The Center of Market Square
An intricate fountain stands in the center of the square spraying water
high into the air. Cobblestones around the fountain are well worn and cleared
of the stone benches and flower beds seen throughout the rest of the square.
Though the entire square is used for dances and celebrations, the area around
the fountain here is where most of the dancing is done. The square continues
in all directions from here.
Obvious exits: -North -East -South -West
An ornate fountain stands here shooting water into the air.
< 6h/21H 101v/101V Pos: standing >
The Halfling Market
Fernwalk Lane leads straight north through the market which extends to the
east and west. Merchants are hawking everything from fruit to leather goods
from small stone tables that have been spaced around the small square. Small
trees provide shade and a small amount of shelter from the elements and
lanterns hung from some of the lower branches keep the entire square well lit
at night. Loud laughter and singing can be over the barking dogs and laughing
children that seem to be running everywhere at once. Fernwalk Lane heads
north through the market continues to the south. A small square extends to
the north, east and west.
Obvious exits: -North -East -South -West
A halfling adventurer wanders here humming to himself.
A halfling warrior wanders through the town seeking adventure.
< 6h/21H 100v/101V Pos: standing >
You do not seem to have the 'shield'.
< 6h/21H 100v/101V Pos: standing >
You will now load with newbie EQ when you die.
< 6h/21H 100v/101V Pos: standing >
Alas, you cannot go that way. . . .
< 6h/21H 100v/101V Pos: standing >
Fernwalk Lane
Merchants can be heard hawking their wares in the small market to the north
and a dog's barking can be heard in the distance. The ferns that give this
narrow road its name seem to fade out to the north where the road widens into
a large square. A lumber shed to the west blocks the view of the small river
that flows along the western edge of the higher plateau and the door to a
small auction house can be seen to the east. Fernwalk Lane continues both
north and south.
Obvious exits: -North -East -South -West
< 6h/21H 99v/101V Pos: standing >
The Intersection of Orchid Way and Fernwalk Lane
The steady trickle of a tiny waterfall flowing into a small pool to the
west makes a pleasant counterpart to the birds playing in the trees and bushes
nearby. A large number of small halfling cottages can be seen to the east and
north. Most of the cottages are made of different woods or combinations of
different woods giving the collection of homes here a colorful, almost
artistic touch. Halflings take pride in the creation and decoration of
beautiful intricate homes. Orchid Way continues to the east and makes a short
trip to the west to a small pool of freshwater and Fernwalk Lane continues
both north and south.
Obvious exits: -North -East -South -West
An ugly frog is here eating insects.
A young halfling child plays here.
A small box turtle ambles by.
A halfling guard patrols the streets keeping the peace.
< 6h/21H 98v/101V Pos: standing >
A halfling child leaves south.
Fernwalk Lane
Halflings are inclined to use a wide variety of jungle woods to make their
beautiful little homes. Although Woodseer is most famous for its jodani and
ebonwood, the Rift Valley Jungle is filled with a wide variety of trees
providing a number of different woods for building. Dark brown cocobola has
been used in the construction of a small home to the east. The thin light
brown veins of the cocobola seem to shimmer in the sunlight making the home
appear to be made of marble rather than wood. Fernwalk Lane continues to
the north toward some more brightly colored homes and south to a steep drop.
Obvious exits: -North -East# -South
A young halfling child plays here.
A shady-looking halfling stands here, keeping to the shadows.
< 6h/21H 97v/101V Pos: standing >
Fernwalk Lane
It appears that in some distant past the top of a mountain was somehow
sheared off and 'dropped' into the rift valley forming two plateaus on which
the halflings have built their small town. One plateau below, which rests
above the western end of the Rift Valley Jungle, and one here on the remains of
the mountain. A number of very colorful and beautiful homes can be seen
through the small trees and bushes on this higher plateau. Ferns line the road
as it heads north and a narrow stairway leads down toward the lower plateau.
Obvious exits: -North -Down
< 7h/21H 97v/101V Pos: standing >
On a Long Stairway
The roof of a jodani wood building can be seen sticking out of the cliff
directly below and a number of trees and small buildings can be made out on the
plateau far below. Water roars past to the west as it plummets over the edge
of the cliff above. Though the waterfall is thin, the volume of water
streaking down toward the pool below appears to be more than enough to drag a
small boat with it. The stairway continues upward toward another small plateau
and downward toward a building built in the face of the cliff.
Obvious exits: -Up -Down
< 7h/21H 97v/101V Pos: standing >
In Front of Ctenmir's
A beautiful jodani wood building juts out of the cliff face here, heavy
black palm struts keep it from tumbling to the plateau below. A sign over the
doorway says, "Ctenmir's Fine Goods" in several different languages. It
appears half of the building must actually be built into the face of the
mountain, probably a natural opening or ledge of some sort. Though it hangs
out into open space, fine construction and good design make the building quite
safe. A narrow stairway leads further up toward a higher plateau and heads
downward toward the commercial part of Woodseer.
