The death of [55 Holyman] Zukus -={The Jihad}=- (Duergar)

in The House of Ikitik

from the perspective of [50 Cavalier] Iokl Durian Addicts (Grey Elf)

<worn as a badge>    a masterly crafted obsidian badge of regeneration (illuminating) [49%]             
<worn on head>       Khildarak's battle helmet of dexterity (magic)
<worn on eyes>       a skin-wrapped emerald visor from Kobold Settlement [85%]             
<worn in ear>        a magical gem earring from Kobold Settlement
<worn in ear>        the royal clasp of Bloodstone
<worn on face>       a mask of dragonscale of endurance (magic) [85%]             
<worn around neck>   an angelic iron amulet from Kobold Settlement [81%]             
<worn around neck>   a slaadi necklace of Chaos of damage (glowing) [82%]             
<worn on body>       the platemail of might of strength (magic) (glowing) [89%]             
<worn about body>    the severed wings of a turkey named 'Dinner' (humming)
<worn as quiver>     a random encrust object of constitution (magic) (glowing)
<worn about waist>   a strip of studded black pudding of regeneration
<worn on belt buckle>a platinum telescope studded with crystal shrimp (magic) (glowing) [81%]             
<attached to belt>   a mist viper venom sac
<attached to belt>   a mist viper venom sac
<worn on arms>       some patched gem sleeves from Kobold Settlement [69%]             
<worn around wrist>  a duergar-made adamantine bracelet of sight [superior] made by Dahamma [47%]             
<worn around wrist>  a hunting arm bracer of Invisibility [superior] made by Znarc (magic)
<worn on hands>      a pair of silverish githyanki gauntlets of precision (magic) [82%]             
<worn on finger>     an enchanted ring of stone (magic)
<worn on finger>     a legendary platinum ring from Kobold Settlement
<wielding twohanded> the holy avenger of Ambran (magic) (glowing) (illuminating)[133h 10m 40s]
<worn on legs>       some misshaped crystal pants from Kobold Settlement
<worn on feet>       a pair of wooden clogs made by Moriforge [36%]             

*A vaguely humanoid shape surrounded by fierce winds stands here. (minion) 
*Orthyn ~AIDS~ Durian Addicts (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Oba Durian Addicts (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Saif Durian Addicts (Grey Elf)(large) stands in mid-air here.(Gold Aura)
*A wealthy noble thri-kreen ponders more ways to gain status.

< 466h/466H 140v/140V Pos: standing >
You quickly scan the area.
A volunteer guard who is a brief walk away to your north.
A marooned xixchil who is a brief walk away to your north.

< 466h/466H 140v/140V Pos: standing >
You quickly scan the area.
A volunteer guard who is a brief walk away to your north.
A marooned xixchil who is a brief walk away to your north.

< 466h/466H 140v/140V Pos: standing >
You quickly scan the area.
A volunteer guard who is a brief walk away to your north.
A marooned xixchil who is a brief walk away to your north.

< 466h/466H 140v/140V Pos: standing >
You quickly scan the area.
A volunteer guard who is a brief walk away to your north.
A marooned xixchil who is a brief walk away to your north.

< 466h/466H 140v/140V Pos: standing >
You quickly scan the area.
A volunteer guard who is a brief walk away to your north.
A marooned xixchil who is a brief walk away to your north.

< 466h/466H 140v/140V Pos: standing >
You quickly scan the area.
A volunteer guard who is a brief walk away to your north.
A marooned xixchil who is a brief walk away to your north.

< 466h/466H 140v/140V Pos: standing >
You quickly scan the area.
A volunteer guard who is not far off to your north.
A volunteer guard who is a brief walk away to your north.
A marooned xixchil who is a brief walk away to your north.

< 466h/466H 140v/140V Pos: standing >
You quickly scan the area.
A volunteer guard who is not far off to your north.
A volunteer guard who is a brief walk away to your north.
A marooned xixchil who is a brief walk away to your north.

< 466h/466H 140v/140V Pos: standing >
You quickly scan the area.
A volunteer guard who is not far off to your north.
A volunteer guard who is a brief walk away to your north.
A marooned xixchil who is a brief walk away to your north.

