<held as shield> a little round wooden shield
A Kobold (small) Sinister Vizier of -={The Jihad}=- stands in mid-air here, fighting a minotaur mercenary wizard.
A small halfling woman wanders here, humming to herself.
A Kobold starts casting an offensive spell.
< 21h/21H 79v/101V Pos: standing >
A minotaur mercenary wizard misses a Kobold.
A minotaur mercenary wizard's weak punch grazes a Kobold.
A minotaur mercenary wizard starts casting an offensive spell.
< 21h/21H 81v/101V Pos: standing >
Outside the Woodseer Gates
Cracked but sturdy looking stone stairs lead down from this tiny landing to
the jungle valley below. A narrow passage through the Woodseer gates to the
west leads into a thriving halfling city. Stone walls, in need of repair,
extend along the top of the cliff to the north and south creating an almost
unnecessary addition to the steep cliff face to defend Woodseer from any
invasion. Halfling merchants can be heard hawking their wares and children can
be heard laughing from the other side of the stone walls.
Obvious exits: -West -Down
A halfling adventurer wanders here humming to himself.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A burly halfling stands here guarding the gate from invasion.
A halfling guard patrols the streets keeping the peace.
< 21h/21H 81v/101V Pos: standing >
< 21h/21H 82v/101V Pos: standing >
< 21h/21H 92v/101V Pos: standing >
The halfling adventurer leaves down.
< 21h/21H 97v/101V Pos: standing >
The small woman enters from the west.
< 21h/21H 101v/101V Pos: standing >
< 21h/21H 101v/101V Pos: standing >
Inside the Woodseer Gates
Rusty gates are propped open here, obviously not in use for quite a long
time. It seems the halflings either aren't terribly worried about invasion or
are a bit lazy when it comes to upkeep. Guards patrol the wall above and the
area of the gates watching everyone with more amusement and curiosity than
caution. An intersection of cobblestone roads can be seen to the west and a
narrow landing is to the east through the open gates.
Obvious exits: -East -West
Fresh blood splatters cover the area.
A halfling guard stands in mid-air here, fighting a Kobold.
A minotaur mercenary wizard stands in mid-air here, fighting a Kobold. (casting)
A Kobold (small) Sinister Vizier of -={The Jihad}=- stands in mid-air here, fighting a minotaur mercenary wizard. (casting)
< 21h/21H 100v/101V Pos: standing >
Petalrich Lane and Vinestrong Way
Immediately inside the gates, Petalrich Lane intersects with Vinestrong Way.
Vinestrong Way leads north and south along the Woodseer wall and Petalrich Lane
leads west through Woodseer. A stone wall surrounds a huge park to the
northwest and a number of halflings can be seen going in and out of Woodseer's
more popular stores and restaurants to the west.
Obvious exits: -North -East -South -West
< 21h/21H 99v/101V Pos: standing >
Inside the Woodseer Gates
Rusty gates are propped open here, obviously not in use for quite a long
time. It seems the halflings either aren't terribly worried about invasion or
are a bit lazy when it comes to upkeep. Guards patrol the wall above and the
area of the gates watching everyone with more amusement and curiosity than
caution. An intersection of cobblestone roads can be seen to the west and a
narrow landing is to the east through the open gates.
Obvious exits: -East -West
Fresh blood splatters cover the area.
A halfling guard stands in mid-air here, fighting a Kobold.
A minotaur mercenary wizard stands in mid-air here, fighting a Kobold. (casting)
A Kobold (small) Sinister Vizier of -={The Jihad}=- stands in mid-air here, fighting a minotaur mercenary wizard. (casting)
< 21h/21H 100v/101V Pos: standing >
Outside the Woodseer Gates
Cracked but sturdy looking stone stairs lead down from this tiny landing to
the jungle valley below. A narrow passage through the Woodseer gates to the
west leads into a thriving halfling city. Stone walls, in need of repair,
extend along the top of the cliff to the north and south creating an almost
unnecessary addition to the steep cliff face to defend Woodseer from any
invasion. Halfling merchants can be heard hawking their wares and children can
be heard laughing from the other side of the stone walls.
Obvious exits: -West -Down
A small halfling woman wanders here, humming to herself.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A burly halfling stands here guarding the gate from invasion.
A halfling guard patrols the streets keeping the peace.
