<worn as a badge> a badge of promise of health (glowing)
<worn on head> the great helm of mysticism of regeneration (glowing)
<worn on eyes> the eyepatch of immortality of endurance (magic) (glowing)
<worn in ear> an earring woven of mandrake fiber [55%]
<worn in ear> a sapphire earring [84%]
<worn on face> a white hot mask of living flame [poor] (glowing)
<worn around neck> some kharma mind beads (magic)
<worn around neck> the fiery pentagram of intelligence of intelligence (humming) [86%]
<worn on body> some robes of the arch-magi with a strange yellow stone (magic) (glowing) (illuminating)
<worn about body> the living oceanic cloak [superior] (magic) (glowing)
<worn on back> an embroidered illithid-hide backsheath (magic) [63%]
<worn on tail> a ring of sandstone [poor] (magic) [63%]
<worn as quiver> a twisted crystal quiver from The Transparent Tower [60%]
<worn about waist> a gnomish harm prevention belt [superior] (magic) (glowing)
<worn on belt buckle>a soul sceptre [superior] with a strange dark bloodstone (magic) (glowing) [65%]
<attached to belt> a demon skin book (magic)
<attached to belt> an enchanted spellbook (magic) [81%]
<worn on arms> some sleeves of stretched drow-skin [87%]
<held as shield> a soldier's dragonscale tower shield from Plane of Fire [87%]
<worn around wrist> the bangle of the Dreamer [superior] (magic)
<worn around wrist> a bracelet of finger bones of endurance
<worn on hands> some shimmering dragonscale gloves from The Monestary of Tranquility [74%]
<worn on finger> a ring of the Neogi Lords [superior] (glowing)
<worn on finger> a ring of twisted gray mist [88%]
<held> Utgard-Loki's crystal ball (magic)[232h 6m 40s]
<worn on legs> some bright blue leg plates [poor] [83%]
<worn on feet> some burnt iron boots from The Battlefield [57%]
< 1018h/933H 97v/134V Pos: standing >
^M.M.....
..M.+..^...
*.^.^+..^....
++++++.....^.
****.M@.....^
....^+....^..
.^MM.+.M^....
M^..+......
...+++++M
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
< 1018h/933H 96v/134V Pos: standing >
M^M.M....
...M.+..^..
**.^.^+..^...
M++++++.....^
.****.@......
*....^+.M..^.
..^MM.+.^^...
^M^..+.....
M...+++++
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
An elite Tharnadian warrior stands here, poised and ready for combat.(Gold Aura)
< 1018h/933H 95v/134V Pos: standing >
.M^.MM...
....M.+..^.
^**.^.^+..^..
+M++++++.....
*.****@M.....
**....^+.M..^
^..^MM.+.^^..
.^M^..+....
^M...++++
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
< 1018h/933H 95v/134V Pos: standing >
< 1018h/933H 96v/134V Pos: standing >
+++++
**@.M
...^+
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
< 1018h/933H 95v/134V Pos: standing >
+++++
**@*.
....^
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
< 1018h/933H 95v/134V Pos: standing >
+++++
.*@**
M....
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
< 1018h/933H 94v/134V Pos: standing >
You start chanting...
< 1017h/933H 102v/134V Pos: standing >
You complete your spell...
You feel protected by powers from beyond the grave.
< 1017h/933H 107v/134V Pos: standing >
You start chanting...
< 1017h/933H 111v/134V Pos: standing >
You complete your spell...
You feel protected by powers from beyond the grave.
< 1017h/933H 116v/134V Pos: standing >
You start chanting...
< 1017h/933H 120v/134V Pos: standing >
You complete your spell...
You feel protected by powers from beyond the grave.
< 1017h/933H 126v/134V Pos: standing >
You start chanting...
< 1017h/933H 130v/134V Pos: standing >
You complete your spell...
You feel protected by powers from beyond the grave.
< 1016h/933H 134v/134V Pos: standing >
You start chanting...
< 1016h/933H 134v/134V Pos: standing >
You complete your spell...
