The death of [23 Mercenary] Pako (Troll)

in a Well Traveled Path

from the perspective of [35 Swashbuckler] Yzar (Illithid)

<worn as a badge>    an ethereal hexagon of life-force of dexterity (magic) [88%]             
<worn on eyes>       a blackened eyepatch of the minotaur of health (magic) [67%]             
<worn in ear>        a mithril stud carved like a fist of precision (magic)
<worn in ear>        an enchanted earring of agility
<worn on face>       a mask of dragonscale of endurance (magic)
<worn around neck>   a misshaped sapphire charm from Kobold Settlement
<worn around neck>   an angelic iron amulet from Kobold Settlement [87%]             
<worn on body>       some light hide cuirass from Kobold Settlement
<worn about body>    a cloak of woven silver of health (magic) (glowing) [80%]             
<worn as quiver>     a hardened adamantium quiver from Kobold Settlement
<worn about waist>   a strip of studded black pudding of regeneration
<worn on belt buckle>a razor-edged minotaur battle-axe of agility (magic) [87%]             
<attached to belt>   a charred and burnt spellcase with golden edges (magic)
<attached to belt>   a map of Tharnadia (illuminating)
<worn on arms>       some patched gem sleeves from Kobold Settlement
<worn around wrist>  an adamantium bracer of Tarkorsh of damage
<worn around wrist>  an adamantium bracer of Tarkorsh of health [82%]             
<worn on hands>      some black leather gloves with mithril blades
<worn on finger>     a bloodstone ring (glowing)
<worn on finger>     a superior crystal signet from Kobold Settlement
<primary weapon>     a slender longsword of constitution [81%]             
<secondary weapon>   a stylish steel stiletto from Kobold Settlement (magic)
<worn on legs>       some misshaped crystal pants from Kobold Settlement
<worn on feet>       some boots of cavern wall climbing of endurance (magic)

Obvious exits: -North -East -South -West
A doe moves about here looking for her mother.
A swift walks around here looking for food.
A dangerous looking warthog roams about here.
A swift walks around here looking for food.

< 241h/241H 128v/142V Pos: standing >
Within Smokeveil Forest
   The forest seems to be rather well traveled in this particular area.  Many
footprints and broken twigs litter the ground here.  The songs of the birds can
be heard here more vividly, as if they were singing into your mind.  You start
to ponder the steps you took to bring you to this place.  The reasons for your
sorrow fill your mind, as you try to feel joy.  Why must the past plague you
even in the present and future.  You decide that grief does not belong in a
place as grand as this.  You dispel your mind of the ill thoughts that once
clouded it, you inhale the vapors of the mist.  Your fears and pain slip away
into the void of desolation.  The forest continues to the North, East and West.
Obvious exits: -North -East -West
A hostile woodchuck roams the forest here.
A mistgrave hare hops around here looking for food.

< 241h/241H 127v/142V Pos: standing >
Within Smokeveil Forest
   The forest is well traveled in this area, many signs of past movement are
evident.  The songs of the birds can be heard here, cascading their messages of
love on the winds of Odin.  Some strange sounds can be heard seemingly coming
from the western area of the forest.  You can not quite make out what the
sounds are, they are to faint.  You strain to listen but to no avail you just
can not seem to figure out what the sounds are.  You pause for a second to try
to listen further, but all you can hear is the waters of the lake and the roars
of some strange creature.  What a strange forest of peace this is you start to
wonder whether it is truly as safe here as you would like to think.  The vapors
of the mist are very strong in this area.  It takes all of your concentration
to remained focused on what you are doing here.  The forest continues to the
North, East and West.
Obvious exits: -North -East -West
A doe moves about here looking for her mother.
A cute and fuzzy squirrel moves around the forest here.

< 241h/241H 125v/142V Pos: standing >
A hostile woodchuck enters from the east.
Within Smokeveil Forest
   The forest is rather calm here with only a faint breeeze blowing.  The
branches of the trees sway calmly upon the winds.  They tap into each other
making a faint tapping sound.  The crackling of leaves can also be heard here,
perhaps there are people, or animals about.  You stop to listen for a second
and hear those faint sounds again.  You try to concentrate to listen deeper
than your limit, still you can not quite figure out the sounds.  Maybe you are
starting to hear things, perhaps you have already gone crazy.  Could it be that
this strange mist that is evident in the forest is starting to destroy your
mind.  The forest continues to the North, East and West.
Obvious exits: -North -East -West
A majestic bluejay circles here looking for food.
A mature male leucrotta sniffs the air in search of prey.
A doe moves about here looking for her mother.
A weevil walks on the ground here looking for food.
A weevil walks on the ground here looking for food.
A swift walks around here looking for food.
A small sparrow flaps his wings frantically.
A mature male leucrotta sniffs the air in search of prey.
A battle scarred seagull circles here looking for a fight.

