The death of [26 Shaman] Hyma -={The Jihad}=- (Drow Elf)

in The Tropical Jungles of Khomani-Khan

from the perspective of [26 Shaman] Hyma -={The Jihad}=- (Drow Elf)

<worn as a badge>    a humming granite badge from Jindon the Deathwood Forest
<worn on head>       a superior stone skullcap from Mazzolin
<worn on eyes>       a bloody marble visor
<worn in ear>        a soldier's marble stud
<worn on face>       a mask of the minotaur [poor]
<worn around neck>   a humming limestone necklace from Ixxillikor
<worn around neck>   a decent sapphire torque
<worn on body>       a beautiful gem tunic
<worn about body>    a brutal obsidian bodycloak
<worn on back>       a large leather backpack
<worn as quiver>     a skin-wrapped flesh quiver
<worn about waist>   a sparkling brass belt from Ixxillikor
<worn on belt buckle>a dark silver belt buckle
<attached to belt>   a static cured leather belt buckle
<worn on arms>       some moss and fungus-covered sleeves (magic)
<worn around wrist>  an orc-skin wrist protector
<worn around wrist>  a bracelet of ivory
<worn on hands>      some well-crafted copper mitts from Ixxillikor
<worn on finger>     a drow-made obsidian signet
<worn on finger>     a feathered ring of wisdom
<held>               a small limestone totem (magic)
<held>               a small ivory totem (magic)
<worn on legs>       some burnt leather greaves
<worn on feet>       some dwarven-made emerald moccasins from Mazzolin

 MMM   M  
 MM @ MM  
 M^   M^  
  ^  ^M   
The Rapid Waters of a Tropical River
Obvious exits: -N -E -S -W

< 164h/232H 59v/131V Pos: standing >
 
  ^MM     
 ^MMM     
 ^MM@  M  
 ^M^   M  
  M^  ^   
The Rapid Waters of a Tropical River
Obvious exits: -N -E -S -W

< 164h/232H 54v/131V Pos: standing >
 
  MMM     
 ^MM   M  
 ^M^@  M  
 ^M^  ^M  
  ^   ^   
The Rapid Waters of a Tropical River
Obvious exits: -N -E -S -W

< 164h/232H 49v/131V Pos: standing >
 
  ^MMM    
 ^^MM     
 .^M@     
 .^M^  ^  
  ^^      
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -N -E -S -W

< 164h/232H 46v/131V Pos: standing >
 
  ^MM     
 .^M^     
 .^M@  ^  
 .^^   ^  
  .^  ^   
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -N -E -S -W

< 164h/232H 43v/131V Pos: standing >
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 164h/232H 43v/131V Pos: standing >
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 165h/232H 43v/131V Pos: standing >
 
  ^M^     
 .^M^  ^  
 .^^@  ^  
 ^.^  ^^  
  ..  ^   
The Rapid Waters of a Tropical River
Obvious exits: -N -E -S -W

< 165h/232H 40v/131V Pos: standing >
 
  ^M^     
 .^^   ^  
 ^.^@ ^^  
 ^..  ^M  
  ^  .^   
The Rapid Waters of a Tropical River
Obvious exits: -N -E -S -W

< 165h/232H 35v/131V Pos: standing >
 
  ^^      
 ^.^  ^^  
 ^..@ ^M  
 ^^  .^M  
  . ..^   
The Rapid Waters of a Tropical River
Obvious exits: -N -E -S -W

< 165h/232H 30v/131V Pos: standing >
 
  .^^     
 .^.^  ^  
 .^.@  ^  
 .^^  .^  
  .. ..   
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W

< 165h/232H 27v/131V Pos: standing >
 
  ..^^    
 ..^.^    
 ..^@.    
 ..^^  .  
  ^.. .   
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W

< 165h/232H 25v/131V Pos: standing >
 
  *..^^   
 *..^.^   
 ...@..   
 ...^^    
  .^..    
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -N -E -S -W

< 165h/232H 22v/131V Pos: standing >
 
  **..^   
 **..^.^  
 *..@^..  
 *...^^   
  ..^..   
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W

< 165h/232H 20v/131V Pos: standing >
 
  ***..   
 ***..^.  
 **.@.^.  
 **...^^  
  ...^.   
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W

< 165h/232H 18v/131V Pos: standing >
 
  ****.   
 ****..^  
 ***@..^  
 ***...^  
  *...^   
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W

< 165h/232H 16v/131V Pos: standing >
 
 M***.  
 **@..  
 ***..  
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W

< 166h/232H 14v/131V Pos: standing >
 
 *M***  
 **@*.  
 ****.  
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W

< 166h/232H 13v/131V Pos: standing >
 
 **M**  
 **@**  
 *****  
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W

< 166h/232H 11v/131V Pos: standing >
 
 ***M*  
 **@**  
 *****  
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W

< 166h/232H 9v/131V Pos: standing >
The sun rises over the northern horizon.

