<worn on head> a twisted emerald hat
<worn on eyes> a troll-skin eyepatch
<worn in ear> a pitch-black raven's feather (illuminating)
<worn in ear> an unearthly bone stud
<worn on face> a glowing rune covered mask (glowing)
<worn around neck> a psionicist locket of power of dexterity (glowing)
<worn around neck> an unholy medallion of the serpent
<worn on body> an icy hide chainmail
<worn about body> a royal robe garb lined with gold
<worn on tail> a frost-rimed granite cord
<worn as quiver> the masters quiver (glowing)
<worn about waist> a spotted apron [superior]
<worn on arms> a pair of spiked leather sleeves
<held as shield> a magnificent white marble shield
<worn around wrist> a sinister granite bracer
<worn around wrist> a frost-rimed iron bracer
<worn on hands> a pair of sparkled mesh gloves
<worn on finger> the signet ring of Delwyn
<worn on finger> a jade ring (illuminating)
<primary weapon> a feathered stone axe
<worn on legs> some glittering leather leg plates from Darkfall Forest
<worn on feet> some boots of forest running
Obvious exits: -N -E -S -W
Selira enters from the south.
A bard enters from the south.
< 241h/241H 165v/174V Pos: standing >
MMMMMMMM
MMMMM^MMMM
^^MMM^MMMMM
^^^M.@^MM^M
^....M^^.^^
......^^...
^^^^....^
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W
Selira enters from the south.
A bard enters from the south.
< 241h/241H 164v/174V Pos: standing >
A bard plays a song to lift his spirit off the ground.
MMMMMMMMM
MMMMM^MMMM
^^MMM@MMMMM
^^^M.M^MM^M
^.....^^.^^
.....^^..
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -N -E -S -W
Selira enters from the south.
A bard enters from the south.
< 241h/241H 163v/174V Pos: standing >
The Base of a Fog Enshrouded Mountain
Obvious exits: -N -S
Selira enters from the south.
A bard enters from the south.
< 241h/241H 162v/174V Pos: standing >
The Bottom of a Wide Ravine
Obvious exits: -S -U
A storm giant scout searches for intruders.
Selira enters from the south.
A bard enters from the south.
< 241h/241H 159v/174V Pos: standing >
Alas, you cannot go that way. . . .
< 241h/241H 160v/174V Pos: standing >
Travelling Through a Rocky Ravine
Obvious exits: -E -D
Selira enters from below.
A bard enters from below.
< 241h/241H 159v/174V Pos: standing >
Alas, you cannot go that way. . . .
< 241h/241H 160v/174V Pos: standing >
Alas, you cannot go that way. . . .
< 241h/241H 161v/174V Pos: standing >
Alas, you cannot go that way. . . .
< 241h/241H 162v/174V Pos: standing >
A Wide Ledge Overlooking the Valley
Obvious exits: -W -U
Selira enters from the west.
A bard enters from the west.
< 241h/241H 163v/174V Pos: standing >
Alas, you cannot go that way. . . .
< 241h/241H 165v/174V Pos: standing >
The Base of a Storm Battered Ravine
Obvious exits: -U -D
Selira enters from below.
A bard enters from below.
< 241h/241H 165v/174V Pos: standing >
Travelling Through the Storm Clouds
Obvious exits: -U -D
A storm giant scout searches for intruders.
Selira enters from below.
A bard enters from below.
< 241h/241H 163v/174V Pos: standing >
The Edge of a Raging Thunderstorm
Obvious exits: -N -D
Selira enters from below.
A bard enters from below.
< 241h/241H 163v/174V Pos: standing >
Alas, you cannot go that way. . . .
< 241h/241H 166v/174V Pos: standing >
Beneath a Large Stone Arch
Obvious exits: -S -D
A storm giant scout searches for intruders.
Selira enters from the south.
A bard enters from the south.
< 241h/241H 164v/174V Pos: standing >
Alas, you cannot go that way. . . .
< 241h/241H 166v/174V Pos: standing >
Walking on a Set of Large Stone Steps
Obvious exits: -N -U
Selira enters from above.
A bard enters from above.
< 241h/241H 168v/174V Pos: standing >
Before the Gates of Stragthor
Obvious exits: -N# -S
A storm giant stands here guarding the entrance to the valley.
A storm giant stands here guarding the entrance to the valley.
A storm giant stands here guarding the entrance to the valley.
A captain of the storm giant guards stands here giving orders.
