<worn as a badge> a humming granite badge from Jindon the Deathwood Forest
<worn on head> a superior stone skullcap from Mazzolin
<worn on eyes> a bloody marble visor
<worn in ear> a soldier's marble stud
<worn on face> a mask of the minotaur [poor]
<worn around neck> a humming limestone necklace from Ixxillikor
<worn around neck> a decent sapphire torque
<worn on body> a beautiful gem tunic
<worn about body> a brutal obsidian bodycloak
<worn on back> a large leather backpack
<worn as quiver> a skin-wrapped flesh quiver
<worn about waist> a sparkling brass belt from Ixxillikor
<worn on belt buckle>a dark silver belt buckle
<attached to belt> a static cured leather belt buckle
<worn on arms> some moss and fungus-covered sleeves (magic)
<worn around wrist> an orc-skin wrist protector
<worn around wrist> a bracelet of ivory
<worn on hands> some well-crafted copper mitts from Ixxillikor
<worn on finger> a drow-made obsidian signet
<worn on finger> a feathered ring of wisdom
<held> a small limestone totem (magic)
<held> a small ivory totem (magic)
<worn on legs> some burnt leather greaves
<worn on feet> some dwarven-made emerald moccasins from Mazzolin
MMM M
MM @ MM
M^ M^
^ ^M
The Rapid Waters of a Tropical River
Obvious exits: -N -E -S -W
< 164h/232H 59v/131V Pos: standing >
^MM
^MMM
^MM@ M
^M^ M
M^ ^
The Rapid Waters of a Tropical River
Obvious exits: -N -E -S -W
< 164h/232H 54v/131V Pos: standing >
MMM
^MM M
^M^@ M
^M^ ^M
^ ^
The Rapid Waters of a Tropical River
Obvious exits: -N -E -S -W
< 164h/232H 49v/131V Pos: standing >
^MMM
^^MM
.^M@
.^M^ ^
^^
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -N -E -S -W
< 164h/232H 46v/131V Pos: standing >
^MM
.^M^
.^M@ ^
.^^ ^
.^ ^
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -N -E -S -W
< 164h/232H 43v/131V Pos: standing >
The mountains are too treacherous to be scaled. Find another way to pass them.
< 164h/232H 43v/131V Pos: standing >
The mountains are too treacherous to be scaled. Find another way to pass them.
< 165h/232H 43v/131V Pos: standing >
^M^
.^M^ ^
.^^@ ^
^.^ ^^
.. ^
The Rapid Waters of a Tropical River
Obvious exits: -N -E -S -W
< 165h/232H 40v/131V Pos: standing >
^M^
.^^ ^
^.^@ ^^
^.. ^M
^ .^
The Rapid Waters of a Tropical River
Obvious exits: -N -E -S -W
< 165h/232H 35v/131V Pos: standing >
^^
^.^ ^^
^..@ ^M
^^ .^M
. ..^
The Rapid Waters of a Tropical River
Obvious exits: -N -E -S -W
< 165h/232H 30v/131V Pos: standing >
.^^
.^.^ ^
.^.@ ^
.^^ .^
.. ..
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W
< 165h/232H 27v/131V Pos: standing >
..^^
..^.^
..^@.
..^^ .
^.. .
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W
< 165h/232H 25v/131V Pos: standing >
*..^^
*..^.^
...@..
...^^
.^..
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -N -E -S -W
< 165h/232H 22v/131V Pos: standing >
**..^
**..^.^
*..@^..
*...^^
..^..
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W
< 165h/232H 20v/131V Pos: standing >
***..
***..^.
**.@.^.
**...^^
...^.
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W
< 165h/232H 18v/131V Pos: standing >
****.
****..^
***@..^
***...^
*...^
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W
< 165h/232H 16v/131V Pos: standing >
M***.
**@..
***..
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W
< 166h/232H 14v/131V Pos: standing >
*M***
**@*.
****.
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W
< 166h/232H 13v/131V Pos: standing >
**M**
**@**
*****
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W
< 166h/232H 11v/131V Pos: standing >
***M*
**@**
*****
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W
< 166h/232H 9v/131V Pos: standing >
The sun rises over the northern horizon.
