<worn as a badge> a ball of crackling energy (magic) (glowing) [75%]
<worn on head> the hood of cunning [88%]
<worn on eyes> a foggy visor of power [72%]
<worn in ear> an earring woven of mandrake fiber
<worn in ear> the royal clasp of Bloodstone
<worn on face> a frozen silver mask
<worn around neck> a crude dragonscale amulet from Village of Werrun
<worn around neck> a diabolical dragonscale necklace from Arachdrathos Guilds
<worn on body> the armor of purity
<worn about body> the cloak of the overseer (magic) (glowing)
<worn on back> a double-buckled Alatorin backpack
<worn as quiver> a tarnished steel quiver
<worn about waist> a waistband of rock and stone (magic)
<worn on belt buckle>a leafy mask of Silvanos (magic)
<worn on arms> some cockatrice feathers
<held as shield> a masterly-crafted crystal buckler
<worn around wrist> some platinum-plated mithril bracers of Kimordril (magic)
<worn around wrist> some platinum-plated mithril bracers of Kimordril (magic)
<worn on hands> some bloody diamond gauntlets
<worn on finger> a Llewyrr ring of gold (magic)
<worn on finger> a frozen copper signet from Ghore
<held> a carved femur of a stupid barb [superior] (magic) (glowing) (illuminating)
<worn on legs> a set of shimmering green leggings (magic) (humming)
<worn on feet> the cubes of protection (humming)
.^.****M********.
..*************..
**************.
*************
***********
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W
< 701h/742H 157v/234V Pos: standing >
.^^**.^....
.**^^*...****
.***^*...*****M
.***....********M
****..***********
***..***@********
*^..************.
.^.****M********.
.*************.
*************
***********
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W
< 701h/742H 155v/234V Pos: standing >
^^^****^***
..^^**.^.....
^.**^^*...*****
^.***^*...*****M*
.***....********M
****..**@********
***..************
*^..************.
^.****M********
*************
***********
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W
< 701h/742H 153v/234V Pos: standing >
^^.^^**.***
^^^^****^****
^..^^**.^......
^^.**^^*...*****M
^.***^*...*****M*
.***....@*******M
****..***********
***..************
^..************
.****M*******
***********
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W
< 701h/742H 152v/234V Pos: standing >
^^..^^^^..*
^^^.^^**.****
^^^^^****^*****
^^..^^**.^.......
^^.**^^*...******
^.***^*.@.*******
.***....*********
****..***********
**..***********
..***********
***********
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W
< 701h/742H 150v/234V Pos: standing >
MM^^^^.^^^^
M^^..^^^^..**
M^^^.^^**.*****
M^^^^^****^******
^^..^^**.^.......
^^.**^^*@..******
^.***^*...*******
.***....*********
***..**********
*..**********
.**********
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W
< 701h/742H 148v/234V Pos: standing >
MMMM^^^^^^^
MMM^^^^.^^^^*
MM^^..^^^^..***
MM^^^.^^**.******
M^^^^^****^******
^^..^^**@^.......
^^.**^^*...******
^.***^*...*******
***....********
**..*********
..*********
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -S -W
< 701h/742H 147v/234V Pos: standing >
MMMMMM^M^^^
MMMMM^^^^^^^^
MMMM^^^^.^^^^**
MMM^^..^^^^..****
MM^^^.^^**.******
M^^^^^**@*^*****M
^^..^^**.^.......
^^.**^^*...******
.***^*...*****M
**....*******
*..********
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W
< 701h/742H 145v/234V Pos: standing >
^MMMMMMM^^^
MMMMMMM^M^^^M
MMMMMM^^^^^^^^*
MMMMM^^^^.^^^^***
MMM^^..^^^^..****
MM^^^.^^@*.******
M^^^^^****^****M*
^^..^^**.^.......
^.**^^*...*****
***^*...*****
*....******
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W
< 701h/742H 143v/234V Pos: standing >
MMMMMMM^^^^
MMMMMM^M^^^M^
MMMMM^^^^^^^^**
MMMM^^^^.^^^^***.