Obvious exits: -East -Up -Down
< 7h/21H 96v/101V Pos: standing >
On a Long Stairway
Halflings seem able to bounce down this stairway with no fear of tumbling
over the edge. There are no guardrails of any sort here, a fall over the edge
would end with a gruesome landing on the rough rocks below. The beautiful
plateau below is framed by a river that runs along the base of the mountains
and cliffs at its western and southern edges. Lose rocks and boulders make up
a wide wall that encloses a large park below and to the east which is full of
so many bright flowers that the vibrant colors can be seen from here. The
stairway continues upward toward a building that has been built into the side
of the cliff and downward toward the plateau.
Obvious exits: -Up -Down
< 7h/21H 96v/101V Pos: standing >
Before a Long Stairway
Pleasant ferns and flowers have been planted here at the base of a long
stairway leading up to another small plateau. Water spills over the edge of
the plateau above and falls into a small pool over to the west. Large rocks
and prevent any travel toward the pool to the west and part of the cliff face
is to the east. Fernwalk Lane continues to the south and the stairway leads
upward toward a small building built on the face of the cliff and beyond.
Obvious exits: -South -Up
< 7h/21H 95v/101V Pos: standing >
Alas, you cannot go that way. . . .
< 7h/21H 96v/101V Pos: standing >
Fernwalk Lane
Tall thick ferns line the road as it heads north toward a long stairway and
as it continues south past a large boulder. The side of a huge building blocks
all view of the east but a small pond and waterfall can be seen beyond the
small cottage to the west. The cottage itself is made of beautiful lacewood.
Lacy veins in the light colored wood reflect the light and sparkling rainbows
from the waterfall further to the northwest making the home seem to glimmer.
An open doorway leads into the small cottage to the west and the road continues
to the north and south.
Obvious exits: -North -South -West
< 7h/21H 95v/101V Pos: standing >
Fernwalk Lane
A tremendous boulder to the west blocks all view of the river beyond it and
the side of a huge building is to the east. Heavy traffic and loud voices can
be heard from the southeast and the gentle sound of a waterfall can be heard
from somewhere beyond the boulder to the west. Fernwalk Lane continues north
toward a long stairway that leads higher into the mountains and south toward a
four-way intersection.
Obvious exits: -North -South
< 7h/21H 94v/101V Pos: standing >
A Four-Way Intersection
Halfling merchants and tradesman hawk their wares along the major commercial
road in Woodseer, Petalrich Lane, which heads to the east past a pair of huge
jodani trees toward the Woodseer Gate. River Circle travels beside some
cottages built along the river to the east and Fernwalk Lane heads north toward
a stone stairway that goes higher into the mountains and south toward another
intersection.
Obvious exits: -North -East -South -West
A small, pink marble fountain gurgles quietly.
A giant dragonfly zips around here.
A halfling warrior wanders through the town seeking adventure.
The Woodseer Quartermaster stands here.
< 7h/21H 94v/101V Pos: standing >
Fernwalk Lane
Even the tall ferns can not block the sounds of heavy traffic to the
northeast. The back of a jodani cottage can be seen through the trees and
ferns to the west and a very large home can be seen to the east. A pair of
tremendous jodani trees to the northeast provide easy landmarks for finding
one's way around. Fernwalk Lane continues south and heads north where it meets
a four-way intersection.
Obvious exits: -North -South
< 7h/21H 93v/101V Pos: standing >
Alas, you cannot go that way. . . .
< 7h/21H 94v/101V Pos: standing >
Alas, you cannot go that way. . . .
< 7h/21H 95v/101V Pos: standing >
A Four-Way Intersection
Halfling merchants and tradesman hawk their wares along the major commercial
road in Woodseer, Petalrich Lane, which heads to the east past a pair of huge
jodani trees toward the Woodseer Gate. River Circle travels beside some
cottages built along the river to the east and Fernwalk Lane heads north toward
a stone stairway that goes higher into the mountains and south toward another
intersection.
Obvious exits: -North -East -South -West
A small, pink marble fountain gurgles quietly.
A giant dragonfly zips around here.
A halfling warrior wanders through the town seeking adventure.
The Woodseer Quartermaster stands here.
< 7h/21H 95v/101V Pos: standing >
Petalrich Lane
Beautiful flowers line the road here before the huge building to the north
that houses the meetings of the Woodseer High Council to the north and chief
councilor Eruffu's home to the south. The meeting hall to the north is a truly
immense building by halfling standards, most meeting rooms of such size are
made in large burrows to save on time and money. Petalrich Lane ends at a
four-way intersection to the west and continues west toward the Woodseer gates.
The door to a large home is to the south and an open doorway leads into the
Woodseer High Council meeting hall.
Obvious exits: -North -East -South# -West
< 7h/21H 94v/101V Pos: standing >
Petalrich Lane
A small nondescript cottage to the south has been carefully tucked against
the base of the large jodani tree immediately to the east of it. A much larger
home to the north has been made with a variety of rare and expensive woods
flaunting the wealth of its owner. Flowers have been planted along the smooth
cobblestone road adding color and beautiful aromas to the area. Halfling
townsmen of all occupations travel back and forth along the road which
continues to the east and west.
Obvious exits: -North# -East -South -West
One of the halfling woodcarvers walks through the area.