< 166h/232H 10v/131V Pos: standing >
You sit down and relax.
< 166h/232H 10v/131V Pos: sitting >
You have memorized the following spells:
( 5th circle) 1 - malison
4 - molten spray
( 4th circle) 1 - pantherspeed
4 - mending
1 - soul disturbance
( 3rd circle) 4 - scalding blast
1 - purify spirit
( 2nd circle) 3 - flameburst
( 1st circle) 6 - ice missile
1 - spirit armor
And you are currently memorizing the following spells:
6 seconds: ( 1st) ice missile
15 seconds: ( 2nd) flameburst
25 seconds: ( 2nd) flameburst
34 seconds: ( 2nd) flameburst
45 seconds: ( 3rd) scalding blast
56 seconds: ( 3rd) scalding blast
63 seconds: ( 1st) ice missile
72 seconds: ( 2nd) flameburst
81 seconds: ( 2nd) flameburst
You can memorize 1 6th circle spell(s).
You continue your study.
< 166h/232H 11v/131V Pos: sitting >
You start meditating...
< 166h/232H 12v/131V Pos: sitting >
< 167h/232H 16v/131V Pos: sitting >
You have finished memorizing ice missile.
< 168h/232H 22v/131V Pos: sitting >
You have memorized the following spells:
( 5th circle) 1 - malison
4 - molten spray
( 4th circle) 1 - pantherspeed
4 - mending
1 - soul disturbance
( 3rd circle) 4 - scalding blast
1 - purify spirit
( 2nd circle) 3 - flameburst
( 1st circle) 7 - ice missile
1 - spirit armor
And you are currently memorizing the following spells:
7 seconds: ( 2nd) flameburst
16 seconds: ( 2nd) flameburst
25 seconds: ( 2nd) flameburst
37 seconds: ( 3rd) scalding blast
48 seconds: ( 3rd) scalding blast
54 seconds: ( 1st) ice missile
64 seconds: ( 2nd) flameburst
73 seconds: ( 2nd) flameburst
You can memorize 1 6th circle spell(s).
< 169h/232H 27v/131V Pos: sitting >
< 169h/232H 28v/131V Pos: sitting >
1st CIRCLE:
ice missile
spirit armor
transfer wellness
wolfspeed
2nd CIRCLE:
flameburst
lesser mending
reveal spirit essence
3rd CIRCLE:
cold ward
fire ward
molevision
purify spirit
pythonsting
scalding blast
snailspeed
4th CIRCLE:
hawkvision
mending
mousestrength
pantherspeed
scorching touch
soul disturbance
summon beast
5th CIRCLE:
bearstrength
malison
molten spray
sense spirit
shrewtameness
6th CIRCLE:
earthen grasp
greater mending
lionrage
spirit anguish
spirit sight
wellness
7th CIRCLE:
elephantstrength
greater soul disturbance
ravenflight
spirit ward
8th CIRCLE:
corrosive blast
greater pythonsting
reveal true form
scathing wind
spirit jump
9th CIRCLE:
arieks shattering iceball
greater ravenflight
greater spirit ward
10th CIRCLE:
earthen rain
etherportal
gaseous cloud
11th CIRCLE:
greater earthen grasp
greater spirit sight
12th CIRCLE:
greater spirit anguish
< 170h/232H 33v/131V Pos: sitting >
You have finished memorizing flameburst.
< 170h/232H 37v/131V Pos: sitting >
You have finished memorizing flameburst.
< 172h/232H 51v/131V Pos: sitting >
You are memorizing greater mending, which will take about 16 seconds.
< 172h/232H 52v/131V Pos: sitting >
You have memorized the following spells:
( 5th circle) 1 - malison
4 - molten spray
( 4th circle) 1 - pantherspeed
4 - mending
1 - soul disturbance
( 3rd circle) 4 - scalding blast
1 - purify spirit
( 2nd circle) 5 - flameburst
( 1st circle) 7 - ice missile
1 - spirit armor
And you are currently memorizing the following spells:
7 seconds: ( 2nd) flameburst
18 seconds: ( 3rd) scalding blast
30 seconds: ( 3rd) scalding blast
36 seconds: ( 1st) ice missile
45 seconds: ( 2nd) flameburst
55 seconds: ( 2nd) flameburst
71 seconds: ( 6th) greater mending
You can memorize no more spells.