MM^^..^^^^..*****
M^^^.^^*@.*******
^^^^^****^****M**
^..^^**.^........
.**^^*...******
**^*...*****M
....*******
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W
< 701h/742H 141v/234V Pos: standing >
MMMMMM^^^^^
MMMMM^M^^^M^^
MMMM^^^^^^^^**^
MMM^^^^.^^^^***..
M^^..^^^^..*****.
^^^.^^**@*******.
^^^^****^********
..^^**.^.........
**^^*...******M
*^*...*******
...********
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W
< 701h/742H 140v/234V Pos: standing >
MMMM^M^^^M^
MMM^^^^^^^^**
MM^^^^.^^^^***.
M^^..^^^^..*****.
^^^.^^**.*******.
^^^^****@********
..^^**.^.........
.**^^*...******M.
**^*...********
....*********
.**********
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -N -E -S -W
< 701h/742H 139v/234V Pos: standing >
MM^^^^^^^^*
M^^^^.^^^^***
^^..^^^^..*****
^^^.^^**.*******.
^^^^****^********
..^^**.^@........
.**^^*...******M.
***^*...********.
*....**********
..***********
***********
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S
< 701h/742H 137v/234V Pos: standing >
^^^^.^^^^**
^..^^^^..****
^^.^^**.*******
^^^^****^********
..^^**.^.........
.**^^*..@******M.
***^*...********.
**....**********.
*..************
.************
***********
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W
< 701h/742H 135v/234V Pos: standing >
M^^^^.^^^^*
^^..^^^^..***
^^^.^^**.******
^^^^^****^*******
^..^^**.^........
^.**^^*.@.******M
.***^*...********
***....**********
**..***********
..***********
***********
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W
< 702h/742H 134v/234V Pos: standing >
A Long Winding Dusty Road
Obvious exits: -S -W
A small sign points the way.
The ticket master of Jindonium welcomes passerbyers.
< 702h/742H 132v/234V Pos: standing >
Alas, you cannot go that way. . . .
< 702h/742H 133v/234V Pos: standing >
Alas, you cannot go that way. . . .
< 702h/742H 133v/234V Pos: standing >
You get a small pile of coins from your bottomless bag of the shield dwarves.
There were: 829 platinum coins, 30 gold coins, 8 silver coins, 4 copper coins.
< 702h/742H 135v/234V Pos: standing >
You give the ticket master 5 gold.
The ticket master says, 'Thank you for your purchase, enjoy the carnival.'
Crossing a Bridge
Obvious exits: -E -W -D
A small sign points westward.
Oops, trying to juggle too many loose coins, you drop a few.
< 702h/742H 136v/234V Pos: standing >
You get a few coins.
There were: 24 platinum coins.
< 703h/742H 137v/234V Pos: standing >
Ok.
You put 829 platinum, 25 gold, 8 silver, and 4 copper coins into a bottomless bag of the shield dwarves.
< 703h/742H 138v/234V Pos: standing >
A Turning in a Dusty Road
Obvious exits: -E -S
< 703h/742H 136v/234V Pos: standing >
A Long Winding Dusty Road
Obvious exits: -N -S
< 703h/742H 135v/234V Pos: standing >
Intersection of Roads
Obvious exits: -N -E -W
< 703h/742H 133v/234V Pos: standing >
Carnival Road
Obvious exits: -E -W
< 703h/742H 131v/234V Pos: standing >
Turning Before a Shop
Obvious exits: -N -S -W
An organ grinder plays with his monkey.
< 703h/742H 129v/234V Pos: standing >
Adjacent Paths
Obvious exits: -N -E -S
A bearded lady displays her disfunctionality.
< 703h/742H 128v/234V Pos: standing >
Carnival Road
Obvious exits: -N -S
< 703h/742H 126v/234V Pos: standing >
Split in Carnival Road
Obvious exits: -N -S -W
< 703h/742H 124v/234V Pos: standing >
Before the Infamous FreakShow
Obvious exits: -N -E
< 703h/742H 123v/234V Pos: standing >
Alas, you cannot go that way. . . .