< 466h/466H 140v/140V Pos: standing >
You quickly scan the area.
A volunteer guard who is not far off to your north.
A volunteer guard who is a brief walk away to your north.
A marooned xixchil who is a brief walk away to your north.

< 466h/466H 140v/140V Pos: standing >
You quickly scan the area.
A volunteer guard who is not far off to your north.
A volunteer guard who is a brief walk away to your north.
A marooned xixchil who is a brief walk away to your north.

< 466h/466H 140v/140V Pos: standing >
You quickly scan the area.
A volunteer guard who is not far off to your north.
A volunteer guard who is a brief walk away to your north.
A marooned xixchil who is a brief walk away to your north.

< 466h/466H 140v/140V Pos: standing >
You quickly scan the area.
A volunteer guard who is not far off to your north.
A volunteer guard who is a brief walk away to your north.
A marooned xixchil who is a brief walk away to your north.

< 466h/466H 140v/140V Pos: standing >
You quickly scan the area.
A volunteer guard who is not far off to your north.
A volunteer guard who is a brief walk away to your north.
A marooned xixchil who is a brief walk away to your north.

< 466h/466H 140v/140V Pos: standing >
You quickly scan the area.
A volunteer guard who is not far off to your north.
A volunteer guard who is a brief walk away to your north.
A marooned xixchil who is a brief walk away to your north.

< 466h/466H 140v/140V Pos: standing >
You quickly scan the area.
A volunteer guard who is not far off to your north.
A volunteer guard who is a brief walk away to your north.
A marooned xixchil who is a brief walk away to your north.

< 466h/466H 140v/140V Pos: standing >
You quickly scan the area.
A volunteer guard who is not far off to your north.
A volunteer guard who is a brief walk away to your north.
A marooned xixchil who is a brief walk away to your north.

< 466h/466H 140v/140V Pos: standing >
You quickly scan the area.
A volunteer guard who is not far off to your north.
A volunteer guard who is a brief walk away to your north.
A marooned xixchil who is a brief walk away to your north.

< 466h/466H 140v/140V Pos: standing >
You quickly scan the area.
A volunteer guard who is not far off to your north.
A volunteer guard who is a brief walk away to your north.
A marooned xixchil who is a brief walk away to your north.

< 466h/466H 140v/140V Pos: standing >
You quickly scan the area.
A volunteer guard who is not far off to your north.
A volunteer guard who is a brief walk away to your north.
A marooned xixchil who is a brief walk away to your north.

< 466h/466H 140v/140V Pos: standing >
You quickly scan the area.
A volunteer guard who is not far off to your north.
A volunteer guard who is a brief walk away to your north.
A marooned xixchil who is a brief walk away to your north.

< 466h/466H 140v/140V Pos: standing >
You quickly scan the area.
A volunteer guard who is not far off to your north.
A volunteer guard who is a brief walk away to your north.
A marooned xixchil who is a brief walk away to your north.

< 466h/466H 140v/140V Pos: standing >
You quickly scan the area.
A volunteer guard who is not far off to your north.
A volunteer guard who is a brief walk away to your north.
A marooned xixchil who is a brief walk away to your north.

< 466h/466H 140v/140V Pos: standing >
You quickly scan the area.
A volunteer guard who is not far off to your north.
A volunteer guard who is a brief walk away to your north.
A marooned xixchil who is a brief walk away to your north.

< 466h/466H 140v/140V Pos: standing >
You quickly scan the area.
A volunteer guard who is not far off to your north.
A volunteer guard who is a brief walk away to your north.
A marooned xixchil who is a brief walk away to your north.

< 466h/466H 140v/140V Pos: standing >
You quickly scan the area.
A volunteer guard who is not far off to your north.
A volunteer guard who is a brief walk away to your north.
A marooned xixchil who is a brief walk away to your north.

< 466h/466H 140v/140V Pos: standing >
You quickly scan the area.
A volunteer guard who is not far off to your north.
A volunteer guard who is a brief walk away to your north.
A marooned xixchil who is a brief walk away to your north.