< 241h/241H 124v/142V Pos: standing >
A hostile woodchuck enters from the east.
A mature leucrotta suddenly attacks YOU!
A mature leucrotta misses you.
Sorry, you aren't allowed to do that in combat.

< 241h/241H 124v/142V Pos: standing >
< T: Yzar TP: sta TC:excellent E: male sta EP: excellent >
 A hostile woodchuck suddenly attacks YOU!
A hostile woodchuck misses you.
You are knocked to the ground by a mature leucrotta's mighty bash!
A mature leucrotta misses you.
A mature leucrotta misses you.

< 240h/241H 125v/142V Pos: sitting >
< T: Yzar TP: sit TC:few scratches E: male sta EP: excellent >
 [Damage: 10 ] Your impressive slash strikes a mature leucrotta.
[Damage:  9 ] Your pierce strikes a mature leucrotta.

< 240h/241H 125v/142V Pos: sitting >
< T: Yzar TP: sit TC:few scratches E: male sta EP:  small wounds >
 A mature leucrotta's feeble bite grazes you.
You feel your skin soften and return to normal.
A mature leucrotta's kick hits you in your side.

< 238h/241H 125v/142V Pos: sitting >
< T: Yzar TP: sit TC:few scratches E: male sta EP:  small wounds >
 A doe leaves north.
A hostile woodchuck misses you.
You dodge a hostile woodchuck's feeble leg sweep.

< 238h/241H 125v/142V Pos: sitting >
< T: Yzar TP: sit TC:few scratches E: male sta EP:  small wounds >
 A mature leucrotta misses you.
A mature leucrotta misses you.

< 238h/241H 125v/142V Pos: sitting >
< T: Yzar TP: sit TC:few scratches E: male sta EP:  small wounds >
 A weevil leaves east.

< 238h/241H 125v/142V Pos: sitting >
< T: Yzar TP: sit TC:few scratches E: male sta EP:  small wounds >
 A weevil leaves north.

< 238h/241H 125v/142V Pos: sitting >
< T: Yzar TP: sit TC:few scratches E: male sta EP:  small wounds >
 Sorry, you aren't allowed to do that in combat.

< 238h/241H 125v/142V Pos: sitting >
< T: Yzar TP: sit TC:few scratches E: male sta EP:  small wounds >
 You clamber to your feet.

< 238h/241H 125v/142V Pos: standing >
< T: Yzar TP: sta TC:few scratches E: male sta EP:  small wounds >
 [Damage: 10 ] Your slash strikes a mature leucrotta.
You score a CRITICAL HIT!!!!!
[Damage: 20 ] Your powerful pierce strikes a mature leucrotta very hard.
[Damage: 10 ] Your slash strikes a mature leucrotta.
A mature leucrotta dodges your futile attack.
Within Smokeveil Forest
Obvious exits: -North -East -West
A hostile woodchuck stands here, fighting YOU!
A majestic bluejay circles here looking for food.
A mature leucrotta stands, floating here, fighting YOU!
A swift walks around here looking for food.
A small sparrow flaps his wings frantically.
A mature leucrotta stands, floating here, fighting YOU!
A battle scarred seagull circles here looking for a fight.

< 238h/241H 125v/142V Pos: standing >
< T: Yzar TP: sta TC:few scratches E: male sta EP:  few wounds >
 You feel your skin harden to stone.
The spirits of Kobold Settlement grant you their protection.
Within Smokeveil Forest
Obvious exits: -North -East -West
A hostile woodchuck stands here, fighting YOU!
A majestic bluejay circles here looking for food.
A mature leucrotta stands, floating here, fighting YOU!
A swift walks around here looking for food.
A small sparrow flaps his wings frantically.
A mature leucrotta stands, floating here, fighting YOU!
A battle scarred seagull circles here looking for a fight.

< 238h/241H 125v/142V Pos: standing >
< T: Yzar TP: sta TC:few scratches E: male sta EP:  few wounds >
 You parry a mature leucrotta's lunge at you.
You deflect a mature leucrotta's blow and strike back at him!
[Damage:  9 ] Your impressive slash strikes a mature leucrotta.

< 238h/241H 125v/142V Pos: standing >
< T: Yzar TP: sta TC:few scratches E: male sta EP:  few wounds >
 You dodge a hostile woodchuck's vicious attack.

< 238h/241H 125v/142V Pos: standing >
< T: Yzar TP: sta TC:few scratches E: male sta EP:  few wounds >
 You parry a mature leucrotta's lunge at you.
A mature leucrotta's kick crashes into your chest.
Within Smokeveil Forest
Obvious exits: -North -East -West
A hostile woodchuck stands here, fighting YOU!
A majestic bluejay circles here looking for food.
A mature leucrotta stands, floating here, fighting YOU!
A swift walks around here looking for food.
A small sparrow flaps his wings frantically.
A mature leucrotta stands, floating here, fighting YOU!
A battle scarred seagull circles here looking for a fight.

