<worn as a badge> the bronze Zarbonesti seal of Kryz'Kyssik (magic)
<worn on eyes> the eye of the ogre [superior] (magic) (glowing) (humming) [85%]
<worn in ear> a shimmering crystal dragon scale (magic) (glowing)
<worn on face> the beak of the Queen of Chaos (magic)
<worn around neck> the neck-charm of Savannah of Broken Trusts [66%]
<worn around neck> the medallion of kossuth (magic)
<worn on body> a mithril-plated gnomish mobility suit (magic) (humming)
<worn about body> the cloak of the overseer (magic) (glowing) [65%]
<worn on back> a double-buckled Alatorin backpack
<worn as quiver> a golden scabbard encrusted with emeralds and rubies (magic) (glowing)
<worn about waist> a waistband of rock and stone (magic)
<worn on belt buckle>an Alatorin medal of honor (magic) (glowing)
<worn on arms> the sleeves of impskin [80%]
<worn around wrist> a bracer bearing the seal of Bozk (magic)
<worn around wrist> the ancestral bracelet of Sevenoaks (magic)
<worn on hands> the gloves of the mind of wisdom (magic) [76%]
<worn on finger> a ring called 'Soulcatcher' of endurance (invis)
<worn on finger> a ring of twisted gray mist
<held> the three-pronged totem of the Naga Queen (magic)[171h 1m 25s]
<worn on legs> the elven chainmail leggings of speed (magic)
<worn on feet> the cubes of protection (humming)
*+**.^^*****M.M
*+***.^.***.***
+**++++++++++
*******.^^*
The Black Marshlands of DarkPeak Valley
Obvious exits: -N -E -S -W
< 673h/673H 4v/212V Pos: standing >
**....^MMMM
****...^^MMMM
^^****...^^^MMM
.^*****M..^^^^M
+++**.*@***..^^
.*+**.^^*****M.
**+***.^.***.**
*+**+++++++++
^*******.^^
The Black Marshlands of DarkPeak Valley
Obvious exits: -N -E -S -W
< 673h/673H 3v/212V Pos: standing >
***....^MMM
*****...^^MMM
*^^****...^^^MM
..^*****M..^^^^
++++**.@****..^
..*+**.^^*****M
^**+***.^.***.*
**+**++++++++
*^*******.^
The Black Marshlands of DarkPeak Valley
Obvious exits: -N -E -S -W
< 673h/673H 1v/212V Pos: standing >
****....^MM
******...^^MM
**^^****...^^^M
*..^*****M..^^^
+++++**@*****..
...*+**.^^*****
^^**+***.^.***.
***+**+++++++
**^*******.
Vast Grasslands Within the DarkPeak Valley
Obvious exits: -N -E -S -W
< 673h/673H 0v/212V Pos: standing >
You're too exhausted.
< 673h/673H 0v/212V Pos: standing >
You're too exhausted.
< 673h/673H 1v/212V Pos: standing >
*****....^M
*******...^^M
***^^****...^^^
**..^*****M..^^
++++++*@.*****.
*...*+**.^^****
*^^**+***.^.***
****+**++++++
***^*******
The Black Marshlands of DarkPeak Valley
Obvious exits: -N -E -S -W
< 673h/673H 0v/212V Pos: standing >
You're too exhausted.
< 673h/673H 1v/212V Pos: standing >
You're too exhausted.
< 673h/673H 1v/212V Pos: standing >
*****...^^M
******....^MM
********...^^MM
***^^****...^^^
**..^**@**M..^^
++++++**.*****.
*...*+**.^^****
^^**+***.^.**
***+**+++++
The Black Marshlands of DarkPeak Valley
Obvious exits: -N -E -S -W
< 673h/673H 0v/212V Pos: standing >
You sit down.
< 673h/673H 1v/212V Pos: sitting >
You wiggle to find the most comfortable position.
