<worn on head> a crown of blue scales (glowing)
<worn on eyes> a flaming visor (illuminating)
<worn around neck> an exquisite hide amulet
<worn about body> the transparent cloak of the Tri-Lords [poor]
<worn on arms> a deep-blue set of sleeves
A Bend in the Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The road continues
north and west.
Obvious exits: -North -West
A large rat is scurrying about here.
< 581h/581H 161v/162V Pos: standing >
Road beneath the Gate Tower
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. This portion of the
road is enclosed by a tower which rises overhead. A long steel ladder pokes
out through the ceiling, allowing access to the southern defense tower of the
Tharnadian eastern gates. The road continues north to the city gates, while
to the south the road turns west.
Obvious exits: -North -South -Up
< 581h/581H 160v/162V Pos: standing >
Saving Doo.
< 581h/581H 160v/162V Pos: standing >
A Bend in the Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The road continues
north and west.
Obvious exits: -North -West
A large rat is scurrying about here.
< 581h/581H 161v/162V Pos: standing >
It looks slimy and gross, with grey skin and red eyes.
A large rat appears to be Animal and is in excellent condition.
It's small in size.
< 581h/581H 161v/162V Pos: standing >
You come over to a large rat and touch it. As it calms down
you begin to sense its spirit and slowly align with it.
< 581h/581H 161v/162V Pos: standing >
< 581h/581H 161v/162V Pos: standing >
< 581h/581H 161v/162V Pos: standing >
Sinking deeper in meditation you experience contact with
eternal wisdom of mother nature as it flows into you.
You are now able to take on shape of a large rat.
< 581h/581H 162v/162V Pos: standing >
< 581h/581H 162v/162V Pos: standing >
Saving Doo.
< 581h/581H 162v/162V Pos: standing >
Road beneath the Gate Tower
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. This portion of the
road is enclosed by a tower which rises overhead. A long steel ladder pokes
out through the ceiling, allowing access to the southern defense tower of the
Tharnadian eastern gates. The road continues north to the city gates, while
to the south the road turns west.
Obvious exits: -North -South -Up
A street sweeper is cleaning here, singing songs of labor.
< 581h/581H 161v/162V Pos: standing >
Alas, you cannot go that way. . . .
< 581h/581H 161v/162V Pos: standing >
Alas, you cannot go that way. . . .
< 581h/581H 161v/162V Pos: standing >
< 581h/581H 161v/162V Pos: standing >
Inside the Eastern City Gates
Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall. The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected. A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator. The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance. The wall road leads to
the north and to the south.
Obvious exits: -North -East# -South -West
A tharnadian thief-hunter watches over the town streets intently. (casting)
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 581h/581H 160v/162V Pos: standing >
A tharnadian thief-hunter completes his spell...
A tharnadian thief-hunter utters the word 'fido'
The iron seems to be closed.
< 581h/581H 162v/162V Pos: standing >
Ok.
< 581h/581H 162v/162V Pos: standing >
Outside the Eastern City Gates
Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers. The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers. The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built. A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East -West
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.
< 581h/581H 161v/162V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South -West
< 581h/581H 159v/162V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
A large rat is scurrying about here.
< 581h/581H 157v/162V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -North -West
< 581h/581H 156v/162V Pos: standing >
Alas, you cannot go that way. . . .
< 581h/581H 157v/162V Pos: standing >
Alas, you cannot go that way. . . .
< 581h/581H 158v/162V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South
< 581h/581H 157v/162V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
< 581h/581H 156v/162V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -West -Up
A homeless peasant is here, looking lost and hungry.
< 581h/581H 155v/162V Pos: standing >
Alas, you cannot go that way. . . .
< 581h/581H 156v/162V Pos: standing >
Alas, you cannot go that way. . . .
< 581h/581H 157v/162V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -Down
A young man in leather armor seems to be patrolling outside the gates.
A young man in leather armor seems to be patrolling outside the gates.
< 581h/581H 156v/162V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
An odd little man, with a shaved head and an orange robe, hums something.
A young man in leather armor seems to be patrolling outside the gates.
