<worn on head> a feathered headdress [poor] (glowing) [81%]
<worn on eyes> a dwarven-made crystal eyepatch from Enclave of the Opal Phoenix [88%]
<worn on face> a legendary gem veil
<worn around neck> a fine marble gorget [87%]
<worn around neck> a stylish copper necklace [78%]
<worn on body> a magical bone tunic from Morg's Place
<worn about body> a deep red cloak
<worn about waist> an ashen electrum girth
<worn on arms> some pitted ivory vambraces
<held as shield> a fine limestone heater shield from The Minizones of the Underdark
<worn around wrist> an ashen brass wristguard from Morg's Place [59%]
<worn on hands> some snakeskin gloves (illuminating)
<worn on finger> a heavy silver ring (magic) (glowing)
<worn on finger> a knight's cured leather band from Morg's Place
<held> a beholder stalk [poor] (magic)
<worn on legs> a pair of leggings made of flesh (glowing)
<worn on feet> a fine pair of ruby slippers
In the Cave That Leads to the Pootata Pens
This side cave was once fully connected to the level of the cave system
below, but the goblins have built a large trapdoor to keep the livestock penned
in below. The cave was originally just one part of the area that the pootata
inhabited, but when the goblins came in and took over, they herded the animals
into the lower cave and then promptly shut them in. Many goblins died a very
terrible death when they tried to over run the caves during the pootata's
mating season. The blood has long since dried and the goblins have grown old.
There are many winches and pullies in this section of cave, used to pull the
pootata out of the lower caves. One may travel down into the pootata pens or
east into the butcher room.
Obvious exits: -East -Down#
< 311h/311H 157v/157V Pos: standing >
Pardon?
< 311h/311H 157v/157V Pos: standing >
Score information for Chanachazi
Level: 45 Race: Drow Elf Class: Sorcerer / Shadowmage Sex: Male
Hit points: 311(311) Moves: 157(157)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Coins in bank: 43 platinum 0 gold 22 silver 23 copper
Playing time: 4 days / 12 hours/ 46 minutes
Received data: 0.0053 MB this session.
Send data: 0.0000 MB this session.
Compression ratio: none
Title: Jihadist of Allah
Status: Standing.
Epic points(total): 756(4806)
Epic Bonus: Epic Points Bonus (0.65%)
Frags: +0.18 Deaths: 36
Detecting: Invisible Evil Good Magic Heat
Protected from: Fire Undead
Enchantments: Ultravision Farsee Fly Aware Haste Invisibility
Bartender Quests Remaining: 8
Combat Pulse: 17 Spell Pulse: 0.82
Leaderboard Points: 462
Active Spells:
--------------
improved invisibility (14 minutes)
haste (1 minute)
strength (23 minutes)
fly (76 minutes)
farsee (30 minutes)
detect invisibility (31 minutes)
rested bonus (98 minutes)
< 311h/311H 157v/157V Pos: standing >
You start chanting...
< 311h/311H 157v/157V Pos: standing >
You complete your spell...
Blierthro's Supplies
Colorful green granite shelves hold a number of fine goods here, all of
which are for sale at outrageous prices. This shop seems to buy and sell
almost anything, acting more like a fence than anything else. Then, in
Quietus Quay there are no illegal goods.
Obvious exits: -East
A human sailor walks cautiously through the streets.(Red Aura)
A one-armed orc named Blierthro tends the store.(Red Aura)
< 311h/311H 157v/157V Pos: standing >
You feel invigorated as the spirits of Morg's Place bless you.
< 311h/311H 157v/157V Pos: standing >
You start chanting...
< 316h/316H 157v/157V Pos: standing >
You complete your spell...
You feel a strange shadowy mist cover your body.
< 316h/316H 157v/157V Pos: standing >
Broad Street
Broad Street is the single major road that passes through the cavern
that encloses the buildings and shops of Quietus Quay. It is wide enough
for wagons and large cargoes to be transported through with relative ease.
