<worn as a badge> an emblem of the dragonslayer of health [54%]
<worn on head> a magnificent horned dwarven warhelm
<worn in ear> a dangling bloodstone earring (glowing)
<worn on face> a smuggler's black mask [superior] [64%]
<worn around neck> the dark amulet of Bloodstone (glowing) (illuminating) [58%]
<worn on horse body> a heavenly saddle (illuminating)
<worn about body> a cloak of eternal fire (invis) [88%]
<worn on tail> a black ring etched with runes (glowing) [41%]
<worn as quiver> the frost giant's axe [82%]
<worn about waist> the masters belt [superior] (glowing)
<worn on belt buckle>a diamondine axe covered in blood [63%]
<worn around wrist> a shiny mithril bracelet [superior] [61%]
<worn around wrist> a centaurian bracelet of honor (illuminating)
<worn on hands> the gauntlets of the lifestealer (glowing) [67%]
<worn on finger> a ring of invisibility [87%]
<worn on finger> a ring of the weretor [superior] (glowing)
<primary weapon> the unholy avenger named 'Bloodlust' (glowing)[236h 27m 32s]
<secondary weapon> a sword of the whirlwinds (glowing)[236h 27m 32s]
<worn on feet> a set of bloodied horseshoes
A Drow Elf's fist shoots with sound barrier-breaking force towards Nom, stopping only when it strikes his flesh.
Nom's spell flows around a Drow Elf, leaving him unharmed!
A Mushroom Forest
It is warm in this room with mushrooms growing everywhere out of a mossy
floor. Sparkles of blue light fly around the room as the strong air currents
push them in random directions. The mushrooms have thick gray stems and wide
bright red caps with white spots. Upon the stems are windows and doors which
the small people use, going in and out of the mushrooms at a rapid pace. All
over the room are smaller mushrooms which are growing larger. Once they reach
full growth, doors and windows appear on the stems and more small people come
out to join the throng already in the room.
A bright light fills this area.
Obvious exits: -West
Fresh blood splatters cover the area.
The lich of a frost giant stands here. (casting) (Red Aura)
You sense a lifeform nearby.
You drag the corpse of Shag along behind you.
< 603h/1159H 369v/377V Pos: standing >
The lich of a frost giant is dead! R.I.P.
A look of horror and a silent scream are the lich of a frost giant's last actions in this world.
The lich of a frost giant crumbles to dust.
The lich of a frost giant stops invoking abruptly!
< 603h/1159H 370v/377V Pos: standing >
< 603h/1159H 375v/377V Pos: standing >
< 603h/1159H 377v/377V Pos: standing >
You get a glowing quill from the corpse of Shag.
You get an earring of the pagans from the corpse of Shag.
You get a birdfeather earring from the corpse of Shag.
You get a priest's shayla of the maelstrom from the corpse of Shag.
You get the orb of elemental fire from the corpse of Shag.
You get a band of pure negative energy from the corpse of Shag.
You get a crested shield of Melkivar from the corpse of Shag.
You get some glowing sleeves made of devil skin from the corpse of Shag.
You can't carry any more.
< 604h/1159H 377v/377V Pos: standing >
Seki slowly fades into existence.
< 604h/1159H 377v/377V Pos: standing >
A Goblin leaves west.
< 604h/1159H 377v/377V Pos: standing >
Seki starts casting a spell.
< 604h/1159H 377v/377V Pos: standing >
Seki completes his spell...
Seki utters the word 'mending'
Seki points at you.
A green aura surrounds you for a moment and your wounds start to heal!
< 737h/1159H 377v/377V Pos: standing >
You put 8 items into a bottomless bag of the illithids.
< 737h/1159H 377v/377V Pos: standing >
A Mushroom Forest
Obvious exits: -West
A small round shield has been dropped here.
The corpse of a Duergar Dwarf is lying here.
Fresh blood splatters cover the area.
Seki Durian Addicts (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
< 737h/1159H 377v/377V Pos: standing >
< 738h/1159H 377v/377V Pos: standing >
< 738h/1159H 377v/377V Pos: standing >
< 738h/1159H 377v/377V Pos: standing >
You get a pair of clawed demon-hide moccasins from the corpse of Shag.
