<floating about head>a bright green ioun stone[221h 32m 48s]
<worn as a badge> the all-empowering emblem (illuminating) [85%]
<worn on head> a ram horned helm of demonic allegiance (magic) (humming)
<worn on eyes> some marksman's goggles (magic)
<worn in ear> a tiny orb of obsidian (magic) [88%]
<worn in ear> an oblong pink stone of good detection [poor] made by Azar (magic) [76%]
<worn on face> the horrid mask of nightmares
<worn around neck> a collar of green mist
<worn around neck> a necklace of undead beholder eyes (magic)
<worn on body> a suit of bluestone platemail bearing a Dragon Fang of damage (magic) [52%]
<worn about body> the terrifying shroud of undead power (magic) [52%]
<worn as quiver> the frost giant's axe [superior] (magic) [77%]
<worn about waist> a belt of woven dreams [superior] (magic) (humming) [47%]
<worn on belt buckle>a glowing white pearl (glowing) [77%]
<attached to belt> a metal flask marked "word of recall" (glowing) [47%]
<worn on arms> some scintillating sleeves (magic) [85%]
<worn around wrist> an adamantium bracer of Tarkorsh
<worn around wrist> a duergar-made adamantine bracelet of Invisibility [poor] made by Dahamma [81%]
<worn on hands> some black leather gloves with mithril blades [56%]
<worn on finger> the ring of the mind flayer [superior] (magic) (glowing)
<worn on finger> an ancient ring of liquid rock
<wielding twohanded> Avernus the life stealer (magic) (glowing)[221h 32m 48s]
<worn on legs> a haze of swirling green vapor (magic) (glowing)[222h 14m 48s]
<worn on feet> some spurred blood crystal boots of charisma (magic) [80%]
..*******
The Great Sylvan Woods of Mielikki
Obvious exits: -North -East -South -West
Azar Durian Addicts (Halfling)(small) stands in mid-air here.
You quickly scan the area.
A water elemental who is rather far off to your east.
A fire elemental who is rather far off to your east.
A faerie sprite who is rather far off to your east.
A deer who is almost out of sight to your east.
< 830h/617H 141v/195V Pos: standing >
Azar leaves north.
You follow Azar.
.*M*****
.***M***.
.*******.*
.*******.*
..**@****.M
..******M.*
..*******.M
.M*******.
..******M
The Great Sylvan Woods of Mielikki
Obvious exits: -North -East -South -West
Azar Durian Addicts (Halfling)(small) stands in mid-air here.
You quickly scan the area.
An air sylph who is almost out of sight to your north.
A powerful djinni who is almost out of sight to your north.
An air sylph who is almost out of sight to your north.
A grey elven air magus named Cruthuallyr who is almost out of sight to your north.
An elven guard who is almost out of sight to your east.
< 830h/617H 140v/195V Pos: standing >
Azar leaves north.
You follow Azar.
.*******
.*M*****.
. .***M***.*
.*******.*
.**@****.*
..*******.M
..******M.*
..*******.
.M*******
The Great Sylvan Woods of Mielikki
Obvious exits: -North -East -South -West
Azar Durian Addicts (Halfling)(small) stands in mid-air here.
< 830h/617H 139v/195V Pos: standing >
Azar leaves north.
You follow Azar.
.^.....M
.*******.
. .*M*****.*
. .***M***.*
.**@****.*
.*******.*
..*******.M
..******M.
..*******
The Great Sylvan Woods of Mielikki
Obvious exits: -North -East -South -West
Azar Durian Addicts (Halfling)(small) stands in mid-air here.
< 829h/617H 137v/195V Pos: standing >
Azar leaves north.
You follow Azar.
.*.M****
.^.....M.
. .*******.*
. .*M*****.*
. .**@M***.*
.*******.*
.*******.*
..*******.
..******M
The Great Sylvan Woods of Mielikki
Obvious exits: -North -East -South -West
Azar Durian Addicts (Halfling)(small) stands in mid-air here.
You quickly scan the area.
An air sylph who is rather far off to your north.
A powerful djinni who is rather far off to your north.
