
A Torch-Lit Intersection
Obvious exits: -E -S -W
An ornate torch is mounted to the wall here providing light. (illuminating)
< 592h/592H 152v/158V Pos: standing >
A Bend in the Torch-Lit Hallway
Obvious exits: -E -S
An ornate torch is mounted to the wall here providing light. (illuminating)
A small hairless osquip scurries across the city floor.
< 592h/592H 150v/158V Pos: standing >
Alas, you cannot go that way. . . .
< 592h/592H 152v/158V Pos: standing >
A Torch-Lit Hallway
Obvious exits: -N -S
An ornate torch is mounted to the wall here providing light. (illuminating)
< 592h/592H 151v/158V Pos: standing >
Alas, you cannot go that way. . . .
< 592h/592H 152v/158V Pos: standing >
Alas, you cannot go that way. . . .
< 592h/592H 153v/158V Pos: standing >
Alas, you cannot go that way. . . .
< 592h/592H 156v/158V Pos: standing >
A Torch-Lit Hallway
Obvious exits: -N -S -W#
An ornate torch is mounted to the wall here providing light. (illuminating)
A mithril sign is posted here above the western doorway.
(Q)An Ambassador from the Keep of Evil wanders the streets in search of assistance.
< 592h/592H 155v/158V Pos: standing >
The door seems to be closed.
< 592h/592H 156v/158V Pos: standing >
The door seems to be closed.
< 592h/592H 156v/158V Pos: standing >
The door seems to be closed.
< 592h/592H 157v/158V Pos: standing >
Ok.
< 592h/592H 158v/158V Pos: standing >
The Entryway To the Miner's Guild
Obvious exits: -N -E
< 592h/592H 156v/158V Pos: standing >
Alas, you cannot go that way. . . .
< 592h/592H 156v/158V Pos: standing >
Within the Mining Guild
Obvious exits: -S -W
< 592h/592H 154v/158V Pos: standing >
Alas, you cannot go that way. . . .
< 592h/592H 154v/158V Pos: standing >
Alas, you cannot go that way. . . .
< 592h/592H 154v/158V Pos: standing >
The Sifting Area
Obvious exits: -N -E
A dwarf miner works hard, sifting rocks through the grating.
A dwarf miner works hard, sifting rocks through the grating.
A dwarf miner works hard, sifting rocks through the grating.
< 592h/592H 155v/158V Pos: standing >
Alas, you cannot go that way. . . .
< 592h/592H 156v/158V Pos: standing >
The Crushing Chamber
Obvious exits: -E -S -W
[2] The corpse of a dwarf miner is lying here.
A miner walks through here, carrying a heavy load.
You sense a lifeform nearby.
A Drider (large) Misguided Child of Allah stands in mid-air here.(Red Aura)
A strong dwarf miner works here, smashing rocks.
< 592h/592H 155v/158V Pos: standing >
Alas, you cannot go that way. . . .
< 592h/592H 156v/158V Pos: standing >
The Sifting Area
Obvious exits: -N -E
A dwarf miner works hard, sifting rocks through the grating.
A dwarf miner works hard, sifting rocks through the grating.
A dwarf miner works hard, sifting rocks through the grating.
< 592h/592H 156v/158V Pos: standing >
You start chanting...
You snap into visibility.
A dwarf miner suddenly attacks YOU!
A dwarf miner's fine punch wounds you.
A Drider skitters in from the north.
< 574h/592H 156v/158V Pos: standing >
< T: Azar TP: sta TC:few scratches E: dwarf sta EP: excellent >
A Drider suddenly attacks YOU!
A Drider misses you.
< 574h/592H 156v/158V Pos: standing >
< T: Azar TP: sta TC:few scratches E: dwarf sta EP: excellent >
Casting: creeping doom
< 574h/592H 156v/158V Pos: standing >
< T: Azar TP: sta TC:few scratches E: dwarf sta EP: excellent >
You complete your spell...
You send out a wave of insects and arachnids!
< 574h/592H 156v/158V Pos: standing >
< T: Azar TP: sta TC:few scratches E: dwarf sta EP: excellent >
A wave of insects and arachnids crawls about the area...
