<worn on head> a golden chieftain head band (magic)
<worn on eyes> a dirty leather eyepatch
<worn in ear> a magical rune earring (magic)
<worn on face> Agatha's mask (magic)
<worn around neck> a dented bark pendant from The Haunted Woods
<worn around neck> a chieftain necklace [superior]
<worn on body> an angelic limestone ringmail
<worn on back> a well-crafted ash longbow (illuminating)
<worn on arms> some sparkling ivory arm plates
<held as shield> a spiked buckler (magic)
<worn around wrist> a bracelet of the earth (magic)
<worn on hands> some unearthly steel gauntlets from Abandoned Elven Homestead.
<worn on finger> a snake formed ring of amethyst
<worn on finger> a ring of the hierophant (magic)
<primary weapon> a flaming sabre (magic) (glowing)
<worn on legs> the centaurian legplates of honor (magic)
<worn on feet> the boots of stomping [superior] (magic)
A young bandit plays in the brown water
< 116h/116H 116v/120V Pos: standing >
Who should the spell be cast upon? You must specify a target!
< 116h/116H 116v/120V Pos: standing >
A half-orc matron misses you.
< 116h/116H 116v/120V Pos: standing >
< T: Shuster TP: sta TC:excellent E: half sta EP: few scratches >
You start chanting...
< 116h/116H 116v/120V Pos: standing >
< T: Shuster TP: sta TC:excellent E: half sta EP: few scratches >
Casting: sticks to snakes
< 116h/116H 116v/120V Pos: standing >
< T: Shuster TP: sta TC:excellent E: half sta EP: few scratches >
You complete your spell...
You turn a stick into a snake and send it against a half-orc matron!
You turn a stick into a snake and send it against a half-orc matron!
< 116h/116H 116v/120V Pos: standing >
< T: Shuster TP: sta TC:excellent E: half sta EP: small wounds >
You start chanting...
< 116h/116H 116v/120V Pos: standing >
< T: Shuster TP: sta TC:excellent E: half sta EP: small wounds >
You dodge a half-orc matron's vicious attack.
< 116h/116H 116v/120V Pos: standing >
< T: Shuster TP: sta TC:excellent E: half sta EP: small wounds >
Casting: sticks to snakes
< 116h/116H 116v/120V Pos: standing >
< T: Shuster TP: sta TC:excellent E: half sta EP: small wounds >
You complete your spell...
You turn a stick into a snake and send it against a half-orc matron!
< 116h/116H 116v/120V Pos: standing >
< T: Shuster TP: sta TC:excellent E: half sta EP: few wounds >
You start chanting...
< 116h/116H 116v/120V Pos: standing >
< T: Shuster TP: sta TC:excellent E: half sta EP: few wounds >
Casting: sticks to snakes
< 116h/116H 116v/120V Pos: standing >
< T: Shuster TP: sta TC:excellent E: half sta EP: few wounds >
You complete your spell...
You turn a stick into a snake and send it against a half-orc matron!
You turn a stick into a snake and send it against a half-orc matron!
< 116h/116H 116v/120V Pos: standing >
< T: Shuster TP: sta TC:excellent E: half sta EP: few wounds >
You feel your skill in double attack improving.
A half-orc matron dodges your futile attack.
A half-orc matron dodges your futile attack.
< 116h/116H 116v/120V Pos: standing >
< T: Shuster TP: sta TC:excellent E: half sta EP: few wounds >
A half-orc matron stumbles with her attack, sending her weapon flying!
< 116h/116H 116v/120V Pos: standing >
< T: Shuster TP: sta TC:excellent E: half sta EP: few wounds >
You start chanting...
< 116h/116H 116v/120V Pos: standing >
< T: Shuster TP: sta TC:excellent E: half sta EP: few wounds >
Casting: sticks to snakes
< 116h/116H 116v/120V Pos: standing >
< T: Shuster TP: sta TC:excellent E: half sta EP: few wounds >
You complete your spell...
You turn a stick into a snake and send it against a half-orc matron!
You turn a stick into a snake and send it against a half-orc matron!