You get a set of shimmering green leggings of strength from the corpse of Shag.
You get a mithril-plated gnomish brain force enhancer from the corpse of Shag.
You get the neck-charm of Savannah of Broken Trusts from the corpse of Shag.
You get a bright platinum wedding band from the corpse of Shag.
You get a diabolical obsidian badge from the corpse of Shag.
You get a spiked bronze mask from the corpse of Shag.
You get a rusty dragonscale bracelet from the corpse of Shag.
You can't carry any more.
< 738h/1159H 377v/377V Pos: standing >
A faint hum can be heard from the Totem of Mastery carried by Seki.
< 738h/1159H 377v/377V Pos: standing >
< 738h/1159H 377v/377V Pos: standing >
Laz enters from the west.
< 739h/1159H 377v/377V Pos: standing >
You are carrying: (10/10)
a rusty dragonscale bracelet [80%]
a spiked bronze mask [85%]
a diabolical obsidian badge
a bright platinum wedding band [70%]
the neck-charm of Savannah of Broken Trusts [81%]
a mithril-plated gnomish brain force enhancer (humming)
a set of shimmering green leggings of strength (magic) (humming) [83%]
a pair of clawed demon-hide moccasins [63%]
the orb of elemental fire (magic) (glowing)
a bottomless bag of the illithids (magic)
< 739h/1159H 377v/377V Pos: standing >
Pardon?
< 739h/1159H 377v/377V Pos: standing >
Brakus enters from the west.
< 739h/1159H 377v/377V Pos: standing >
< 739h/1159H 377v/377V Pos: standing >
The hole is open.
Though it took setting a shield in the space to get into here, from this
side, there is an empty space to go through to get back out.
You extend your sights westward.
In an Icicle Tunnel
The walls have been formed by icicles growing down from the ice blocking
the ceiling, forming solid walls as they flow to the floor. The floor itself
is very rough, strewn with chunks of falling ice as well as rocks and several
boulders. Some of the boulders seem to have been arranged into rough shelter
but it is hard to believe anything could survive in this harsh terrain. Set
in the wall to the east is a rough oval shape.
A bright light fills this area.
Obvious exits: -North -East
Fresh blood splatters cover the area.
Scraps from a spiked zanthium collar lie in a pile here.
A freshwater spring bubbles up into a small pool, here.
[3] A small round shield has been dropped here.
The corpse of a bone golem is lying here.
The corpse of a winged hellhound is lying here.
The corpse of a Grey Elf is lying here.
The corpse of a bone golem is lying here.
The corpse of a Grey Elf is lying here.
The corpse of a Githzerai is lying here.
The corpse of a Grey Elf is lying here.
The corpse of a Halfling is lying here.
The corpse of a Gnome is lying here.
Shattered bits of ice are scattered about the area.
A greyish stone wall is here to the north. (magic)
You sense a lifeform nearby.
*Meth Durian Addicts (Grey Elf)(medium) sits in mid-air here.(Gold Aura)
Obe Durian Addicts (Dwarf)(medium) crouches in mid-air here, fighting an Ogre.(Gold Aura)
A Drow Elf (medium) Sinister Vizier of -={The Jihad}=- sits in mid-air here, fighting Rex.(Red Aura)
An impenetrable globe of darkness floats near a Drow Elf's head.
A Troll (medium) Caliph of -={The Jihad}=- stands in mid-air here, fighting Nib.(Red Aura)
An impenetrable globe of darkness floats near a Troll's head.
A Drow Elf (medium) Sinister Vizier of -={The Jihad}=- stands in mid-air here, fighting Rex.(Red Aura)
An impenetrable globe of darkness floats near a Drow Elf's head.
A winged hellhound stands in mid-air here, fighting a Drider.(Red Aura)
*A Drider (large) Sinister Vizier of -={The Jihad}=- stands in mid-air here.(Red Aura)
A Duergar (medium) Albaba of 'Iiblis stands in mid-air here, fighting Obe.(Red Aura)
An impenetrable globe of darkness floats near a Duergar's head.
*A Troll (large) 7th Ambassador of Allah stands in mid-air here, fighting Obe.(Red Aura)
An Ogre (huge) Mujahedin of -={The Jihad}=- stands, floating here, fighting Obe.(Red Aura)
A Drider (large) Mujahedin of -={The Jihad}=- stands, floating here, fighting Zn.(Red Aura)
A powerful djinni stands in mid-air here, fighting Jov.
