<worn about body> a boar skin cloak
<worn about waist> a duergar skin belt
<held as shield> a little round wooden shield
<primary weapon> a stout oaken cudgel
< 30h/30H 106v/106V Pos: standing >
Kick who?
< 30h/30H 106v/106V Pos: standing >
Kick who?
< 30h/30H 106v/106V Pos: standing >
Kick who?
< 30h/30H 106v/106V Pos: standing >
Kick who?
< 30h/30H 106v/106V Pos: standing >
Kick who?
< 30h/30H 106v/106V Pos: standing >
Kick who?
< 30h/30H 106v/106V Pos: standing >
Kick who?
< 30h/30H 106v/106V Pos: standing >
Kick who?
< 30h/30H 106v/106V Pos: standing >
Kick who?
< 30h/30H 106v/106V Pos: standing >
Kick who?
< 30h/30H 106v/106V Pos: standing >
Kick who?
< 30h/30H 106v/106V Pos: standing >
A patrolling guard enters from the north.
< 30h/30H 106v/106V Pos: standing >
Hint: -- Movement Points -- Ideally, you want to be around x2 your race's starting age. Type help lifespan. If you are too old or too young, your movement rengeration is lower.
< 30h/30H 106v/106V Pos: standing >
A patrolling guard leaves north.
< 30h/30H 106v/106V Pos: standing >
A dwarven merchant enters from the south.
< 30h/30H 106v/106V Pos: standing >
A patrolling guard enters from the north.
< 30h/30H 106v/106V Pos: standing >
The snow is coming down faster now.
< 30h/30H 106v/106V Pos: standing >
< 30h/30H 106v/106V Pos: standing >
< 30h/30H 106v/106V Pos: standing >
Hint: Evils and Undead can't see very well during the day. You can use the time command to check whether it is night time or not.
< 30h/30H 106v/106V Pos: standing >
A dwarven merchant leaves north.
< 30h/30H 106v/106V Pos: standing >
< 30h/30H 106v/106V Pos: standing >
Midvalley Road
Obvious exits: -North -East# -South -West#
The corpse of a large dog is lying here.
A dwarven guard wanders around the area, watching for trouble.
< 30h/30H 106v/106V Pos: standing >
Autosaving...
< 30h/30H 106v/106V Pos: standing >
< 30h/30H 106v/106V Pos: standing >
Midvalley Road
This well traveled road runs through the center of the valley. Fewer
buildings line this road than the others, and the area is more peaceful.
No stones have been set into the road, but the dirt is packed tightly,
making an almost rock-hard substance.
Obvious exits: -North -South
< 30h/30H 105v/106V Pos: standing >
Midvalley Road
This well traveled road runs through the center of the valley. Fewer
buildings line this road than the others, and the area is more peaceful.
No stones have been set into the road, but the dirt is packed tightly,
making an almost rock-hard substance.
Obvious exits: -North -South -West#
< 30h/30H 104v/106V Pos: standing >
Midvalley Road
This well traveled road runs through the center of the valley. Fewer
buildings line this road than the others, and the area is more peaceful.
No stones have been set into the road, but the dirt is packed tightly,
making an almost rock-hard substance.
Obvious exits: -North -South
A dwarven merchant travels through here.
A small pig wanders around here, searching for food.
< 30h/30H 103v/106V Pos: standing >
Midvalley Road
This well traveled road runs through the center of the valley. Fewer
buildings line this road than the others, and the area is more peaceful.
No stones have been set into the road, but the dirt is packed tightly,
making an almost rock-hard substance.
Obvious exits: -North -South
A large dog wanders around here, looking for food.
< 30h/30H 102v/106V Pos: standing >
Midvalley Road
This well traveled road runs through the center of the valley. Fewer
buildings line this road than the others, and the area is more peaceful.
No stones have been set into the road, but the dirt is packed tightly,
making an almost rock-hard substance.
Obvious exits: -North -East# -South
< 30h/30H 101v/106V Pos: standing >
North Side of the Guild Square
Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East -South -West
< 30h/30H 100v/106V Pos: standing >
Center of the Guild Square
Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East -South -West
Before you stands a huge board containing news and feedback.