Selira enters from the south.
A bard enters from the south.
< 241h/241H 167v/174V Pos: standing >
The gates seems to be closed.
< 241h/241H 168v/174V Pos: standing >
Your minor globe shimmers and fades into thin air.
The gates seems to be closed.
< 241h/241H 169v/174V Pos: standing >
Ok.
< 241h/241H 172v/174V Pos: standing >
The Southern Gate of Stragthor
Obvious exits: -N -E -S
Selira enters from the south.
A bard enters from the south.
< 241h/241H 172v/174V Pos: standing >
A bard plays a song to lift his spirit off the ground.
< 241h/241H 174v/174V Pos: standing >
Ok.
< 241h/241H 174v/174V Pos: standing >
You quickly scan the area.
A storm sentry who is close by to your north.
A war wizard who is close by to your north.
A storm giant warrior who is a brief walk away to your north.
A storm patrol who is in the distance to your north.
A storm sentry who is close by to your east.
< 241h/241H 174v/174V Pos: standing >
The Central Path of Stragthor
Obvious exits: -N -E -S -W
A storm giant sentry walks through the city.
A Cormyrian war wizard walks hurridely through the city. (casting)
Selira enters from the south.
A bard enters from the south.
< 241h/241H 173v/174V Pos: standing >
You quickly scan the area.
A storm giant warrior who is not far off to your north.
A storm patrol who is rather far off to your north.
A storm farmer who is not far off to your west.
< 241h/241H 173v/174V Pos: standing >
A war wizard completes his spell...
A war wizard utters the word 'fireshield'
A war wizard is surrounded by burning flames!
< 241h/241H 173v/174V Pos: standing >
The Central Path of Stragthor
Obvious exits: -N -E -S
Selira enters from the south.
A bard enters from the south.
< 241h/241H 172v/174V Pos: standing >
You quickly scan the area.
A storm giant warrior who is close by to your north.
A storm patrol who is a brief walk away to your north.
A shopper who is close by to your east.
A storm sentry who is close by to your south.
A war wizard who is close by to your south.
< 241h/241H 172v/174V Pos: standing >
The Central Square of Stragthor
Obvious exits: -N -E -S -W
A Statue of Brimar, king of the storm giants stands here.
A storm giant warrior kneels before the statue.
Selira enters from the south.
A bard enters from the south.
< 241h/241H 173v/174V Pos: standing >
You quickly scan the area.
A storm patrol who is not far off to your north.
A storm sentry who is close by to your east.
A storm patrol who is close by to your east.
A pickpocket who is not far off to your east.
A storm sentry who is not far off to your south.
A war wizard who is not far off to your south.
A storm sentry who is close by to your west.
A storm giant who is not far off to your west.
A halfling minstrel who is not far off to your west.
A hired guard who is not far off to your west.
A hired guard who is not far off to your west.
< 241h/241H 173v/174V Pos: standing >
The Outer Edge of the Main Square
Obvious exits: -N -E -S -W
Selira enters from the south.
A bard enters from the south.
< 241h/241H 172v/174V Pos: standing >
You quickly scan the area.
A storm patrol who is close by to your north.
A storm giant warrior who is close by to your south.
A storm sentry who is a brief walk away to your south.
A war wizard who is a brief walk away to your south.
< 241h/241H 172v/174V Pos: standing >
Standing Outside a Large Cavern
Obvious exits: -N# -S
A storm giant patrolman walks through the city.
Selira enters from the south.
A bard enters from the south.
< 241h/241H 173v/174V Pos: standing >
You quickly scan the area.
A storm giant warrior who is not far off to your south.
A storm sentry who is rather far off to your south.
A war wizard who is rather far off to your south.
< 241h/241H 173v/174V Pos: standing >
A bard plays a song to lift his spirit off the ground.
A storm patrol flies through the air, free as a bird!
< 241h/241H 173v/174V Pos: standing >
A storm patrol leaves south.
The Outer Edge of the Main Square
Obvious exits: -N -E -S -W
A storm giant patrolman walks through the city.
Selira enters from the north.
A bard enters from the north.
< 241h/241H 172v/174V Pos: standing >
The Central Square of Stragthor
Obvious exits: -N -E -S -W
A Statue of Brimar, king of the storm giants stands here.
A storm giant warrior kneels before the statue.
Selira enters from the north.
A bard enters from the north.
< 241h/241H 171v/174V Pos: standing >
The Central Path of Stragthor
Obvious exits: -N -E -S
Selira enters from the north.