< 116h/116H 116v/120V Pos: standing >
< T: Shuster TP: sta TC:excellent E: half sta EP: nasty wounds >
-=[Your crude slash strikes a half-orc matron.]=-
-=[Your crude slash strikes a half-orc matron.]=-
< 116h/116H 116v/120V Pos: standing >
< T: Shuster TP: sta TC:excellent E: half sta EP: nasty wounds >
You dodge a half-orc matron's vicious attack.
You dodge a half-orc matron's vicious attack.
< 116h/116H 116v/120V Pos: standing >
< T: Shuster TP: sta TC:excellent E: half sta EP: nasty wounds >
Small Brown Pond
Obvious exits: -East -West
a long piece of wire sits here
(Q)A half-orc matron stands here, fighting YOU!
A young bandit plays in the brown water
A young bandit plays in the brown water
A young bandit plays in the brown water
< 116h/116H 116v/120V Pos: standing >
< T: Shuster TP: sta TC:excellent E: half sta EP: nasty wounds >
You start chanting...
< 116h/116H 116v/120V Pos: standing >
< T: Shuster TP: sta TC:excellent E: half sta EP: nasty wounds >
The sun hangs low on the southern sky.
Casting: sticks to snakes
< 116h/116H 116v/120V Pos: standing >
< T: Shuster TP: sta TC:excellent E: half sta EP: nasty wounds >
You complete your spell...
You turn a stick into a snake and send it against a half-orc matron!
You turn a stick into a snake and send it against a half-orc matron!
You turn a stick into a snake and send it against a half-orc matron!
-=[Your slash strikes a half-orc matron very hard.]=-
< 116h/116H 116v/120V Pos: standing >
< T: Shuster TP: sta TC:excellent E: half sta EP: awful >
A half-orc matron misses you.
A half-orc matron misses you.
< 116h/116H 116v/120V Pos: standing >
< T: Shuster TP: sta TC:excellent E: half sta EP: awful >
You start chanting...
< 116h/116H 116v/120V Pos: standing >
< T: Shuster TP: sta TC:excellent E: half sta EP: awful >
Casting: sticks to snakes
< 116h/116H 116v/120V Pos: standing >
< T: Shuster TP: sta TC:excellent E: half sta EP: awful >
A young bandit gets a wire clothes hanger.
A young bandit grabs a wire clothes hanger.
You complete your spell...
You turn a stick into a snake and send it against a half-orc matron!
You turn a stick into a snake and send it against a half-orc matron!
A half-orc matron is incapacitated and will slowly die, if not aided.
You turn a stick into a snake and send it against a half-orc matron!
A half-orc matron is mortally wounded, and will die soon, if not aided.
< 116h/116H 116v/120V Pos: standing >
<Your final slash sends a half-orc matron's head bouncing along the ground.
A half-orc matron is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A look of horror and a silent scream are a half-orc matron's last actions in this world.
Congratulations, you finished your quest!
< 116h/116H 116v/120V Pos: standing >
Kick who?
< 116h/116H 116v/120V Pos: standing >
Hey! a young bandit just tried to steal your chieftain necklace [superior]!
You discover that a young bandit has his hands in your wallet.
< 116h/116H 116v/120V Pos: standing >
Hey! a young bandit just tried to steal your snake formed ring of amethyst!
< 116h/116H 116v/120V Pos: standing >
You get a washboard from the corpse of a half-orc matron.
You get a few coins from the corpse of a half-orc matron.
There were: 2 gold coins, 5 silver coins, 7 copper coins.
You get a silver-hilted brass dagger from the corpse of a half-orc matron.
< 116h/116H 116v/120V Pos: standing >
You feel nature's energy flow into your 2nd circle of knowledge.
< 116h/116H 116v/120V Pos: standing >
Muddy Basin
This part of the basin is lower than other parts, the water starts to
coalesce into a couple small streams flowing eastward to a small pond. The
mud is nearly a foot deep in some places. A series of boards makes the area
more passable, with "bridges" leading east and west. Clumps of grass and bushes
grow on the banks of the small streams and the area is pleasant in a swampy
sort of way. Thick bushes and wet marshland block the ways to the north and
south.
Obvious exits: -East -West
< 116h/116H 114v/120V Pos: standing >
You drop a silver-hilted brass dagger.