< 581h/581H 155v/162V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
< 581h/581H 154v/162V Pos: standing >
The Great Crossroad
The Great Crossroads separate the mighty city of Tharnadia from the wilderness
and the dangers of the outside world. The spires of the city can be seen off in
the distance to the west, while a mighty fortress rises up just to the east of
here. All newcomers to the Realms are warned about leaving the protection of the
city, and should do so only when they feel confident. A tall sign points in
every direction here, listing off points of interest and some of the other major
hometowns that lie scattered across this contintent.
A bright light fills this area.
Obvious exits: -East -West
A large wandering dog is here, growling at you.
A tough looking warrior is scanning the landscape beyond the walls.
< 581h/581H 153v/162V Pos: standing >
< 581h/581H 154v/162V Pos: standing >
*******.
*M+**^*
^@M+++
*M+*D*.
M^******
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.
< 581h/581H 154v/162V Pos: standing >
An elite highwayman enters from the east.
*******..
*M+**^**
^M@++++
*M+*D*.*
M^******.
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 581h/581H 155v/162V Pos: standing >
Saving Doo.
< 581h/581H 157v/162V Pos: standing >
*M+**^**
^M+++++
*M+@D*.*
M^******.
MM^***^..
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
< 581h/581H 157v/162V Pos: standing >
*M+**^**.
^M+++++M
*M+*@*.**
^******..
M^***^..^
Rugged Hills of the Hearth Valley
An unnatural darkness fills this area.
Obvious exits: -North -East -South -West
A few small glimmers sparkle in the earth here.
A Drider (large) Mujahedin of -={The Jihad}=- stands in mid-air here.
A Troll (large) Caliph of -={The Jihad}=- stands in mid-air here.
An impenetrable globe of darkness floats near a Troll's head.
A Drider (large) Stairway to Hell -={The Jihad}=- stands in mid-air here.
A Drider (large) Stairway to Hell -={The Jihad}=- stands in mid-air here.
A Drider (large) Stairway to Hell -={The Jihad}=- stands in mid-air here.
A Drider (large) Stairway to Hell -={The Jihad}=- stands in mid-air here.
A Drider (large) Stairway to Hell -={The Jihad}=- stands in mid-air here.
An impenetrable globe of darkness floats near a Drider's head.
A Duergar (medium) Caliph of -={The Jihad}=- stands in mid-air here.
< 581h/581H 156v/162V Pos: standing >
A Troll's mining pick was damaged from the massive blow!
< 581h/581H 159v/162V Pos: standing >
You tip your hat at no one in particular.
< 581h/581H 160v/162V Pos: standing >
A Drider's mining pick was damaged from the massive blow!
< 581h/581H 162v/162V Pos: standing >
A Drider starts casting an offensive spell.
< 581h/581H 162v/162V Pos: standing >
A Drider nogs.
< 581h/581H 162v/162V Pos: standing >
A Drider completes his spell...
A Drider utters the words 'buoblg qfjgpuio paie'
A huge fist sent by a Drider grabs you, and begins crushing your body.
OUCH! That really did HURT!
< 428h/581H 162v/162V Pos: standing >
You start chanting...
The power of nature flows into you, hastening your incantation.
< 431h/581H 162v/162V Pos: standing >
A Drider starts casting an offensive spell.
< 432h/581H 162v/162V Pos: standing >
In his haste to slam you around, a Troll slips and falls!
A Troll is stunned!
< 433h/581H 162v/162V Pos: standing >
You complete your spell...
The warmth of nature fills your body.
< 434h/581H 162v/162V Pos: standing >
A Drider completes his spell...
A Drider utters the words 'buoblg qfjgpuio paie'
A huge fist sent by a Drider grabs you, and begins crushing your body.
OUCH! That really did HURT!
< 391h/581H 162v/162V Pos: standing >
A Drider's mining pick was damaged from the massive blow!
*M+**^**.
^M+M++M+
*MM*@*.**
^******..
M^***^..^
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
A few small glimmers sparkle in the earth here.
A Drider (large) Mujahedin of -={The Jihad}=- stands in mid-air here.
*A Troll (large) Caliph of -={The Jihad}=- is lying with a stunned look in mid-air here.
An impenetrable globe of darkness floats near a Troll's head.
A Drider (large) Stairway to Hell -={The Jihad}=- stands in mid-air here.