< 673h/673H 1v/212V Pos: sitting >
You have memorized the following spells:
(11th circle) 1 - resurrect
1 - guardian spirits
(10th circle) 2 - restoration
1 - etherportal
1 - gaseous cloud
( 9th circle) 5 - arieks shattering iceball
( 8th circle) 1 - reveal true form
1 - corrosive blast
2 - spirit jump
1 - tormenting spirits
( 7th circle) 5 - greater soul disturbance
1 - ravenflight
( 6th circle) 7 - greater mending
( 5th circle) 1 - sense spirit
1 - malison
6 - molten spray
( 4th circle) 1 - pantherspeed
2 - summon beast
1 - hawkvision
5 - mending
( 3rd circle) 4 - scalding blast
1 - snailspeed
1 - molevision
2 - purify spirit
1 - cold ward
1 - fire ward
( 2nd circle) 4 - flameburst
7 - lesser mending
( 1st circle) 8 - ice missile
4 - spirit armor
You can memorize no more spells.
< 673h/673H 2v/212V Pos: sitting >
You start meditating...
< 673h/673H 3v/212V Pos: sitting >
You stop meditating.
You clamber to your feet.
< 673h/673H 24v/212V Pos: standing >
You start chanting...
< 673h/673H 25v/212V Pos: standing >
Casting: spirit jump *
< 673h/673H 28v/212V Pos: standing >
You complete your spell...
^.**^
..^..
. ...^.
.. ^^
*^^ @^
**.
**^
*^.
.
A Small Fisherman's Dock
Obvious exits: -N -E -S -W
(Q)Moldug the barbarian fisherman sits on the edge of the dock, eyeing the fish.
< 673h/673H 30v/212V Pos: standing >
You start chanting...
< 673h/673H 37v/212V Pos: standing >
Casting: spirit jump *
< 673h/673H 40v/212V Pos: standing >
You complete your spell...
A Plush Meeting Hall within the Church
Obvious exits: -W
A fervent church acolyte wanders about aimlessly.(Red Aura)
A delegate of the zilverran stands in the corner.(Red Aura)
< 673h/673H 42v/212V Pos: standing >
The delegate and representative of a major trading company, this man is
given the responsibility of keeping the companies dealings in this quarter
of the world financially sound. As such, he feels no remorse about his
communication and dealings with the church, profit is his god.
A zilverran delegate appears to be Human and is in excellent condition.
He's medium in size.
< 673h/673H 49v/212V Pos: standing >
North End of the Second Story Hallway
Obvious exits: -N# -E -S -W# -D
< 673h/673H 49v/212V Pos: standing >
Along a Gloomy Hallway within the Church
Obvious exits: -N -S -W#
< 673h/673H 49v/212V Pos: standing >
Southern End of the Second Story Hallway
Obvious exits: -N -E -S# -W#
< 673h/673H 48v/212V Pos: standing >
The window seems to be closed.
< 673h/673H 49v/212V Pos: standing >
The window seems to be closed.
< 673h/673H 49v/212V Pos: standing >
Ok.
< 673h/673H 50v/212V Pos: standing >
The Church Member Sleeping Quarters
Obvious exits: -E
*A skinny church member throws darts at the wall.(Red Aura)
A church guardsman peers about, alert for trouble.(Red Aura)
A well muscled church member is stretched out, sound asleep.(Red Aura)
A tired-looking church member relaxes in the sleeping quarters.(Red Aura)
< 673h/673H 49v/212V Pos: standing >
You do not see that here.
< 673h/673H 52v/212V Pos: standing >
This scrawny church member no doubt works in the archives, moving scrolls
or books around all day. His skin is pale and clammy looking, and his knees
wobble slightly as he engages in recreation. A scraggly mess of hair hangs
down over his face, no doubtr blurring his vision.
A skinny church member appears to be Human and is in excellent condition.
He's medium in size.
< 673h/673H 54v/212V Pos: standing >
The spirits of your forefathers are no longer watching over you.
Shoulders tingling, you gently drop back to the ground.
You start chanting...
< 673h/673H 59v/212V Pos: standing >
You complete your spell...
You point at a skinny church member.
A skinny church member snaps into visibility.
[Damage: 104 ] Your iceball shatters upon impacting a skinny church member, rending flesh and sending blood flying.
