<worn as a badge> an emblem of healing
<worn on head> the helm of light (illuminating)
<worn on eyes> the eyes of a basilisk
<worn in ear> a golden earrings (glowing)
<worn on face> a soldier's copper veil from Vella's Bordello
<worn around neck> a scarf of the historical society
<worn on body> an exquisite ivory platemail from Rift Valley Jungle
<worn about waist> a long flowing girth of spidersilk (glowing)
<held as shield> the shield of Hope
<worn around wrist> the neck-charm of Savannah of Broken Trusts
<worn around wrist> some wooden beads of enlightenment (glowing)
<worn on hands> the gloves of the storm
<worn on finger> a tiny amethyst ring
<worn on legs> a pair of blue silk balloon pants
<worn on feet> some frost-rimed bronze boots from Rift Valley Jungle
You heal Anya.
< 239h/239H 146v/146V Pos: standing >
Anya attacks a miner. [13 hits]
< 239h/239H 146v/146V Pos: standing >
You sit down and relax.
< 239h/239H 146v/146V Pos: sitting >
You have memorized the following spells:
( 6th circle) 1 - continual light
( 5th circle) 3 - heal
1 - vitality
( 4th circle) 5 - invigorate
( 3rd circle) 1 - remove poison
5 - cause critical
( 2nd circle) 1 - blindness
6 - cure serious
( 1st circle) 2 - armor
1 - bless
And you are currently praying for the following spells:
5 seconds: ( 5th) heal
You can pray 6 1st, 1 2nd, 2 3rd, 2 4th, 1 5th and 3 6th circle spell(s).
You continue your praying.
< 239h/239H 146v/146V Pos: sitting >
You start meditating...
< 239h/239H 146v/146V Pos: sitting >
A miner is mortally wounded, and will die soon, if not aided.
A miner is slashed into two by a master stroke performed by Anya.
A miner is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
Congratulations! You have completed Addicted to Blood!
Enjoy an exp bonus and 5 platinum coins!
A miner's death cry reverberates in your head as he falls to the ground.
< 239h/239H 146v/146V Pos: sitting >
Anya gets something from the corpse of a miner.
< 239h/239H 146v/146V Pos: sitting >
Anya puts a small pile of coins into a rugged adventurers satchel.
< 239h/239H 146v/146V Pos: sitting >
You have finished praying for heal.
Your prayers are complete.
< 239h/239H 146v/146V Pos: sitting >
Anya suddenly attacks a mining foreman!
< 239h/239H 146v/146V Pos: sitting >
You clamber to your feet.
< 239h/239H 146v/146V Pos: standing >
You are already standing.
< 239h/239H 146v/146V Pos: standing >
< 239h/239H 146v/146V Pos: standing >
The sun rises over the northern horizon.
< 239h/239H 146v/146V Pos: standing >
A mining foreman attacks Anya. [0 hits]
< 239h/239H 146v/146V Pos: standing >
Anya attacks a mining foreman. [10 hits]
< 239h/239H 146v/146V Pos: standing >
A mining foreman attacks Anya. [0 hits]
< 239h/239H 146v/146V Pos: standing >
Anya attacks a mining foreman. [11 hits]
< 239h/239H 146v/146V Pos: standing >
A mining foreman hits Anya with a mighty kick to his chest.
A mining foreman attacks Anya. [1 hits]
< 239h/239H 146v/146V Pos: standing >
You start chanting...
< 239h/239H 146v/146V Pos: standing >
Anya attacks a mining foreman. [12 hits]
< 239h/239H 146v/146V Pos: standing >
Casting: heal
< 239h/239H 146v/146V Pos: standing >
You complete your spell...
You heal Anya.
< 239h/239H 146v/146V Pos: standing >
A mining foreman attacks Anya. [0 hits]
< 239h/239H 146v/146V Pos: standing >
Autosaving...
You sit down and relax.
< 239h/239H 146v/146V Pos: sitting >
You have memorized the following spells:
( 6th circle) 1 - continual light
( 5th circle) 3 - heal
1 - vitality
( 4th circle) 5 - invigorate
( 3rd circle) 1 - remove poison
5 - cause critical
( 2nd circle) 1 - blindness
6 - cure serious
( 1st circle) 2 - armor
1 - bless
And you are currently praying for the following spells:
5 seconds: ( 5th) heal
You can pray 6 1st, 1 2nd, 2 3rd, 2 4th, 1 5th and 3 6th circle spell(s).
You continue your praying.
< 239h/239H 146v/146V Pos: sitting >
You start meditating...
< 239h/239H 146v/146V Pos: sitting >
Anya attacks a mining foreman. [11 hits]
< 239h/239H 146v/146V Pos: sitting >
You have finished praying for heal.
Your prayers are complete.
< 239h/239H 146v/146V Pos: sitting >
A mining foreman whacks Anya in the side with a sound kick.
A mining foreman attacks Anya. [0 hits]
< 239h/239H 146v/146V Pos: sitting >
You clamber to your feet.