An air sylph who is rather far off to your north.
A grey elven air magus named Cruthuallyr who is rather far off to your north.
A white rabbit who is close by to your east.
< 829h/617H 136v/195V Pos: standing >
Azar leaves north.
You follow Azar.
.*.*****
.*.M*****
. .^.....M..
. .*******.*
. .*M@****.*
. .***M***.*
.*******.*
.*******.
..*******
The Great Sylvan Woods of Mielikki
Obvious exits: -North -East -South -West
Azar Durian Addicts (Halfling)(small) stands in mid-air here.
You quickly scan the area.
An air sylph who is a brief walk away to your north.
A powerful djinni who is a brief walk away to your north.
An air sylph who is a brief walk away to your north.
A grey elven air magus named Cruthuallyr who is a brief walk away to your north.
An elven cat who is close by to your west.
< 829h/617H 135v/195V Pos: standing >
Azar leaves north.
You follow Azar.
.*.*.***
.*.******
. .*.M******
. .^.....M..
. .**@****.*
. .*M*****.*
. .***M***.*
.*******.
.*******
The Great Sylvan Woods of Mielikki
Obvious exits: -North -East -South -West
Azar Durian Addicts (Halfling)(small) stands in mid-air here.
You quickly scan the area.
An air sylph who is not far off to your north.
A powerful djinni who is not far off to your north.
An air sylph who is not far off to your north.
A grey elven air magus named Cruthuallyr who is not far off to your north.
< 829h/617H 133v/195V Pos: standing >
< 829h/617H 135v/195V Pos: standing >
Azar leaves north.
You follow Azar.
.**.*..**
.*.*.****
. .*.*******
. .*.*******
. .^.@...M..
. .*******.*
. .*******.*
.*******.
.*******
A Path Carved Through the Forest by Animals
Obvious exits: -North -East -South -West
Azar Durian Addicts (Halfling)(small) stands in mid-air here.
You quickly scan the area.
An air sylph who is close by to your north.
A powerful djinni who is close by to your north.
An air sylph who is close by to your north.
A grey elven air magus named Cruthuallyr who is close by to your north.
Perin, the forest druid who is rather far off to your east.
A large dog who is almost out of sight to your east.
A hungry owlbear who is almost out of sight to your east.
< 829h/617H 134v/195V Pos: standing >
Azar leaves west.
You follow Azar.
.**.*..*
.*.*.***
.. .*.******
.. .*.******
.. .^@....M.
.. .*******.
.. .*******.
. .*******
.******
A Path Carved Through the Forest by Animals
Obvious exits: -North -East -South -West
Azar Durian Addicts (Halfling)(small) stands in mid-air here.
You quickly scan the area.
Perin, the forest druid who is in the distance to your east.
An elven cat who is not far off to your south.
< 829h/617H 132v/195V Pos: standing >
Azar leaves west.
You follow Azar.
The Entrance to the Vale
The path here comes around an outcropping of stone; to the south a
large, wide vale is revealed. The vale is absolutely awash with colors;
there are a mind-boggling assortment of trees in the vale, mostly growing
here or there with no rhyme or reason, except for glades spotted here or
there that consist of similar types of trees. For the most part the trees
are impassable, but some sort of path seems to wind through the vale.
Obvious exits: -East -South
Azar Durian Addicts (Halfling)(small) stands in mid-air here.
You quickly scan the area.
You see nothing.
< 829h/617H 131v/195V Pos: standing >
Azar leaves south.
You follow Azar.
Winding path through the Elemental Glades
This is not so much a path as it is the only passable way through the
dense trees. Despite the density of the trees, the wood is still light for
the most part; sunlight or moonlight is still free to come in from the
heavens, shining light on the wildly assorted trees that line the path. A
dizzying array of tree species surround the path, and there seems to be a
slight humming in the air.
Obvious exits: -North -West
Azar Durian Addicts (Halfling)(small) stands in mid-air here.
< 829h/617H 130v/195V Pos: standing >
You quickly scan the area.
The pixie who is not far off to your west.
The pixie who is not far off to your west.
< 829h/617H 132v/195V Pos: standing >
You quickly scan the area.