< 116h/116H 117v/120V Pos: standing >
You feel nature's energy flow into your 2nd circle of knowledge.
< 116h/116H 120v/120V Pos: standing >
Hint: Type toggle group to let others know that you're interested in grouping.
< 116h/116H 120v/120V Pos: standing >
You feel nature's energy flow into your 2nd circle of knowledge.
< 116h/116H 120v/120V Pos: standing >
You feel nature's energy flow into your 2nd circle of knowledge.
< 116h/116H 120v/120V Pos: standing >
You feel nature's energy flow into your 2nd circle of knowledge.
< 116h/116H 120v/120V Pos: standing >
You feel nature's energy flow into your 2nd circle of knowledge.
< 116h/116H 120v/120V Pos: standing >
You feel nature's energy flow into your 2nd circle of knowledge.
Your communion with nature is now complete...
< 116h/116H 120v/120V Pos: standing >
Autosaving...
< 116h/116H 120v/120V Pos: standing >
Hint: Your equipment will wear out! Repair it before it becomes useless or is destroyed altogether!
< 116h/116H 120v/120V Pos: standing >
You are three quarters the way to your next level.
< 116h/116H 120v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 116h/116H 120v/120V Pos: standing >
Muddy Basin
The ground here is a muddy and has been churned into a sucking morass by
the heavy foot traffic. The mud here is deep and makes movement difficult.
The ground drops sharply to the south, the mud held back by a wall of wooden
planks. The basin continues to the west and east, sloping down slightly,
while the steep wall of the canyon rises to the north.
Obvious exits: -East -West
< 116h/116H 116v/120V Pos: standing >
Muddy Basin
The ground in this wide flat area in the canyon is saturated by water
seeping in from the south. Foot traffic has churned the earth, making it
a rough surface of six inch deep much. The ground to the north is higher
and drier, while the basin continues to the east and south. The steep wall
of the canyon rises to the west.
Obvious exits: -North -East -South
A thin young bandit wonders if you are friend or foe
< 116h/116H 112v/120V Pos: standing >
Muddy Basin
A stream flows from the west, dispersing itself into the ground. The
ground has been walked on, turning the damp ground into a morass of foot
deep mud. The basin continues to the north, while sloping down to a depression
east. To the south lies a higher and drier branch of the canyon.
Obvious exits: -North -East -South -West
< 116h/116H 108v/120V Pos: standing >
Canyon Path
The walls of the canyon rise higher as the trail descends deeper into the
canyon. The vegetation here benefits from a stream flowing to the south, where
a branch ravine diverges. A path marked by many hoof-prints leads south, while
one well traveled by booted feet makes its muddy way to the east.
Obvious exits: -East -South -West
A thin young bandit wonders if you are friend or foe
A large black buzzard circles the area(Red Aura)
< 116h/116H 105v/120V Pos: standing >
Messy Campsite
The canyon here is bare except for a few dying trees. A burnt out
campfire is surrounded by a few logs to sit on, discarded rags, small bits
of kindling and animal bones. A path leads up to the west while the canyon
winds eastwards from here.
Obvious exits: -East -Up
A large black buzzard circles the area(Red Aura)
< 116h/116H 101v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 116h/116H 101v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 116h/116H 101v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 116h/116H 102v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 116h/116H 102v/120V Pos: standing >
Wide Path through Scrub
The path through the thorny bushes is wide and well-traveled. Prints in
the dried mud tell of horses, men and something humanoid, but larger than
human known to inhabit these parts. The path descends into a canyon to the
east and narrows into a thick group of bushes to the west.
Obvious exits: -East -Down
[2] The corpse of a bandit sentry is lying here.
A thin young bandit wonders if you are friend or foe
A thin young bandit wonders if you are friend or foe
< 116h/116H 97v/120V Pos: standing >
Hey! a thin young bandit just tried to steal your centaurian legplates of honor!
< 116h/116H 98v/120V Pos: standing >
Thick Bushes Off the Path
There is a east-west path through the thick bushes that line the path.
This would make the ideal spot for an ambush, with the dry brush providing
plenty of hiding places for the highwayman. An opening to the west is narrow
and concealed, a well-traveled path leads east.
