<worn on head> the mystical cranial defender [superior] (magic) (glowing)
<worn on eyes> the sapphire eye of a beholder guardian (magic) (humming)
<worn in ear> a glowing jade earring (glowing)
<worn in ear> a pearl earring
<worn on face> the faceguard of Xzazixxazz (glowing)
<worn around neck> a jeweled dragonscale necklace
<worn on body> a suit of mithril and dragonscale platemail (magic)
<worn about body> the shroud of hatred (magic) (glowing) (humming)
<worn about waist> a fancy troglodyte belt
<worn on belt buckle>the lost book of Magic of regeneration (magic)
<worn on arms> some sleeves bearing the seal of Verethorn [poor]
<held as shield> a large, frozen slab of dust (magic)
<worn around wrist> a bracelet of influence [superior] (magic)
<worn around wrist> the fealty emblem of Orcus
<worn on hands> the cubes of protection (humming)
<worn on finger> the ring of the dragonlords [poor] (magic)
<worn on finger> a tiny bone ring made by Azar
<held> a cuendillar, heartstone of magic [poor] (magic)
<worn on legs> some legendary crystal leg plates from Malch'Hor Ganl the Goblin City
<worn on feet> a pair of clawed demon-hide moccasins
A bulky minotaur guard protects the settlement.
< 617h/617H 120v/120V Pos: standing >
Above a River on a Rope Bridge
Obvious exits: -E -W -D
< 617h/617H 120v/120V Pos: standing >
Before a Wooden Bridge
Obvious exits: -N -E -W
Two large boulders with rope strung around them anchor a bridge.
< 617h/617H 120v/120V Pos: standing >
Hint: Searching a room can sometimes reveal a hidden exit! Search in suspicious dead ends or in rooms with suspicious descriptions.
A Long Winding Trail of Mud
Obvious exits: -E -W
A small snake swims in the swamp.
< 617h/617H 120v/120V Pos: standing >
An Old Trail
Obvious exits: -E -W
< 617h/617H 120v/120V Pos: standing >
A Muddy Trail through the Swamp
Obvious exits: -N -E -S
< 617h/617H 120v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 617h/617H 120v/120V Pos: standing >
Muddy Trail in a Swamp
Obvious exits: -N -S
< 617h/617H 120v/120V Pos: standing >
A Muddy Trail through the Swamp
Obvious exits: -N -E -S
< 617h/617H 120v/120V Pos: standing >
In the Muck
Obvious exits: -N -S -W
< 617h/617H 120v/120V Pos: standing >
A Muddy Trail
Obvious exits: -E -W
< 617h/617H 120v/120V Pos: standing >
A Path of Dirt
Obvious exits: -E -W
< 617h/617H 120v/120V Pos: standing >
A Cobblestone Road
Obvious exits: -E -W
< 617h/617H 120v/120V Pos: standing >
A Cobblestone Road
Obvious exits: -N -E
< 617h/617H 120v/120V Pos: standing >
< 617h/617H 120v/120V Pos: standing >
A Cobblestone Road
Obvious exits: -N -S
< 617h/617H 120v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 617h/617H 120v/120V Pos: standing >
A Cobblestone Road
Obvious exits: -S -W
< 617h/617H 120v/120V Pos: standing >
A Cobblestone Road
Obvious exits: -E -W
< 617h/617H 120v/120V Pos: standing >
An Intersection of Roads
Obvious exits: -N -E -W
< 617h/617H 120v/120V Pos: standing >
A Cobblestone Road
Obvious exits: -E -W
< 617h/617H 120v/120V Pos: standing >
An Intersection of Roads
Obvious exits: -N -E -W
< 617h/617H 120v/120V Pos: standing >
Bloody Brick Way
Obvious exits: -N -E -S -W
< 617h/617H 120v/120V Pos: standing >
Bloody Brick Way
Obvious exits: -N -E -S -W
< 617h/617H 120v/120V Pos: standing >
Bloody Brick Way
Obvious exits: -N -E -S -W
< 617h/617H 120v/120V Pos: standing >
Before the Warrior Brigade
Obvious exits: -N -E# -S -W
< 617h/617H 120v/120V Pos: standing >
Bloody Brick Way
Obvious exits: -N -S
< 617h/617H 120v/120V Pos: standing >
Before the Warrior Brigade
Obvious exits: -N -E# -S -W
< 617h/617H 120v/120V Pos: standing >
Your body vibrates as you fan out your molecules.
