The death of [48 Shadowmage] Sha -={The Jihad}=- (Drider)

in A Dark Trail, Approaching The Tower

from the perspective of [49 Shadowmage] Pilts Durian Addicts (Gnome)

<worn as a badge>    a badge of the Blood Horde made by Dahamma [59%]             
<worn on head>       the great helm of mysticism (glowing) [87%]             
<worn on eyes>       an all-seeing demonic eye of endurance (magic)
<worn in ear>        a polished scale of Tiamat (magic) (glowing)
<worn in ear>        the earring of the Krahns (glowing) [53%]             
<worn on face>       a white hot mask of living flame (glowing) [86%]             
<worn around neck>   a cloak of dragons (magic) (glowing)
<worn around neck>   some kharma mind beads (magic) [54%]             
<worn on body>       a suit of flame-wreathed platemail
<worn about body>    the cloak of woven time (magic) (glowing) [82%]             
<worn as quiver>     a silken backsheath of flight (magic)
<worn about waist>   a belt of fresh blood [63%]             
<worn on belt buckle>an orb of mental toughness [superior] (magic) (humming)
<attached to belt>   a tiny elixir of potent drugs
<attached to belt>   an old tome entitled 'Advanced Magic Missile Techniques' (magic)
<worn on arms>       some blue dragonscale shoulder guards (magic) [67%]             
<held as shield>     a well-polished mithril body shield of endurance
<worn around wrist>  some polished endurium bracers of endurance (magic) [42%]             
<worn around wrist>  a bracelet of blue flames (magic) [63%]             
<worn on hands>      the cubes of protection (humming) [58%]             
<worn on finger>     a ring of twisted gray mist
<worn on finger>     a ring of twisted gray mist
<primary weapon>     the mace of mentality
<worn on legs>       some mithril-plated gnomish leg enhancers (humming) [78%]             
<worn on feet>       mystical boots of Volo the Traveller (magic) (glowing)

Obvious exits: -N -E -W

< 721h/721H 109v/110V Pos: standing >
Orchid Way
Obvious exits: -N -E -W
A fuzzy white duckling wanders here searching for food.
One of the halfling woodcarvers walks through the area.(Gold Aura)

< 721h/721H 108v/110V Pos: standing >
Mathorn's Outer Office
Obvious exits: -N -S -U
Weth, the halfling woodsman, stands here.(Gold Aura)
A young halfling boy is running here, screaming at the top of his lungs.(Gold Aura)
A wild horse stands here ready to go for a run.
A young receptionist is here ready to accept contracts.

< 721h/721H 107v/110V Pos: standing >
Mathorn's Bar
Obvious exits: -D
A two-handed sword, nearly six feet in length, lies here.
A drunk bounty-hunter tells improbable stories of his exploits here.
A tired bounty-hunter rests here with a mug of ale.
A tired bounty-hunter rests here with a mug of ale.
A drunken halfling leans heavily on the bar to keep standing.
A drunken halfling leans heavily on the bar to keep standing.
A bartender with a brutally scarred face serves drinks here.

< 721h/721H 109v/110V Pos: standing >
You get a pile of coins from your portable hole.
There were: 1004 platinum coins, 10 gold coins, 14 silver coins, 8 copper coins. 

< 721h/721H 109v/110V Pos: standing >
The bartender says in halfling 'Hmmmm, yeah, I might have a tip for you, but I'm not giving it away for free! It'll cost you 9 gold, and 8 silver.'
You hand over the money.
The the bartender gave you the following quest:
Go ask a wandering bard in The Valoisian Castle about the Month of FullBloom.
This quest was given to you.
You can share this quest with 4 more people.
If you're unable to finish it, go to the quest master and ask him to abandon your quest!
The bartender says in halfling 'Remember, you can always type 'quest' to see your current quest.'

< 721h/721H 110v/110V Pos: standing >

< 721h/721H 110v/110V Pos: standing >
The bartender says in halfling 'OH NO, you've cost me alot of time and money, but toss me 29 platinum, 1 gold, 1 silver, and 7 copper and I'll take care of your task!'
You hand over the money.
You no longer have a task.