You feel protected by powers from beyond the grave.
< 1016h/933H 134v/134V Pos: standing >
You start chanting...
< 1016h/933H 134v/134V Pos: standing >
You complete your spell...
You feel protected by powers from beyond the grave.
< 1016h/933H 134v/134V Pos: standing >
You get a slab of beef from a silvery sack.
< 1016h/933H 134v/134V Pos: standing >
As you quaff a thick cyan potion, the vial disappears in a bright flash of light!
You feel a slight magical surge that reinforces and refreshes your vitality.
< 1016h/933H 134v/134V Pos: standing >
You start chanting...
< 1015h/933H 134v/134V Pos: standing >
You complete your spell...
You take on the shape of undead...
< 1015h/933H 134v/134V Pos: standing >
You start chanting...
< 1015h/933H 134v/134V Pos: standing >
Casting: vitalize undead
< 1015h/933H 134v/134V Pos: standing >
You complete your spell...
< 1015h/933H 134v/134V Pos: standing >
You sit down and relax.
< 1015h/933H 134v/134V Pos: sitting >
You currently have the following spell slots available:
1st circle: 12 of 12
2nd circle: 11 of 11
3rd circle: 10 of 10
4th circle: 9 of 9
5th circle: 8 of 8
6th circle: 6 of 7 ( 2 seconds)
7th circle: 0 of 6 ( 15 seconds)
8th circle: 5 of 5
9th circle: 5 of 5
10th circle: 3 of 4 ( 3 seconds)
11th circle: 2 of 2
You begin to invoke evil and assimilate the powers of darkness.
< 1015h/933H 134v/134V Pos: sitting >
You start meditating...
< 1015h/933H 134v/134V Pos: sitting >
You feel infused by 10th circle DARK powers!
< 1015h/933H 134v/134V Pos: sitting >
You feel infused by 7th circle DARK powers!
< 1015h/933H 134v/134V Pos: sitting >
You feel infused by 7th circle DARK powers!
< 1014h/933H 134v/134V Pos: sitting >
You feel infused by 7th circle DARK powers!
< 1014h/933H 134v/134V Pos: sitting >
You feel infused by 7th circle DARK powers!
< 1014h/933H 134v/134V Pos: sitting >
You feel infused by 7th circle DARK powers!
< 1014h/933H 134v/134V Pos: sitting >
You feel infused by 7th circle DARK powers!
< 1014h/933H 134v/134V Pos: sitting >
You feel infused by 6th circle DARK powers!
You feel fully infused...
The assimilation process leaves you momentarily shocked.
< 1014h/933H 134v/134V Pos: sitting >
You clamber to your feet.
< 1014h/933H 134v/134V Pos: standing >
++++M
M*@**
*....
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
< 1012h/933H 134v/134V Pos: standing >
Score information for Zloin
Level: 52 Race: Kobold Class: Necromancer / Necrolyte Sex: Male
Hit points: 1011(933) Moves: 134(134)
Coins carried: 5 platinum 24 gold 0 silver 0 copper
Coins in bank: 36 platinum 11704 gold 5145 silver 0 copper
Playing time: 7 days / 11 hours/ 33 minutes
Received data: 8.1638 MB this session.
Send data: 0.2081 MB this session.
Compression ratio: none
Title: Sinister Vizier of -={The Jihad}=-
Status: Standing.
Epic points(total): 4785(13635) Current task: find runestone of Alatorin - the Forge City
Epic Bonus: Epic Points Bonus (36.45%)
Frags: +0.00 Deaths: 32
Detecting: Invisible Evil Good Magic Life
Protected from: Evil Good Fire Cold Lightning Gas Acid Undead All but High Circle Spells
Protected by: Spirit Ward
Enchantments: Ultravision Farsee Fly Haste Waterbreathing Sneaking
Stat Pool timeout: 0:00:00
Bartender Quests Remaining: 5
Combat Pulse: 14 Spell Pulse: 0.60
Leaderboard Points: 528
Active Spells:
--------------
stone skin (10 minutes)
globe of invulnerability (5 minutes)
vampiric trance (10 minutes)
detect invisibility (42 minutes)
vitality (13 minutes)
strength (37 minutes)
vitalize undead (20 minutes)
< 1011h/933H 134v/134V Pos: standing >
+++++
.*@**
M....