You dodge a skinny church member's vicious attack.
< 673h/673H 62v/212V Pos: standing >
You start chanting...
You call upon the powers of the spirit realm, channeling your power...
< 673h/673H 64v/212V Pos: standing >
You complete your spell...
You point at a skinny church member.
[Damage: 75 ] Your iceball shatters upon impacting a skinny church member, rending flesh and sending blood flying.
< 673h/673H 66v/212V Pos: standing >
You resist the effects of a skinny church member's spell!
< 673h/673H 68v/212V Pos: standing >
You start chanting...
< 673h/673H 68v/212V Pos: standing >
< 673h/673H 70v/212V Pos: standing >
Casting: arieks shattering iceball *
< 673h/673H 71v/212V Pos: standing >
-=[A skinny church member's punch wounds you.]=-
< 665h/673H 72v/212V Pos: standing >
< T: Lurt TP: sta TC:few scratches E: skinny sta EP: nasty wounds >
You complete your spell...
You point at a skinny church member.
[Damage: 69 ] Your iceball shatters upon impacting a skinny church member, rending flesh and sending blood flying.
< 665h/673H 72v/212V Pos: standing >
< T: Lurt TP: sta TC:few scratches E: skinny sta EP: pretty hurt >
You start chanting...
< 665h/673H 72v/212V Pos: standing >
< T: Lurt TP: sta TC:few scratches E: skinny sta EP: pretty hurt >
Tiny explosions wrack your body with pain!
< 619h/673H 72v/212V Pos: standing >
< T: Lurt TP: sta TC:few scratches E: skinny sta EP: pretty hurt >
You complete your spell...
You point at a skinny church member.
[Damage: 84 ] Your iceball shatters any hopes a skinny church member had of living a long and happy life.
A skinny church member is dead! R.I.P.
You receive your share of experience.
You feel the bloodlust in your heart as you hear the death cry of a skinny church member.
< 619h/673H 72v/212V Pos: standing >
Who should the spell be cast upon? You must specify a target!
< 619h/673H 72v/212V Pos: standing >
You get a few coins from the corpse of a skinny church member.
There were: 2 platinum coins, 14 gold coins.
< 619h/673H 72v/212V Pos: standing >
Ok.
You put 2 platinum, 14 gold, 0 silver, and 0 copper coins into the bag of impossibilities.
< 619h/673H 72v/212V Pos: standing >
You do not see a essence here.
< 619h/673H 72v/212V Pos: standing >
Score information for Lurt
Level: 52 Race: Grey Elf Class: Shaman / Spiritualist Sex: Male
Hit points: 619(673) Moves: 73(212)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Coins in bank: 1290 platinum 0 gold 0 silver 0 copper
Playing time: 16 days / 1 hours/ 54 minutes
Received data: 4.4753 MB this session.
Send data: 0.0582 MB this session.
Compression ratio: none
Title: Durian Addicts
Status: Standing.
Epic points(total): 1236(9011) Current task: find runestone of Githzerai Stronghold
Epic Bonus: Epic Points Bonus (0.39%)
Frags: +3.67 Deaths: 27
Detecting: Invisible Evil Good Magic Life Heat
Protected from: Good Fire Cold Lightning Gas Acid Living
Protected by: Greater Spirit Ward
Enchantments: Ultravision Farsee Armor Haste Waterbreathing Sneaking Tower of Iron Will
Stat Pool timeout: 0:00:00
Bartender Quests Remaining: 4
Combat Pulse: 16 Spell Pulse: 0.80
Leaderboard Points: 1038
Active Spells:
--------------
vitality (7 minutes)
hawkvision (less than a minute remaining)
pantherspeed (11 minutes)
detect invisibility (36 minutes)
spirit armor (5 minutes)
< 619h/673H 73v/212V Pos: standing >
Saving Lurt.
< 619h/673H 73v/212V Pos: standing >
< 619h/673H 74v/212V Pos: standing >
The Church Member Sleeping Quarters
Obvious exits: -E
Fresh blood covers everything in the area.
The corpse of a skinny church member is lying here.
Shattered bits of ice are scattered about the area.
