<worn on head> a golden crown set with diamonds (magic)
<worn on eyes> the eyepatch of immortality (magic) (glowing)
<worn in ear> an ashen dragonscale earring
<worn around neck> some kharma mind beads (magic)
<worn around neck> some kharma mind beads (magic)
<worn on body> a shining suit of platemail (magic) (illuminating)
<worn about body> opalescent robes of the archmagi (glowing)
<worn on tail> a black ring etched with runes (magic)
<worn about waist> a belt of fresh blood [poor]
<worn on arms> some studded xorn-hide sleeves (illuminating) [83%]
<worn around wrist> a bracelet of woven leafs [superior] (magic)
<worn around wrist> a bracelet of finger bones
<worn on hands> a pair of taut dwarfhide gloves [superior]
<worn on finger> a jade ring (magic) [89%]
<worn on finger> a yellow ring of chrysoberyl (magic)
<primary weapon> the silvery staff of the githyanki arch-mage
<held> a belt of fresh blood
<worn on legs> some angel feather leggings (magic)
<worn on feet> devil's hide boots (magic)
<worn as a badge> a badge of promise (glowing)
<worn on head> a black crown encrusted with mindstones [poor] (glowing)
<worn on eyes> the eyes of the mindflayer (magic) (glowing)
<worn in ear> an enchanted earring of constitution [81%]
<worn in ear> a glowing jade earring (glowing) [85%]
<worn on face> the faceguard of Xzazixxazz (glowing)
<worn around neck> an amulet of the Neogi Lords [superior] (magic)
<worn around neck> the fiery pentagram of intelligence of intelligence (humming) [86%]
<worn on body> some robes of the arch-magi with a strange yellow stone (magic) (glowing) (illuminating)
<worn about body> the cloak of the manta ray
<worn on back> a large leather backpack
<worn as quiver> an icy adamantium quiver from The Charcoal Palace
<worn about waist> a belt of skulls (magic)
<worn on belt buckle>an orb of mental toughness [poor] (magic) (humming)
<attached to belt> a delicious Thanksgiving Turkey
<worn on arms> some sleeves of stretched drow-skin [87%]
<held as shield> a well-polished mithril body shield [poor] (illuminating)
<worn around wrist> a bracelet of finger bones [poor] [86%]
<worn around wrist> a pitch-black mindstone bracelet (magic)
<worn on hands> some flaming leather gauntlets from Charing
<worn on finger> a ring of sorcerous power [superior] with a strange dark bloodstone (magic) (glowing)
<worn on finger> a ring of the Neogi Lords [superior] (glowing)
<held> a jewel-encrusted egg [poor]
<worn on legs> some mithril-plated gnomish leg enhancers (humming)
<worn on feet> a pair of boots emitting dust [superior] (magic) (glowing)
< 306h/601H 134v/134V Pos: on your ass >
< T: Zloin TP: ass TC: few wounds E: A Human sta EP: few wounds >
You clamber to your feet.
< 306h/601H 134v/134V Pos: standing >
< T: Zloin TP: sta TC: few wounds E: A Human sta EP: few wounds >
The receptionist's weak punch grazes a Grey Elf.
A Grey Elf dodges the receptionist's attack.
The receptionist's punch grazes a Grey Elf.
A Grey Elf dodges the receptionist's attack.
The receptionist's feeble punch grazes a Grey Elf.
The aura of displacement around a Grey Elf absorbs most of the assault!
The receptionist almost sweeps a Grey Elf off of his feet with a well placed leg sweep.
A Grey Elf dodges a tharnadian illusionist's attack.
A Grey Elf dodges a tharnadian illusionist's attack.
A tharnadian illusionist starts casting an offensive spell.
Sorry, you aren't allowed to do that in combat.
< 306h/601H 134v/134V Pos: standing >
< T: Zloin TP: sta TC: few wounds E: A Human sta EP: few wounds >
You attempt to flee...
PANIC! You couldn't escape!
< 306h/601H 134v/134V Pos: standing >
< T: Zloin TP: sta TC: few wounds E: A Human sta EP: few wounds >
You miss a Human.
A Grey Elf dodges an elite guard's attack.