A Narrow Staircase
Obvious exits: -W# -D
< 617h/617H 120v/120V Pos: standing >
Your body vibrates as you fan out your molecules.
Before the Warrior Brigade
Obvious exits: -N -E# -S -W
< 617h/617H 120v/120V Pos: standing >
Street of the Lost Warrior
Obvious exits: -N -E -W
< 617h/617H 120v/120V Pos: standing >
An agitated minotaur enters from the west.
Alas, you cannot go that way. . . .
< 617h/617H 120v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 617h/617H 120v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 617h/617H 120v/120V Pos: standing >
Before the Warrior Brigade
Obvious exits: -N -E# -S -W
< 617h/617H 120v/120V Pos: standing >
Bloody Brick Way
Obvious exits: -N -E -S -W
< 617h/617H 120v/120V Pos: standing >
Bloody Brick Way
Obvious exits: -N -E -S -W
< 617h/617H 120v/120V Pos: standing >
Bloody Brick Way
Obvious exits: -N -E -S -W
< 617h/617H 120v/120V Pos: standing >
An Intersection of Roads
Obvious exits: -N -E -W
< 617h/617H 120v/120V Pos: standing >
A Cobblestone Road
Obvious exits: -E -W
< 617h/617H 120v/120V Pos: standing >
A Cobblestone Road
Obvious exits: -E -S# -W
An commoner walks the road, intent on his destination.
< 617h/617H 120v/120V Pos: standing >
A Cobblestone Road
Obvious exits: -E -W
< 617h/617H 120v/120V Pos: standing >
A Turning
Obvious exits: -N -E -W#
< 617h/617H 120v/120V Pos: standing >
A Cobblestone Intersection
Obvious exits: -N -E -S -W
< 617h/617H 120v/120V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -S
< 617h/617H 120v/120V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -S
An agitated commoner walks the road.
An agitated commoner walks the road.
< 617h/617H 120v/120V Pos: standing >
A Town Center
Obvious exits: -N -E -S -W
A small stream provides fresh water for all.
< 617h/617H 120v/120V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -S -W
< 617h/617H 120v/120V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -E# -S -W
< 617h/617H 120v/120V Pos: standing >
Your body vibrates as you fan out your molecules.
The Brawling Foot Inn
Obvious exits: -E -W# -U
An commoner walks the road, intent on his destination.
< 617h/617H 120v/120V Pos: standing >
The Commonroom of the Brawling Foot Inn
Obvious exits: -E -W
< 617h/617H 120v/120V Pos: standing >
The Commonroom of the Brawling Foot Inn
Obvious exits: -E -W
< 617h/617H 120v/120V Pos: standing >
< 617h/617H 120v/120V Pos: standing >
The Commonroom of the Brawling Foot Inn
Obvious exits: -E -W
< 617h/617H 120v/120V Pos: standing >
You quickly scan the area.
A drunken minotaur who is close by to your east.
A drunken minotaur who is close by to your east.
Syrm who is close by to your east.
An commoner who is close by to your west.
Brukish who is a brief walk away to your west.
< 617h/617H 120v/120V Pos: standing >
The Brawling Foot Inn
Obvious exits: -E -W# -U
An commoner walks the road, intent on his destination.
< 617h/617H 120v/120V Pos: standing >
You quickly scan the area.
A drunken minotaur who is not far off to your east.
A drunken minotaur who is not far off to your east.
Syrm who is not far off to your east.
Brukish who is not far off to your west.
Grym who is close by above you.
< 617h/617H 120v/120V Pos: standing >
Your body vibrates as you fan out your molecules.
Small Cobblestone Road
Obvious exits: -N -E# -S -W
< 617h/617H 120v/120V Pos: standing >
A Meat Shop
Obvious exits: -E
Brukish, the meat grinder, chops some meat.
< 617h/617H 120v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 617h/617H 120v/120V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -E# -S -W
< 617h/617H 120v/120V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -S -W
< 617h/617H 120v/120V Pos: standing >
Bank of Nax'Varan
Obvious exits: -E
A large wooden counter is here, with a sign posted on it.
Gonx, the banker, settles his eyes upon his new patrons.
< 617h/617H 120v/120V Pos: standing >
If you really want your mount in your locker, you'll have to kill it first.
< 617h/617H 120v/120V Pos: standing >
< 617h/617H 120v/120V Pos: standing >
< 617h/617H 120v/120V Pos: standing >
You dismount a young ape.