< 237h/241H 125v/142V Pos: standing >
< T: Yzar TP: sta TC:few scratches E: male sta EP:  few wounds >
 A dew faerie enters from the west.

< 237h/241H 125v/142V Pos: standing >
< T: Yzar TP: sta TC:few scratches E: male sta EP:  few wounds >
 A dew faerie suddenly attacks YOU!
A dew faerie misses you.

< 237h/241H 125v/142V Pos: standing >
< T: Yzar TP: sta TC:few scratches E: male sta EP:  few wounds >
    This beast stands over six feet tall at the shoulder and is
about nine feet in length. The body of the leucrotta resembles
that of a stag, only with a leonine tufted tail and cloven hooves.
Its head resembles that of a huge badger, with sharp and jagged
ridges that are used as teeth. Its eyes glow with a feral red
hue.
A mature leucrotta appears to be Animal and is in excellent condition.
He's small in size.


< 237h/241H 125v/142V Pos: standing >
< T: Yzar TP: sta TC:few scratches E: male sta EP:  few wounds >
 Within Smokeveil Forest
Obvious exits: -North -East -West
A dew faerie stands in mid-air here, fighting YOU!
A hostile woodchuck stands here, fighting YOU!
A majestic bluejay circles here looking for food.
A mature leucrotta stands, floating here, fighting YOU!
A swift walks around here looking for food.
A small sparrow flaps his wings frantically.
A mature leucrotta stands, floating here, fighting YOU!
A battle scarred seagull circles here looking for a fight.

< 237h/241H 125v/142V Pos: standing >
< T: Yzar TP: sta TC:few scratches E: male sta EP:  few wounds >
 [Damage: 11 ] Your slash strikes a mature leucrotta hard.
[Damage:  8 ] Your impressive pierce strikes a mature leucrotta hard.
A mature leucrotta dodges your futile attack.
[Damage: 11 ] Your impressive slash strikes a mature leucrotta very hard.

< 237h/241H 125v/142V Pos: standing >
< T: Yzar TP: sta TC:few scratches E: male sta EP:  nasty wounds >
 You parry a dew faerie's lunge at you.

< 237h/241H 125v/142V Pos: standing >
< T: Yzar TP: sta TC:few scratches E: male sta EP:  nasty wounds >
 You dodge a mature leucrotta's vicious attack.
You dodge a mature leucrotta's vicious attack.

< 237h/241H 125v/142V Pos: standing >
< T: Yzar TP: sta TC:few scratches E: male sta EP:  nasty wounds >
 You parry a hostile woodchuck's lunge at you.
You duck under a hostile woodchuck's lame kick.

< 237h/241H 125v/142V Pos: standing >
< T: Yzar TP: sta TC:few scratches E: male sta EP:  nasty wounds >
 You dodge a mature leucrotta's vicious attack.
Within Smokeveil Forest
Obvious exits: -North -East -West
A dew faerie stands in mid-air here, fighting YOU!
A hostile woodchuck stands here, fighting YOU!
A majestic bluejay circles here looking for food.
A mature leucrotta stands, floating here, fighting YOU!
A swift walks around here looking for food.
A small sparrow flaps his wings frantically.
A mature leucrotta stands, floating here, fighting YOU!
A battle scarred seagull circles here looking for a fight.

< 237h/241H 125v/142V Pos: standing >
< T: Yzar TP: sta TC:few scratches E: male sta EP:  nasty wounds >
 You parry a dew faerie's lunge at you.

< 237h/241H 125v/142V Pos: standing >
< T: Yzar TP: sta TC:few scratches E: male sta EP:  nasty wounds >
 A cute fuzzy squirrel enters from the north.

< 237h/241H 125v/142V Pos: standing >
< T: Yzar TP: sta TC:few scratches E: male sta EP:  nasty wounds >
 You score a CRITICAL HIT!!!!!
[Damage: 24 ] Your powerful slash enshrouds a mature leucrotta in a mist of blood.
[Damage:  9 ] Your impressive pierce seriously wounds a mature leucrotta.
[Damage: 10 ] Your impressive slash seriously wounds a mature leucrotta.
[Damage: 10 ] Your impressive slash enshrouds a mature leucrotta in a mist of blood.

< 237h/241H 125v/142V Pos: standing >
< T: Yzar TP: sta TC:few scratches E: male sta EP:  awful >
 A battle scarred seagull leaves east.

< 237h/241H 125v/142V Pos: standing >
< T: Yzar TP: sta TC:few scratches E: male sta EP:  awful >
 You parry a mature leucrotta's lunge at you.
You parry a mature leucrotta's lunge at you.
You block a mature leucrotta's feeble kick with your arm.