< 21h/21H 99v/101V Pos: standing >
Outside the Woodseer Gates
Obvious exits: -West -Down
A small halfling woman wanders here, humming to herself.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A burly halfling stands here guarding the gate from invasion.
A halfling guard patrols the streets keeping the peace.
< 21h/21H 100v/101V Pos: standing >
You quickly scan the area.
A halfling guard who is close by to your west.
A minotaur mercenary wizard who is close by to your west.
A Kobold who is close by to your west.
A salamander who is a brief walk away to your west.
An ugly frog who is a brief walk away to your west.
A halfling guard who is a brief walk away to your west.
A halfling guard who is rather far off to your west.
A lieutenant who is in the distance to your west.
The halfling adventurer who is close by below you.
< 21h/21H 101v/101V Pos: standing >
You can't use the GCC channel!
< 21h/21H 101v/101V Pos: standing >
Outside the Woodseer Gates
Obvious exits: -West -Down
A small halfling woman wanders here, humming to herself.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A burly halfling stands here guarding the gate from invasion.
A halfling guard patrols the streets keeping the peace.
< 21h/21H 101v/101V Pos: standing >
Inside the Woodseer Gates
Rusty gates are propped open here, obviously not in use for quite a long
time. It seems the halflings either aren't terribly worried about invasion or
are a bit lazy when it comes to upkeep. Guards patrol the wall above and the
area of the gates watching everyone with more amusement and curiosity than
caution. An intersection of cobblestone roads can be seen to the west and a
narrow landing is to the east through the open gates.
Obvious exits: -East -West
Fresh blood splatters cover the area.
A halfling guard stands in mid-air here, fighting a Kobold.
A minotaur mercenary wizard stands in mid-air here, fighting a Kobold.
A Kobold (small) Sinister Vizier of -={The Jihad}=- stands in mid-air here, fighting a minotaur mercenary wizard. (casting)
< 21h/21H 100v/101V Pos: standing >
Petalrich Lane and Vinestrong Way
Immediately inside the gates, Petalrich Lane intersects with Vinestrong Way.
Vinestrong Way leads north and south along the Woodseer wall and Petalrich Lane
leads west through Woodseer. A stone wall surrounds a huge park to the
northwest and a number of halflings can be seen going in and out of Woodseer's
more popular stores and restaurants to the west.
Obvious exits: -North -East -South -West
< 21h/21H 99v/101V Pos: standing >
< 21h/21H 101v/101V Pos: standing >
Inside the Woodseer Gates
Rusty gates are propped open here, obviously not in use for quite a long
time. It seems the halflings either aren't terribly worried about invasion or
are a bit lazy when it comes to upkeep. Guards patrol the wall above and the
area of the gates watching everyone with more amusement and curiosity than
caution. An intersection of cobblestone roads can be seen to the west and a
narrow landing is to the east through the open gates.
Obvious exits: -East -West
Fresh blood covers everything in the area.
The corpse of A minotaur mercenary wizard is lying here.
A halfling guard stands in mid-air here, fighting a Kobold.
A Kobold (small) Sinister Vizier of -={The Jihad}=- stands in mid-air here, fighting a halfling guard.
< 21h/21H 100v/101V Pos: standing >
A Kobold misses a halfling guard.
< 21h/21H 100v/101V Pos: standing >
Inside the Woodseer Gates
Obvious exits: -East -West
Fresh blood covers everything in the area.
The corpse of A minotaur mercenary wizard is lying here.
A halfling guard stands in mid-air here, fighting a Kobold.
A Kobold (small) Sinister Vizier of -={The Jihad}=- stands in mid-air here, fighting a halfling guard.
A Kobold starts casting a spell.
< 21h/21H 100v/101V Pos: standing >
Outside the Woodseer Gates
Cracked but sturdy looking stone stairs lead down from this tiny landing to
the jungle valley below. A narrow passage through the Woodseer gates to the
west leads into a thriving halfling city. Stone walls, in need of repair,
extend along the top of the cliff to the north and south creating an almost
unnecessary addition to the steep cliff face to defend Woodseer from any
invasion. Halfling merchants can be heard hawking their wares and children can
be heard laughing from the other side of the stone walls.
Obvious exits: -West -Down
A small halfling woman wanders here, humming to herself.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A burly halfling stands here guarding the gate from invasion.