A young halfling woman is here seeking adventure.
< 7h/21H 93v/101V Pos: standing >
You quickly scan the area.
The wealthy merchant who is close by to your east.
A halfling guard who is not far off to your east.
A halfling guard who is a brief walk away to your east.
An ugly frog who is a brief walk away to your east.
A salamander who is rather far off to your east.
A halfling woman who is rather far off to your east.
A halfling guard who is rather far off to your east.
A giant dragonfly who is not far off to your west.
The halfling warrior who is not far off to your west.
The Woodseer Quartermaster who is not far off to your west.
A snapping turtle who is a brief walk away to your west.
The fisherman who is in the distance to your west.
< 7h/21H 94v/101V Pos: standing >
Hint: Dexterity affects how often you parry attacks and affects how many items you can carry at once.
< 8h/21H 95v/101V Pos: standing >
Petalrich Lane
Some of the boulders and rocks in the wall surrounding the park to the north
have been pushed aside to make room for the Woodseer bank which has been built
entirely of heavy black palm. Guards and heavily armored adventurers travel in
and out of the open doorway into the large jodani tree to the south. A sign
above the doorway to the south reads "Leelon's and The Golden Hammer".
Apparently, both a bar and a store of some sort lie within. The pleasant road
continues east and west along long flower beds.
Obvious exits: -North -East -South# -West
A wealthy human merchant walks through town.
< 8h/21H 95v/101V Pos: standing >
Petalrich Lane
The wide entrance to the park north of here beckons to be used. Narrow
paths lead through a variety of plants and flowers through a beautiful peaceful
setting. Just to the south is a fine clothing store offering everything from
fine shirts to leather work-boots and armor. Along the sides of the
cobblestone road small narrow flower beds have been planted with a variety of
beautiful flowers. The flower-lined road continues to the east and west, and
an entrance to the park is to the north. A doorway leads into a clothing shop
to the south.
Obvious exits: -North -East -South -West
A lieutenant of the Woodseer guard patrols the area.
A halfling guard patrols the streets keeping the peace.
< 8h/21H 95v/101V Pos: standing >
Petalrich Lane
Traffic is heavy as people move back and forth down the road, it seems like
the slight movement of each person passing by causes the flowers along the road
to release even more of their sweet perfume. North of here is a wide entrance
into a large beautiful park that seems abuzz with small children and all forms
of wildlife. It is easy to see that the park ends to the north in a steep
rocky incline that leads up into the mountains. Some sort of rock slide once
buried the park but someone has spent a great deal of time and effort moving
the largest boulders and rocks to the edges of the park creating a wall. South
of here an open doorway leading into the base of the tall jodani tree that
houses the Quivering Leaf Inn and Restaurant. The flower-lined road
continues to the east and west.
Obvious exits: -North -East -South -West
A halfling guard patrols the streets keeping the peace.
An ugly frog is here eating insects.
< 8h/21H 94v/101V Pos: standing >
Petalrich Lane
The smooth cobblestones of Petalrich Lane lead both east and west along long
flower beds that have been created beside the road. Based on the heavy traffic
this must be the major business area of Woodseer. A wall of lose rocks and
boulders to the north blocks the way into the large Woodseer park. A doorway
to the south enters a large building built in the shade of a nearby jodani
tree. A sign over the doorway announces the store as, "Buzzle's Supplies
and Fine Goods". Slightly west of here is a wide opening into a huge park
and a doorway in a tall jodani tree across from it.
Obvious exits: -East -South -West
A small bright red salamander does his best to hide in the flowers.
A wealthy halfling woman on a shopping trip walks down the road.
A halfling guard patrols the streets keeping the peace.
< 8h/21H 94v/101V Pos: standing >
Petalrich Lane and Vinestrong Way
Immediately inside the gates, Petalrich Lane intersects with Vinestrong Way.
Vinestrong Way leads north and south along the Woodseer wall and Petalrich Lane
leads west through Woodseer. A stone wall surrounds a huge park to the
northwest and a number of halflings can be seen going in and out of Woodseer's
more popular stores and restaurants to the west.
Obvious exits: -North -East -South -West
< 8h/21H 93v/101V Pos: standing >
Inside the Woodseer Gates
Rusty gates are propped open here, obviously not in use for quite a long
time. It seems the halflings either aren't terribly worried about invasion or
are a bit lazy when it comes to upkeep. Guards patrol the wall above and the
area of the gates watching everyone with more amusement and curiosity than
caution. An intersection of cobblestone roads can be seen to the west and a
narrow landing is to the east through the open gates.
Obvious exits: -East -West
< 8h/21H 93v/101V Pos: standing >
Outside the Woodseer Gates
Cracked but sturdy looking stone stairs lead down from this tiny landing to
the jungle valley below. A narrow passage through the Woodseer gates to the
west leads into a thriving halfling city. Stone walls, in need of repair,
extend along the top of the cliff to the north and south creating an almost
unnecessary addition to the steep cliff face to defend Woodseer from any
invasion. Halfling merchants can be heard hawking their wares and children can
be heard laughing from the other side of the stone walls.
Obvious exits: -West -Down
Fresh blood splatters cover the area.