< 237h/241H 125v/142V Pos: standing >
< T: Yzar TP: sta TC:few scratches E: male sta EP:  awful >
 You parry a dew faerie's lunge at you.
You parry a dew faerie's lunge at you.
You parry a hostile woodchuck's lunge at you.
Within Smokeveil Forest
Obvious exits: -North -East -West
A cute and fuzzy squirrel moves around the forest here.
A dew faerie stands in mid-air here, fighting YOU!
A hostile woodchuck stands here, fighting YOU!
A majestic bluejay circles here looking for food.
A mature leucrotta stands, floating here, fighting YOU!
A swift walks around here looking for food.
A small sparrow flaps his wings frantically.
A mature leucrotta stands, floating here, fighting YOU!

< 237h/241H 125v/142V Pos: standing >
< T: Yzar TP: sta TC:few scratches E: male sta EP:  awful >
 A mature leucrotta misses you.
A mature leucrotta's kick hits you directly in the face.

< 236h/241H 125v/142V Pos: standing >
< T: Yzar TP: sta TC:few scratches E: male sta EP:  awful >
 Sorry, you aren't allowed to do that in combat.

< 236h/241H 125v/142V Pos: standing >
< T: Yzar TP: sta TC:few scratches E: male sta EP:  awful >
 Sorry, you aren't allowed to do that in combat.

< 236h/241H 125v/142V Pos: standing >
< T: Yzar TP: sta TC:few scratches E: male sta EP:  awful >
 You parry a dew faerie's lunge at you.
You dodge a dew faerie's feeble leg sweep.

< 236h/241H 125v/142V Pos: standing >
< T: Yzar TP: sta TC:few scratches E: male sta EP:  awful >
 Sorry, you aren't allowed to do that in combat.

< 236h/241H 125v/142V Pos: standing >
< T: Yzar TP: sta TC:few scratches E: male sta EP:  awful >
 [Damage: 10 ] Your impressive slash enshrouds a mature leucrotta in a mist of blood.
[Damage: 10 ] Your pierce grievously wounds a mature leucrotta.
A mature leucrotta is incapacitated and will slowly die, if not aided.

< 236h/241H 125v/142V Pos: standing >
Within Smokeveil Forest
   The forest here seems to be very well traveled, with what appear to be
footprints leading to the south.  You hear those sounds you have been hearing
again, only this time you can kinda make them out.  They seem to be someone
speaking to someone else, they are coming from the south.  Perhaps there is a
village near by here, or maybe you are just hearing things.  The sounds fade to
the winds and only the songs of the birds are heard.  You start to wonder if
you are alone in this peaceful place.  The forest continues to the North and
East.
Obvious exits: -North -East -South
A doe moves about here looking for her mother.
A mistgrave hare hops around here looking for food.
A rather buff looking deer moves about here.
A mistgrave hare hops around here looking for food.

< 236h/241H 123v/142V Pos: standing >
Alas, you cannot go that way. . . .

< 236h/241H 123v/142V Pos: standing >
a Well Traveled Path
   This hard dirt path seems to be rather well traveled.  Broken twigs and
traces of footprints are present on the ground.  Sounds of villagers can be
heard laughing and joking.  The songs of birds cascade on the cool calm breeze.
The air here is crisp, cool, and pure, creating a mystic mood of peace.  The
path continues on to the South and West.  There appears to be a thinning of
the thick brush to the north.
Obvious exits: -North -South -West

< 236h/241H 123v/142V Pos: standing >
You quickly scan the area.
A doe who is close by to your north.
A rather buff looking deer who is close by to your north.
A mistgrave hare who is close by to your north.
A mature leucrotta who is not far off to your north.
A female crocodile who is not far off to your north.
A village commoner who is close by to your south.
A small villager who is a brief walk away to your south.
Pako who is a brief walk away to your south.
A traveling merchant who is close by to your west.
A small child who is close by to your west.
A peasant commoner who is close by to your west.
A village commoner who is close by to your west.
A muscular villager who is close by to your west.
A traveling adventurer who is not far off to your west.
A village commoner who is a brief walk away to your west.
A young villager who is a brief walk away to your west.
A village warrior who is a brief walk away to your west.
A peasant commoner who is a brief walk away to your west.
A village warrior who is a brief walk away to your west.

< 236h/241H 123v/142V Pos: standing >
a Well Traveled Path
   Hard packed dirt makes up the ground here.  Crushed leaves, snapped twigs,
small stones, and remnants of footprints adorn the ground.  The soothing sounds
of the majestic bird songs ring out loudly in this area.  The sound fills this
place with a strong feeling of utter peace.  A calm cool breeze blows causing
some of the leaves to blow around the ground.
Obvious exits: -North -South
A village commoner wanders here in search of something to do.