A large fountain is here in the center of the square.
The Kimordril Quartermaster stands here.
A short gully dwarf shouts out the town news here.
< 30h/30H 100v/106V Pos: standing >
South Side of the Guild Square
Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East -South# -West
< 30h/30H 99v/106V Pos: standing >
The doors seems to be closed.
< 30h/30H 100v/106V Pos: standing >
The doors seems to be closed.
< 30h/30H 100v/106V Pos: standing >
< 30h/30H 102v/106V Pos: standing >
< 30h/30H 104v/106V Pos: standing >
< 30h/30H 106v/106V Pos: standing >
< 30h/30H 106v/106V Pos: standing >
< 30h/30H 106v/106V Pos: standing >
< 30h/30H 106v/106V Pos: standing >
< 30h/30H 106v/106V Pos: standing >
< 30h/30H 106v/106V Pos: standing >
< 30h/30H 106v/106V Pos: standing >
A dwarven commoner enters from the west.
< 30h/30H 106v/106V Pos: standing >
< 30h/30H 106v/106V Pos: standing >
< 30h/30H 106v/106V Pos: standing >
< 30h/30H 106v/106V Pos: standing >
< 30h/30H 106v/106V Pos: standing >
Hint: Beware of guards! Some guards will come to the aid of your victims!
< 30h/30H 106v/106V Pos: standing >
< 30h/30H 106v/106V Pos: standing >
< 30h/30H 106v/106V Pos: standing >
A dwarven commoner leaves west.
< 30h/30H 106v/106V Pos: standing >
A dwarven commoner enters from the west.
< 30h/30H 106v/106V Pos: standing >
The first hint of daylight can be seen on the northern horizon.
< 30h/30H 106v/106V Pos: standing >
A dwarven commoner leaves north.
< 30h/30H 106v/106V Pos: standing >
< 30h/30H 106v/106V Pos: standing >
Hint: Beware of guards! Some guards will come to the aid of your victims!
< 30h/30H 106v/106V Pos: standing >
< 30h/30H 106v/106V Pos: standing >
< 30h/30H 106v/106V Pos: standing >
A dwarven commoner enters from the north.
< 30h/30H 106v/106V Pos: standing >
< 30h/30H 106v/106V Pos: standing >
< 30h/30H 106v/106V Pos: standing >
A dwarven commoner leaves west.
< 30h/30H 106v/106V Pos: standing >
General Kimordril rides in on a large pony from the east.
An honor guard enters from the east.
An honor guard enters from the east.
< 30h/30H 106v/106V Pos: standing >
< 30h/30H 106v/106V Pos: standing >
The first rays of sunlight signal that day is approaching.
< 30h/30H 106v/106V Pos: standing >
< 30h/30H 106v/106V Pos: standing >
General Kimordril leaves east riding on a large pony.
An honor guard leaves east.
An honor guard leaves east.
< 30h/30H 106v/106V Pos: standing >
< 30h/30H 106v/106V Pos: standing >
A dwarven merchant enters from the north.
< 30h/30H 106v/106V Pos: standing >
< 30h/30H 106v/106V Pos: standing >
< 30h/30H 106v/106V Pos: standing >
South Side of the Guild Square
Obvious exits: -North -East -South# -West
A dwarven merchant travels through here.
< 30h/30H 106v/106V Pos: standing >
A dwarven merchant leaves west.
< 30h/30H 106v/106V Pos: standing >
< 30h/30H 106v/106V Pos: standing >
Hint: Rogues can check an enemy's health without breaking hide by using the 'glance' command.
< 30h/30H 106v/106V Pos: standing >
< 30h/30H 106v/106V Pos: standing >
A dwarven commoner enters from the west.
< 30h/30H 106v/106V Pos: standing >
< 30h/30H 106v/106V Pos: standing >
General Kimordril rides in on a large pony from the east.
An honor guard enters from the east.
An honor guard enters from the east.