< 703h/742H 123v/234V Pos: standing >
Alas, you cannot go that way. . . .
< 703h/742H 123v/234V Pos: standing >
Alas, you cannot go that way. . . .
< 703h/742H 123v/234V Pos: standing >
The Donkey Exhibit
Obvious exits: -E -S -W
A disformed donkey is very noisy.
< 703h/742H 122v/234V Pos: standing >
This donkey is deformed, and is very wretched and difficult to look at. Its
groans that come from his person, are miserble and softens the heart. Many
take pity upon this calamity of nature and pet the donkey softly.
A donkey appears to be Animal and is in excellent condition.
It's small in size.
< 704h/742H 123v/234V Pos: standing >
You start chanting...
Your forefathers manifest themselves in an attempt to protect you!
You withstand a bash from a donkey, who bounces back and falls.
< 704h/742H 124v/234V Pos: standing >
< T: Lurt TP: sta TC:few scratches E: donkey ass EP: excellent >
You dodge a donkey's vicious attack.
< 704h/742H 124v/234V Pos: standing >
< T: Lurt TP: sta TC:few scratches E: donkey ass EP: excellent >
Casting: arieks shattering iceball *
< 704h/742H 124v/234V Pos: standing >
< T: Lurt TP: sta TC:few scratches E: donkey ass EP: excellent >
You complete your spell...
You point at a donkey.
[Damage: 142 ] Your iceball shatters upon impacting a donkey, rending flesh and sending blood flying.
< 704h/742H 124v/234V Pos: standing >
< T: Lurt TP: sta TC:few scratches E: donkey ass EP: few wounds >
You miss a donkey.
You miss a donkey.
You start chanting...
< 704h/742H 124v/234V Pos: standing >
< T: Lurt TP: sta TC:few scratches E: donkey ass EP: few wounds >
You complete your spell...
You point at a donkey.
[Damage: 145 ] Your iceball shatters upon impacting a donkey, rending flesh and sending blood flying.
< 704h/742H 124v/234V Pos: standing >
< T: Lurt TP: sta TC:few scratches E: donkey ass EP: nasty wounds >
A donkey misses you.
< 704h/742H 124v/234V Pos: standing >
< T: Lurt TP: sta TC:few scratches E: donkey ass EP: nasty wounds >
You start chanting...
< 704h/742H 124v/234V Pos: standing >
< T: Lurt TP: sta TC:few scratches E: donkey ass EP: nasty wounds >
Casting: arieks shattering iceball *
< 704h/742H 124v/234V Pos: standing >
< T: Lurt TP: sta TC:few scratches E: donkey ass EP: nasty wounds >
You complete your spell...
You point at a donkey.
[Damage: 164 ] Your iceball shatters any hopes a donkey had of living a long and happy life.
A donkey is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a donkey's gurgling and choking signals its demise.
< 704h/742H 124v/234V Pos: standing >
the corpse of a donkey appears to be empty.
< 704h/742H 124v/234V Pos: standing >
You don't have anything to put in it.
< 704h/742H 124v/234V Pos: standing >
You do not see a essence here.
< 704h/742H 124v/234V Pos: standing >
You find some donkey ears [poor]!
< 704h/742H 124v/234V Pos: standing >
You get some donkey ears [poor] from the corpse of a donkey.
< 704h/742H 129v/234V Pos: standing >
You put 1 items into a bottomless bag of the shield dwarves.
< 705h/742H 129v/234V Pos: standing >
You sit down.
< 705h/742H 129v/234V Pos: sitting >
You wiggle to find the most comfortable position.