Obvious exits: -South -West
A *LARGE* wooden sign has been hung here.
A horse stands here eating some hay.
< 116h/116H 95v/120V Pos: standing >
Pardon?
< 116h/116H 99v/120V Pos: standing >
You climb up and ride the horse.
< 116h/116H 95v/120V Pos: standing >
.^.^MM^.^**
.^..^^M^.^***
**....^M^..**..
***.^.^^^.M***.
****...@^.^***.
..**...^^..***.
..***..^..****
M..**...****
..***.***
Rolling Fertile Foothills Covered With Grass
Obvious exits: -North -East -South -West
< 116h/116H 95v/120V Pos: standing >
^..^^M^.^**
*....^M^..**.
***.^.^^^.M***.
****...^^.^***.
..**...@^..***.
..***..^..****
M..**...*****
..***.****
.******
Rolling Fertile Foothills Covered With Grass
Obvious exits: -North -East -South -West
< 116h/116H 96v/120V Pos: standing >
....^M^..**
**.^.^^^.M***
****...^^.^***.
..**...^^..***.
..***.@^..****
M..**...*****
..***.*****
.*******
...******
Lush Grasslands of a Temperate Valley
Obvious exits: -North -East -South -West
< 116h/116H 96v/120V Pos: standing >
*.^.^^^.M**
***...^^.^***
..**...^^..***.
..***..^..****
M..**@..*****
..***.*****
.********
...*******
..M.*******
Lush Grasslands of a Temperate Valley
Obvious exits: -North -East -South -West
< 116h/116H 96v/120V Pos: standing >
.^.^^^.M***
**...^^.^***.
.**...^^..***..
..***..^..****.
M..**.@.*****.
..***.*****.
.********.
...********
.M.********
A Grassland Covered With Shrubs and Small Trees
Obvious exits: -North -East -South -West
< 116h/116H 96v/120V Pos: standing >
^.^^^.M***.
*...^^.^***..
**...^^..***..
.***..^..****.
M..**..@*****.
..***.*****.
.********..
...********.
M.*********
A Grassland Covered With Shrubs and Small Trees
Obvious exits: -North -East -South -West
< 116h/116H 98v/120V Pos: standing >
.^^^.M***..
...^^.^***..
*...^^..*M*..
***..^..****.
..**...@****.
..***.***M*.
.********..
...********..
.*********.
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East -South -West
< 116h/116H 98v/120V Pos: standing >
^^^.M***..
..^^.^***..
...^^..*M*.. .
**..^..****. .
.**...*@***. .
..***.***M*. .
.********..
..********..
*********..
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East -South -West
< 116h/116H 98v/120V Pos: standing >
^^.M***..
.^^.^***.. .
..^^..*M*.. ..
*..^..****. ..
**...**@**. ..
.***.***M*. ..
.********.. .
.********..
********..
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East -South -West
< 116h/116H 99v/120V Pos: standing >
^.M***.. .
^^.^***.. ..
.^^..*M*.. ..*
..^..****. ..*
*...***@*. ..*
***.***M*. ...
.********.. ..
********.. M
*******..
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East -South -West
< 116h/116H 99v/120V Pos: standing >
.M***.. ..
