The death of [50 Shadowmage] Chanachazi -={The Jihad}=- (Drow Elf)

in In the Commerce District

from the perspective of [50 Shadowmage] Chanachazi -={The Jihad}=- (Drow Elf)

<worn on head>       a helm of gnome scalps
<worn on eyes>       a blue-lensed monocle (humming)
<worn in ear>        an earring of Lloth [82%]             
<worn on face>       a tight facemask of human flesh [83%]             
<worn around neck>   a beautiful diamond necklace from The Cimmerian Nomad Encampment [58%]             
<worn around neck>   a cracked obsidian medallion [81%]             
<worn on body>       a bone white robe [superior]
<worn about body>    a cloak of scales
<worn about waist>   a human-made brass belt [49%]             
<worn on belt buckle>the glowing stiletto 'Sunfist'
<held as shield>     a humming bronze heater shield [84%]             
<worn around wrist>  a bronze-colored bracer [88%]             
<worn around wrist>  a bronze-colored bracer [65%]             
<worn on hands>      some hardened bronze claws [87%]             
<worn on finger>     a gleaming leather signet from Valley of Crushk [82%]             
<worn on finger>     a serpentine diorite band
<worn on legs>       a pair of spiked blood leggings [60%]             
<worn on feet>       some exquisite emerald boots from The Jade Empire

The baron's servant who is not far off to your west.
A homeless man who is a brief walk away to your west.
An elderly woman who is rather far off to your west.
A guard of the keep who is in the distance to your west.
A homeless man who is in the distance to your west.
Gilden who is in the distance to your west.

< 346h/365H 119v/121V Pos: standing >
Krey leaves east.
You follow Krey.

On Mina Street
   Cracked and crumbling, the street named after the first Baron's wife,
is in a state of advanced deterioration.  Upheavals and pot holes in
the cobble make the street unattractive and harder yet to travel.  Pools
of waste and piles of garbage line the road where ornate flora was
once in place.  Every few feet reveals another handfull of street
beggers, eached with his palm outstretched hoping for food, hoping
for anything.  Huge sewer rats frolick about in the mounds of refuse
in search of food, love, and adventure.  Those that would travel this
street, keep one hand on their purse and the other on their weapon.
Obvious exits: -East -West
Krey Seventh Son of Allah (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Krey's head.
*A homeless man is here, longing for better times.
*A town merchant is standing here thinking very intently about something.
An air elemental enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.

< 346h/365H 118v/121V Pos: standing >
You quickly scan the area.
A citizen of Bloodstone who is close by to your east.
A hooded strongman who is close by to your east.
A small sparrow who is not far off to your east.
A citizen of Bloodstone who is not far off to your east.
A hooded strongman who is not far off to your east.
A citizen of Bloodstone who is a brief walk away to your east.
A citizen of Bloodstone who is a brief walk away to your east.
A hooded executioner who is close by to your west.
A wino who is close by to your west.
A watcher of the keep who is not far off to your west.
A little brat who is a brief walk away to your west.
A guard of the keep who is a brief walk away to your west.
Ghelian, the baker who is a brief walk away to your west.
The baron's servant who is a brief walk away to your west.
A homeless man who is rather far off to your west.
An elderly woman who is in the distance to your west.

< 346h/365H 119v/121V Pos: standing >
Krey leaves east.
You follow Krey.

On Mina Street
   Cracked and crumbling, the street named after the first Baron's wife,
is in a state of advanced deterioration.  Upheavals and pot holes in
the cobble make the street unattractive and harder yet to travel.  Pools
of waste and piles of garbage line the road where ornate flora was
once in place.  Every few feet reveals another handfull of street
beggers, eached with his palm outstretched hoping for food, hoping
for anything.  Huge sewer rats frolick about in the mounds of refuse
in search of food, love, and adventure.  Those that would travel this
street, keep one hand on their purse and the other on their weapon.
Obvious exits: -East -West
Krey Seventh Son of Allah (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Krey's head.
A citizen stands here minding his own business.
A hooded strongman is standing here, keeping the public at bay.
An air elemental enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.

