The death of [51 Bounty Hunter] Laz Durian Addicts (Barbarian)

in The Magnificent Woodlands of Evermeet

from the perspective of [51 Forest Druid] Azar Durian Addicts (Halfling)

<worn as a badge>    a dark shadowy circle [poor] (magic)
<worn on head>       a platinum crown encrusted with emeralds (magic)
<worn on eyes>       eyes of the tanar'ri [superior] (magic) [77%]             
<worn in ear>        a platinum stud (illuminating)
<worn in ear>        a pale magenta earring made by Azar (glowing)
<worn on face>       a masterly-crafted flesh mask [81%]             
<worn around neck>   a frost-rimed emerald choker
<worn around neck>   the cloak of the ageless spirit of the wind (glowing)
<worn on body>       some superior sapphire cuirass from Alatorin - the Forge City [84%]             
<worn about body>    a translucent cloak of the ancients (magic) (glowing)
<worn as quiver>     a glowing bard sack (glowing)
<worn about waist>   a belt of dangling rat and bat skulls (magic)
<worn on belt buckle>a leafy mask of Silvanos made by Azar (magic)
<worn on arms>       a pair of troll-hide sleeves of speed [superior] made by Moriforge (magic)
<held as shield>     a masterly-crafted iron shield [70%]             
<worn around wrist>  a bracer bearing the seal of Bozk (magic) [87%]             
<worn around wrist>  a bracer of pit worm scales (magic)
<worn on hands>      a pair of feathered gloves (illuminating) [87%]             
<worn on finger>     a glowing black ring
<worn on finger>     a bluestone ring (magic)
<held>               the orb of elemental fire (magic) (glowing)[239h 45m 54s]
<worn on legs>       some humming stone pants from Rift Valley Jungle
<worn on feet>       a pair of shadowseed stone boots of endurance


< 696h/696H 163v/168V Pos: standing >
 
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The Magnificent Woodlands of Evermeet
Obvious exits: -N -E -S -W
There are Duergar tracks going east.

< 696h/696H 162v/168V Pos: standing >
 
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The Magnificent Woodlands of Evermeet
Obvious exits: -N -E -S -W

< 696h/696H 162v/168V Pos: standing >
 
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The Magnificent Woodlands of Evermeet
Obvious exits: -N -E -S -W
A Duergar (medium) Sinister Vizier of Allah stands in mid-air here.(Red Aura)

< 696h/696H 161v/168V Pos: standing >
A Duergar leaves south.

< 696h/696H 163v/168V Pos: standing >

< 696h/696H 164v/168V Pos: standing >
 
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The Magnificent Woodlands of Evermeet
Obvious exits: -N -E -S -W
There are Duergar tracks going west.

< 696h/696H 165v/168V Pos: standing >
 
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The Magnificent Woodlands of Evermeet
Obvious exits: -N -E -S -W

< 696h/696H 165v/168V Pos: standing >
 
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The Magnificent Woodlands of Evermeet
Obvious exits: -N -E -S -W

< 696h/696H 164v/168V Pos: standing >
 
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The Magnificent Woodlands of Evermeet
Obvious exits: -N -E -S -W

< 696h/696H 166v/168V Pos: standing >
 
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The Magnificent Woodlands of Evermeet
Obvious exits: -N -E -S -W

< 696h/696H 164v/168V Pos: standing >
 
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The Magnificent Woodlands of Evermeet
Obvious exits: -N -E -S -W

< 696h/696H 162v/168V Pos: standing >
 
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The Magnificent Woodlands of Evermeet
Obvious exits: -N -E -S -W

< 696h/696H 164v/168V Pos: standing >
 
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The Magnificent Woodlands of Evermeet
Obvious exits: -N -E -S -W

< 696h/696H 165v/168V Pos: standing >
 
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The Magnificent Woodlands of Evermeet
Obvious exits: -N -E -S -W
A gnoll walks through here, looking around the area.(Red Aura)

< 696h/696H 165v/168V Pos: standing >
 
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The Magnificent Woodlands of Evermeet
Obvious exits: -N -E -S -W
A gnoll walks through here, looking around the area.(Red Aura)

< 696h/696H 168v/168V Pos: standing >
A gnoll leaves west.

< 696h/696H 168v/168V Pos: standing >
 
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The Magnificent Woodlands of Evermeet
Obvious exits: -N -E -S -W

< 696h/696H 168v/168V Pos: standing >
 
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The Magnificent Woodlands of Evermeet
Obvious exits: -N -E -S -W

< 696h/696H 166v/168V Pos: standing >

< 696h/696H 166v/168V Pos: standing >
 
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The Magnificent Woodlands of Evermeet
Obvious exits: -N -E -S -W

< 696h/696H 166v/168V Pos: standing >
 
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The Magnificent Woodlands of Evermeet
Obvious exits: -N -E -S -W

< 696h/696H 166v/168V Pos: standing >
An elite elven guard sneaks south.

< 696h/696H 168v/168V Pos: standing >

< 696h/696H 168v/168V Pos: standing >
 
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The Magnificent Woodlands of Evermeet
Obvious exits: -N -E -S -W

< 696h/696H 168v/168V Pos: standing >
 
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The Magnificent Woodlands of Evermeet
Obvious exits: -N -E -S -W

< 696h/696H 166v/168V Pos: standing >
 
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The Magnificent Woodlands of Evermeet
Obvious exits: -N -E -S -W

< 696h/696H 164v/168V Pos: standing >
 
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The Magnificent Woodlands of Evermeet
Obvious exits: -N -E -S -W

< 696h/696H 162v/168V Pos: standing >
 
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The Magnificent Woodlands of Evermeet
Obvious exits: -N -E -S -W

< 696h/696H 161v/168V Pos: standing >
 
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The Magnificent Woodlands of Evermeet
Obvious exits: -N -E -S -W

< 696h/696H 161v/168V Pos: standing >

< 696h/696H 164v/168V Pos: standing >

< 696h/696H 165v/168V Pos: standing >
The ground buckles to the tune of a marching horde.

