<worn as a badge> a masterly crafted obsidian badge (illuminating)
<worn on head> a gleaming copper coif from Valley of Crushk
<worn on eyes> a tracker's visor made by Azar [61%]
<worn in ear> a steel hoop earring [poor] [83%]
<worn in ear> a crude dragonscale stud
<worn on face> a mask of earth and stone (magic)
<worn around neck> a knight's copper amulet from Valley of Crushk
<worn around neck> a diabolical hardwood pendant from Valley of Crushk
<worn on body> the burnt full plate of a death knight [superior]
<worn about body> a static stone mantle [78%]
<worn on back> an ermineskin backpack
<worn as quiver> a glowing bard sack (glowing)
<worn about waist> a utility belt of poisoning agents [superior] [84%]
<worn on belt buckle>a superior limestone belt buckle from Valley of Crushk
<worn on arms> some scintillating sleeves of acid defense [superior] made by Znarf (invis) (magic)
<worn around wrist> a hunting arm bracer of good detection [superior] made by Znarc (magic)
<worn around wrist> a small silvery bracelet (glowing)
<worn on hands> some frozen leather mitts from Valley of Crushk
<worn on finger> a spiked ring of the Vampire [poor] made by Znarc
<worn on finger> a gleaming leather signet from Valley of Crushk [82%]
<primary weapon> a katana called 'Retribution' (magic)
<secondary weapon> a black bladed dagger with a silver hilt [superior] with a strange black stone (magic)
<worn on legs> a pair of vapor leggings
<worn on feet> a pair of winded boots
A vampire warlock's pierce strikes an experienced battlereaver.
< 653h/653H 297v/297V Pos: standing >
< T: a vampire warlock TP: sta TC:few scratches E: experienced sit EP: pretty hurt >
A vampire warlock attempts to flee.
A vampire warlock tries to flee, but can't make it out of here!
< 653h/653H 297v/297V Pos: standing >
< T: a vampire warlock TP: sta TC:few scratches E: experienced sit EP: pretty hurt >
[Damage: 12 ] -=[Your impressive slash strikes an experienced battlereaver.]=-
An experienced battlereaver clambers to his feet.
An experienced battlereaver dodges your futile attack.
You miss an experienced battlereaver.
An experienced battlereaver dodges your futile attack.
< 653h/653H 297v/297V Pos: standing >
< T: a vampire warlock TP: sta TC:few scratches E: experienced sta EP: pretty hurt >
A vampire warlock attempts to flee.
A vampire warlock leaves east.
< 653h/653H 297v/297V Pos: standing >
<[Damage: 57 ] You leave a huge, red swollen lump on an experienced battlereaver's temple.
< 658h/653H 297v/297V Pos: standing >
< T: Jov TP: sta TC:excellent E: experienced sta EP: pretty hurt >
A vampire warlock enters from the east.
< 658h/653H 297v/297V Pos: standing >
< T: Jov TP: sta TC:excellent E: experienced sta EP: pretty hurt >
A vampire warlock snaps into visibility.
A vampire warlock places sewing needle of precision in the back of an experienced battlereaver, resulting in some strange noises and some blood.
A vampire warlock places a slender adamantite dagger in the back of an experienced battlereaver, resulting in some strange noises and some blood.
An experienced battlereaver is mortally wounded, and will die soon, if not aided.
< 658h/653H 297v/297V Pos: standing >
<You score a CRITICAL HIT!!!!!
You snap into visibility.
[Damage: 32 ] Your final slash sends an experienced battlereaver's head bouncing along the ground.
An experienced battlereaver is dead! R.I.P.
You receive your share of experience.
An experienced battlereaver's death cry reverberates in your head as he falls to the ground.
< 658h/653H 297v/297V Pos: standing >
Saving Jov.
< 658h/653H 297v/297V Pos: standing >
Before the Entry Arch of a Ruined Temple
Obvious exits: -E -W
A treejumper searches the area for food.
There are some tracks heading east.
A vampire warlock enters from the west.
You drag the corpse of an experienced battlereaver along behind you.
< 658h/653H 291v/297V Pos: standing >
You get a few coins from the corpse of an experienced battlereaver.