The pixie who is not far off to your west.
The pixie who is not far off to your west.
< 828h/617H 133v/195V Pos: standing >
Azar leaves west.
You follow Azar.
Northeast Corner of a Grove of Evergreen Trees
The woods open up into a grove of fragrant evergreen trees here. The air
is thick with the sharp semi-clean sorta-sick smell of evergreen tree sap.
The light that is filtered through the trees is tinged green by the layers
and layers of foliage overhead.
Obvious exits: -East -South -West
Azar Durian Addicts (Halfling)(small) stands in mid-air here.
You quickly scan the area.
The pixie who is close by to your south.
The pixie who is close by to your south.
The pixie who is close by to your west.
The pixie who is close by to your west.
< 828h/617H 132v/195V Pos: standing >
Azar leaves south.
You follow Azar.
Southeast Corner of a Grove of Evergreen Trees
The woods open up into a grove of fragrant evergreen trees here. The air
is thick with the sharp semi-clean sorta-sick smell of evergreen tree sap.
The light that is filtered through the trees is tinged green by the layers
and layers of foliage overhead.
Obvious exits: -North -South -West
Azar Durian Addicts (Halfling)(small) stands in mid-air here.
(Q)A pixie darts in and out of the trees.
(Q)A pixie darts in and out of the trees.
You quickly scan the area.
You see nothing.
< 828h/617H 131v/195V Pos: standing >
Azar leaves south.
You follow Azar.
Winding Path Through the Elemental Glades
This is not so much a path as it is the only passable way through the
dense trees. Despite the density of the trees, the wood is still light for
the most part; sunlight or moonlight is still free to come in from the
heavens, shining light on the wildly assorted trees that line the path. A
dizzying array of tree species surround the path, and there seems to be a
slight humming in the air.
Obvious exits: -North -East
Azar Durian Addicts (Halfling)(small) stands in mid-air here.
You quickly scan the area.
The pixie who is close by to your north.
The pixie who is close by to your north.
The dryad who is close by to your east.
The dryad who is not far off to your east.
< 828h/617H 129v/195V Pos: standing >
You quickly scan the area.
The pixie who is close by to your north.
The pixie who is close by to your north.
The dryad who is close by to your east.
The dryad who is not far off to your east.
< 828h/617H 131v/195V Pos: standing >
You quickly scan the area.
The pixie who is close by to your north.
The pixie who is close by to your north.
The dryad who is close by to your east.
The dryad who is not far off to your east.
< 828h/617H 132v/195V Pos: standing >
Azar leaves north.
You follow Azar.
Southeast Corner of a Grove of Evergreen Trees
The woods open up into a grove of fragrant evergreen trees here. The air
is thick with the sharp semi-clean sorta-sick smell of evergreen tree sap.
The light that is filtered through the trees is tinged green by the layers
and layers of foliage overhead.
Obvious exits: -North -South -West
Azar Durian Addicts (Halfling)(small) stands in mid-air here.
(Q)A pixie darts in and out of the trees.
(Q)A pixie darts in and out of the trees.
< 828h/617H 131v/195V Pos: standing >
Azar leaves west.
You follow Azar.
Southwest Corner of a Grove of Evergreen Trees
The woods open up into a grove of fragrant evergreen trees here. The air
is thick with the sharp semi-clean sorta-sick smell of evergreen tree sap.
The light that is filtered through the trees is tinged green by the layers
and layers of foliage overhead.
Obvious exits: -North -East -West
Azar Durian Addicts (Halfling)(small) stands in mid-air here.
< 828h/617H 129v/195V Pos: standing >
You quickly scan the area.
The pixie who is close by to your north.
The pixie who is close by to your north.
The pixie who is close by to your east.
The pixie who is close by to your east.
< 828h/617H 130v/195V Pos: standing >
You quickly scan the area.
The pixie who is close by to your north.
The pixie who is close by to your north.
The pixie who is close by to your east.
The pixie who is close by to your east.
< 828h/617H 131v/195V Pos: standing >
Azar leaves west.
You follow Azar.