< 617h/617H 120v/120V Pos: standing >
A member of the Storage Locker Safety Commission escorts you to the locker.
WARNING: Storage Lockers are not meant to have multiple containers in them. There is a possibility you may LOSE your container and all items in it. Store them at your own risk! NO REIMBURSEMENTS!
The Storage Locker for Nil
Obvious exits: -N#
An ornate chest bearing items that are unsorted.
The escort says 'You have 90 items, this cost you 2 gold, 7 silver, and 1 copper'
< 617h/617H 120v/120V Pos: standing >
an ashen brass crown
a blood-stained platinum veil
a ghastly hide ring
a superior platinum tower shield
a ghastly stone signet
a superior steel horn from Phantasmagoric Caverns
an exquisite limestone nose ring from Ixarkon
a static dragonscale tail protector
some twisted leather cuirass
some dented crystal cuirass
a padded battle hood
a green felt hat
[2] a green felt hat [poor]
an obsidian and steel helm
[2] a miner's helmet [poor] (illuminating)
[2] a miner's helmet (illuminating)
a knight's ornate helm
a necklace of elven ears [superior]
a cape of steel rings
bloodmail leggings
a pair of spiked leather leggings [poor]
[2] a vial of black death
[2] a set of shiny lockpicks
a small bundle of hemp
a blood red potion in a long vial
an ethereal soul shard (humming) (illuminating)
a small wooden raft
[3] a small bandage
a strange green stone
a strange pink stone
a tightly rolled vellum recipe for a tower shield emblazoned with an elven skull
a tightly rolled vellum recipe for a pair of moss-covered boots
a small sapphire
[3] a large flat oyster
the bloody head of the baron's mother
a potion of vigor
a dark purple potion
[20] a small clam
a bent gold scrap
a blue ring of crystal ice [poor]
a ring of love
a dingy steel ring
an obsidian and steel totem
a Bloodstone miner's badge
the insignia of Lizizania
a massive great axe (magic)
a bloody butcher knife
a stout dagger
a steel dagger
a tiny barbed dagger
a dagger of carved obsidian [poor] (magic)
a tarnished dragonscale quarterstaff from Plane of Air
an ebonywood harp with spidersilk strings (glowing)
the claws of Vermithrax
a pair of heavy spiked combat gloves
a pair of leather sleeves
a suit of rotting leather armor
a suit of orog splint mail
a suit of Bloodstone chainmail [poor]
a red and black shirt
a long brown robe
a gale-crested combat vest [superior]
< 617h/617H 120v/120V Pos: standing >
A LARGE gremlin with hulking muscles storms through the room, gathers all of your belongings and places them back into the unsorted items chest.
< 617h/617H 120v/120V Pos: standing >
Autosaving...
< 617h/617H 120v/120V Pos: standing >
< 617h/617H 120v/120V Pos: standing >
Hint: Most commands have help files. Type 'help (command)' to learn how to use game commands.
< 617h/617H 120v/120V Pos: standing >
A LARGE gremlin with hulking muscles storms through the room, gathers all of your belongings and places them back into the unsorted items chest.
< 617h/617H 120v/120V Pos: standing >
The Storage Locker for Nil
Obvious exits: -N#
An ornate chest bearing items that are unsorted.
< 617h/617H 120v/120V Pos: standing >
Hint: Need help? Try the nchat channel! Type 'nchat' followed by your question.
< 617h/617H 120v/120V Pos: standing >
A small gremlin appears out of no where, quickly arranging your belongings before disappearing into thin air.
< 617h/617H 120v/120V Pos: standing >
Nothing.
< 617h/617H 120v/120V Pos: standing >
You roll your eyes in disgust.
< 617h/617H 120v/120V Pos: standing >
A small gremlin appears out of no where, quickly arranging your belongings before disappearing into thin air.
< 617h/617H 120v/120V Pos: standing >
a blood-stained platinum veil
< 617h/617H 120v/120V Pos: standing >
You get a blood-stained platinum veil from a large wooden chest.
< 617h/617H 120v/120V Pos: standing >
This item is from the zone: Heaven.
'a blood-stained platinum veil'
Weight 0, Item type: ARMOR
Item is: NOREPAIR FLOAT
AC-apply is 3
This item will also affect your POW_MAX positively.
A blood-stained platinum veil has an item value of 74.
A blood-stained platinum veil is made of platinum and appears to be of average quality.