There were: 3 platinum coins, 16 gold coins.
< 658h/653H 297v/297V Pos: standing >
Entry Courtyard of a Ruined Temple
Obvious exits: -N -E -S -W
A vampire warlock enters from the west.
You drag the corpse of an experienced battlereaver along behind you.
< 658h/653H 291v/297V Pos: standing >
You quickly scan the area.
A treeclimber mother who is close by to your north.
A treeclimber father who is close by to your north.
A treeclimber who is close by to your north.
A treeclimber who is close by to your north.
A deer who is close by to your east.
A treant who is close by to your south.
A treeclimber mother who is close by to your south.
A treeclimber father who is close by to your south.
A treeclimber who is close by to your south.
A treeclimber who is close by to your south.
A treejumper who is close by to your west.
A foraging herbalist who is not far off to your west.
A trapper who is a brief walk away to your west.
< 658h/653H 297v/297V Pos: standing >
Northwest Corner of a Ruined Courtyard
Obvious exits: -E -S
A nest of leaves has been made here.
A female treeclimber looks after the young.
A treeclimber father guards the nest.
A young looking treeclimber relaxes in its nest.
A young looking treeclimber relaxes in its nest.
A vampire warlock enters from the south.
You drag the corpse of an experienced battlereaver along behind you.
< 658h/653H 291v/297V Pos: standing >
Saving Jov.
< 658h/653H 297v/297V Pos: standing >
Entry Courtyard of a Ruined Temple
Obvious exits: -N -E -S -W
A vampire warlock enters from the north.
< 658h/653H 296v/297V Pos: standing >
Before the Entry Arch of a Ruined Temple
Obvious exits: -E -W
A vampire warlock enters from the east.
< 658h/653H 295v/297V Pos: standing >
You are using:
<worn as a badge> a masterly crafted obsidian badge (illuminating)
<worn on head> a gleaming copper coif from Valley of Crushk
<worn on eyes> a tracker's visor made by Azar [61%]
<worn in ear> a steel hoop earring [poor] [83%]
<worn in ear> a crude dragonscale stud
<worn on face> a mask of earth and stone (magic)
<worn around neck> a knight's copper amulet from Valley of Crushk
<worn around neck> a diabolical hardwood pendant from Valley of Crushk
<worn on body> the burnt full plate of a death knight [superior]
<worn about body> a static stone mantle [78%]
<worn on back> an ermineskin backpack
<worn as quiver> a glowing bard sack (glowing)
<worn about waist> a utility belt of poisoning agents [superior] [84%]
<worn on belt buckle>a superior limestone belt buckle from Valley of Crushk
<worn on arms> some scintillating sleeves of acid defense [superior] made by Znarf (invis) (magic)
<worn around wrist> a hunting arm bracer of good detection [superior] made by Znarc (magic)
<worn around wrist> a small silvery bracelet (glowing)
<worn on hands> some frozen leather mitts from Valley of Crushk
<worn on finger> a spiked ring of the Vampire [poor] made by Znarc
<worn on finger> a gleaming leather signet from Valley of Crushk [82%]
<primary weapon> a katana called 'Retribution' (magic)
<secondary weapon> a black bladed dagger with a silver hilt [superior] with a strange black stone (magic)
<worn on legs> a pair of vapor leggings
<worn on feet> a pair of winded boots
< 658h/653H 295v/297V Pos: standing >
Nearing a Ruined Temple on a Hidden Path
Obvious exits: -E -W
A few drops of fresh blood are scattered around the area.
A treejumper searches the area for food.
A human herbalist seeks out rare roots and leaves here.
A vampire warlock enters from the east.
< 658h/653H 294v/297V Pos: standing >
Along a Small Side Path
Obvious exits: -E -W
A human trapper wanders the area checking his snares.
There are some tracks heading west.
A vampire warlock enters from the east.
< 658h/653H 294v/297V Pos: standing >
A Junction of the Main Path
Obvious exits: -N -E -S
A vampire warlock enters from the east.
< 658h/653H 293v/297V Pos: standing >
You quickly scan the area.