A small halfling woman wanders here, humming to herself.
A halfling adventurer wanders here humming to himself.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A burly halfling stands here guarding the gate from invasion.
A halfling guard patrols the streets keeping the peace.
< 8h/21H 92v/101V Pos: standing >
Alas, you cannot go that way. . . .
< 8h/21H 93v/101V Pos: standing >
A minotaur mercenary wizard starts casting a spell.
< 8h/21H 95v/101V Pos: standing >
On a Stone Stairway
It is a good thing that halflings don't have any fear of heights. This
cracked stone stairway is extremely narrow and there are no guardrails to be
seen. The drop down to the valley below would be swift, and most likely end in
a quick and painless death. Stone walls can be seen along the top of the
cliff above and a thin waterfall plummets over the edge of the cliff to the
south. Cracked stone stairs, in dire need of repair, lead down toward the
jungle valley below and climb up to Woodseer.
Obvious exits: -Up -Down
Puddles of fresh blood cover the ground.
The corpse of a halfling guard is lying here.
The corpse of a Halfling is lying here.
The lich of A minotaur mercenary wizard stands here. (minion)
A Kobold (small) Sinister Vizier of -={The Jihad}=- sits resting.
< 8h/21H 94v/101V Pos: standing >
Outside the Woodseer Gates
Cracked but sturdy looking stone stairs lead down from this tiny landing to
the jungle valley below. A narrow passage through the Woodseer gates to the
west leads into a thriving halfling city. Stone walls, in need of repair,
extend along the top of the cliff to the north and south creating an almost
unnecessary addition to the steep cliff face to defend Woodseer from any
invasion. Halfling merchants can be heard hawking their wares and children can
be heard laughing from the other side of the stone walls.
Obvious exits: -West -Down
Fresh blood splatters cover the area.
A small halfling woman wanders here, humming to herself.
A halfling adventurer wanders here humming to himself.
A minotaur mercenary stands guard over the halflings. (casting)
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A burly halfling stands here guarding the gate from invasion.
A halfling guard patrols the streets keeping the peace.
< 9h/21H 95v/101V Pos: standing >
A minotaur mercenary wizard completes his spell...
A minotaur mercenary wizard utters the words 'wuiaf orabz ay uizjrizfaburuhl'
The burly guardian begins to shimmer.
< 9h/21H 99v/101V Pos: standing >
Inside the Woodseer Gates
Rusty gates are propped open here, obviously not in use for quite a long
time. It seems the halflings either aren't terribly worried about invasion or
are a bit lazy when it comes to upkeep. Guards patrol the wall above and the
area of the gates watching everyone with more amusement and curiosity than
caution. An intersection of cobblestone roads can be seen to the west and a
narrow landing is to the east through the open gates.
Obvious exits: -East -West
< 9h/21H 99v/101V Pos: standing >
You quickly scan the area.
The small woman who is close by to your east.
The halfling adventurer who is close by to your east.
A minotaur mercenary wizard who is close by to your east.
A minotaur mercenary guard who is close by to your east.
A minotaur mercenary guard who is close by to your east.
A minotaur mercenary guard who is close by to your east.
The burly guardian who is close by to your east.
A halfling guard who is close by to your east.
A halfling woman who is not far off to your west.
A halfling guard who is not far off to your west.
A halfling guard who is a brief walk away to your west.
A salamander who is a brief walk away to your west.
A halfling guard who is a brief walk away to your west.
An ugly frog who is a brief walk away to your west.
A lieutenant who is rather far off to your west.
< 9h/21H 101v/101V Pos: standing >
The small woman enters from the east.
The small woman attempts to flee.
The small woman leaves east.
< 9h/21H 101v/101V Pos: standing >
Outside the Woodseer Gates
Cracked but sturdy looking stone stairs lead down from this tiny landing to
the jungle valley below. A narrow passage through the Woodseer gates to the
west leads into a thriving halfling city. Stone walls, in need of repair,
extend along the top of the cliff to the north and south creating an almost
unnecessary addition to the steep cliff face to defend Woodseer from any
invasion. Halfling merchants can be heard hawking their wares and children can
be heard laughing from the other side of the stone walls.
Obvious exits: -West -Down
Fresh blood splatters cover the area.
The small woman is lying here, mortally wounded.
A halfling adventurer wanders here humming to himself.
A minotaur mercenary stands guard over the halflings. (casting)
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A burly halfling stands here guarding the gate from invasion.
A halfling guard patrols the streets keeping the peace.
< 10h/21H 100v/101V Pos: standing >
The halfling adventurer leaves down.
A minotaur mercenary guard leaves down.
A minotaur mercenary guard leaves down.
A minotaur mercenary guard leaves down.
The burly guardian leaves down.
A halfling guard leaves down.
< 10h/21H 100v/101V Pos: standing >
Bash who?
< 10h/21H 100v/101V Pos: standing >
Inside the Woodseer Gates
Rusty gates are propped open here, obviously not in use for quite a long
time. It seems the halflings either aren't terribly worried about invasion or
are a bit lazy when it comes to upkeep. Guards patrol the wall above and the
area of the gates watching everyone with more amusement and curiosity than
caution. An intersection of cobblestone roads can be seen to the west and a
narrow landing is to the east through the open gates.
