An elite guard who is close by to your west.
A religious zealot who is not far off to your west.
A militia guard who is a brief walk away to your west.
< 30h/30H 106v/106V Pos: standing >
MMM^***..^M
M^**^*.^^.M
*******....
*M+**^**.^
^@+++++++
*M+*^*.***
M^******...
MMMM^***^..M
MMMMM*^*..^
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.
< 30h/30H 106v/106V Pos: standing >
You quickly scan the area.
An elite guard who is close by to your west.
A religious zealot who is not far off to your west.
A militia guard who is a brief walk away to your west.
< 30h/30H 106v/106V Pos: standing >
MMM^***..^M
M^**^*.^^.M
*******....
*M+**^**.^
^@+++++++
*M+*^*.***
M^******...
MMMM^***^..M
MMMMM*^*..^
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.
< 30h/30H 106v/106V Pos: standing >
You quickly scan the area.
An elite guard who is close by to your west.
A religious zealot who is not far off to your west.
A militia guard who is a brief walk away to your west.
< 30h/30H 106v/106V Pos: standing >
MMM^***..^M
M^**^*.^^.M
*******....
*M+**^**.^
^@+++++++
*M+*^*.***
M^******...
MMMM^***^..M
MMMMM*^*..^
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.
< 30h/30H 106v/106V Pos: standing >
You quickly scan the area.
An elite guard who is close by to your west.
A religious zealot who is not far off to your west.
A militia guard who is a brief walk away to your west.
< 30h/30H 106v/106V Pos: standing >
MMM^***..^M
M^**^*.^^.M
*******....
*M+**^**.^
^@+++++++
*M+*^*.***
M^******...
MMMM^***^..M
MMMMM*^*..^
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.
< 30h/30H 106v/106V Pos: standing >
You quickly scan the area.
An elite guard who is close by to your west.
A religious zealot who is not far off to your west.
A militia guard who is a brief walk away to your west.
< 30h/30H 106v/106V Pos: standing >
< 30h/30H 106v/106V Pos: standing >
Hint: Different equipment will give you different bonuses. After wearing a new piece of equipment, type "attribute" to see if there are any differences.
< 30h/30H 106v/106V Pos: standing >
A Town Guardian starts casting a spell.
< 30h/30H 106v/106V Pos: standing >
A Town Guardian completes its spell...
A Town Guardian utters the word 'zuharuhl'
A Town Guardian looks vitalized.
< 30h/30H 106v/106V Pos: standing >
A Town Guardian starts casting a spell.
< 30h/30H 106v/106V Pos: standing >
A Town Guardian completes its spell...
A Town Guardian utters the word 'zuharuhl'
A Town Guardian looks vitalized.
< 30h/30H 106v/106V Pos: standing >
An elite highwayman enters from the east.
< 30h/30H 106v/106V Pos: standing >
An elite highwayman leaves north.
< 30h/30H 106v/106V Pos: standing >
An elite highwayman enters from the north.
< 30h/30H 106v/106V Pos: standing >
A faint hum can be heard from the sphere of wind carried by someone.
An elite highwayman leaves south.
< 30h/30H 106v/106V Pos: standing >
An elite highwayman enters from the south.
< 30h/30H 106v/106V Pos: standing >
An elite highwayman leaves east.
Doo enters from the east.
< 30h/30H 106v/106V Pos: standing >
Doo lets off a rip-roaring fart! Clear the room! Gas explosion!
< 30h/30H 106v/106V Pos: standing >
Doo leaves south.
< 30h/30H 106v/106V Pos: standing >
A highwayman enters from the east.
< 30h/30H 106v/106V Pos: standing >
A highwayman peers across the horizon, possibly having noticed something in the distance.
A highwayman leaves south.
< 30h/30H 106v/106V Pos: standing >
A highwayman enters from the south.
< 30h/30H 106v/106V Pos: standing >
A highwayman leaves north.
< 30h/30H 106v/106V Pos: standing >
Hint: Things in your inventory weighing you down? Wearing or holding your containers may ease the load.
< 30h/30H 106v/106V Pos: standing >
A highwayman enters from the north.
< 30h/30H 106v/106V Pos: standing >
A highwayman leaves east.
< 30h/30H 106v/106V Pos: standing >
An elite highwayman rides in on a magnificent horse from the east.
< 30h/30H 106v/106V Pos: standing >
A Town Guardian starts casting a spell.
< 30h/30H 106v/106V Pos: standing >
An elite highwayman leaves east riding on a magnificent horse.