A trapper who is close by to your east.
A treejumper who is not far off to your east.
A foraging herbalist who is not far off to your east.
A deer who is in the distance to your east.
A treejumper who is close by to your south.
A rotund merchant who is not far off to your south.
A caravan guard who is not far off to your south.
A caravan guard who is not far off to your south.
A caravan guard who is not far off to your south.
< 658h/653H 294v/297V Pos: standing >
Main Path Along the Forest Floor
Obvious exits: -N -S
A human herbalist seeks out rare roots and leaves here.
A vampire warlock enters from the south.
< 658h/653H 293v/297V Pos: standing >
You get the opaque white potion of regeneration from a bottomless bag of the shield dwarves.
< 658h/653H 297v/297V Pos: standing >
As you quaff the opaque white potion of regeneration, the vial disappears in a bright flash of light!
You begin to heal faster.
< 658h/653H 297v/297V Pos: standing >
Split in the Path at a Giant Rock
Obvious exits: -E -S -W
A vampire warlock enters from the south.
< 658h/653H 295v/297V Pos: standing >
Tackle who?
< 658h/653H 295v/297V Pos: standing >
Alas, you cannot go that way. . . .
< 658h/653H 295v/297V Pos: standing >
Alas, you cannot go that way. . . .
< 658h/653H 295v/297V Pos: standing >
You quickly scan the area.
A forest Tor who is close by to your east.
A foraging herbalist who is close by to your south.
A treejumper who is a brief walk away to your south.
A rotund merchant who is rather far off to your south.
A caravan guard who is rather far off to your south.
A caravan guard who is rather far off to your south.
A caravan guard who is rather far off to your south.
A caravan guard who is rather far off to your south.
A treejumper who is not far off to your west.
A trapper who is not far off to your west.
A forest Tor who is not far off to your west.
A forest Tor who is not far off to your west.
< 658h/653H 295v/297V Pos: standing >
Detour in the Main Path
Obvious exits: -N -W
A forest Tor saunters along the forest floor.(Gold Aura)
A vampire warlock enters from the west.
< 658h/653H 293v/297V Pos: standing >
Main Path Approaching Aravne
Obvious exits: -N -S
A vampire warlock enters from the south.
< 658h/653H 291v/297V Pos: standing >
A forest Tor enters from the south.
Detour in the Main Path
Obvious exits: -N -W
A vampire warlock enters from the north.
< 658h/653H 290v/297V Pos: standing >
Split in the Path at a Giant Rock
Obvious exits: -E -S -W
A vampire warlock enters from the east.
< 658h/653H 289v/297V Pos: standing >
Along the Western Fork of the Path
Obvious exits: -E -W
A vampire warlock enters from the east.
< 658h/653H 288v/297V Pos: standing >
A Meandering Path Through the Trees
Obvious exits: -N -S
A treejumper searches the area for food.
A human trapper wanders the area checking his snares.
A forest Tor saunters along the forest floor.(Gold Aura)
A forest Tor saunters along the forest floor.(Gold Aura)
A vampire warlock enters from elsewhere.
< 658h/653H 287v/297V Pos: standing >
Alas, you cannot go that way. . . .
< 658h/653H 287v/297V Pos: standing >
Alas, you cannot go that way. . . .
< 658h/653H 289v/297V Pos: standing >
Alas, you cannot go that way. . . .
< 658h/653H 290v/297V Pos: standing >
A Meandering Path Throught the Trees
Obvious exits: -N -W
A living tree walks along the forest floor.(Gold Aura)
A vampire warlock enters from the north.
< 658h/653H 292v/297V Pos: standing >
Alas, you cannot go that way. . . .
< 658h/653H 293v/297V Pos: standing >
Alas, you cannot go that way. . . .
< 658h/653H 294v/297V Pos: standing >
A Meandering Path Through the Trees
Obvious exits: -E -S
A vampire warlock enters from the east.
< 658h/653H 292v/297V Pos: standing >
A Meandering Path Through the Trees
Obvious exits: -N -E
A satyr trots through the area making music.(Gold Aura)
A human hunter wanders the forest here looking for game.