A church guardsman peers about, alert for trouble.(Red Aura)
A well muscled church member is stretched out, sound asleep.(Red Aura)
A tired-looking church member relaxes in the sleeping quarters.(Red Aura)
< 619h/673H 75v/212V Pos: standing >
You sit down.
< 619h/673H 77v/212V Pos: sitting >
You wiggle to find the most comfortable position.
< 619h/673H 77v/212V Pos: sitting >
You have memorized the following spells:
(11th circle) 1 - resurrect
1 - guardian spirits
(10th circle) 2 - restoration
1 - etherportal
1 - gaseous cloud
( 9th circle) 1 - arieks shattering iceball
( 8th circle) 1 - reveal true form
1 - corrosive blast
1 - tormenting spirits
( 7th circle) 5 - greater soul disturbance
1 - ravenflight
( 6th circle) 7 - greater mending
( 5th circle) 1 - sense spirit
1 - malison
6 - molten spray
( 4th circle) 1 - pantherspeed
2 - summon beast
1 - hawkvision
5 - mending
( 3rd circle) 4 - scalding blast
1 - snailspeed
1 - molevision
2 - purify spirit
1 - cold ward
1 - fire ward
( 2nd circle) 4 - flameburst
7 - lesser mending
( 1st circle) 8 - ice missile
4 - spirit armor
And you are currently memorizing the following spells:
1 seconds: ( 8th) spirit jump
3 seconds: ( 8th) spirit jump
5 seconds: ( 9th) arieks shattering iceball
7 seconds: ( 9th) arieks shattering iceball
9 seconds: ( 9th) arieks shattering iceball
11 seconds: ( 9th) arieks shattering iceball
You can memorize no more spells.
You continue your study.
< 619h/673H 78v/212V Pos: sitting >
You start meditating...
< 619h/673H 79v/212V Pos: sitting >
You have finished memorizing spirit jump.
< 619h/673H 83v/212V Pos: sitting >
You have finished memorizing spirit jump.
< 620h/673H 86v/212V Pos: sitting >
You have finished memorizing arieks shattering iceball.
< 620h/673H 91v/212V Pos: sitting >
You have finished memorizing arieks shattering iceball.
< 620h/673H 96v/212V Pos: sitting >
You have finished memorizing arieks shattering iceball.
< 620h/673H 101v/212V Pos: sitting >
< 621h/673H 105v/212V Pos: sitting >
You have finished memorizing arieks shattering iceball.
You snap out of your meditative trance, memorization complete.
< 621h/673H 106v/212V Pos: sitting >
< 621h/673H 107v/212V Pos: sitting >
You clamber to your feet.
< 621h/673H 108v/212V Pos: standing >
You don't have anything to put in it.
< 621h/673H 112v/212V Pos: standing >
Saving Lurt.
< 621h/673H 114v/212V Pos: standing >
The Church Member Sleeping Quarters
Obvious exits: -E
Fresh blood covers everything in the area.
The corpse of a skinny church member is lying here.
Shattered bits of ice are scattered about the area.
A church guardsman peers about, alert for trouble.(Red Aura)
A well muscled church member is stretched out, sound asleep.(Red Aura)
A tired-looking church member relaxes in the sleeping quarters.(Red Aura)
< 621h/673H 115v/212V Pos: standing >
< 621h/673H 116v/212V Pos: standing >
You get a pile of coins from your bag of impossibilities.
There were: 1212 platinum coins, 14 gold coins, 4 copper coins.
< 622h/673H 119v/212V Pos: standing >
Ok.
You put 1212 platinum, 14 gold, 0 silver, and 4 copper coins into the bag of impossibilities.
< 622h/673H 122v/212V Pos: standing >
< 622h/673H 125v/212V Pos: standing >
Saving Lurt.
< 622h/673H 126v/212V Pos: standing >
< 622h/673H 129v/212V Pos: standing >
< 624h/673H 149v/212V Pos: standing >
A church guardsman leaves east.
< 625h/673H 153v/212V Pos: standing >
< 625h/673H 158v/212V Pos: standing >
Saving Lurt.