< 30h/30H 106v/106V Pos: standing >
A Town Guardian stops chanting abruptly!
< 30h/30H 106v/106V Pos: standing >
The snow is coming down faster now.
< 30h/30H 106v/106V Pos: standing >
Hint: In certain rooms, you can heal at an advanced rate! In others, you won't heal at all!
< 30h/30H 106v/106V Pos: standing >
Doo enters from the south.
< 30h/30H 106v/106V Pos: standing >
Doo leaves west.
< 30h/30H 106v/106V Pos: standing >
Autosaving...
< 30h/30H 106v/106V Pos: standing >
< 30h/30H 106v/106V Pos: standing >
< 30h/30H 106v/106V Pos: standing >
A highwayman enters from the east.
< 30h/30H 106v/106V Pos: standing >
A highwayman looks around and says 'Winterhaven is a beautiful realm, and we aim to keep it that way.'
A highwayman leaves south.
< 30h/30H 106v/106V Pos: standing >
The sun hangs low on the southern sky.
< 30h/30H 106v/106V Pos: standing >
A highwayman enters from the south.
< 30h/30H 106v/106V Pos: standing >
A highwayman leaves north.
< 30h/30H 106v/106V Pos: standing >
A highwayman enters from the north.
< 30h/30H 106v/106V Pos: standing >
A highwayman leaves east.
< 30h/30H 106v/106V Pos: standing >
Hint: Want to see what's for sale? Try the 'list' command in a shop.
< 30h/30H 106v/106V Pos: standing >
Doo enters from the west.
< 30h/30H 106v/106V Pos: standing >
Doo leaves north.
< 30h/30H 106v/106V Pos: standing >
The earth trembles and shivers to the northeast!
< 30h/30H 106v/106V Pos: standing >
The earth trembles and shivers to the northeast!
< 30h/30H 106v/106V Pos: standing >
The earth trembles and shivers to the northeast!
< 30h/30H 106v/106V Pos: standing >
The earth trembles and shivers to the northeast!
< 30h/30H 106v/106V Pos: standing >
The earth trembles and shivers to the northeast!
< 30h/30H 106v/106V Pos: standing >
The earth trembles and shivers to the northeast!
< 30h/30H 106v/106V Pos: standing >
The earth trembles and shivers to the northeast!
< 30h/30H 106v/106V Pos: standing >
The earth trembles and shivers to the northeast!
< 30h/30H 106v/106V Pos: standing >
The earth trembles and shivers to the northeast!
< 30h/30H 106v/106V Pos: standing >
The earth trembles and shivers to the northeast!
< 30h/30H 106v/106V Pos: standing >
The earth trembles and shivers to the northeast!
< 30h/30H 106v/106V Pos: standing >
An elite highwayman enters from the east.
A Town Guardian bows deeply before an elite highwayman.
< 30h/30H 106v/106V Pos: standing >
An elite highwayman leaves north.
The earth trembles and shivers to the northeast!
< 30h/30H 106v/106V Pos: standing >
An elite highwayman enters from the north.
< 30h/30H 106v/106V Pos: standing >
An elite highwayman leaves south.
< 30h/30H 106v/106V Pos: standing >
An elite highwayman enters from the south.
< 30h/30H 106v/106V Pos: standing >
An elite highwayman leaves east.
< 30h/30H 106v/106V Pos: standing >
The earth trembles and shivers to the east!
< 30h/30H 106v/106V Pos: standing >
The earth trembles and shivers to the east!
< 30h/30H 106v/106V Pos: standing >
An elite highwayman enters from the east.
< 30h/30H 106v/106V Pos: standing >
The earth trembles and shivers to the east!
< 30h/30H 106v/106V Pos: standing >
An elite highwayman leaves south.
Hint: Type "group" to see your groupmates' health and movement.
< 30h/30H 106v/106V Pos: standing >
The earth trembles and shivers to the east!
< 30h/30H 106v/106V Pos: standing >
An elite highwayman enters from the south.
< 30h/30H 106v/106V Pos: standing >
An elite highwayman leaves north.
< 30h/30H 106v/106V Pos: standing >
The earth trembles and shivers to the east!
< 30h/30H 106v/106V Pos: standing >
An elite highwayman enters from the north.
The earth trembles and shivers to the east!
< 30h/30H 106v/106V Pos: standing >
An elite highwayman leaves east.
< 30h/30H 106v/106V Pos: standing >
An elite highwayman enters from the east.
< 30h/30H 106v/106V Pos: standing >
An elite highwayman leaves north.
< 30h/30H 106v/106V Pos: standing >
The sun starts to set in the south.