A halfling guard patrols the streets keeping the peace.
< 21h/21H 99v/101V Pos: standing >
< 21h/21H 101v/101V Pos: standing >
Outside the Woodseer Gates
Obvious exits: -West -Down
A small halfling woman wanders here, humming to herself.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A burly halfling stands here guarding the gate from invasion.
A halfling guard patrols the streets keeping the peace.
< 21h/21H 101v/101V Pos: standing >
< 21h/21H 101v/101V Pos: standing >
Bash who?
< 21h/21H 101v/101V Pos: standing >
A narrow path approaches the Woodseer gates.
< 21h/21H 101v/101V Pos: standing >
< 21h/21H 101v/101V Pos: standing >
Outside the Woodseer Gates
Obvious exits: -West -Down
A small halfling woman wanders here, humming to herself.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A burly halfling stands here guarding the gate from invasion.
A halfling guard patrols the streets keeping the peace.
< 21h/21H 101v/101V Pos: standing >
You quickly scan the area.
A halfling guard who is close by to your west.
A salamander who is not far off to your west.
An ugly frog who is a brief walk away to your west.
A halfling guard who is a brief walk away to your west.
A halfling guard who is rather far off to your west.
A lieutenant who is in the distance to your west.
The halfling adventurer who is close by below you.
< 21h/21H 101v/101V Pos: standing >
Outside the Woodseer Gates
Obvious exits: -West -Down
A small halfling woman wanders here, humming to herself.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A burly halfling stands here guarding the gate from invasion.
A halfling guard patrols the streets keeping the peace.
< 21h/21H 101v/101V Pos: standing >
You quickly scan the area.
A halfling guard who is close by to your west.
A salamander who is not far off to your west.
An ugly frog who is a brief walk away to your west.
A halfling guard who is a brief walk away to your west.
A lieutenant who is in the distance to your west.
The halfling adventurer who is close by below you.
< 21h/21H 101v/101V Pos: standing >
You quickly scan the area.
A halfling guard who is close by to your west.
A salamander who is not far off to your west.
An ugly frog who is a brief walk away to your west.
A halfling guard who is a brief walk away to your west.
A halfling guard who is rather far off to your west.
A lieutenant who is in the distance to your west.
The halfling adventurer who is close by below you.
< 21h/21H 101v/101V Pos: standing >
You quickly scan the area.
A halfling guard who is close by to your west.
A salamander who is not far off to your west.
An ugly frog who is a brief walk away to your west.
A halfling guard who is a brief walk away to your west.
A halfling guard who is rather far off to your west.
A lieutenant who is in the distance to your west.
The halfling adventurer who is close by below you.
< 21h/21H 101v/101V Pos: standing >
You quickly scan the area.
A halfling guard who is close by to your west.
A Kobold who is close by to your west.
A salamander who is not far off to your west.
An ugly frog who is a brief walk away to your west.
A halfling guard who is a brief walk away to your west.
A halfling guard who is rather far off to your west.
A lieutenant who is in the distance to your west.
The halfling adventurer who is close by below you.
< 21h/21H 101v/101V Pos: standing >
You quickly scan the area.
A halfling guard who is close by to your west.
A Kobold who is close by to your west.
A salamander who is not far off to your west.
An ugly frog who is a brief walk away to your west.
A halfling guard who is a brief walk away to your west.
A halfling guard who is rather far off to your west.
A lieutenant who is in the distance to your west.
The halfling adventurer who is close by below you.
< 21h/21H 101v/101V Pos: standing >
You quickly scan the area.
A halfling guard who is close by to your west.
A Kobold who is close by to your west.
A salamander who is not far off to your west.
An ugly frog who is a brief walk away to your west.
A halfling guard who is rather far off to your west.
A lieutenant who is in the distance to your west.
The halfling adventurer who is close by below you.
< 21h/21H 101v/101V Pos: standing >
Alas, you cannot go that way. . . .
< 21h/21H 101v/101V Pos: standing >
Alas, you cannot go that way. . . .
< 21h/21H 101v/101V Pos: standing >
You quickly scan the area.
A halfling guard who is close by to your west.
A Kobold who is close by to your west.
A salamander who is not far off to your west.
An ugly frog who is a brief walk away to your west.
A halfling guard who is a brief walk away to your west.
A halfling guard who is rather far off to your west.
A lieutenant who is in the distance to your west.