A dangerous looking hook flier swoops about the forest.
A vampire warlock enters from the north.
< 658h/653H 291v/297V Pos: standing >
Alas, you cannot go that way. . . .
< 658h/653H 292v/297V Pos: standing >
Alas, you cannot go that way. . . .
< 658h/653H 293v/297V Pos: standing >
A Meandering Path Through the Trees
Obvious exits: -S -W
A vampire warlock enters from the west.
< 658h/653H 292v/297V Pos: standing >
A Meandering Path Through the Trees
Obvious exits: -N -E
A satyr trots through the area making music.(Gold Aura)
A human hunter wanders the forest here looking for game.
A dangerous looking hook flier swoops about the forest.
There are some tracks heading east.
A vampire warlock enters from the east.
< 658h/653H 291v/297V Pos: standing >
A Meandering Path Through the Trees
Obvious exits: -S -W
A vampire warlock enters from the west.
< 658h/653H 291v/297V Pos: standing >
A Meandering Path Through the Trees
Obvious exits: -N -S
A satyr trots through the area making music.(Gold Aura)
A small wood giant, probably a voadkyn, wanders here.(Gold Aura)
There are some tracks heading south.
A vampire warlock enters from the north.
< 658h/653H 290v/297V Pos: standing >
Alas, you cannot go that way. . . .
< 658h/653H 291v/297V Pos: standing >
A Meandering Path Through the Trees
Obvious exits: -N -E -W
A large hopper leaps through the forest.
A vampire warlock enters from the north.
< 658h/653H 289v/297V Pos: standing >
Alas, you cannot go that way. . . .
< 658h/653H 290v/297V Pos: standing >
A satyr enters from the north.
< 658h/653H 291v/297V Pos: standing >
Along the Western Fork of the Path
Obvious exits: -E -W
There are some tracks heading west.
A vampire warlock enters from elsewhere.
< 658h/653H 291v/297V Pos: standing >
Split in the Path at a Giant Rock
Obvious exits: -E -S -W
A vampire warlock enters from the west.
< 658h/653H 289v/297V Pos: standing >
You quickly scan the area.
A forest Tor who is close by to your east.
A foraging herbalist who is close by to your south.
A treejumper who is a brief walk away to your south.
A rotund merchant who is rather far off to your south.
A caravan guard who is rather far off to your south.
A caravan guard who is rather far off to your south.
A treejumper who is not far off to your west.
A trapper who is not far off to your west.
A forest Tor who is not far off to your west.
< 658h/653H 292v/297V Pos: standing >
Detour in the Main Path
Obvious exits: -N -W
A forest Tor saunters along the forest floor.(Gold Aura)
There are Dwarf tracks going north.
A vampire warlock enters from the west.
< 658h/653H 292v/297V Pos: standing >
Main Path Approaching Aravne
Obvious exits: -N -S
There are Dwarf tracks going south.
There are some tracks heading north.
A vampire warlock enters from the south.
< 658h/653H 292v/297V Pos: standing >
Before the Entry Tree of Aravne
Obvious exits: -E -S -W -U
A wooden sign is attached to the tree here.
A member of the Aravne forest guard watches the area for danger(Gold Aura)
A member of the Aravne forest guard watches the area for danger(Gold Aura)
A member of the Aravne forest guard watches the area for danger(Gold Aura)
A member of the Aravne forest guard watches the area for danger(Gold Aura)
A vampire warlock enters from the south.
< 658h/653H 291v/297V Pos: standing >
Alas, you cannot go that way. . . .
< 658h/653H 292v/297V Pos: standing >
Alas, you cannot go that way. . . .
< 658h/653H 292v/297V Pos: standing >
You quickly scan the area.
A hopper who is not far off to your east.
A caravan worker who is not far off to your east.
A caravan worker who is not far off to your east.
A rotund merchant who is not far off to your east.
A caravan guard who is not far off to your east.
A caravan guard who is not far off to your east.
A forest Tor who is not far off to your south.
An Aravne gate guard who is not far off above you.
An Aravne gate guard who is not far off above you.
An Aravne gate guard who is not far off above you.