< 239h/239H 146v/146V Pos: standing >
You are already standing.
< 239h/239H 146v/146V Pos: standing >
< 239h/239H 146v/146V Pos: standing >
Anya attacks a mining foreman. [10 hits]
< 239h/239H 146v/146V Pos: standing >
Anya deflects a mining foreman's blow and strikes back at him!
A mining foreman attacks Anya. [0 hits]
< 239h/239H 146v/146V Pos: standing >
Anya attacks a mining foreman. [11 hits]
< 239h/239H 146v/146V Pos: standing >
A mining foreman hits Anya with a mighty kick to his chest.
A mining foreman attacks Anya. [2 hits]
< 239h/239H 146v/146V Pos: standing >
You start chanting...
< 239h/239H 146v/146V Pos: standing >
Casting: heal
Anya attacks a mining foreman. [11 hits]
< 239h/239H 146v/146V Pos: standing >
You complete your spell...
You heal Anya.
< 239h/239H 146v/146V Pos: standing >
A mining foreman attacks Anya. [0 hits]
< 239h/239H 146v/146V Pos: standing >
You sit down and relax.
< 239h/239H 146v/146V Pos: sitting >
You have memorized the following spells:
( 6th circle) 1 - continual light
( 5th circle) 3 - heal
1 - vitality
( 4th circle) 5 - invigorate
( 3rd circle) 1 - remove poison
5 - cause critical
( 2nd circle) 1 - blindness
6 - cure serious
( 1st circle) 2 - armor
1 - bless
And you are currently praying for the following spells:
5 seconds: ( 5th) heal
You can pray 6 1st, 1 2nd, 2 3rd, 2 4th, 1 5th and 3 6th circle spell(s).
You continue your praying.
< 239h/239H 146v/146V Pos: sitting >
You start meditating...
< 239h/239H 146v/146V Pos: sitting >
You have finished praying for heal.
Your prayers are complete.
< 239h/239H 146v/146V Pos: sitting >
Anya attacks a mining foreman. [11 hits]
< 239h/239H 146v/146V Pos: sitting >
A mining foreman almost sweeps Anya off of his feet with a well placed leg sweep.
A mining foreman attacks Anya. [0 hits]
< 239h/239H 146v/146V Pos: sitting >
You clamber to your feet.
< 239h/239H 146v/146V Pos: standing >
You are already standing.
< 239h/239H 146v/146V Pos: standing >
< 239h/239H 146v/146V Pos: standing >
A mining foreman attacks Anya. [0 hits]
A mining foreman is mortally wounded, and will die soon, if not aided.
A mining foreman is slashed into two by a master stroke performed by Anya.
A mining foreman is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A mining foreman's death cry reverberates in your head as he falls to the ground.
< 239h/239H 146v/146V Pos: standing >
Anya gets some stuff from the corpse of a mining foreman.
< 239h/239H 146v/146V Pos: standing >
Anya puts some stuff into a rugged adventurers satchel.
< 239h/239H 146v/146V Pos: standing >
Anya puts a small pile of coins into a rugged adventurers satchel.
< 239h/239H 146v/146V Pos: standing >
Anya leaves south.
You follow Anya.
<map>
Zone: The Desert City of Venan'Trut.
Room: A Large Alcove of Tents
</map>
<map>
Zone: The Desert City of Venan'Trut.
Room: A Large Alcove of Tents
</map>
A Large Alcove of Tents
Tents line up side by side in this huge alcove of space, flanks on
either side by steep, treacherous cliffs. These cliffs aren't climbable, and
a few have been seriously injured by falling rocks from above. Children like
to play on top of these cliffs, for them just finding a way to the top is an
adventure. There isn't much to the people of this small alcove, except that
they enjoy great diversions from time to time, and strangers bring such
diversions. Desert Nomads and merchants are welcome in this estranged part of
the desert city, just as any other outsider is. Most of the children run around
nearly bare skinned, if not for the a cloth around the loins they would be.
Small fires burn here and there and the smell of cooked meat lingers.
Obvious exits: -North -East -South -West
A square tent is here with its flaps open.
A large bondfire burns steadily.
Anya (HardCore) (Thri-Kreen)(medium) stands, floating here.(Gold Aura)
A mule stands here loaded with ragged bags.
A ragged peasant cooks some meat.
< 239h/239H 145v/146V Pos: standing >
< 239h/239H 145v/146V Pos: standing >
Anya leaves west.
You follow Anya.
<map>
Zone: The Desert City of Venan'Trut.
Room: A Large Alcove of Tents
</map>
<map>
Zone: The Desert City of Venan'Trut.
Room: A Large Alcove of Tents
</map>
A Large Alcove of Tents
Tents line up side by side in this huge alcove of space, flanks on
either side by steep, treacherous cliffs. These cliffs aren't climbable, and
a few have been seriously injured by falling rocks from above. Children like
to play on top of these cliffs, for them just finding a way to the top is an
adventure. There isn't much to the people of this small alcove, except that
they enjoy great diversions from time to time, and strangers bring such
diversions. Desert Nomads and merchants are welcome in this estranged part of
the desert city, just as any other outsider is. Most of the children run around
nearly bare skinned, if not for the a cloth around the loins they would be.