< 347h/365H 119v/121V Pos: standing >
Krey leaves east.
You follow Krey.

Commerce Way & Mina Street Intersection
   To the south of here is a commerce area where local citizens go
to barter for goods.  This intersection is the center of the residential
zone.  Laughter can be heard nearby from playing children.
Obvious exits: -North -East -South -West
Krey Seventh Son of Allah (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Krey's head.
A small sparrow is hopping about the ground here.
A citizen stands here minding his own business.
A hooded strongman is standing here, keeping the public at bay.
An air elemental enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.

< 347h/365H 120v/121V Pos: standing >
You quickly scan the area.
A sparrow who is close by to your north.
The baron's servant who is close by to your north.
A squire of the keep who is not far off to your north.
A citizen of Bloodstone who is close by to your east.
A citizen of Bloodstone who is close by to your east.
A hooded executioner who is close by to your south.
The keep's majestrate who is close by to your south.
A regal man who is not far off to your south.
A homeless man who is not far off to your south.
A drunken regal man who is not far off to your south.
The baron's servant who is rather far off to your south.
The lich of the baron's daughter who is rather far off to your south.
The lich of the high mage of Bloodstone who is rather far off to your south.
The lich of an elite bodyguard who is rather far off to your south.
The lich of an elite bodyguard who is rather far off to your south.
A Gnome who is rather far off to your south.
A small sparrow who is rather far off to your south.
A hooded strongman who is rather far off to your south.
A citizen of Bloodstone who is close by to your west.
A hooded strongman who is close by to your west.
A Bloodstone merchant who is not far off to your west.
A homeless man who is a brief walk away to your west.
A wino who is a brief walk away to your west.
A hooded executioner who is rather far off to your west.
Ghelian, the baker who is rather far off to your west.
A watcher of the keep who is rather far off to your west.
A little brat who is in the distance to your west.
A guard of the keep who is in the distance to your west.
The baron's servant who is in the distance to your west.
Krey leaves south.
You follow Krey.

On Commerce Way
   To the south of here is a commerce area where local citizens go
to barter for goods. The streets hear look a little run down.  Tall
weeds grow all along the street.  The cobblestones are uplifted and
missing in some places.  Laughter can be heard nearby from playing
children.
Obvious exits: -North -East -South -West
Krey Seventh Son of Allah (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Krey's head.
A hooded executioner stands here practicing his axe swing.
The keep's majestrate is standing here, peering about at the nearby crowds.
An air elemental enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.

< 347h/365H 119v/121V Pos: standing >
Krey leaves north.
You follow Krey.

Commerce Way & Mina Street Intersection
   To the south of here is a commerce area where local citizens go
to barter for goods.  This intersection is the center of the residential
zone.  Laughter can be heard nearby from playing children.
Obvious exits: -North -East -South -West
Krey Seventh Son of Allah (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Krey's head.
A small sparrow is hopping about the ground here.
A hooded strongman is standing here, keeping the public at bay.
An air elemental enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.

< 347h/365H 118v/121V Pos: standing >
You quickly scan the area.
A citizen of Bloodstone who is close by to your north.
A sparrow who is close by to your north.
The baron's servant who is close by to your north.
A squire of the keep who is not far off to your north.
A citizen of Bloodstone who is close by to your east.
A citizen of Bloodstone who is close by to your east.
A drunken regal man who is close by to your south.
A hooded executioner who is close by to your south.
The keep's majestrate who is close by to your south.
A regal man who is not far off to your south.
A homeless man who is not far off to your south.
The baron's servant who is rather far off to your south.
The lich of the baron's daughter who is rather far off to your south.
The lich of the high mage of Bloodstone who is rather far off to your south.
The lich of an elite bodyguard who is rather far off to your south.
The lich of an elite bodyguard who is rather far off to your south.
A Gnome who is rather far off to your south.
A small sparrow who is rather far off to your south.
A hooded strongman who is rather far off to your south.
A citizen of Bloodstone who is close by to your west.
A hooded strongman who is close by to your west.
A Bloodstone merchant who is not far off to your west.
A homeless man who is a brief walk away to your west.
A wino who is a brief walk away to your west.
A hooded executioner who is rather far off to your west.
Ghelian, the baker who is rather far off to your west.
A watcher of the keep who is rather far off to your west.
A little brat who is in the distance to your west.
A guard of the keep who is in the distance to your west.
The baron's servant who is in the distance to your west.