< 466h/466H 140v/140V Pos: standing >
You quickly scan the area.
A volunteer guard who is not far off to your north.
A volunteer guard who is a brief walk away to your north.
A marooned xixchil who is a brief walk away to your north.

< 466h/466H 140v/140V Pos: standing >
You quickly scan the area.
A volunteer guard who is not far off to your north.
A volunteer guard who is a brief walk away to your north.
A marooned xixchil who is a brief walk away to your north.

< 466h/466H 140v/140V Pos: standing >
You quickly scan the area.
A volunteer guard who is not far off to your north.
A volunteer guard who is a brief walk away to your north.
A marooned xixchil who is a brief walk away to your north.

< 466h/466H 140v/140V Pos: standing >
You quickly scan the area.
A volunteer guard who is not far off to your north.
A volunteer guard who is a brief walk away to your north.
A marooned xixchil who is a brief walk away to your north.

< 466h/466H 140v/140V Pos: standing >
You quickly scan the area.
A volunteer guard who is not far off to your north.
A volunteer guard who is a brief walk away to your north.
A marooned xixchil who is a brief walk away to your north.

< 466h/466H 140v/140V Pos: standing >

< 466h/466H 140v/140V Pos: standing >
You quickly scan the area.
A volunteer guard who is not far off to your north.
A volunteer guard who is a brief walk away to your north.
A marooned xixchil who is a brief walk away to your north.

< 466h/466H 140v/140V Pos: standing >
You quickly scan the area.
A volunteer guard who is not far off to your north.
A volunteer guard who is a brief walk away to your north.
A marooned xixchil who is a brief walk away to your north.

< 466h/466H 140v/140V Pos: standing >
You quickly scan the area.
A volunteer guard who is not far off to your north.
A volunteer guard who is a brief walk away to your north.
A marooned xixchil who is a brief walk away to your north.

< 466h/466H 140v/140V Pos: standing >
You feel your skin soften and return to normal.

< 466h/466H 140v/140V Pos: standing >
You quickly scan the area.
A volunteer guard who is not far off to your north.
A volunteer guard who is a brief walk away to your north.
A marooned xixchil who is a brief walk away to your north.

< 466h/466H 140v/140V Pos: standing >
You quickly scan the area.
A volunteer guard who is not far off to your north.
A volunteer guard who is a brief walk away to your north.
A marooned xixchil who is a brief walk away to your north.

< 466h/466H 140v/140V Pos: standing >
You quickly scan the area.
A volunteer guard who is not far off to your north.
A volunteer guard who is a brief walk away to your north.
A marooned xixchil who is a brief walk away to your north.

< 466h/466H 140v/140V Pos: standing >
You quickly scan the area.
A volunteer guard who is not far off to your north.
A volunteer guard who is a brief walk away to your north.
A marooned xixchil who is a brief walk away to your north.

< 466h/466H 140v/140V Pos: standing >
You quickly scan the area.
A volunteer guard who is not far off to your north.
A volunteer guard who is a brief walk away to your north.
A marooned xixchil who is a brief walk away to your north.

< 466h/466H 140v/140V Pos: standing >
You quickly scan the area.
A volunteer guard who is not far off to your north.
A volunteer guard who is a brief walk away to your north.
A marooned xixchil who is a brief walk away to your north.

< 466h/466H 140v/140V Pos: standing >
You feel your skin harden to stone.
The spirits of Kobold Settlement grant you their protection.
You quickly scan the area.
A volunteer guard who is not far off to your north.
A volunteer guard who is a brief walk away to your north.
A marooned xixchil who is a brief walk away to your north.

< 466h/466H 140v/140V Pos: standing >

< 466h/466H 140v/140V Pos: standing >
You quickly scan the area.
A volunteer guard who is not far off to your north.
A volunteer guard who is a brief walk away to your north.
A marooned xixchil who is a brief walk away to your north.

< 466h/466H 140v/140V Pos: standing >
You quickly scan the area.
A volunteer guard who is not far off to your north.
A volunteer guard who is a brief walk away to your north.
A marooned xixchil who is a brief walk away to your north.

< 466h/466H 140v/140V Pos: standing >
You quickly scan the area.
A volunteer guard who is not far off to your north.
A volunteer guard who is a brief walk away to your north.
A marooned xixchil who is a brief walk away to your north.