A small bar of some sort lies to the east and a supply shop is close by to
the west.
Obvious exits: -North -East -South -West
< 316h/316H 155v/157V Pos: standing >
Broad Street
Broad Street is the single major road that passes through the cavern
that encloses the buildings and shops of Quietus Quay. It is wide enough
for wagons and large cargoes to be transported through with relative ease.
The street leads through a slightly narrower tunnel to the south before
reaching the port itself, and continues north through an open cavern
containing a number of small buildings.
Obvious exits: -North -South
< 316h/316H 153v/157V Pos: standing >
Before the Docks of Quietus Quay
The famous stone docks of Quietus Quay lie just to the south. The
take-over of this small port by the Darvanu has led to much heavier use,
even by legitimate businesses. The path here is wide enough to almost be
considered a roadway leading through the mountain. It is wide enough for
large, heavy wagons to be drawn through.
Obvious exits: -North -South
< 316h/316H 151v/157V Pos: standing >
The Docks of Quietus Quay
The docks of Quietus Quay lead off to the south and east, while a wide
path has been carved through the mountain to the north. The path travels
past a massive warehouse that has been carved from the mountain and
appears to enter a wide cavern. The docks have been carved from the rock
that surrounds a natural ocean inlet that has formed beneath the mountain.
Obvious exits: -North -East -South
< 316h/316H 150v/157V Pos: standing >
The Docks of Quietus Quay
The stone walkways of the docks extend a short ways to the south where
they end near the mouth of the cavern that encloses this small harbor and
to the north where they turn east along the front of a gigantic warehouse.
It appears that ships of all sizes can dock almost anywhere along the
docks in order to offload their goods.
Obvious exits: -North -East -South
A strange gnomish contraption stands here, dispensing ferry tickets.
The Sloop Op floats here.
The Sloop PoopSloop floats here.
A thin drow warrior patrols the docks.(Red Aura)
< 316h/316H 148v/157V Pos: standing >
The Docks of Quietus Quay
The docks of Quietus Quay lead off to the south and east, while a wide
path has been carved through the mountain to the north. The path travels
past a massive warehouse that has been carved from the mountain and
appears to enter a wide cavern. The docks have been carved from the rock
that surrounds a natural ocean inlet that has formed beneath the mountain.
Obvious exits: -North -East -South
< 316h/316H 147v/157V Pos: standing >
The Docks of Quietus Quay
The stone walkways of the docks extend a short ways to the south where
they end near the mouth of the cavern that encloses this small harbor and
to the north where they turn east along the front of a gigantic warehouse.
It appears that ships of all sizes can dock almost anywhere along the
docks in order to offload their goods.
Obvious exits: -North -East -South
A strange gnomish contraption stands here, dispensing ferry tickets.
The Sloop Op floats here.
The Sloop PoopSloop floats here.
A thin drow warrior patrols the docks.(Red Aura)
< 316h/316H 145v/157V Pos: standing >
The headwinds would prove much too great. Ye best find a dock to start from!
< 316h/316H 146v/157V Pos: standing >
The headwinds would prove much too great. Ye best find a dock to start from!
< 316h/316H 146v/157V Pos: standing >
The Docks of Quietus Quay
The docks of Quietus Quay lead off to the south and east, while a wide
path has been carved through the mountain to the north. The path travels
past a massive warehouse that has been carved from the mountain and
appears to enter a wide cavern. The docks have been carved from the rock
that surrounds a natural ocean inlet that has formed beneath the mountain.
Obvious exits: -North -East -South
< 316h/316H 145v/157V Pos: standing >
The Docks of Quietus Quay
This small ocean inlet burrowed itself beneath the mountains many years
ago and has created a perfect, hidden harbor for the docking and unloading
of ships. Once a pirate's haven, the port has been taken over by the
Darvanu mercenary house, one of the most powerful organizations in the
world. Ships carrying both legal and illegal goods now land here whenever
they please. While in port the ships are safe from attack, once they
leave they are on their own. The stone walkways of the docks continue to
the east and west.