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
< 1011h/933H 134v/134V Pos: standing >
You quickly scan the area.
A highwayman who is rather far off to your east.
A Town Guardian who is almost out of sight to your west.
< 1011h/933H 134v/134V Pos: standing >
..^M^...+
*.^^.M^.M+.
****....M.+..
+**^**.^.^+..
M+++++@++++..
+*^*.****.+..
*****....^MM.
**^..^MM.+.
*..^M^..+
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 1010h/933H 132v/134V Pos: standing >
Saving Zloin.
< 1010h/933H 132v/134V Pos: standing >
*..^M^...
^*.^^.M^.M+
*****....M.+.
M+**^**.^.^+.
^M++++@+++++.
M+*^*.****.+.
******....^+M
***^..^MM.M
^*..^M^..
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 1010h/933H 131v/134V Pos: standing >
**..^M^..
*^*.^^.M^.M
******....M.+
*M+**^**.^.^+
^M+++@++++++
*M+*^*.****.+
^******....^+
^***^..^MM.
*^*..^M^.
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 1010h/933H 131v/134V Pos: standing >
***..^M^.
**^*.^^.M^.
*******....M.
*M+**^**.^.^
^M++@++++++
*M+*^*.****.
M^******....^
M^***^..^MM
M*^*..^M^
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 1010h/933H 131v/134V Pos: standing >
^***..^M^
^**^*.^^.M^
*******....M
*M+**^**.^.
^M+@++++++
*M+*^*.****
M^******....
MM^***^..^M
MM*^*..^M
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 1010h/933H 132v/134V Pos: standing >
M^***..^M
M^**^*.^^.M
*******....
*M+**^**.^
^M@++++++
*M+*^*.***
M^******...
MMM^***^..^
MMM*^*..^
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 1010h/933H 132v/134V Pos: standing >
MM^***..^
M^**^*.^^.
*******...
*M+**^**.
^@++++++
*M+*^*.**
M^******..
MMMM^***^..
MMMM*^*..
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.
< 1010h/933H 132v/134V Pos: standing >
The Great Crossroad
The Great Crossroads separate the mighty city of Tharnadia from the wilderness
and the dangers of the outside world. The spires of the city can be seen off in
the distance to the west, while a mighty fortress rises up just to the east of
here. All newcomers to the Realms are warned about leaving the protection of the
city, and should do so only when they feel confident. A tall sign points in
every direction here, listing off points of interest and some of the other major
hometowns that lie scattered across this contintent.
A bright light fills this area.
Obvious exits: -East -West
A tough looking warrior is scanning the landscape beyond the walls.
< 1010h/933H 132v/134V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
< 1010h/933H 132v/134V Pos: standing >
The Great Crossroad
The Great Crossroads separate the mighty city of Tharnadia from the wilderness
and the dangers of the outside world. The spires of the city can be seen off in
the distance to the west, while a mighty fortress rises up just to the east of
here. All newcomers to the Realms are warned about leaving the protection of the
city, and should do so only when they feel confident. A tall sign points in
every direction here, listing off points of interest and some of the other major
hometowns that lie scattered across this contintent.
A bright light fills this area.
Obvious exits: -East -West
A tough looking warrior is scanning the landscape beyond the walls.
< 1010h/933H 131v/134V Pos: standing >
MM^***..^
M^**^*.^^.
*******...
*M+**^**.
^@++++++
*M+*^*.**
M^******..
MMMM^***^..
MMMM*^*..
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.
< 1010h/933H 131v/134V Pos: standing >
M^***..^M
M^**^*.^^.M
*******....
*M+**^**.^
^M@++++++
*M+*^*.***
M^******...
