The death of [46 Psycheporter] Oba Durian Addicts (Grey Elf)

in End of West Cozy Way

from the perspective of [39 Dark Knight] Kreep Allah (Goblin)

<worn as a badge>    a well-crafted gold badge
<worn on head>       a brutal limestone tiara from Village of Split Shield
<worn on eyes>       a boreal bronze eyepatch from The Surface Realm of Duris
<worn in ear>        a glittering leather stud from Village of Split Shield
<worn in ear>        a dangling crimson earring of vision [superior] made by Dahamma
<worn on face>       a mask of the minotaur
<worn around neck>   a hardened copper pendant from Village of Split Shield
<worn around neck>   a collar made of pure obsidian
<worn on body>       a well-used bark ringmail from Village of Split Shield
<worn about body>    a golden cloak of barbarian kings
<worn as quiver>     a rugged trapper sling of constitution
<worn about waist>   a tattered belt of dwarven scalps
<worn on belt buckle>an exquisite marble belt buckle
<attached to belt>   the scalp of Yzar
<worn on arms>       the sleeves of Orcus's dark intent
<worn around wrist>  an adamantium bracer
<worn around wrist>  a lieutenant's bracer
<worn on hands>      some static clay claws from Village of Split Shield
<worn on finger>     a skin-wrapped leather band from Village of Split Shield
<worn on finger>     a troglodyte spiked ring (glowing)
<wielding twohanded> an elaborate rune covered sword named 'Mournblade'
<worn on legs>       some diamondine leggings
<worn on feet>       a pair of minotaur boots

Grotar              the mace of the earth
Keslor              the unholy avenger named 'Bloodlust'
Nagruk              the three-pronged totem of the Naga Queen
Grochat             the boots of inertia
Zn                  an obsidian buckle named "Rage"
Straut              a swirling staff of air conjuration
Jov                 the granite dagger 'BloodFeast'
Meth                the dark heart of Dreggan Wood
Liels               the stone mace 'Godsfury'
Uzzac               a death ring of Tezcatlipoca
Teru                some platinum linked sleeves of life

       ------Summary------
         Goodies:      10
         Evils:        20
         Total:        30

< 656h/656H 117v/117V Pos: standing >
A marooned xixchil completes his spell...
A marooned xixchil utters the words 'sfahzqhuai yfaw diesilla'

< 656h/656H 117v/117V Pos: standing >
A marooned xixchil starts casting a spell.

< 656h/656H 117v/117V Pos: standing >
A marooned xixchil completes his spell...
A marooned xixchil utters the words 'sfahzqhuai yfaw aque'

< 656h/656H 117v/117V Pos: standing >
Shaakal quaffs a green potion with black chunks.

< 656h/656H 117v/117V Pos: standing >
A marooned xixchil starts casting a spell.

< 656h/656H 117v/117V Pos: standing >

< 656h/656H 117v/117V Pos: standing >
You quickly scan the area.
A volunteer guard who is not far off to your south.
A wealthy noble who is a brief walk away to your south.

< 656h/656H 117v/117V Pos: standing >
A marooned xixchil completes his spell...
A marooned xixchil utters the words 'sfahzqhuai yfaw oag'

< 656h/656H 117v/117V Pos: standing >
The House of Ikitik
Obvious exits: -S
Shaakal (Troll)(large) stands here.(Red Aura)
*Nicram (Drow Elf)(medium) stands in mid-air here.
Dzyi (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Shag (Duergar)(medium) stands in mid-air here.(Red Aura)
*Tolm (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Tolm's head.
*Kenon (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Xanan (Duergar)(medium) stands in mid-air here.(Red Aura)
A marooned xixchil peer into his globe intently.(Gold Aura)

< 656h/656H 117v/117V Pos: standing >
You do not have the funds for the exchange.


< 656h/656H 117v/117V Pos: standing >
A faint hum can be heard from Tsunami, the trident of storms carried by Xanan.

< 656h/656H 117v/117V Pos: standing >
The House of Ikitik
Obvious exits: -S
Shaakal (Troll)(large) stands here.(Red Aura)
*Nicram (Drow Elf)(medium) stands in mid-air here.
Dzyi (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Shag (Duergar)(medium) stands in mid-air here.(Red Aura)
*Tolm (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Tolm's head.
*Kenon (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Xanan (Duergar)(medium) stands in mid-air here.(Red Aura)
A marooned xixchil peer into his globe intently.(Gold Aura)

< 656h/656H 117v/117V Pos: standing >
You feel your skin soften and return to normal.