< 721h/721H 110v/110V Pos: standing >
The bartender says in halfling 'Hmmmm, yeah, I might have a tip for you, but I'm not giving it away for free! It'll cost you 9 gold, and 8 silver.'
You hand over the money.
The the bartender gave you the following quest:
Go kill 4 an illithid (4 left) in The Great Shaboath!
This quest was given to you.
You can share this quest with 4 more people.
If you're unable to finish it, go to the quest master and ask him to abandon your quest!
The bartender says in halfling 'Remember, you can always type 'quest' to see your current quest.'

< 721h/721H 110v/110V Pos: standing >
The bartender says in halfling 'OH NO, you've cost me alot of time and money, but toss me 29 platinum, 1 gold, 1 silver, and 7 copper and I'll take care of your task!'
You hand over the money.
You no longer have a task.

< 721h/721H 110v/110V Pos: standing >
The bartender says in halfling 'Hmmmm, yeah, I might have a tip for you, but I'm not giving it away for free! It'll cost you 9 gold, and 8 silver.'
You hand over the money.
The the bartender gave you the following quest:
Go kill 1 a medicinal student (1 left) in The Mountain Valley of Dawndale!
This quest was given to you.
You can share this quest with 4 more people.
If you're unable to finish it, go to the quest master and ask him to abandon your quest!
The bartender says in halfling 'Remember, you can always type 'quest' to see your current quest.'

< 721h/721H 110v/110V Pos: standing >
Ok.
You put 943 platinum, 9 gold, 7 silver, and 4 copper coins into a portable hole.

< 721h/721H 110v/110V Pos: standing >

< 721h/721H 110v/110V Pos: standing >

< 721h/721H 110v/110V Pos: standing >

< 721h/721H 110v/110V Pos: standing >
Mathorn's Outer Office
Obvious exits: -N -S -U
Weth, the halfling woodsman, stands here.(Gold Aura)
A young halfling boy is running here, screaming at the top of his lungs.(Gold Aura)
A wild horse stands here ready to go for a run.
A young receptionist is here ready to accept contracts.

< 721h/721H 109v/110V Pos: standing >
Orchid Way
Obvious exits: -N -E -W
A giant dragonfly zips around here.
One of the halfling woodcarvers walks through the area.(Gold Aura)

< 721h/721H 108v/110V Pos: standing >
Orchid Way
Obvious exits: -N -E -W
A fuzzy white duckling wanders here searching for food.

< 721h/721H 107v/110V Pos: standing >
The Intersection of Orchid Way and Fernwalk Lane
Obvious exits: -N -E -S -W

< 721h/721H 109v/110V Pos: standing >
Fernwalk Lane
Obvious exits: -N -E# -S

< 721h/721H 108v/110V Pos: standing >
Fernwalk Lane
Obvious exits: -N -D
A fuzzy white duckling wanders here searching for food.
A small halfling woman wanders here, humming to herself.(Gold Aura)

< 721h/721H 107v/110V Pos: standing >
On a Long Stairway
Obvious exits: -U -D
A young duck searches for food here.
A kitten jumps here playing with leaves tossed by the wind.

< 721h/721H 109v/110V Pos: standing >
In Front of Ctenmir's
Obvious exits: -E -U -D

< 721h/721H 108v/110V Pos: standing >
On a Long Stairway
Obvious exits: -U -D

< 721h/721H 107v/110V Pos: standing >
Before a Long Stairway
Obvious exits: -S -U

< 721h/721H 109v/110V Pos: standing >
Fernwalk Lane
Obvious exits: -N -S -W
A fuzzy white duckling wanders here searching for food.

< 721h/721H 108v/110V Pos: standing >
Fernwalk Lane
Obvious exits: -N -S

< 721h/721H 107v/110V Pos: standing >
A Four-Way Intersection
Obvious exits: -N -E -S -W
A small, pink marble fountain gurgles quietly.
The Woodseer Quartermaster stands here.(Gold Aura)

< 721h/721H 109v/110V Pos: standing >
Experience till level: 18280398

< 721h/721H 109v/110V Pos: standing >
The taste of blood slowly fades from your body.