< 347h/365H 119v/121V Pos: standing >
Krey leaves south.
You follow Krey.

On Commerce Way
   To the south of here is a commerce area where local citizens go
to barter for goods. The streets hear look a little run down.  Tall
weeds grow all along the street.  The cobblestones are uplifted and
missing in some places.  Laughter can be heard nearby from playing
children.
Obvious exits: -North -East -South -West
Krey Seventh Son of Allah (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Krey's head.
A drunken regal man is swaying here, awaiting the slave auctions.
A hooded executioner stands here practicing his axe swing.
The keep's majestrate is standing here, peering about at the nearby crowds.
An air elemental enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.

< 347h/365H 118v/121V Pos: standing >
You quickly scan the area.
A small sparrow who is close by to your north.
A hooded strongman who is close by to your north.
A citizen of Bloodstone who is not far off to your north.
A sparrow who is not far off to your north.
The baron's servant who is not far off to your north.
A squire of the keep who is a brief walk away to your north.
A citizen of Bloodstone who is close by to your east.
A citizen of Bloodstone who is close by to your east.
A regal man who is close by to your south.
A homeless man who is close by to your south.
The baron's servant who is a brief walk away to your south.
The lich of the baron's daughter who is a brief walk away to your south.
The lich of the high mage of Bloodstone who is a brief walk away to your south.
The lich of an elite bodyguard who is a brief walk away to your south.
The lich of an elite bodyguard who is a brief walk away to your south.
A Gnome who is a brief walk away to your south.
A small sparrow who is a brief walk away to your south.
A hooded strongman who is a brief walk away to your south.
A citizen of Bloodstone who is close by to your west.
A citizen of Bloodstone who is close by to your west.

< 348h/365H 119v/121V Pos: standing >
Krey leaves south.
You follow Krey.

On Commerce Way
   To the south of here is a commerce area where local citizens go
to barter for goods. The streets hear look a little run down.  Tall
weeds grow all along the street.  The cobblestones are uplifted and
missing in some places.  Laughter can be heard nearby from playing
children.
Obvious exits: -North -South
Krey Seventh Son of Allah (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Krey's head.
A regal man is standing here, judging your merit.
A homeless man is here, longing for better times.
An air elemental enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.

< 348h/365H 119v/121V Pos: standing >
You failed.

< 348h/365H 119v/121V Pos: standing >
You failed.
Krey leaves north.
You follow Krey.

On Commerce Way
   To the south of here is a commerce area where local citizens go
to barter for goods. The streets hear look a little run down.  Tall
weeds grow all along the street.  The cobblestones are uplifted and
missing in some places.  Laughter can be heard nearby from playing
children.
Obvious exits: -North -East -South -West
Krey Seventh Son of Allah (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Krey's head.
A drunken regal man is swaying here, awaiting the slave auctions.
A hooded executioner stands here practicing his axe swing.
The keep's majestrate is standing here, peering about at the nearby crowds.
An air elemental enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.

< 348h/365H 119v/121V Pos: standing >
You failed.

< 348h/365H 119v/121V Pos: standing >
You failed.
Krey leaves south.
You follow Krey.

On Commerce Way
   To the south of here is a commerce area where local citizens go
to barter for goods. The streets hear look a little run down.  Tall
weeds grow all along the street.  The cobblestones are uplifted and
missing in some places.  Laughter can be heard nearby from playing
children.
Obvious exits: -North -South
Krey Seventh Son of Allah (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Krey's head.
A regal man is standing here, judging your merit.
An air elemental enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.

< 348h/365H 119v/121V Pos: standing >
You failed.
Krey leaves south.
You follow Krey.