< 236h/241H 124v/142V Pos: standing >
a Well Traveled Path
   This hard dirt path seems to be rather well traveled.  Many footprints are
on the ground, leading off into different directions.  The air here is pure and
fresh, the songs of birds ring out loudly here.  Sounds of villagers can be
heard seemingly from all around you.  A calm cool breeze blows here causing
some leaves to blow past.
Obvious exits: -North -South
A fanged limestone bodycloak lies here on the ground.
A drow-made granite shield lies here on the ground.
The corpse of a wandering merchant is lying here.
The corpse of a peasant commoner is lying here.
The corpse of a traveling merchant is lying here.
The corpse of a wandering merchant is lying here.
The corpse of a muscular villager is lying here.
A wandering adventurer roams here looking for some excitement.

< 237h/241H 124v/142V Pos: standing >
a Well Traveled Path
   The path here seems to be rather well traveled.  The ground here has been
packed down very tightly.  Small pebbles and faded footprints adorn the ground
here.  The songs of birds can be heard, carried by the winds of Odin.  The air
here is crisp, pure and fresh.  The path continues on to the North and to the
West.
Obvious exits: -North -West
The corpse of a muscular villager is lying here.
The corpse of a peasant commoner is lying here.
A wandering adventurer roams here looking for some excitement.
A small villager wanders here looking for something to do.
Pako (Troll)(large) stands here, fighting a traveling adventurer.
A village commoner wanders here in search of something to do.
A traveling adventurer stands here, fighting Pako.

< 237h/241H 124v/142V Pos: standing >
You swiftly maneuver next to Pako, drop low and sweep his legs out from under him!

< 237h/241H 127v/142V Pos: standing >
< T: dorf TP: sta TC: few wounds E: Pako sit EP:  small wounds >
 A traveling adventurer's powerful slash strikes Pako.
Pako misses a traveling adventurer.
Pako misses a traveling adventurer.

< 237h/241H 127v/142V Pos: standing >
< T: dorf TP: sta TC: few wounds E: Pako sit EP:  small wounds >
 [Damage:  9 ] Your impressive slash wounds Pako.
[Damage: 10 ] Your impressive pierce wounds Pako.
[Damage:  9 ] Your impressive slash wounds Pako.

< 237h/241H 127v/142V Pos: standing >
< T: dorf TP: sta TC: few wounds E: Pako sit EP:  small wounds >
 A traveling adventurer's slash strikes Pako.
A traveling adventurer's powerful slash strikes Pako.
A traveling adventurer hits Pako with a mighty kick to his chest.

< 237h/241H 127v/142V Pos: standing >
< T: dorf TP: sta TC: few wounds E: Pako sit EP:  few wounds >
 A traveling adventurer dodges Pako's attack.

< 237h/241H 127v/142V Pos: standing >
< T: dorf TP: sta TC: few wounds E: Pako sit EP:  few wounds >
 Pako looks at you.

< 237h/241H 127v/142V Pos: standing >
< T: dorf TP: sta TC: few wounds E: Pako sit EP:  few wounds >
 [Damage: 11 ] Your slash strikes Pako.
[Damage:  9 ] Your impressive pierce wounds Pako.
[Damage:  9 ] Your impressive slash wounds Pako.
You score a CRITICAL HIT!!!!!
[Damage: 22 ] Your powerful slash strikes Pako.
Looking panicked, Pako scrambles madly to his feet!

< 237h/241H 127v/142V Pos: standing >
< T: dorf TP: sta TC: few wounds E: Pako sta EP:  few wounds >
 A village commoner leaves north.

< 237h/241H 127v/142V Pos: standing >
< T: dorf TP: sta TC: few wounds E: Pako sta EP:  few wounds >
 Pako deflects a traveling adventurer's blow and strikes back at him!
Pako misses a traveling adventurer.
Pako parries a traveling adventurer's lunge at him.

< 237h/241H 127v/142V Pos: standing >
< T: dorf TP: sta TC: few wounds E: Pako sta EP:  few wounds >
 Pako attempts to flee.
Pako tries to flee, but can't make it out of here!

< 237h/241H 127v/142V Pos: standing >
< T: dorf TP: sta TC: few wounds E: Pako sta EP:  few wounds >
 A small villager leaves north.
Pako misses a traveling adventurer.
Pako misses a traveling adventurer.
Pako misses a traveling adventurer.

< 237h/241H 127v/142V Pos: standing >
< T: dorf TP: sta TC: few wounds E: Pako sta EP:  few wounds >
 You haven't yet reoriented yourself enough!

< 237h/241H 127v/142V Pos: standing >
< T: dorf TP: sta TC: few wounds E: Pako sta EP:  few wounds >
 Pako attempts to flee.
Pako leaves west.

< 237h/241H 127v/142V Pos: standing >
Legsweep who?