Small fires burn here and there and the smell of cooked meat lingers.
Obvious exits: -North -East -South
Anya (HardCore) (Thri-Kreen)(medium) stands, floating here.(Gold Aura)
< 239h/239H 144v/146V Pos: standing >
< 239h/239H 144v/146V Pos: standing >
Anya leaves north.
You follow Anya.
<map>
Zone: The Desert City of Venan'Trut.
Room: Along the Cliffs
</map>
<map>
Zone: The Desert City of Venan'Trut.
Room: Along the Cliffs
</map>
Along the Cliffs
The tents below are populated by the lower class of this desert city. Not
many people who know the city well travel with the untouchables, however, they
always wear a smile upon there face and never race and eyebrow at strangers,
a nice place to disappear. The smell of campfires lingers in the breeze, the
smell of fresh meat is appealing to all those with nostrils. The slight breeze
that brings the scent of fresh cooked meat also stirs up the sand, creating
tiny dust devils. During the day, the sky hasn't a cloud to be seen, giving the
sun every chance to beat down from the sky. A huge tower looms to the north, it
would be easily reached from here, and over off in the distance the slave
markets are overheard. A small hill runs on a downward slope to the south.
Obvious exits: -North -South -West
A large boulder with rope tied to it rests here.
Anya (HardCore) (Thri-Kreen)(medium) stands, floating here.(Gold Aura)
A miner grunts as he attempts to push the boulder.
< 239h/239H 143v/146V Pos: standing >
< 239h/239H 143v/146V Pos: standing >
Anya suddenly attacks a miner!
< 239h/239H 143v/146V Pos: standing >
Anya easily dodges a miner's feeble leg sweep.
A miner attacks Anya. [0 hits]
< 239h/239H 146v/146V Pos: standing >
Anya attacks a miner. [9 hits]
< 239h/239H 146v/146V Pos: standing >
A miner attacks Anya. [0 hits]
< 239h/239H 146v/146V Pos: standing >
Anya attacks a miner. [13 hits]
< 239h/239H 146v/146V Pos: standing >
A miner attacks Anya. [0 hits]
< 239h/239H 146v/146V Pos: standing >
Anya attacks a miner. [9 hits]
< 239h/239H 146v/146V Pos: standing >
Anya leaps over a miner's attack.
A miner almost sweeps Anya off of his feet with a well placed leg sweep.
A miner attacks Anya. [0 hits]
< 239h/239H 146v/146V Pos: standing >
Anya attacks a miner. [8 hits]
< 239h/239H 146v/146V Pos: standing >
A miner attacks Anya. [0 hits]
< 239h/239H 146v/146V Pos: standing >
Anya attacks a miner. [11 hits]
< 239h/239H 146v/146V Pos: standing >
Anya easily ducks under a miner's lame kick.
A miner attacks Anya. [0 hits]
< 239h/239H 146v/146V Pos: standing >
The day has begun.
< 239h/239H 146v/146V Pos: standing >
A miner is mortally wounded, and will die soon, if not aided.
A miner is slashed into two by a master stroke performed by Anya.
A miner is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel the bloodlust in your heart as you hear the death cry of a miner.
< 239h/239H 146v/146V Pos: standing >
Anya gets some stuff from the corpse of a miner.
< 239h/239H 146v/146V Pos: standing >
Anya puts some stuff into a rugged adventurers satchel.
< 239h/239H 146v/146V Pos: standing >
Anya puts a small pile of coins into a rugged adventurers satchel.
< 239h/239H 146v/146V Pos: standing >
Anya leaves south.
You follow Anya.
<map>
Zone: The Desert City of Venan'Trut.
Room: A Large Alcove of Tents
</map>
<map>
Zone: The Desert City of Venan'Trut.
Room: A Large Alcove of Tents
</map>
A Large Alcove of Tents
Tents line up side by side in this huge alcove of space, flanks on
either side by steep, treacherous cliffs. These cliffs aren't climbable, and
a few have been seriously injured by falling rocks from above. Children like
to play on top of these cliffs, for them just finding a way to the top is an
adventure. There isn't much to the people of this small alcove, except that
they enjoy great diversions from time to time, and strangers bring such
diversions. Desert Nomads and merchants are welcome in this estranged part of
the desert city, just as any other outsider is. Most of the children run around
nearly bare skinned, if not for the a cloth around the loins they would be.
Small fires burn here and there and the smell of cooked meat lingers.
Obvious exits: -North -East -South
Anya (HardCore) (Thri-Kreen)(medium) stands, floating here.(Gold Aura)
< 239h/239H 145v/146V Pos: standing >
< 239h/239H 145v/146V Pos: standing >
Anya leaves south.
You follow Anya.