A Drow Elf (medium) Sinister Vizier of -={The Jihad}=- stands in mid-air here, fighting Meth. (casting) (Red Aura)
*A Drow Elf (medium) Sinister Vizier of -={The Jihad}=- stands in mid-air here, fighting Zn.(Red Aura)
An impenetrable globe of darkness floats near a Drow Elf's head.
A Drow Elf (medium) Caliph of -={The Jihad}=- stands, floating here, fighting Zn.(Red Aura)
A Drow Elf (medium) Mujahedin of -={The Jihad}=- stands in mid-air here, fighting Nib.(Red Aura)
*A Drow Elf (medium) Caliph of -={The Jihad}=- stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near a Drow Elf's head.
*A Drow Elf (medium) Caliph of -={The Jihad}=- stands in mid-air here.(Red Aura)
Rex Durian Addicts (Dwarf)(medium) stands in mid-air here, fighting a Drow Elf.(Gold Aura)
Zn Durian Addicts (Firbolg)(huge) stands in mid-air here, fighting a Drow Elf.(Gold Aura)
*Jov Durian Addicts (Dwarf)(medium) stands in mid-air here, fighting a Drow Elf.(Gold Aura)
Nib Durian Addicts (Grey Elf)(medium) sits in mid-air here, fighting a Drow Elf.(Gold Aura)
< 739h/1159H 377v/377V Pos: standing >
Seki starts casting a spell.
< 740h/1159H 377v/377V Pos: standing >
Something suddenly glows brightly!
Laz slowly fades out of existence.
Jov enters from the west.
< 740h/1159H 377v/377V Pos: standing >
< 740h/1159H 377v/377V Pos: standing >
Seki completes his spell...
Seki utters the words 'greater mending'
Seki points at you.
You shudder as an immense rush of life flows into your body!
< 934h/1159H 377v/377V Pos: standing >
Zn enters from the west.
< 934h/1159H 377v/377V Pos: standing >
Seki starts casting a spell.
< 934h/1159H 377v/377V Pos: standing >
The hole is open.
Though it took setting a shield in the space to get into here, from this
side, there is an empty space to go through to get back out.
You extend your sights westward.
In an Icicle Tunnel
The walls have been formed by icicles growing down from the ice blocking
the ceiling, forming solid walls as they flow to the floor. The floor itself
is very rough, strewn with chunks of falling ice as well as rocks and several
boulders. Some of the boulders seem to have been arranged into rough shelter
but it is hard to believe anything could survive in this harsh terrain. Set
in the wall to the east is a rough oval shape.
A bright light fills this area.
Obvious exits: -North -East
Fresh blood splatters cover the area.
Scraps from a spiked zanthium collar lie in a pile here.
A freshwater spring bubbles up into a small pool, here.
[3] A small round shield has been dropped here.
The corpse of a bone golem is lying here.
The corpse of a winged hellhound is lying here.
The corpse of a Grey Elf is lying here.
The corpse of a bone golem is lying here.
The corpse of a Grey Elf is lying here.
The corpse of a Githzerai is lying here.
The corpse of a Grey Elf is lying here.
The corpse of a Halfling is lying here.
The corpse of a Gnome is lying here.
Shattered bits of ice are scattered about the area.
A greyish stone wall is here to the north. (magic)
You sense a lifeform nearby.
Meth Durian Addicts (Grey Elf)(medium) sits in mid-air here, fighting a Drow Elf.(Gold Aura)
Obe Durian Addicts (Dwarf)(medium) crouches in mid-air here, fighting an Ogre.(Gold Aura)
A Drow Elf (medium) Sinister Vizier of -={The Jihad}=- sits in mid-air here, fighting Rex.(Red Aura)
An impenetrable globe of darkness floats near a Drow Elf's head.
*A Troll (medium) Caliph of -={The Jihad}=- stands in mid-air here, fighting Nib.(Red Aura)
An impenetrable globe of darkness floats near a Troll's head.