An Aravne gate guard who is not far off above you.
< 658h/653H 293v/297V Pos: standing >
Path to the Forest Undercity
Obvious exits: -E -NW
A vampire warlock enters from the east.
< 658h/653H 292v/297V Pos: standing >
Alas, you cannot go that way. . . .
< 658h/653H 293v/297V Pos: standing >
Entry to the Forest Undercity
Obvious exits: -N -SE
A warning sign has recently been posted here.
A member of the Aravne forest guard watches the area for danger(Gold Aura)
A member of the Aravne forest guard watches the area for danger(Gold Aura)
A member of the Aravne forest guard watches the area for danger(Gold Aura)
A member of the Aravne forest guard watches the area for danger(Gold Aura)
A vampire warlock enters from the southeast.
< 658h/653H 292v/297V Pos: standing >
Alas, you cannot go that way. . . .
< 658h/653H 293v/297V Pos: standing >
Path Through the Forest Undercity
Obvious exits: -N -S
A lithe forest elf scouts about here.(Gold Aura)
There are some tracks heading north.
A vampire warlock enters from the south.
< 658h/653H 291v/297V Pos: standing >
Inside the Forest Undercity
Obvious exits: -N -S
A vampire warlock enters from the south.
< 658h/653H 290v/297V Pos: standing >
Alas, you cannot go that way. . . .
< 658h/653H 291v/297V Pos: standing >
Alas, you cannot go that way. . . .
< 658h/653H 292v/297V Pos: standing >
Looks like an exit.
You extend your sights northward.
Forest Undercity South of Battle Tree
Obvious exits: -S -NW -NE
< 658h/653H 293v/297V Pos: standing >
Forest Undercity South of Battle Tree
Obvious exits: -S -NW -NE
A vampire warlock enters from the south.
< 658h/653H 291v/297V Pos: standing >
Alas, you cannot go that way. . . .
< 658h/653H 292v/297V Pos: standing >
Western Path Around Battle Tree
Obvious exits: -N -SE
A severed insect leg lies here leaking ooze.
A vampire warlock enters from the southeast.
< 658h/653H 292v/297V Pos: standing >
Path Intersection South of the Dump Landing
Obvious exits: -N -E -S
An old, weathered sign marks the intersection here.
A human hunter wanders the forest here looking for game.
A vampire warlock enters from the south.
< 658h/653H 291v/297V Pos: standing >
Twin Tree Gateway to the Dump Landing
Obvious exits: -N -S
A large hopper leaps through the forest.
A vampire warlock enters from the south.
< 658h/653H 290v/297V Pos: standing >
Southern Entry of the Dump Landing
Obvious exits: -N -E -S -W
An expressionless customs guard performs his duties.
An expressionless customs guard performs his duties.
Trasaaak, officer of customs checks for contraband.
There are Dwarf tracks going north.
A vampire warlock enters from the south.
< 658h/653H 288v/297V Pos: standing >
Cental Path Through the Dump
Obvious exits: -N -S
A vampire warlock enters from the south.
< 658h/653H 289v/297V Pos: standing >
Southern Entry of the Dump Landing
Obvious exits: -N -E -S -W
An expressionless customs guard performs his duties.
An expressionless customs guard performs his duties.
Trasaaak, officer of customs checks for contraband.
There are Dwarf tracks going south.
There are Dwarf tracks going north.
There are Dwarf tracks going north.
A vampire warlock enters from the north.
< 658h/653H 291v/297V Pos: standing >
Twin Tree Gateway to the Dump Landing
Obvious exits: -N -S
A large hopper leaps through the forest.
A vampire warlock enters from the north.
< 658h/653H 290v/297V Pos: standing >
That's absurd.
< 658h/653H 291v/297V Pos: standing >
A hunter enters from the south.
< 658h/653H 292v/297V Pos: standing >
Southern Entry of the Dump Landing
Obvious exits: -N -E -S -W
An expressionless customs guard performs his duties.
An expressionless customs guard performs his duties.
Trasaaak, officer of customs checks for contraband.
A vampire warlock enters from the south.
< 658h/653H 291v/297V Pos: standing >
Ok.