< 237h/241H 127v/142V Pos: standing >
a Well Traveled Path
   The ground here is a hard packed dirt.  Some broken twigs, charred leaves,
small stones, blades of grass, and faded footprints are evident on the ground
here.  All of which are signs that this path is very well traveled.  The
majestic songs of birds ring out bringing a feeling of absolute and utter
peace.  A calm gentle breeze blows here causing some charred leaves to fly
about.
Obvious exits: -East -West
A buckler is on the ground here gathering dust and dirt.
A spiked suit of splint mail is on the ground here.
A hand axe is on the ground here collecting dust.
Fresh blood splatters cover the area.
The corpse of a traveling adventurer is lying here.
[2] Some padded leather armor is on the ground here gathering dust.
Pako (Troll)(large) stands here.
A small villager wanders here looking for something to do.

< 237h/241H 125v/142V Pos: standing >
You haven't yet reoriented yourself enough!

< 237h/241H 125v/142V Pos: standing >
You haven't yet reoriented yourself enough!
Pako leaves east.

< 237h/241H 126v/142V Pos: standing >
Legsweep who?

< 237h/241H 127v/142V Pos: standing >
a Well Traveled Path
   The path here seems to be rather well traveled.  The ground here has been
packed down very tightly.  Small pebbles and faded footprints adorn the ground
here.  The songs of birds can be heard, carried by the winds of Odin.  The air
here is crisp, pure and fresh.  The path continues on to the North and to the
West.
Obvious exits: -North -West
The corpse of a muscular villager is lying here.
The corpse of a peasant commoner is lying here.
Pako (Troll)(large) stands here, fighting a traveling adventurer.
A wandering adventurer roams here looking for some excitement.
A traveling adventurer stands here, fighting Pako.

< 237h/241H 126v/142V Pos: standing >
You swiftly maneuver next to Pako, drop low and sweep his legs out from under him!

< 237h/241H 127v/142V Pos: standing >
< T: dorf TP: sta TC: few wounds E: Pako sit EP:  few wounds >
 You score a CRITICAL HIT!!!!!
[Damage: 19 ] Your powerful slash strikes Pako.
[Damage:  8 ] Your pierce strikes Pako.
[Damage: 10 ] Your slash strikes Pako.
[Damage: 10 ] Your impressive slash strikes Pako.

< 237h/241H 127v/142V Pos: standing >
< T: dorf TP: sta TC: few wounds E: Pako sit EP:  nasty wounds >
 A traveling adventurer's powerful slash strikes Pako.
A traveling adventurer's powerful slash strikes Pako.
Pako's eyes roll as a traveling adventurer plants a foot in his face.

< 237h/241H 127v/142V Pos: standing >
< T: dorf TP: sta TC: few wounds E: Pako sit EP:  nasty wounds >
 A traveling adventurer parries Pako's lunge at him.

< 237h/241H 127v/142V Pos: standing >
< T: dorf TP: sta TC: few wounds E: Pako sit EP:  nasty wounds >
 [Damage: 11 ] Your impressive slash strikes Pako.
[Damage:  9 ] Your impressive pierce strikes Pako.
[Damage: 11 ] Your impressive slash strikes Pako.
[Damage: 12 ] Your impressive slash strikes Pako.

< 237h/241H 127v/142V Pos: standing >
< T: dorf TP: sta TC: few wounds E: Pako sit EP:  nasty wounds >
 Looking panicked, Pako scrambles madly to his feet!

< 237h/241H 127v/142V Pos: standing >
< T: dorf TP: sta TC: few wounds E: Pako sta EP:  nasty wounds >
 A traveling adventurer's powerful slash strikes Pako.
A traveling adventurer's powerful slash strikes Pako hard.

< 237h/241H 127v/142V Pos: standing >
< T: dorf TP: sta TC: few wounds E: Pako sta EP: pretty hurt >
 Pako misses a traveling adventurer.
A traveling adventurer dodges Pako's attack.
Pako misses a traveling adventurer.

< 237h/241H 127v/142V Pos: standing >
< T: dorf TP: sta TC: few wounds E: Pako sta EP: pretty hurt >
 You haven't yet reoriented yourself enough!

< 237h/241H 127v/142V Pos: standing >
< T: dorf TP: sta TC: few wounds E: Pako sta EP: pretty hurt >
 Pako attempts to flee.
Pako leaves west.

< 237h/241H 127v/142V Pos: standing >
Legsweep who?

< 237h/241H 127v/142V Pos: standing >
a Well Traveled Path
   The ground here is a hard packed dirt.  Some broken twigs, charred leaves,
small stones, blades of grass, and faded footprints are evident on the ground
here.  All of which are signs that this path is very well traveled.  The
majestic songs of birds ring out bringing a feeling of absolute and utter
peace.  A calm gentle breeze blows here causing some charred leaves to fly
about.
Obvious exits: -East -West
A buckler is on the ground here gathering dust and dirt.
A spiked suit of splint mail is on the ground here.
A hand axe is on the ground here collecting dust.
Fresh blood splatters cover the area.
The corpse of a traveling adventurer is lying here.
[2] Some padded leather armor is on the ground here gathering dust.
Pako (Troll)(large) stands here.
A small villager wanders here looking for something to do.