In the Commerce District
   Many voices can be heard shouting prices.  "Roast stirge for 5 silver",
"manticore hide 13 gold!".  Along the streets of this district, people
who can afford to, barter for their needs.  The streets around here
seem to attract many of the Keep's homeless who are hoping for a hand
out.  Surprisingly, this place looks fairly run down.  The area is
cluttered with leaves, stirge bones, and human refuse.  A fowl stench
wafts by, a relief to the normal putrid smell of this district.  And yet,
people still come to browse the merchandise, hoping to spot something
new.
Obvious exits: -North -East -South
The outline of some wall is here to the south. (invis)
Krey Seventh Son of Allah (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Krey's head.
A homeless man is here, longing for better times.
An air elemental enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.

< 348h/365H 118v/121V Pos: standing >
You failed.

< 348h/365H 118v/121V Pos: standing >
You failed.

< 348h/365H 119v/121V Pos: standing >
You failed.

< 348h/365H 119v/121V Pos: standing >
You failed.

< 349h/365H 120v/121V Pos: standing >
You failed.

< 349h/365H 120v/121V Pos: standing >
You failed.

< 349h/365H 121v/121V Pos: standing >
You failed.

< 349h/365H 121v/121V Pos: standing >
Who do you want to scare?

< 349h/365H 121v/121V Pos: standing >
You quickly scan the area.
A regal man who is close by to your north.
A drunken regal man who is not far off to your north.
A hooded executioner who is not far off to your north.
The keep's majestrate who is not far off to your north.
The baron's servant who is a brief walk away to your north.
A small sparrow who is a brief walk away to your north.
A hooded strongman who is a brief walk away to your north.
A citizen of Bloodstone who is rather far off to your north.
A sparrow who is rather far off to your north.
A squire of the keep who is in the distance to your north.
A Bloodstone peddler who is close by to your east.
A Bloodstone peddler who is close by to your east.
The lich of the baron's daughter who is not far off to your east.
The lich of the high mage of Bloodstone who is not far off to your east.
The lich of an elite bodyguard who is not far off to your east.
The lich of an elite bodyguard who is not far off to your east.
A Gnome who is not far off to your east.
A wino who is not far off to your east.
The baron's servant who is close by to your south.
A small sparrow who is close by to your south.
A hooded strongman who is close by to your south.

< 349h/365H 121v/121V Pos: standing >
Krey leaves east.
You follow Krey.

In the Commerce District
   Many voices can be heard shouting prices.  "Roast stirge for 5 silver",
"manticore hide 13 gold!".  Along the streets of this district, people
who can afford to, barter for their needs.  The streets around here
seem to attract many of the Keep's homeless who are hoping for a hand
out.  Surprisingly, this place looks fairly run down.  The area is
cluttered with leaves, stirge bones, and human refuse.  A fowl stench
wafts by, a relief to the normal putrid smell of this district.  And yet,
people still come to browse the merchandise, hoping to spot something
new.
Obvious exits: -East -South -West
Krey Seventh Son of Allah (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Krey's head.
A peddler of the Keep is sitting here displaying his wares.
A peddler of the Keep is sitting here displaying his wares.
An air elemental enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.

< 349h/365H 120v/121V Pos: standing >
You quickly scan the area.
A Gnome who is close by to your east.
The lich of the baron's daughter who is close by to your east.
The lich of the high mage of Bloodstone who is close by to your east.
The lich of an elite bodyguard who is close by to your east.
The lich of an elite bodyguard who is close by to your east.
A Gnome who is close by to your east.
A wino who is close by to your east.
The baron's servant who is close by to your south.
A Bloodstone holyman who is a brief walk away to your south.
A homeless man who is close by to your west.
Krey gives an order to his followers.

< 349h/365H 120v/121V Pos: standing >
You failed.

< 350h/365H 120v/121V Pos: standing >
You failed.

< 350h/365H 120v/121V Pos: standing >
You failed.

< 350h/365H 120v/121V Pos: standing >
You failed.

< 350h/365H 120v/121V Pos: standing >
You failed.

< 350h/365H 120v/121V Pos: standing >
You failed.