Obvious exits: -East -West
< 316h/316H 143v/157V Pos: standing >
The Docks of Quietus Quay
A high, rocky ceiling encloses this small harbor. Quietus Quay began
as a secret pirate's port, but since its take-over by the Darvanu
mercenary house it has grown considerably, taking legal as well as illegal
shipments and goods. A set of double doors to the north leads into a
gigantic stone warehouse that has been carved from the side of the
mountain and the stone walkway of the dock continues to the east and west.
Obvious exits: -North# -East -West
A thin drow warrior patrols the docks.(Red Aura)
< 316h/316H 141v/157V Pos: standing >
The Docks of Quietus Quay
The massive warehouse to the north, and the very docks themselves have
all been carved directly out of the stone of the mountain that encloses
this small harbor. The ocean here is calm, protected from the wind and
weather by the mountain overhead. The docks continue to the east and
west.
Obvious exits: -East -West
< 316h/316H 139v/157V Pos: standing >
Alas, you cannot go that way. . . .
< 316h/316H 140v/157V Pos: standing >
The Docks of Quietus Quay
The stone of the docks has been warn smooth by the passage of many
feet, as well as the loading and movement of cargo. Once known only for
the pirates that docked here, this port has become a nearly legitimate
place of business. The Darvanu mercenary house now runs this port and
allows all ships to dock here for loading and unloading, providing they
pay the proper fees. Water from the ocean laps up against the docks which
run to the east and west.
Obvious exits: -East -West
< 316h/316H 139v/157V Pos: standing >
Alas, you cannot go that way. . . .
< 316h/316H 139v/157V Pos: standing >
The Docks of Quietus Quay
A stone door to the east leads into a small building built along the
docks. The dock itself continues to the west along the wall of a massive
warehouse, and south along the eastern edge of the protected harbor. A
number of workers can be seen roaming the docks, along with a few Darvanu
mercenaries who seem to be keeping a fairly careful eye on everyone.
Obvious exits: -East# -South -West
(Q)A graceful rakshasa pirate stalks the docks.(Red Aura)
A stocky duergar patrols the docks.(Red Aura)
< 316h/316H 138v/157V Pos: standing >
The Docks of Quietus Quay
This is one of the shallowest regions of the harbor in which one can
actually dock a ship. Larger ships need to be docked somewhat further to
the south. The stone docks are sturdy and well-made, apparently carved
from the walls of the mountain that encloses this small harbor. Sailors,
dockhands and some Darvanu mercenaries march back and forth along the dock
going about their duties.
Obvious exits: -North -South -West
The Sloop High Rider floats here.
< 316h/316H 136v/157V Pos: standing >
You know no such ability!
< 316h/316H 139v/157V Pos: standing >
The Docks of Quietus Quay
The dock ends here as it approaches the mouth of the cavern that
encloses this small harbor. A number of ships can be docked along both
the eastern and western edges of the port, and usually are. This
well-protected inlet was once a haven for pirates, and still is, but it
has now come under control of the Darvanu mercenary house, the exhiled
Duergar house that has become as powerful and feared as many kingdoms.
Obvious exits: -North -West
A black rift of swirling mass is here, tearing itself apart. (magic)
The Galleon Poor Knaves Revenge floats here.
The Sloop akhbarallamabad floats here.
The Sloop FAT floats here.
The Sloop HOLY COW!!! floats here.
The Sloop Siema floats here.
*A Grey Elf (medium) Durian Addicts stands in mid-air here.(Gold Aura)
A Grey Elf (medium) Durian Addicts stands here.(Gold Aura)
*A Grey Elf (medium) Durian Addicts stands in mid-air here.(Gold Aura)
A stocky duergar patrols the docks.(Red Aura)
An elderly orcish shipwright stands here selling boats.(Red Aura)
< 316h/316H 139v/157V Pos: standing >
The Docks of Quietus Quay
This is one of the shallowest regions of the harbor in which one can
actually dock a ship. Larger ships need to be docked somewhat further to
the south. The stone docks are sturdy and well-made, apparently carved
from the walls of the mountain that encloses this small harbor. Sailors,
dockhands and some Darvanu mercenaries march back and forth along the dock
going about their duties.