The halfling adventurer who is close by below you.
< 21h/21H 101v/101V Pos: standing >
You quickly scan the area.
A halfling guard who is close by to your west.
A Kobold who is close by to your west.
A salamander who is not far off to your west.
An ugly frog who is a brief walk away to your west.
A halfling guard who is rather far off to your west.
A lieutenant who is in the distance to your west.
The halfling adventurer who is close by below you.
< 21h/21H 101v/101V Pos: standing >
Outside the Woodseer Gates
Obvious exits: -West -Down
A small halfling woman wanders here, humming to herself.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A burly halfling stands here guarding the gate from invasion.
A halfling guard patrols the streets keeping the peace.
< 21h/21H 101v/101V Pos: standing >
Outside the Woodseer Gates
Obvious exits: -West -Down
A small halfling woman wanders here, humming to herself.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A burly halfling stands here guarding the gate from invasion.
A halfling guard patrols the streets keeping the peace.
< 21h/21H 101v/101V Pos: standing >
You are carrying: (28/12)
[5] a small bandage
a small round wooden shield
a long steel sword
a suit of spiked leather armor
a bronze skull cap
[2] a thick spiked leather bracer
some thick leather gloves
a pair of studded leather boots
a pair of studded leather leggings
a pair of studded leather sleeves
a deerskin cloak
a deerskin belt
[2] a large wooden torch
a sturdy basket woven of reeds
a reed-woven parchment
a stout oaken cudgel
a steel warhammer
a two-handed sword
a thin steel dagger
a steel short sword
a steel long sword
a small wooden mace
You are carrying: (28/12)
[5] a small bandage
a small round wooden shield
a long steel sword
a suit of spiked leather armor
a bronze skull cap
[2] a thick spiked leather bracer
some thick leather gloves
a pair of studded leather boots
a pair of studded leather leggings
a pair of studded leather sleeves
a deerskin cloak
a deerskin belt
[2] a large wooden torch
a sturdy basket woven of reeds
a reed-woven parchment
a stout oaken cudgel
a steel warhammer
a two-handed sword
a thin steel dagger
< 21h/21H 101v/101V Pos: standing >
You do not see that here.
< 21h/21H 101v/101V Pos: standing >
< 21h/21H 101v/101V Pos: standing >
You appears to be Halfling and is in excellent condition.
She's small in size.
<held as shield> a little round wooden shield
< 21h/21H 101v/101V Pos: standing >
The halfling adventurer enters from below.
< 21h/21H 101v/101V Pos: standing >
< 21h/21H 101v/101V Pos: standing >
Outside the Woodseer Gates
Obvious exits: -West -Down
A halfling adventurer wanders here humming to himself.
A small halfling woman wanders here, humming to herself.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A burly halfling stands here guarding the gate from invasion.
A halfling guard patrols the streets keeping the peace.
< 21h/21H 101v/101V Pos: standing >
Hint: Wondering how far you are until you gain your next level? Use the 'experience' command.
< 21h/21H 101v/101V Pos: standing >
A halfling guard enters from the west.
< 21h/21H 101v/101V Pos: standing >
< 21h/21H 101v/101V Pos: standing >
< 21h/21H 101v/101V Pos: standing >
Outside the Woodseer Gates
Obvious exits: -West -Down
A halfling guard patrols the streets keeping the peace.
A halfling adventurer wanders here humming to himself.
A small halfling woman wanders here, humming to herself.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A burly halfling stands here guarding the gate from invasion.
A halfling guard patrols the streets keeping the peace.
< 21h/21H 101v/101V Pos: standing >
The halfling adventurer leaves west.
< 21h/21H 101v/101V Pos: standing >
The sky is full of flaming meteors!
< 21h/21H 101v/101V Pos: standing >
< 21h/21H 101v/101V Pos: standing >
Outside the Woodseer Gates
Obvious exits: -West -Down
A halfling guard patrols the streets keeping the peace.
A small halfling woman wanders here, humming to herself.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A burly halfling stands here guarding the gate from invasion.
A halfling guard patrols the streets keeping the peace.
< 21h/21H 101v/101V Pos: standing >
Inside the Woodseer Gates
Rusty gates are propped open here, obviously not in use for quite a long
time. It seems the halflings either aren't terribly worried about invasion or
are a bit lazy when it comes to upkeep. Guards patrol the wall above and the
area of the gates watching everyone with more amusement and curiosity than
caution. An intersection of cobblestone roads can be seen to the west and a
narrow landing is to the east through the open gates.