< 30h/30H 106v/106V Pos: standing >
The taste of blood slowly fades from your body.
< 30h/30H 106v/106V Pos: standing >
Hint: The Priest of Winterhaven will cast beneficial spells upon you if you stay by him. Sometimes he might not notice you though!
< 30h/30H 106v/106V Pos: standing >
General Kimordril leaves east riding on a large pony.
An honor guard leaves east.
An honor guard leaves east.
< 30h/30H 106v/106V Pos: standing >
< 30h/30H 106v/106V Pos: standing >
Autosaving...
< 30h/30H 106v/106V Pos: standing >
An elite guard enters from the west.
< 30h/30H 106v/106V Pos: standing >
The snow is coming down faster now.
< 30h/30H 106v/106V Pos: standing >
Hint: Type "spells" to see what spells your class is able to use.
< 30h/30H 106v/106V Pos: standing >
A dwarven merchant enters from the north.
< 30h/30H 106v/106V Pos: standing >
A dwarven commoner leaves east.
< 30h/30H 106v/106V Pos: standing >
A dwarven merchant leaves north.
< 30h/30H 106v/106V Pos: standing >
An elite guard leaves east.
< 30h/30H 106v/106V Pos: standing >
The sun rises over the northern horizon.
< 30h/30H 106v/106V Pos: standing >
Hint: To scribe spells into your spellbook, you need to goto a teacher mob, hold a quill and spellbook in your hands, rest, and type "practice (spell name)". You can do it if you have another players book in your inventory and type "scribe (spell name)". - Tayna
< 30h/30H 106v/106V Pos: standing >
A large dog enters from the west.
< 30h/30H 106v/106V Pos: standing >
General Kimordril rides in on a large pony from the east.
An honor guard enters from the east.
An honor guard enters from the east.
< 30h/30H 106v/106V Pos: standing >
The day has begun.
< 30h/30H 106v/106V Pos: standing >
< 30h/30H 106v/106V Pos: standing >
< 30h/30H 106v/106V Pos: standing >
Hint: "Luring" means hitting a mob and running away to make it follow you. Luring is useful to trick a mob into leaving its friends, so you can kill it more easily.
< 30h/30H 106v/106V Pos: standing >
General Kimordril leaves west riding on a large pony.
An honor guard leaves west.
An honor guard leaves west.
< 30h/30H 106v/106V Pos: standing >
A large dog leaves east.
< 30h/30H 106v/106V Pos: standing >
< 30h/30H 106v/106V Pos: standing >
Hint: Remember that this is Duris and there are no safe zones or areas. Disguised assassins, thieves, and illusionists wait around every corner. Be careful and have fun.
< 30h/30H 106v/106V Pos: standing >
< 30h/30H 106v/106V Pos: standing >
Autosaving...
< 30h/30H 106v/106V Pos: standing >
A gully dwarf enters from the west.
< 30h/30H 106v/106V Pos: standing >
A gully dwarf leaves north.
< 30h/30H 106v/106V Pos: standing >
Hint: Most commands have help files. Type 'help (command)' to learn how to use game commands.
< 30h/30H 106v/106V Pos: standing >
A gully dwarf enters from the north.
< 30h/30H 106v/106V Pos: standing >
A large dog enters from the east.
< 30h/30H 106v/106V Pos: standing >
The snow is coming down faster now.
< 30h/30H 106v/106V Pos: standing >
Hint: When casting offensive spells make sure you are careful about noticing new mobs entering with the same target name.
< 30h/30H 106v/106V Pos: standing >
A gully dwarf leaves east.
< 30h/30H 106v/106V Pos: standing >
A large dog leaves north.
< 30h/30H 106v/106V Pos: standing >
A large dog enters from the north.
A large dog enters from the north.
< 30h/30H 106v/106V Pos: standing >
A large dog leaves east.
< 30h/30H 106v/106V Pos: standing >
A large dog enters from the east.
< 30h/30H 106v/106V Pos: standing >
Hint: The 'who' command can sort players by name, level, race, class or specialization.