< 658h/653H 293v/297V Pos: standing >
You quickly scan the area.
A volunteer guard who is close by to your east.
A volunteer guard who is close by to your west.
A poor human who is not far off to your west.
A trader who is not far off to your west.
Arckk who is not far off to your west.
< 658h/653H 295v/297V Pos: standing >
Southern Boundary of the Dump
Obvious exits: -E# -W
A member of the volunteer guards watches the area.
A vampire warlock enters from the west.
< 658h/653H 294v/297V Pos: standing >
You quickly scan the area.
A customs guard who is close by to your west.
A customs guard who is close by to your west.
Trasaaak who is close by to your west.
A volunteer guard who is not far off to your west.
A trader who is a brief walk away to your west.
Arckk who is a brief walk away to your west.
< 658h/653H 295v/297V Pos: standing >
Southern Entry of the Dump Landing
Obvious exits: -N -E -S# -W
An expressionless customs guard performs his duties.
An expressionless customs guard performs his duties.
Trasaaak, officer of customs checks for contraband.
There are some tracks heading north.
There are some tracks heading south.
There are some tracks heading north.
There are some tracks heading north.
A vampire warlock enters from the east.
< 658h/653H 295v/297V Pos: standing >
Cental Path Through the Dump
Obvious exits: -N -S
A vampire warlock enters from the south.
< 658h/653H 293v/297V Pos: standing >
The Southern Intersection
Obvious exits: -N -E -S -W
A vampire warlock enters from the south.
< 658h/653H 293v/297V Pos: standing >
Western Half of Tired Traveler Way
Obvious exits: -N# -E -S -W
A vampire warlock enters from the west.
< 658h/653H 292v/297V Pos: standing >
You quickly scan the area.
A volunteer guard who is not far off to your east.
A Drow Elf who is not far off to your east.
Babedo who is not far off to your east.
A forest elf who is not far off to your east.
A volunteer guard who is not far off to your east.
A dwarf alcoholic who is not far off to your east.
Akhchzk who is close by to your south.
< 658h/653H 293v/297V Pos: standing >
The door is open.
You extend your sights southward.
Tired Trader Inn
Obvious exits: -N
Akhchzk, Innkeeper and owner of the Tired Traveller Inn.
< 658h/653H 297v/297V Pos: standing >
Tired Trader Inn
Obvious exits: -N
Akhchzk, Innkeeper and owner of the Tired Traveller Inn.
A vampire warlock enters from the north.
A vampire warlock nods.
< 658h/653H 295v/297V Pos: standing >
Tackle who?
< 658h/653H 295v/297V Pos: standing >
Western Half of Tired Traveler Way
Obvious exits: -N# -E -S -W
A vampire warlock enters from the south.
< 658h/653H 294v/297V Pos: standing >
Tackle who?
< 658h/653H 294v/297V Pos: standing >
Eastern Half of Tired Traveler Way
Obvious exits: -E -W
There are some tracks heading east.
A vampire warlock enters from the west.
< 658h/653H 294v/297V Pos: standing >
Tackle who?
< 658h/653H 295v/297V Pos: standing >
Commons Room of the Fallen Leaf Tavern
Obvious exits: -W
A volunteer guard stands here, fighting a Drow Elf.
A Drow Elf (medium) Follower of -={The Jihad}=- stands, floating here, fighting a volunteer guard.
Babedo, the halfling hero drinks here.(Gold Aura)
A slender forest elf samples the local brews.(Gold Aura)
Bakchasa tends to the needs of his tavern patrons.
A volunteer guard stands here, fighting a Drow Elf.
A mountain dwarf, far from home, feels sorry for herself.(Gold Aura)
A vampire warlock enters from the west.
< 658h/653H 294v/297V Pos: standing >
You snap into visibility.
You tackle a Drow Elf square in the chest knocking the wind out of him!
< 658h/653H 294v/297V Pos: standing >
< T: volunteer TP: sta TC:pretty hurt E: A Drow Elf sit EP: few scratches >
At the sight of your nemesis the hatred of old generations BURN in your blood!