< 30h/30H 106v/106V Pos: standing >
An elite highwayman enters from the north.
< 30h/30H 106v/106V Pos: standing >
An elite highwayman leaves south.
< 30h/30H 106v/106V Pos: standing >
An elite highwayman enters from the south.
< 30h/30H 106v/106V Pos: standing >
An elite highwayman leaves east.
< 30h/30H 106v/106V Pos: standing >
A highwayman enters from the east.
< 30h/30H 106v/106V Pos: standing >
A Town Guardian starts casting a spell.
< 30h/30H 106v/106V Pos: standing >
A highwayman leaves north.
< 30h/30H 106v/106V Pos: standing >
A Town Guardian stops chanting abruptly!
< 30h/30H 106v/106V Pos: standing >
A highwayman enters from the north.
< 30h/30H 106v/106V Pos: standing >
A highwayman leaves south.
< 30h/30H 106v/106V Pos: standing >
Hint: If someone wants to group with you and says "f/c", that means you need to type "follow <person>" and "consent <person>"
< 30h/30H 106v/106V Pos: standing >
A highwayman enters from the south.
< 30h/30H 106v/106V Pos: standing >
A highwayman leaves east.
< 30h/30H 106v/106V Pos: standing >
A Town Guardian starts casting a spell.
< 30h/30H 106v/106V Pos: standing >
A Town Guardian starts casting a spell.
< 30h/30H 106v/106V Pos: standing >
A Town Guardian completes its spell...
A Town Guardian utters the words 'hfjz gzzuio'
< 30h/30H 106v/106V Pos: standing >
A Town Guardian completes its spell...
A Town Guardian utters the words 'hfjz gzzuio'
< 30h/30H 106v/106V Pos: standing >
A highwayman enters from the east.
< 30h/30H 106v/106V Pos: standing >
A highwayman peers across the horizon, possibly having noticed something in the distance.
< 30h/30H 106v/106V Pos: standing >
A Town Guardian starts casting a spell.
A highwayman leaves north.
< 30h/30H 106v/106V Pos: standing >
A Town Guardian stops chanting abruptly!
< 30h/30H 106v/106V Pos: standing >
Shadows stretch across the land as the sun limps towards the horizon.
A highwayman enters from the north.
< 30h/30H 106v/106V Pos: standing >
A highwayman leaves south.
< 30h/30H 106v/106V Pos: standing >
A highwayman enters from the south.
< 30h/30H 106v/106V Pos: standing >
A highwayman leaves east.
< 30h/30H 106v/106V Pos: standing >
< 30h/30H 106v/106V Pos: standing >
< 30h/30H 106v/106V Pos: standing >
Hint: You can use the 'assist' command to make sure you're attacking the same target as your group members.
< 30h/30H 106v/106V Pos: standing >
Autosaving...
< 30h/30H 106v/106V Pos: standing >
Doo enters from the east.
< 30h/30H 106v/106V Pos: standing >
Doo leaves west.
< 30h/30H 106v/106V Pos: standing >
The sun vanishes behind the southern horizon.
< 30h/30H 106v/106V Pos: standing >
An elite highwayman enters from the east.
< 30h/30H 106v/106V Pos: standing >
A Town Guardian starts casting a spell.
< 30h/30H 106v/106V Pos: standing >
An elite highwayman leaves north.
A Town Guardian stops chanting abruptly!
< 30h/30H 106v/106V Pos: standing >
The snow is coming down faster now.
< 30h/30H 106v/106V Pos: standing >
An elite highwayman enters from the north.
< 30h/30H 106v/106V Pos: standing >
An elite highwayman leaves south.
< 30h/30H 106v/106V Pos: standing >
Doo enters from the west.
A parrot enters from the west.
< 30h/30H 106v/106V Pos: standing >
Doo leaves east.
A parrot leaves east.
< 30h/30H 106v/106V Pos: standing >
An elite highwayman enters from the south.
< 30h/30H 106v/106V Pos: standing >
Hint: Type "forget (spell name)" to free up a spell slot. Alternately, you can "forget all" to free all your spell slots.
< 30h/30H 106v/106V Pos: standing >
An elite highwayman leaves east.
< 30h/30H 106v/106V Pos: standing >
A Town Guardian starts casting a spell.
< 30h/30H 106v/106V Pos: standing >
A Town Guardian completes its spell...
A Town Guardian utters the word 'abrazak'
< 30h/30H 106v/106V Pos: standing >
Doo enters from the north.