<map>
Zone: The Desert City of Venan'Trut.
Room: A Large Alcove of Tents
</map>
<map>
Zone: The Desert City of Venan'Trut.
Room: A Large Alcove of Tents
</map>
A Large Alcove of Tents
Tents line up side by side in this huge alcove of space, flanks on
either side by steep, treacherous cliffs. These cliffs aren't climbable, and
a few have been seriously injured by falling rocks from above. Children like
to play on top of these cliffs, for them just finding a way to the top is an
adventure. There isn't much to the people of this small alcove, except that
they enjoy great diversions from time to time, and strangers bring such
diversions. Desert Nomads and merchants are welcome in this estranged part of
the desert city, just as any other outsider is. Most of the children run around
nearly bare skinned, if not for the a cloth around the loins they would be.
Small fires burn here and there and the smell of cooked meat lingers.
Obvious exits: -North -East -South
Anya (HardCore) (Thri-Kreen)(medium) stands, floating here.(Gold Aura)
A plump woman in rags raises an eyebrow.
A ragged peasant cooks some meat.
< 239h/239H 144v/146V Pos: standing >
< 239h/239H 144v/146V Pos: standing >
Anya leaves south.
You follow Anya.
<map>
Zone: The Desert City of Venan'Trut.
Room: A Large Alcove of Tents
</map>
<map>
Zone: The Desert City of Venan'Trut.
Room: A Large Alcove of Tents
</map>
A Large Alcove of Tents
Tents line up side by side in this huge alcove of space, flanks on
either side by steep, treacherous cliffs. These cliffs aren't climbable, and
a few have been seriously injured by falling rocks from above. Children like
to play on top of these cliffs, for them just finding a way to the top is an
adventure. There isn't much to the people of this small alcove, except that
they enjoy great diversions from time to time, and strangers bring such
diversions. Desert Nomads and merchants are welcome in this estranged part of
the desert city, just as any other outsider is. Most of the children run around
nearly bareskinned, if not for the a cloth around the loins they would be.
Small fires burn here and there and the smell of cooked meat lingers.
Obvious exits: -North -East
A metal shack sways slightly in the wind.
Anya (HardCore) (Thri-Kreen)(medium) stands, floating here.(Gold Aura)
A plump woman in rags raises an eyebrow.
A desert peasant sinks deeper into his tent.
< 239h/239H 143v/146V Pos: standing >
< 239h/239H 143v/146V Pos: standing >
Anya leaves east.
You follow Anya.
<map>
Zone: The Desert City of Venan'Trut.
Room: A Large Alcove of Tents
</map>
<map>
Zone: The Desert City of Venan'Trut.
Room: A Large Alcove of Tents
</map>
A Large Alcove of Tents
Tents line up side by side in this huge alcove of space, flanks on
either side by steep, treacherous cliffs. These cliffs aren't climbable, and
a few have been seriously injured by falling rocks from above. Children like
to play on top of these cliffs, for them just finding a way to the top is an
adventure. There isn't much to the people of this small alcove, except that
they enjoy great diversions from time to time, and strangers bring such
diversions. Desert Nomads and merchants are welcome in this estranged part of
the desert city, just as any other outsider is. Most of the children run around
nearly bareskinned, if not for the a cloth around the loins they would be.
Small fires burn here and there and the smell of cooked meat lingers.
Obvious exits: -North -East -West
Anya (HardCore) (Thri-Kreen)(medium) stands, floating here.(Gold Aura)
A desert peasant sinks deeper into his tent.
< 239h/239H 142v/146V Pos: standing >
< 239h/239H 143v/146V Pos: standing >
Anya leaves north.
You follow Anya.
<map>
Zone: The Desert City of Venan'Trut.
Room: A Large Alcove of Tents
</map>
<map>
Zone: The Desert City of Venan'Trut.
Room: A Large Alcove of Tents
</map>
A Large Alcove of Tents
Tents line up side by side in this huge alcove of space, flanks on
either side by steep, treacherous cliffs. These cliffs aren't climbable, and
a few have been seriously injured by falling rocks from above. Children like
to play on top of these cliffs, for them just finding a way to the top is an
adventure. There isn't much to the people of this small alcove, except that
they enjoy great diversions from time to time, and strangers bring such
diversions. Desert Nomads and merchants are welcome in this estranged part of
the desert city, just as any other outsider is. Most of the children run around
nearly bare skinned, if not for the a cloth around the loins they would be.
Small fires burn here and there and the smell of cooked meat lingers.
Obvious exits: -North -East -South -West
The corpse of a peasant elder is lying here.
The corpse of a drunken peasant is lying here.
Anya (HardCore) (Thri-Kreen)(medium) stands, floating here.(Gold Aura)
A peasant in rags argues with the village drunk.
< 239h/239H 142v/146V Pos: standing >
< 239h/239H 142v/146V Pos: standing >
Anya leaves east.
You follow Anya.
<map>
Zone: The Desert City of Venan'Trut.