< 350h/365H 120v/121V Pos: standing >
A Gnome enters from the east.
A Gnome sneaks in from the east.
The lich of an elite bodyguard enters from the east.
The lich of an elite bodyguard enters from the east.
The lich of the high mage of Bloodstone enters from the east.
The lich of the baron's daughter enters from the east.

< 350h/365H 120v/121V Pos: standing >
You start chanting...
You snap into visibility.

< 350h/365H 120v/121V Pos: standing >
Krey gives an order to his followers.
An air elemental snaps into visibility.
A Gnome snaps into visibility.
An air elemental's mass slams into a Gnome, knocking him to the ground!
An air elemental snaps into visibility.
A Gnome avoids being bashed by an air elemental, who loses its balance and falls.
An air elemental snaps into visibility.
A Gnome avoids being bashed by an air elemental, who loses its balance and falls.

< 350h/365H 120v/121V Pos: standing >
An air elemental blocks a Gnome's lunge at it.
An air elemental's feeble crush grazes a Gnome.
An air elemental's crush grazes a Gnome.
An air elemental's feeble crush grazes a Gnome.

< 350h/365H 120v/121V Pos: standing >
Casting: bigbys crushing hand 
A Gnome gives an order to his followers.

< 350h/365H 121v/121V Pos: standing >
You complete your spell...
[Damage: 161 ] A Gnome is grabbed by your giant fist, which begins crushing him.

< 351h/365H 121v/121V Pos: standing >
You start chanting...

< 351h/365H 121v/121V Pos: standing >
A Gnome gives an order to his followers.
The lich of the baron's daughter starts casting an offensive spell called 'electrical execution'.
The lich of the baron's daughter snaps into visibility.
The lich of the high mage of Bloodstone starts casting an offensive spell.
The lich of the high mage of Bloodstone snaps into visibility.
The lich of an elite bodyguard starts casting an offensive spell called 'electrical execution'.
The lich of an elite bodyguard snaps into visibility.
The lich of an elite bodyguard starts casting an offensive spell.
The lich of an elite bodyguard snaps into visibility.

< 351h/365H 121v/121V Pos: standing >
Casting: bigbys crushing hand 
An air elemental misses a Gnome.
An air elemental misses a Gnome.
An air elemental misses a Gnome.

< 351h/365H 121v/121V Pos: standing >
The lich of the baron's daughter completes its spell...
The lich of the baron's daughter utters the words 'zrzqhfuqar znzjudihuai'
A huge shower of arcing electricity from the lich of the baron's daughter engulfs you.
The lich of the high mage of Bloodstone completes its spell...
The lich of the high mage of Bloodstone utters the words 'zrzqhfuqar znzjudihuai'
A huge shower of arcing electricity from the lich of the high mage of Bloodstone engulfs you.
The lich of an elite bodyguard completes its spell...
The lich of an elite bodyguard utters the words 'zrzqhfuqar znzjudihuai'
You resist the effects of the lich of an elite bodyguard's spell!
The lich of an elite bodyguard completes its spell...
The lich of an elite bodyguard utters the words 'zrzqhfuqar znzjudihuai'
A huge shower of arcing electricity from the lich of an elite bodyguard engulfs you.
The lich of an elite bodyguard's weak punch grazes you.
The lich of an elite bodyguard's weak punch grazes you.
An air elemental blocks a Gnome's lunge at it.

< 282h/365H 121v/121V Pos: standing >
< T: Chanachazi TP: sta TC: small wounds E: undead sta EP: few scratches >
 You complete your spell...
[Damage: 153 ] A Gnome is grabbed by your giant fist, which begins crushing him.

< 282h/365H 121v/121V Pos: standing >
< T: Chanachazi TP: sta TC: small wounds E: undead sta EP: few scratches >
 Krey starts casting an offensive spell called 'electrical execution'.

< 282h/365H 121v/121V Pos: standing >
< T: Chanachazi TP: sta TC: small wounds E: undead sta EP: few scratches >
 The lich of the baron's daughter's weak punch grazes you.
The lich of the baron's daughter's weak punch grazes you.