< 656h/656H 117v/117V Pos: standing >

< 656h/656H 117v/117V Pos: standing >
You feel your skin harden to stone.
The spirits of Village of Split Shield grant you their protection.
Kenon's skin seems to turn to stone.

< 656h/656H 117v/117V Pos: standing >

< 656h/656H 117v/117V Pos: standing >
a rugged adventurers satchel does not contain the coins.

< 656h/656H 117v/117V Pos: standing >

< 656h/656H 117v/117V Pos: standing >

		Score information for Kreep

Level: 39   Race: Goblin   Class: Anti-Paladin / Dark Knight Sex: Male
Hit points: 656(656)  Moves: 117(117)
Coins carried:   12 platinum     3 gold     3 silver     3 copper
Coins in bank:   10 platinum     1 gold     0 silver     0 copper
Playing time: 1 days / 21 hours/ 15 minutes
Received data: 0.0273 MB this session.
Send data:     0.0002 MB this session.
Compression ratio: none
Title: Misguided Child of Allah
Group Leader: Tolm
Status:  Standing.
Epic points(total): 158(1608) Current task: find runestone of The Sky City of Ultarium
Epic Bonus: Epic Points Bonus (5.86%)
Frags:   +0.00   Deaths:   14
Consenting: Tolm
Detecting:       Invisible Evil Good
Protected from:  Low Circle spells
Enchantments:    Ultravision Armor Levitation
Bartender Quests Remaining: 7
Combat Pulse:   13 Spell Pulse:  0.70 
Leaderboard Points:  389 

Active Spells:
--------------
stone skin (4 minutes)
well-rested bonus (99 minutes)
hawkvision (15 minutes)
lionrage (8 minutes)
detect invisibility (34 minutes)
vitality (4 minutes)
battle ecstasy (7 minutes)
armor (13 minutes)
elephantstrength (36 minutes)
war cry (4 minutes)


< 656h/656H 117v/117V Pos: standing >
Thal has entered the game.

< 656h/656H 117v/117V Pos: standing >
The House of Ikitik
Obvious exits: -S
Thal (Drider)(large) stands in mid-air here.(Red Aura)
Shaakal (Troll)(large) stands here.(Red Aura)
*Nicram (Drow Elf)(medium) stands in mid-air here.
Dzyi (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Shag (Duergar)(medium) stands in mid-air here.(Red Aura)
*Tolm (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Tolm's head.
*Kenon (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Xanan (Duergar)(medium) stands in mid-air here.(Red Aura)
A marooned xixchil peer into his globe intently.(Gold Aura)

< 656h/656H 117v/117V Pos: standing >
You do not see that here.

< 656h/656H 117v/117V Pos: standing >
Thal now follows Tolm.

< 656h/656H 117v/117V Pos: standing >
Thal is now a member of Tolm's group.

< 656h/656H 117v/117V Pos: standing >
   Somewhere between the size of a tohr-kreen and a thri-kreen, this xixchil
has a look of intelligence not seen in either of his two cousins.  Marooned
here on Duris long ago, he has found purpose in acting as a leader to his
cousin races.  He has since spent his life teaching and guiding the people of
the dump, with the aid of the tohr-kreen.  Still, however, he dreams of one
day finding what he needs to help him return to the stars. Throughout his
quest to go back home he often scrys unique and valuable objects of the world,
and has been known to share his knowledge to others for a small fee.
A marooned xixchil appears to be Thri-Kreen and is in excellent condition.
He's medium in size.
He is glowing with holiness!
He's encased in a shimmering globe!

<primary weapon>     the globe of stars [superior] (glowing) (humming)

< 656h/656H 117v/117V Pos: standing >
Shag looks at a marooned xixchil.

< 656h/656H 117v/117V Pos: standing >

< 656h/656H 117v/117V Pos: standing >
A faint hum can be heard from Tsunami, the trident of storms carried by Xanan.

< 656h/656H 117v/117V Pos: standing >
Thal starts casting a spell.

< 656h/656H 117v/117V Pos: standing >
Thal completes his spell...
Thal utters the word 'strength'

< 656h/656H 117v/117V Pos: standing >
Thal sits down in a comfortable spot.

< 656h/656H 117v/117V Pos: standing >

< 656h/656H 117v/117V Pos: standing >

< 656h/656H 117v/117V Pos: standing >
Thal opens a spellbook and begins studying it intently.