Room: A Large Alcove of Tents
</map>
<map>
Zone: The Desert City of Venan'Trut.
Room: A Large Alcove of Tents
</map>
A Large Alcove of Tents
Tents line up side by side in this huge alcove of space, flanks on
either side by steep, treacherous cliffs. These cliffs aren't climbable, and
a few have been seriously injured by falling rocks from above. Children like
to play on top of these cliffs, for them just finding a way to the top is an
adventure. There isn't much to the people of this small alcove, except that
they enjoy great diversions from time to time, and strangers bring such
diversions. Desert Nomads and merchants are welcome in this estranged part of
the desert city, just as any other outsider is. Most of the children run around
nearly bare skinned, if not for the a cloth around the loins they would be.
Small fires burn here and there and the smell of cooked meat lingers.
Obvious exits: -North -East -South -West
Anya (HardCore) (Thri-Kreen)(medium) stands, floating here.(Gold Aura)
A small child plays here.
The wandering merchant travels the city.
A ragged peasant cooks some meat.
< 239h/239H 142v/146V Pos: standing >
< 239h/239H 142v/146V Pos: standing >
Anya leaves east.
You follow Anya.
<map>
Zone: The Desert City of Venan'Trut.
Room: A Large Alcove of Tents
</map>
<map>
Zone: The Desert City of Venan'Trut.
Room: A Large Alcove of Tents
</map>
A Large Alcove of Tents
Tents line up side by side in this huge alcove of space, flanks on
either side by steep, treacherous cliffs. These cliffs aren't climbable, and
a few have been seriously injured by falling rocks from above. Children like
to play on top of these cliffs, for them just finding a way to the top is an
adventure. There isn't much to the people of this small alcove, except that
they enjoy great diversions from time to time, and strangers bring such
diversions. Desert Nomads and merchants are welcome in this estranged part of
the desert city, just as any other outsider is. Most of the children run around
nearly bare skinned, if not for the a cloth around the loins they would be.
Small fires burn here and there and the smell of cooked meat lingers.
Obvious exits: -North -East -South -West
Anya (HardCore) (Thri-Kreen)(medium) stands, floating here.(Gold Aura)
A plump woman in rags raises an eyebrow.
< 239h/239H 141v/146V Pos: standing >
< 239h/239H 141v/146V Pos: standing >
Anya leaves east.
You follow Anya.
<map>
Zone: The Desert City of Venan'Trut.
Room: A Large Alcove of Tents
</map>
<map>
Zone: The Desert City of Venan'Trut.
Room: A Large Alcove of Tents
</map>
A Large Alcove of Tents
Tents line up side by side in this huge alcove of space, flanked on
either side by steep, treacherous cliffs. These cliffs aren't climbable, and
a few have been seriously injured by falling rocks from above. Children like
to play on top of these cliffs, for them just finding a way to the top is an
adventure. There isn't much to the people of this small alcove, except that
they enjoy great diversions from time to time, and strangers bring such
diversions. Desert Nomads and merchants are welcome in this estranged part of
the desert city, just as any other outsider is. Most of the children run around
nearly bare skinned, if not for the a cloth around the loins they would be.
Small fires burn here and there and the smell of cooked meat lingers.
Obvious exits: -North -South# -West
Anya (HardCore) (Thri-Kreen)(medium) stands, floating here.(Gold Aura)
A small child plays here.
< 239h/239H 141v/146V Pos: standing >
< 239h/239H 141v/146V Pos: standing >
Anya leaves north.
You follow Anya.
<map>
Zone: The Desert City of Venan'Trut.
Room: A Winding Sand Dune Trail
</map>
<map>
Zone: The Desert City of Venan'Trut.
Room: A Winding Sand Dune Trail
</map>
A Winding Sand Dune Trail
Most travelers of this dune are the hardened type that are quick to
pick fights to save face. Only trouble envelopes one who travels these sand
trails unprepared, or without street knowledge. Any commoner unaware of the
unspoken code of respect within these parts, caught in a situation where he is
accused of lacking respect to one who is aware of the code, will die a brutal
death. The rumors that come from within this place are frightening. Wars over
turf and respect have been known to break out. Two houses are now battling each
other, although no one speaks of it, not even the sultan himself for he has no
power to stop these two powerful forces. The names of these guilds go unnamed
to the average citizen of this desert city, however, their bloodshed does not.
The reasons behind the sultan not evoking his voice and power to stop this
bloodshed are not misterious but merely political. These two houses are
responsible for supplying the city with much needed funds for the two houses
buy enough armor and weaponry to supply a small army.
Obvious exits: -North -South
Anya (HardCore) (Thri-Kreen)(medium) stands, floating here.(Gold Aura)
< 239h/239H 141v/146V Pos: standing >
< 239h/239H 141v/146V Pos: standing >
Anya leaves north.
You follow Anya.
<map>
Zone: The Desert City of Venan'Trut.
Room: A Winding Sand Dune Trail
</map>
<map>
Zone: The Desert City of Venan'Trut.