< 280h/365H 121v/121V Pos: standing >
< T: Chanachazi TP: sta TC: small wounds E: undead sta EP: few scratches >
 Krey completes his spell...
Krey utters the words 'zrzqhfuqar znzjudihuai'
A Gnome is engulfed by a shower of arcing electricity sent by Krey.
You start chanting...

< 280h/365H 121v/121V Pos: standing >
< T: Chanachazi TP: sta TC: small wounds E: undead sta EP: few scratches >
 The electrical arcs turn your exposed flesh black!
You resist the effects of the lich of the high mage of Bloodstone's spell!
The electrical arcs turn your exposed flesh black!
The electrical arcs turn your exposed flesh black!

< 241h/365H 121v/121V Pos: standing >
< T: Chanachazi TP: sta TC: few wounds E: undead sta EP: few scratches >
 Krey starts casting an offensive spell called 'electrical execution'.

< 241h/365H 121v/121V Pos: standing >
< T: Chanachazi TP: sta TC: few wounds E: undead sta EP: few scratches >
 Casting: bigbys crushing hand **
You dodge the lich of an elite bodyguard's vicious attack.
You dodge the lich of an elite bodyguard's vicious attack.
The lich of the high mage of Bloodstone's punch grazes you.
The lich of the high mage of Bloodstone's weak punch grazes you.

< 239h/365H 121v/121V Pos: standing >
< T: Chanachazi TP: sta TC: few wounds E: undead sta EP: few scratches >
 A Gnome gives an order to his followers.
The lich of the baron's daughter starts casting an offensive spell called 'electrical execution'.
The lich of the high mage of Bloodstone starts casting an offensive spell called 'electrical execution'.
The lich of an elite bodyguard starts casting an offensive spell.
The lich of an elite bodyguard starts casting an offensive spell called 'electrical execution'.

< 239h/365H 121v/121V Pos: standing >
< T: Chanachazi TP: sta TC: few wounds E: undead sta EP: few scratches >
 An air elemental's feeble crush grazes a Gnome.
An air elemental misses a Gnome.
An air elemental misses a Gnome.
An air elemental's crush grazes a Gnome.

< 239h/365H 121v/121V Pos: standing >
< T: Chanachazi TP: sta TC: few wounds E: undead sta EP: few scratches >
 Electrical arcs continue to blacken and pincushion a Gnome.

< 239h/365H 121v/121V Pos: standing >
< T: Chanachazi TP: sta TC: few wounds E: undead sta EP: few scratches >
 You resist the effects of the lich of the baron's daughter's spell!
The electrical arcs turn your exposed flesh black!
The electrical arcs turn your exposed flesh black!
You resist the effects of the lich of an elite bodyguard's spell!
Krey completes his spell...
Krey utters the words 'zrzqhfuqar znzjudihuai'
A Gnome is engulfed by a shower of arcing electricity sent by Krey.
Casting: bigbys crushing hand *
A Gnome misses an air elemental.

< 231h/365H 121v/121V Pos: standing >
< T: Chanachazi TP: sta TC: few wounds E: undead sta EP: few scratches >
 An air elemental fades from your mortal viewing...
An air elemental clambers to its feet.
The lich of the high mage of Bloodstone completes its spell...
The lich of the high mage of Bloodstone utters the words 'zrzqhfuqar znzjudihuai'
You resist the effects of the lich of the high mage of Bloodstone's spell!
The lich of an elite bodyguard completes its spell...
The lich of an elite bodyguard utters the words 'zrzqhfuqar znzjudihuai'
A huge shower of arcing electricity from the lich of an elite bodyguard engulfs you.
A Gnome clambers to his feet.

< 209h/365H 121v/121V Pos: standing >
< T: Chanachazi TP: sta TC: few wounds E: undead sta EP: few scratches >
 A Gnome attempts to flee.
A Gnome leaves west.