< 466h/466H 140v/140V Pos: standing >
You quickly scan the area.
A volunteer guard who is not far off to your north.
A volunteer guard who is a brief walk away to your north.
A marooned xixchil who is a brief walk away to your north.

< 466h/466H 140v/140V Pos: standing >
You quickly scan the area.
A volunteer guard who is not far off to your north.
A volunteer guard who is a brief walk away to your north.
A marooned xixchil who is a brief walk away to your north.

< 466h/466H 140v/140V Pos: standing >
You quickly scan the area.
A volunteer guard who is not far off to your north.
A volunteer guard who is a brief walk away to your north.
A marooned xixchil who is a brief walk away to your north.

< 466h/466H 140v/140V Pos: standing >
You quickly scan the area.
A volunteer guard who is not far off to your north.
A volunteer guard who is a brief walk away to your north.
A marooned xixchil who is a brief walk away to your north.

< 466h/466H 140v/140V Pos: standing >
You quickly scan the area.
A volunteer guard who is a brief walk away to your north.
A volunteer guard who is a brief walk away to your north.
A marooned xixchil who is a brief walk away to your north.

< 466h/466H 140v/140V Pos: standing >
You quickly scan the area.
A volunteer guard who is a brief walk away to your north.
A volunteer guard who is a brief walk away to your north.
A marooned xixchil who is a brief walk away to your north.

< 466h/466H 140v/140V Pos: standing >
You quickly scan the area.
A volunteer guard who is a brief walk away to your north.
A volunteer guard who is a brief walk away to your north.
A marooned xixchil who is a brief walk away to your north.

< 466h/466H 140v/140V Pos: standing >
You quickly scan the area.
A volunteer guard who is a brief walk away to your north.
A volunteer guard who is a brief walk away to your north.
A marooned xixchil who is a brief walk away to your north.

< 466h/466H 140v/140V Pos: standing >
You quickly scan the area.
A volunteer guard who is a brief walk away to your north.
A volunteer guard who is a brief walk away to your north.
A marooned xixchil who is a brief walk away to your north.

< 466h/466H 140v/140V Pos: standing >
You quickly scan the area.
A volunteer guard who is a brief walk away to your north.
A volunteer guard who is a brief walk away to your north.
A marooned xixchil who is a brief walk away to your north.

< 466h/466H 140v/140V Pos: standing >
You quickly scan the area.
A volunteer guard who is a brief walk away to your north.
A volunteer guard who is a brief walk away to your north.
A marooned xixchil who is a brief walk away to your north.

< 466h/466H 140v/140V Pos: standing >
You quickly scan the area.
A volunteer guard who is a brief walk away to your north.
A volunteer guard who is a brief walk away to your north.
A marooned xixchil who is a brief walk away to your north.

< 466h/466H 140v/140V Pos: standing >
You quickly scan the area.
A volunteer guard who is a brief walk away to your north.
A volunteer guard who is a brief walk away to your north.
A marooned xixchil who is a brief walk away to your north.

< 466h/466H 140v/140V Pos: standing >
You quickly scan the area.
A volunteer guard who is a brief walk away to your north.
A volunteer guard who is a brief walk away to your north.
A marooned xixchil who is a brief walk away to your north.

< 466h/466H 140v/140V Pos: standing >
You quickly scan the area.
A Duergar who is not far off to your north.
A volunteer guard who is a brief walk away to your north.
A volunteer guard who is a brief walk away to your north.
A marooned xixchil who is a brief walk away to your north.

< 466h/466H 140v/140V Pos: standing >
You quickly scan the area.
A Duergar who is a brief walk away to your north.
A volunteer guard who is a brief walk away to your north.
A volunteer guard who is a brief walk away to your north.
A marooned xixchil who is a brief walk away to your north.

< 466h/466H 140v/140V Pos: standing >
You quickly scan the area.
A Duergar who is a brief walk away to your north.
A volunteer guard who is a brief walk away to your north.
A volunteer guard who is a brief walk away to your north.
A marooned xixchil who is a brief walk away to your north.