< 656h/656H 117v/117V Pos: standing >
Why don't you just lie down and pretend you're dead instead?

< 656h/656H 117v/117V Pos: standing >

< 656h/656H 117v/117V Pos: standing >
Thal closes his book and grins malevolently.

< 656h/656H 117v/117V Pos: standing >

< 656h/656H 117v/117V Pos: standing >

< 656h/656H 117v/117V Pos: standing >
You are now into Paging mode.

< 656h/656H 117v/117V Pos: standing >
Duris News

Duris News

October 12th, 2015
* A couple rooms in Tharnadia - City of Humans are no longer flagged Dark.
* Those with the innate 'quick thinker' now have a 15% bonus chance to save vs int and pow based spells.
* Trolls now take more fire damage and their skin blocks less damage.
* Aggressive Bard songs now have a 75% chance to affect each ungrouped person in the room.
* The save for the spell 'poison' is now level based.
* The save for the spell 'wither' is now save spell, save fear, level, and power based (and is slightly randomized).
* The flag for quest items should be fully functional and applied on all quest objects; they should always load now.
 -Since we have a new object flag, we have a new version of the DE (v3.00).
* Zone difficulty scales a little harder now.

October 6th, 2015
* You can now 'who dwarf' to show dwarves.
* The Temple of the Earth now has buttons that work right, every boot.

< 656h/656H 117v/117V Pos: standing >
Thal clambers to his feet.

< 656h/656H 117v/117V Pos: standing >
You have now turned Paging mode off.

< 656h/656H 117v/117V Pos: standing >

< 656h/656H 117v/117V Pos: standing >

< 656h/656H 117v/117V Pos: standing >

< 656h/656H 117v/117V Pos: standing >

< 656h/656H 117v/117V Pos: standing >
You quickly scan the area.
A wealthy noble who is a brief walk away to your south.

< 656h/656H 117v/117V Pos: standing >
The House of Ikitik
Obvious exits: -S
Thal (Drider)(large) stands in mid-air here.(Red Aura)
Shaakal (Troll)(large) stands here.(Red Aura)
*Nicram (Drow Elf)(medium) stands in mid-air here.
Dzyi (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Shag (Duergar)(medium) stands in mid-air here.(Red Aura)
*Tolm (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Tolm's head.
*Kenon (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Xanan (Duergar)(medium) stands in mid-air here.(Red Aura)
A marooned xixchil peer into his globe intently.(Gold Aura)

< 656h/656H 117v/117V Pos: standing >
A faint hum can be heard from Tsunami, the trident of storms carried by Xanan.

< 656h/656H 117v/117V Pos: standing >
You quickly scan the area.
A wealthy noble who is a brief walk away to your south.

< 656h/656H 117v/117V Pos: standing >

< 656h/656H 117v/117V Pos: standing >

< 656h/656H 117v/117V Pos: standing >
Thal starts casting a spell.

< 656h/656H 117v/117V Pos: standing >

< 656h/656H 117v/117V Pos: standing >

< 656h/656H 117v/117V Pos: standing >
Thal completes his spell...
Thal utters the words 'wuiaf orabz ay uizjrizfaburuhl'
Thal begins to shimmer.

< 656h/656H 117v/117V Pos: standing >

		Character attributes for Kreep

Level: 39   Race: Goblin   Class: Anti-Paladin / Dark Knight 
Age: 14 yrs / 12 mths  Height: 41 inches Weight: 52 lbs  Size: small

  Actual (Base)     Actual (Base)
Str: 107 (107)    Pow:  69 ( 81)
Dex: 131 ( 97)    Int:  89 ( 81)   
Agi:  91 ( 79)    Wis:  84 ( 80)
Con:  96 ( 96)    Cha:  72 ( 80)   Luk:  96 ( 87)
Equipped Items:  22     Carried weight:   46

Armor Points: -124  Reduces melee damage taken by 12.4% 
Melee Critical Percentage(int): 8%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 8% 
HP Vamp Cap Percentage(pow): 110% 
Spell Damage Modifier(str): 100% 
Bloodlust Damage Bonus(vs mob only): 0% 
Hitroll: 36   Damroll: 51
Alignment: -1000  (-1000 to 1000)

Saving Throws: PAR[36]  FEA[41]
               BRE[44]  SPE[44]

Load carried: Paltry

< 656h/656H 117v/117V Pos: standing >
Thal starts casting a spell.