< 209h/365H 121v/121V Pos: standing >
< T: Chanachazi TP: sta TC: few wounds E: undead sta EP: few scratches >
 You abort your spell before it's done!
The lich of the baron's daughter completes its spell...
The lich of the baron's daughter utters the words 'zrzqhfuqar znzjudihuai'
A huge shower of arcing electricity from the lich of the baron's daughter engulfs you.
The lich of an elite bodyguard completes its spell...
The lich of an elite bodyguard utters the words 'zrzqhfuqar znzjudihuai'
You resist the effects of the lich of an elite bodyguard's spell!
The lich of the baron's daughter's punch grazes you.
You dodge the lich of the baron's daughter's vicious attack.
You start chanting...
Krey starts casting an offensive spell called 'electrical execution'.

< 185h/365H 121v/121V Pos: standing >
< T: Chanachazi TP: sta TC: few wounds E: undead sta EP: few scratches >
 An air elemental fades from your mortal viewing...

< 185h/365H 121v/121V Pos: standing >
< T: Chanachazi TP: sta TC: few wounds E: undead sta EP: few scratches >
 An air elemental fades from your mortal viewing...
An air elemental clambers to its feet.

< 185h/365H 121v/121V Pos: standing >
< T: Chanachazi TP: sta TC: few wounds E: undead sta EP: few scratches >
 You resist the effects of the lich of the baron's daughter's spell!
The electrical arcs turn your exposed flesh black!
You resist the effects of the lich of an elite bodyguard's spell!
The electrical arcs turn your exposed flesh black!

< 176h/365H 121v/121V Pos: standing >
< T: Chanachazi TP: sta TC: nasty wounds E: undead sta EP: few scratches >
 You resist the effects of the lich of the high mage of Bloodstone's spell!
The electrical arcs turn your exposed flesh black!
Casting: bigbys crushing hand **
Krey completes his spell...
Krey utters the words 'zrzqhfuqar znzjudihuai'
A Gnome snaps into visibility.
A Gnome is engulfed by a shower of arcing electricity sent by Krey.

< 162h/365H 121v/121V Pos: standing >
< T: Chanachazi TP: sta TC: nasty wounds E: undead sta EP: few scratches >
 Krey misses a Gnome.
A Gnome dodges Krey's attack.
The lich of an elite bodyguard's weak punch grazes you.
You feel the swirling shadows around your body dissipate.
The lich of an elite bodyguard's weak punch grazes you.
You dodge the lich of the high mage of Bloodstone's vicious attack.
You dodge the lich of the high mage of Bloodstone's vicious attack.

< 160h/365H 121v/121V Pos: standing >
< T: Chanachazi TP: sta TC: nasty wounds E: undead sta EP: few scratches >
 The electrical arcs turn your exposed flesh black!
You resist the effects of the lich of an elite bodyguard's spell!

< 148h/365H 121v/121V Pos: standing >
< T: Chanachazi TP: sta TC: nasty wounds E: undead sta EP: few scratches >
 Casting: bigbys crushing hand *

< 148h/365H 121v/121V Pos: standing >
< T: Chanachazi TP: sta TC: nasty wounds E: undead sta EP: few scratches >
 A Gnome misses Krey.
A Gnome misses Krey.
You dodge the lich of an elite bodyguard's vicious attack.
The lich of an elite bodyguard's fine punch strikes you.
A Gnome gives an order to his followers.
The lich of the baron's daughter starts casting an offensive spell.
The lich of the high mage of Bloodstone starts casting an offensive spell called 'electrical execution'.
The lich of an elite bodyguard starts casting an offensive spell.
The lich of an elite bodyguard starts casting an offensive spell.

< 142h/365H 121v/121V Pos: standing >
< T: Chanachazi TP: sta TC: nasty wounds E: undead sta EP: few scratches >
 The electrical arcs turn your exposed flesh black!
The electrical arcs turn your exposed flesh black!
You resist the effects of the lich of an elite bodyguard's spell!
You resist the effects of the lich of an elite bodyguard's spell!

< 134h/365H 121v/121V Pos: standing >
< T: Chanachazi TP: sta TC: nasty wounds E: undead sta EP: few scratches >
 The electrical arcs turn your exposed flesh black!
The electrical arcs turn your exposed flesh black!
Electrical arcs continue to blacken and pincushion a Gnome.
You complete your spell...
[Damage: 154 ] A Gnome is grabbed by your giant fist, which begins crushing him.
A Gnome's great helm of mysticism was damaged from the massive blow!