< 466h/466H 140v/140V Pos: standing >
Saif leaves north.
Oba leaves north.
You follow Saif.

End of West Cozy Way
   Here the street comes to an end, bracketed by homes to both the south and
west.  Nobleman Court merges with Cozy Way here, and leads off to the north.
Here the street has been kept clean, and the structures are the owned by the
more wealthy thri-kreen.
Obvious exits: -North -East -South -West
*Oba Durian Addicts (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Saif Durian Addicts (Grey Elf)(large) stands in mid-air here.(Gold Aura)
An air elemental enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
A powerful djinni enters from the south.
A powerful djinni enters from the south.
An air sylph enters from the south.

< 466h/466H 139v/140V Pos: standing >
Saif sneaks north.
You follow Saif.

Noblemans Court
   This small circle is where the real leadership behind the dump village
can be found.  It is extremely clean, and the ground here is actually paved
by hardened wood particles.  There are houses made of beatifully stained wood
on both the east and west sides of the court, while a magnificant home
carved from the stump of a baby aravne tree lies north.
Obvious exits: -North -East -South -West
*Oba Durian Addicts (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Saif Durian Addicts (Grey Elf)(large) stands in mid-air here.(Gold Aura)
Orthyn sneaks in from the south.
An air elemental enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
A powerful djinni enters from the south.
A powerful djinni enters from the south.
An air sylph enters from the south.

< 466h/466H 137v/140V Pos: standing >
Saif sneaks north.
Oba sneaks north.
You follow Saif.

The House of Ikitik
   Carved entirely from the stump of a baby aravne tree, this home is
incredible.  Artwork of incredible quality has been carved into the very
walls, making the entire structure a detailed work of art.  Strange artifacts
are displayed on protruding shelves, the likes of which have not been seen by
many mortal eyes.  One particular carving is intriguing, as it depicts
strange colored globes hanging in space, with a golden ball in the
center.
Obvious exits: -South
*Oba Durian Addicts (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Saif Durian Addicts (Grey Elf)(large) stands in mid-air here.(Gold Aura)
A Duergar (medium) Sinister Vizier of -={The Jihad}=- stands in mid-air here.(holy)(Red Aura)
An impenetrable globe of darkness floats near a Duergar's head.
A member of the volunteer guards watches the area.
A member of the volunteer guards watches the area.
A marooned xixchil peer into his globe intently.(holy)(Gold Aura)
Orthyn enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
A powerful djinni enters from the south.
A powerful djinni enters from the south.
An air sylph enters from the south.
You snap into visibility.
Divine power encases you as you turn to battle evil.
[Damage:  1 ] Your bash knocks a Duergar to the ground!

< 466h/466H 135v/140V Pos: standing >
< T: Iokl TP: sta TC:excellent E: A Duergar sit EP: few scratches >
 You parry a Duergar's lunge at you.
You snap into visibility.
You snap into visibility.
[Damage:  6 ] Your slash grazes a Duergar.
Your spirit suffers from contact with a Duergar's holy aura!
A Duergar mutters a prayer to Diinkarazan as she stares coldly at you.
A Duergar calls down a holy blast of might at you, ouch!
[Damage:  6 ] Your decent slash grazes a Duergar.
You resist the effects of a Duergar's spell!
[Damage:  8 ] Your decent slash grazes a Duergar.
You resist the effects of a Duergar's spell!

< 529h/576H 140v/140V Pos: standing >
< T: Iokl TP: sta TC:few scratches E: A Duergar sit EP: few scratches >
 Saif gives a powerful djinni an order.

< 529h/576H 140v/140V Pos: standing >
< T: Iokl TP: sta TC:few scratches E: A Duergar sit EP: few scratches >
 Orthyn gives an order to his followers.
An air elemental snaps into visibility.
A Duergar avoids being bashed by an air elemental, who loses its balance and falls.
An air elemental snaps into visibility.
A Duergar avoids being bashed by an air elemental, who loses its balance and falls.
An air elemental snaps into visibility.
A Duergar avoids being bashed by an air elemental, who loses its balance and falls.

< 529h/576H 140v/140V Pos: standing >
< T: Iokl TP: sta TC:few scratches E: A Duergar sit EP: few scratches >
 Oba snaps into visibility.