A Grey Elf's eyes roll as an elite guard plants a foot in his face.
A Halfling starts casting an offensive spell.
< 306h/601H 134v/134V Pos: standing >
< T: Zloin TP: sta TC: few wounds E: A Human sta EP: few wounds >
An elite guard's feeble punch grazes a Grey Elf.
An elite guard hits a Grey Elf with a mighty kick to his chest.
That's tough to do in battle, but still you try...
< 306h/601H 134v/134V Pos: standing >
< T: Zloin TP: sta TC: few wounds E: A Human sta EP: few wounds >
That last attack was particularly invasive, and you feel your collective intelligence decrease.
As your body is consumed with pain, pain, and more pain, you briefly go to that 'happy place' inside.
OUCH! That really did HURT!
< 200h/601H 134v/134V Pos: standing >
< T: Zloin TP: sta TC: nasty wounds E: A Human sta EP: few wounds >
You attempt to flee...
The Ogre's Foot Lounge
One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn. A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates. Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale. A small bar runs along the southern wall,
around which some warriors wait looking for work. At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North# -Up -Down
The corpse of a Human is lying here.
[2] The corpse of a militia guard is lying here.
The corpse of a Human is lying here.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
You flee downward!
< 200h/601H 106v/134V Pos: standing >
Alas, you cannot go that way. . . .
< 200h/601H 106v/134V Pos: standing >
Ok.
< 200h/601H 106v/134V Pos: standing >
You attempt to flee...
Tharnadia Postal Servics
This is just a small room, with various cubbyholes cut into the walls. A
small counter is built into the northern wall, and upon this sits a small
sign. Spiral stairs rise from the southwestern corner back to the lounge
above.
Obvious exits: -Up
The postal master of Tharnadia sorts piles of letters.
You flee downward!
< 200h/601H 78v/134V Pos: standing >
I see nothing suitable there.
< 200h/601H 78v/134V Pos: standing >
Alas, you cannot go that way. . . .
< 200h/601H 78v/134V Pos: standing >
Alas, you cannot go that way. . . .
< 200h/601H 78v/134V Pos: standing >
Alas, you cannot go that way. . . .
< 200h/601H 79v/134V Pos: standing >
Alas, you cannot go that way. . . .
< 200h/601H 79v/134V Pos: standing >
The Ogre's Foot Lounge
One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn. A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates. Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale. A small bar runs along the southern wall,
around which some warriors wait looking for work. At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North -Up -Down
The corpse of a Human is lying here.
[2] The corpse of a militia guard is lying here.
The corpse of a Human is lying here.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
< 200h/601H 78v/134V Pos: standing >
The Great Fountain of Tharnadia
An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia. The fountains pristine waters are
quite inviting, crystal clear and about two feet deep. You can see some grey
fish swimming lazily about the fountain's bottom. The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street. A tall
two story building rises to the south of here, its sides made of adobe and
wood. An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn. From here, you can see the high city
walls in all directions off in the distance. There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South -West
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A young man in leather armor seems to be patrolling the walls.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.
< 200h/601H 77v/134V Pos: standing >
The Tharnadia-Keats Intersection
This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza. The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil. Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here. To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East# -South -West
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the area.
< 200h/601H 76v/134V Pos: standing >
You are knocked to the ground by a militia guard's mighty bash!
< 199h/601H 76v/134V Pos: sitting >
< T: Zloin TP: sit TC: nasty wounds E: guard sta EP: excellent >
A militia guard enters from the west.
< 199h/601H 77v/134V Pos: sitting >
< T: Zloin TP: sit TC: nasty wounds E: guard sta EP: excellent >
A militia guard suddenly attacks YOU!
A militia guard misses you.
< 199h/601H 77v/134V Pos: sitting >
< T: Zloin TP: sit TC: nasty wounds E: guard sta EP: excellent >
A militia guard suddenly attacks YOU!
A militia guard's punch grazes you.
< 197h/601H 77v/134V Pos: sitting >
< T: Zloin TP: sit TC: nasty wounds E: guard sta EP: excellent >
< 192h/601H 77v/134V Pos: sitting >
< T: Zloin TP: sit TC: nasty wounds E: guard sta EP: excellent >
You miss a militia guard.