< 705h/742H 129v/234V Pos: sitting >
You have memorized the following spells:
(11th circle) 1 - guardian spirits
(10th circle) 2 - restoration
1 - etherportal
1 - gaseous cloud
( 9th circle) 2 - arieks shattering iceball
( 8th circle) 1 - corrosive blast
2 - spirit jump
2 - tormenting spirits
( 7th circle) 5 - greater soul disturbance
1 - elephantstrength
( 6th circle) 7 - greater mending
( 5th circle) 1 - sense spirit
1 - malison
6 - molten spray
( 4th circle) 1 - pantherspeed
2 - summon beast
1 - hawkvision
5 - mending
( 3rd circle) 4 - scalding blast
1 - snailspeed
1 - molevision
2 - purify spirit
1 - cold ward
1 - fire ward
( 2nd circle) 7 - flameburst
3 - lesser mending
( 1st circle) 8 - ice missile
3 - spirit armor
And you are currently memorizing the following spells:
2 seconds: ( 9th) arieks shattering iceball
4 seconds: ( 9th) arieks shattering iceball
6 seconds: ( 9th) arieks shattering iceball
You can memorize no more spells.
You continue your study.
< 705h/742H 130v/234V Pos: sitting >
You start meditating...
< 705h/742H 130v/234V Pos: sitting >
< 705h/742H 133v/234V Pos: sitting >
You have finished memorizing arieks shattering iceball.
< 705h/742H 134v/234V Pos: sitting >
You have finished memorizing arieks shattering iceball.
< 705h/742H 137v/234V Pos: sitting >
You have finished memorizing arieks shattering iceball.
You snap out of your meditative trance, memorization complete.
< 706h/742H 140v/234V Pos: sitting >
You clamber to your feet.
< 706h/742H 143v/234V Pos: standing >
You start chanting...
< 706h/742H 144v/234V Pos: standing >
Casting: spirit jump *
< 706h/742H 146v/234V Pos: standing >
Casting: spirit jump
< 706h/742H 147v/234V Pos: standing >
You complete your spell...
An Obscure, Descending Trail
Obvious exits: -S -D
Red Star, the highland Hunter, stands here, looking watchful and alert.
< 706h/742H 147v/234V Pos: standing >
You start chanting...
< 707h/742H 150v/234V Pos: standing >
Casting: spirit jump *
< 707h/742H 151v/234V Pos: standing >
Casting: spirit jump
< 707h/742H 152v/234V Pos: standing >
You complete your spell...
Courtyard of the Sun Temple
Obvious exits: -N -E
A sun lightholder prays for the converted here.(Red Aura)
< 708h/742H 153v/234V Pos: standing >
The middle rank of the order, the lightholder is charged with converting
those brought to the temple by the seekers. His skill in combat has been
gained through his dedicated service as a seeker before his promotion to the
rank of holder. Once dedicated to truth, lightholders now to convert others
to their cause through any means possible.
A sun lightholder appears to be Human and is in excellent condition.
He's medium in size.
< 708h/742H 156v/234V Pos: standing >
Courtyard of the Sun Temple
Obvious exits: -N -E -W
< 708h/742H 157v/234V Pos: standing >
You do not see that here.
< 709h/742H 158v/234V Pos: standing >
Courtyard of the Sun Temple
Obvious exits: -N -W
< 709h/742H 157v/234V Pos: standing >
You do not see that here.
< 709h/742H 158v/234V Pos: standing >
Courtyard of the Sun Temple
Obvious exits: -N -S -W
A sun lightbringer brings pain to the unworthy.(Red Aura)
The lich of a sun lightholder stands in mid-air here, fighting a sun lightholder. (minion) (Red Aura)
The lich of a sun lightholder stands in mid-air here, fighting a sun lightholder. (minion) (Red Aura)
A Drow Elf (medium) Scheherazade of Allah stands in mid-air here.(Red Aura)
A sun lightholder crouches here, fighting the lich of a sun lightholder.(Red Aura)
< 709h/742H 158v/234V Pos: standing >
The middle rank of the order, the lightholder is charged with converting
those brought to the temple by the seekers. His skill in combat has been
gained through his dedicated service as a seeker before his promotion to the
rank of holder. Once dedicated to truth, lightholders now to convert others
to their cause through any means possible.