< 529h/576H 140v/140V Pos: standing >
< T: Iokl TP: sta TC:few scratches E: A Duergar sit EP: few scratches >
 A marooned xixchil stands to the side, evaluating the fray.

< 529h/576H 140v/140V Pos: standing >
< T: Iokl TP: sta TC:few scratches E: A Duergar sit EP: few scratches >
 A volunteer guard watches the battle in amusement.
A Duergar suddenly clutches their head, as if trying to shrug off some unknown malady.
A Duergar's eyes briefly cloud over as his body is painfully ripped apart from within.

< 529h/576H 140v/140V Pos: standing >
< T: Iokl TP: sta TC:few scratches E: A Duergar sit EP:  small wounds >
 Saif gives an order to his followers.
An air sylph suddenly attacks a Duergar!
An air sylph snaps into visibility.
An air sylph's fine slash grazes a Duergar.
A powerful djinni suddenly attacks a Duergar!
A powerful djinni snaps into visibility.
A powerful djinni's slash wounds a Duergar.
A powerful djinni suddenly attacks a Duergar!
A powerful djinni snaps into visibility.
A powerful djinni's fine slash wounds a Duergar.

< 529h/576H 140v/140V Pos: standing >
< T: Iokl TP: sta TC:few scratches E: A Duergar sit EP:  small wounds >
 You snap into visibility.
[Damage:  7 ] Your decent slash grazes a Duergar.
Your spirit suffers from contact with a Duergar's holy aura!
[Damage:  7 ] Your decent slash grazes a Duergar.
You resist the effects of a Duergar's spell!
A Duergar blocks your futile lunge at him.

< 528h/576H 140v/140V Pos: standing >
< T: Iokl TP: sta TC:few scratches E: A Duergar sit EP:  small wounds >
 A Duergar misses you.
You snap into visibility.
Orthyn starts casting an offensive spell.
Orthyn snaps into visibility.

< 528h/576H 140v/140V Pos: standing >
< T: Iokl TP: sta TC:few scratches E: A Duergar sit EP:  small wounds >
 A Duergar's eyes briefly cloud over as his body is painfully ripped apart from within.

< 528h/576H 140v/140V Pos: standing >
< T: Iokl TP: sta TC:few scratches E: A Duergar sit EP:  few wounds >
 A volunteer guard leaves south.

< 528h/576H 140v/140V Pos: standing >
< T: Iokl TP: sta TC:few scratches E: A Duergar sit EP:  few wounds >
 Orthyn completes his spell...
Orthyn utters the words 'zrzqhfuqar znzjudihuai'
A Duergar is engulfed by a shower of arcing electricity sent by Orthyn.
Orthyn misses a Duergar.
Orthyn misses a Duergar.

< 528h/576H 140v/140V Pos: standing >
< T: Iokl TP: sta TC:few scratches E: A Duergar sit EP:  few wounds >
 A powerful djinni's fine slash wounds a Duergar.
A powerful djinni's fine slash wounds a Duergar.
A powerful djinni's slash wounds a Duergar.
A powerful djinni's fine slash wounds a Duergar.
A powerful djinni's fine slash wounds a Duergar.
A powerful djinni's fine slash wounds a Duergar.
A powerful djinni's fine slash wounds a Duergar.
A Duergar blocks a powerful djinni's lunge at him.
A powerful djinni's fine slash wounds a Duergar.
A powerful djinni's fine slash wounds a Duergar.
An air sylph's fine slash wounds a Duergar.
A Duergar blocks an air sylph's lunge at him.
An air sylph's fine slash wounds a Duergar.
An air sylph's fine slash wounds a Duergar.
An air sylph's fine slash wounds a Duergar.
An air sylph's impressive slash strikes a Duergar.
An air sylph's fine slash wounds a Duergar.

< 528h/576H 140v/140V Pos: standing >
< T: Iokl TP: sta TC:few scratches E: A Duergar sit EP:  few wounds >
 You snap into visibility.
[Damage:  8 ] Your decent slash wounds a Duergar.
You resist the effects of a Duergar's spell!
[Damage:  7 ] Your slash wounds a Duergar.
Your spirit suffers from contact with a Duergar's holy aura!
[Damage:  7 ] Your decent slash wounds a Duergar.
You resist the effects of a Duergar's spell!