< 656h/656H 117v/117V Pos: standing >
Thal completes his spell...
Thal utters the word 'qaregpuzre'
Thal is surrounded by an aura of deadly cold!

< 656h/656H 117v/117V Pos: standing >
Owner               Unique

Choron              a haze of swirling green vapor
Om                  an umbilical cord from a pregnant duergar
Solbug              the wicked-looking scimitar of Demogorgon
Azar                the orb of elemental fire
Laz                 the cloak of the stalker
Xanan               Tsunami, the trident of storms
Vokir               the totem of Mox
Grocon              the eyes of the mindflayer
Sel                 a wispy astral-twined mindstone ring
Meth                Utgard-Loki's crystal ball
Sev                 the robe of Lost Souls
Xanan               the platemail of the Dragon Horde
Teru                the instrument of lyrical mastery
Ric                 some fingerless gloves of su-monster skin
Sel                 the oaken staff of the woodlands
Ubs                 some platemail of colorless salamander scales
Oscar               the wondrous mace of the Sea
Keslor              a sword of the whirlwinds
Straut              the crown of Aramus
Grotar              the mace of the earth
Keslor              the unholy avenger named 'Bloodlust'
Nagruk              the three-pronged totem of the Naga Queen
Grochat             the boots of inertia
Zn                  an obsidian buckle named "Rage"
Straut              a swirling staff of air conjuration
Jov                 the granite dagger 'BloodFeast'
Meth                the dark heart of Dreggan Wood
Liels               the stone mace 'Godsfury'
Uzzac               a death ring of Tezcatlipoca
Teru                some platinum linked sleeves of life

       ------Summary------
         Goodies:      10
         Evils:        20
         Total:        30

< 656h/656H 117v/117V Pos: standing >
Thal sits down in a comfortable spot.

< 656h/656H 117v/117V Pos: standing >
Thal opens a spellbook and begins studying it intently.

< 656h/656H 117v/117V Pos: standing >
Thal closes his book and grins malevolently.

< 656h/656H 117v/117V Pos: standing >
Thal clambers to his feet.

< 656h/656H 117v/117V Pos: standing >

< 656h/656H 117v/117V Pos: standing >
You quickly scan the area.
A wealthy noble who is a brief walk away to your south.

< 656h/656H 117v/117V Pos: standing >
The House of Ikitik
Obvious exits: -S
Thal (Drider)(large) stands in mid-air here.(Red Aura)
Shaakal (Troll)(large) stands here.(Red Aura)
*Nicram (Drow Elf)(medium) stands in mid-air here.
Dzyi (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Shag (Duergar)(medium) stands in mid-air here.(Red Aura)
*Tolm (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Tolm's head.
*Kenon (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Xanan (Duergar)(medium) stands in mid-air here.(Red Aura)
A marooned xixchil peer into his globe intently.(Gold Aura)

< 656h/656H 117v/117V Pos: standing >
A faint hum can be heard from Tsunami, the trident of storms carried by Xanan.

< 656h/656H 117v/117V Pos: standing >
Owner               Artifact

Liels               the platemail of the DragonLord
Obe                 Avernus the life stealer
Yansy               Krindors Incredible Device
Zn                  the holy flamberge of the efreeti
Rugg                the icecrown of the frost revenants
Solbug              the rod of Dispator
Ubs                 Illesarus, the Sword of Sharpness
Uzzac               the sword of fire and flame
Meth                the holy mace of the efreeti

       ------Summary------
         Goodies:      3
         Evils:        6
         Total:        9

< 656h/656H 117v/117V Pos: standing >

< 656h/656H 117v/117V Pos: standing >
Owner               Unique

Choron              a haze of swirling green vapor
Om                  an umbilical cord from a pregnant duergar
Solbug              the wicked-looking scimitar of Demogorgon
Azar                the orb of elemental fire
Laz                 the cloak of the stalker
Xanan               Tsunami, the trident of storms
Vokir               the totem of Mox
Grocon              the eyes of the mindflayer
Sel                 a wispy astral-twined mindstone ring
Meth                Utgard-Loki's crystal ball
Sev                 the robe of Lost Souls
Xanan               the platemail of the Dragon Horde
Teru                the instrument of lyrical mastery
Ric                 some fingerless gloves of su-monster skin
Sel                 the oaken staff of the woodlands
Ubs                 some platemail of colorless salamander scales
Oscar               the wondrous mace of the Sea
Keslor              a sword of the whirlwinds
Straut              the crown of Aramus
Grotar              the mace of the earth
Keslor              the unholy avenger named 'Bloodlust'
Nagruk              the three-pronged totem of the Naga Queen
Grochat             the boots of inertia
Zn                  an obsidian buckle named "Rage"
Straut              a swirling staff of air conjuration
Jov                 the granite dagger 'BloodFeast'
Meth                the dark heart of Dreggan Wood
Liels               the stone mace 'Godsfury'
Uzzac               a death ring of Tezcatlipoca
Teru                some platinum linked sleeves of life