MMM^***^..^
MMM*^*..^
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 1010h/933H 131v/134V Pos: standing >
^***..^M^
^**^*.^^.M^
*******....M
*M+**^**.^.
^M+@++++++
*M+*^*.****
M^******....
MM^***^..^M
MM*^*..^M
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 1010h/933H 131v/134V Pos: standing >
**^*.^^.M
*******....
*M+**^**.^.
^M++++++++
*M+*@*.****
M^******....
MMM^***^..^MM
MMM*^*..^M^
M^^**..^M
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
< 1010h/933H 131v/134V Pos: standing >
^M+++
M+@^*
*****
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
< 1010h/933H 130v/134V Pos: standing >
M^**^*.^^
*******..
*M+**^**.
^M++++++
*M@*^*.**
M^******..
MMMM^***^..^
MMMMM*^*..^
MMM^^**..
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 1010h/933H 129v/134V Pos: standing >
MM^***..^
M^**^*.^^.
*******...
*M+**^**.
^@++++++
*M+*^*.**
M^******..
MMMM^***^..
MMMM*^*..
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.
< 1010h/933H 133v/134V Pos: standing >
Autosaving...
MM^**^.^M
MMM^***..^M
M^**^*.^^.M
*******...
*M@**^**.
^M++++++
*M+*^*.**
M^******.
MMM^***^.
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 1010h/933H 132v/134V Pos: standing >
MMM^**^.^
MMMM^***..^
M^**^*.^^.
*******..
*@+**^**
^M+++++
*M+*^*.*
M^******
MMMM^***^
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.
< 1010h/933H 131v/134V Pos: standing >
Outside the Northern Gates
Two huge ironbound gates mark the northern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers. The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers. The city walls
extend to the east and west for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built. A stone road
leads away to the south towards the city center.
Obvious exits: -North -South#
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
< 1010h/933H 131v/134V Pos: standing >
The gate seems to be closed.
< 1010h/933H 132v/134V Pos: standing >
The gate seems to be closed.
< 1010h/933H 133v/134V Pos: standing >
The gate seems to be closed.
< 1010h/933H 134v/134V Pos: standing >
Ok.
< 1009h/933H 134v/134V Pos: standing >
Inside the Northern Gates
Two huge ironbound gates guard the northern entrance to Tharnadia here,
standing nearly twenty feet tall. The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected. A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator. The Keats Road leads away
to the south into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance. The wall road leads to
the west and to the east.
This area seems to be devoid of magic!
Obvious exits: -North -South
< 1009h/933H 133v/134V Pos: standing >
Road Beneath the Northern Tower
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. This portion of the
road is enclosed by a tower which rises overhead. A long steel ladder pokes
out through the ceiling, allowing access to the western defense tower of the
Tharnadian northern gates. The road continues east to the city gates, and to
the west the road continues on.
Obvious exits: -North -East -West -Up
A peasant farmer is here from his farmstead, probably on business.(Gold Aura)
A young man in leather armor seems to be patrolling the area.
< 1009h/933H 132v/134V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your east.
A tharnadian thief-hunter who is not far off to your east.
A militia guard who is rather far off to your east.
A militia guard who is in the distance to your east.
A shady mercenary who is close by to your west.
A stray cat who is close by to your west.
< 1009h/933H 132v/134V Pos: standing >
The Northern Wall Road
The northern wall road leads of to the east and west. Two huge towers flank
either side of this barren wall, providing the militia additional lookouts.
Obvious exits: -East -West
A young man in leather armor seems to be patrolling the walls.
< 1009h/933H 133v/134V Pos: standing >
The Northern Keats Intersection
This enclosed intersection is where the northern wall road meets with Keats
street. The sable cobblestones of Keats street come to a definate border with
the larger sienna-hued stones of the northern road. The city's defensive
walls rise fifty feet in the air, protecting against the local creatures and
bandits of the wilds. Overhead a steel ladder hangs down from the tower
that guards the eastern end of the northern gates.