< 173h/232H 55v/131V Pos: sitting >
You are already meditating.
< 173h/232H 56v/131V Pos: sitting >
< 175h/232H 67v/131V Pos: sitting >
< 175h/232H 70v/131V Pos: sitting >
You are already meditating.
< 175h/232H 72v/131V Pos: sitting >
Autosaving...
< 175h/232H 73v/131V Pos: sitting >
You have finished memorizing flameburst.
< 176h/232H 80v/131V Pos: sitting >
You have finished memorizing scalding blast.
< 179h/232H 98v/131V Pos: sitting >
You have memorized the following spells:
( 5th circle) 1 - malison
4 - molten spray
( 4th circle) 1 - pantherspeed
4 - mending
1 - soul disturbance
( 3rd circle) 5 - scalding blast
1 - purify spirit
( 2nd circle) 6 - flameburst
( 1st circle) 7 - ice missile
1 - spirit armor
And you are currently memorizing the following spells:
5 seconds: ( 3rd) scalding blast
12 seconds: ( 1st) ice missile
21 seconds: ( 2nd) flameburst
30 seconds: ( 2nd) flameburst
46 seconds: ( 6th) greater mending
You can memorize no more spells.
< 181h/232H 114v/131V Pos: sitting >
You have finished memorizing scalding blast.
< 182h/232H 116v/131V Pos: sitting >
You have memorized the following spells:
( 5th circle) 1 - malison
4 - molten spray
( 4th circle) 1 - pantherspeed
4 - mending
1 - soul disturbance
( 3rd circle) 6 - scalding blast
1 - purify spirit
( 2nd circle) 6 - flameburst
( 1st circle) 7 - ice missile
1 - spirit armor
And you are currently memorizing the following spells:
5 seconds: ( 1st) ice missile
14 seconds: ( 2nd) flameburst
23 seconds: ( 2nd) flameburst
39 seconds: ( 6th) greater mending
You can memorize no more spells.
< 182h/232H 120v/131V Pos: sitting >
You stop meditating.
***M*
**@**
*****
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W
< 182h/232H 122v/131V Pos: sitting >
You clamber to your feet.
You abandon your meditative trance.
< 183h/232H 126v/131V Pos: standing >
****M
**@**
*****
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W
< 183h/232H 125v/131V Pos: standing >
*****
**@**
*****
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W
< 183h/232H 123v/131V Pos: standing >
*****
**@**
*****
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W
< 183h/232H 122v/131V Pos: standing >
*****
**@**
*****
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W
< 184h/232H 120v/131V Pos: standing >
*****
**@**
*****
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W
< 184h/232H 119v/131V Pos: standing >
.****
**@**
M****
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W
< 184h/232H 117v/131V Pos: standing >
..***
.*@**
*M***
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W
< 184h/232H 115v/131V Pos: standing >
*..**
..@**
.*M**
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W
< 184h/232H 114v/131V Pos: standing >
**..*
^.@**
^.***
Argh!!! It's too bright!
< 184h/232H 112v/131V Pos: standing >
***..
*^@.*
.^.**
Argh!!! It's too bright!
< 184h/232H 110v/131V Pos: standing >
****.
**@..
..^.*
Argh!!! It's too bright!
< 184h/232H 107v/131V Pos: standing >
.****
^*@^.
^..^.
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W
< 184h/232H 105v/131V Pos: standing >
^.***
^^@*^
^^..^
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W
< 184h/232H 103v/131V Pos: standing >
^^.**
^^@**
^^^..
Argh!!! It's too bright!
< 184h/232H 100v/131V Pos: standing >
^^^**
^^@..
.^...
Argh!!! It's too bright!
< 184h/232H 98v/131V Pos: standing >
M^^^*
^^@^.
^.^..
Argh!!! It's too bright!
< 184h/232H 95v/131V Pos: standing >
^^^^.
^.@..
....^
Argh!!! It's too bright!