< 237h/241H 125v/142V Pos: standing >
[Damage:  9 ] Your impressive slash strikes Pako.

< 237h/241H 125v/142V Pos: standing >
< T: Yzar TP: sta TC:few scratches E: Pako sta EP: pretty hurt >
 A wandering adventurer enters from the east.

< 237h/241H 125v/142V Pos: standing >
< T: Yzar TP: sta TC:few scratches E: Pako sta EP: pretty hurt >
 Pako attempts to flee.
Pako leaves west.

< 237h/241H 125v/142V Pos: standing >
Legsweep who?

< 237h/241H 128v/142V Pos: standing >
a Well Traveled Path
   The smell of life is great and grand here.  The hauntingly beautiful songs
of birds are carried by the majestic wind.  The sound of villagers moving about
also invades the purity of the air.  The ground here is a very hard packed
dirt.  The path seems to be rather well traveled with broken twigs, crushed
leaves, and faded footprints adorning the ground.
Obvious exits: -North -East
The corpse of a wandering merchant is lying here.
The corpse of a traveling merchant is lying here.

< 237h/241H 126v/142V Pos: standing >
Slay whom?

< 237h/241H 127v/142V Pos: standing >
Legsweep who?

< 237h/241H 127v/142V Pos: standing >
a Well Traveled Path
   The ground here is hard and unforgiving.  Broken twigs, crushed leaves, tiny
pebbles, and parts of footprints are evident on the floor here.  Signs that
show that this path has been traveled quite often.  Songs of birds fill this
place with unbridled peace and joy.  A cool breeze blows here causing some of
the crushed leaves to blow away.
Obvious exits: -South -Up
[2] Some padded leather armor is on the ground here gathering dust.
The corpse of a pudgy commoner is lying here.
The corpse of a wandering merchant is lying here.
The corpse of a traveling merchant is lying here.
The corpse of a wandering merchant is lying here.
A young villager wanders here, singing songs of joy.
A young villager wanders here, singing songs of joy.

< 237h/241H 126v/142V Pos: standing >
Legsweep who?

< 237h/241H 126v/142V Pos: standing >
Rushdie Inn
   Well polished wood panels line the walls here, and a large fire burns in the
fireplace.  Several tables and chairs dot the room.  The eerie effect of the
shadows on the wall plays tricks on your eyes.  A scent of ale and fried bunny
permeates the air here.  The room narrows to the south, where a door can be
seen.
This area seems to be devoid of magic!
Obvious exits: -South -Down
A tiny infant has been abandoned here, left to die.

< 238h/241H 125v/142V Pos: standing >
Legsweep who?

< 238h/241H 126v/142V Pos: standing >
A Room of Peace
   This chamber is lit with a pulsating, eerie light that seems to be emanating
from seemingly nowhere.  The walls seem to be made of a strange magical stone
the like of which you have never seen before.  The floor here is smooth and
very soothing to the touch.  This seems to be some sort of place to meditate or
to commune with the dead.  A rather strange looking statue is in the center of
this room, depicting what seems to be a black dragon fighting against a copper
dragon.  This room emits a strong feeling of joy and boundless peace.
This area seems to be devoid of magic!
Obvious exits: -North
Pako (Troll)(large) stands here.
Pako closes the door.

< 238h/241H 126v/142V Pos: standing >
You swiftly maneuver next to Pako, drop low and sweep his legs out from under him!

< 238h/241H 126v/142V Pos: standing >
<[Damage: 11 ] Your impressive slash strikes Pako.
[Damage:  9 ] Your impressive pierce strikes Pako.
Pako's sparkling limestone bracelet was damaged from the massive blow!
You score a CRITICAL HIT!!!!!
[Damage: 20 ] Your powerful slash strikes Pako very hard.
You score a CRITICAL HIT!!!!!
[Damage: 18 ] Your powerful slash strikes Pako very hard.

< 238h/241H 127v/142V Pos: standing >
< T: Yzar TP: sta TC:few scratches E: Pako sit EP: pretty hurt >
 With superb grace and ease, you intercept Pako's attack with stylish steel stiletto from Kobold Settlement and counter-attack!
[Damage:  9 ] Your slash strikes Pako hard.
[Damage: 11 ] Your slash strikes Pako very hard.
You dodge Pako's vicious attack.

< 238h/241H 127v/142V Pos: standing >
< T: Yzar TP: sta TC:few scratches E: Pako sit EP: pretty hurt >
 You score a CRITICAL HIT!!!!!
[Damage: 20 ] Your powerful slash seriously wounds Pako.
[Damage:  9 ] Your impressive pierce strikes Pako very hard.
[Damage: 10 ] Your slash seriously wounds Pako.
[Damage:  9 ] Your impressive slash seriously wounds Pako.