< 122h/365H 121v/121V Pos: standing >
< T: Chanachazi TP: sta TC: nasty wounds E: undead sta EP: few scratches >
 The lich of the high mage of Bloodstone completes its spell...
The lich of the high mage of Bloodstone utters the words 'zrzqhfuqar znzjudihuai'
A huge shower of arcing electricity from the lich of the high mage of Bloodstone engulfs you.
The lich of an elite bodyguard completes its spell...
The lich of an elite bodyguard utters the words 'zrzqhfuqar znzjudihuai'
A huge shower of arcing electricity from the lich of an elite bodyguard engulfs you.
Your tight facemask of human flesh is filled with electrical energy!
The lich of an elite bodyguard completes its spell...
The lich of an elite bodyguard utters the words 'zrzqhfuqar znzjudihuai'
You resist the effects of the lich of an elite bodyguard's spell!

< 79h/365H 121v/121V Pos: standing >
< T: Chanachazi TP: sta TC:pretty hurt E: undead sta EP: few scratches >
 The electrical arcs turn your exposed flesh black!
You resist the effects of the lich of an elite bodyguard's spell!

< 74h/365H 121v/121V Pos: standing >
< T: Chanachazi TP: sta TC:pretty hurt E: undead sta EP: few scratches >
 The lich of the baron's daughter completes its spell...
The lich of the baron's daughter utters the words 'zrzqhfuqar znzjudihuai'
A huge shower of arcing electricity from the lich of the baron's daughter engulfs you.
You start chanting...

< 52h/365H 121v/121V Pos: standing >
< T: Chanachazi TP: sta TC: awful E: undead sta EP: few scratches >
 Krey gives an order to his followers.
An air elemental snaps into visibility.
An air elemental's mass slams into a Gnome, knocking him to the ground!
An air elemental snaps into visibility.
A Gnome avoids being bashed by an air elemental, who loses its balance and falls.
An air elemental snaps into visibility.
A Gnome avoids being bashed by an air elemental, who loses its balance and falls.

< 52h/365H 121v/121V Pos: standing >
< T: Chanachazi TP: sta TC: awful E: undead sta EP: few scratches >
 The lich of the baron's daughter seems to focus for a moment, and its spell bursts through your magical barrier!
The electrical arcs turn your exposed flesh black!
You resist the effects of the lich of the high mage of Bloodstone's spell!
You resist the effects of the lich of an elite bodyguard's spell!
The electrical arcs turn your exposed flesh black!

< 46h/365H 121v/121V Pos: standing >
< T: Chanachazi TP: sta TC: awful E: undead sta EP: few scratches >
 The electrical arcs turn your exposed flesh black!
You wish that your wounds would stop BLEEDING so much!
The electrical arcs turn your exposed flesh black!
You wish that your wounds would stop BLEEDING so much!
Electrical arcs continue to blacken and pincushion a Gnome.

< 35h/365H 121v/121V Pos: standing >
< T: Chanachazi TP: sta TC: awful E: undead sta EP: few scratches >
 You resist the effects of the lich of the high mage of Bloodstone's spell!
The electrical arcs turn your exposed flesh black!
You wish that your wounds would stop BLEEDING so much!
The electrical arcs turn your exposed flesh black!
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
Casting: blink 
The lich of an elite bodyguard's fine punch enshrouds you in a mist of blood.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The lich of an elite bodyguard's fine punch causes you to grimace in pain.
Your blood rushes out of your veins, as you slowly run out of life.
Blood pours from your many serious wounds and your strength fails.
You realize this may have been your last battle, and prepare for oblivion.
The world starts spinning, and your ears are ringing!

< -5h/365H 121v/121V Pos: on your ass >
You are too busy bleeding to death at the moment.
Standing would be a good first step.
You abort your spell before it's done!
You are in pretty bad shape, unable to do anything!
Sorry, you can't do that while laying around.

< -5h/365H 121v/121V Pos: on your ass >