< 721h/721H 109v/110V Pos: standing >

		Score information for Pilts

Level: 49   Race: Gnome   Class: Sorcerer / Shadowmage Sex: Male
Hit points: 721(721)  Moves: 110(110)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank: 26996 platinum     0 gold     0 silver     0 copper
Playing time: 2 days / 21 hours/ 21 minutes
Received data: 0.0080 MB this session.
Send data:     0.0003 MB this session.
Compression ratio: 68%
Title: Durian Addicts
Status:  Standing.
Epic points(total): 489(489)
Epic Bonus: No Epic Bonus (0.00%)
Frags:   +1.20   Deaths:   7
Detecting:       Invisible Evil Good Magic Life Heat
Protected from:  Evil Good Fire Cold Lightning Gas Acid
Protected by:    Greater Spirit Ward
Enchantments:    Ultravision Farsee Fly Haste Invisibility Sneaking Lightfooted
Bartender Quests Remaining: 8
Combat Pulse:   15 Spell Pulse:  0.58 
Leaderboard Points:  609 

Active Spells:
--------------
well-rested bonus (149 minutes)
improved invisibility (17 minutes)
vitality (less than a minute remaining)
accelerated healing (26 minutes)
detect invisibility (43 minutes)
Auctions Disabled (1 minute)
haste (14 minutes)
shadow shield (3 minutes)


< 721h/721H 110v/110V Pos: standing >

< 721h/721H 110v/110V Pos: standing >
Petalrich Lane
Obvious exits: -N -E -S# -W

< 721h/721H 109v/110V Pos: standing >
Petalrich Lane
Obvious exits: -N# -E -S -W
A halfling guard patrols the streets keeping the peace.(Gold Aura)
A young halfling woman is here seeking adventure.(Gold Aura)

< 721h/721H 108v/110V Pos: standing >
Petalrich Lane
Obvious exits: -N -E -S# -W

< 721h/721H 107v/110V Pos: standing >
Petalrich Lane
Obvious exits: -N -E -S -W

< 721h/721H 109v/110V Pos: standing >
Petalrich Lane
Obvious exits: -N -E -S -W
A halfling guard patrols the streets keeping the peace.(Gold Aura)
A wealthy human merchant walks through town.

< 721h/721H 108v/110V Pos: standing >
Petalrich Lane
Obvious exits: -E -S -W
A large black squirrel makes his way through the forest
A kitten jumps here playing with leaves tossed by the wind.
A well-muscled farmer walks through the market to deliver goods.(Gold Aura)
A halfling guard patrols the streets keeping the peace.(Gold Aura)

< 721h/721H 107v/110V Pos: standing >
Petalrich Lane and Vinestrong Way
Obvious exits: -N -E -S -W
A wealthy halfling woman on a shopping trip walks down the road.(Gold Aura)
A shady-looking halfling stands here, keeping to the shadows.

< 721h/721H 109v/110V Pos: standing >
Inside the Woodseer Gates
Obvious exits: -E -W
A small halfling woman wanders here, humming to herself.(Gold Aura)
Syune stands here working on a new piece of jewelry.(Gold Aura)

< 721h/721H 108v/110V Pos: standing >
Outside the Woodseer Gates
Obvious exits: -W -D
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A burly halfling stands here guarding the gate from invasion.(Gold Aura)
A halfling guard patrols the streets keeping the peace.(Gold Aura)

< 721h/721H 107v/110V Pos: standing >
Alas, you cannot go that way. . . .

< 721h/721H 110v/110V Pos: standing >
Alas, you cannot go that way. . . .

< 721h/721H 110v/110V Pos: standing >
Alas, you cannot go that way. . . .

< 721h/721H 110v/110V Pos: standing >
Alas, you cannot go that way. . . .

< 721h/721H 110v/110V Pos: standing >
On a Stone Stairway
Obvious exits: -U -D
A halfling guard patrols the streets keeping the peace.(Gold Aura)

< 721h/721H 109v/110V Pos: standing >
On a Stone Stairway
Obvious exits: -U -D

< 721h/721H 108v/110V Pos: standing >
On a Stone Stairway
Obvious exits: -U -D

< 721h/721H 107v/110V Pos: standing >
On a Stone Stairway
Obvious exits: -U -D

< 721h/721H 109v/110V Pos: standing >
A Trade Path Heading into a Ravine
Obvious exits: -W -U -D
A spellbook has been tossed aside here.
[4] A large wooden torch has been discarded here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
A two-handed sword, nearly six feet in length, lies here.
[4] A steel dagger has been tossed aside here.
A spellbook lies here, discarded.
A large wooden sign stands here.
A halfling cleric stands here smiling at everything around her.(Gold Aura)
One of the few mages in the Woodseer guard helps keep watch here.(Gold Aura)