A blood-stained platinum veil has an item value of 74.
< 617h/617H 120v/120V Pos: standing >
You appears to be Drow Elf and is in excellent condition.
He's medium in size.
His skin has a barklike texture..
He's surrounded by a diffuse globe of light!
<worn on head> the mystical cranial defender [superior] (magic) (glowing)
<worn on eyes> the sapphire eye of a beholder guardian (magic) (humming)
<worn in ear> a glowing jade earring (glowing)
<worn in ear> a pearl earring
<worn on face> the faceguard of Xzazixxazz (glowing)
<worn around neck> a jeweled dragonscale necklace
<worn on body> a suit of mithril and dragonscale platemail (magic)
<worn about body> the shroud of hatred (magic) (glowing) (humming)
<worn about waist> a fancy troglodyte belt
<worn on belt buckle>the lost book of Magic of regeneration (magic)
<worn on arms> some sleeves bearing the seal of Verethorn [poor]
<held as shield> a large, frozen slab of dust (magic)
<worn around wrist> a bracelet of influence [superior] (magic)
<worn around wrist> the fealty emblem of Orcus
<worn on hands> the cubes of protection (humming)
<worn on finger> the ring of the dragonlords [poor] (magic)
<worn on finger> a tiny bone ring made by Azar
<held> a cuendillar, heartstone of magic [poor] (magic)
<worn on legs> some legendary crystal leg plates from Malch'Hor Ganl the Goblin City
<worn on feet> a pair of clawed demon-hide moccasins
< 617h/617H 120v/120V Pos: standing >
Your body vibrates as you fan out your molecules.
As you leave, you see the SLSC member applying magic locks to the door...
Bank of Nax'Varan
Obvious exits: -E
A large wooden counter is here, with a sign posted on it.
Gonx, the banker, settles his eyes upon his new patrons.
< 617h/617H 119v/120V Pos: standing >
You begin to focus your will...
< 617h/617H 119v/120V Pos: standing >
Casting: biofeedback *
< 617h/617H 119v/120V Pos: standing >
Casting: biofeedback
< 617h/617H 119v/120V Pos: standing >
Your mental manipulations become a reality...
You are surrounded by a green mist!
< 617h/617H 119v/120V Pos: standing >
You quickly scan the area.
A young ape who is close by to your east.
< 617h/617H 119v/120V Pos: standing >
You begin to focus your will...
< 617h/617H 120v/120V Pos: standing >
The sun starts to set in the south.
< 617h/617H 120v/120V Pos: standing >
Casting: ectoplasmic form
< 617h/617H 120v/120V Pos: standing >
Your mental manipulations become a reality...
< 617h/617H 120v/120V Pos: standing >
You quickly scan the area.
A young ape who is close by to your east.
< 617h/617H 120v/120V Pos: standing >
Bank of Nax'Varan
Obvious exits: -E
A large wooden counter is here, with a sign posted on it.
Gonx, the banker, settles his eyes upon his new patrons.
< 617h/617H 120v/120V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -S -W
A young ape swings through the jungle and leaps across the rocks.
< 617h/617H 119v/120V Pos: standing >
< 617h/617H 119v/120V Pos: standing >
< 617h/617H 119v/120V Pos: standing >
< 617h/617H 119v/120V Pos: standing >
You quickly scan the area.
A meditating shaman who is not far off to your north.
A reeling minotaur shaman who is not far off to your north.
An agitated minotaur who is not far off to your south.
An agitated minotaur who is a brief walk away to your south.
Gonx who is close by to your west.
< 617h/617H 119v/120V Pos: standing >
You climb up and ride a young ape.
< 617h/617H 118v/120V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -S -W
< 617h/617H 118v/120V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -E# -S -W
< 617h/617H 119v/120V Pos: standing >
< 617h/617H 119v/120V Pos: standing >
Your body vibrates as you fan out your molecules.
The Brawling Foot Inn
Obvious exits: -E -W# -U
An commoner walks the road, intent on his destination.
< 617h/617H 120v/120V Pos: standing >
The Commonroom of the Brawling Foot Inn
Obvious exits: -E -W
< 617h/617H 120v/120V Pos: standing >
The Brawling Foot Inn
Obvious exits: -E -W# -U
An commoner walks the road, intent on his destination.
< 617h/617H 120v/120V Pos: standing >
< 617h/617H 120v/120V Pos: standing >
A Grimney Sleeping Chamber
Obvious exits: -D
Grym, the innkeeper, sits on his stool.