< 192h/601H 77v/134V Pos: sitting >
< T: Zloin TP: sit TC: nasty wounds E: guard sta EP: excellent >
A militia guard misses you.
You block a militia guard's feeble kick with your arm.
< 192h/601H 77v/134V Pos: sitting >
< T: Zloin TP: sit TC: nasty wounds E: guard sta EP: excellent >
A militia guard's weak punch grazes you.
You block a militia guard's feeble kick with your arm.
A Halfling enters from the west.
< 190h/601H 77v/134V Pos: sitting >
< T: Zloin TP: sit TC: nasty wounds E: guard sta EP: excellent >
A Halfling starts casting an offensive spell.
< 190h/601H 77v/134V Pos: sitting >
< T: Zloin TP: sit TC: nasty wounds E: guard sta EP: excellent >
[Damage: 3 ] Your decent bludgeon wounds a militia guard.
< 190h/601H 77v/134V Pos: sitting >
< T: Zloin TP: sit TC: nasty wounds E: guard sta EP: few scratches >
A militia guard's weak punch wounds you.
< 188h/601H 77v/134V Pos: sitting >
< T: Zloin TP: sit TC: nasty wounds E: guard sta EP: few scratches >
A Halfling completes his spell...
A Halfling utters the word 'gjifal'
A Halfling unleashes light in a focused, searing ray at you!
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
< 67h/601H 77v/134V Pos: sitting >
< T: Zloin TP: sit TC: awful E: guard sta EP: few scratches >
You clamber to your feet.
< 67h/601H 77v/134V Pos: standing >
< T: Zloin TP: sta TC: awful E: guard sta EP: few scratches >
You attempt to flee...
Keats Street
A major road only by convenience, Keats street biscects the city from north
to south. Originally its sable cobblestones were meant to serve as a patrol
path for the city guard. As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east. This
is the reason few of the buildings exit onto this street. In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue. The road continues to an intersection both north
and south of here. To the west, a small storefront faces the street.
Obvious exits: -North -South -West
Fresh blood splatters cover the area.
A young man in leather armor seems to be patrolling the area.
A young cleric is standing here, smiling at you warmly.
A street sweeper is cleaning here, singing songs of labor.
You flee northward!
< 67h/601H 46v/134V Pos: standing >
A militia guard suddenly attacks YOU!
A militia guard's feeble punch wounds you.
You wish that your wounds would stop BLEEDING so much!
You start chanting...
< 66h/601H 46v/134V Pos: standing >
< T: Zloin TP: sta TC: awful E: guard sta EP: excellent >
A Halfling enters from the south.
< 66h/601H 46v/134V Pos: standing >
< T: Zloin TP: sta TC: awful E: guard sta EP: excellent >
You complete your spell...
You feel the powers of darkness strengthen you!
A Halfling starts casting an offensive spell.
< 314h/601H 46v/134V Pos: standing >
< T: Zloin TP: sta TC: few wounds E: guard sta EP: excellent >
A young cleric leaves south.
< 314h/601H 46v/134V Pos: standing >
< T: Zloin TP: sta TC: few wounds E: guard sta EP: excellent >
A Halfling completes his spell...
A Halfling utters the word 'gjifal'
A Halfling unleashes light in a focused, searing ray at you!
OUCH! That really did HURT!
You start chanting...
< 193h/601H 46v/134V Pos: standing >
< T: Zloin TP: sta TC: nasty wounds E: guard sta EP: excellent >
A Halfling starts casting an offensive spell.
< 193h/601H 46v/134V Pos: standing >
< T: Zloin TP: sta TC: nasty wounds E: guard sta EP: excellent >
You complete your spell...
You feel the powers of darkness strengthen you!
A militia guard dodges your futile attack.
< 423h/601H 46v/134V Pos: standing >
< T: Zloin TP: sta TC: few wounds E: guard sta EP: excellent >
A Halfling completes his spell...
A Halfling utters the word 'gjifal'
A Halfling unleashes light in a focused, searing ray at you!