< 527h/576H 140v/140V Pos: standing >
< T: Iokl TP: sta TC:few scratches E: A Duergar sit EP:  few wounds >
 Saif starts casting a spell.

< 527h/576H 140v/140V Pos: standing >
< T: Iokl TP: sta TC:few scratches E: A Duergar sit EP:  few wounds >
 A Duergar clambers to his feet.
You haven't reoriented yourself yet enough for another bash!
Orthyn gives an order to his followers.

< 527h/576H 140v/140V Pos: standing >
< T: Iokl TP: sta TC:few scratches E: A Duergar sta EP:  few wounds >
 You haven't reoriented yourself yet enough for another bash!

< 527h/576H 140v/140V Pos: standing >
< T: Iokl TP: sta TC:few scratches E: A Duergar sta EP:  few wounds >
 Electrical arcs continue to blacken and pincushion a Duergar.
A Duergar's eyes briefly cloud over as his body is painfully ripped apart from within.
A Duergar starts casting a spell.
You haven't reoriented yourself yet enough for another bash!

< 527h/576H 140v/140V Pos: standing >
< T: Iokl TP: sta TC:few scratches E: A Duergar sta EP:  nasty wounds >
 Pardon?

< 527h/576H 140v/140V Pos: standing >
< T: Iokl TP: sta TC:few scratches E: A Duergar sta EP:  nasty wounds >
 A Duergar completes his spell...
A Duergar utters the words 'xafe ay candusqarr'
A Duergar utters a single word.

< 527h/576H 140v/140V Pos: standing >
< T: Iokl TP: sta TC:few scratches E: A Duergar sta EP:  nasty wounds >
 You haven't reoriented yourself yet enough for another bash!

< 527h/576H 140v/140V Pos: standing >
< T: Iokl TP: sta TC:few scratches E: A Duergar sta EP:  nasty wounds >
 An air elemental fades from your mortal viewing...
An air elemental clambers to its feet.
You haven't reoriented yourself yet enough for another bash!

< 527h/576H 140v/140V Pos: standing >
< T: Iokl TP: sta TC:few scratches E: A Duergar sta EP:  nasty wounds >
 You haven't reoriented yourself yet enough for another bash!

< 527h/576H 140v/140V Pos: standing >
< T: Iokl TP: sta TC:few scratches E: A Duergar sta EP:  nasty wounds >
 As a Duergar raises his hands calling for aid of Diinkarazan, a soft glow descends from above bringing peace and safety.
You haven't reoriented yourself yet enough for another bash!
Orthyn gives an order to his followers.
A Duergar avoids being bashed by an air elemental, who loses its balance and falls.
An air elemental snaps into visibility.
A Duergar avoids being bashed by an air elemental, who loses its balance and falls.

< 527h/576H 140v/140V Pos: standing >
< T: Iokl TP: sta TC:few scratches E: A Duergar sta EP:  nasty wounds >
 A Duergar blocks an air elemental's lunge at him.
An air elemental misses a Duergar.
You haven't reoriented yourself yet enough for another bash!

< 527h/576H 140v/140V Pos: standing >
< T: Iokl TP: sta TC:few scratches E: A Duergar sta EP:  nasty wounds >
 Electrical arcs continue to blacken and pincushion a Duergar.
You dodge a Duergar's vicious attack.
You parry a Duergar's lunge at you.
You snap into visibility.
A Duergar starts casting a spell.
You haven't reoriented yourself yet enough for another bash!

< 527h/576H 140v/140V Pos: standing >
< T: Iokl TP: sta TC:few scratches E: A Duergar sta EP:  nasty wounds >
 You haven't reoriented yourself yet enough for another bash!