Room: A Winding Sand Dune Trail
</map>
A Winding Sand Dune Trail
Most travelers of this dune are the hardened type that are quick to
pick fights to save face. Only trouble envelopes one who travels these sand
trails unprepared, or without street knowledge. Any commoner unaware of the
unspoken code of respect within these parts, caught in a situation where he is
accused of lacking respect to one who is aware of the code, will die a brutal
death. The rumors that come from within this place are frightening. Wars over
turf and respect have been known to break out. Two houses are now battling each
other, although no one speaks of it, not even the sultan himself for he has no
power to stop these two powerful forces. The names of these guilds go unnamed
to the average citizen of this desert city, however, their bloodshed does not.
The reasons behind the sultan not evoking his voice and power to stop this
bloodshed are not mysterious but merely political. These two houses are
responsible for supplying the city with much needed funds for the two houses
buy enough armor and weaponry to supply a small army.
Obvious exits: -North -East -South
Anya (HardCore) (Thri-Kreen)(medium) stands, floating here.(Gold Aura)
< 239h/239H 140v/146V Pos: standing >
< 239h/239H 140v/146V Pos: standing >
Anya leaves east.
You follow Anya.
<map>
Zone: The Desert City of Venan'Trut.
Room: A Winding Sand Dune Trail
</map>
<map>
Zone: The Desert City of Venan'Trut.
Room: A Winding Sand Dune Trail
</map>
A Winding Sand Dune Trail
Most travelers of this dune are the hardened type that are quick to
pick fights to save face. Only trouble envelopes one who travels these sand
trails unprepared, or without street knowledge. Any commoner unaware of the
unspoken code of respect within these parts, caught in a situation where he is
accused of lacking respect to one who is aware of the code, will die a brutal
death. The rumors that come from within this place are frightening. Wars over
turf and respect have been known to break out. Two houses are now battling each
other, although no one speaks of it, not even the sultan himself for he has no
power to stop these two powerful forces. The names of these guilds go unnamed
to the average citizen of this desert city, however, their bloodshed does not.
The reasons behind the sultan not evoking his voice and power to stop this
bloodshed are not mysterious but merely political. These two houses are
responsible for supplying the city with much needed funds for the two houses
buy enough armor and weaponry to supply a small army.
Obvious exits: -East -West
Anya (HardCore) (Thri-Kreen)(medium) stands, floating here.(Gold Aura)
< 239h/239H 140v/146V Pos: standing >
< 239h/239H 140v/146V Pos: standing >
Anya leaves west.
You follow Anya.
<map>
Zone: The Desert City of Venan'Trut.
Room: A Winding Sand Dune Trail
</map>
<map>
Zone: The Desert City of Venan'Trut.
Room: A Winding Sand Dune Trail
</map>
A Winding Sand Dune Trail
Most travelers of this dune are the hardened type that are quick to
pick fights to save face. Only trouble envelopes one who travels these sand
trails unprepared, or without street knowledge. Any commoner unaware of the
unspoken code of respect within these parts, caught in a situation where he is
accused of lacking respect to one who is aware of the code, will die a brutal
death. The rumors that come from within this place are frightening. Wars over
turf and respect have been known to break out. Two houses are now battling each
other, although no one speaks of it, not even the sultan himself for he has no
power to stop these two powerful forces. The names of these guilds go unnamed
to the average citizen of this desert city, however, their bloodshed does not.
The reasons behind the sultan not evoking his voice and power to stop this
bloodshed are not mysterious but merely political. These two houses are
responsible for supplying the city with much needed funds for the two houses
buy enough armor and weaponry to supply a small army.
Obvious exits: -North -East -South
Anya (HardCore) (Thri-Kreen)(medium) stands, floating here.(Gold Aura)
< 239h/239H 139v/146V Pos: standing >
< 239h/239H 139v/146V Pos: standing >
Anya leaves north.
You follow Anya.
<map>
Zone: The Desert City of Venan'Trut.
Room: A Winding Sand Dune Trail
</map>
<map>
Zone: The Desert City of Venan'Trut.
Room: A Winding Sand Dune Trail
</map>
A Winding Sand Dune Trail
Most travelers of this dune are the hardened type that are quick to
pick fights to save face. Only trouble envelopes one who travels these sand
trails unprepared, or without street knowledge. Any commoner unaware of the
unspoken code of respect within these parts, caught in a situation where he is
accused of lacking respect to one who is aware of the code, will die a brutal
death. The rumors that come from within this place are frightening. Wars over
turf and respect have been known to break out. Two houses are now battling each
other, although no one speaks of it, not even the sultan himself for he has no
power to stop these two powerful forces. The names of these guilds go unnamed
to the average citizen of this desert city, however, their bloodshed does not.
The reasons behind the sultan not evoking his voice and power to stop this
bloodshed are not mysterious but merely political. These two houses are
responsible for supplying the city with much needed funds for the two houses
buy enough armor and weaponry to supply a small army.