OUCH! That really did HURT!
You dodge a militia guard's vicious attack.
You dodge a militia guard's vicious attack.
A Grey Elf enters from the south.
< 311h/601H 46v/134V Pos: standing >
< T: Zloin TP: sta TC: few wounds E: guard sta EP: excellent >
You attempt to flee...
The Northern Keats Intersection
This enclosed intersection is where the northern wall road meets with Keats
street. The sable cobblestones of Keats street come to a definate border with
the larger sienna-hued stones of the northern road. The city's defensive
walls rise fifty feet in the air, protecting against the local creatures and
bandits of the wilds. Overhead a steel ladder hangs down from the tower
that guards the eastern end of the northern gates.
Obvious exits: -East -South -West -Up
A young man in leather armor seems to be patrolling the walls.
You flee northward!
< 311h/601H 15v/134V Pos: standing >
Saving Zloin.
< 311h/601H 15v/134V Pos: standing >
A militia guard suddenly attacks YOU!
A militia guard misses you.
< 311h/601H 15v/134V Pos: standing >
< T: Zloin TP: sta TC: few wounds E: guard sta EP: excellent >
Saving Zloin.
< 311h/601H 15v/134V Pos: standing >
< T: Zloin TP: sta TC: few wounds E: guard sta EP: excellent >
A Halfling enters from the south.
< 311h/601H 15v/134V Pos: standing >
< T: Zloin TP: sta TC: few wounds E: guard sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
A Halfling starts casting an offensive spell.
< 311h/601H 15v/134V Pos: standing >
< T: Zloin TP: sta TC: few wounds E: guard sta EP: excellent >
You attempt to flee...
PANIC! You couldn't escape!
A Grey Elf enters from the south.
< 311h/601H 15v/134V Pos: standing >
< T: Zloin TP: sta TC: few wounds E: guard sta EP: excellent >
A Halfling completes his spell...
A Halfling utters the word 'gjifal'
A Halfling unleashes light in a focused, searing ray at you!
OUCH! That really did HURT!
Saving Zloin.
< 195h/601H 15v/134V Pos: standing >
< T: Zloin TP: sta TC: nasty wounds E: guard sta EP: excellent >
You attempt to flee...
The Northern Wall Road
This moderately sized road runs along the inner edge of the high city walls
where, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The road continues
east, while to the west it intersects with Keats street. To the south the
Tharnadian stables open to the road.
Obvious exits: -East -South -West
You flee eastward!
< 195h/601H 0v/134V Pos: standing >
You feel up to faking your death again...
< 195h/601H 0v/134V Pos: standing >
You're too exhausted.
< 195h/601H 0v/134V Pos: standing >
The Northern Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick. A large arch
to the north leads to the path of the Holy Warrior. The road continues to the
west and to the east.
Obvious exits: -North -East -West
A young man in leather armor seems to be patrolling the walls.
< 195h/601H 0v/134V Pos: standing >
You're too exhausted.
< 195h/601H 0v/134V Pos: standing >
You're too exhausted.
< 195h/601H 0v/134V Pos: standing >
You're too exhausted.
< 195h/601H 0v/134V Pos: standing >
A militia guard suddenly attacks YOU!
A militia guard misses you.
< 195h/601H 0v/134V Pos: standing >
< T: Zloin TP: sta TC: nasty wounds E: guard sta EP: excellent >
You try to fake your own demise..
< 195h/601H 0v/134V Pos: on your ass >
A Halfling enters from the west.
< 195h/601H 0v/134V Pos: on your ass >
A Grey Elf enters from the west.
< 195h/601H 0v/134V Pos: on your ass >
A Grey Elf leaves east.
< 195h/601H 1v/134V Pos: on your ass >
< 195h/601H 4v/134V Pos: on your ass >
A Halfling starts casting a spell.
< 196h/601H 10v/134V Pos: on your ass >
A Halfling completes his spell...
A Halfling snaps his fingers, and a cloud of purple smoke billows forth!
You are briefly revealed, but disappear again.
< 196h/601H 13v/134V Pos: on your ass >
A Halfling starts casting a spell.