Obvious exits: -East -South -West -Up
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
< 1009h/933H 132v/134V Pos: standing >
A religious zealot enters from the south.
Keats Street
A major road only by convenience, Keats street biscects the city from north
to south. Originally its sable cobblestones were meant to serve as a patrol
path for the city guard. As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east. This
is the reason few of the buildings exit onto this street. In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue. The road continues to an intersection both north
and south of here. To the west, a small storefront faces the street.
Obvious exits: -North -South -West
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
A young man in leather armor seems to be patrolling the walls.
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
< 1009h/933H 133v/134V Pos: standing >
The Tharnadia-Keats Intersection
This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza. The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil. Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here. To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East# -South -West
A young man in leather armor seems to be patrolling the walls.
< 1009h/933H 132v/134V Pos: standing >
The Great Fountain of Tharnadia
An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia. The fountains pristine waters are
quite inviting, crystal clear and about two feet deep. You can see some grey
fish swimming lazily about the fountain's bottom. The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street. A tall
two story building rises to the south of here, its sides made of adobe and
wood. An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn. From here, you can see the high city
walls in all directions off in the distance. There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South# -West
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
The Tharnadian Quartermaster stands here.(Gold Aura)
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)
< 1009h/933H 132v/134V Pos: standing >
The door seems to be closed.
< 1009h/933H 133v/134V Pos: standing >
Ok.
< 1009h/933H 134v/134V Pos: standing >
The Ogre's Foot Lounge
One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn. A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates. Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale. A small bar runs along the southern wall,
around which some warriors wait looking for work. At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North -Up -Down
The corpse of A tharnadian illusionist is lying here.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
< 1009h/933H 133v/134V Pos: standing >
You quickly scan the area.
The Tharnadian Quartermaster who is close by to your north.
The town crier who is close by to your north.
Jodnan who is not far off to your north.
A Human who is close by above you.
A tharnadian illusionist who is close by above you.
An elite guard who is close by above you.
An elite guard who is close by above you.
The mailman who is close by below you.
< 1009h/933H 133v/134V Pos: standing >
You quickly scan the area.
The Tharnadian Quartermaster who is close by to your north.
The town crier who is close by to your north.
Jodnan who is not far off to your north.
A Human who is close by above you.
A tharnadian illusionist who is close by above you.
An elite guard who is close by above you.
An elite guard who is close by above you.
The receptionist who is close by above you.
The mailman who is close by below you.
< 1009h/933H 133v/134V Pos: standing >
You quickly scan the area.
The Tharnadian Quartermaster who is close by to your north.
The town crier who is close by to your north.
Jodnan who is not far off to your north.
A Human who is close by above you.
A tharnadian illusionist who is close by above you.
An elite guard who is close by above you.
An elite guard who is close by above you.
The receptionist who is close by above you.
The mailman who is close by below you.
< 1009h/933H 133v/134V Pos: standing >
You quickly scan the area.
The Tharnadian Quartermaster who is close by to your north.
The town crier who is close by to your north.
Jodnan who is not far off to your north.
A Human who is close by above you.
A tharnadian illusionist who is close by above you.
An elite guard who is close by above you.
An elite guard who is close by above you.
The receptionist who is close by above you.
The mailman who is close by below you.
< 1009h/933H 133v/134V Pos: standing >
You start chanting...
< 1009h/933H 133v/134V Pos: standing >
You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near a Human!
[Damage: 25 ] [Damage: 25 ] The shadowy hand slashes a Human viciously.
< 1025h/933H 133v/134V Pos: standing >
You start chanting...
< 1025h/933H 133v/134V Pos: standing >
You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near a Human!
[Damage: 20 ] [Damage: 20 ] The shadowy hand slashes a Human viciously.
< 1026h/933H 133v/134V Pos: standing >
You start chanting...
< 1026h/933H 133v/134V Pos: standing >
You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near a Human!
[Damage: 38 ] [Damage: 38 ] The shadowy hand tears away the remaining life of a Human.
You receive your share of experience.