A bard enters from the north.
< 241h/241H 171v/174V Pos: standing >
Alas, you cannot go that way. . . .
< 241h/241H 174v/174V Pos: standing >
The Central Path of Stragthor
Obvious exits: -N -E -S -W
A storm giant sentry walks through the city.
A Cormyrian war wizard walks hurridely through the city.
Selira enters from the north.
A bard enters from the north.
< 241h/241H 173v/174V Pos: standing >
Along the Southern Wall Road
Obvious exits: -E -W
Selira enters from the east.
A bard enters from the east.
< 241h/241H 172v/174V Pos: standing >
Walking Along Stragthor's Southern Wall
Obvious exits: -N# -E -W
A storm giant farmer walks toward the fields.
Selira enters from the east.
A bard enters from the east.
< 241h/241H 172v/174V Pos: standing >
The Southwestern Corner of Stragthor
Obvious exits: -N -E -U#
Selira enters from the east.
A bard enters from the east.
< 241h/241H 172v/174V Pos: standing >
Alas, you cannot go that way. . . .
< 241h/241H 173v/174V Pos: standing >
Alas, you cannot go that way. . . .
< 241h/241H 174v/174V Pos: standing >
Alas, you cannot go that way. . . .
< 241h/241H 174v/174V Pos: standing >
A Bend Around the Mountain Side
Obvious exits: -S -W
Selira enters from the south.
A bard enters from the south.
< 241h/241H 173v/174V Pos: standing >
Traveling Across a Large Stone Bridge
Obvious exits: -N -E
A dwarven craftsman walks through the city on his way to the markets.
A storm giant warrior marches off to the battle front.
Selira enters from the east.
A bard enters from the east.
< 241h/241H 172v/174V Pos: standing >
Walking Through a Wide Ravine
Obvious exits: -N -S
A storm giant sentry walks through the city.
Selira enters from the south.
A bard enters from the south.
< 241h/241H 171v/174V Pos: standing >
A Stone Path Atop the Mountain
Obvious exits: -N -S -W#
A storm giant patrolman walks through the city.
Selira enters from the south.
A bard enters from the south.
< 241h/241H 173v/174V Pos: standing >
Pardon?
< 241h/241H 173v/174V Pos: standing >
A bard plays a song to lift his spirit off the ground.
A storm patrol flies through the air, free as a bird!
< 241h/241H 173v/174V Pos: standing >
You quickly scan the area.
A storm sentry who is close by to your south.
A dwarven craftsman who is not far off to your south.
A storm giant who is not far off to your south.
< 241h/241H 173v/174V Pos: standing >
Pardon?
< 241h/241H 173v/174V Pos: standing >
Ok.
< 241h/241H 173v/174V Pos: standing >
You quickly scan the area.
A storm sentry who is close by to your south.
A dwarven craftsman who is not far off to your south.
A storm giant who is not far off to your south.
The innkeeper who is close by to your west.
A patron who is not far off to your west.
A patron who is not far off to your west.
< 241h/241H 173v/174V Pos: standing >
Ok.
< 241h/241H 173v/174V Pos: standing >
Climbing a Rocky Plateau
Obvious exits: -S -W
Selira enters from the south.
A bard enters from the south.
< 241h/241H 172v/174V Pos: standing >
Alas, you cannot go that way. . . .
< 241h/241H 172v/174V Pos: standing >
Alas, you cannot go that way. . . .
< 241h/241H 173v/174V Pos: standing >
High in the Storm Cloud Peaks
Obvious exits: -N -E
Selira enters from the east.
A bard enters from the east.
< 241h/241H 170v/174V Pos: standing >
Traveling Through Snow Covered Peaks
Obvious exits: -N -S -W
Selira enters from the south.
A bard enters from the south.
< 241h/241H 166v/174V Pos: standing >
A Twist in the Rocky Road
Obvious exits: -N -S -W
A storm giant sentry walks through the city.
Selira enters from the south.
A bard enters from the south.
< 241h/241H 163v/174V Pos: standing >
A Rocky Path Through the Mountains
Obvious exits: -N -S
Selira enters from the south.
A bard enters from the south.
< 241h/241H 162v/174V Pos: standing >
Standing Amidst a Large Grassy Plateau
Obvious exits: -N -S
Selira enters from the south.
A bard enters from the south.