A Drider (large) Stairway to Hell -={The Jihad}=- stands in mid-air here.
A Drider (large) Stairway to Hell -={The Jihad}=- stands in mid-air here.
A Drider (large) Stairway to Hell -={The Jihad}=- stands in mid-air here.
A Drider (large) Stairway to Hell -={The Jihad}=- stands in mid-air here.
An impenetrable globe of darkness floats near a Drider's head.
A Duergar (medium) Caliph of -={The Jihad}=- stands in mid-air here.
< 419h/581H 162v/162V Pos: standing >
A Drider starts casting a spell.
< 419h/581H 162v/162V Pos: standing >
You feel nature's energy flow into your 5th circle of knowledge.
Your communion with nature is now complete...
< 420h/581H 162v/162V Pos: standing >
A Duergar starts casting an offensive spell.
< 421h/581H 162v/162V Pos: standing >
You attempt to flee...
*M+**^**
^MM+M++
*M+@D*.*
M^******.
MM^***^..
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
You flee westward!
< 422h/581H 140v/162V Pos: standing >
Saving Doo.
< 423h/581H 140v/162V Pos: standing >
A Drider skitters in from the east.
< 431h/581H 153v/162V Pos: standing >
A Drider starts casting an offensive spell.
< 433h/581H 156v/162V Pos: standing >
The sound of metal hewing rock can be heard in the distance to the east...
A Drider completes his spell...
A Drider utters the words 'buoblg qrunsoqpze yugh'
A Drider's mighty magic fist slams into you!
OUCH! That really did HURT!
< 312h/581H 162v/162V Pos: standing >
You say in halfling 'wait'
< 313h/581H 162v/162V Pos: standing >
You start chanting...
The power of nature flows into you, hastening your incantation.
A Drider starts casting an offensive spell.
< 315h/581H 162v/162V Pos: standing >
You complete your spell...
The warmth of nature fills your body.
< 317h/581H 162v/162V Pos: standing >
A Drider completes his spell...
A Drider utters the words 'buoblg qrunsoqpze yugh'
A Drider's mighty magic fist slams into you!
OUCH! That really did HURT!
< 253h/581H 162v/162V Pos: standing >
Saving Doo.
< 285h/581H 162v/162V Pos: standing >
You start chanting...
The power of nature flows into you, hastening your incantation.
< 351h/581H 162v/162V Pos: standing >
A Drider starts casting an offensive spell.
< 352h/581H 162v/162V Pos: standing >
You complete your spell...
The warmth of nature fills your body.
< 353h/581H 162v/162V Pos: standing >
You feel nature's energy flow into your 5th circle of knowledge.
< 354h/581H 162v/162V Pos: standing >
*******..
*M+**^**
^M@+MM+
*M+*D*.*
M^******.
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
An elite highwayman stands here, protecting the roads of Tharnadia.
< 451h/581H 160v/162V Pos: standing >
An elite highwayman leaves east.
< 516h/581H 160v/162V Pos: standing >
You feel nature's energy flow into your 5th circle of knowledge.
Your communion with nature is now complete...
< 518h/581H 162v/162V Pos: standing >
The sound of metal hewing rock can be heard in the distance to the southeast...
< 519h/581H 162v/162V Pos: standing >
Meldar the Tharnadian Marshall rides in on a noble white steed from the east.
An elite Tharnadian warrior enters from the east.
An elite Tharnadian warrior enters from the east.
< 520h/581H 162v/162V Pos: standing >
Meldar the Tharnadian Marshall starts casting a spell.
< 524h/581H 162v/162V Pos: standing >
Meldar the Tharnadian Marshall leaves west riding on a noble white steed.
Meldar the Tharnadian Marshall stops chanting abruptly!
An elite Tharnadian warrior leaves west.
An elite Tharnadian warrior leaves west.
< 524h/581H 162v/162V Pos: standing >
Rogth enters from the south.
< 530h/581H 162v/162V Pos: standing >
You shout 'I can feed u frags if u want'
< 532h/581H 162v/162V Pos: standing >
An elite highwayman enters from the west.
Rogth leaves south.
< 536h/581H 162v/162V Pos: standing >
*******..
*M+**^**
^M@++++
*M+*D*.*
M^******.