Obvious exits: -North -South
Anya (HardCore) (Thri-Kreen)(medium) stands, floating here.(Gold Aura)
< 239h/239H 139v/146V Pos: standing >
< 239h/239H 139v/146V Pos: standing >
Anya leaves north.
You follow Anya.
<map>
Zone: The Desert City of Venan'Trut.
Room: The Slave Markets
</map>
<map>
Zone: The Desert City of Venan'Trut.
Room: The Slave Markets
</map>
The Slave Markets
Slaves are pinned down by chains that are nailed into the street. These
nails are huge in size and must weigh a couple hundred pounds each. These
slaves range from minotaurs, humans, elves, flinds, and even drows. Crowded
around these slaves are possible purchasers. The slaves are known to growl and
possibly seriously injure a prospective buyer who gets too close. Tents of are
lined up all along these slave markets for this is one of the busiest centers
of the city. The sultan enjoys the commerce in this sector, it brings a lot of
people to the city to an otherwise largely vacant section at that. IT gets
real lonely during the nights for the slaves, and is very much depressing, as
they're being auctioned off for a life of hard labor.
Obvious exits: -North -East -South -West
Anya (HardCore) (Thri-Kreen)(medium) stands, floating here.(Gold Aura)
A tharnadian merchant looks for a slave.
A well dressed merchant searches for some fine slaves.
A githyanki slave is chained to the ground.
A githyanki slave is chained to the ground.
A githyanki slave is chained to the ground.
< 239h/239H 138v/146V Pos: standing >
< 239h/239H 139v/146V Pos: standing >
Anya leaves north.
You follow Anya.
<map>
Zone: The Desert City of Venan'Trut.
Room: The Slave Masters Podium
</map>
<map>
Zone: The Desert City of Venan'Trut.
Room: The Slave Masters Podium
</map>
The Slave Masters Podium
A huge podium constructed of the strongest lumber in these parts holds
valuable merchandise to the slave traders. This merchandise is neither jewels,
clothing, or even gold. This merchandise is beings of different natures and
backrounds. All types of beings of the land stand up on the podium to be
auctioned off to the highest bidder. Human, minotaurs, elves, and orcs alike.
They are all either war prisoners or captured villagers from villages long
since plundered. The auctioneers shout out the deals to the crowd and in turn
are answered swiftly. All around the podium, sand envelopes the area, for this
is a desert city.
Obvious exits: -North -East -South -West
The corpse of an auctioneer is lying here.
Anya (HardCore) (Thri-Kreen)(medium) stands, floating here.(Gold Aura)
< 239h/239H 138v/146V Pos: standing >
< 239h/239H 138v/146V Pos: standing >
Anya leaves north.
You follow Anya.
<map>
Zone: The Desert City of Venan'Trut.
Room: The Slave Markets
</map>
<map>
Zone: The Desert City of Venan'Trut.
Room: The Slave Markets
</map>
The Slave Markets
Slaves are pinned down by chains that are nailed into the street. These
nails are huge in size and must weigh a couple hundred pounds each. These
slaves range from minotaurs, humans, elves, flinds, and even drows. Crowded
around these slaves are possible purchasers. The slaves are known to growl and
possibly seriously injure a prospective buyer who gets too close. Tents of are
lined up all along these slave markets for this is one of the busiest centers
of the city. The sultan enjoys the commerce in this sector, it brings a lot of
people to the city to an otherwise largely vacant section at that. IT gets
real lonely during the nights for the slaves, and is very much depressing, as
they're being auctioned off for a life of hard labor.
Obvious exits: -North -East -South -West
Anya (HardCore) (Thri-Kreen)(medium) stands, floating here.(Gold Aura)
A well dressed merchant searches for some fine slaves.
An ogre slave is nailed to a couple of totems.
An ogre slave is nailed to a couple of totems.
An ogre slave is nailed to a couple of totems.
< 239h/239H 138v/146V Pos: standing >
< 239h/239H 138v/146V Pos: standing >
Anya leaves west.
You follow Anya.
<map>
Zone: The Desert City of Venan'Trut.
Room: The Slave Markets
</map>
<map>
Zone: The Desert City of Venan'Trut.
Room: The Slave Markets
</map>
The Slave Markets
Slaves are pinned down by chains that are nailed into the street. These
nails are huge in size and must weigh a couple hundred pounds each. These
slaves range from minotaurs, humans, elves, flinds, and even drows. Crowded
around these slaves are possible purchasers. The slaves are known to growl and
possibly seriously injure a prospective buyer who gets too close. Tents of are
lined up all along these slave markets for this is one of the busiest centers
of the city. The sultan enjoys the commerce in this sector, it brings a lot of
people to the city to an otherwise largely vacant section at that. IT gets
real lonely during the nights for the slaves, and is very much depressing, as
they're being auctioned off for a life of hard labor.
Obvious exits: -East -South
[3] The corpse of a duergar slave is lying here.