Obvious exits: -East -West
< 10h/21H 99v/101V Pos: standing >
Outside the Woodseer Gates
Cracked but sturdy looking stone stairs lead down from this tiny landing to
the jungle valley below. A narrow passage through the Woodseer gates to the
west leads into a thriving halfling city. Stone walls, in need of repair,
extend along the top of the cliff to the north and south creating an almost
unnecessary addition to the steep cliff face to defend Woodseer from any
invasion. Halfling merchants can be heard hawking their wares and children can
be heard laughing from the other side of the stone walls.
Obvious exits: -West -Down
Fresh blood splatters cover the area.
The small woman is lying here, mortally wounded.
A minotaur mercenary stands guard over the halflings. (casting)
< 10h/21H 98v/101V Pos: standing >
On a Stone Stairway
It is a good thing that halflings don't have any fear of heights. This
cracked stone stairway is extremely narrow and there are no guardrails to be
seen. The drop down to the valley below would be swift, and most likely end in
a quick and painless death. Stone walls can be seen along the top of the
cliff above and a thin waterfall plummets over the edge of the cliff to the
south. Cracked stone stairs, in dire need of repair, lead down toward the
jungle valley below and climb up to Woodseer.
Obvious exits: -Up -Down
Puddles of fresh blood cover the ground.
The corpse of a halfling guard is lying here.
The corpse of a Halfling is lying here.
A halfling guard stands here, fighting the lich of a minotaur mercenary wizard.
The burly guardian stands in mid-air here, fighting the lich of a minotaur mercenary wizard.
A minotaur mercenary guard stands in mid-air here, fighting a Kobold.
A minotaur mercenary guard stands in mid-air here, fighting a Kobold.
A minotaur mercenary guard stands in mid-air here, fighting a Kobold.
The halfling adventurer stands here, fighting a Kobold.
The lich of A minotaur mercenary wizard stands in mid-air here, fighting the burly guardian. (minion)
A Kobold (small) Sinister Vizier of -={The Jihad}=- sits in mid-air here, fighting the halfling adventurer.
< 10h/21H 97v/101V Pos: standing >
A Kobold's fine punch strikes the halfling adventurer.
< 10h/21H 98v/101V Pos: standing >
The sky lights up with brilliant lightning flashes!
< 10h/21H 98v/101V Pos: standing >
The halfling adventurer misses a Kobold.
As a Kobold avoids your bash, you topple over and fall to the ground.
< 10h/21H 100v/101V Pos: sitting >
A Kobold has lost his link.
< 10h/21H 101v/101V Pos: sitting >
The lich of a minotaur mercenary wizard dodges a halfling guard's attack.
A halfling guard wields a pike with a jagged tip.
The lich of a minotaur mercenary wizard sneers at a halfling guard while sidestepping his kick.
The burly guardian dodges the lich of a minotaur mercenary wizard's attack.
The lich of a minotaur mercenary wizard's decent punch grazes the burly guardian.
The burly guardian's weak punch grazes the lich of a minotaur mercenary wizard.
The lich of a minotaur mercenary wizard dodges the burly guardian's attack.
The burly guardian's weak punch grazes the lich of a minotaur mercenary wizard.
The burly guardian turns to focus his attack on a Kobold!
< 10h/21H 101v/101V Pos: sitting >
A Kobold has reconnected.
< 11h/21H 101v/101V Pos: sitting >
A Kobold's fine punch strikes the halfling adventurer.
< 11h/21H 101v/101V Pos: sitting >
A minotaur mercenary guard's fine punch strikes a Kobold.
A minotaur mercenary guard's punch strikes a Kobold.
A minotaur mercenary guard's fine punch strikes a Kobold.
A minotaur mercenary guard close in on a Kobold!
A minotaur mercenary guard's fine punch strikes a Kobold.
A minotaur mercenary guard misses a Kobold.
A minotaur mercenary guard's fine punch strikes a Kobold.
A minotaur mercenary guard whacks a Kobold in the side with a sound kick.
A minotaur mercenary guard's punch strikes a Kobold.
A minotaur mercenary guard's fine punch strikes a Kobold.
A minotaur mercenary guard misses a Kobold.
The halfling adventurer misses a Kobold.
< 11h/21H 101v/101V Pos: sitting >
A minotaur mercenary wizard enters from above.
The burly guardian's fine punch strikes a Kobold.
A Kobold's jade ring was damaged from the massive blow!
The burly guardian's impressive punch strikes a Kobold hard.
The burly guardian's fine punch strikes a Kobold.
The burly guardian whacks a Kobold in the side with a sound kick.
The lich of a minotaur mercenary wizard dodges a halfling guard's attack.
The lich of a minotaur mercenary wizard's fine punch grazes the burly guardian.
The lich of a minotaur mercenary wizard's decent punch grazes the burly guardian.
< 11h/21H 101v/101V Pos: sitting >
A minotaur mercenary wizard suddenly attacks a Kobold!
A minotaur mercenary wizard's fine punch strikes a Kobold.