Obvious exits: -North -South -West
The Sloop High Rider floats here.
< 316h/316H 139v/157V Pos: standing >
The Docks of Quietus Quay
A stone door to the east leads into a small building built along the
docks. The dock itself continues to the west along the wall of a massive
warehouse, and south along the eastern edge of the protected harbor. A
number of workers can be seen roaming the docks, along with a few Darvanu
mercenaries who seem to be keeping a fairly careful eye on everyone.
Obvious exits: -East# -South -West
(Q)A graceful rakshasa pirate stalks the docks.(Red Aura)
A stocky duergar patrols the docks.(Red Aura)
< 316h/316H 137v/157V Pos: standing >
Alas, you cannot go that way. . . .
< 316h/316H 137v/157V Pos: standing >
The Docks of Quietus Quay
The stone of the docks has been warn smooth by the passage of many
feet, as well as the loading and movement of cargo. Once known only for
the pirates that docked here, this port has become a nearly legitimate
place of business. The Darvanu mercenary house now runs this port and
allows all ships to dock here for loading and unloading, providing they
pay the proper fees. Water from the ocean laps up against the docks which
run to the east and west.
Obvious exits: -East -West
< 316h/316H 136v/157V Pos: standing >
The Docks of Quietus Quay
The massive warehouse to the north, and the very docks themselves have
all been carved directly out of the stone of the mountain that encloses
this small harbor. The ocean here is calm, protected from the wind and
weather by the mountain overhead. The docks continue to the east and
west.
Obvious exits: -East -West
< 316h/316H 134v/157V Pos: standing >
Alas, you cannot go that way. . . .
< 316h/316H 135v/157V Pos: standing >
Alas, you cannot go that way. . . .
< 316h/316H 135v/157V Pos: standing >
The Docks of Quietus Quay
A high, rocky ceiling encloses this small harbor. Quietus Quay began
as a secret pirate's port, but since its take-over by the Darvanu
mercenary house it has grown considerably, taking legal as well as illegal
shipments and goods. A set of double doors to the north leads into a
gigantic stone warehouse that has been carved from the side of the
mountain and the stone walkway of the dock continues to the east and west.
Obvious exits: -North# -East -West
A thin drow warrior patrols the docks.(Red Aura)
< 316h/316H 133v/157V Pos: standing >
The door seems to be closed.
A Grey Elf enters from the east.
< 316h/316H 134v/157V Pos: standing >
The door seems to be closed.
A Grey Elf enters from the east.
A Grey Elf enters from the east.
< 316h/316H 134v/157V Pos: standing >
The door seems to be closed.
A Grey Elf leaves west.
A Grey Elf leaves west.
A Grey Elf leaves west.
< 316h/316H 134v/157V Pos: standing >
The Docks of Quietus Quay
This small ocean inlet burrowed itself beneath the mountains many years
ago and has created a perfect, hidden harbor for the docking and unloading
of ships. Once a pirate's haven, the port has been taken over by the
Darvanu mercenary house, one of the most powerful organizations in the
world. Ships carrying both legal and illegal goods now land here whenever
they please. While in port the ships are safe from attack, once they
leave they are on their own. The stone walkways of the docks continue to
the east and west.
Obvious exits: -East -West
< 316h/316H 133v/157V Pos: standing >
Alas, you cannot go that way. . . .
< 316h/316H 133v/157V Pos: standing >
A Grey Elf enters from the west.
A Grey Elf enters from the west.
A Grey Elf enters from the west.
A Grey Elf snaps into visibility.