^.^***.. ..*
^^..*M*.. ..**
.^..****. ..**
...****@. ..**
**.***M*. ...*
********.. ..*
*******.. M.
******..
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East -South -West
< 116h/116H 99v/120V Pos: standing >
M***.. ..*
.^***.. ..**
^..***.. ..***
^..****. ..***
..*****@ ..***
*.*****. ...**
*******.. ..**
******.. M.^
*****.. .
A Grassland Covered With Shrubs and Small Trees
Obvious exits: -North -East -South -West
< 116h/116H 99v/120V Pos: standing >
***.. ..**
^***.. ..***
..***.. ..****
..****. ..****
.*****.@ ..****
.*****. ...***
******.. ..***
*****.. M.^*
****.. ..
On the River Moria
Obvious exits: -North -East -South -West
< 116h/116H 100v/120V Pos: standing >
**.. ..***
***.. ..****
.***.. ..*****
.****. ..*****
*****. @..*****
*****. ...****
*****.. ..****
****.. M.^**
***.. ..*
On the River Moria
Obvious exits: -North -East -South -West
< 116h/116H 100v/120V Pos: standing >
*.. ..****
**.. ..*****
***.. ..******
****. ..******
****. @.******
****. ...*****
****.. ..*****
***.. M.^***
**.. ..**
A Grassland Covered With Shrubs and Small Trees
Obvious exits: -North -East -South -West
< 116h/116H 100v/120V Pos: standing >
.. ..*****
*.. ..******
**.. ..*******
***. ..*******
***. .@*******
***. ...******
***.. ..******
**.. M.^****
*.. ..***
A Grassland Covered With Shrubs and Small Trees
Obvious exits: -North -East -South -West
< 116h/116H 101v/120V Pos: standing >
. ..******
.. ..*******
*.. ..*******.
**. ..***M***.
**. ..@******.
M*. ...******.
**.. ..***M**.
*.. M.^*****
.. ..***.
The Great Sylvan Woods of Mielikki
Obvious exits: -North -East -South -West
< 116h/116H 102v/120V Pos: standing >
. ..******
.. ..*******
**. ..*******.
**. ..*******.
**. ..@******.
**.. ..******.
**.. M.^*****.
*.. ..***..
... ...**.
A Grassland Covered With Shrubs and Small Trees
Obvious exits: -North -East -South -West
< 116h/116H 102v/120V Pos: standing >
. ..******
*. ..*******
**. ..*******.
**. ...******.
**.. .@******.
**.. M.^*****.
**.. ..***..M
*... ...**.*
*.. ...**.
A Grassland Covered With Shrubs and Small Trees
Obvious exits: -North -East -South -West
< 116h/116H 103v/120V Pos: standing >
. ..******
*. ..*******
**. ...******.
**.. ..******.
**.. M@^*****.
**.. ..***..M
**... ...**.**
**.. ...**.*
*.. ...**.
A Grassland Covered With Shrubs and Small Trees
Obvious exits: -North -South -West
< 116h/116H 103v/120V Pos: standing >
. ..******
*. ...******
**.. ..******.
**.. M.^*****.
**.. @.***..M
**... ...**.**
***.. ...**.**
**.. ...**.*
*.. ....*.
A Grassland Covered With Shrubs and Small Trees
Obvious exits: -North -East -South -West
< 116h/116H 103v/120V Pos: standing >
..*******
. ...******.
*.. ..******.*
*.. M.^*****.*
*.. .@***..M^
*... ...**.***
**.. ...**.***
*.. ...**.**
.. ....*.*
A Grassland Covered With Shrubs and Small Trees
Obvious exits: -North -East -South -West
< 116h/116H 104v/120V Pos: standing >
An Old Stone Pathway
An old stone pathway has been formed here out of old granite
stones. They form an interlocking network which provides a
solid surface for travel. The stones of the pathway are
cracked in parts. There are two exits leading out of this
room.
Obvious exits: -North -South
< 116h/116H 105v/120V Pos: standing >
An Old Stone Pathway
The old stone pathway continues here providing access
to a local town. The pathway has been formed out of
interlocking granite rocks which provides a solid surface
for travel. The pathway here appears to be worn down in
parts. In areas of the pathway, the bare earthen has
been exposed here. There are two exits leading out of this
room.
Obvious exits: -North -South
A town fool hops about here drawing attention.(Red Aura)
< 116h/116H 105v/120V Pos: standing >
An Old Stone Pathway
The old stone pathway continues here providing access
to the local town of Meopham. The pathway has been formed
out of interlocking granite rocks which provides a solid
surface. The pathway here appears to be worn down in parts.
In areas of the pathway, the bare earthen has been exposed here.
There are two exits leading out of this room.
Obvious exits: -North -South
A wild horse stands here ready to go for a run.
< 116h/116H 105v/120V Pos: standing >
Before the Town of Meopham
A large city wall seals of the settlement to the north.
The city wall rises high above the local vegetation of the
lands here. There is a small sentry outpost on both sides
of the main entry way here. The sentry posts appear just
to serve one purpose of shelter from the weather. There
are two exits leading out of this room.