Winding Path Through the Elemental Glades
This is not so much a path as it is the only passable way through the
dense trees. Despite the density of the trees, the wood is still light for
the most part; sunlight or moonlight is still free to come in from the
heavens, shining light on the wildly assorted trees that line the path. A
dizzying array of tree species surround the path, and there seems to be a
slight humming in the air.
Obvious exits: -East -South
Azar Durian Addicts (Halfling)(small) stands in mid-air here.
< 827h/617H 130v/195V Pos: standing >
Azar leaves south.
You follow Azar.
Northeast Corner of a Grove of Silverleaf Trees
The trees suddenly change, all becoming silverleaf trees in this area.
The air here is sweet with the fragrance of the trees, and the light is
softened and dimmed but slightly by its passage through the broad leaves
high above. The trees are slender and graceful, and when the sunlight
strikes the tree leaves just so, they look to be struck from molten silver.
Obvious exits: -North -South -West
Azar Durian Addicts (Halfling)(small) stands in mid-air here.
(Q)A Fairy flutters about here.(Gold Aura)
(Q)A Fairy flutters about here.(Gold Aura)
You quickly scan the area.
You see nothing.
< 827h/617H 129v/195V Pos: standing >
Azar leaves south.
You follow Azar.
Southeast Corner of a Grove of Silverleaf Trees
The trees suddenly change, all becoming silverleaf trees in this area.
The air here is sweet with the fragrance of the trees, and the light is
softened and dimmed but slightly by its passage through the broad leaves
high above. The trees are slender and graceful, and when the sunlight
strikes the tree leaves just so, they look to be struck from molten silver.
Obvious exits: -North -West
Azar Durian Addicts (Halfling)(small) stands in mid-air here.
(Q)A Fairy flutters about here.(Gold Aura)
< 827h/617H 128v/195V Pos: standing >
You quickly scan the area.
The fairy who is close by to your north.
The fairy who is close by to your north.
< 827h/617H 129v/195V Pos: standing >
Hint: The Priest of Winterhaven will cast beneficial spells upon you if you stay by him. Sometimes he might not notice you though!
< 827h/617H 130v/195V Pos: standing >
Azar leaves west.
You follow Azar.
Southwest Corner of a Grove of Silverleaf Trees
The trees suddenly change, all becoming silverleaf trees in this area.
The air here is sweet with the fragrance of the trees, and the light is
softened and dimmed but slightly by its passage through the broad leaves
high above. The trees are slender and graceful, and when the sunlight
strikes the tree leaves just so, they look to be struck from molten silver.
Obvious exits: -North -East -South
Azar Durian Addicts (Halfling)(small) stands in mid-air here.
You quickly scan the area.
The fairy who is close by to your north.
The fairy who is close by to your east.
< 827h/617H 129v/195V Pos: standing >
You quickly scan the area.
The fairy who is close by to your north.
The fairy who is close by to your east.
< 827h/617H 130v/195V Pos: standing >
You quickly scan the area.
The fairy who is close by to your east.
< 827h/617H 132v/195V Pos: standing >
You quickly scan the area.
The fairy who is close by to your north.
< 827h/617H 132v/195V Pos: standing >
You quickly scan the area.
The fairy who is close by to your north.
< 826h/617H 133v/195V Pos: standing >
You quickly scan the area.
The fairy who is close by to your north.
< 826h/617H 134v/195V Pos: standing >
You quickly scan the area.
The fairy who is close by to your north.
< 826h/617H 135v/195V Pos: standing >
Azar leaves south.
You follow Azar.
Winding Path Through the Elemental Glades
This is not so much a path as it is the only passable way through the
dense trees. Despite the density of the trees, the wood is still light for
the most part; sunlight or moonlight is still free to come in from the
heavens, shining light on the wildly assorted trees that line the path. A
dizzying array of tree species surround the path, and there seems to be a
slight humming in the air.
Obvious exits: -North -West
Azar Durian Addicts (Halfling)(small) stands in mid-air here.
< 826h/617H 137v/195V Pos: standing >
Azar leaves west.
You follow Azar.