< 658h/653H 295v/297V Pos: standing >
< T: volunteer TP: sta TC:pretty hurt E: A Drow Elf sit EP: few scratches >
A vampire warlock attempts to stab a Drow Elf in the back, but a Drow Elf's stone skin quickly absorbs the impact before fading away!
A vampire warlock snaps into visibility.
A vampire warlock places sewing needle of precision in the back of a Drow Elf, resulting in some strange noises and some blood.
With a swift tug a vampire warlock wrenches the weapon free, ramming it into a Drow Elf's spine!
A vampire warlock places sewing needle of precision in the back of a Drow Elf, resulting in some strange noises and some blood.
A vampire warlock ignites into black flames as he hits a Drow Elf!
A vampire warlock places a slender adamantite dagger in the back of a Drow Elf, resulting in some strange noises and some blood.
A vampire warlock ignites into black flames as he hits a Drow Elf!
< 658h/653H 295v/297V Pos: standing >
< T: a vampire warlock TP: sta TC:few scratches E: A Drow Elf sit EP: few wounds >
A Drow Elf misses a vampire warlock.
A vampire warlock dodges a Drow Elf's attack.
A vampire warlock snaps into visibility.
< 658h/653H 295v/297V Pos: standing >
< T: a vampire warlock TP: sta TC:few scratches E: A Drow Elf sit EP: few wounds >
A vampire warlock attempts to flee.
A vampire warlock leaves west.
< 658h/653H 295v/297V Pos: standing >
<A volunteer guard misses a Drow Elf.
A volunteer guard misses a Drow Elf.
A Drow Elf tucks in his arms, rolls quickly away, then thrust his feet skywards, leaping back to his feet!
A volunteer guard's crush strikes a Drow Elf.
A volunteer guard ignites into black flames as it hits a Drow Elf!
A Drow Elf's eyes roll as a volunteer guard plants a foot in his face.
A volunteer guard ignites into black flames as it hits a Drow Elf!
A Drow Elf's fist shoots with sound barrier-breaking force towards a volunteer guard, stopping only when it strikes its flesh.
< 658h/653H 295v/297V Pos: standing >
< T: volunteer TP: sta TC: few wounds E: A Drow Elf sta EP: few wounds >
A vampire warlock enters from the west.
< 658h/653H 295v/297V Pos: standing >
< T: volunteer TP: sta TC: few wounds E: A Drow Elf sta EP: few wounds >
A vampire warlock snaps into visibility.
A vampire warlock places sewing needle of precision in the back of a Drow Elf, resulting in some strange noises and some blood.
A vampire warlock ignites into black flames as he hits a Drow Elf!
With a swift tug a vampire warlock wrenches the weapon free, ramming it into a Drow Elf's spine!
A vampire warlock places sewing needle of precision in the back of a Drow Elf, resulting in some strange noises and some blood.
A vampire warlock ignites into black flames as he hits a Drow Elf!
A vampire warlock places a slender adamantite dagger in the back of a Drow Elf, resulting in some strange noises and some blood.
A Drow Elf is stunned!
A vampire warlock ignites into black flames as he hits a Drow Elf!
< 658h/653H 295v/297V Pos: standing >
< T: a vampire warlock TP: sta TC:few scratches E: A Drow Elf sta EP: awful >
You snap into visibility.
[Damage: 8 ] -=[Your slash critically injures a Drow Elf.]=-
A Drow Elf is mortally wounded, and will die soon, if not aided.
You ignite into black flames as you hit a Drow Elf!
[Damage: 10 ] Your stab cuts a vital artery and causes a Drow Elf to fall before your feet.
A Drow Elf's jeweled stone gauntlets was completely destroyed by the massive blow!
A Drow Elf's the sleeves of the fallen was completely destroyed by the massive blow!
A Drow Elf's dwarven-made dragonscale moccasins from the Forest City of Aravne was completely destroyed by the massive blow!
A Drow Elf's glowing jade earring was completely destroyed by the massive blow!
A Drow Elf's diabolical bone quiver was completely destroyed by the massive blow!
A Drow Elf is dead! R.I.P.
You receive your share of experience.