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
An elite highwayman stands here, protecting the roads of Tharnadia.
< 536h/581H 162v/162V Pos: standing >
A Troll avoids being bashed by an elite highwayman, who loses his balance and falls.
A Troll snaps into visibility.
An elite highwayman shouts in common 'Guards! Come destroy this trash which threatens our road!'
A Troll deflects an elite highwayman's blow and strikes back at him!
An elite highwayman attacks a Troll. [0 hits]
A Troll says 'refuci'
< 541h/581H 162v/162V Pos: standing >
A Troll leaps at an elite highwayman only to realize he is down already.
< 541h/581H 162v/162V Pos: standing >
A Troll attacks an elite highwayman. [1 hits]
< 546h/581H 162v/162V Pos: standing >
The sound of metal hewing rock can be heard in the distance to the southeast...
Rogth enters from the east.
< 547h/581H 162v/162V Pos: standing >
Rogth leaves west.
< 548h/581H 162v/162V Pos: standing >
You shout 'just give me my shit back'
< 549h/581H 162v/162V Pos: standing >
Saving Doo.
< 550h/581H 162v/162V Pos: standing >
An elite highwayman suddenly appears a bit confused!
A Troll snaps into visibility.
An elite highwayman attacks a Troll. [1 hits]
< 551h/581H 162v/162V Pos: standing >
*******..
*M+**^**
^P@++++
*M+*D*.*
M^******.
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
*A Troll (medium) Caliph of -={The Jihad}=- sits in mid-air here, fighting an elite highwayman.
An impenetrable globe of darkness floats near a Troll's head.
An elite highwayman crouches in mid-air here, fighting a Troll.
< 554h/581H 162v/162V Pos: standing >
The sound of metal hewing rock can be heard in the distance to the southeast...
< 555h/581H 162v/162V Pos: standing >
The sound of metal hewing rock can be heard in the distance to the southeast...
< 556h/581H 162v/162V Pos: standing >
A Troll snaps into visibility.
A Troll attacks an elite highwayman. [1 hits]
< 557h/581H 162v/162V Pos: standing >
An elite highwayman yells 'To arms brothers! Help me destroy this threat to our lands!
An elite guard charges into the fray, assisting his comrade...
< 559h/581H 162v/162V Pos: standing >
A Troll clambers to his feet.
< 560h/581H 162v/162V Pos: standing >
A Troll snaps into visibility.
An elite highwayman rises to his feet.
A Troll's eyes roll as an elite highwayman plants a foot in his face.
An elite highwayman attacks a Troll. [1 hits]
A Troll attempts to flee.
A Troll leaves south.
< 561h/581H 162v/162V Pos: standing >
The sound of metal hewing rock can be heard in the distance to the southeast...
Meldar the Tharnadian Marshall rides in on a noble white steed from the west.
An elite Tharnadian warrior enters from the west.
An elite Tharnadian warrior enters from the west.
*******..
*M+**^**
^P@++++
*M+*D*.*
M^******.
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
An elite Tharnadian warrior stands here, poised and ready for combat.
An elite Tharnadian warrior stands here, poised and ready for combat.
Meldar the Tharnadian Marshall in mid-air sits atop a noble white steed.
A Tharnadian highway marshall protects the roads.
An elite highwayman stands here, protecting the roads of Tharnadia.
< 565h/581H 162v/162V Pos: standing >
An elite highwayman leaves east.
< 566h/581H 162v/162V Pos: standing >
A Drider skitters in from the east.
< 567h/581H 162v/162V Pos: standing >
An elite Tharnadian warrior suddenly attacks a Drider!
An elite Tharnadian warrior is burned severely as he hits a Drider!
< 567h/581H 162v/162V Pos: standing >
An elite Tharnadian warrior suddenly attacks a Drider!
An elite Tharnadian warrior is burned severely as he hits a Drider!
You appears to be Halfling and has a few scratches.
He's small in size.
His skin has a barklike texture..
His skin has the texture of iron!
He's surrounded by a diffuse globe of light!
< 568h/581H 162v/162V Pos: standing >
Meldar the Tharnadian Marshall suddenly attacks a Drider!