< 197h/601H 18v/134V Pos: on your ass >
The Northern Wall Road
Obvious exits: -North -East -West
A Halfling (small) ~Jolly X Roger~ Durian Addicts stands in mid-air here. (casting)
A young man in leather armor seems to be patrolling the walls.
< 197h/601H 19v/134V Pos: on your ass >
A Halfling completes his spell...
A Halfling snaps his fingers, and a cloud of purple smoke billows forth!
You are briefly revealed, but disappear again.
< 197h/601H 20v/134V Pos: on your ass >
A tharnadian illusionist enters from the west.
< 197h/601H 24v/134V Pos: on your ass >
Autosaving...
< 197h/601H 25v/134V Pos: on your ass >
A tharnadian illusionist leaves east.
< 198h/601H 28v/134V Pos: on your ass >
A Halfling starts casting a spell.
< 198h/601H 29v/134V Pos: on your ass >
A Halfling completes his spell...
A Halfling snaps his fingers, and a cloud of purple smoke billows forth!
You are briefly revealed, but disappear again.
< 198h/601H 31v/134V Pos: on your ass >
A Halfling starts casting a spell.
< 198h/601H 34v/134V Pos: on your ass >
A Halfling completes his spell...
A Halfling snaps his fingers, and a cloud of purple smoke billows forth!
You are revealed!
< 199h/601H 36v/134V Pos: on your ass >
You clamber to your feet.
< 199h/601H 40v/134V Pos: standing >
The Path of Holy Warriors
The grass surrounding this pathway is perfectly groomed and dark green in
color. Long white blocks of marble have been set in the ground here, perfectly
smooth and obviously well cared for. At the end of the pathway stands a
magnificent-looking structure, nearly as high as the city walls that surround
it, which is designed like a huge gothic cathedral. Just above the arched
doorway, a beautiful ankh is carved into the stone, marking this the temple of
the paladins. The doorway is open and appears to be open at all times. The
pathway continues through an arch to the south.
Obvious exits: -North -South
< 199h/601H 39v/134V Pos: standing >
Grand Hallway
This grand-looking hallway is highly decorated with paintings and carvings
on both walls and in the ceiling. The paintings depict proud and noble
paladins of all ages, showing the telltale signs of many years of leadership.
The carvings in the ceiling number in the thousands, showing holy images and
symbols intermingled with a dozen swords. The building's entrance lies to the
south, and a hallway leads eastward.
Obvious exits: -East -South
< 199h/601H 38v/134V Pos: standing >
Alas, you cannot go that way. . . .
< 199h/601H 39v/134V Pos: standing >
Grand Hallway
This grand-looking hallway is highly decorated with paintings and carvings
on both walls and in the ceiling. The paintings depict proud and noble
paladins of all ages, showing the telltale signs of many years of leadership.
The carvings in the ceiling number in the thousands, showing holy images and
symbols intermingled with a dozen swords. The main temple lies to the east,
and the supplies shop is to the north. The hallway heads to the west.
Obvious exits: -North -East -West
< 199h/601H 38v/134V Pos: standing >
You start chanting...
< 199h/601H 38v/134V Pos: standing >
You complete your spell...
You feel the powers of darkness strengthen you!
A Halfling enters from the west.
< 455h/601H 39v/134V Pos: standing >
You kneel.
A Halfling starts casting a spell.
< 455h/601H 40v/134V Pos: kneeling >
You rise to your feet.
< 455h/601H 41v/134V Pos: standing >
Grand Hallway
This grand-looking hallway is highly decorated with paintings and carvings
on both walls and in the ceiling. The paintings depict proud and noble
paladins of all ages, showing the telltale signs of many years of leadership.
The carvings in the ceiling number in the thousands, showing holy images and
symbols intermingled with a dozen swords. The building's entrance lies to the
south, and a hallway leads eastward.
Obvious exits: -East -South
< 455h/601H 40v/134V Pos: standing >
The Path of Holy Warriors
The grass surrounding this pathway is perfectly groomed and dark green in
color. Long white blocks of marble have been set in the ground here, perfectly
smooth and obviously well cared for. At the end of the pathway stands a
magnificent-looking structure, nearly as high as the city walls that surround
it, which is designed like a huge gothic cathedral. Just above the arched
doorway, a beautiful ankh is carved into the stone, marking this the temple of
the paladins. The doorway is open and appears to be open at all times. The
pathway continues through an arch to the south.