Obvious exits: -East -West
Fresh blood covers everything in the area.
A halfling adventurer wanders here humming to himself.
A Kobold (small) Sinister Vizier of -={The Jihad}=- stands in mid-air here.
< 21h/21H 100v/101V Pos: standing >
A Kobold starts casting a spell.
< 21h/21H 100v/101V Pos: standing >
Petalrich Lane and Vinestrong Way
Immediately inside the gates, Petalrich Lane intersects with Vinestrong Way.
Vinestrong Way leads north and south along the Woodseer wall and Petalrich Lane
leads west through Woodseer. A stone wall surrounds a huge park to the
northwest and a number of halflings can be seen going in and out of Woodseer's
more popular stores and restaurants to the west.
Obvious exits: -North -East -South -West
A kitten jumps here playing with leaves tossed by the wind.
< 21h/21H 99v/101V Pos: standing >
The sky is full of flaming meteors!
< 21h/21H 100v/101V Pos: standing >
A halfling woman enters from the south.
< 21h/21H 100v/101V Pos: standing >
Petalrich Lane
The smooth cobblestones of Petalrich Lane lead both east and west along long
flower beds that have been created beside the road. Based on the heavy traffic
this must be the major business area of Woodseer. A wall of lose rocks and
boulders to the north blocks the way into the large Woodseer park. A doorway
to the south enters a large building built in the shade of a nearby jodani
tree. A sign over the doorway announces the store as, "Buzzle's Supplies
and Fine Goods". Slightly west of here is a wide opening into a huge park
and a doorway in a tall jodani tree across from it.
Obvious exits: -East -South -West
A halfling guard patrols the streets keeping the peace.
A halfling guard patrols the streets keeping the peace.
< 21h/21H 100v/101V Pos: standing >
Buzzle's Supplies and Fine Goods
Glass cabinets and long wooden shelves display all of Buzzle's fine goods.
The smooth jodani and ebonwood walls have been polished to a pleasant shine,
making some of the products look even nicer. Fine leather backpacks and bags
hang from one wall, and ropes, lanterns and other supplies hang against
another. Buzzle is known throughout Woodseer to have the fairest prices, and
perhaps the best store location, of any storekeeper in town. Exactly how he
keeps his prices so low has often been called into question by his competitors
but at this time he no longer has any competitors. It is obvious that he deals
in top quality supplies and that his prices are quite fair. The only exit from
the store is an open doorway leading north to Petalrich Lane.
Obvious exits: -North
Buzzle, the merchant, stands here selling goods.
< 21h/21H 99v/101V Pos: standing >
Petalrich Lane
The smooth cobblestones of Petalrich Lane lead both east and west along long
flower beds that have been created beside the road. Based on the heavy traffic
this must be the major business area of Woodseer. A wall of lose rocks and
boulders to the north blocks the way into the large Woodseer park. A doorway
to the south enters a large building built in the shade of a nearby jodani
tree. A sign over the doorway announces the store as, "Buzzle's Supplies
and Fine Goods". Slightly west of here is a wide opening into a huge park
and a doorway in a tall jodani tree across from it.
Obvious exits: -East -South -West
A halfling guard patrols the streets keeping the peace.
< 21h/21H 100v/101V Pos: standing >
Petalrich Lane
Traffic is heavy as people move back and forth down the road, it seems like
the slight movement of each person passing by causes the flowers along the road
to release even more of their sweet perfume. North of here is a wide entrance
into a large beautiful park that seems abuzz with small children and all forms
of wildlife. It is easy to see that the park ends to the north in a steep
rocky incline that leads up into the mountains. Some sort of rock slide once
buried the park but someone has spent a great deal of time and effort moving
the largest boulders and rocks to the edges of the park creating a wall. South
of here an open doorway leading into the base of the tall jodani tree that
houses the Quivering Leaf Inn and Restaurant. The flower-lined road
continues to the east and west.
Obvious exits: -North -East -South -West
A halfling guard patrols the streets keeping the peace.
A halfling guard patrols the streets keeping the peace.
An ugly frog is here eating insects.