A halo of white light settles over Meldar the Tharnadian Marshall as he charges into battle.
Meldar the Tharnadian Marshall is burned severely as he hits a Drider!
< 568h/581H 162v/162V Pos: standing >
A tharnadian highway marshall suddenly attacks a Drider!
A Drider starts casting an offensive spell.
< 569h/581H 162v/162V Pos: standing >
Meldar the Tharnadian Marshall shouts in common 'Guards! Come destroy this trash which threatens our road!'
< 570h/581H 162v/162V Pos: standing >
Meldar the Tharnadian Marshall starts casting a spell.
An elite highwayman shouts in common 'Guards! Come destroy this trash which threatens our road!'
< 571h/581H 162v/162V Pos: standing >
*******..
*M+**^**
^P@M+++
*M+*D*.*
M^******.
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
A Drider (large) Mujahedin of -={The Jihad}=- stands in mid-air here, fighting an elite Tharnadian warrior. (casting)
*A Troll (medium) Caliph of -={The Jihad}=- stands in mid-air here.
An impenetrable globe of darkness floats near a Troll's head.
An elite Tharnadian warrior stands, floating here, fighting a Drider.
An elite Tharnadian warrior stands, floating here, fighting a Drider.
Meldar the Tharnadian Marshall in mid-air sits atop a noble white steed, fighting a Drider. (casting)
A tharnadian highway marshall stands in mid-air here, fighting a Drider.
A Troll stops using a mining pick.
< 573h/581H 162v/162V Pos: standing >
A Troll wields a MaDMaNs stabber.
< 576h/581H 162v/162V Pos: standing >
Meldar the Tharnadian Marshall completes his spell...
Meldar the Tharnadian Marshall utters the word 'gajrgpuzre'
A holy aura forms around Meldar the Tharnadian Marshall!
< 576h/581H 162v/162V Pos: standing >
An elite Tharnadian warrior is burned severely as he hits a Drider!
An elite Tharnadian warrior is burned severely as he hits a Drider!
An elite Tharnadian warrior is burned severely as he hits a Drider!
An elite Tharnadian warrior makes a futile attempt to bash a Drider, but he is simply immovable.
An elite Tharnadian warrior attacks a Drider. [3 hits]
< 577h/581H 162v/162V Pos: standing >
An elite Tharnadian warrior is burned severely as he hits a Drider!
An elite Tharnadian warrior is burned severely as he hits a Drider!
An elite Tharnadian warrior is burned severely as he hits a Drider!
An elite Tharnadian warrior attacks a Drider. [3 hits]
< 577h/581H 162v/162V Pos: standing >
A noble white steed growls at a Drider.
A noble white steed suddenly attacks a Drider!
A Drider completes his spell...
A Drider utters the words 'buoblg qfjgpuio paie'
A huge fist sent by a Drider grabs you, and begins crushing your body.
OUCH! That really did HURT!
A tharnadian highway marshall kicks a Drider, cracking exo-skelelton.
A tharnadian highway marshall attacks a Drider. [1 hits]
Meldar the Tharnadian Marshall is burned severely as he hits a Drider!
Meldar the Tharnadian Marshall is burned severely as he hits a Drider!
Meldar the Tharnadian Marshall attacks a Drider. [2 hits]
A Drider attacks an elite Tharnadian warrior. [0 hits]
< 424h/581H 162v/162V Pos: standing >
A Troll says 'refuci'
A Drider skitters in from the south.
A Drider skitters in from the south.
A Drider skitters in from the south.
< 426h/581H 162v/162V Pos: standing >
A Troll snaps into visibility.
A Troll tackles you HARD and sends you flying out of the room with him.
******...
*M+**^**.
^PP@++++
*M+*D*.**
^******..
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
A Troll (medium) Caliph of -={The Jihad}=- stands in mid-air here.
An impenetrable globe of darkness floats near a Troll's head.
A tharnadian highway marshall stands in mid-air here, fighting a Drider.
A Drider (large) Stairway to Hell -={The Jihad}=- stands in mid-air here, fighting an elite highwayman.
An elite highwayman stands in mid-air here, fighting a Drider.
A Troll tackles you square in the chest knocking the wind out of you!
You suddenly don't have the energy to fight!