Obvious exits: -North -South
An city guard stands here looking for trouble.
An city guard stands here looking for trouble.
< 116h/116H 105v/120V Pos: standing >
High Street of Meopham
This is the high street of Meopham. It is on these streets
that many come to explore, eat, and sell their belongings within
these city walls. The high street is kept very clean by the
many commoners who care for the town. The road continues in
two directions from this advantage point.
Obvious exits: -North -South
< 116h/116H 106v/120V Pos: standing >
High Street of Meopham
This is the high street of Meopham. It is on these streets
that many come to explore, eat, and sell their belongings within
these city walls. The high street is kept very clean by the
many commoners who care for the town. The road continues in
two directions from this advantage point.
Obvious exits: -North -South
< 116h/116H 107v/120V Pos: standing >
High Street of Meopham
This is the high street of Meopham. It is on these streets
that many come to explore, eat, and sell their belongings within
these city walls. The high street is kept very clean by the
many commoners who care for the town. The road continues in
two directions from this advantage point.
Obvious exits: -North -South
A town fool stands, apparently asleep.(Red Aura)
< 116h/116H 107v/120V Pos: standing >
Town Center of Meopham
This is the city center of the Town of Meopham. All gather
here for all sorts of social events. Meetings, town rallies,
and other sorts of events have been known to occur surrounding
this central fountain of the town. The High Street continues in
a north south direction from this point. The Marble Street leads
off in a east-west direction from this town center.
Obvious exits: -North -East -South -West
A white marble fountain bubbles refreshing water here. (glowing)
A town fool hops about here drawing attention.(Red Aura)
< 116h/116H 107v/120V Pos: standing >
High Street of Meopham
This is the high street of Meopham. It is on these streets
that many come to explore, eat, and sell their belongings within
these city walls. The high street is kept very clean by the
many commoners who care for the town. The road continues in
two directions from this advantage point.
Obvious exits: -North -South -West
< 116h/116H 107v/120V Pos: standing >
High Street of Meopham
This is the high street of Meopham. It is on these streets
that many come to explore, eat, and sell their belongings within
these city walls. The high street is kept very clean by the
many commoners who care for the town. The road continues in
two directions from this advantage point.
Obvious exits: -East -South
A street cleaner is here tending to his job.
A town fool hops about here drawing attention.(Red Aura)
A town fool hops about here drawing attention.(Red Aura)
< 116h/116H 108v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 116h/116H 108v/120V Pos: standing >
The Bar of Foxes
This merry little establishment has been constructed
out of small wooden planks. Known to the citizens of this
town as the Bar of Foxes, many come to drink their sorrows
away within these walls. The room here has a large
wooden service bar along the north wall. There is an exit
leading to the south.
Obvious exits: -South -West
An old drunken orc stands here drinking his troubles away.(Red Aura)
An old drunken orc stands here drinking his troubles away.(Red Aura)
(Q)Hylga, the barkeep, stands here ready to serve you.(Red Aura)
< 116h/116H 109v/120V Pos: standing >
You get a small pile of coins from your rugged adventurers satchel.
There were: 5 platinum coins, 65 gold coins, 8 silver coins.
< 116h/116H 112v/120V Pos: standing >
Someone gives an order to her followers.
The lich of Yingin the Totemic Druid snaps into visibility.
The lich of Whuunik the High Moor owl snaps into visibility.
The lich of the sentinel demon snaps into visibility.
The lich of the elemental ranger snaps into visibility.
< 116h/116H 113v/120V Pos: standing >
The lich of the sentinel demon completes its spell...
The lich of the sentinel demon utters the words 'buoblg qrunsoqpze yugh'
The lich of the sentinel demon's mighty magic fist slams into you!
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The lich of the elemental ranger completes its spell...
The lich of the elemental ranger utters the words 'buoblg qrunsoqpze yugh'
The lich of the elemental ranger's giant fist of force is the last thing you ever see.
Your flowered robe was completely destroyed by the massive blow!
Your brutal bronze stud was completely destroyed by the massive blow!
Your cloth baby diaper was completely destroyed by the massive blow!
The world starts spinning, and your ears are ringing!
You stop riding the horse.