< 241h/241H 160v/174V Pos: standing >
A Grassy Area Amidst the Mountains
Obvious exits: -N -E -S
A baby bighorn stands here grazing on the grass.
A baby bighorn stands here grazing on the grass.
Selira enters from the south.
A bard enters from the south.
< 241h/241H 159v/174V Pos: standing >
Walking Along a Grassy Plateau
Obvious exits: -N -E -S
A bighorn sheep stands atop a large rock.
A baby goat wanders through the field.
A wooly ram suddenly raises its head to sniff the air.
Selira enters from the south.
A bard enters from the south.
< 241h/241H 158v/174V Pos: standing >
Overlooking a Large Cliff
Obvious exits: -E -S -W
A bighorn sheep stands atop a large rock.
A bighorn sheep stands atop a large rock.
A baby goat wanders through the field.
Selira enters from the south.
A bard enters from the south.
< 241h/241H 157v/174V Pos: standing >
A bard plays a song to lift his spirit off the ground.
A bighorn sheep flies through the air, free as a bird!
A bighorn sheep flies through the air, free as a bird!
A baby goat flies through the air, free as a bird!
< 241h/241H 161v/174V Pos: standing >
You quickly scan the area.
A large goat who is close by to your east.
A wooly ram who is close by to your east.
A baby goat who is close by to your east.
A wooly ram who is close by to your east.
A wooly ram who is not far off to your east.
A large goat who is not far off to your east.
A wooly ram who is not far off to your east.
A wooly ram who is a brief walk away to your east.
A bighorn sheep who is a brief walk away to your east.
A large goat who is a brief walk away to your east.
A large goat who is a brief walk away to your east.
A wooly ram who is a brief walk away to your east.
A baby goat who is rather far off to your east.
A baby goat who is rather far off to your east.
A wooly ram who is close by to your south.
A baby bighorn who is close by to your south.
A bighorn sheep who is close by to your south.
A wooly ram who is close by to your south.
A baby bighorn who is not far off to your south.
A storm sentry who is in the distance to your south.
A bighorn sheep who is close by to your west.
A baby bighorn who is close by to your west.
A Thri-Kreen who is close by to your west.
A bighorn sheep who is not far off to your west.
A bighorn sheep who is not far off to your west.
A wooly ram who is not far off to your west.
< 241h/241H 166v/174V Pos: standing >
Pardon?
< 241h/241H 174v/174V Pos: standing >
Pardon?
< 241h/241H 174v/174V Pos: standing >
Walking Along a Grassy Plateau
Obvious exits: -N -E -S
A wooly ram suddenly raises its head to sniff the air.
A baby bighorn stands here grazing on the grass.
A bighorn sheep stands atop a large rock.
A wooly ram suddenly raises its head to sniff the air.
Selira enters from the north.
A bard enters from the north.
< 241h/241H 172v/174V Pos: standing >
You quickly scan the area.
A bighorn sheep who is close by to your north.
A bighorn sheep who is close by to your north.
A baby goat who is close by to your north.
A wooly ram who is close by to your east.
A baby goat who is close by to your east.
A bighorn sheep who is close by to your east.
A white hare who is close by to your east.
A large goat who is close by to your east.
A baby goat who is close by to your east.
A baby goat who is not far off to your east.
A baby bighorn who is not far off to your east.
A bighorn sheep who is not far off to your east.
A baby bighorn who is not far off to your east.
A wooly ram who is a brief walk away to your east.
A wooly ram who is a brief walk away to your east.
A bighorn sheep who is a brief walk away to your east.
A baby goat who is a brief walk away to your east.
A baby bighorn who is a brief walk away to your east.
A baby goat who is a brief walk away to your east.
A bighorn sheep who is rather far off to your east.
A large goat who is rather far off to your east.
A baby bighorn who is close by to your south.
A storm sentry who is rather far off to your south.
< 241h/241H 172v/174V Pos: standing >
Overlooking a Large Cliff
Obvious exits: -E -S -W
A bighorn sheep stands atop a large rock.
A bighorn sheep stands atop a large rock.
Selira enters from the south.
A bard enters from the south.
< 241h/241H 170v/174V Pos: standing >
A bighorn sheep leaves east.
< 241h/241H 170v/174V Pos: standing >
A Large Grazing Field
Obvious exits: -E -W
The corpse of a baby goat is lying here.
A baby goat wanders through the field.
A baby bighorn stands here grazing on the grass.
A Thri-Kreen (medium) stands here.
Selira enters from the east.