< 30h/30H 106v/106V Pos: standing >
Doo leaves east.
< 30h/30H 106v/106V Pos: standing >
Doo enters from the east.
< 30h/30H 106v/106V Pos: standing >
Doo leaves west.
< 30h/30H 106v/106V Pos: standing >
The night has begun.
< 30h/30H 106v/106V Pos: standing >
A tharnadian highway patrolman enters from the east.
< 30h/30H 106v/106V Pos: standing >
A tharnadian highway patrolman leaves north.
< 30h/30H 106v/106V Pos: standing >
A tharnadian highway patrolman enters from the north.
< 30h/30H 106v/106V Pos: standing >
A tharnadian highway patrolman leaves south.
< 30h/30H 106v/106V Pos: standing >
Hint: Killing other players and taking their equipment is completely legal, but so is retribution! Beware of your victims' allies.
< 30h/30H 106v/106V Pos: standing >
A Town Guardian starts casting a spell.
< 30h/30H 106v/106V Pos: standing >
A tharnadian highway patrolman enters from the south.
< 30h/30H 106v/106V Pos: standing >
A tharnadian highway patrolman leaves east.
< 30h/30H 106v/106V Pos: standing >
A Town Guardian starts casting a spell.
A Town Guardian completes its spell...
A Town Guardian utters the word 'abrazak'
< 30h/30H 106v/106V Pos: standing >
A Town Guardian completes its spell...
A Town Guardian utters the word 'abrazak'
< 30h/30H 106v/106V Pos: standing >
A red shape enters from the east.
< 30h/30H 106v/106V Pos: standing >
A red shape starts casting a spell.
< 30h/30H 106v/106V Pos: standing >
A red shape leaves south.
A red shape stops chanting abruptly!
< 30h/30H 106v/106V Pos: standing >
A red shape enters from the south.
< 30h/30H 106v/106V Pos: standing >
A red shape leaves north.
< 30h/30H 106v/106V Pos: standing >
A red shape enters from the north.
< 30h/30H 106v/106V Pos: standing >
Hint: Is a dragon about? Kneel before they enter the room to keep from fleeing from their ROAR!
< 30h/30H 106v/106V Pos: standing >
A red shape leaves east.
< 30h/30H 106v/106V Pos: standing >
A red shape enters from the east.
< 30h/30H 106v/106V Pos: standing >
A red shape starts casting a spell.
A red shape leaves north.
< 30h/30H 106v/106V Pos: standing >
A red shape stops chanting abruptly!
< 30h/30H 106v/106V Pos: standing >
A red shape enters from the north.
< 30h/30H 106v/106V Pos: standing >
A red shape leaves south.
< 30h/30H 106v/106V Pos: standing >
A red shape enters from the south.
< 30h/30H 106v/106V Pos: standing >
A red shape leaves east.
< 30h/30H 106v/106V Pos: standing >
Doo enters from the east.
< 30h/30H 106v/106V Pos: standing >
Doo gives you the face of Nazz.
< 30h/30H 106v/106V Pos: standing >
< 30h/30H 106v/106V Pos: standing >
Doo gives you the tongue of Nazz.
< 30h/30H 106v/106V Pos: standing >
Doo leaves east.
< 30h/30H 106v/106V Pos: standing >
< 30h/30H 106v/106V Pos: standing >
Hint: Type "toggle" to see a list of various commands you can toggle. Try them out! Some are quite handy.
< 30h/30H 106v/106V Pos: standing >
< 30h/30H 106v/106V Pos: standing >
< 30h/30H 106v/106V Pos: standing >
< 30h/30H 106v/106V Pos: standing >
Autosaving...
< 30h/30H 106v/106V Pos: standing >
Hint: Some commands can be abbreviated. Try using shortened commands like 'exp' to see if they work.
< 30h/30H 106v/106V Pos: standing >
The earth trembles and shivers to the northeast!
< 30h/30H 106v/106V Pos: standing >
A red shape enters from the east.
< 30h/30H 106v/106V Pos: standing >
A red shape leaves south.
< 30h/30H 106v/106V Pos: standing >
A red shape enters from the east.
< 30h/30H 106v/106V Pos: standing >
A red shape starts casting a spell.
< 30h/30H 106v/106V Pos: standing >
A red shape leaves north.
< 30h/30H 106v/106V Pos: standing >
A red shape stops chanting abruptly!
< 30h/30H 106v/106V Pos: standing >
A red shape enters from the south.
A red shape's face flushes bright red at the sight of a red shape.
< 30h/30H 106v/106V Pos: standing >
A red shape starts casting a spell.