< 238h/241H 127v/142V Pos: standing >
< T: Yzar TP: sta TC:few scratches E: Pako sit EP:  awful >
 Pako clambers to his feet.

< 238h/241H 127v/142V Pos: standing >
< T: Yzar TP: sta TC:few scratches E: Pako sta EP:  awful >
 Pako sizes you up with a quick glance.

< 238h/241H 127v/142V Pos: standing >
< T: Yzar TP: sta TC:few scratches E: Pako sta EP:  awful >
 You are now Vicious and will kill mortally wounded victims.
Pako looks at you.

< 238h/241H 127v/142V Pos: standing >
< T: Yzar TP: sta TC:few scratches E: Pako sta EP:  awful >
 You haven't yet reoriented yourself enough!

< 238h/241H 127v/142V Pos: standing >
< T: Yzar TP: sta TC:few scratches E: Pako sta EP:  awful >
 Pako opens the door.

< 238h/241H 127v/142V Pos: standing >
< T: Yzar TP: sta TC:few scratches E: Pako sta EP:  awful >
 You haven't yet reoriented yourself enough!

< 238h/241H 127v/142V Pos: standing >
< T: Yzar TP: sta TC:few scratches E: Pako sta EP:  awful >
 Pako misses you.
You parry Pako's lunge at you.
You deflect Pako's blow and strike back at him!
You score a CRITICAL HIT!!!!!
[Damage: 14 ] Your impressive pierce enshrouds Pako in a mist of blood.
[Damage:  9 ] Your impressive slash enshrouds Pako in a mist of blood.
Pako parries your futile lunge at him.
Pako dodges your futile attack.
You score a CRITICAL HIT!!!!!
[Damage: 15 ] Your slash grievously wounds Pako.
You haven't yet reoriented yourself enough!

< 238h/241H 127v/142V Pos: standing >
< T: Yzar TP: sta TC:few scratches E: Pako sta EP:  awful >
 You haven't yet reoriented yourself enough!

< 238h/241H 127v/142V Pos: standing >
< T: Yzar TP: sta TC:few scratches E: Pako sta EP:  awful >
 Pako attempts to flee.
Pako leaves north.

< 238h/241H 127v/142V Pos: standing >
Legsweep who?

< 238h/241H 127v/142V Pos: standing >
Legsweep who?

< 238h/241H 127v/142V Pos: standing >
Rushdie Inn
   Well polished wood panels line the walls here, and a large fire burns in the
fireplace.  Several tables and chairs dot the room.  The eerie effect of the
shadows on the wall plays tricks on your eyes.  A scent of ale and fried bunny
permeates the air here.  The room narrows to the south, where a door can be
seen.
This area seems to be devoid of magic!
Obvious exits: -South -Down
Fresh blood splatters cover the area.
Pako (Troll)(large) stands here.
A tiny infant has been abandoned here, left to die.

< 238h/241H 126v/142V Pos: standing >
You haven't yet reoriented yourself enough!
Pako leaves down.

< 238h/241H 126v/142V Pos: standing >
Slay whom?

< 238h/241H 126v/142V Pos: standing >
a Well Traveled Path
   The ground here is hard and unforgiving.  Broken twigs, crushed leaves, tiny
pebbles, and parts of footprints are evident on the floor here.  Signs that
show that this path has been traveled quite often.  Songs of birds fill this
place with unbridled peace and joy.  A cool breeze blows here causing some of
the crushed leaves to blow away.
Obvious exits: -South -Up
A few drops of fresh blood are scattered around the area.
[2] Some padded leather armor is on the ground here gathering dust.
The corpse of a pudgy commoner is lying here.
The corpse of a wandering merchant is lying here.
The corpse of a traveling merchant is lying here.
The corpse of a wandering merchant is lying here.
Pako (Troll)(large) stands here.
A young villager wanders here, singing songs of joy.
A young villager wanders here, singing songs of joy.

< 238h/241H 127v/142V Pos: standing >
[Damage:  8 ] Your impressive slash causes Pako to grimace in pain.
Pako is stunned!

< 238h/241H 127v/142V Pos: standing >
< T: Yzar TP: sta TC:few scratches E: Pako sta EP:  awful >
 Pako seems to be trying to shake off his woozy feeling.

< 238h/241H 128v/142V Pos: standing >
< T: Yzar TP: sta TC:few scratches E: Pako sta EP:  awful >
 [Damage:  9 ] Your impressive slash grievously wounds Pako.
Pako is incapacitated and will slowly die, if not aided.
Pako slumps to the ground.
[Damage: 10 ] Your stab cuts a vital artery and causes Pako to fall before your feet.
Pako is dead! R.I.P.
You receive your share of experience.