The Winding Path Through the Elemental Glades
This is not so much a path as it is the only passable way through the
dense trees. Despite the density of the trees, the wood is still light for
the most part; sunlight or moonlight is still free to come in from the
heavens, shining light on the wildly assorted trees that line the path. A
dizzying array of tree species surround the path, and there seems to be a
slight humming in the air.
Obvious exits: -East -South -West
Azar Durian Addicts (Halfling)(small) stands in mid-air here.
< 826h/617H 138v/195V Pos: standing >
< 825h/617H 142v/195V Pos: standing >
You quickly scan the area.
The fire sprite who is close by to your west.
< 825h/617H 143v/195V Pos: standing >
Azar leaves west.
You follow Azar.
Southeast Corner of a Grove of Aspen Trees
These aspen trees seem to be stuck in a magical eternal fall; their
leaves are touched with a breath of autumn, transforming them into blazing
golden hues of red and yellow. The air is yet warm, almost too much so,
and the breeze carries a definite smell of something burning far in the
distance. The leaves appear to be burning, and the light filtering down
through the trees look almost like flames.
Obvious exits: -North -East -West
Azar Durian Addicts (Halfling)(small) stands in mid-air here.
(Q)A Fire Sprite flitters around the trees here.(Red Aura)
< 825h/617H 142v/195V Pos: standing >
Azar leaves west.
You follow Azar.
Southwest Corner of a Grove of Aspen Trees
These aspen trees seem to be stuck in a magical eternal fall; their
leaves are touched with a breath of autumn, transforming them into blazing
golden hues of red and yellow. The air is yet warm, almost too much so,
and the breeze carries a definite smell of something burning far in the
distance. The leaves appear to be burning, and the light filtering down
through the trees look almost like flames.
Obvious exits: -North -East
Azar Durian Addicts (Halfling)(small) stands in mid-air here.
< 825h/617H 141v/195V Pos: standing >
You quickly scan the area.
The fire sprite who is close by to your north.
The fire sprite who is close by to your north.
The fire sprite who is close by to your east.
< 825h/617H 141v/195V Pos: standing >
You quickly scan the area.
The fire sprite who is close by to your north.
The fire sprite who is close by to your north.
The fire sprite who is close by to your east.
< 825h/617H 142v/195V Pos: standing >
You quickly scan the area.
The fire sprite who is close by to your north.
The fire sprite who is close by to your north.
The fire sprite who is close by to your east.
< 824h/617H 145v/195V Pos: standing >
Azar leaves north.
You follow Azar.
Southwest Corner of a Grove of Aspen Trees
These aspen trees seem to be stuck in a magical eternal fall; their
leaves are touched with a breath of autumn, transforming them into blazing
golden hues of red and yellow. The air is yet warm, almost too much so,
and the breeze carries a definite smell of something burning far in the
distance. The leaves appear to be burning, and the light filtering down
through the trees look almost like flames.
Obvious exits: -East -South
Azar Durian Addicts (Halfling)(small) stands in mid-air here.
(Q)A Fire Sprite flitters around the trees here.(Red Aura)
(Q)A Fire Sprite flitters around the trees here.(Red Aura)
< 824h/617H 145v/195V Pos: standing >
You quickly scan the area.
The fire sprite who is close by to your east.
< 824h/617H 145v/195V Pos: standing >
Azar leaves east.
You follow Azar.
Northeast Corner of a Grove of Aspen Trees
These aspen trees seem to be stuck in a magical eternal fall; their
leaves are touched with a breath of autumn, transforming them into blazing
golden hues of red and yellow. The air is yet warm, almost too much so,
and the breeze carries a definite smell of something burning far in the
distance. The leaves appear to be burning, and the light filtering down
through the trees look almost like flames.
Obvious exits: -South -West
Azar Durian Addicts (Halfling)(small) stands in mid-air here.
(Q)A Fire Sprite flitters around the trees here.(Red Aura)
You quickly scan the area.
The fire sprite who is close by to your south.
The fire sprite who is close by to your west.
The fire sprite who is close by to your west.
< 824h/617H 145v/195V Pos: standing >
Azar leaves south.