A sun lightholder appears to be Human and looks pretty hurt.
He's medium in size.
< 709h/742H 158v/234V Pos: standing >
< 709h/742H 160v/234V Pos: standing >
The lich of a sun lightholder's punch strikes a sun lightholder.
The lich of a sun lightholder's punch strikes a sun lightholder.
< 710h/742H 161v/234V Pos: standing >
Fire sears and bakes a sun lightholder!
You start chanting...
< 710h/742H 161v/234V Pos: standing >
The lich of a sun lightholder's punch strikes a sun lightholder.
The lich of a sun lightholder's fine punch strikes a sun lightholder.
< 710h/742H 162v/234V Pos: standing >
Fire sears and bakes a sun lightholder!
< 710h/742H 162v/234V Pos: standing >
You complete your spell...
You point at a Drow Elf.
[Damage: 86 ] A Drow Elf screams in utter agony as your corrosive blast slams into her body!
The blast of corrosive matter begins to eat through a Drow Elf's armor!
A Drow Elf misses you.
A Drow Elf misses you.
< 710h/742H 163v/234V Pos: standing >
< T: Lurt TP: sta TC:few scratches E: A Drow Elf sta EP: small wounds >
You start chanting...
< 710h/742H 163v/234V Pos: standing >
< T: Lurt TP: sta TC:few scratches E: A Drow Elf sta EP: small wounds >
The lich of a sun lightholder's fine punch strikes a sun lightholder very hard.
The lich of a sun lightholder's punch strikes a sun lightholder very hard.
< 710h/742H 163v/234V Pos: standing >
< T: Lurt TP: sta TC:few scratches E: A Drow Elf sta EP: small wounds >
Casting: greater soul disturbance
< 710h/742H 163v/234V Pos: standing >
< T: Lurt TP: sta TC:few scratches E: A Drow Elf sta EP: small wounds >
Fire sears and bakes a sun lightholder!
You complete your spell...
You point at a Drow Elf.
[Damage: 112 ] A Drow Elf's entire body spasms uncontrollably as her soul is wracked with unbearable pain.
< 710h/742H 163v/234V Pos: standing >
< T: Lurt TP: sta TC:few scratches E: A Drow Elf sta EP: few wounds >
The lich of a sun lightholder's fine punch enshrouds a sun lightholder in a mist of blood.
A sun lightholder rises to his feet.
A sun lightholder dodges the lich of a sun lightholder's attack.
< 710h/742H 163v/234V Pos: standing >
< T: Lurt TP: sta TC:few scratches E: A Drow Elf sta EP: few wounds >
A sun lightholder screams in agony as the flames consume him completely.
A sun lightholder is dead! R.I.P.
The unmistakable scent of fresh blood can be smelled as a sun lightholder dies in agony.
< 710h/742H 163v/234V Pos: standing >
< T: Lurt TP: sta TC:few scratches E: A Drow Elf sta EP: few wounds >
A Drow Elf dodges your futile attack.
You miss a Drow Elf.
< 710h/742H 163v/234V Pos: standing >
< T: Lurt TP: sta TC:few scratches E: A Drow Elf sta EP: few wounds >
You dodge a Drow Elf's vicious attack.
A Drow Elf misses you.
< 710h/742H 163v/234V Pos: standing >
< T: Lurt TP: sta TC:few scratches E: A Drow Elf sta EP: few wounds >
< 710h/742H 163v/234V Pos: standing >
< T: Lurt TP: sta TC:few scratches E: A Drow Elf sta EP: few wounds >
You start chanting...
< 710h/742H 163v/234V Pos: standing >
< T: Lurt TP: sta TC:few scratches E: A Drow Elf sta EP: few wounds >
The lich of a sun lightholder suddenly attacks YOU!