[Damage: 31 ] You send a wave of insects and arachnids against a Drider!
[Damage: 24 ] You send a wave of insects and arachnids against a dwarf miner!
[Damage: 21 ] You send a wave of insects and arachnids against a dwarf miner!
[Damage: 23 ] You send a wave of insects and arachnids against a dwarf miner!
You dodge a dwarf miner's vicious attack.
A dwarf miner's weak punch wounds you.
A dwarf miner's crude punch wounds you.
A dwarf miner's kick parts your hair but does little else.
You dodge a dwarf miner's vicious attack.
A dwarf miner misses you.
You dodge a dwarf miner's vicious attack.
< 561h/592H 156v/158V Pos: standing >
< T: Azar TP: sta TC:few scratches E: dwarf sta EP: few scratches >
< 561h/592H 156v/158V Pos: standing >
< T: Azar TP: sta TC:few scratches E: dwarf sta EP: few scratches >
You miss a dwarf miner.
A dwarf miner dodges your futile attack.
< 561h/592H 156v/158V Pos: standing >
< T: Azar TP: sta TC:few scratches E: dwarf sta EP: few scratches >
You attempt to flee...
Within the Mining Guild
Obvious exits: -S -W
You flee eastward!
< 561h/592H 128v/158V Pos: standing >
A wave of insects and arachnids crawls about the area...
< 561h/592H 134v/158V Pos: standing >
A Drider skitters in from the west.
< 561h/592H 135v/158V Pos: standing >
A Drider suddenly attacks YOU!
A Drider misses you.
You snap into visibility.
< 561h/592H 136v/158V Pos: standing >
< T: Azar TP: sta TC:few scratches E: A Drider sta EP: few scratches >
< 561h/592H 137v/158V Pos: standing >
< T: Azar TP: sta TC:few scratches E: A Drider sta EP: few scratches >
You start chanting...
< 561h/592H 137v/158V Pos: standing >
< T: Azar TP: sta TC:few scratches E: A Drider sta EP: few scratches >
Casting: creeping doom
< 561h/592H 137v/158V Pos: standing >
< T: Azar TP: sta TC:few scratches E: A Drider sta EP: few scratches >
You complete your spell...
You send out a wave of insects and arachnids!
< 561h/592H 137v/158V Pos: standing >
< T: Azar TP: sta TC:few scratches E: A Drider sta EP: few scratches >
You snap into visibility.
[Damage: 37 ] You send a wave of insects and arachnids against a Drider!
< 561h/592H 137v/158V Pos: standing >
< T: Azar TP: sta TC:few scratches E: A Drider sta EP: few scratches >
A wave of insects and arachnids crawls about the area...
Your spell flows around a Drider, leaving her unharmed!
< 561h/592H 137v/158V Pos: standing >
< T: Azar TP: sta TC:few scratches E: A Drider sta EP: few scratches >
You miss a Drider.
A Drider dodges your futile attack.
You miss a Drider.
You start chanting...
< 561h/592H 137v/158V Pos: standing >
< T: Azar TP: sta TC:few scratches E: A Drider sta EP: few scratches >
A Drider misses you.
A Drider misses you.
You snap into visibility.
< 561h/592H 137v/158V Pos: standing >
< T: Azar TP: sta TC:few scratches E: A Drider sta EP: few scratches >
You snap into visibility.
Casting: sunray
A Drider starts casting an offensive spell.
< 561h/592H 137v/158V Pos: standing >
< T: Azar TP: sta TC:few scratches E: A Drider sta EP: few scratches >
You complete your spell...
[Damage: 124 ] You unleash light in a focused, searing ray at a Drider!
< 561h/592H 137v/158V Pos: standing >
< T: Azar TP: sta TC:few scratches E: A Drider sta EP: few wounds >
A Goblin snaps into visibility.
A Goblin dances an acrobatic maneuver in battle, tripping you.
< 561h/592H 137v/158V Pos: sitting >
< T: Azar TP: sit TC:few scratches E: A Drider sta EP: few wounds >
You snap into visibility.