       ------Summary------
         Goodies:      10
         Evils:        20
         Total:        30

< 656h/656H 117v/117V Pos: standing >

< 656h/656H 117v/117V Pos: standing >

< 656h/656H 117v/117V Pos: standing >

< 656h/656H 117v/117V Pos: standing >

< 656h/656H 117v/117V Pos: standing >
Skill
2h bludgeon                   40
2h slashing                   95
bandage                       40
bash                          55
blindfighting                 62
carve                         40
cleave                        40
clerical spell knowledge      45
climb                         40
double attack                 90
fishing                      100
guard                         40
kick                          90
meditate                      45
mount                         65
mounted combat               100
parry                        100
quick chant                   42
rescue                        44
retreat                       40
riposte                       75
salvage                       40
skewer                        40
sorcerous spell knowledge     63
swim                          40
switch opponents              44
triple attack             (obtained at level 56)
unarmed damage                65

< 656h/656H 117v/117V Pos: standing >
Beams of light appear from nowhere, and a Grey Elf explodes into energy!

< 656h/656H 117v/117V Pos: standing >
A Grey Elf leaves south.
Epic Zones -----------------------------------------

   Heaven                                        
   The Twisting Tunnels of the Durian Underdark  
   The Battlefield                               
   The Swamp Laboratory of Khul'Lor              (slightly evil)
   Clan Stoutdorf Settlement                     (slightly evil)
   Kobold Settlement                             (slightly evil)
   The High Moor Forest                          (slightly evil)
   The Stone Tomb of Kelek                       (extremely evil)
   Orrak                                         (slightly evil)
   Pits of Cerberus                              (extremely good)
   Myrloch Vale                                  
   Pharr Valley Swamp                            
   Village of Werrun                             (extremely good)
   Nizari                                        (slightly evil)
   The Dark Stone Tower of the Northern Realms   (evil)
   Tower of High Sorcery                         (slightly evil)
   Bloodstone Keep                               
   The Temple of the Sun                         (very good)
   The Elemental Groves                          (very evil)
   Temple of Flames                              (slightly good)
   Drustl's Yerdonia Enslaved                    (slightly good)
   The Obsidian Citadel                          (slightly evil)
   The Ruins of Undermountain                    (slightly evil)
   The Mountain of the Banished                  (slightly evil)
   Nakral's Crypt                                (slightly evil)
   The Outcasts Tower                            (slightly evil)
   Fort Boyard                                   (evil)
   Crystalspyre Mountains                        
   The Prisons of Carthapia                      (slightly good)
   Faerie Realm                                  (slightly evil)
   The Ruins of Tharnadia's Old Quarter          
   The Fields Between                            (slightly evil)
   The Githyanki Fortress                        (slightly good)
   Labyrinth of No Return                        (slightly evil)
   The Desert City of Venan'Trut                 (slightly good)
   Rogue Plains                                  (slightly good)
   City of Torrhan                               (slightly evil)
   The Lair of the Swamp Troll King              (good)
   Zalkapfaan, City of the Headless Horde        (good)
   New Cave city                                 (slightly good)
   Ice Tower                                     (slightly good)
   Desolate Under Fire                           (slightly good)
   The Citadel                                   
   The Twin Keeps of Devastated Tharnadia        (slightly good)
   IceCrag Castle                                (slightly evil)
   Prison of Fort Boyard                         (evil)
   The Ancient Halls of Ironstar                 (slightly evil)
   The Jade Empire                               (slightly good)
   Mazzolin                                      (slightly good)
   Forest of Mir                                 
   Quintaragon Castle                            (slightly good)
   The Sky City of Ultarium                      (very evil)
   Lair of the Gibberling King                   (slightly evil)
   Plane of Air                                  (good)
   The Kingdom of Torg                           (extremely evil)
   Tribal Oasis                                  (evil)
   The Para-Elemental Plane of Smoke             (evil)
   Plane of Water                                
   Shadamehr Keep                                (evil)
   The Temple to Skrentherlog                    (good)
   Alatorin - the Forge City                     (slightly evil)
   The Trakkia Mountains                         (good)
   The Ethereal Plane                            (evil)
   The Caverns of Armageddon                     (slightly good)
   The Forest City of Aravne                     (slightly good)
   Plane of Fire                                 (slightly evil)
   Ruined Temple of Tezcatlipoca                 (slightly evil)
   The Astral Plane                              (slightly good)
   Jotunheim                                     (evil)
   The Transparent Tower                         (good)
   Krethik Keep                                  (very evil)
   Temple of the Earth                           (evil)
   Sea Kingdom                                   (slightly evil)
   Plane of Earth                                (slightly evil)
   Sevenoaks                                     
   The Keep of Evil                              (slightly good)
   The Forgotten Mansion                         (slightly good)
   Domain of Lost Souls                          (evil)
   The Hall of Knighthood                        (evil)
   The Depths of Duris                           (slightly evil)
   Arachdrathos Guilds                           (slightly evil)
   Valley of the Snow Ogres                      (evil)
   The Great Shaboath                            (good)
   The Tempest Court                             
   Pit of Dragons                                (slightly good)
   Ny'Neth                                       (slightly good)
   Lost Temple of Tikitzopl                      (evil)
   The Scorched Valley                           
   The Realm of Barovia                          (slightly good)
   The Royal Mausoleum of Castle IceCrag         (slightly good)
   Plane of Fire, Brass                          (slightly good)
   Githzerai Stronghold                          (slightly evil)
   Ceothia                                       (evil)
   Tiamat                                        (slightly evil)
   The Fortress of Dreams                        (slightly evil)
   Bahamut's Palace                              (evil)
   Dragonnia                                     (good)
   The Charcoal Palace                           (slightly good)
   Vecna's Tomb                                  (very good)
   Ny'Neth's Stronghold                          (slightly evil)
   Apocalypse Castle                             (evil)
   The Realm of Barovia Continued                
   The Hall of the Ancients                      (slightly evil)
   The Bronze Citadel                            (slightly good)
   Ny'Neth's Stronghold Continued                
   Negative Material Plane                       (slightly evil)
   Celestial Plane                               
   The 222nd Layer of the Abyss                  
   Castle Ravenloft                              