-=[The lich of a sun lightholder's decent punch grazes you.]=-
< 706h/742H 163v/234V Pos: standing >
< T: Lurt TP: sta TC:few scratches E: A Drow Elf sta EP: few wounds >
Casting: greater soul disturbance
< 706h/742H 163v/234V Pos: standing >
< T: Lurt TP: sta TC:few scratches E: A Drow Elf sta EP: few wounds >
You complete your spell...
You point at a Drow Elf.
[Damage: 116 ] A Drow Elf's entire body spasms uncontrollably as her soul is wracked with unbearable pain.
< 706h/742H 163v/234V Pos: standing >
< T: Lurt TP: sta TC:few scratches E: A Drow Elf sta EP: few wounds >
You start chanting...
< 706h/742H 163v/234V Pos: standing >
< T: Lurt TP: sta TC:few scratches E: A Drow Elf sta EP: few wounds >
You dodge a Drow Elf's vicious attack.
You dodge a Drow Elf's vicious attack.
< 706h/742H 163v/234V Pos: standing >
< T: Lurt TP: sta TC:few scratches E: A Drow Elf sta EP: few wounds >
You complete your spell...
You point at a Drow Elf.
[Damage: 113 ] A Drow Elf's entire body spasms uncontrollably as her soul is wracked with unbearable pain.
< 706h/742H 163v/234V Pos: standing >
< T: Lurt TP: sta TC:few scratches E: A Drow Elf sta EP: nasty wounds >
The lich of a sun lightholder suddenly attacks YOU!
-=[The lich of a sun lightholder's punch grazes you.]=-
< 702h/742H 163v/234V Pos: standing >
< T: Lurt TP: sta TC:few scratches E: A Drow Elf sta EP: nasty wounds >
-=[The lich of a sun lightholder's decent punch grazes you.]=-
The lich of a sun lightholder misses you.
< 697h/742H 163v/234V Pos: standing >
< T: Lurt TP: sta TC:few scratches E: A Drow Elf sta EP: nasty wounds >
Courtyard of the Sun Temple
Obvious exits: -N -S -W
Puddles of fresh blood cover the ground.
The corpse of a sun lightholder is lying here.
A sun lightbringer brings pain to the unworthy.(Red Aura)
The lich of a sun lightholder stands in mid-air here, fighting YOU! (minion) (Red Aura)
The lich of a sun lightholder stands in mid-air here, fighting YOU! (minion) (Red Aura)
A Drow Elf (medium) Scheherazade of Allah stands in mid-air here, fighting YOU!(Red Aura)
< 697h/742H 163v/234V Pos: standing >
< T: Lurt TP: sta TC:few scratches E: A Drow Elf sta EP: nasty wounds >
You start chanting...
< 697h/742H 163v/234V Pos: standing >
< T: Lurt TP: sta TC:few scratches E: A Drow Elf sta EP: nasty wounds >
< 697h/742H 163v/234V Pos: standing >
< T: Lurt TP: sta TC:few scratches E: A Drow Elf sta EP: nasty wounds >
Casting: greater soul disturbance
< 697h/742H 163v/234V Pos: standing >
< T: Lurt TP: sta TC:few scratches E: A Drow Elf sta EP: nasty wounds >
You complete your spell...
You point at a Drow Elf.
[Damage: 112 ] A Drow Elf's entire body spasms uncontrollably as her soul is wracked with unbearable pain.
< 697h/742H 163v/234V Pos: standing >
< T: Lurt TP: sta TC:few scratches E: A Drow Elf sta EP: pretty hurt >
You miss a Drow Elf.
A Drow Elf dodges your futile attack.
< 697h/742H 163v/234V Pos: standing >
< T: Lurt TP: sta TC:few scratches E: A Drow Elf sta EP: pretty hurt >
You dodge the lich of a sun lightholder's vicious attack.
The lich of a sun lightholder misses you.
< 697h/742H 163v/234V Pos: standing >
< T: Lurt TP: sta TC:few scratches E: A Drow Elf sta EP: pretty hurt >
You start chanting...
< 697h/742H 163v/234V Pos: standing >
< T: Lurt TP: sta TC:few scratches E: A Drow Elf sta EP: pretty hurt >
You dodge the lich of a sun lightholder's vicious attack.