< 166h/232H 10v/131V Pos: standing >
You sit down and relax.

< 166h/232H 10v/131V Pos: sitting >
You have memorized the following spells:
( 5th circle)  1 - malison
               4 - molten spray
( 4th circle)  1 - pantherspeed
               4 - mending
               1 - soul disturbance
( 3rd circle)  4 - scalding blast
               1 - purify spirit
( 2nd circle)  3 - flameburst
( 1st circle)  6 - ice missile
               1 - spirit armor

And you are currently memorizing the following spells:
    6 seconds:  ( 1st) ice missile
   15 seconds:  ( 2nd) flameburst
   25 seconds:  ( 2nd) flameburst
   34 seconds:  ( 2nd) flameburst
   45 seconds:  ( 3rd) scalding blast
   56 seconds:  ( 3rd) scalding blast
   63 seconds:  ( 1st) ice missile
   72 seconds:  ( 2nd) flameburst
   81 seconds:  ( 2nd) flameburst

You can memorize 1 6th circle spell(s).
You continue your study.

< 166h/232H 11v/131V Pos: sitting >
You start meditating...

< 166h/232H 12v/131V Pos: sitting >

< 167h/232H 16v/131V Pos: sitting >
You have finished memorizing ice missile.

< 168h/232H 22v/131V Pos: sitting >
You have memorized the following spells:
( 5th circle)  1 - malison
               4 - molten spray
( 4th circle)  1 - pantherspeed
               4 - mending
               1 - soul disturbance
( 3rd circle)  4 - scalding blast
               1 - purify spirit
( 2nd circle)  3 - flameburst
( 1st circle)  7 - ice missile
               1 - spirit armor

And you are currently memorizing the following spells:
    7 seconds:  ( 2nd) flameburst
   16 seconds:  ( 2nd) flameburst
   25 seconds:  ( 2nd) flameburst
   37 seconds:  ( 3rd) scalding blast
   48 seconds:  ( 3rd) scalding blast
   54 seconds:  ( 1st) ice missile
   64 seconds:  ( 2nd) flameburst
   73 seconds:  ( 2nd) flameburst

You can memorize 1 6th circle spell(s).

< 169h/232H 27v/131V Pos: sitting >

< 169h/232H 28v/131V Pos: sitting >

1st CIRCLE:
ice missile                
spirit armor               
transfer wellness          
wolfspeed                  

2nd CIRCLE:
flameburst                 
lesser mending             
reveal spirit essence      

3rd CIRCLE:
cold ward                  
fire ward                  
molevision                 
purify spirit              
pythonsting                
scalding blast             
snailspeed                 

4th CIRCLE:
hawkvision                 
mending                    
mousestrength              
pantherspeed               
scorching touch            
soul disturbance           
summon beast               

5th CIRCLE:
bearstrength               
malison                    
molten spray               
sense spirit               
shrewtameness              

6th CIRCLE:
earthen grasp              
greater mending            
lionrage                   
spirit anguish             
spirit sight               
wellness                   

7th CIRCLE:
elephantstrength           
greater soul disturbance   
ravenflight                
spirit ward                

8th CIRCLE:
corrosive blast            
greater pythonsting        
reveal true form           
scathing wind              
spirit jump                

9th CIRCLE:
arieks shattering iceball  
greater ravenflight        
greater spirit ward        

10th CIRCLE:
earthen rain               
etherportal                
gaseous cloud              

11th CIRCLE:
greater earthen grasp      
greater spirit sight       

12th CIRCLE:
greater spirit anguish     


< 170h/232H 33v/131V Pos: sitting >
You have finished memorizing flameburst.

< 170h/232H 37v/131V Pos: sitting >
You have finished memorizing flameburst.

< 172h/232H 51v/131V Pos: sitting >
You are memorizing greater mending, which will take about 16 seconds.