< 21h/21H 99v/101V Pos: standing >
Quivering Leaf Restaurant
The interior of the tree has been hollowed out and polished to a lustrous
shine. Solid ebonwood tables and chairs are spread out evenly through the
room, fine linens and china are at every place setting. The Quivering
Leaf serves fine food at, er, fine prices, but it is worth every penny.
Well-dressed waiters are ready to seat the customers and take their orders.
Even at off-times the restaurant is crowded, and on holidays there are lines
out the door because the Quivering Leaf accepts no reservations. A small
stairway leads down to a well-lit bar and another stairway leads up to the inn.
An open doorway leads back out to Petalrich Lane.
Obvious exits: -North -Up -Down
(Q)The head maitre d' is here looking very worried.
An elven merchant has come here to try the food.
A wealthy woodcarver is here for a fine meal.
The wife of a simple farmer smiles with pleasure as she looks around.
A simple farmer is here for a special meal.
A handsome halfling waiter in a tuxedo serves his customers.
< 21h/21H 98v/101V Pos: standing >
You quickly scan the area.
A halfling guard who is close by to your north.
A halfling guard who is close by to your north.
An ugly frog who is close by to your north.
A box turtle who is a brief walk away to your north.
A fuzzy duckling who is a brief walk away to your north.
A father duck who is a brief walk away to your north.
A brown duck who is rather far off to your north.
A snapping turtle who is rather far off to your north.
A salamander who is rather far off to your north.
A halfling child who is rather far off to your north.
The receptionist who is close by above you.
The logger who is close by below you.
The impatient patron who is close by below you.
The impatient patron who is close by below you.
The merchant's wife who is close by below you.
The rich drunk who is close by below you.
The bartender who is close by below you.
< 21h/21H 100v/101V Pos: standing >
The Quivering Leaf Inn
A receptionists desk marks the entrance to a number of the fine rooms that
have been created throughout the tree. All of the walls shine with the
lustrous red hue of highly polished jodani wood. It is said that there are
rooms large enough to accommodate even the largest of barbarians from the
north, if they can pay the rate. All of the rooms in the Quivering Leaf
are well-furnished with the most comfortable of beds and pleasant chairs so
that travelers always wake well-rested. Special guards ensure that each guest,
and their belongings will be safe, at least until they leave their rooms. A
staircase leads down into one of the finest restaurants in the land, and a
small doorway to the east enters a tiny reading room.
Obvious exits: -East -West -Down
The corpse of a beautiful pegasus is lying here.
A beautiful receptionist stands here ready to rent out rooms.
< 21h/21H 100v/101V Pos: standing >
You quickly scan the area.
The small woman who is close by to your east.
The wandering merchant who is close by to your west.
The halfling mailman who is close by to your west.
A postal clerk who is close by to your west.
The elven woman who is close by below you.
The wealthy woodcarver who is close by below you.
The simple farmer who is close by below you.
The waiter who is close by below you.
The impatient patron who is not far off below you.
The impatient patron who is not far off below you.
The rich drunk who is not far off below you.
< 21h/21H 100v/101V Pos: standing >
The Quivering Leaf Reading Room
When this small room was carved out of the tree long shelves were left on all
of the walls to hold numerous volumes of books. Everything from halfling
history to proposals on how the Rift Valley Jungle was formed, as well as maps
and stories of forgotten treasures and great adventures. Sometimes there is
even a board here where adventurers and merchants post their plans and needs.
This is an excellent place to meet with fellow travelers and to plan great
adventures.
Obvious exits: -West
Before you stands a huge board containing news and feedback.
A small halfling woman wanders here, humming to herself.
< 21h/21H 99v/101V Pos: standing >
The Quivering Leaf Inn
A receptionists desk marks the entrance to a number of the fine rooms that
have been created throughout the tree. All of the walls shine with the
lustrous red hue of highly polished jodani wood. It is said that there are
rooms large enough to accommodate even the largest of barbarians from the
north, if they can pay the rate. All of the rooms in the Quivering Leaf
are well-furnished with the most comfortable of beds and pleasant chairs so
that travelers always wake well-rested. Special guards ensure that each guest,
and their belongings will be safe, at least until they leave their rooms. A
staircase leads down into one of the finest restaurants in the land, and a
small doorway to the east enters a tiny reading room.
Obvious exits: -East -West -Down
The corpse of a beautiful pegasus is lying here.