< 184h/232H 92v/131V Pos: standing >
M^^^^
M^@^.
^....
Argh!!! It's too bright!
< 184h/232H 89v/131V Pos: standing >
M^.^.
^.@..
^^^..
Argh!!! It's too bright!
< 184h/232H 88v/131V Pos: standing >
^....
^^@..
^^.^.
Argh!!! It's too bright!
< 184h/232H 85v/131V Pos: standing >
^^^..
^^@^.
^..^.
Argh!!! It's too bright!
< 184h/232H 83v/131V Pos: standing >
^^.^.
^.@^.
.....
Argh!!! It's too bright!
< 184h/232H 81v/131V Pos: standing >
^..^.
..@..
.....
Argh!!! It's too bright!
< 184h/232H 79v/131V Pos: standing >
.....
..@..
.....
Argh!!! It's too bright!
< 184h/232H 78v/131V Pos: standing >
.....
..@..
^^^.*
Argh!!! It's too bright!
< 184h/232H 76v/131V Pos: standing >
.....
^^@.*
..^^*
Argh!!! It's too bright!
< 184h/232H 74v/131V Pos: standing >
^^^.*
..@^*
^****
Argh!!! It's too bright!
< 184h/232H 72v/131V Pos: standing >
^^^^.
^.@^^
M^***
Argh!!! It's too bright!
< 184h/232H 69v/131V Pos: standing >
^^^^^
M^@.^
MM^**
Argh!!! It's too bright!
< 184h/232H 68v/131V Pos: standing >
M^^^^
MM@..
MMM^*
Argh!!! It's too bright!
< 184h/232H 65v/131V Pos: standing >
The mountains are too treacherous to be scaled. Find another way to pass them.
< 184h/232H 65v/131V Pos: standing >
The mountains are too treacherous to be scaled. Find another way to pass them.
< 184h/232H 66v/131V Pos: standing >
^^^^^
M^@.^
MM^**
Argh!!! It's too bright!
< 184h/232H 63v/131V Pos: standing >
M^^^^
MM@..
MMM^*
Argh!!! It's too bright!
< 184h/232H 61v/131V Pos: standing >
MM^..
MM@^*
MM^^^
Argh!!! It's too bright!
< 184h/232H 59v/131V Pos: standing >
MMM^*
MM@^^
MMM^^
Argh!!! It's too bright!
< 184h/232H 57v/131V Pos: standing >
The mountains are too treacherous to be scaled. Find another way to pass them.
< 184h/232H 58v/131V Pos: standing >
The mountains are too treacherous to be scaled. Find another way to pass them.
< 184h/232H 59v/131V Pos: standing >
MM^**
MM@^*
MM^^^
Argh!!! It's too bright!
< 184h/232H 56v/131V Pos: standing >
MM^^*
MM@^^
MMM^^
Argh!!! It's too bright!
< 184h/232H 54v/131V Pos: standing >
The mountains are too treacherous to be scaled. Find another way to pass them.
< 184h/232H 54v/131V Pos: standing >
M^^**
M^@^*
MM^^M
Argh!!! It's too bright!
< 184h/232H 52v/131V Pos: standing >
^^***
^^@**
M^^M^
Argh!!! It's too bright!
< 184h/232H 50v/131V Pos: standing >
^^^**
M^@M^
MMMM.
Argh!!! It's too bright!
< 184h/232H 47v/131V Pos: standing >
The mountains are too treacherous to be scaled. Find another way to pass them.
< 184h/232H 47v/131V Pos: standing >
A Dusty Trail
Obvious exits: -N -E -D
< 184h/232H 44v/131V Pos: standing >
Alas, you cannot go that way. . . .
< 184h/232H 46v/131V Pos: standing >
Alas, you cannot go that way. . . .
< 184h/232H 46v/131V Pos: standing >
Alas, you cannot go that way. . . .
A Grey Elf snaps into visibility.
A halo of white light descends upon a Grey Elf burning your soul.
You are knocked to the ground by a Grey Elf's mighty bash!
A Grey Elf grins as he skewers you with his Avernus life stealer.
OUCH! That really did HURT!