A Drow Elf (medium) Sinister Vizier of -={The Jihad}=- stands in mid-air here, fighting Rex.(Red Aura)
An impenetrable globe of darkness floats near a Drow Elf's head.
A winged hellhound stands in mid-air here, fighting a Drider.(Red Aura)
A Drider (large) Sinister Vizier of -={The Jihad}=- stands in mid-air here, fighting a winged hellhound. (casting) (Red Aura)
A Duergar (medium) Albaba of 'Iiblis stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near a Duergar's head.
*A Troll (large) 7th Ambassador of Allah stands in mid-air here, fighting Obe.(Red Aura)
An Ogre (huge) Mujahedin of -={The Jihad}=- stands, floating here, fighting Obe.(Red Aura)
A Drider (large) Mujahedin of -={The Jihad}=- stands, floating here.(Red Aura)
A vaguely humanoid shape surrounded by fierce winds stands here.
A Drow Elf (medium) Sinister Vizier of -={The Jihad}=- stands in mid-air here, fighting Meth. (casting) (Red Aura)
*A Drow Elf (medium) Sinister Vizier of -={The Jihad}=- stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near a Drow Elf's head.
A Drow Elf (medium) Caliph of -={The Jihad}=- stands, floating here.(Red Aura)
A Drow Elf (medium) Mujahedin of -={The Jihad}=- stands in mid-air here, fighting Nib.(Red Aura)
*A Drow Elf (medium) Caliph of -={The Jihad}=- stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near a Drow Elf's head.
*A Drow Elf (medium) Caliph of -={The Jihad}=- stands in mid-air here. (casting) (Red Aura)
Rex Durian Addicts (Dwarf)(medium) stands in mid-air here, fighting a Drow Elf.(Gold Aura)
*Nib Durian Addicts (Grey Elf)(medium) sits in mid-air here, fighting a Drow Elf.(Gold Aura)
< 934h/1159H 377v/377V Pos: standing >
Seki completes his spell...
Seki utters the words 'ofzahzf wunsoeuio'
Seki shudders as an immense rush of life flows into his body!
< 934h/1159H 377v/377V Pos: standing >
< 935h/1159H 377v/377V Pos: standing >
Meth enters from the west.
< 935h/1159H 377v/377V Pos: standing >
A Barren Trap
This area is surrounded by sheer cliffs of rough stone. Clear blue sky
can be seen beyond the tall cliffs, but it is unreachable. All of the walls
are alike, gray with liberal spatters of blood, both fresh and dried. Bones
lie scattered around the area. Those with meat still attached have creatures
fighting over them still.
An unnatural darkness fills this area.
Obvious exits: -East
[4] A steel bastard sword lies discarded here.
[4] A small round shield has been dropped here.
The corpse of a hellish imp is lying here.
[3] The corpse of a pterodactyl is lying here.
< 935h/1159H 377v/377V Pos: standing >
Brakus slowly fades into existence.
< 935h/1159H 377v/377V Pos: standing >
Nib slowly fades into existence.
< 936h/1159H 377v/377V Pos: standing >
< 936h/1159H 377v/377V Pos: standing >
A Barren Trap
Obvious exits: -East
[4] A steel bastard sword lies discarded here.
[4] A small round shield has been dropped here.
The corpse of a hellish imp is lying here.
[3] The corpse of a pterodactyl is lying here.
*Nib Durian Addicts (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Brakus Durian Addicts (Firbolg)(huge) stands in mid-air here.(Gold Aura)
< 936h/1159H 377v/377V Pos: standing >
Saving Keslor.
< 937h/1159H 377v/377V Pos: standing >
You start setting up camp...
< 937h/1159H 377v/377V Pos: standing >
Zn slowly fades into existence.
< 937h/1159H 377v/377V Pos: standing >
You sit down and relax.
< 937h/1159H 377v/377V Pos: sitting >
Brakus begins to set up camp..
< 937h/1159H 377v/377V Pos: sitting >
Nib begins to set up camp..
< 937h/1159H 377v/377V Pos: sitting >
A faint hum can be heard from the holy flamberge of the efreeti carried by Zn.
< 938h/1159H 377v/377V Pos: sitting >
The winds of time have reclaimed the corpse of a hellish imp.
The corpse of a hellish imp crumbles to dust and blows away.