[Damage: 32 ] You send a wave of insects and arachnids against a Drider!
< 561h/592H 137v/158V Pos: sitting >
< T: Azar TP: sit TC:few scratches E: A Drider sta EP: few wounds >
A wave of insects and arachnids crawls about the area...
[Damage: 30 ] You send a wave of insects and arachnids against a Goblin!
[Damage: 35 ] You send a wave of insects and arachnids against a Drider!
A Drider completes her spell...
A Drider utters the words 'waowa mosagh'
Two pillars of white flame leap from a Drider's outstreached palms enveloping you in a fiery inferno.
< 561h/592H 137v/158V Pos: sitting >
< T: Azar TP: sit TC:few scratches E: A Drider sta EP: few wounds >
You snap into visibility.
The fire burns hot as it consumes your flesh!
< 527h/592H 137v/158V Pos: sitting >
< T: Azar TP: sit TC: small wounds E: A Drider sta EP: few wounds >
You miss a Drider.
A Drider dodges your futile attack.
You snap into visibility.
< 527h/592H 137v/158V Pos: sitting >
< T: Azar TP: sit TC: small wounds E: A Drider sta EP: few wounds >
A Goblin misses you.
You snap into visibility.
A Goblin's decent pierce grazes you.
You feel your skin soften and return to normal.
You snap into visibility.
A Goblin's decent slash grazes you.
A Drider misses you.
You snap into visibility.
A Drider's decent bludgeon grazes you.
< 516h/592H 137v/158V Pos: sitting >
< T: Azar TP: sit TC: small wounds E: A Drider sta EP: few wounds >
A Drider starts casting an offensive spell.
< 516h/592H 137v/158V Pos: sitting >
< T: Azar TP: sit TC: small wounds E: A Drider sta EP: few wounds >
You snap into visibility.
[Damage: 34 ] You send a wave of insects and arachnids against a Drider!
< 516h/592H 137v/158V Pos: sitting >
< T: Azar TP: sit TC: small wounds E: A Drider sta EP: few wounds >
A wave of insects and arachnids crawls about the area...
A Goblin snaps into visibility.
[Damage: 32 ] You send a wave of insects and arachnids against a Goblin!
[Damage: 36 ] You send a wave of insects and arachnids against a Drider!
< 516h/592H 137v/158V Pos: sitting >
< T: Azar TP: sit TC: small wounds E: A Drider sta EP: few wounds >
The fire burns hot as it consumes your flesh!
< 480h/592H 137v/158V Pos: sitting >
< T: Azar TP: sit TC: small wounds E: A Drider sta EP: few wounds >
You miss a Drider.
You miss a Drider.
You snap into visibility.
< 480h/592H 137v/158V Pos: sitting >
< T: Azar TP: sit TC: small wounds E: A Drider sta EP: few wounds >
< 480h/592H 137v/158V Pos: sitting >
< T: Azar TP: sit TC: small wounds E: A Drider sta EP: few wounds >
< 480h/592H 137v/158V Pos: sitting >
< T: Azar TP: sit TC: small wounds E: A Drider sta EP: few wounds >
You can't do this sitting!
< 480h/592H 137v/158V Pos: sitting >
< T: Azar TP: sit TC: small wounds E: A Drider sta EP: few wounds >
You block a Goblin's lunge at you.
A Goblin snaps into visibility.
You snap into visibility.
A Goblin's powerful pierce strikes you.
You block a Goblin's lunge at you.
A Goblin's powerful slash strikes you.
A Goblin's slash strikes you.
< 422h/592H 137v/158V Pos: sitting >
< T: Azar TP: sit TC: few wounds E: A Drider sta EP: few wounds >
You clamber to your feet.
< 422h/592H 137v/158V Pos: standing >
< T: Azar TP: sta TC: few wounds E: A Drider sta EP: few wounds >
< 422h/592H 137v/158V Pos: standing >
< T: Azar TP: sta TC: few wounds E: A Drider sta EP: few wounds >
A Drider completes her spell...
A Drider utters the words 'aque gruui'
The clouds above converge and turn pitch black, and suddenly an awful burning rain begins to fall from the sky.