A beautiful receptionist stands here ready to rent out rooms.
< 21h/21H 98v/101V Pos: standing >
Quivering Leaf Restaurant
The interior of the tree has been hollowed out and polished to a lustrous
shine. Solid ebonwood tables and chairs are spread out evenly through the
room, fine linens and china are at every place setting. The Quivering
Leaf serves fine food at, er, fine prices, but it is worth every penny.
Well-dressed waiters are ready to seat the customers and take their orders.
Even at off-times the restaurant is crowded, and on holidays there are lines
out the door because the Quivering Leaf accepts no reservations. A small
stairway leads down to a well-lit bar and another stairway leads up to the inn.
An open doorway leads back out to Petalrich Lane.
Obvious exits: -North -Up -Down
(Q)The head maitre d' is here looking very worried.
An elven merchant has come here to try the food.
A wealthy woodcarver is here for a fine meal.
The wife of a simple farmer smiles with pleasure as she looks around.
A simple farmer is here for a special meal.
A handsome halfling waiter in a tuxedo serves his customers.
< 21h/21H 100v/101V Pos: standing >
Petalrich Lane
Traffic is heavy as people move back and forth down the road, it seems like
the slight movement of each person passing by causes the flowers along the road
to release even more of their sweet perfume. North of here is a wide entrance
into a large beautiful park that seems abuzz with small children and all forms
of wildlife. It is easy to see that the park ends to the north in a steep
rocky incline that leads up into the mountains. Some sort of rock slide once
buried the park but someone has spent a great deal of time and effort moving
the largest boulders and rocks to the edges of the park creating a wall. South
of here an open doorway leading into the base of the tall jodani tree that
houses the Quivering Leaf Inn and Restaurant. The flower-lined road
continues to the east and west.
Obvious exits: -North -East -South -West
A halfling guard patrols the streets keeping the peace.
A halfling guard patrols the streets keeping the peace.
An ugly frog is here eating insects.
< 21h/21H 99v/101V Pos: standing >
You quickly scan the area.
A box turtle who is not far off to your north.
A fuzzy duckling who is not far off to your north.
A giant bee who is not far off to your north.
A father duck who is a brief walk away to your north.
A brown duck who is a brief walk away to your north.
A snapping turtle who is a brief walk away to your north.
A fuzzy duckling who is a brief walk away to your north.
A salamander who is a brief walk away to your north.
A halfling guard who is close by to your east.
A halfling woman who is not far off to your east.
A playful kitten who is not far off to your east.
The halfling adventurer who is a brief walk away to your east.
A Kobold who is a brief walk away to your east.
A minotaur mercenary wizard who is rather far off to your east.
The small woman who is rather far off to your east.
A minotaur mercenary guard who is rather far off to your east.
The burly guardian who is rather far off to your east.
A halfling guard who is rather far off to your east.
The maitre d' who is close by to your south.
The elven woman who is close by to your south.
The wealthy woodcarver who is close by to your south.
The farmer's wife who is close by to your south.
The simple farmer who is close by to your south.
The waiter who is close by to your south.
The wealthy merchant who is a brief walk away to your west.
A halfling woodcarver who is a brief walk away to your west.
The young adventurer who is a brief walk away to your west.
A giant dragonfly who is in the distance to your west.
The Woodseer Quartermaster who is in the distance to your west.
You quickly scan the area.
A box turtle who is not far off to your north.
A fuzzy duckling who is not far off to your north.
A giant bee who is not far off to your north.
A father duck who is a brief walk away to your north.
A brown duck who is a brief walk away to your north.
A snapping turtle who is a brief walk away to your north.
A fuzzy duckling who is a brief walk away to your north.
A salamander who is a brief walk away to your north.
A halfling guard who is close by to your east.
A halfling woman who is not far off to your east.
A playful kitten who is not far off to your east.
The halfling adventurer who is a brief walk away to your east.
A Kobold who is a brief walk away to your east.
A minotaur mercenary wizard who is rather far off to your east.
The small woman who is rather far off to your east.
A minotaur mercenary guard who is rather far off to your east.
The burly guardian who is rather far off to your east.
A halfling guard who is rather far off to your east.
The maitre d' who is close by to your south.
The elven woman who is close by to your south.
The wealthy woodcarver who is close by to your south.
The farmer's wife who is close by to your south.