< 625h/673H 160v/212V Pos: standing >
The Church Member Sleeping Quarters
Obvious exits: -E
Fresh blood covers everything in the area.
The corpse of a skinny church member is lying here.
Shattered bits of ice are scattered about the area.
A well muscled church member is stretched out, sound asleep.(Red Aura)
A tired-looking church member relaxes in the sleeping quarters.(Red Aura)
< 625h/673H 161v/212V Pos: standing >
< 626h/673H 169v/212V Pos: standing >
Saving Lurt.
< 626h/673H 171v/212V Pos: standing >
The Church Member Sleeping Quarters
Obvious exits: -E
Fresh blood covers everything in the area.
The corpse of a skinny church member is lying here.
Shattered bits of ice are scattered about the area.
A well muscled church member is stretched out, sound asleep.(Red Aura)
A tired-looking church member relaxes in the sleeping quarters.(Red Aura)
< 626h/673H 171v/212V Pos: standing >
< 627h/673H 176v/212V Pos: standing >
< 627h/673H 184v/212V Pos: standing >
< 629h/673H 201v/212V Pos: standing >
The Church Member Sleeping Quarters
Obvious exits: -E
Fresh blood covers everything in the area.
The corpse of a skinny church member is lying here.
Shattered bits of ice are scattered about the area.
A well muscled church member is stretched out, sound asleep.(Red Aura)
A tired-looking church member relaxes in the sleeping quarters.(Red Aura)
< 629h/673H 202v/212V Pos: standing >
< 630h/673H 211v/212V Pos: standing >
< 631h/673H 212v/212V Pos: standing >
The Church Member Sleeping Quarters
Obvious exits: -E
Fresh blood covers everything in the area.
The corpse of a skinny church member is lying here.
Shattered bits of ice are scattered about the area.
A well muscled church member is stretched out, sound asleep.(Red Aura)
A tired-looking church member relaxes in the sleeping quarters.(Red Aura)
< 631h/673H 212v/212V Pos: standing >
You feel less like a hawk and more like your normal self.
< 632h/673H 212v/212V Pos: standing >
< 632h/673H 212v/212V Pos: standing >
The Church Member Sleeping Quarters
Obvious exits: -E
Fresh blood covers everything in the area.
The corpse of a skinny church member is lying here.
Shattered bits of ice are scattered about the area.
A well muscled church member is stretched out, sound asleep.(Red Aura)
A tired-looking church member relaxes in the sleeping quarters.(Red Aura)
< 632h/673H 212v/212V Pos: standing >
Saving Lurt.
< 633h/673H 212v/212V Pos: standing >
< 633h/673H 212v/212V Pos: standing >
Autosaving...
< 633h/673H 212v/212V Pos: standing >
< 634h/673H 212v/212V Pos: standing >
Saving Lurt.
< 634h/673H 212v/212V Pos: standing >
The Church Member Sleeping Quarters
Obvious exits: -E
Fresh blood covers everything in the area.
The corpse of a skinny church member is lying here.
Shattered bits of ice are scattered about the area.
A well muscled church member is stretched out, sound asleep.(Red Aura)
A tired-looking church member relaxes in the sleeping quarters.(Red Aura)
< 634h/673H 212v/212V Pos: standing >
< 635h/673H 212v/212V Pos: standing >
You quickly scan the area.
A church guardsman who is close by to your east.
A brawny barbarian bodyguard who is not far off to your east.
< 635h/673H 212v/212V Pos: standing >
The Church Member Sleeping Quarters
Obvious exits: -E
Fresh blood covers everything in the area.
The corpse of a skinny church member is lying here.
Shattered bits of ice are scattered about the area.
A well muscled church member is stretched out, sound asleep.(Red Aura)
A tired-looking church member relaxes in the sleeping quarters.(Red Aura)
< 635h/673H 212v/212V Pos: standing >
< 635h/673H 212v/212V Pos: standing >
Southern End of the Second Story Hallway
Obvious exits: -N -E -S# -W
A church guardsman peers about, alert for trouble.(Red Aura)
< 636h/673H 211v/212V Pos: standing >
< 636h/673H 211v/212V Pos: standing >
< 636h/673H 211v/212V Pos: standing >
< 636h/673H 211v/212V Pos: standing >
You start chanting...