< 938h/1159H 377v/377V Pos: sitting >
Zn begins to set up camp..
< 939h/1159H 377v/377V Pos: sitting >
< 939h/1159H 377v/377V Pos: sitting >
You feel less withered.
You feel less withered.
You feel less withered.
< 940h/1159H 377v/377V Pos: sitting >
< 941h/1159H 377v/377V Pos: sitting >
< 941h/1159H 377v/377V Pos: sitting >
< 942h/1159H 377v/377V Pos: sitting >
< 944h/1159H 377v/377V Pos: sitting >
A Barren Trap
Obvious exits: -East
[4] A steel bastard sword lies discarded here.
[4] A small round shield has been dropped here.
[3] The corpse of a pterodactyl is lying here.
Zn Durian Addicts (Firbolg)(huge) stands in mid-air here. (camping) (Gold Aura)
*Nib Durian Addicts (Grey Elf)(medium) stands in mid-air here. (camping) (Gold Aura)
Brakus Durian Addicts (Firbolg)(huge) stands in mid-air here. (camping) (Gold Aura)
< 944h/1159H 377v/377V Pos: sitting >
a glowing quill (glowing) [72%]
an earring of the pagans (magic) [72%]
a birdfeather earring (magic) [42%]
a priest's shayla of the maelstrom [75%]
a band of pure negative energy (glowing) [75%]
a crested shield of Melkivar (magic) [61%]
some glowing sleeves made of devil skin (magic) (glowing) [74%]
a few coins
a bluestone vial (magic)
[3] a scroll of Numbla
a nightcrawler claw [poor]
[2] an aboleth potion (magic)
[2] a tiny wooden tube (magic)
[2] a dark misty potion
a green potion (magic)
life leech blood (magic) (glowing)
a small potion
[9] a bright blue scroll with yellow writing
a rose (magic)
[2] a gnomish flamethrower (magic) (glowing)
[2] a potion of herbs
[2] a light red potion
[2] a psychomia plant
[3] a sweet little love muffin
[24] a small bandage
a clear wand
a wand of flames
[4] a gauze bandage
[370] a slab of beef
the potion of spiritual protection
[9] a large medicated bandage
[47] a tiny green plant
[97] a green potion with black chunks
[35] a yellow potion
a root vial filled with bubbling purple liquid
[3] a murky green potion
a book of Duris ANSI codes
a piece of mithral
a potion of liquid sunlight (magic) (glowing)
a potion of liquid fire (magic)
a potion of minor invisibility (magic)
[2] a fizzing purple potion
[2] a purple potion
a bubbling brown potion
[10] a bowl of seafood bisque
a trap-like mechanism
some rolled-up raw leather
a black tuxedo
a mysterious robe
[2] some spiked leather armor bearing the emblem of Caer Tannad
< 944h/1159H 377v/377V Pos: sitting >
< 945h/1159H 377v/377V Pos: sitting >
A faint hum can be heard from the holy flamberge of the efreeti carried by Zn.
< 946h/1159H 377v/377V Pos: sitting >
You clamber to your feet.
< 947h/1159H 377v/377V Pos: standing >
Your camping preparations are halfway complete.
< 947h/1159H 377v/377V Pos: standing >
< 947h/1159H 377v/377V Pos: standing >
< 948h/1159H 377v/377V Pos: standing >
< 949h/1159H 377v/377V Pos: standing >
< 950h/1159H 377v/377V Pos: standing >
Autosaving...
< 951h/1159H 377v/377V Pos: standing >
Nib gets a slab of beef from his portable hole.
< 952h/1159H 377v/377V Pos: standing >
A Drow Elf slowly fades into existence.
Nib eats a slab of beef.
< 952h/1159H 377v/377V Pos: standing >
< 952h/1159H 377v/377V Pos: standing >
Something suddenly glows brightly!
A Drow Elf slowly fades out of existence.
< 952h/1159H 377v/377V Pos: standing >
< 952h/1159H 377v/377V Pos: standing >
< 953h/1159H 377v/377V Pos: standing >
You attempt to hide yourself.
< 953h/1159H 377v/377V Pos: standing >
Brakus gets the opaque white potion of regeneration from his bottomless bag of the shield dwarves.