< 721h/721H 108v/110V Pos: standing >
 
   ......***^M    
  .......^^^MMM   
 ........^^^MM^^  
 M.......^^MMM^^  
 +++++++@^MMM^^^  
 .....*^^MMMM^^M  
 ....**^MMM^^^..  
  .***^^MMM^^..   
   **^^^MM^^..    
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 721h/721H 106v/110V Pos: standing >
 
   .......***^    
  ........^^^MM   
 .........^^^MM^  
 .M.......^^MMM^  
 +++++++@+^MMM^^  
 ......*^^MMMM^^  
 .....**^MMM^^^.  
  M.***^^MMM^^.   
   ***^^^MM^^.    
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 721h/721H 108v/110V Pos: standing >
 
   .^....M.***    
  ........***^M   
 .........^^^MMM  
 .........^^^MM^  
 .M.....@.^^MMM^  
 +++++++++^MMM^^  
 ......*^^MMMM^^  
  ....**^MMM^^^   
   .***^^MMM^^    
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W

< 721h/721H 109v/110V Pos: standing >
 
   ....M...***    
  ..^....M.***^   
 .........***^MM  
 .........^^^MMM  
 .......@.^^^MM^  
 .M.......^^MMM^  
 +++++++++^MMM^^  
  .....*^^MMMM^   
   ...**^MMM^^    
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W

< 721h/721H 107v/110V Pos: standing >
 
   .........**    
  .....M...***^   
 ...^....M.***^^  
 .........***^MM  
 .......@.^^^MMM  
 .........^^^MM^  
 .M.......^^MMM^  
  ++++++++^MMM^   
   ....*^^MMMM    
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W

< 721h/721H 105v/110V Pos: standing >
 
   ......M....    
  ..........***   
 ......M...***^^  
 ...^....M.***^^  
 .......@.***^MM  
 .........^^^MMM  
 .........^^^MM^  
  M.......^^MMM   
   +++++++^MMM    
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W

< 721h/721H 106v/110V Pos: standing >
 
   ...........    
  .......M....*   
 ...........***^  
 ......M...***^^  
 ...^...@M.***^^  
 .........***^MM  
 .........^^^MMM  
  ........^^^MM   
   .......^^MM    
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W

< 721h/721H 107v/110V Pos: standing >
 
   ...........    
  .............   
 ........M....*^  
 ...........***^  
 ......M@..***^^  
 ...^....M.***^^  
 .........***^MM  
  ........^^^MM   
   .......^^^M    
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W

< 721h/721H 108v/110V Pos: standing >
You start chanting...

< 721h/721H 108v/110V Pos: standing >
You complete your spell...
A Small Cottage
Obvious exits: -E# -S#
A raccoon scurries through the forest.
A piglet plops around the barn here.(Gold Aura)
A tanned farmer sits here in the light, tanning.(Gold Aura)

< 721h/721H 108v/110V Pos: standing >
You start chanting...

< 721h/721H 108v/110V Pos: standing >
You complete your spell...
The Inn Of Lylrstas
Obvious exits: -S
A fire elemental is here blazing with heat!
A fire elemental is here blazing with heat!
A fire elemental is here blazing with heat!
Grandpa sits having a few, flirting with the barkeep
The barkeep roams here, her hands constantly wiping on her apron.

< 721h/721H 108v/110V Pos: standing >
You sit down and relax.

< 721h/721H 108v/110V Pos: sitting >
You have memorized the following spells:
(10th circle)  3 - bigbys crushing hand
( 9th circle)  1 - relocate
               4 - electrical execution
( 8th circle)  3 - immolate
               2 - shadow shield
( 7th circle)  1 - haste
               5 - bigbys clenched fist
( 6th circle)  2 - teleport
               1 - fireball
               1 - ice storm
               3 - blink
( 5th circle)  2 - cone of cold
               3 - dimension door
( 4th circle)  3 - lightning bolt
               5 - dispel magic
( 3rd circle)  6 - concealment
               3 - agility
( 2nd circle)  5 - sleep
               5 - strength
( 1st circle)  2 - minor creation
               9 - magic missile

And you are currently memorizing the following spells:
    2 seconds:  ( 5th) dimension door
    4 seconds:  ( 5th) dimension door
    6 seconds:  ( 5th) dimension door

You can memorize no more spells.
You continue your study.