< 696h/696H 167v/168V Pos: standing >
 
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The Magnificent Woodlands of Evermeet
Obvious exits: -N -E -S -W

< 696h/696H 166v/168V Pos: standing >

< 696h/696H 166v/168V Pos: standing >

< 696h/696H 166v/168V Pos: standing >
 
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The Magnificent Woodlands of Evermeet
Obvious exits: -N -E -S -W

< 696h/696H 166v/168V Pos: standing >
 
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The Magnificent Woodlands of Evermeet
Obvious exits: -N -E -S -W

< 696h/696H 166v/168V Pos: standing >

< 696h/696H 166v/168V Pos: standing >
 
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The Magnificent Woodlands of Evermeet
Obvious exits: -N -E -S -W

< 696h/696H 166v/168V Pos: standing >

< 696h/696H 166v/168V Pos: standing >
You start chanting...
You snap into visibility.

< 696h/696H 166v/168V Pos: standing >
Casting: creeping doom 

< 696h/696H 166v/168V Pos: standing >
You complete your spell...
You send out a wave of insects and arachnids!

< 696h/696H 166v/168V Pos: standing >
A wave of insects and arachnids crawls about the area...

< 696h/696H 166v/168V Pos: standing >

< 696h/696H 166v/168V Pos: standing >
 
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   M.^.^^.*.M       
    M^..^^***.      
The Magnificent Woodlands of Evermeet
Obvious exits: -N -E -S -W

< 696h/696H 164v/168V Pos: standing >
 
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The Magnificent Woodlands of Evermeet
Obvious exits: -N -E -S -W

< 696h/696H 162v/168V Pos: standing >
 
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The Magnificent Woodlands of Evermeet
Obvious exits: -N -E -S -W

< 696h/696H 161v/168V Pos: standing >

< 696h/696H 163v/168V Pos: standing >
 
    ^.*******.^     
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The Magnificent Woodlands of Evermeet
Obvious exits: -N -E -S -W

< 696h/696H 162v/168V Pos: standing >

< 696h/696H 164v/168V Pos: standing >
 
    .^.*******.     
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The Magnificent Woodlands of Evermeet
Obvious exits: -N -E -S -W
Shattered bits of ice are scattered about the area.
A Troll (large) Misguided Child of Allah stands in mid-air here.(Red Aura)
Laz Durian Addicts (Barbarian)(large) crouches in mid-air here, fighting a Drow Elf.(Gold Aura)
An elite elven guard stands in mid-air here, fighting a Drow Elf.
A Duergar (medium) Sinister Vizier of Allah stands in mid-air here. (casting) (Red Aura)
A Drow Elf (medium) Caliph of Allah stands in mid-air here, fighting an elite elven guard. (casting) (Red Aura)
Valm stands here conjuring up a force. (minion) 
A Drow Elf (medium) Caliph of Allah stands in mid-air here.(Red Aura)
A Duergar (medium) Caliph of Allah stands in mid-air here.(Red Aura)
A Kobold (small) Jihadist of Allah stands in mid-air here. (casting) (Red Aura)
A Troll (large) Caliph of Allah stands in mid-air here, fighting Laz.(Red Aura)
*A Drow Elf (medium) TeRRoRiST of Allah stands in mid-air here, fighting Laz.(Red Aura)
A Drider (large) Jihadist of Allah stands in mid-air here.(Red Aura)
*A Drow Elf (medium) Caliph of Allah stands in mid-air here.(Red Aura)
A Drow Elf (medium) Jihadist of Allah stands in mid-air here.(Red Aura)
A Drow Elf (medium) Caliph of Allah stands in mid-air here. (casting) (Red Aura)
There are Troll tracks going north.
There are Barbarian tracks going west.

< 696h/696H 166v/168V Pos: standing >
A Duergar starts casting an offensive spell.
Laz rises to his feet.
A Troll fills with a SURGE of BLoOdLuST! ROARRRRRRRR!!!


< 696h/696H 166v/168V Pos: standing >
An elite elven guard's eyes briefly cloud over as his body is painfully ripped apart from within.

< 696h/696H 166v/168V Pos: standing >
You feel nature's energy flow into your 10th circle of knowledge.
Your communion with nature is now complete...
A wave of insects and arachnids crawls about the area...
[Damage: 28 ] You send a wave of insects and arachnids against a Troll!
[Damage: 36 ] You send a wave of insects and arachnids against an elite elven guard!
[Damage: 25 ] You send a wave of insects and arachnids against a Duergar!
[Damage: 31 ] You send a wave of insects and arachnids against a Drow Elf!
[Damage: 49 ] You send a wave of insects and arachnids against Valm, the wemic conjurer!
A Troll snaps into visibility.
[Damage: 36 ] You send a wave of insects and arachnids against a Troll!
A Drow Elf snaps into visibility.
[Damage: 31 ] You send a wave of insects and arachnids against a Drow Elf!
[Damage: 30 ] You send a wave of insects and arachnids against a Drow Elf!
A Kobold completes his spell...
A Kobold utters the words 'buoblg qfjgpuio paie'
Laz's head explodes from the pressure of a huge fist sent by a Kobold, and bits of him ooze between its fingers.
Laz's fanged crystal gauntlets was completely destroyed by the massive blow!
Laz's cracked obsidian moccasins from Du'Maathe Castle was completely destroyed by the massive blow!
Laz's diamond eyepiece was completely destroyed by the massive blow!
Laz is dead! R.I.P.