< 426h/581H 162v/162V Pos: sitting >
A Drider skitters in from the west.
< 427h/581H 162v/162V Pos: sitting >
Upon being struck, a Drider disappears into thin air.
A Drider stops following a Drider.
< 430h/581H 162v/162V Pos: sitting >
A tharnadian highway marshall shouts in elven 'Guards! Come destroy this trash which threatens our road!'
A Drider leaves south.
< 430h/581H 162v/162V Pos: sitting >
An elite highwayman leaves east.
< 433h/581H 162v/162V Pos: sitting >
A Troll snaps into visibility.
A Troll attacks you. [5 hits]
< 409h/581H 162v/162V Pos: sitting >
< T: Doo TP: sit TC: few wounds E: A Troll sta EP: excellent >
A Drider starts casting an offensive spell.
A Drider snaps into visibility.
< 410h/581H 162v/162V Pos: sitting >
< T: Doo TP: sit TC: few wounds E: A Troll sta EP: excellent >
The sound of metal hewing rock can be heard in the distance to the south...
A tharnadian highway marshall suddenly attacks a Drider!
< 410h/581H 162v/162V Pos: sitting >
< T: Doo TP: sit TC: few wounds E: A Troll sta EP: excellent >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
With unbelievable speed, a Troll's MaDMaNs stabber intercepts your attack, and then a Troll steps wide to deliver a graceful counter-attack!
A Troll snaps into visibility.
A twisted longsword slices through the air with incredible ease!
You attack a Troll. [0 hits]
< 399h/581H 162v/162V Pos: sitting >
< T: Doo TP: sit TC: few wounds E: A Troll sta EP: excellent >
A Drider completes her spell...
A Drider utters the words 'paffue xurhuio'
You begin to dry out and wilt.
OUCH! That really did HURT!
< 280h/581H 162v/162V Pos: sitting >
< T: Doo TP: sit TC: nasty wounds E: A Troll sta EP: excellent >
A noble white steed trots in from the west.
< 280h/581H 162v/162V Pos: sitting >
< T: Doo TP: sit TC: nasty wounds E: A Troll sta EP: excellent >
A Troll snaps into visibility.
A Troll attacks you. [5 hits]
< 254h/581H 162v/162V Pos: sitting >
< T: Doo TP: sit TC: nasty wounds E: A Troll sta EP: excellent >
You clamber to your feet.
A Troll snaps into visibility.
Everything is blurry after a Troll's head came crashing into your skull.
OUCH! That really did HURT!
A Drider starts casting an offensive spell.
A Drider snaps into visibility.
< 157h/581H 162v/162V Pos: standing >
< T: Doo TP: sta TC:pretty hurt E: A Troll sta EP: excellent >
A noble white steed leaves south.
< 157h/581H 162v/162V Pos: standing >
< T: Doo TP: sta TC:pretty hurt E: A Troll sta EP: excellent >
A Drider snaps into visibility.
< 157h/581H 162v/162V Pos: standing >
< T: Doo TP: sta TC:pretty hurt E: A Troll sta EP: excellent >
A Drider completes her spell...
A Drider utters the words 'paffue xurhuio'
Your eyes dry out!!!
You have been blinded!
You begin to dry out and wilt.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
As someone strikes someone, she smiles as someone tears his flesh!
As someone strikes someone, she smiles as someone tears his flesh!
Someone attacks someone. [2 hits]
< 22h/581H 162v/162V Pos: standing >
< T: someone TP: sta TC: awful E: someone sta EP: excellent >
Someone attacks someone. [1 hits]
< 22h/581H 162v/162V Pos: standing >
< T: someone TP: sta TC: awful E: someone sta EP: excellent >
Your improved dexterity grants you an additional attack!
You attack someone. [0 hits]
< 22h/581H 162v/162V Pos: standing >
< T: someone TP: sta TC: awful E: someone sta EP: excellent >
A faint hum can be heard from something carried by someone.
< 22h/581H 162v/162V Pos: standing >
< T: someone TP: sta TC: awful E: someone sta EP: excellent >
You feel your skin once again take on a more barklike quality.
You wish that your wounds would stop BLEEDING so much!
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
You feel your pulse begin to slow and you realize you are mortally wounded...