< 721h/721H 110v/110V Pos: sitting >
You start meditating...

< 721h/721H 110v/110V Pos: sitting >
You have finished memorizing dimension door.

< 721h/721H 110v/110V Pos: sitting >
You have finished memorizing dimension door.

< 721h/721H 110v/110V Pos: sitting >
You have finished memorizing dimension door.
Your studies are complete.

< 721h/721H 110v/110V Pos: sitting >
You clamber to your feet.

< 721h/721H 110v/110V Pos: standing >
You start chanting...

< 721h/721H 110v/110V Pos: standing >
You complete your spell...
The First Floor Guard Room
Obvious exits: -W
Flog, the troll guardian sits in his small room.(Red Aura)

< 721h/721H 110v/110V Pos: standing >
You start chanting...

< 721h/721H 110v/110V Pos: standing >
You complete your spell...
You failed.

< 721h/721H 110v/110V Pos: standing >

< 721h/721H 110v/110V Pos: standing >
You sit down and relax.

< 721h/721H 110v/110V Pos: sitting >
You have memorized the following spells:
(10th circle)  3 - bigbys crushing hand
( 9th circle)  1 - relocate
               4 - electrical execution
( 8th circle)  3 - immolate
               2 - shadow shield
( 7th circle)  1 - haste
               5 - bigbys clenched fist
( 6th circle)  2 - teleport
               1 - fireball
               1 - ice storm
               3 - blink
( 5th circle)  2 - cone of cold
               4 - dimension door
( 4th circle)  3 - lightning bolt
               5 - dispel magic
( 3rd circle)  6 - concealment
               3 - agility
( 2nd circle)  5 - sleep
               5 - strength
( 1st circle)  2 - minor creation
               9 - magic missile

And you are currently memorizing the following spells:
    2 seconds:  ( 5th) dimension door
    4 seconds:  ( 5th) dimension door

You can memorize no more spells.
You continue your study.

< 721h/721H 110v/110V Pos: sitting >
You start meditating...

< 721h/721H 110v/110V Pos: sitting >
You have finished memorizing dimension door.

< 721h/721H 110v/110V Pos: sitting >
You have finished memorizing dimension door.
Your studies are complete.

< 721h/721H 110v/110V Pos: sitting >
You clamber to your feet.

< 721h/721H 110v/110V Pos: standing >
You start chanting...

< 721h/721H 110v/110V Pos: standing >
You complete your spell...
The Gates To A Dark And Gloomy Tower
Obvious exits: -N# -S
A quiet little man sits before the gates, guarding them.(Red Aura)

< 721h/721H 110v/110V Pos: standing >
Alas, you cannot go that way. . . .

< 721h/721H 110v/110V Pos: standing >
A Dark Trail, Approaching The Tower
Obvious exits: -N -W
A Drider (large) Follower of -={The Jihad}=- stands in mid-air here.(Red Aura)

< 721h/721H 108v/110V Pos: standing >
A Bend In The Dark Trail
Obvious exits: -E -S

< 721h/721H 106v/110V Pos: standing >
A Dark Trail
Obvious exits: -N -S

< 721h/721H 104v/110V Pos: standing >

< 721h/721H 110v/110V Pos: standing >
 
 **^**  
 **@**  
 *****  
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W

< 721h/721H 108v/110V Pos: standing >
 
 *****  
 **@**  
 *****  
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W

< 721h/721H 106v/110V Pos: standing >
 
 *****  
 **@**  
 *****  
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W

< 721h/721H 108v/110V Pos: standing >

< 721h/721H 108v/110V Pos: standing >
 
 *****  
 **@**  
 *****  
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W

< 721h/721H 106v/110V Pos: standing >
 
 **^**  
 **@**  
 *****  
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W

< 721h/721H 104v/110V Pos: standing >
A Dark Trail
Obvious exits: -N -S

< 721h/721H 105v/110V Pos: standing >
A Bend In The Dark Trail
Obvious exits: -E -S

< 721h/721H 108v/110V Pos: standing >
A Dark Trail, Approaching The Tower
Obvious exits: -N -W
A Drider (large) Follower of -={The Jihad}=- stands in mid-air here.(Red Aura)

< 721h/721H 106v/110V Pos: standing >
Shadows stretch across the land as the sun limps towards the horizon.