A Kobold's crude punch wounds the halfling adventurer.
< 12h/21H 101v/101V Pos: sitting >
A Kobold clambers to his feet.
As a Kobold stands, a minotaur mercenary guard leaps forward and slams the hilt of his weapon into his back.
< 12h/21H 101v/101V Pos: sitting >
A Kobold points at you and falls down laughing.
< 12h/21H 101v/101V Pos: sitting >
A Kobold attempts to flee.
A Kobold leaves down.
< 12h/21H 101v/101V Pos: sitting >
The lich of a minotaur mercenary wizard starts casting a spell.
< 12h/21H 101v/101V Pos: sitting >
You clamber to your feet.
< 12h/21H 101v/101V Pos: standing >
A halfling guard misses the lich of a minotaur mercenary wizard.
The lich of a minotaur mercenary wizard sneers at a halfling guard while sidestepping his kick.
You are already standing.
< 12h/21H 101v/101V Pos: standing >
You are already standing.
< 12h/21H 101v/101V Pos: standing >
Bash who?
< 12h/21H 101v/101V Pos: standing >
The lich of a minotaur mercenary wizard completes its spell...
The lich of a minotaur mercenary wizard utters the word 'qaregpuzre'
The lich of a minotaur mercenary wizard is surrounded by an aura of deadly cold!
< 12h/21H 101v/101V Pos: standing >
On a Stone Stairway
There are no guardrails to keep one from falling off these narrow stone
steps and making a gruesome fall to the base of the cliffs over 200 hundred
feet below. All the same, the agile halflings bounce up and down this stairway
with little worry of falling over the edge. To the south a thin waterfall can
be seen diving over the edge of the cliff into a small pond by the jungle far
below. Stone stairs rise up toward Woodseer and head down to meet the valley
below.
Obvious exits: -Up -Down
< 12h/21H 100v/101V Pos: standing >
A minotaur mercenary wizard enters from above.
< 13h/21H 100v/101V Pos: standing >
A minotaur mercenary guard enters from above.
A minotaur mercenary guard enters from above.
A Kobold starts casting a spell.
On a Stone Stairway
A guardrail would be very nice at this point. The narrow stairway can only
fit two people abreast and is almost 150 feet above the ground now. It is easy
to see that this stairway was originally built with security and not safety in
mind. The only way to attack Woodseer would be to climb the steep rocky
cliff to the north and south or to come up this stairway, either of which are
easy to defend. Stairs lead up to Woodseer and down toward the jungle below.
Obvious exits: -Up -Down
< 13h/21H 99v/101V Pos: standing >
On a Stone Stairway
Two people can travel abreast on this narrow stairway. The stones are well
worn by the passage of many feet and are very sturdy, but there are no
guardrails to prevent someone from falling over the edge. At this height one
can see down into the lower branches of some of the trees to the east. Tree
branches throughout the jungle below and to the east are alive with birds and
monkeys as well as other creatures that are not as easy to identify. The
stairway continues up toward the Woodseer plateau and down to the jungle.
Obvious exits: -Up -Down
< 13h/21H 98v/101V Pos: standing >
A Trade Path Heading into a Ravine
This narrow trade path heads down into a ravine that makes a sharp drop
down into the hills to the north. The steep descent shows that what appear to
be unassuming hills here must become some fairly imposing mountains further to
the north. A number of small juniper bushes and a few small trees dot this
area as the path heads south toward a small forest clearing. Dank, humid air
seems to struggle its way out of the ravine to the north, where the narrow path
makes its steep descent, but otherwise this area is quite peaceful and calm.
Obvious exits: -West -Up -Down
A few drops of fresh blood are scattered around the area.
The corpse of the smiling cleric is lying here.
The corpse of the scarred mage is lying here.
The corpse of the smiling cleric is lying here.
A large wooden sign stands here.
< 13h/21H 98v/101V Pos: standing >
On a Stone Stairway
Two people can travel abreast on this narrow stairway. The stones are well
worn by the passage of many feet and are very sturdy, but there are no
guardrails to prevent someone from falling over the edge. At this height one
can see down into the lower branches of some of the trees to the east. Tree
branches throughout the jungle below and to the east are alive with birds and
monkeys as well as other creatures that are not as easy to identify. The
stairway continues up toward the Woodseer plateau and down to the jungle.
Obvious exits: -Up -Down
< 13h/21H 100v/101V Pos: standing >
On a Stone Stairway
A guardrail would be very nice at this point. The narrow stairway can only
fit two people abreast and is almost 150 feet above the ground now. It is easy
to see that this stairway was originally built with security and not safety in
mind. The only way to attack Woodseer would be to climb the steep rocky
cliff to the north and south or to come up this stairway, either of which are
easy to defend. Stairs lead up to Woodseer and down toward the jungle below.
Obvious exits: -Up -Down
< 13h/21H 99v/101V Pos: standing >
On a Stone Stairway
There are no guardrails to keep one from falling off these narrow stone
steps and making a gruesome fall to the base of the cliffs over 200 hundred
feet below. All the same, the agile halflings bounce up and down this stairway
with little worry of falling over the edge. To the south a thin waterfall can
be seen diving over the edge of the cliff into a small pond by the jungle far
below. Stone stairs rise up toward Woodseer and head down to meet the valley
below.