A halo of white light descends upon a Grey Elf burning your soul.
You snap into visibility.
You are knocked to the ground by a Grey Elf's mighty bash!
< 315h/316H 133v/157V Pos: sitting >
< T: Chanachazi TP: sit TC:few scratches E: A Grey Elf sta EP: excellent >
Sparks... flashing lights... you cannot concentrate!
You miss a Grey Elf.
A Grey Elf snaps into visibility.
A Grey Elf snaps into visibility.
A Grey Elf's weak slash grazes you.
A Grey Elf's weak slash wounds you.
A Grey Elf's weak slash wounds you.
A Grey Elf leaves east.
A Grey Elf leaves east.
< 304h/316H 133v/157V Pos: sitting >
< T: Chanachazi TP: sit TC:few scratches E: A Grey Elf sta EP: excellent >
A Grey Elf enters from the east.
< 304h/316H 133v/157V Pos: sitting >
< T: Chanachazi TP: sit TC:few scratches E: A Grey Elf sta EP: excellent >
A Grey Elf leaves west.
< 304h/316H 133v/157V Pos: sitting >
< T: Chanachazi TP: sit TC:few scratches E: A Grey Elf sta EP: excellent >
A Grey Elf enters from the west.
< 304h/316H 133v/157V Pos: sitting >
< T: Chanachazi TP: sit TC:few scratches E: A Grey Elf sta EP: excellent >
A Grey Elf snaps into visibility.
A Grey Elf's weak slash grazes you.
A Grey Elf's slash grazes you.
A Grey Elf's fine slash strikes you.
A Grey Elf's Avernus the life stealer eminates a soft glow and a Grey Elf looks refreshed!
Healing energy flows from a Grey Elf into a Grey Elf's body!
< 283h/316H 133v/157V Pos: sitting >
< T: Chanachazi TP: sit TC: small wounds E: A Grey Elf sta EP: excellent >
A Grey Elf parries your futile lunge at him.
A Grey Elf snaps into visibility.
< 283h/316H 133v/157V Pos: sitting >
< T: Chanachazi TP: sit TC: small wounds E: A Grey Elf sta EP: excellent >
A Grey Elf leaves west.
< 283h/316H 133v/157V Pos: sitting >
< T: Chanachazi TP: sit TC: small wounds E: A Grey Elf sta EP: excellent >
A Grey Elf snaps into visibility.
A Grey Elf's weak slash wounds you.
A Grey Elf's slash wounds you.
You feel the swirling shadows around your body dissipate.
A Grey Elf's weak slash wounds you.
A Grey Elf's Avernus the life stealer eminates a soft glow and a Grey Elf looks refreshed!
You can't do this sitting!
< 273h/316H 133v/157V Pos: sitting >
< T: Chanachazi TP: sit TC: small wounds E: A Grey Elf sta EP: excellent >
You clamber to your feet.
< 273h/316H 133v/157V Pos: standing >
< T: Chanachazi TP: sta TC: small wounds E: A Grey Elf sta EP: excellent >
A Grey Elf parries your futile lunge at him.
A Grey Elf's Avernus life stealer moves with a blinding speed and successfully repels your attack!
A Grey Elf snaps into visibility.
The green haze encasing a Grey Elf suddenly turns pitch-black and unleashes twin
tentacles of mist directly at you, which wrap themselves around your chest. A chilling
cold spreads throughout your body, numbing you to the core. Moments later, you
feel your life's essence being tapped from your body.
< 223h/316H 133v/157V Pos: standing >
< T: Chanachazi TP: sta TC: few wounds E: A Grey Elf sta EP: excellent >
You attempt to flee...
PANIC! You couldn't escape!
< 223h/316H 133v/157V Pos: standing >
< T: Chanachazi TP: sta TC: few wounds E: A Grey Elf sta EP: excellent >
You attempt to flee...