* = already completed this boot.

< 656h/656H 117v/117V Pos: standing >

< 656h/656H 117v/117V Pos: standing >
Bash who?
Thal leaves south.
Shaakal leaves south.
Nicram leaves south.
You follow Tolm.

Noblemans Court
Obvious exits: -N -E -S -W
*Nicram (Drow Elf)(medium) stands in mid-air here.
Shaakal (Troll)(large) stands here.(Red Aura)
Thal (Drider)(large) stands in mid-air here.(Red Aura)
*Tolm (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Tolm's head.
Dzyi enters from the north.
Shag enters from the north.
Kenon enters from the north.

< 656h/656H 116v/117V Pos: standing >
Kenon leaves south.

< 656h/656H 116v/117V Pos: standing >
Thal leaves south.
Shaakal leaves south.
Nicram leaves south.
You follow Tolm.

End of West Cozy Way
Obvious exits: -N -E -S -W
*Nicram (Drow Elf)(medium) stands in mid-air here.
Shaakal (Troll)(large) stands here.(Red Aura)
Thal (Drider)(large) stands in mid-air here.(Red Aura)
*Tolm (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Tolm's head.
A Grey Elf (medium) Durian Addicts is lying in mid-air here, fighting Kenon.(Gold Aura)
Kenon (Drow Elf)(medium) stands in mid-air here, fighting a Grey Elf.(Red Aura)
Dzyi enters from the north.
Shag enters from the north.

< 656h/656H 114v/117V Pos: standing >
Kenon parries a Grey Elf's lunge at him.
Kenon snaps into visibility.
Thal leaves south.
Shaakal leaves south.
Nicram leaves south.
You follow Tolm.

A Comfortable Home
Obvious exits: -N
*Nicram (Drow Elf)(medium) stands in mid-air here.
Shaakal (Troll)(large) stands here.(Red Aura)
Thal (Drider)(large) stands in mid-air here.(Red Aura)
*Tolm (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Tolm's head.
A wealthy noble thri-kreen ponders more ways to gain status.
Dzyi enters from the north.
Shag enters from the north.