You start chanting...
You snap into visibility.
< 422h/592H 137v/158V Pos: standing >
< T: Azar TP: sta TC: few wounds E: A Drider sta EP: few wounds >
You feel your skin harden to stone.
The spirits of Valley of Crushk grant you their protection.
A Drider misses you.
A Drider misses you.
You snap into visibility.
< 422h/592H 137v/158V Pos: standing >
< T: Azar TP: sta TC: few wounds E: A Drider sta EP: few wounds >
You snap into visibility.
[Damage: 36 ] You send a wave of insects and arachnids against a Drider!
< 422h/592H 137v/158V Pos: standing >
< T: Azar TP: sta TC: few wounds E: A Drider sta EP: few wounds >
Casting: sunray
< 422h/592H 137v/158V Pos: standing >
< T: Azar TP: sta TC: few wounds E: A Drider sta EP: few wounds >
You complete your spell...
A Goblin snaps into visibility.
[Damage: 136 ] You unleash light in a focused, searing ray at a Goblin!
< 422h/592H 137v/158V Pos: standing >
< T: Azar TP: sta TC: few wounds E: A Drider sta EP: few wounds >
The sea of insects and arachnids fades away...
< 422h/592H 137v/158V Pos: standing >
< T: Azar TP: sta TC: few wounds E: A Drider sta EP: few wounds >
You snap into visibility.
The fire burns hot as it consumes your flesh!
You are burned as the rain dissolves your skin.
A Goblin dances an acrobatic maneuver in battle, tripping you.
< 369h/592H 137v/158V Pos: sitting >
< T: Azar TP: sit TC: few wounds E: A Drider sta EP: few wounds >
You miss a Drider.
You snap into visibility.
< 369h/592H 137v/158V Pos: sitting >
< T: Azar TP: sit TC: few wounds E: A Drider sta EP: few wounds >
A Goblin snaps into visibility.
You snap into visibility.
A Goblin's decent slash wounds you.
A Goblin's impressive pierce strikes you.
A Goblin's fine slash wounds you.
A Goblin's decent slash wounds you.
< 342h/592H 137v/158V Pos: sitting >
< T: Azar TP: sit TC: few wounds E: A Drider sta EP: few wounds >
A Drider starts casting an offensive spell.
< 342h/592H 137v/158V Pos: sitting >
< T: Azar TP: sit TC: few wounds E: A Drider sta EP: few wounds >
You snap into visibility.
You are burned as the rain dissolves your skin.
< 325h/592H 137v/158V Pos: sitting >
< T: Azar TP: sit TC: few wounds E: A Drider sta EP: few wounds >
[Damage: 34 ] You send a wave of insects and arachnids against a Drider!
< 325h/592H 137v/158V Pos: sitting >
< T: Azar TP: sit TC: few wounds E: A Drider sta EP: nasty wounds >
A Drider completes her spell...
A Drider utters the words 'waowa mosagh'
Two pillars of white flame leap from a Drider's outstreached palms, making the fiery inferno burn brighter.
< 325h/592H 137v/158V Pos: sitting >
< T: Azar TP: sit TC: few wounds E: A Drider sta EP: nasty wounds >
You snap into visibility.
You are burned as the rain dissolves your skin.
The fire burns hot as it consumes your flesh!
< 271h/592H 137v/158V Pos: sitting >
< T: Azar TP: sit TC: nasty wounds E: A Drider sta EP: nasty wounds >
A Goblin misses you.
You block a Goblin's lunge at you.
A Goblin misses you.
A Goblin snaps into visibility.
You snap into visibility.
You miss a Drider.
You miss a Drider.
You snap into visibility.
< 271h/592H 137v/158V Pos: sitting >
< T: Azar TP: sit TC: nasty wounds E: A Drider sta EP: nasty wounds >
A Drider starts casting an offensive spell.
< 271h/592H 137v/158V Pos: sitting >
< T: Azar TP: sit TC: nasty wounds E: A Drider sta EP: nasty wounds >
You snap into visibility.
You are burned as the rain dissolves your skin.