< 172h/232H 52v/131V Pos: sitting >
You have memorized the following spells:
( 5th circle)  1 - malison
               4 - molten spray
( 4th circle)  1 - pantherspeed
               4 - mending
               1 - soul disturbance
( 3rd circle)  4 - scalding blast
               1 - purify spirit
( 2nd circle)  5 - flameburst
( 1st circle)  7 - ice missile
               1 - spirit armor

And you are currently memorizing the following spells:
    7 seconds:  ( 2nd) flameburst
   18 seconds:  ( 3rd) scalding blast
   30 seconds:  ( 3rd) scalding blast
   36 seconds:  ( 1st) ice missile
   45 seconds:  ( 2nd) flameburst
   55 seconds:  ( 2nd) flameburst
   71 seconds:  ( 6th) greater mending

You can memorize no more spells.

< 173h/232H 55v/131V Pos: sitting >
You are already meditating.

< 173h/232H 56v/131V Pos: sitting >

< 175h/232H 67v/131V Pos: sitting >

< 175h/232H 70v/131V Pos: sitting >
You are already meditating.

< 175h/232H 72v/131V Pos: sitting >
Autosaving...

< 175h/232H 73v/131V Pos: sitting >
You have finished memorizing flameburst.

< 176h/232H 80v/131V Pos: sitting >
You have finished memorizing scalding blast.

< 179h/232H 98v/131V Pos: sitting >
You have memorized the following spells:
( 5th circle)  1 - malison
               4 - molten spray
( 4th circle)  1 - pantherspeed
               4 - mending
               1 - soul disturbance
( 3rd circle)  5 - scalding blast
               1 - purify spirit
( 2nd circle)  6 - flameburst
( 1st circle)  7 - ice missile
               1 - spirit armor

And you are currently memorizing the following spells:
    5 seconds:  ( 3rd) scalding blast
   12 seconds:  ( 1st) ice missile
   21 seconds:  ( 2nd) flameburst
   30 seconds:  ( 2nd) flameburst
   46 seconds:  ( 6th) greater mending

You can memorize no more spells.

< 181h/232H 114v/131V Pos: sitting >
You have finished memorizing scalding blast.

< 182h/232H 116v/131V Pos: sitting >
You have memorized the following spells:
( 5th circle)  1 - malison
               4 - molten spray
( 4th circle)  1 - pantherspeed
               4 - mending
               1 - soul disturbance
( 3rd circle)  6 - scalding blast
               1 - purify spirit
( 2nd circle)  6 - flameburst
( 1st circle)  7 - ice missile
               1 - spirit armor

And you are currently memorizing the following spells:
    5 seconds:  ( 1st) ice missile
   14 seconds:  ( 2nd) flameburst
   23 seconds:  ( 2nd) flameburst
   39 seconds:  ( 6th) greater mending

You can memorize no more spells.

< 182h/232H 120v/131V Pos: sitting >
You stop meditating.
 
 ***M*  
 **@**  
 *****  
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W

< 182h/232H 122v/131V Pos: sitting >
You clamber to your feet.
You abandon your meditative trance.

< 183h/232H 126v/131V Pos: standing >
 
 ****M  
 **@**  
 *****  
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W

< 183h/232H 125v/131V Pos: standing >
 
 *****  
 **@**  
 *****  
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W

< 183h/232H 123v/131V Pos: standing >
 
 *****  
 **@**  
 *****  
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W

< 183h/232H 122v/131V Pos: standing >
 
 *****  
 **@**  
 *****  
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W

< 184h/232H 120v/131V Pos: standing >
 
 *****  
 **@**  
 *****  
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W

< 184h/232H 119v/131V Pos: standing >
 
 .****  
 **@**  
 M****  
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W

< 184h/232H 117v/131V Pos: standing >
 
 ..***  
 .*@**  
 *M***  
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W

< 184h/232H 115v/131V Pos: standing >
 
 *..**  
 ..@**  
 .*M**  
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W

< 184h/232H 114v/131V Pos: standing >
 
 **..*  
 ^.@**  
 ^.***  
Argh!!! It's too bright!

< 184h/232H 112v/131V Pos: standing >
 
 ***..  
 *^@.*  
 .^.**  
Argh!!! It's too bright!

< 184h/232H 110v/131V Pos: standing >
 
 ****.  
 **@..  
 ..^.*  
Argh!!! It's too bright!

< 184h/232H 107v/131V Pos: standing >
 
 .****  
 ^*@^.  
 ^..^.  
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W

< 184h/232H 105v/131V Pos: standing >
 
 ^.***  
 ^^@*^  
 ^^..^  
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W

< 184h/232H 103v/131V Pos: standing >
 
 ^^.**  
 ^^@**  
 ^^^..  
Argh!!! It's too bright!