You follow Azar.
Southeast Corner of a Grove of Aspen Trees
These aspen trees seem to be stuck in a magical eternal fall; their
leaves are touched with a breath of autumn, transforming them into blazing
golden hues of red and yellow. The air is yet warm, almost too much so,
and the breeze carries a definite smell of something burning far in the
distance. The leaves appear to be burning, and the light filtering down
through the trees look almost like flames.
Obvious exits: -North -East -West
Azar Durian Addicts (Halfling)(small) stands in mid-air here.
(Q)A Fire Sprite flitters around the trees here.(Red Aura)
You quickly scan the area.
The fire sprite who is close by to your north.
< 824h/617H 146v/195V Pos: standing >
The fire sprite enters from the north.
You quickly scan the area.
The fire sprite who is close by to your north.
< 823h/617H 148v/195V Pos: standing >
Azar leaves east.
You follow Azar.
The Winding Path Through the Elemental Glades
This is not so much a path as it is the only passable way through the
dense trees. Despite the density of the trees, the wood is still light for
the most part; sunlight or moonlight is still free to come in from the
heavens, shining light on the wildly assorted trees that line the path. A
dizzying array of tree species surround the path, and there seems to be a
slight humming in the air.
Obvious exits: -East -South -West
Azar Durian Addicts (Halfling)(small) stands in mid-air here.
< 823h/617H 146v/195V Pos: standing >
Azar leaves south.
You follow Azar.
Winding Path Through the Elemental Glades
This is not so much a path as it is the only passable way through the
dense trees. Despite the density of the trees, the wood is still light for
the most part; sunlight or moonlight is still free to come in from the
heavens, shining light on the wildly assorted trees that line the path. A
dizzying array of tree species surround the path, and there seems to be a
slight humming in the air.
Obvious exits: -North -South
Azar Durian Addicts (Halfling)(small) stands in mid-air here.
You quickly scan the area.
You see nothing.
< 823h/617H 146v/195V Pos: standing >
Azar leaves south.
You follow Azar.
Winding Path Through the Elemental Glades
This is not so much a path as it is the only passable way through the
dense trees. Despite the density of the trees, the wood is still light for
the most part; sunlight or moonlight is still free to come in from the
heavens, shining light on the wildly assorted trees that line the path. A
dizzying array of tree species surround the path, and there seems to be a
slight humming in the air.
Obvious exits: -North -East
Azar Durian Addicts (Halfling)(small) stands in mid-air here.
You quickly scan the area.
You see nothing.
< 823h/617H 144v/195V Pos: standing >
You quickly scan the area.
You see nothing.
< 823h/617H 145v/195V Pos: standing >
You quickly scan the area.
You see nothing.
< 823h/617H 146v/195V Pos: standing >
Azar leaves east.
You follow Azar.
Winding Path Through the Elemental Glades
This is not so much a path as it is the only passable way through the
dense trees. Despite the density of the trees, the wood is still light for
the most part; sunlight or moonlight is still free to come in from the
heavens, shining light on the wildly assorted trees that line the path. A
dizzying array of tree species surround the path, and there seems to be a
slight humming in the air.
Obvious exits: -East -West
Azar Durian Addicts (Halfling)(small) stands in mid-air here.
< 823h/617H 145v/195V Pos: standing >
Azar leaves east.
You follow Azar.
Winding Path Through the Elemental Glades
This is not so much a path as it is the only passable way through the
dense trees. Despite the density of the trees, the wood is still light for
the most part; sunlight or moonlight is still free to come in from the
heavens, shining light on the wildly assorted trees that line the path. A
dizzying array of tree species surround the path, and there seems to be a
slight humming in the air.
Obvious exits: -South -West
Azar Durian Addicts (Halfling)(small) stands in mid-air here.
< 823h/617H 145v/195V Pos: standing >
Azar leaves south.
You follow Azar.
Northeast Corner of a Grove of Dogwood Trees
Because the dogwood tree trunks are so slender, even through there are
many of them concentrated here there is ample space to move about. The air
here is clean, the spongy bark of the trees seems to soak up impurities in
the air, of the mind, or even of the spirit. The clean white bark is
accentuated by the irregularly placed dark spots on the tree's body.