< 954h/1159H 377v/377V Pos: standing >
Brakus quaffs the opaque white potion of regeneration.
< 954h/1159H 377v/377V Pos: standing >
So much for that camping effort.
< 955h/1159H 377v/377V Pos: standing >
< 955h/1159H 377v/377V Pos: standing >
You start setting up camp...
< 956h/1159H 377v/377V Pos: standing >
Nib rolls himself up in his bedroll and tunes out the world.
Nib stops following Laz.
You stop following Nib.
Zn stops following Nib.
Brakus stops following Nib.
Brakus rolls himself up in his bedroll and tunes out the world.
Zn rolls himself up in his bedroll and tunes out the world.
Your group has been disbanded.
< 956h/1159H 377v/377V Pos: standing >
A Barren Trap
Obvious exits: -East
Puddles of fresh blood cover the ground.
[4] A steel bastard sword lies discarded here.
[4] A small round shield has been dropped here.
[3] The corpse of a pterodactyl is lying here.
< 956h/1159H 377v/377V Pos: standing >
The skeleton is open.
Though the imprint in the wall is clear that it was from a skeleton, it
is not clear which kind of skeleton was here. There are faint impressions by
it in the area of the head that could be either horns or a long beak, and the
whole thing is curled around itself in a bizarre shape which makes it hard to
tell if the leg bones are long or short, or if it is the hind leg bones or if
it is the forelegs that go in specific places. Or perhaps wing bones went in
those spots...
You extend your sights eastward.
In a Wooden Room
The walls of this dark room are solid stone, with this hollow space in
the center. A single rope ladder hangs down in the center of the room, and
the ceiling bows downward into the room. The rope ladder leads up into the
ceiling, which is actually the hull of a ship resting on this space.
An unnatural darkness fills this area.
Obvious exits: -North -East -South -West -Up
The corpse of a pterodactyl is lying here.
The corpse of Nidhoggr is lying here.
< 957h/1159H 377v/377V Pos: standing >
Saving Keslor.
< 957h/1159H 377v/377V Pos: standing >
In a Wooden Room
The walls of this dark room are solid stone, with this hollow space in
the center. A single rope ladder hangs down in the center of the room, and
the ceiling bows downward into the room. The rope ladder leads up into the
ceiling, which is actually the hull of a ship resting on this space.
Obvious exits: -North -East -South -West -Up
The corpse of a pterodactyl is lying here.
The corpse of Nidhoggr is lying here.
< 958h/1159H 375v/377V Pos: standing >
Looks like an exit.
You extend your sights upward.
On the Lower Deck of a Viking Knarr
The floor is wide and flat, but can be seen to curve upward at the far
edges of the area. Originally, this was the area that cargo was loaded for
trips, but it has been converted into a fighting tavern. Posts place along
both sides of the hull are covered with the shields of the different tribes
that have been honored by the valkyries bringing the esteemed dead warriors
here. Great battles rage daily, as the dead warriors hone their formidable
skills but they know at the end of the day they will be returned to life to
compare the many aspects of the battle so that they learn how to improve on
their skills. While they talk, they drink and carouse the night away, only
to go back to deadly combat in the morning.
Obvious exits: -North -East -South -West -Down
< 958h/1159H 375v/377V Pos: standing >
On the Lower Deck of a Viking Knarr
The floor is wide and flat, but can be seen to curve upward at the far
edges of the area. Originally, this was the area that cargo was loaded for
trips, but it has been converted into a fighting tavern. Posts place along
both sides of the hull are covered with the shields of the different tribes
that have been honored by the valkyries bringing the esteemed dead warriors
here. Great battles rage daily, as the dead warriors hone their formidable
skills but they know at the end of the day they will be returned to life to
compare the many aspects of the battle so that they learn how to improve on
their skills. While they talk, they drink and carouse the night away, only
to go back to deadly combat in the morning.
Obvious exits: -North -East -South -West -Down
< 958h/1159H 374v/377V Pos: standing >
Your preparations are not quite complete.
< 958h/1159H 374v/377V Pos: standing >
< 958h/1159H 375v/377V Pos: standing >
You quickly scan the area.
You who is a brief walk away to your north.
You who is a brief walk away to your east.
You who is a brief walk away to your south.