< 656h/656H 113v/117V Pos: standing >
Thal leaves north.
Shaakal leaves north.
Nicram leaves north.
You follow Tolm.

End of West Cozy Way
Obvious exits: -N -E -S -W
*Nicram (Drow Elf)(medium) stands in mid-air here.
Shaakal (Troll)(large) stands here.(Red Aura)
Thal (Drider)(large) stands in mid-air here.(Red Aura)
*Tolm (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Tolm's head.
A Grey Elf (medium) Durian Addicts is lying in mid-air here, fighting Kenon.(Gold Aura)
*Kenon (Drow Elf)(medium) stands in mid-air here, fighting a Grey Elf.(Red Aura)
Dzyi enters from the south.
Shag enters from the south.
Xanan suddenly attacks a Grey Elf!
Xanan misses a Grey Elf.

< 656h/656H 113v/117V Pos: standing >
As a Grey Elf avoids your bash, you topple over and fall to the ground.

< 656h/656H 113v/117V Pos: sitting >
Tolm snaps into visibility.
Tolm leaps at a Grey Elf only to realize he is down already.

< 656h/656H 113v/117V Pos: sitting >
Tolm's powerful slash strikes a Grey Elf hard.
Tolm's mighty pierce strikes a Grey Elf very hard.

< 662h/656H 113v/117V Pos: sitting >
Shag starts casting an offensive spell.

< 662h/656H 114v/117V Pos: sitting >
Kenon snaps into visibility.
Kenon's powerful slash strikes a Grey Elf hard.
Kenon's slash strikes a Grey Elf very hard.
Kenon's powerful slash strikes a Grey Elf very hard.
Nicram starts casting an offensive spell.
Nicram snaps into visibility.

< 668h/656H 116v/117V Pos: sitting >
Thal starts casting an offensive spell called 'bigbys clenched fist'.

< 668h/656H 117v/117V Pos: sitting >
A Grey Elf misses Kenon.
Kenon snaps into visibility.

< 668h/656H 117v/117V Pos: sitting >
Shag completes his spell...
Shag utters the words 'paffue xurhuio'
Shag's spell flows around a Grey Elf, leaving him unharmed!

< 668h/656H 117v/117V Pos: sitting >
Nicram completes his spell...
Nicram utters the words 'yaftze diesilla'
Nicram stretches out his hand, unleashing a blast of deadly forked lightning toward a Grey Elf.
Nicram's spell flows around a Grey Elf, leaving him unharmed!
Nicram's spell flows around a Grey Elf, leaving him unharmed!
Thal completes his spell...
Thal utters the words 'buoblg qrunsoqpze yugh'
Thal's spell flows around a Grey Elf, leaving him unharmed!

< 669h/656H 117v/117V Pos: sitting >
Xanan's fine bludgeon strikes a Grey Elf.

< 669h/656H 117v/117V Pos: sitting >
Xanan starts casting a spell.

< 669h/656H 117v/117V Pos: sitting >
Shag starts casting an offensive spell.

< 669h/656H 117v/117V Pos: sitting >
Tolm snaps into visibility.
Tolm's powerful slash seriously wounds a Grey Elf.
Tolm's mighty pierce enshrouds a Grey Elf in a mist of blood.
Shaakal assists Tolm heroically.
Shaakal's impressive crush enshrouds a Grey Elf in a mist of blood.

< 676h/656H 117v/117V Pos: sitting >
Shaakal's impressive crush enshrouds a Grey Elf in a mist of blood.
Shaakal misses a Grey Elf.
Thal starts casting an offensive spell.

< 678h/656H 117v/117V Pos: sitting >
Kenon snaps into visibility.
Kenon's slash critically injures a Grey Elf.
A Grey Elf is incapacitated and will slowly die, if not aided.
The aura of displacement around a Grey Elf absorbs most of the assault!
Kenon's weak slash seriously wounds a Grey Elf.
A Grey Elf is mortally wounded, and will die soon, if not aided.
A Grey Elf is slashed into two by a master stroke performed by Kenon.
A Grey Elf's boots of forest running was completely destroyed by the massive blow!
A Grey Elf's ceramic mask painted to resemble an ogre was completely destroyed by the massive blow!
A Grey Elf is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!