Obvious exits: -North -South
< 455h/601H 40v/134V Pos: standing >
You kneel.
< 455h/601H 40v/134V Pos: kneeling >
A Halfling enters from the north.
< 455h/601H 41v/134V Pos: kneeling >
A Halfling starts casting an offensive spell.
< 455h/601H 41v/134V Pos: kneeling >
You rise to your feet.
< 455h/601H 41v/134V Pos: standing >
Alas, you cannot go that way. . . .
< 456h/601H 42v/134V Pos: standing >
A Halfling completes his spell...
A Halfling utters the word 'gjifal'
A Halfling unleashes light in a focused, searing ray at you!
OUCH! That really did HURT!
Your bracelet of finger bones is burned from the blast!
< 347h/601H 42v/134V Pos: standing >
Alas, you cannot go that way. . . .
< 347h/601H 42v/134V Pos: standing >
You attempt to flee...
The Northern Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick. A large arch
to the north leads to the path of the Holy Warrior. The road continues to the
west and to the east.
Obvious exits: -North -East -West
A young man in leather armor seems to be patrolling the walls.
You flee southward!
< 347h/601H 20v/134V Pos: standing >
You dodge a bash from a militia guard, who loses his balance and falls.
< 347h/601H 21v/134V Pos: standing >
< T: Zloin TP: sta TC: few wounds E: guard kne EP: excellent >
Saving Zloin.
< 347h/601H 21v/134V Pos: standing >
< T: Zloin TP: sta TC: few wounds E: guard kne EP: excellent >
A Halfling enters from the north.
< 347h/601H 21v/134V Pos: standing >
< T: Zloin TP: sta TC: few wounds E: guard kne EP: excellent >
A Halfling starts casting an offensive spell.
< 347h/601H 21v/134V Pos: standing >
< T: Zloin TP: sta TC: few wounds E: guard kne EP: excellent >
You feel your mind recover from the assault.
< 347h/601H 21v/134V Pos: standing >
< T: Zloin TP: sta TC: few wounds E: guard kne EP: excellent >
You don't feel up to faking it right now.
< 347h/601H 21v/134V Pos: standing >
< T: Zloin TP: sta TC: few wounds E: guard kne EP: excellent >
A Halfling completes his spell...
A Halfling utters the word 'gjifal'
A Halfling unleashes light in a focused, searing ray at you!
OUCH! That really did HURT!
You are already standing.
< 230h/601H 21v/134V Pos: standing >
< T: Zloin TP: sta TC: nasty wounds E: guard kne EP: excellent >
You attempt to flee...
The Northern Wall Road
This moderately sized road runs along the inner edge of the high city walls
where, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The road continues
east, while to the west it intersects with Keats street. To the south the
Tharnadian stables open to the road.
Obvious exits: -East -South -West
You flee westward!
< 230h/601H 0v/134V Pos: standing >
You feel up to faking your death again...
< 230h/601H 0v/134V Pos: standing >
A Halfling enters from the east.
< 230h/601H 0v/134V Pos: standing >
A Halfling starts casting an offensive spell.
< 230h/601H 0v/134V Pos: standing >
You are already standing.
< 230h/601H 1v/134V Pos: standing >
A Halfling completes his spell...
A Halfling utters the word 'gjifal'
A Halfling unleashes light in a focused, searing ray at you!
YIKES! Another hit like that, and you've had it!!
The Northern Keats Intersection
This enclosed intersection is where the northern wall road meets with Keats
street. The sable cobblestones of Keats street come to a definate border with
the larger sienna-hued stones of the northern road. The city's defensive
walls rise fifty feet in the air, protecting against the local creatures and
bandits of the wilds. Overhead a steel ladder hangs down from the tower
that guards the eastern end of the northern gates.
Obvious exits: -East -South -West -Up
Puddles of fresh blood cover the ground.
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the walls.