< 30h/30H 106v/106V Pos: standing >
A large dog leaves east.
< 30h/30H 106v/106V Pos: standing >
A large dog leaves north.
< 30h/30H 106v/106V Pos: standing >
A large dog enters from the north.
< 30h/30H 106v/106V Pos: standing >
General Kimordril rides in on a large pony from the north.
An honor guard enters from the north.
An honor guard enters from the north.
< 30h/30H 106v/106V Pos: standing >
The sun hangs low on the southern sky.
< 30h/30H 106v/106V Pos: standing >
Hint: Save money and buy a boat! There's a whole world out there waiting for you! Use help ship to learn how.
< 30h/30H 106v/106V Pos: standing >
A large dog leaves west.
< 30h/30H 106v/106V Pos: standing >
A gully dwarf enters from the north.
< 30h/30H 106v/106V Pos: standing >
A large dog enters from the west.
< 30h/30H 106v/106V Pos: standing >
Autosaving...
< 30h/30H 106v/106V Pos: standing >
A large dog leaves west.
< 30h/30H 106v/106V Pos: standing >
General Kimordril leaves west riding on a large pony.
An honor guard leaves west.
An honor guard leaves west.
< 30h/30H 106v/106V Pos: standing >
A gully dwarf leaves east.
< 30h/30H 106v/106V Pos: standing >
A large dog enters from the west.
< 30h/30H 106v/106V Pos: standing >
General Kimordril rides in on a large pony from the west.
An honor guard enters from the west.
An honor guard enters from the west.
< 30h/30H 106v/106V Pos: standing >
Hint: Before you sell something try getting a 'value' from the shopkeeper, as different shopkeepers will buy things from you at different prices.
< 30h/30H 106v/106V Pos: standing >
A gully dwarf enters from the north.
< 30h/30H 106v/106V Pos: standing >
A large dog leaves north.
< 30h/30H 106v/106V Pos: standing >
A gully dwarf leaves west.
< 30h/30H 106v/106V Pos: standing >
A large dog enters from the north.
< 30h/30H 106v/106V Pos: standing >
The sun starts to set in the south.
< 30h/30H 106v/106V Pos: standing >
A gully dwarf enters from the west.
< 30h/30H 106v/106V Pos: standing >
A large dog leaves east.
< 30h/30H 106v/106V Pos: standing >
General Kimordril leaves north riding on a large pony.
An honor guard leaves north.
An honor guard leaves north.
< 30h/30H 106v/106V Pos: standing >
A gully dwarf leaves north.
< 30h/30H 106v/106V Pos: standing >
Hint: Your equipment will wear out! Repair it before it becomes useless or is destroyed altogether!
< 30h/30H 106v/106V Pos: standing >
A gully dwarf enters from the north.
< 30h/30H 106v/106V Pos: standing >
The snow is coming down faster now.
< 30h/30H 106v/106V Pos: standing >
An elite guard enters from the north.
< 30h/30H 106v/106V Pos: standing >
A large dog enters from the east.
< 30h/30H 106v/106V Pos: standing >
A dwarven commoner enters from the east.
< 30h/30H 106v/106V Pos: standing >
An elite guard leaves north.
< 30h/30H 106v/106V Pos: standing >
Shadows stretch across the land as the sun limps towards the horizon.
< 30h/30H 106v/106V Pos: standing >
A gully dwarf leaves north.
< 30h/30H 106v/106V Pos: standing >
A large dog leaves east.
A dwarven commoner leaves north.
< 30h/30H 106v/106V Pos: standing >
Hint: Save money and buy a boat! There's a whole world out there waiting for you! Use help ship to learn how.
< 30h/30H 106v/106V Pos: standing >
The sun vanishes behind the southern horizon.
< 30h/30H 106v/106V Pos: standing >
General Kimordril rides in on a large pony from the north.
An honor guard enters from the north.
An honor guard enters from the north.
< 30h/30H 106v/106V Pos: standing >
Hint: It's rude to look at or consider people you don't know! Try a polite acknowledgement first.
< 30h/30H 106v/106V Pos: standing >
Autosaving...