-=[The lich of a sun lightholder's punch grazes you.]=-
You dodge a Drow Elf's vicious attack.
A Drow Elf misses you.
< 692h/742H 163v/234V Pos: standing >
< T: Lurt TP: sta TC:few scratches E: A Drow Elf sta EP: pretty hurt >
Casting: greater soul disturbance
< 692h/742H 163v/234V Pos: standing >
< T: Lurt TP: sta TC:few scratches E: A Drow Elf sta EP: pretty hurt >
You complete your spell...
You point at a Drow Elf.
[Damage: 114 ] A Drow Elf's entire body spasms uncontrollably as her soul is wracked with unbearable pain.
< 692h/742H 163v/234V Pos: standing >
< T: Lurt TP: sta TC:few scratches E: A Drow Elf sta EP: awful >
A sun lightbringer leaves north.
< 692h/742H 163v/234V Pos: standing >
< T: Lurt TP: sta TC:few scratches E: A Drow Elf sta EP: awful >
You don't have that spell memorized.
< 692h/742H 163v/234V Pos: standing >
< T: Lurt TP: sta TC:few scratches E: A Drow Elf sta EP: awful >
You don't have that spell memorized.
< 692h/742H 163v/234V Pos: standing >
< T: Lurt TP: sta TC:few scratches E: A Drow Elf sta EP: awful >
You start chanting...
< 692h/742H 163v/234V Pos: standing >
< T: Lurt TP: sta TC:few scratches E: A Drow Elf sta EP: awful >
You dodge the lich of a sun lightholder's vicious attack.
You dodge the lich of a sun lightholder's vicious attack.
< 692h/742H 163v/234V Pos: standing >
< T: Lurt TP: sta TC:few scratches E: A Drow Elf sta EP: awful >
You dodge the lich of a sun lightholder's vicious attack.
-=[The lich of a sun lightholder's decent punch grazes you.]=-
< 687h/742H 163v/234V Pos: standing >
< T: Lurt TP: sta TC:few scratches E: A Drow Elf sta EP: awful >
You complete your spell...
You point at a Drow Elf.
Your spell flows around a Drow Elf, leaving her unharmed!
< 687h/742H 163v/234V Pos: standing >
< T: Lurt TP: sta TC:few scratches E: A Drow Elf sta EP: awful >
-=[A Drow Elf's weak bludgeon grazes you.]=-
A Drow Elf misses you.
< 684h/742H 163v/234V Pos: standing >
< T: Lurt TP: sta TC:few scratches E: A Drow Elf sta EP: awful >
You start chanting...
< 684h/742H 163v/234V Pos: standing >
< T: Lurt TP: sta TC:few scratches E: A Drow Elf sta EP: awful >
Casting: arieks shattering iceball *
< 684h/742H 163v/234V Pos: standing >
< T: Lurt TP: sta TC:few scratches E: A Drow Elf sta EP: awful >
A Drow Elf starts casting a spell.
< 684h/742H 163v/234V Pos: standing >
< T: Lurt TP: sta TC:few scratches E: A Drow Elf sta EP: awful >
The lich of a sun lightholder misses you.
-=[The lich of a sun lightholder's decent punch grazes you.]=-
< 679h/742H 163v/234V Pos: standing >
< T: Lurt TP: sta TC:few scratches E: A Drow Elf sta EP: awful >
You complete your spell...
You point at a Drow Elf.
[Damage: 112 ] Your iceball shatters any hopes a Drow Elf had of living a long and happy life.
A Drow Elf's orb of destruction freezes and shatters into million pieces from the intense cold!
A Drow Elf's dwarven-made crystal badge from Du'Maathe Castle freezes and shatters into million pieces from the intense cold!
The lich of a sun lightholder stops following a Drow Elf.
The lich of a sun lightholder stops following a Drow Elf.
A Drow Elf is dead! R.I.P.
You receive your share of experience.