Anya (HardCore) (Thri-Kreen)(medium) stands, floating here.(Gold Aura)
< 239h/239H 137v/146V Pos: standing >
< 239h/239H 138v/146V Pos: standing >
Anya leaves east.
You follow Anya.
<map>
Zone: The Desert City of Venan'Trut.
Room: The Slave Markets
</map>
<map>
Zone: The Desert City of Venan'Trut.
Room: The Slave Markets
</map>
The Slave Markets
Slaves are pinned down by chains that are nailed into the street. These
nails are huge in size and must weigh a couple hundred pounds each. These
slaves range from minotaurs, humans, elves, flinds, and even drows. Crowded
around these slaves are possible purchasers. The slaves are known to growl and
possibly seriously injure a prospective buyer who gets too close. Tents of are
lined up all along these slave markets for this is one of the busiest centers
of the city. The sultan enjoys the commerce in this sector, it brings a lot of
people to the city to an otherwise largely vacant section at that. IT gets
real lonely during the nights for the slaves, and is very much depressing, as
they're being auctioned off for a life of hard labor.
Obvious exits: -North -East -South -West
Anya (HardCore) (Thri-Kreen)(medium) stands, floating here.(Gold Aura)
A well dressed merchant searches for some fine slaves.
An ogre slave is nailed to a couple of totems.
An ogre slave is nailed to a couple of totems.
An ogre slave is nailed to a couple of totems.
< 239h/239H 137v/146V Pos: standing >
< 239h/239H 137v/146V Pos: standing >
Anya leaves north.
You follow Anya.
<map>
Zone: The Desert City of Venan'Trut.
Room: A Winding Dune Trail
</map>
<map>
Zone: The Desert City of Venan'Trut.
Room: A Winding Dune Trail
</map>
A Winding Dune Trail
Tents on either side of this street are spread apart to allow for traffic
to smoothly traverse from one section of the town to the other. The tents
house some of the slave traders and slaves alike that will participate in the
slave trades within the city. Guards are kept nearby each tent to insure
proper behavior of each of the slaves within the tents. Tall poles with
torches on top provide light for the night in order for the trading to continue
for the later part of the evening. It is rumored that millions of slaves have
been bought or sold within these slave markets, which would make it the largest
of all time. If it weren't for the small trail of cobblestones laid many years
ago, this trail would not be traversable by anyone, let alone merchants with
caravans full of slaves.
Obvious exits: -North -East -South
Anya (HardCore) (Thri-Kreen)(medium) stands, floating here.(Gold Aura)
< 239h/239H 136v/146V Pos: standing >
< 239h/239H 137v/146V Pos: standing >
Anya leaves north.
You follow Anya.
<map>
Zone: The Desert City of Venan'Trut.
Room: A Narrow Cobblestone Road
</map>
<map>
Zone: The Desert City of Venan'Trut.
Room: A Narrow Cobblestone Road
</map>
A Narrow Cobblestone Road
Cobblestones make up this road. The Sultan made this road out of this
easily obtainable stone because it's easy to maintain and it's very cheap.
Caravans and travelers can walk a little more easily than if the Sultan had
not thrown this cobblestone onto the desert. These stone allow for simple and
easy traveling. There are tents on either side of the narrow road. Nomads have
set up their tents in one of the most vacant parts of the city, and appreciate
their solitude more than most, they simply do not want to be disturbed. The
night air is especially cold in this region of the city, for it is the lowest
part. The cold night air settles all too readily here, the situation of the
cliffs sees to that. There are no posts, there are no lanterns, so the night
must be real dark, with only the moonlight to keep one company.
Obvious exits: -North -East -South -West
Anya (HardCore) (Thri-Kreen)(medium) stands, floating here.(Gold Aura)
< 239h/239H 136v/146V Pos: standing >
< 239h/239H 136v/146V Pos: standing >
Anya leaves west.
You follow Anya.
<map>
Zone: The Desert City of Venan'Trut.
Room: A Narrow Cobblestone Road
</map>
<map>
Zone: The Desert City of Venan'Trut.
Room: A Narrow Cobblestone Road
</map>
A Narrow Cobblestone Road
Cobblestones make up this road. The Sultan made this road out of this
easily obtainable stone because it's easy to maintain and it's very cheap.
Caravans and travelers can walk a little more easily than if the Sultan had
not thrown this cobblestone onto the desert. These stone allow for simple and
easy traveling. There are tents on either side of the narrow road. Nomads have
set up their tents in one of the most vacant parts of the city, and appreciate
their solitude more than most, they simply do not want to be disturbed. The
night air is especially cold in this region of the city, for it is the lowest
part. The cold night air settles all too readily here, the situation of the
cliffs sees to that. There are no posts, there are no lanterns, so the night
must be real dark, with only the moonlight to keep one company.
Obvious exits: -North -East -South -West
The corpse of a brown dog is lying here.
Anya (HardCore) (Thri-Kreen)(medium) stands, floating here.(Gold Aura)
< 239h/239H 136v/146V Pos: standing >
< 239h/239H 136v/146V Pos: standing >