< 30h/30H 106v/106V Pos: standing >
A dwarven commoner enters from the north.
< 30h/30H 106v/106V Pos: standing >
General Kimordril leaves west riding on a large pony.
An honor guard leaves west.
An honor guard leaves west.
< 30h/30H 106v/106V Pos: standing >
A dwarven commoner leaves west.
< 30h/30H 106v/106V Pos: standing >
The night has begun.
< 30h/30H 106v/106V Pos: standing >
< 30h/30H 106v/106V Pos: standing >
Hint: Your stats will be displayed more accurately at level 10 and completely revealed at level 20.
< 30h/30H 106v/106V Pos: standing >
Hint: Taking a long time to pray or memorize your spells? Try using meditate while you pray/memorize.
< 30h/30H 106v/106V Pos: standing >
A dwarven commoner enters from the west.
< 30h/30H 106v/106V Pos: standing >
A dwarven commoner leaves west.
< 30h/30H 106v/106V Pos: standing >
Hint: Type "score" to get some information about your character.
< 30h/30H 106v/106V Pos: standing >
< 30h/30H 106v/106V Pos: standing >
< 30h/30H 106v/106V Pos: standing >
The snow is coming down faster now.
< 30h/30H 106v/106V Pos: standing >
< 30h/30H 106v/106V Pos: standing >
A gully dwarf enters from the east.
< 30h/30H 106v/106V Pos: standing >
< 30h/30H 106v/106V Pos: standing >
< 30h/30H 106v/106V Pos: standing >
Southeast Corner of the Guild Square
Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East -South -West
< 30h/30H 105v/106V Pos: standing >
Tanners Guild
Huge vats of noxious smelling liquid fill this room. Hides are piled
everywhere, ready to be made for wearing and tailoring. Various tools
are on small tables. Hooks, large tongs, and a large stick used to stir
the vats are abundant. A rack to the east is used to let the finished
hides dry.
Obvious exits: -West -Up
A small sign is here, posted on the wall.
(Q)A dirty dwarf is here, working with some animal skins.
< 30h/30H 104v/106V Pos: standing >
Alas, you cannot go that way. . . .
< 30h/30H 104v/106V Pos: standing >
Alas, you cannot go that way. . . .
< 30h/30H 104v/106V Pos: standing >
Southeast Corner of the Guild Square
Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East -South -West
< 30h/30H 104v/106V Pos: standing >
East Side of the Guild Square
Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East -South -West
< 30h/30H 103v/106V Pos: standing >
An Inclined Pathway
This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East -West
< 30h/30H 102v/106V Pos: standing >
An Inclined Pathway
This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East -West
An elite dwarven guard of Kimordril is here.
< 30h/30H 101v/106V Pos: standing >
An Inclined Pathway
This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East -West
< 30h/30H 101v/106V Pos: standing >
An Inclined Pathway
This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -West -Down
< 30h/30H 100v/106V Pos: standing >
Alas, you cannot go that way. . . .
< 30h/30H 100v/106V Pos: standing >
An Inclined Pathway
This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East -South -Up
< 30h/30H 100v/106V Pos: standing >
A Short, Narrow Trail
Obvious exits: -North -South
You see the red shape of a medium living being here.
< 30h/30H 99v/106V Pos: standing >
Alas, you cannot go that way. . . .
< 30h/30H 101v/106V Pos: standing >
A Short, Narrow Trail
Obvious exits: -North -South
< 30h/30H 98v/106V Pos: standing >
MM^^M
MMMMMMM
MMM@DMM
M^MMMMM
^.^MM
A Rocky Trail Before a Clearing
Obvious exits: -North -East -South -West
< 30h/30H 95v/106V Pos: standing >
M^^M^
MMMMMM^
MM^@MMM
^MMMMM^
.^MM^
A Rocky Mountain Clearing
Obvious exits: -North -East -South -West
You see the red shape of a gargantuan living being here.
< 30h/30H 92v/106V Pos: standing >
The mountains are too treacherous to be scaled. Find another way to pass them.