Obvious exits: -Up -Down
A minotaur mercenary guard stands in mid-air here, fighting a Kobold.
A minotaur mercenary guard stands in mid-air here, fighting a Kobold.
A Kobold (small) Sinister Vizier of -={The Jihad}=- stands in mid-air here, fighting a minotaur mercenary wizard. (casting)
A minotaur mercenary wizard stands in mid-air here, fighting a Kobold.
< 13h/21H 98v/101V Pos: standing >
A Kobold completes his spell...
A Kobold utters the words 'sfahzqh jioculoae'
A Kobold begins to shimmer.
A dark chill from beyond the grave permeates the air around a Kobold.
On a Stone Stairway
It is a good thing that halflings don't have any fear of heights. This
cracked stone stairway is extremely narrow and there are no guardrails to be
seen. The drop down to the valley below would be swift, and most likely end in
a quick and painless death. Stone walls can be seen along the top of the
cliff above and a thin waterfall plummets over the edge of the cliff to the
south. Cracked stone stairs, in dire need of repair, lead down toward the
jungle valley below and climb up to Woodseer.
Obvious exits: -Up -Down
Puddles of fresh blood cover the ground.
The corpse of a halfling guard is lying here.
The corpse of a Halfling is lying here.
A halfling guard stands here, fighting the lich of a minotaur mercenary wizard.
A halfling adventurer wanders here humming to himself.
The lich of A minotaur mercenary wizard stands here. (minion)
< 13h/21H 97v/101V Pos: standing >
Outside the Woodseer Gates
Cracked but sturdy looking stone stairs lead down from this tiny landing to
the jungle valley below. A narrow passage through the Woodseer gates to the
west leads into a thriving halfling city. Stone walls, in need of repair,
extend along the top of the cliff to the north and south creating an almost
unnecessary addition to the steep cliff face to defend Woodseer from any
invasion. Halfling merchants can be heard hawking their wares and children can
be heard laughing from the other side of the stone walls.
Obvious exits: -West -Down
Fresh blood splatters cover the area.
A burly halfling stands here guarding the gate from invasion.
A minotaur mercenary stands guard over the halflings.
The small woman is lying here, mortally wounded.
< 13h/21H 96v/101V Pos: standing >
Alas, you cannot go that way. . . .
< 13h/21H 97v/101V Pos: standing >
A minotaur mercenary guard leaves down.
< 13h/21H 97v/101V Pos: standing >
You can't use the GCC channel!
< 13h/21H 98v/101V Pos: standing >
On a Stone Stairway
It is a good thing that halflings don't have any fear of heights. This
cracked stone stairway is extremely narrow and there are no guardrails to be
seen. The drop down to the valley below would be swift, and most likely end in
a quick and painless death. Stone walls can be seen along the top of the
cliff above and a thin waterfall plummets over the edge of the cliff to the
south. Cracked stone stairs, in dire need of repair, lead down toward the
jungle valley below and climb up to Woodseer.
Obvious exits: -Up -Down
Puddles of fresh blood cover the ground.
The corpse of a halfling guard is lying here.
The corpse of a Halfling is lying here.
A minotaur mercenary stands guard over the halflings.
A halfling guard stands here, fighting the lich of a minotaur mercenary wizard.
A halfling adventurer wanders here humming to himself.
The lich of A minotaur mercenary wizard stands in mid-air here, fighting a halfling guard. (minion)
< 14h/21H 97v/101V Pos: standing >
On a Stone Stairway
There are no guardrails to keep one from falling off these narrow stone
steps and making a gruesome fall to the base of the cliffs over 200 hundred
feet below. All the same, the agile halflings bounce up and down this stairway
with little worry of falling over the edge. To the south a thin waterfall can
be seen diving over the edge of the cliff into a small pond by the jungle far
below. Stone stairs rise up toward Woodseer and head down to meet the valley
below.
Obvious exits: -Up -Down
A minotaur mercenary guard stands in mid-air here, fighting a Kobold.
A minotaur mercenary guard stands in mid-air here, fighting a Kobold.
A Kobold (small) Sinister Vizier of -={The Jihad}=- stands in mid-air here, fighting a minotaur mercenary wizard. (casting)
A minotaur mercenary wizard stands in mid-air here, fighting a Kobold.
< 14h/21H 97v/101V Pos: standing >
A Kobold completes his spell...
A Kobold utters the words 'sfahzqh jioculoae'
A dark chill from beyond the grave permeates the air around a Kobold.
A minotaur mercenary wizard misses a Kobold.
A minotaur mercenary wizard's punch wounds a Kobold.
A minotaur mercenary wizard starts casting an offensive spell.
< 14h/21H 98v/101V Pos: standing >
A Kobold starts casting a spell.
< 14h/21H 100v/101V Pos: standing >
A minotaur mercenary guard's punch wounds a Kobold.
A minotaur mercenary guard's crude punch wounds a Kobold.
A minotaur mercenary guard's crude punch wounds a Kobold.