You call upon the powers of the spirit realm, channeling your power...
< 637h/673H 211v/212V Pos: standing >
Casting: etherportal **
< 637h/673H 211v/212V Pos: standing >
Casting: etherportal *
< 637h/673H 211v/212V Pos: standing >
Casting: etherportal
< 637h/673H 211v/212V Pos: standing >
You complete your spell...
The portal opens for a brief second and then closes.
< 637h/673H 211v/212V Pos: standing >
< 638h/673H 211v/212V Pos: standing >
< 638h/673H 211v/212V Pos: standing >
You sit down.
< 638h/673H 211v/212V Pos: sitting >
You wiggle to find the most comfortable position.
< 638h/673H 211v/212V Pos: sitting >
You have memorized the following spells:
(11th circle) 1 - resurrect
1 - guardian spirits
(10th circle) 2 - restoration
1 - gaseous cloud
( 9th circle) 5 - arieks shattering iceball
( 8th circle) 1 - reveal true form
1 - corrosive blast
2 - spirit jump
1 - tormenting spirits
( 7th circle) 5 - greater soul disturbance
1 - ravenflight
( 6th circle) 7 - greater mending
( 5th circle) 1 - sense spirit
1 - malison
6 - molten spray
( 4th circle) 1 - pantherspeed
2 - summon beast
1 - hawkvision
5 - mending
( 3rd circle) 4 - scalding blast
1 - snailspeed
1 - molevision
2 - purify spirit
1 - cold ward
1 - fire ward
( 2nd circle) 4 - flameburst
7 - lesser mending
( 1st circle) 8 - ice missile
4 - spirit armor
And you are currently memorizing the following spells:
2 seconds: (10th) etherportal
You can memorize no more spells.
You continue your study.
< 638h/673H 211v/212V Pos: sitting >
You start meditating...
< 638h/673H 212v/212V Pos: sitting >
You have finished memorizing etherportal.
You snap out of your meditative trance, memorization complete.
< 639h/673H 212v/212V Pos: sitting >
You clamber to your feet.
< 639h/673H 212v/212V Pos: standing >
< 640h/673H 212v/212V Pos: standing >
< 640h/673H 212v/212V Pos: standing >
< 641h/673H 212v/212V Pos: standing >
Southern End of the Second Story Hallway
Obvious exits: -N -E -S# -W
A church guardsman peers about, alert for trouble.(Red Aura)
< 641h/673H 212v/212V Pos: standing >
< 641h/673H 212v/212V Pos: standing >
< 642h/673H 212v/212V Pos: standing >
< 642h/673H 212v/212V Pos: standing >
You start chanting...
< 642h/673H 212v/212V Pos: standing >
Casting: etherportal ****
< 642h/673H 212v/212V Pos: standing >
Casting: etherportal ***
< 642h/673H 212v/212V Pos: standing >
Casting: etherportal **
< 642h/673H 212v/212V Pos: standing >
Casting: etherportal *
< 643h/673H 212v/212V Pos: standing >
You complete your spell...
The air explodes around you, revealing a glowing portal of energy!
< 643h/673H 212v/212V Pos: standing >
Southern End of the Second Story Hallway
Obvious exits: -N -E -S# -W
A glowing sphere of energy is here, slowly growing dimmer. (magic)
A church guardsman peers about, alert for trouble.(Red Aura)
< 644h/673H 212v/212V Pos: standing >
Score information for Lurt
Level: 52 Race: Grey Elf Class: Shaman / Spiritualist Sex: Male
Hit points: 644(673) Moves: 212(212)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Coins in bank: 1290 platinum 0 gold 0 silver 0 copper
Playing time: 16 days / 1 hours/ 56 minutes
Received data: 4.5012 MB this session.
Send data: 0.0590 MB this session.
Compression ratio: none
Title: Durian Addicts
Status: Standing.