You who is a brief walk away to your west.
< 959h/1159H 377v/377V Pos: standing >
< 959h/1159H 377v/377V Pos: standing >
< 959h/1159H 377v/377V Pos: standing >
< 959h/1159H 377v/377V Pos: standing >
So much for that camping effort.
< 959h/1159H 377v/377V Pos: standing >
You attempt to hide yourself.
< 959h/1159H 377v/377V Pos: standing >
You don't see that here.
< 961h/1159H 377v/377V Pos: standing >
A Drow Elf floats in from below.
A Drow Elf enters from below.
An Ogre floats in from below.
A Troll drops some copper coins.
A Goblin floats in from below.
< 961h/1159H 377v/377V Pos: standing >
< 961h/1159H 377v/377V Pos: standing >
A Drow Elf sends out a wave of psionic death!
< 883h/1159H 377v/377V Pos: standing >
<Obvious exits:
North- On the Lower Deck of a Viking Knarr
East- On the Lower Deck of a Viking Knarr
South- On the Lower Deck of a Viking Knarr
West- On the Lower Deck of a Viking Knarr
Down- In a Wooden Room
< 883h/1159H 377v/377V Pos: standing >
<A Drow Elf gets a small pile of coins.
You attempt to flee...
On the Lower Deck of a Viking Knarr
The floor is wide and flat, but can be seen to curve upward at the far
edges of the area. Originally, this was the area that cargo was loaded for
trips, but it has been converted into a fighting tavern. Posts place along
both sides of the hull are covered with the shields of the different tribes
that have been honored by the valkyries bringing the esteemed dead warriors
here. Great battles rage daily, as the dead warriors hone their formidable
skills but they know at the end of the day they will be returned to life to
compare the many aspects of the battle so that they learn how to improve on
their skills. While they talk, they drink and carouse the night away, only
to go back to deadly combat in the morning.
Obvious exits: -North -East -South -West
A gletzglo dances past.(Red Aura)
You flee northward!
< 883h/1159H 353v/377V Pos: standing >
Saving Keslor.
< 883h/1159H 355v/377V Pos: standing >
A Drow Elf enters from the south.
A Drow Elf enters from the south.
An Ogre enters from the south.
A Troll drops some platinum coins.
A Goblin enters from the south.
A Drider skitters in from the south.
< 883h/1159H 357v/377V Pos: standing >
A Drow Elf sings a song to protect him from the world.
A Drow Elf suddenly attacks YOU!
You are briefly surrounded by a red aura!
-=[A Drow Elf's weak bludgeon grazes you.]=-
The globe around a Drow Elf's body flares as it bears the brunt of your assault!
Sorry, you aren't allowed to do that in combat.
< 881h/1159H 357v/377V Pos: standing >
< T: Keslor TP: sta TC: small wounds E: A Drow Elf sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 881h/1159H 358v/377V Pos: standing >
< T: Keslor TP: sta TC: small wounds E: A Drow Elf sta EP: excellent >
A Drow Elf starts casting an offensive spell called 'bigbys clenched fist'.
A Drider starts casting an offensive spell.
A Drider snaps into visibility.
Sorry, you aren't allowed to do that in combat.
< 881h/1159H 358v/377V Pos: standing >
< T: Keslor TP: sta TC: small wounds E: A Drow Elf sta EP: excellent >
A Drow Elf assists a Drow Elf heroically.
A Drow Elf snaps into visibility.
-=[A Drow Elf's slash grazes you.]=-
In his haste to slam you around, an Ogre slips and falls!
A Troll suddenly attacks YOU!
A Troll snaps into visibility.
-=[A Troll's slash grazes you.]=-
A Troll absorbs your spell!
< 877h/1159H 358v/377V Pos: standing >
< T: Keslor TP: sta TC: small wounds E: A Drow Elf sta EP: excellent >
A Drow Elf suddenly appears a bit confused!
You watch in glee as a Drow Elf looks dazzled.
-=[A Drow Elf's decent slash grazes you.]=-
The globe around a Drow Elf's body flares as it bears the brunt of your assault!
-=[A Drow Elf's feeble slash grazes you.]=-
You dodge a Drow Elf's vicious attack.
You parry a Drow Elf's lunge at you.