A minotaur mercenary guard close in on a Kobold!
A minotaur mercenary guard's crude punch wounds a Kobold.
A minotaur mercenary guard's fine punch strikes a Kobold.
A Kobold dodges a minotaur mercenary guard's attack.
A minotaur mercenary guard close in on a Kobold!
< 14h/21H 100v/101V Pos: standing >
Bashing without a shield is tough, but you try anyway...
As a Kobold avoids your bash, you topple over and fall to the ground.
< 14h/21H 101v/101V Pos: kneeling >
< T: minotaur TP: sta TC:excellent E: A Kobold sta EP: few wounds >
A Kobold completes his spell...
A Kobold utters the words 'pzar jioculoae'
A Kobold misses a minotaur mercenary wizard.
A minotaur mercenary wizard dodges a Kobold's attack.
< 14h/21H 101v/101V Pos: kneeling >
< T: minotaur TP: sta TC:excellent E: A Kobold sta EP: small wounds >
You can't seem to get a single swing in.
< 14h/21H 101v/101V Pos: kneeling >
< T: minotaur TP: sta TC:excellent E: A Kobold sta EP: small wounds >
A minotaur mercenary guard enters from above.
A Kobold attempts to flee.
A Kobold tries to flee, but can't make it out of here!
< 14h/21H 101v/101V Pos: kneeling >
< T: minotaur TP: sta TC:excellent E: A Kobold sta EP: small wounds >
A minotaur mercenary wizard completes his spell...
A minotaur mercenary wizard utters the words 'sfugwahuq grul'
A minotaur mercenary wizard loses control over the raging magic sending ChAoTiC energy writhing throughout the room.
A minotaur mercenary wizard sends a shimmering shaft of light streaking towards a Kobold!
A minotaur mercenary wizard sends a yellow shaft of light streaking towards a Kobold!
A minotaur mercenary wizard sends a azure shaft of light streaking towards a Kobold!
< 14h/21H 101v/101V Pos: kneeling >
< T: minotaur TP: sta TC:excellent E: A Kobold sta EP: few wounds >
A minotaur mercenary guard suddenly attacks a Kobold!
A minotaur mercenary guard's crude punch wounds a Kobold.
A Kobold attempts to flee.
A Kobold leaves up.
< 14h/21H 101v/101V Pos: kneeling >
Colorful rays of light streak throughout the sky!
< 14h/21H 101v/101V Pos: kneeling >
A Kobold enters from above.
< 14h/21H 101v/101V Pos: kneeling >
A minotaur mercenary guard suddenly attacks a Kobold!
A minotaur mercenary guard misses a Kobold.
A minotaur mercenary guard suddenly attacks a Kobold!
A minotaur mercenary guard's crude punch wounds a Kobold.
A minotaur mercenary wizard suddenly attacks a Kobold!
A minotaur mercenary wizard's weak punch grazes a Kobold.
< 14h/21H 101v/101V Pos: kneeling >
A minotaur mercenary guard suddenly attacks a Kobold!
A minotaur mercenary guard's punch wounds a Kobold.
< 14h/21H 101v/101V Pos: kneeling >
A Goblin snaps into visibility.
A Goblin does some sort of dance, and winds up flat on his ass.
< 14h/21H 101v/101V Pos: kneeling >
< T: Invasion TP: kne TC: few wounds E: A Goblin sit EP: nasty wounds >
A Kobold attempts to flee.
A Kobold tries to flee, but a minotaur mercenary guard grabs him and throws him back into the fight!
< 14h/21H 101v/101V Pos: kneeling >
< T: Invasion TP: kne TC: few wounds E: A Goblin sit EP: nasty wounds >
You can't seem to get a single swing in.
< 14h/21H 101v/101V Pos: kneeling >
< T: Invasion TP: kne TC: few wounds E: A Goblin sit EP: nasty wounds >
You rise to your feet.
< 14h/21H 101v/101V Pos: standing >
< T: Invasion TP: sta TC: few wounds E: someone sit EP: nasty wounds >
A minotaur mercenary guard dodges a Kobold's attack.
A minotaur mercenary guard dodges a Kobold's attack.
You are already standing.
< 14h/21H 101v/101V Pos: standing >
< T: Invasion TP: sta TC: few wounds E: someone sit EP: nasty wounds >
You are already standing.
< 14h/21H 101v/101V Pos: standing >
< T: Invasion TP: sta TC: few wounds E: someone sit EP: nasty wounds >
Sorry, you aren't allowed to do that in combat.
< 14h/21H 101v/101V Pos: standing >
< T: Invasion TP: sta TC: few wounds E: someone sit EP: nasty wounds >
Bashing without a shield is tough, but you try anyway...
You are fighting something else! Nevertheless, you attempt the bash...
As a Kobold avoids your bash, you topple over and fall to the ground.
< 14h/21H 101v/101V Pos: on your ass >
< T: Invasion TP: ass TC: few wounds E: someone sit EP: nasty wounds >
A Goblin snaps into visibility.
A Goblin's pierce grievously wounds you.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A Goblin stabs you directly in the heart, killing you instantly.