The simple farmer who is close by to your south.
The waiter who is close by to your south.
The wealthy merchant who is a brief walk away to your west.
A halfling woodcarver who is a brief walk away to your west.
The young adventurer who is a brief walk away to your west.
A giant dragonfly who is in the distance to your west.
The Woodseer Quartermaster who is in the distance to your west.
< 21h/21H 101v/101V Pos: standing >
You have now turned Paging mode off.
< 21h/21H 101v/101V Pos: standing >
Petalrich Lane
The smooth cobblestones of Petalrich Lane lead both east and west along long
flower beds that have been created beside the road. Based on the heavy traffic
this must be the major business area of Woodseer. A wall of lose rocks and
boulders to the north blocks the way into the large Woodseer park. A doorway
to the south enters a large building built in the shade of a nearby jodani
tree. A sign over the doorway announces the store as, "Buzzle's Supplies
and Fine Goods". Slightly west of here is a wide opening into a huge park
and a doorway in a tall jodani tree across from it.
Obvious exits: -East -South -West
A halfling guard patrols the streets keeping the peace.
< 21h/21H 100v/101V Pos: standing >
Petalrich Lane and Vinestrong Way
Immediately inside the gates, Petalrich Lane intersects with Vinestrong Way.
Vinestrong Way leads north and south along the Woodseer wall and Petalrich Lane
leads west through Woodseer. A stone wall surrounds a huge park to the
northwest and a number of halflings can be seen going in and out of Woodseer's
more popular stores and restaurants to the west.
Obvious exits: -North -East -South -West
A wealthy halfling woman on a shopping trip walks down the road.
A kitten jumps here playing with leaves tossed by the wind.
< 21h/21H 99v/101V Pos: standing >
A playful kitten leaves west.
Inside the Woodseer Gates
Rusty gates are propped open here, obviously not in use for quite a long
time. It seems the halflings either aren't terribly worried about invasion or
are a bit lazy when it comes to upkeep. Guards patrol the wall above and the
area of the gates watching everyone with more amusement and curiosity than
caution. An intersection of cobblestone roads can be seen to the west and a
narrow landing is to the east through the open gates.
Obvious exits: -East -West
Fresh blood covers everything in the area.
A halfling adventurer wanders here humming to himself.
A Kobold (small) Sinister Vizier of -={The Jihad}=- stands in mid-air here.
< 21h/21H 98v/101V Pos: standing >
Outside the Woodseer Gates
Cracked but sturdy looking stone stairs lead down from this tiny landing to
the jungle valley below. A narrow passage through the Woodseer gates to the
west leads into a thriving halfling city. Stone walls, in need of repair,
extend along the top of the cliff to the north and south creating an almost
unnecessary addition to the steep cliff face to defend Woodseer from any
invasion. Halfling merchants can be heard hawking their wares and children can
be heard laughing from the other side of the stone walls.
Obvious exits: -West -Down
A minotaur mercenary stands guard over the halflings.
A small halfling woman wanders here, humming to herself.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A burly halfling stands here guarding the gate from invasion.
A halfling guard patrols the streets keeping the peace.
< 21h/21H 97v/101V Pos: standing >
Alas, you cannot go that way. . . .
< 21h/21H 97v/101V Pos: standing >
Alas, you cannot go that way. . . .
< 21h/21H 98v/101V Pos: standing >
A minotaur mercenary wizard starts casting a spell.
< 21h/21H 101v/101V Pos: standing >
Outside the Woodseer Gates
Obvious exits: -West -Down
A minotaur mercenary stands guard over the halflings. (casting)
A small halfling woman wanders here, humming to herself.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A burly halfling stands here guarding the gate from invasion.
A halfling guard patrols the streets keeping the peace.
< 21h/21H 101v/101V Pos: standing >
Outside the Woodseer Gates
Obvious exits: -West -Down
A minotaur mercenary stands guard over the halflings. (casting)
A small halfling woman wanders here, humming to herself.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A burly halfling stands here guarding the gate from invasion.
A halfling guard patrols the streets keeping the peace.
< 21h/21H 101v/101V Pos: standing >
A Kobold utters a word of dark speech, and a shadowy hand coalesces near YOU!
YIKES! Another hit like that, and you've had it!!
A clawed darkness rushing at you is the last thing you before everything goes dark...