< 617h/617H 120v/120V Pos: standing >
The Brawling Foot Inn
Obvious exits: -E -W# -U
An commoner walks the road, intent on his destination.
< 617h/617H 120v/120V Pos: standing >
The Commonroom of the Brawling Foot Inn
Obvious exits: -E -W
< 617h/617H 120v/120V Pos: standing >
The Brawling Foot Tavern
Obvious exits: -W
A Grey Elf (medium) stands, floating here.
A drunken minotaur gulps his brew.
A drunken minotaur gulps his brew.
(Q)Syrm, the bartender, surveys his patrons.
< 617h/617H 120v/120V Pos: standing >
A Grey Elf gets a small pile of coins from his leather alchemist sack.
< 617h/617H 120v/120V Pos: standing >
Syrm says 'OH NO, you've cost me alot of time and money, but toss me 3 platinum, and 1 silver and I'll take care of your task!'
< 617h/617H 120v/120V Pos: standing >
Syrm says in minotaur 'Hmmmm, yeah, I might have a tip for you, but I'm not giving it away for free! It'll cost you 4 gold, and 6 silver.'
Syrm says in minotaur 'Remember, you can always type 'quest' to see your current quest.'
< 617h/617H 120v/120V Pos: standing >
A Grey Elf puts a small pile of coins into leather alchemist sack.
< 617h/617H 120v/120V Pos: standing >
Pardon?
< 617h/617H 120v/120V Pos: standing >
< 617h/617H 120v/120V Pos: standing >
A Grey Elf gets a small pile of coins from his leather alchemist sack.
< 617h/617H 120v/120V Pos: standing >
You see nothing special about him.
This Grey Elf is in excellent condition.
He's medium in size.
He is encased in killing ice!
<worn as a badge> a dark shadowy circle [superior] (magic)
<worn on eyes> a set of metal eye protectors (magic)
<worn in ear> a static leather earring from Shairak and Smokeveil Forest
<worn around neck> a thin metal gorget
<worn on body> a shining suit of platemail (magic) (illuminating)
<worn around wrist> a glowing amber bracelet (magic)
<worn around wrist> a bracelet of the earth (magic)
<worn on finger> an iron ring of lesser physical resistance
<held> a small pinewood raven totem (magic)
<held> the totem of the troglodyte chieftain (humming)
<worn on legs> leggings woven of frozen icy threads
<worn on feet> a pair of boots
Syrm says 'OH NO, you've cost me alot of time and money, but toss me 3 platinum, and 1 silver and I'll take care of your task!'
< 617h/617H 120v/120V Pos: standing >
Hint: Make sure you remember how to leave a zone you're in. Mobs trying to hunt you down cannot leave their zone.
Syrm says 'Hmmmm, yeah, I might have a tip for you, but I'm not giving it away for free! It'll cost you 4 gold, and 6 silver.'
Syrm says 'Remember, you can always type 'quest' to see your current quest.'
< 617h/617H 120v/120V Pos: standing >
You failed.
A Grey Elf puts a small pile of coins into leather alchemist sack.
< 617h/617H 120v/120V Pos: standing >
A Grey Elf gets a small pile of coins from his leather alchemist sack.
< 617h/617H 120v/120V Pos: standing >
Syrm says 'OH NO, you've cost me alot of time and money, but toss me 3 platinum, and 1 silver and I'll take care of your task!'
< 617h/617H 120v/120V Pos: standing >
Syrm says 'Hmmmm, yeah, I might have a tip for you, but I'm not giving it away for free! It'll cost you 4 gold, and 6 silver.'
Syrm says 'Remember, you can always type 'quest' to see your current quest.'
< 617h/617H 120v/120V Pos: standing >
You begin to focus your will...
A Grey Elf puts a small pile of coins into leather alchemist sack.
< 617h/617H 120v/120V Pos: standing >
You snap into visibility.
Casting: psychic crush
< 617h/617H 120v/120V Pos: standing >
Your mental manipulations become a reality...
A Grey Elf suddenly clutches their head, as if trying to shrug off some unknown malady.
[Damage: 203 ] A Grey Elf crumples to the ground, blood seeping from his ears as your psychic crush tears his mind to pieces.
A Grey Elf's leggings woven of frozen icy threads shattered in bits as the tortured body spasms and quivers!
A Grey Elf is dead! R.I.P.
You receive your share of experience.