< 184h/232H 100v/131V Pos: standing >
 
 ^^^**  
 ^^@..  
 .^...  
Argh!!! It's too bright!

< 184h/232H 98v/131V Pos: standing >
 
 M^^^*  
 ^^@^.  
 ^.^..  
Argh!!! It's too bright!

< 184h/232H 95v/131V Pos: standing >
 
 ^^^^.  
 ^.@..  
 ....^  
Argh!!! It's too bright!

< 184h/232H 92v/131V Pos: standing >
 
 M^^^^  
 M^@^.  
 ^....  
Argh!!! It's too bright!

< 184h/232H 89v/131V Pos: standing >
 
 M^.^.  
 ^.@..  
 ^^^..  
Argh!!! It's too bright!

< 184h/232H 88v/131V Pos: standing >
 
 ^....  
 ^^@..  
 ^^.^.  
Argh!!! It's too bright!

< 184h/232H 85v/131V Pos: standing >
 
 ^^^..  
 ^^@^.  
 ^..^.  
Argh!!! It's too bright!

< 184h/232H 83v/131V Pos: standing >
 
 ^^.^.  
 ^.@^.  
 .....  
Argh!!! It's too bright!

< 184h/232H 81v/131V Pos: standing >
 
 ^..^.  
 ..@..  
 .....  
Argh!!! It's too bright!

< 184h/232H 79v/131V Pos: standing >
 
 .....  
 ..@..  
 .....  
Argh!!! It's too bright!

< 184h/232H 78v/131V Pos: standing >
 
 .....  
 ..@..  
 ^^^.*  
Argh!!! It's too bright!

< 184h/232H 76v/131V Pos: standing >
 
 .....  
 ^^@.*  
 ..^^*  
Argh!!! It's too bright!

< 184h/232H 74v/131V Pos: standing >
 
 ^^^.*  
 ..@^*  
 ^****  
Argh!!! It's too bright!

< 184h/232H 72v/131V Pos: standing >
 
 ^^^^.  
 ^.@^^  
 M^***  
Argh!!! It's too bright!

< 184h/232H 69v/131V Pos: standing >
 
 ^^^^^  
 M^@.^  
 MM^**  
Argh!!! It's too bright!

< 184h/232H 68v/131V Pos: standing >
 
 M^^^^  
 MM@..  
 MMM^*  
Argh!!! It's too bright!

< 184h/232H 65v/131V Pos: standing >
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 184h/232H 65v/131V Pos: standing >
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 184h/232H 66v/131V Pos: standing >
 
 ^^^^^  
 M^@.^  
 MM^**  
Argh!!! It's too bright!

< 184h/232H 63v/131V Pos: standing >
 
 M^^^^  
 MM@..  
 MMM^*  
Argh!!! It's too bright!

< 184h/232H 61v/131V Pos: standing >
 
 MM^..  
 MM@^*  
 MM^^^  
Argh!!! It's too bright!

< 184h/232H 59v/131V Pos: standing >
 
 MMM^*  
 MM@^^  
 MMM^^  
Argh!!! It's too bright!

< 184h/232H 57v/131V Pos: standing >
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 184h/232H 58v/131V Pos: standing >
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 184h/232H 59v/131V Pos: standing >
 
 MM^**  
 MM@^*  
 MM^^^  
Argh!!! It's too bright!

< 184h/232H 56v/131V Pos: standing >
 
 MM^^*  
 MM@^^  
 MMM^^  
Argh!!! It's too bright!

< 184h/232H 54v/131V Pos: standing >
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 184h/232H 54v/131V Pos: standing >
 
 M^^**  
 M^@^*  
 MM^^M  
Argh!!! It's too bright!

< 184h/232H 52v/131V Pos: standing >
 
 ^^***  
 ^^@**  
 M^^M^  
Argh!!! It's too bright!

< 184h/232H 50v/131V Pos: standing >
 
 ^^^**  
 M^@M^  
 MMMM.  
Argh!!! It's too bright!

< 184h/232H 47v/131V Pos: standing >
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 184h/232H 47v/131V Pos: standing >
A Dusty Trail
Obvious exits: -N -E -D

< 184h/232H 44v/131V Pos: standing >
Alas, you cannot go that way. . . .

< 184h/232H 46v/131V Pos: standing >
Alas, you cannot go that way. . . .