< 116h/232H 46v/131V Pos: sitting >
< T: Hyma TP: sit TC: few wounds E: A Grey Elf sta EP: excellent >
Someone's Avernus life stealer moves with a blinding speed and successfully repels your attack!
A Grey Elf snaps into visibility.
< 116h/232H 47v/131V Pos: sitting >
< T: Hyma TP: sit TC: few wounds E: A Grey Elf sta EP: excellent >
A Grey Elf snaps into visibility.
A Grey Elf's fine slash strikes you very hard.
A Grey Elf's impressive slash enshrouds you in a mist of blood.
OUCH! That really did HURT!
A Grey Elf's fine slash seriously wounds you.
A Grey Elf's Avernus the life stealer eminates a soft glow and a Grey Elf looks refreshed!
A torrent of divine energy flows from a Grey Elf into a Grey Elf's body, and his wounds begin to heal!
< 53h/232H 47v/131V Pos: sitting >
< T: Hyma TP: sit TC:pretty hurt E: A Grey Elf sta EP: excellent >
Someone parries your futile lunge at him.
A Grey Elf snaps into visibility.
< 53h/232H 47v/131V Pos: sitting >
< T: Hyma TP: sit TC:pretty hurt E: A Grey Elf sta EP: excellent >
A Grey Elf snaps into visibility.
A Grey Elf's fine slash seriously wounds you.
A Grey Elf's fine slash enshrouds you in a mist of blood.
You wish that your wounds would stop BLEEDING so much!
A Grey Elf's fine slash causes you to grimace in pain.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
< 6h/232H 47v/131V Pos: sitting >
< T: Hyma TP: sit TC: awful E: A Grey Elf sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 6h/232H 47v/131V Pos: sitting >
< T: Hyma TP: sit TC: awful E: someone sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 6h/232H 47v/131V Pos: sitting >
< T: Hyma TP: sit TC: awful E: someone sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 6h/232H 47v/131V Pos: sitting >
< T: Hyma TP: sit TC: awful E: someone sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 6h/232H 47v/131V Pos: sitting >
< T: Hyma TP: sit TC: awful E: someone sta EP: excellent >
You grin as you realize you're floating, with no floor in the room.
You clamber to your feet.
< 6h/232H 47v/131V Pos: standing >
< T: Hyma TP: sta TC: awful E: someone sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 6h/232H 47v/131V Pos: standing >
< T: Hyma TP: sta TC: awful E: someone sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 6h/232H 47v/131V Pos: standing >
< T: Hyma TP: sta TC: awful E: someone sta EP: excellent >
Someone parries your futile lunge at him.
A Grey Elf snaps into visibility.
Sorry, you aren't allowed to do that in combat.
< 6h/232H 47v/131V Pos: standing >
< T: Hyma TP: sta TC: awful E: A Grey Elf sta EP: excellent >
A Dusty Trail
Obvious exits: -N -E -D
< 6h/232H 47v/131V Pos: standing >
< T: Hyma TP: sta TC: awful E: someone sta EP: excellent >
You attempt to flee...
^^^**
M^@M^
MMMM.
Argh!!! It's too bright!
You flee eastward!
< 6h/232H 22v/131V Pos: standing >
You attempt to flee...
^^***
^^@**
M^^M^
Argh!!! It's too bright!
You flee northward!
< 6h/232H 0v/131V Pos: standing >
You're too exhausted.
< 6h/232H 2v/131V Pos: standing >
You're too exhausted.
< 6h/232H 2v/131V Pos: standing >
You're too exhausted.
< 6h/232H 2v/131V Pos: standing >
M****
^^@M*
^^^**
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W
< 6h/232H 0v/131V Pos: standing >
You're too exhausted.
< 6h/232H 0v/131V Pos: standing >
You're too exhausted.
< 6h/232H 0v/131V Pos: standing >
A Grey Elf snaps into visibility.
You wish that your wounds would stop BLEEDING so much!
You are knocked to the ground by a Grey Elf's mighty bash!
< 5h/232H 1v/131V Pos: sitting >
< T: Hyma TP: sit TC: awful E: A Grey Elf sta EP: excellent >
A Grey Elf snaps into visibility.
Your vision spins into darkness as your head falls towards the ground.