A Drow Elf starts casting an offensive spell.
A Drow Elf snaps into visibility.
< 871h/1159H 358v/377V Pos: standing >
< T: Keslor TP: sta TC: small wounds E: A Drow Elf sta EP: excellent >
You attempt to flee...
PANIC! You couldn't escape!
< 871h/1159H 358v/377V Pos: standing >
< T: Keslor TP: sta TC: small wounds E: A Drow Elf sta EP: excellent >
A Troll attempts to stab you in the back, but your stone skin quickly absorbs the impact before fading away!
A Troll snaps into visibility.
Out of nowhere, a Troll stabs you in the back.
Saving Keslor.
< 870h/1159H 358v/377V Pos: standing >
< T: Keslor TP: sta TC: small wounds E: A Drow Elf sta EP: excellent >
A Drow Elf completes his spell...
A Drow Elf utters the words 'unsozfol efaui'
You feel less energetic as a Drow Elf drains you.
Your life energy was drained, leaving you a bit shaken.
That last attack was particularly invasive, and you feel your collective wisdom decrease.
As your body is consumed with pain, pain, and more pain, you briefly go to that 'happy place' inside.
OUCH! That really did HURT!
< 545h/1159H 358v/377V Pos: standing >
< T: Keslor TP: sta TC: nasty wounds E: A Drow Elf sta EP: excellent >
A Drow Elf completes his spell...
A Drow Elf utters the words 'buoblg qrunsoqpze yugh'
A Drow Elf's mighty magic fist slams into you!
OUCH! That really did HURT!
Your dangling bloodstone earring was damaged from the massive blow!
A Drider completes her spell...
A Drider utters the words 'paffue xurhuio'
You begin to dry out and wilt.
OUCH! That really did HURT!
< 250h/1159H 358v/377V Pos: standing >
< T: Keslor TP: sta TC:pretty hurt E: A Drow Elf sta EP: excellent >
A faint hum can be heard from a gladius called 'Backstabber' carried by a Troll.
You attempt to flee...
On the Lower Deck of a Viking Knarr
The floor is wide and flat, but can be seen to curve upward at the far
edges of the area. Originally, this was the area that cargo was loaded for
trips, but it has been converted into a fighting tavern. Posts place along
both sides of the hull are covered with the shields of the different tribes
that have been honored by the valkyries bringing the esteemed dead warriors
here. Great battles rage daily, as the dead warriors hone their formidable
skills but they know at the end of the day they will be returned to life to
compare the many aspects of the battle so that they learn how to improve on
their skills. While they talk, they drink and carouse the night away, only
to go back to deadly combat in the morning.
Obvious exits: -North -East -South -West
You flee northward!
< 250h/1159H 329v/377V Pos: standing >
< 250h/1159H 329v/377V Pos: standing >
< 250h/1159H 329v/377V Pos: standing >
A Drow Elf enters from the south.
A Drow Elf enters from the south.
A Goblin enters from the south.
A Drider skitters in from the south.
< 250h/1159H 331v/377V Pos: standing >
The red aura around you flashes blue and is gone.
Saving Keslor.
< 250h/1159H 332v/377V Pos: standing >
A Goblin sings a song to protect him from the world.
A Troll snaps into visibility.
Everything is blurry after a Troll's head came crashing into your skull.
The globe around a Troll's body flares as it bears the brunt of your assault!
CRASSSHHHH! Your head is pulsating, the world around you suddenly becomes black.
Being knocked unconscious strictly limits what you can do.
< 181h/1159H 333v/377V Pos: on your ass >
Being knocked unconscious strictly limits what you can do.
< 181h/1159H 333v/377V Pos: on your ass >
< 181h/1159H 334v/377V Pos: on your ass >
Being knocked unconscious strictly limits what you can do.
< 181h/1159H 336v/377V Pos: on your ass >
You wish that your wounds would stop BLEEDING so much!
Your life energy was drained, leaving you a bit shaken.
Being knocked unconscious strictly limits what you can do.
< 84h/1159H 337v/377V Pos: on your ass >
-=[You wish that your wounds would stop BLEEDING so much!
-=[You wish that your wounds would stop BLEEDING so much!
< 47h/1159H 338v/377V Pos: on your ass >