< 250h/592H 137v/158V Pos: sitting >
< T: Azar TP: sit TC: nasty wounds E: A Drider sta EP: nasty wounds >
You can't do this sitting!
< 250h/592H 137v/158V Pos: sitting >
< T: Azar TP: sit TC: nasty wounds E: A Drider sta EP: nasty wounds >
You scramble madly to your feet!
< 250h/592H 137v/158V Pos: standing >
< T: Azar TP: sta TC: nasty wounds E: A Drider sta EP: nasty wounds >
You start chanting...
< 250h/592H 137v/158V Pos: standing >
< T: Azar TP: sta TC: nasty wounds E: A Drider sta EP: nasty wounds >
The sea of insects and arachnids fades away...
< 250h/592H 137v/158V Pos: standing >
< T: Azar TP: sta TC: nasty wounds E: A Drider sta EP: nasty wounds >
You dodge a Goblin's vicious attack.
You block a Goblin's lunge at you.
A Goblin misses you.
A Goblin snaps into visibility.
You snap into visibility.
A Goblin's weak slash grazes you.
< 248h/592H 137v/158V Pos: standing >
< T: Azar TP: sta TC: nasty wounds E: A Drider sta EP: nasty wounds >
You are burned as the rain dissolves your skin.
The fire burns hot as it consumes your flesh!
You complete your spell...
The warmth of nature fills your body.
A Drider completes her spell...
A Drider utters the words 'paffue xurhuio'
You begin to dry out and wilt.
YIKES! Another hit like that, and you've had it!!
A Drider misses you.
A Drider misses you.
You snap into visibility.
< 74h/592H 137v/158V Pos: standing >
< T: Azar TP: sta TC: awful E: A Drider sta EP: nasty wounds >
A Drider dodges your futile attack.
A Drider dodges your futile attack.
You snap into visibility.
< 74h/592H 137v/158V Pos: standing >
< T: Azar TP: sta TC: awful E: A Drider sta EP: nasty wounds >
You attempt to flee...
The Sifting Area
Obvious exits: -N -E
Fresh blood splatters cover the area.
A dwarf miner works hard, sifting rocks through the grating.
A dwarf miner works hard, sifting rocks through the grating.
A dwarf miner works hard, sifting rocks through the grating.
You flee westward!
< 185h/592H 114v/158V Pos: standing >
A dwarf miner suddenly attacks YOU!
You snap into visibility.
A dwarf miner's weak punch wounds you.
You attempt to flee...
The Crushing Chamber
Obvious exits: -E -S -W
[2] The corpse of a dwarf miner is lying here.
A strong dwarf miner works here, smashing rocks.
You flee northward!
< 181h/592H 83v/158V Pos: standing >
Alas, you cannot go that way. . . .
< 181h/592H 87v/158V Pos: standing >
Alas, you cannot go that way. . . .
< 181h/592H 88v/158V Pos: standing >
A Tracked Guild Hallway
Obvious exits: -N -W
A miner walks through here, carrying a heavy load.
< 181h/592H 87v/158V Pos: standing >
Alas, you cannot go that way. . . .
< 181h/592H 88v/158V Pos: standing >
You snap into visibility.
The fire burns hot as it consumes your flesh!
< 147h/592H 89v/158V Pos: standing >
Ragdagan's Mining Essentials
Obvious exits: -S
A few drops of fresh blood are scattered around the area.
Ragdagan, the Mining merchant of Alatorin sits behind a table, eager to sell his wares.
< 147h/592H 89v/158V Pos: standing >
Alas, you cannot go that way. . . .
< 147h/592H 90v/158V Pos: standing >
You feel nature's energy flow into your 10th circle of knowledge.
< 147h/592H 91v/158V Pos: standing >
You start chanting...
< 147h/592H 92v/158V Pos: standing >
You complete your spell...
The warmth of nature fills your body.
< 148h/592H 97v/158V Pos: standing >
The flames engulfing your body subside.
< 233h/592H 101v/158V Pos: standing >
A Tracked Guild Hallway
Obvious exits: -N -W
Fresh blood splatters cover the area.
A miner walks through here, carrying a heavy load.