Militia forces muster to bolster the town's defenses against the invaders!!!
< 109h/601H 0v/134V Pos: standing >
You're too exhausted.
< 109h/601H 0v/134V Pos: standing >
A militia guard suddenly attacks YOU!
A militia guard misses you.
< 109h/601H 0v/134V Pos: standing >
< T: Zloin TP: sta TC:pretty hurt E: guard sta EP: excellent >
You dodge a bash from a militia guard, who loses his balance and falls.
< 109h/601H 0v/134V Pos: standing >
< T: Zloin TP: sta TC:pretty hurt E: guard sta EP: excellent >
You try to fake your own demise..
< 109h/601H 0v/134V Pos: on your ass >
A Halfling enters from the east.
< 109h/601H 0v/134V Pos: on your ass >
A Halfling starts casting a spell.
< 109h/601H 4v/134V Pos: on your ass >
A Halfling completes his spell...
A Halfling snaps his fingers, and a cloud of purple smoke billows forth!
You are briefly revealed, but disappear again.
< 109h/601H 7v/134V Pos: on your ass >
A Halfling starts casting a spell.
< 110h/601H 9v/134V Pos: on your ass >
A Halfling completes his spell...
A Halfling snaps his fingers, and a cloud of purple smoke billows forth!
You are briefly revealed, but disappear again.
< 110h/601H 12v/134V Pos: on your ass >
A Halfling starts casting a spell.
< 110h/601H 14v/134V Pos: on your ass >
A Halfling completes his spell...
A Halfling snaps his fingers, and a cloud of purple smoke billows forth!
You are briefly revealed, but disappear again.
< 110h/601H 16v/134V Pos: on your ass >
A Halfling starts casting a spell.
< 111h/601H 19v/134V Pos: on your ass >
A Halfling completes his spell...
A Halfling snaps his fingers, and a cloud of purple smoke billows forth!
You are briefly revealed, but disappear again.
< 111h/601H 21v/134V Pos: on your ass >
A Halfling starts casting a spell.
< 111h/601H 24v/134V Pos: on your ass >
A Halfling completes his spell...
A Halfling snaps his fingers, and a cloud of purple smoke billows forth!
You are briefly revealed, but disappear again.
< 111h/601H 26v/134V Pos: on your ass >
A Halfling starts casting a spell.
< 112h/601H 28v/134V Pos: on your ass >
A Halfling completes his spell...
A Halfling snaps his fingers, and a cloud of purple smoke billows forth!
You are briefly revealed, but disappear again.
< 112h/601H 31v/134V Pos: on your ass >
A Halfling starts casting a spell.
< 112h/601H 33v/134V Pos: on your ass >
A shady mercenary enters from the west.
< 112h/601H 35v/134V Pos: on your ass >
A shady mercenary says 'If you got a job for me, I'll get it done.'
A shady mercenary cracks his knuckles.
A Halfling completes his spell...
A Halfling snaps his fingers, and a cloud of purple smoke billows forth!
You are briefly revealed, but disappear again.
< 113h/601H 36v/134V Pos: on your ass >
A Human enters from the south.
< 113h/601H 37v/134V Pos: on your ass >
A Halfling starts casting a spell.
< 113h/601H 39v/134V Pos: on your ass >
A Halfling completes his spell...
A Halfling snaps his fingers, and a cloud of purple smoke billows forth!
You are briefly revealed, but disappear again.
< 113h/601H 41v/134V Pos: on your ass >
The Northern Keats Intersection
Obvious exits: -East -South -West -Up
Puddles of fresh blood cover the ground.
A Human (medium) stands here.
A shady looking mercenary stands here, eyeing you with open contempt.
A Halfling (small) ~Jolly X Roger~ Durian Addicts stands in mid-air here.
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the walls.
< 113h/601H 43v/134V Pos: on your ass >
A Halfling starts casting a spell.
< 113h/601H 43v/134V Pos: on your ass >
A shady mercenary leaves south.
< 114h/601H 45v/134V Pos: on your ass >
A Halfling completes his spell...
A Halfling snaps his fingers, and a cloud of purple smoke billows forth!
You are briefly revealed, but disappear again.