Epic points(total): 1236(9011) Current task: find runestone of Githzerai Stronghold
Epic Bonus: Epic Points Bonus (0.39%)
Frags: +3.67 Deaths: 27
Detecting: Invisible Evil Good Magic Life Heat
Protected from: Good Fire Cold Lightning Gas Acid Living
Protected by: Greater Spirit Ward
Enchantments: Ultravision Farsee Armor Haste Waterbreathing Sneaking Tower of Iron Will
Stat Pool timeout: 0:00:00
Bartender Quests Remaining: 4
Combat Pulse: 16 Spell Pulse: 0.80
Leaderboard Points: 1038
Active Spells:
--------------
vitality (6 minutes)
pantherspeed (10 minutes)
detect invisibility (35 minutes)
spirit armor (4 minutes)
< 644h/673H 212v/212V Pos: standing >
As you enter the etherportal, you feel yourself being torn into a thousand
pieces, scattered over the entirety of reality. Bits of your shattered
consciousness float randomly about the universe with no overall
direction or purpose. Suddenly, you find yourself elsewhere..
MMM^..M^
MMMMM^*..M^
MMMMM^**^.^MM
MMMM^***..^M
M^*@^*.^^.
*******..
*M+**^**
^M++++
*M+*^*
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
A glowing sphere of energy is here, slowly growing dimmer. (magic)
Xax (Thri-Kreen)(medium) stands, floating here.(Gold Aura)
< 644h/673H 212v/212V Pos: standing >
Xax gives you a magical essence of Agility.
< 644h/673H 212v/212V Pos: standing >
< 644h/673H 212v/212V Pos: standing >
Xax nods.
< 644h/673H 212v/212V Pos: standing >
Xax claps his small hands together.
< 645h/673H 212v/212V Pos: standing >
You start chanting...
< 645h/673H 212v/212V Pos: standing >
Casting: hawkvision
< 645h/673H 212v/212V Pos: standing >
You complete your spell...
You point at Xax.
Xax's pupils rapidly dilate until almost no iris is visible.
< 645h/673H 212v/212V Pos: standing >
Xax is applying for membership in your association!
< 645h/673H 212v/212V Pos: standing >
You start chanting...
< 646h/673H 212v/212V Pos: standing >
Casting: pantherspeed
< 646h/673H 212v/212V Pos: standing >
You complete your spell...
You point at Xax.
Xax begins to move much more quickly.
< 646h/673H 212v/212V Pos: standing >
You start chanting...
< 646h/673H 212v/212V Pos: standing >
Casting: ravenflight *
< 646h/673H 212v/212V Pos: standing >
You complete your spell...
Xax floats up into the air, free as a bird!
< 647h/673H 212v/212V Pos: standing >
Xax says, 'ooOOooOOooOOooOOoo'.
< 647h/673H 212v/212V Pos: standing >
The etherportal crumbles to dust and blows away.
< 649h/673H 212v/212V Pos: standing >
< 649h/673H 212v/212V Pos: standing >
< 651h/673H 212v/212V Pos: standing >
< 654h/673H 212v/212V Pos: standing >
You are carrying: (2/11)
a magical essence of Agility
the bag of impossibilities
< 654h/673H 212v/212V Pos: standing >
You get a leather lifting harness of agility from the bag of impossibilities.
< 655h/673H 212v/212V Pos: standing >
You get a pile of coins from your bag of impossibilities.
There were: 1212 platinum coins, 14 gold coins, 4 copper coins.
< 655h/673H 212v/212V Pos: standing >
Your pockets feel lighter.
Your enhancement is a success! Your a leather lifting harness of agility now feels slightly more powerful!
< 655h/673H 212v/212V Pos: standing >
This harness became part of the standard gear after one of the work-gang
threw out his back lifting heavy items.
A leather lifting harness of agility is made of leather and appears to be of average quality.
A leather lifting harness of agility has an item value of 72.
< 656h/673H 212v/212V Pos: standing >
Ok.
You put 1212 platinum, 4 gold, 0 silver, and 4 copper coins into the bag of impossibilities.
< 658h/673H 212v/212V Pos: standing >