< 255h/592H 100v/158V Pos: standing >
The Crushing Chamber
Obvious exits: -E -S -W
[2] The corpse of a dwarf miner is lying here.
*A Goblin (small) Misguided Child of Allah stands in mid-air here.(Red Aura)
A strong dwarf miner works here, smashing rocks.
< 255h/592H 99v/158V Pos: standing >
You kneel.
< 255h/592H 100v/158V Pos: kneeling >
The Smelting Room
Obvious exits: -E
A small, red-hot forging furnace has been set up here. (humming)
A miner walks through here, carrying a heavy load.
(Q)Harmon, the smeltmaster of Alatorin melts the ore brought to his guild.
< 255h/592H 98v/158V Pos: kneeling >
Alas, you cannot go that way. . . .
< 255h/592H 100v/158V Pos: kneeling >
You feel nature's energy flow into your 10th circle of knowledge.
< 255h/592H 101v/158V Pos: kneeling >
A Goblin snaps into visibility.
You snap into visibility.
A Goblin does some sort of dance, and winds up flat on his ass.
< 255h/592H 103v/158V Pos: kneeling >
< T: Azar TP: kne TC: nasty wounds E: A Goblin sit EP: nasty wounds >
Sorry, you aren't allowed to do that in combat.
< 255h/592H 104v/158V Pos: kneeling >
< T: Azar TP: kne TC: nasty wounds E: A Goblin sit EP: nasty wounds >
You rise to your feet.
< 255h/592H 104v/158V Pos: standing >
< T: Azar TP: sta TC: nasty wounds E: A Goblin sit EP: nasty wounds >
You dodge a Goblin's vicious attack.
You block a Goblin's lunge at you.
A Goblin misses you.
A Goblin snaps into visibility.
You snap into visibility.
You start chanting...
< 255h/592H 104v/158V Pos: standing >
< T: Azar TP: sta TC: nasty wounds E: A Goblin sit EP: nasty wounds >
You snap into visibility.
Casting: sunray
< 255h/592H 104v/158V Pos: standing >
< T: Azar TP: sta TC: nasty wounds E: A Goblin sit EP: nasty wounds >
You complete your spell...
A Goblin snaps into visibility.
[Damage: 133 ] You unleash light in a focused, searing ray at a Goblin!
< 255h/592H 104v/158V Pos: standing >
< T: Azar TP: sta TC: nasty wounds E: A Goblin sit EP: awful >
You miss a Goblin.
You miss a Goblin.
You miss a Goblin.
You snap into visibility.
A Goblin snaps into visibility.
< 255h/592H 104v/158V Pos: standing >
< T: Azar TP: sta TC: nasty wounds E: A Goblin sit EP: awful >
Harmon, the smeltmaster sings a song to make your heart swell with pride.
< 255h/592H 104v/158V Pos: standing >
< T: Azar TP: sta TC: nasty wounds E: A Goblin sit EP: awful >
You start chanting...
You snap into visibility.
< 255h/592H 104v/158V Pos: standing >
< T: Azar TP: sta TC: nasty wounds E: A Goblin sit EP: awful >
You dodge a Goblin's vicious attack.
You dodge a Goblin's vicious attack.
You block a Goblin's lunge at you.
A Goblin snaps into visibility.
You snap into visibility.
< 255h/592H 104v/158V Pos: standing >
< T: Azar TP: sta TC: nasty wounds E: A Goblin sit EP: awful >
You snap into visibility.
Casting: sunray
< 255h/592H 104v/158V Pos: standing >
< T: Azar TP: sta TC: nasty wounds E: A Goblin sit EP: awful >
You complete your spell...
A Goblin snaps into visibility.
[Damage: 105 ] A Goblin is struck by your ray of sunlight, and is destroyed instantly!
A Goblin's fanged dragonscale hood melted from the intense heat!
A Goblin's cracked bone arm bracers melted from the intense heat!
A Goblin's ring of the beholder [poor] melted from the intense heat!
A Goblin's belt of skulls melted from the intense heat!
A Goblin is dead! R.I.P.
You receive your share of experience.