< 527h/576H 140v/140V Pos: standing >
< T: Iokl TP: sta TC:few scratches E: A Duergar sta EP:  nasty wounds >
 A marooned xixchil watches the area, making sure the battle does not get out of hand.
A Duergar completes his spell...
A Duergar utters the words 'xafe ay candusqarr'
A Duergar utters a single word.
A Duergar dodges Orthyn's attack.
A Duergar dodges Orthyn's attack.
A Duergar dodges a powerful djinni's attack.
A powerful djinni's fine slash wounds a Duergar.
A powerful djinni's fine slash wounds a Duergar.
A powerful djinni's slash wounds a Duergar.
A powerful djinni's fine slash wounds a Duergar.
A Duergar blocks a powerful djinni's lunge at him.
A powerful djinni's fine slash wounds a Duergar.
A powerful djinni's impressive slash strikes a Duergar.
A powerful djinni's fine slash wounds a Duergar.
A powerful djinni's fine slash wounds a Duergar.
A powerful djinni's slash wounds a Duergar.
A powerful djinni's fine slash wounds a Duergar.
A powerful djinni's slash strikes a Duergar.
A powerful djinni's fine slash wounds a Duergar.
A Duergar blocks a powerful djinni's lunge at him.
A powerful djinni's fine slash wounds a Duergar.
An air sylph's fine slash wounds a Duergar.
An air sylph's fine slash wounds a Duergar.
A Duergar blocks an air sylph's lunge at him.
An air sylph's fine slash wounds a Duergar.
You snap into visibility.
[Damage:  1 ] Your bash knocks a Duergar to the ground!

< 527h/576H 140v/140V Pos: standing >
< T: Iokl TP: sta TC:few scratches E: A Duergar sit EP: pretty hurt >
 A Duergar's eyes briefly cloud over as his body is painfully ripped apart from within.
A Duergar blocks your futile lunge at him.
You snap into visibility.
[Damage:  6 ] Your decent slash wounds a Duergar.
Your spirit suffers from contact with a Duergar's holy aura!
[Damage:  7 ] Your decent slash strikes a Duergar.
Your spirit suffers from contact with a Duergar's holy aura!

< 525h/576H 140v/140V Pos: standing >
< T: Iokl TP: sta TC:few scratches E: A Duergar sit EP: pretty hurt >
 As a gentle light from above touches an air sylph, it looks reborn.
As a gentle light from above touches a powerful djinni, it looks reborn.
As a gentle light from above touches a powerful djinni, it looks reborn.
As a gentle light from above touches an air elemental, it looks reborn.
As a gentle light from above touches an air elemental, it looks reborn.
As a gentle light from above touches a marooned xixchil, he looks reborn.
Saif completes his spell...
Saif utters the words 'xarr ay ghaiz'

< 525h/576H 140v/140V Pos: standing >
Electrical arcs continue to blacken and pincushion a Duergar.

< 525h/576H 140v/140V Pos: standing >
An air elemental fades from your mortal viewing...
An air elemental clambers to its feet.

< 525h/576H 140v/140V Pos: standing >
A Duergar's eyes briefly cloud over as his body is painfully ripped apart from within.

< 527h/576H 140v/140V Pos: standing >
Electrical arcs continue to blacken and pincushion a Duergar.

< 526h/574H 140v/140V Pos: standing >
An air sylph fades from your mortal viewing...

< 529h/574H 140v/140V Pos: standing >
A powerful djinni fades from your mortal viewing...
A Duergar misses Orthyn.
Orthyn starts casting an offensive spell.

< 529h/574H 140v/140V Pos: standing >
Electrical arcs continue to blacken and pincushion a Duergar.

< 528h/572H 140v/140V Pos: standing >
A powerful djinni fades from your mortal viewing...
Blood seeps from a Duergar's ears as his mind is torn to pieces.
A Duergar's exquisite platinum cloak shattered in bits as the tortured body spasms and quivers!
A Duergar's sleeves of gold dragonskin [superior] shattered in bits as the tortured body spasms and quivers!
A Duergar's ring of rainbow colors [superior] shattered in bits as the tortured body spasms and quivers!
A Duergar's black eyepiece of Menzellon [superior] shattered in bits as the tortured body spasms and quivers!
A Duergar's mask of the plague [superior] shattered in bits as the tortured body spasms and quivers!
A Duergar is dead! R.I.P.
You receive your share of experience.