The Docks of Quietus Quay
The docks of Quietus Quay lead off to the south and east, while a wide
path has been carved through the mountain to the north. The path travels
past a massive warehouse that has been carved from the mountain and
appears to enter a wide cavern. The docks have been carved from the rock
that surrounds a natural ocean inlet that has formed beneath the mountain.
Obvious exits: -North -East -South
*A Grey Elf (medium) Durian Addicts stands in mid-air here.(Gold Aura)
You flee westward!
A Grey Elf suddenly attacks YOU!
A Grey Elf snaps into visibility.
A Grey Elf misses you.
< 223h/316H 101v/157V Pos: standing >
< T: Chanachazi TP: sta TC: few wounds E: A Grey Elf sta EP: excellent >
A Grey Elf enters from the east.
< 223h/316H 101v/157V Pos: standing >
< T: Chanachazi TP: sta TC: few wounds E: A Grey Elf sta EP: excellent >
A Grey Elf snaps into visibility.
You are knocked to the ground by a Grey Elf's mighty bash!
< 222h/316H 101v/157V Pos: sitting >
< T: Chanachazi TP: sit TC: few wounds E: A Grey Elf sta EP: excellent >
A Grey Elf enters from the east.
< 222h/316H 101v/157V Pos: sitting >
< T: Chanachazi TP: sit TC: few wounds E: A Grey Elf sta EP: excellent >
You no longer see spots.
< 222h/316H 101v/157V Pos: sitting >
< T: Chanachazi TP: sit TC: few wounds E: A Grey Elf sta EP: excellent >
A faint hum can be heard from the holy mace of the efreeti carried by a Grey Elf.
< 222h/316H 101v/157V Pos: sitting >
< T: Chanachazi TP: sit TC: few wounds E: A Grey Elf sta EP: excellent >
A Grey Elf snaps into visibility.
A Grey Elf's fine slash strikes you.
A Grey Elf's impressive slash strikes you hard.
A Grey Elf's sword glows with a bright light as it bites into you.
You feel your life flowing away and a Grey Elf looks revitalized.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A Grey Elf's fine slash causes you to grimace in pain.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
< 16h/316H 101v/157V Pos: sitting >
< T: Chanachazi TP: sit TC: awful E: A Grey Elf sta EP: excellent >
A Grey Elf misses you.
A Grey Elf's decent bludgeon seriously wounds you.
You wish that your wounds would stop BLEEDING so much!
< 10h/316H 101v/157V Pos: sitting >
< T: Chanachazi TP: sit TC: awful E: A Grey Elf sta EP: excellent >
A Grey Elf blocks your futile lunge at him.
A Grey Elf snaps into visibility.
< 10h/316H 101v/157V Pos: sitting >
< T: Chanachazi TP: sit TC: awful E: A Grey Elf sta EP: excellent >
A Grey Elf leaves east.
< 10h/316H 101v/157V Pos: sitting >
< T: Chanachazi TP: sit TC: awful E: A Grey Elf sta EP: excellent >
A Grey Elf starts casting an offensive spell.
A Grey Elf snaps into visibility.
< 10h/316H 101v/157V Pos: sitting >
< T: Chanachazi TP: sit TC: awful E: A Grey Elf sta EP: excellent >
A faint hum can be heard from Avernus the life stealer carried by a Grey Elf.
< 10h/316H 101v/157V Pos: sitting >
< T: Chanachazi TP: sit TC: awful E: A Grey Elf sta EP: excellent >
A Grey Elf snaps into visibility.
A Grey Elf completes his spell...
A Grey Elf utters the words 'yrawz ghfutz'
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The world starts spinning, and your ears are ringing!
You resist the effects of a Grey Elf's spell!
< 1h/316H 101v/157V Pos: sitting >
A Grey Elf snaps into visibility.
Your vision spins into darkness as your head falls towards the ground.
Your fine dragonscale stud was completely destroyed by the massive blow!
Your fine marble earring was completely destroyed by the massive blow!
Your icy granite badge was completely destroyed by the massive blow!