< 114h/601H 46v/134V Pos: on your ass >
A Halfling starts casting a spell.
< 114h/601H 48v/134V Pos: on your ass >
A Halfling completes his spell...
A Halfling snaps his fingers, and a cloud of purple smoke billows forth!
You are briefly revealed, but disappear again.
< 114h/601H 51v/134V Pos: on your ass >
A Halfling starts casting a spell.
< 114h/601H 53v/134V Pos: on your ass >
A Halfling completes his spell...
A Halfling snaps his fingers, and a cloud of purple smoke billows forth!
You are briefly revealed, but disappear again.
< 115h/601H 55v/134V Pos: on your ass >
A Halfling starts casting a spell.
< 115h/601H 58v/134V Pos: on your ass >
The Northern Keats Intersection
Obvious exits: -East -South -West -Up
Puddles of fresh blood cover the ground.
A Human (medium) stands here.
A Halfling (small) ~Jolly X Roger~ Durian Addicts stands in mid-air here. (casting)
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the walls.
< 115h/601H 59v/134V Pos: on your ass >
A Halfling completes his spell...
A Halfling snaps his fingers, and a cloud of purple smoke billows forth!
You are briefly revealed, but disappear again.
< 115h/601H 60v/134V Pos: on your ass >
A Halfling starts casting a spell.
< 116h/601H 63v/134V Pos: on your ass >
A Halfling completes his spell...
A Halfling snaps his fingers, and a cloud of purple smoke billows forth!
You are briefly revealed, but disappear again.
< 116h/601H 65v/134V Pos: on your ass >
A Halfling starts casting a spell.
< 116h/601H 69v/134V Pos: on your ass >
A Halfling completes his spell...
A Halfling snaps his fingers, and a cloud of purple smoke billows forth!
You are briefly revealed, but disappear again.
< 116h/601H 71v/134V Pos: on your ass >
You feel up to faking your death again...
< 117h/601H 72v/134V Pos: on your ass >
A Halfling starts casting a spell.
< 117h/601H 73v/134V Pos: on your ass >
A Halfling completes his spell...
A Halfling snaps his fingers, and a cloud of purple smoke billows forth!
You are briefly revealed, but disappear again.
You stop relaxing and try to become more aware of your surroundings.
A Human suddenly attacks YOU!
A Human misses you.
< 117h/601H 76v/134V Pos: on your ass >
< T: Zloin TP: ass TC:pretty hurt E: A Human sta EP: few wounds >
Sorry, you aren't allowed to do that in combat.
< 117h/601H 76v/134V Pos: on your ass >
< T: Zloin TP: ass TC:pretty hurt E: A Human sta EP: few wounds >
Sorry, you aren't allowed to do that in combat.
< 117h/601H 76v/134V Pos: on your ass >
< T: Zloin TP: ass TC:pretty hurt E: A Human sta EP: few wounds >
Sorry, you aren't allowed to do that in combat.
< 117h/601H 76v/134V Pos: on your ass >
< T: Zloin TP: ass TC:pretty hurt E: A Human sta EP: few wounds >
Sorry, you aren't allowed to do that in combat.
A Halfling starts casting a spell.
< 117h/601H 76v/134V Pos: on your ass >
< T: Zloin TP: ass TC:pretty hurt E: A Human sta EP: few wounds >
Sorry, you aren't allowed to do that in combat.
< 117h/601H 76v/134V Pos: on your ass >
< T: Zloin TP: ass TC:pretty hurt E: A Human sta EP: few wounds >
Sorry, you aren't allowed to do that in combat.
< 117h/601H 76v/134V Pos: on your ass >
< T: Zloin TP: ass TC:pretty hurt E: A Human sta EP: few wounds >
You clamber to your feet.
< 117h/601H 76v/134V Pos: standing >
< T: Zloin TP: sta TC:pretty hurt E: A Human sta EP: few wounds >
A Halfling completes his spell...
A Halfling utters the word 'gjifal'
You see a fatally blinding light!
Your mask of the lazy melted from the intense heat!
Your tiny orb of obsidian melted from the intense heat!
Your badge of promise [poor] melted from the intense heat!