< 30h/30H 93v/106V Pos: standing >
The mountains are too treacherous to be scaled. Find another way to pass them.
< 30h/30H 93v/106V Pos: standing >
MM^^M
MMMMMMM
MMM@DMM
M^MMMMM
^.^MM
A Rocky Trail Before a Clearing
Obvious exits: -North -East -South -West
< 30h/30H 91v/106V Pos: standing >
A Short, Narrow Trail
Obvious exits: -North -South
< 30h/30H 88v/106V Pos: standing >
A Short, Narrow Trail
Obvious exits: -North -South
You see the red shape of a medium living being here.
< 30h/30H 86v/106V Pos: standing >
An Inclined Pathway
This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East -South -Up
< 30h/30H 85v/106V Pos: standing >
Alas, you cannot go that way. . . .
< 30h/30H 85v/106V Pos: standing >
Alas, you cannot go that way. . . .
< 30h/30H 85v/106V Pos: standing >
An Inclined Pathway
This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East -West
< 30h/30H 85v/106V Pos: standing >
An Inclined Pathway
This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East -West
< 30h/30H 84v/106V Pos: standing >
An Inclined Pathway
This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East# -West
< 30h/30H 83v/106V Pos: standing >
The gate seems to be closed.
< 30h/30H 83v/106V Pos: standing >
The gate seems to be closed.
< 30h/30H 84v/106V Pos: standing >
Ok.
< 30h/30H 88v/106V Pos: standing >
The East Gates of Kimordril
This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East -West
An elite guard specialist of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.
< 30h/30H 87v/106V Pos: standing >
A Mountain Trail
This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East -West
< 30h/30H 86v/106V Pos: standing >
MMMMM
MMMMMM^
MM^@M^^
MMMMMM^
M^DMM
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
< 30h/30H 85v/106V Pos: standing >
MMMM^
MMMMM^M
M^^@^^M
MMMMM^M
^DMMM
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
You see the red shape of a small living being here.
< 30h/30H 83v/106V Pos: standing >
MMM^M
MMMM^MM
^^M@^MM
MMMM^MM
DMMMM
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
< 30h/30H 80v/106V Pos: standing >
MM^M^
MMM^MMM
^M^@MMM
MMM^MMM
MMMMM
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
< 30h/30H 77v/106V Pos: standing >
The mountains are too treacherous to be scaled. Find another way to pass them.
< 30h/30H 78v/106V Pos: standing >
< 30h/30H 79v/106V Pos: standing >
< 30h/30H 89v/106V Pos: standing >
Hint: Most commands have help files. Type 'help (command)' to learn how to use game commands.
< 30h/30H 106v/106V Pos: standing >
Autosaving...
< 30h/30H 106v/106V Pos: standing >
< 30h/30H 106v/106V Pos: standing >
Hint: Highlord Protectors mark safe zones for new goodrace players. If you find a Highlord Protector corpse, you'd best be on the look out!
< 30h/30H 106v/106V Pos: standing >
A Kobold suddenly attacks YOU!
A Kobold misses you.
< 30h/30H 106v/106V Pos: standing >
< T: Elvenblade TP: sta TC:excellent E: A Kobold sta EP: excellent >
You parry a Kobold's lunge at you.
You parry a Kobold's lunge at you.
< 30h/30H 106v/106V Pos: standing >
< T: Elvenblade TP: sta TC:excellent E: A Kobold sta EP: excellent >
A Kobold starts casting an offensive spell.
< 30h/30H 106v/106V Pos: standing >
< T: Elvenblade TP: sta TC:excellent E: A Kobold sta EP: excellent >
A Kobold dodges your futile attack.
< 30h/30H 106v/106V Pos: standing >
< T: Elvenblade TP: sta TC:excellent E: A Kobold sta EP: excellent >
A Kobold completes his spell...
A Kobold utters the words 'unsozfol efaui'
As a Kobold drains your last bit of energy, you look forward to the peace of the graveyard.
You feel yourself falling to the ground.
Your soul leaves your body in the cold sleep of death...