A bard enters from the east.
< 241h/241H 169v/174V Pos: standing >
A bard plays a song to lift his spirit off the ground.
A baby goat flies through the air, free as a bird!
A baby bighorn flies through the air, free as a bird!
A Thri-Kreen flies through the air, free as a bird!
< 241h/241H 172v/174V Pos: standing >
You don't have that spell memorized.
< 241h/241H 174v/174V Pos: standing >
Ok.
Uh oh. They don't seem to have agreed with that last order.
< 241h/241H 174v/174V Pos: standing >
Ok.
< 241h/241H 174v/174V Pos: standing >
A bard plays a song to lift his spirit off the ground.
< 241h/241H 174v/174V Pos: standing >
A baby bighorn leaves east.
< 241h/241H 174v/174V Pos: standing >
A bighorn sheep enters from the west.
< 241h/241H 174v/174V Pos: standing >
Pardon?
< 241h/241H 174v/174V Pos: standing >
Ok.
Uh oh. They don't seem to have agreed with that last order.
< 241h/241H 174v/174V Pos: standing >
Ok.
< 241h/241H 174v/174V Pos: standing >
A bard plays a song to lift his spirit off the ground.
A bighorn sheep flies through the air, free as a bird!
Ok.
< 241h/241H 174v/174V Pos: standing >
A Large Grazing Field
Obvious exits: -E -W
The corpse of a baby goat is lying here.
A bighorn sheep stands atop a large rock.
*A bard, telling a story to the captive audience. (minion)
*Selira, the assistant, stands ready to assist her master. (minion)
A baby goat wanders through the field.
A Thri-Kreen (medium) stands in mid-air here.
< 241h/241H 174v/174V Pos: standing >
Ok.
< 241h/241H 174v/174V Pos: standing >
A bard plays a song to lift his spirit off the ground.
< 241h/241H 174v/174V Pos: standing >
You do not see that here.
< 241h/241H 174v/174V Pos: standing >
A Large Grazing Field
Obvious exits: -E -W
The corpse of a baby goat is lying here.
A bighorn sheep stands atop a large rock.
*A bard, telling a story to the captive audience. (minion)
*Selira, the assistant, stands ready to assist her master. (minion)
A baby goat wanders through the field.
A Thri-Kreen (medium) stands in mid-air here.
< 241h/241H 174v/174V Pos: standing >
A bighorn sheep enters from the east.
< 241h/241H 174v/174V Pos: standing >
A bard plays a song to lift his spirit off the ground.
A bighorn sheep flies through the air, free as a bird!
< 241h/241H 174v/174V Pos: standing >
A baby bighorn enters from the east.
< 241h/241H 174v/174V Pos: standing >
You see nothing special about him.
This Thri-Kreen is in excellent condition.
He's medium in size.
<worn on head> a bronze skull cap
<worn about body> a thin batwing cloak
<worn about waist> a thick leather belt
<worn on belt buckle>a rugged adventurers satchel (illuminating)
<worn on arms> a pair of studded leather sleeves
<worn on lower arms> a pair of studded leather sleeves
<worn around wrist> a thick spiked leather bracer
<worn around wrist> a thick spiked leather bracer
<worn on lower wrist>a thick spiked leather bracer
<worn on hands> some thick leather gloves
<worn on lower hands>some thick leather gloves
<primary weapon> a crystalline chatkcha (glowing)
<secondary weapon> a crystalline chatkcha (glowing)
<third weapon> a crystalline chatkcha (glowing)
<fourth weapon> a crystalline chatkcha (glowing)
<worn on legs> a pair of studded leather leggings
< 241h/241H 174v/174V Pos: standing >
A bard plays a song to lift his spirit off the ground.
< 241h/241H 174v/174V Pos: standing >
Autosaving...
< 241h/241H 174v/174V Pos: standing >
Ok.
Selira starts casting a spell.
Selira snaps into visibility.
< 241h/241H 174v/174V Pos: standing >
Selira completes her spell...
Selira utters the words 'buoblg qrunsoqpze yugh'
Selira's magic fist punches a Thri-Kreen into so much pulp!
A Thri-Kreen's crystalline chatkcha was completely destroyed by the massive blow!
A Thri-Kreen's thick leather gloves was completely destroyed by the massive blow!
A Thri-Kreen's bronze skull cap was completely destroyed by the massive blow!
A Thri-Kreen is dead! R.I.P.
You receive your share of experience.