< 184h/232H 46v/131V Pos: standing >
Alas, you cannot go that way. . . .
A Grey Elf snaps into visibility.
A halo of white light descends upon a Grey Elf burning your soul.
You are knocked to the ground by a Grey Elf's mighty bash!
A Grey Elf grins as he skewers you with his Avernus life stealer.
OUCH!  That really did HURT!

< 116h/232H 46v/131V Pos: sitting >
< T: Hyma TP: sit TC: few wounds E: A Grey Elf sta EP: excellent >
 Someone's Avernus life stealer moves with a blinding speed and successfully repels your attack!
A Grey Elf snaps into visibility.

< 116h/232H 47v/131V Pos: sitting >
< T: Hyma TP: sit TC: few wounds E: A Grey Elf sta EP: excellent >
 A Grey Elf snaps into visibility.
A Grey Elf's fine slash strikes you very hard.
A Grey Elf's impressive slash enshrouds you in a mist of blood.
OUCH!  That really did HURT!
A Grey Elf's fine slash seriously wounds you.
A Grey Elf's Avernus the life stealer eminates a soft glow and a Grey Elf looks refreshed!
A torrent of divine energy flows from a Grey Elf into a Grey Elf's body, and his wounds begin to heal!

< 53h/232H 47v/131V Pos: sitting >
< T: Hyma TP: sit TC:pretty hurt E: A Grey Elf sta EP: excellent >
 Someone parries your futile lunge at him.
A Grey Elf snaps into visibility.

< 53h/232H 47v/131V Pos: sitting >
< T: Hyma TP: sit TC:pretty hurt E: A Grey Elf sta EP: excellent >
 A Grey Elf snaps into visibility.
A Grey Elf's fine slash seriously wounds you.
A Grey Elf's fine slash enshrouds you in a mist of blood.
You wish that your wounds would stop BLEEDING so much!
A Grey Elf's fine slash causes you to grimace in pain.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 6h/232H 47v/131V Pos: sitting >
< T: Hyma TP: sit TC: awful E: A Grey Elf sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 6h/232H 47v/131V Pos: sitting >
< T: Hyma TP: sit TC: awful E: someone sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 6h/232H 47v/131V Pos: sitting >
< T: Hyma TP: sit TC: awful E: someone sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 6h/232H 47v/131V Pos: sitting >
< T: Hyma TP: sit TC: awful E: someone sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 6h/232H 47v/131V Pos: sitting >
< T: Hyma TP: sit TC: awful E: someone sta EP: excellent >
 You grin as you realize you're floating, with no floor in the room.
You clamber to your feet.

< 6h/232H 47v/131V Pos: standing >
< T: Hyma TP: sta TC: awful E: someone sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 6h/232H 47v/131V Pos: standing >
< T: Hyma TP: sta TC: awful E: someone sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 6h/232H 47v/131V Pos: standing >
< T: Hyma TP: sta TC: awful E: someone sta EP: excellent >
 Someone parries your futile lunge at him.
A Grey Elf snaps into visibility.
Sorry, you aren't allowed to do that in combat.

< 6h/232H 47v/131V Pos: standing >
< T: Hyma TP: sta TC: awful E: A Grey Elf sta EP: excellent >
 A Dusty Trail
Obvious exits: -N -E -D

< 6h/232H 47v/131V Pos: standing >
< T: Hyma TP: sta TC: awful E: someone sta EP: excellent >
 You attempt to flee...
 
 ^^^**  
 M^@M^  
 MMMM.  
Argh!!! It's too bright!
You flee eastward!

< 6h/232H 22v/131V Pos: standing >
You attempt to flee...
 
 ^^***  
 ^^@**  
 M^^M^  
Argh!!! It's too bright!
You flee northward!

< 6h/232H 0v/131V Pos: standing >
You're too exhausted.

< 6h/232H 2v/131V Pos: standing >
You're too exhausted.

< 6h/232H 2v/131V Pos: standing >
You're too exhausted.

< 6h/232H 2v/131V Pos: standing >
 
 M****  
 ^^@M*  
 ^^^**  
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W

< 6h/232H 0v/131V Pos: standing >
You're too exhausted.

< 6h/232H 0v/131V Pos: standing >
You're too exhausted.

< 6h/232H 0v/131V Pos: standing >
A Grey Elf snaps into visibility.
You wish that your wounds would stop BLEEDING so much!
You are knocked to the ground by a Grey Elf's mighty bash!

< 5h/232H 1v/131V Pos: sitting >
< T: Hyma TP: sit TC: awful E: A Grey Elf sta EP: excellent >
 A Grey Elf snaps into visibility.
Your vision spins into darkness as your head falls towards the ground.