< 721h/721H 110v/110V Pos: standing >
You start chanting...
You snap into visibility.

< 721h/721H 110v/110V Pos: standing >
You complete your spell...
Your spell flows around a Drider, leaving him unharmed!
-=[You attack a Drider.]=- [0 hits]

< 721h/721H 110v/110V Pos: standing >
< T: Pilts TP: sta TC:excellent E: A Drider sta EP: excellent >
 You start chanting...

< 721h/721H 110v/110V Pos: standing >
< T: Pilts TP: sta TC:excellent E: A Drider sta EP: excellent >
 -=[a Drider attacks you.]=- [1 hits]

< 720h/721H 110v/110V Pos: standing >
< T: Pilts TP: sta TC:few scratches E: A Drider sta EP: excellent >
 You complete your spell...
[Damage: 55 ] A huge shower of arcing electricity engulfs a Drider.

< 720h/721H 110v/110V Pos: standing >
< T: Pilts TP: sta TC:few scratches E: A Drider sta EP:  small wounds >
 [Damage: 32 ] Electrical arcs continue to blacken and pincushion a Drider.
A Drider's blood-stained platinum necklace from the Behemoth Herders is filled with electrical energy!

< 720h/721H 110v/110V Pos: standing >
< T: Pilts TP: sta TC:few scratches E: A Drider sta EP:  small wounds >
 You start chanting...

< 720h/721H 110v/110V Pos: standing >
< T: Pilts TP: sta TC:few scratches E: A Drider sta EP:  small wounds >
 [Damage: 35 ] Electrical arcs continue to blacken and pincushion a Drider.
You complete your spell...
Your spell flows around a Drider, leaving him unharmed!

< 720h/721H 110v/110V Pos: standing >
< T: Pilts TP: sta TC:few scratches E: A Drider sta EP:  small wounds >
 [Damage: 15 ] Electrical arcs continue to blacken and pincushion a Drider.
-=[You attack a Drider.]=- [0 hits]

< 720h/721H 110v/110V Pos: standing >
< T: Pilts TP: sta TC:few scratches E: A Drider sta EP:  few wounds >
 You start chanting...

< 720h/721H 110v/110V Pos: standing >
< T: Pilts TP: sta TC:few scratches E: A Drider sta EP:  few wounds >
 Your spell flows around a Drider, leaving him unharmed!
[Damage: 33 ] Electrical arcs continue to blacken and pincushion a Drider.

< 720h/721H 110v/110V Pos: standing >
< T: Pilts TP: sta TC:few scratches E: A Drider sta EP:  few wounds >
 [Damage: 13 ] Electrical arcs continue to blacken and pincushion a Drider.
You complete your spell...
[Damage: 154 ] A Drider is grabbed by your giant fist, which begins crushing him.

< 720h/721H 110v/110V Pos: standing >
< T: Pilts TP: sta TC:few scratches E: A Drider sta EP:  nasty wounds >
 -=[a Drider attacks you.]=- [0 hits]

< 720h/721H 110v/110V Pos: standing >
< T: Pilts TP: sta TC:few scratches E: A Drider sta EP:  nasty wounds >
 You start chanting...

< 720h/721H 110v/110V Pos: standing >
< T: Pilts TP: sta TC:few scratches E: A Drider sta EP:  nasty wounds >
 Your spell flows around a Drider, leaving him unharmed!
Your spell flows around a Drider, leaving him unharmed!

< 720h/721H 110v/110V Pos: standing >
< T: Pilts TP: sta TC:few scratches E: A Drider sta EP:  nasty wounds >
 [Damage: 10 ] Electrical arcs continue to blacken and pincushion a Drider.

< 720h/721H 110v/110V Pos: standing >
< T: Pilts TP: sta TC:few scratches E: A Drider sta EP:  nasty wounds >
 Casting: bigbys crushing hand *

< 720h/721H 110v/110V Pos: standing >
< T: Pilts TP: sta TC:few scratches E: A Drider sta EP:  nasty wounds >
 You complete your spell...
[Damage: 262 ] Your fist crushes a Drider, leaving nothing but a smear of blood on the ground.
A Drider's silvery staff of the githyanki arch-mage was completely destroyed by the massive blow!
A Drider's crown of despair [poor] was completely destroyed by the massive blow!
A Drider's fiery pentagram of intelligence was completely destroyed by the massive blow!
A Drider is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!