Obvious exits: -North -South -West
Azar Durian Addicts (Halfling)(small) stands in mid-air here.
< 822h/617H 148v/195V Pos: standing >
Azar leaves south.
You follow Azar.
Southeast Corner of a Grove of Dogwood Trees
Because the dogwood tree trunks are so slender, even through there are
many of them concentrated here there is ample space to move about. The air
here is clean, the spongy bark of the trees seems to soak up impurities in
the air, of the mind, or even of the spirit. The clean white bark is
accentuated by the irregularly placed dark spots on the tree's body.
Obvious exits: -North -West
Azar Durian Addicts (Halfling)(small) stands in mid-air here.
(Q)A small, elfin brownie grins mischievously at you.(Red Aura)
(Q)A small, elfin brownie grins mischievously at you.(Red Aura)
(Q)A small, elfin brownie grins mischievously at you.(Red Aura)
< 822h/617H 146v/195V Pos: standing >
Azar leaves west.
You follow Azar.
Southwest Corner of a Grove of Dogwood Trees
Because the dogwood tree trunks are so slender, even through there are
many of them concentrated here there is ample space to move about. The air
here is clean, the spongy bark of the trees seems to soak up impurities in
the air, of the mind, or even of the spirit. The clean white bark is
accentuated by the irregularly placed dark spots on the tree's body.
Obvious exits: -North -East
A black key just about escapes your attention here.
Azar Durian Addicts (Halfling)(small) stands in mid-air here.
A Drow Elf (medium) stands, floating here.(Red Aura)
(Q)A small, elfin brownie grins mischievously at you.(Red Aura)
< 822h/617H 148v/195V Pos: standing >
You quickly scan the area.
The brownie who is close by to your east.
The brownie who is close by to your east.
The brownie who is close by to your east.
< 821h/617H 151v/195V Pos: standing >
You snap into visibility.
Divine power encases you as you turn to battle evil.
[Damage: 1 ] Your bash knocks a Drow Elf to the ground!
You dive at a Drow Elf skewering him with your Avernus life stealer.
[Damage: 62 ]
< 821h/617H 152v/195V Pos: standing >
< T: Choron TP: sta TC:excellent E: A Drow Elf sit EP: few wounds >
The brownie enters from the east.
A Drow Elf suddenly appears a bit confused!
You watch in glee as a Drow Elf looks dazzled.
A Drow Elf misses you.
You snap into visibility.
< 869h/665H 153v/195V Pos: standing >
< T: Choron TP: sta TC:excellent E: A Drow Elf sit EP: few wounds >
A faint hum can be heard from Avernus the life stealer you are carrying.
< 869h/665H 153v/195V Pos: standing >
< T: Choron TP: sta TC:excellent E: A Drow Elf sit EP: few wounds >
The brownie enters from the east.
< 869h/665H 153v/195V Pos: standing >
< T: Choron TP: sta TC:excellent E: A Drow Elf sit EP: few wounds >
You snap into visibility.
[Damage: 17 ] Your fine slash seriously wounds a Drow Elf.
[Damage: 18 ] Your fine slash seriously wounds a Drow Elf.
< 868h/665H 153v/195V Pos: standing >
< T: Choron TP: sta TC:excellent E: A Drow Elf sit EP: nasty wounds >
Azar starts casting an offensive spell.
< 868h/665H 153v/195V Pos: standing >
< T: Choron TP: sta TC:excellent E: A Drow Elf sit EP: nasty wounds >
You parry a Drow Elf's lunge at you.
You snap into visibility.
< 868h/665H 153v/195V Pos: standing >
< T: Choron TP: sta TC:excellent E: A Drow Elf sit EP: nasty wounds >
Azar completes his spell...
Azar utters the word 'gjifal'
A Drow Elf seems to be blinded!
A Drow Elf is struck by a blinding light from Azar, and is utterly destroyed!
A Drow Elf's holy beads melted from the intense heat!
A Drow Elf is dead! R.I.P.
You receive your share of experience.