< 30h/30H 106v/106V Pos: standing >
A red shape leaves north.
< 30h/30H 106v/106V Pos: standing >
A red shape enters from the north.
< 30h/30H 106v/106V Pos: standing >
A red shape stops chanting abruptly!
< 30h/30H 106v/106V Pos: standing >
A red shape leaves south.
< 30h/30H 106v/106V Pos: standing >
A red shape enters from the south.
< 30h/30H 106v/106V Pos: standing >
A red shape enters from the north.
A red shape leaves east.
< 30h/30H 106v/106V Pos: standing >
Doo enters from the south.
< 30h/30H 106v/106V Pos: standing >
A Town Guardian starts casting a spell.
< 30h/30H 106v/106V Pos: standing >
An elite highwayman leaves east.
< 30h/30H 106v/106V Pos: standing >
Doo leaves east.
< 30h/30H 106v/106V Pos: standing >
A Town Guardian stops chanting abruptly!
< 30h/30H 106v/106V Pos: standing >
Hint: Not sure how tough a monster is? Use the consider command to get a rough idea of the monster's abilities.
< 30h/30H 106v/106V Pos: standing >
< 30h/30H 106v/106V Pos: standing >
A red shape enters from the east.
< 30h/30H 106v/106V Pos: standing >
< 30h/30H 106v/106V Pos: standing >
A red shape leaves north.
< 30h/30H 106v/106V Pos: standing >
< 30h/30H 106v/106V Pos: standing >
A red shape enters from the north.
< 30h/30H 106v/106V Pos: standing >
A red shape leaves south.
< 30h/30H 106v/106V Pos: standing >
A red shape enters from the south.
< 30h/30H 106v/106V Pos: standing >
A red shape leaves east.
< 30h/30H 106v/106V Pos: standing >
A red shape enters from the east.
< 30h/30H 106v/106V Pos: standing >
A red shape leaves south.
< 30h/30H 106v/106V Pos: standing >
Orthyn enters from the south.
< 30h/30H 106v/106V Pos: standing >
Orthyn leaves east.
< 30h/30H 106v/106V Pos: standing >
A red shape enters from the south.
< 30h/30H 106v/106V Pos: standing >
A red shape leaves north.
< 30h/30H 106v/106V Pos: standing >
A red shape enters from the north.
< 30h/30H 106v/106V Pos: standing >
A red shape enters from the east.
< 30h/30H 106v/106V Pos: standing >
A red shape leaves east.
A red shape leaves south.
< 30h/30H 106v/106V Pos: standing >
A red shape enters from the south.
< 30h/30H 106v/106V Pos: standing >
A red shape leaves north.
< 30h/30H 106v/106V Pos: standing >
A red shape enters from the east.
< 30h/30H 106v/106V Pos: standing >
A red shape enters from the north.
< 30h/30H 106v/106V Pos: standing >
A red shape starts casting a spell.
< 30h/30H 106v/106V Pos: standing >
A red shape leaves east.
< 30h/30H 106v/106V Pos: standing >
A red shape leaves south.
< 30h/30H 106v/106V Pos: standing >
A red shape stops chanting abruptly!
< 30h/30H 106v/106V Pos: standing >
A red shape enters from the south.
< 30h/30H 106v/106V Pos: standing >
A red shape leaves north.
< 30h/30H 106v/106V Pos: standing >
A red shape enters from the north.
< 30h/30H 106v/106V Pos: standing >
A red shape leaves east.
Hint: If you are an ethermancer, your purge spell is very effective against the summoned creatures.
< 30h/30H 106v/106V Pos: standing >
A red shape rides in on a magnificent horse from the east.
< 30h/30H 106v/106V Pos: standing >
A red shape leaves south riding on a magnificent horse.
< 30h/30H 106v/106V Pos: standing >
A red shape rides in on a magnificent horse from the south.
< 30h/30H 106v/106V Pos: standing >
A red shape leaves north riding on a magnificent horse.
< 30h/30H 106v/106V Pos: standing >
A red shape rides in on a magnificent horse from the north.
< 30h/30H 106v/106V Pos: standing >
A red shape leaves east riding on a magnificent horse.
< 30h/30H 106v/106V Pos: standing >
A red shape enters from the east.
A red shape trots in from the east.
< 30h/30H 106v/106V Pos: standing >
A red shape starts casting a spell.
< 30h/30H 106v/106V Pos: standing >
A red shape leaves north.
A red shape leaves north.
< 30h/30H 106v/106V Pos: standing >
A red shape stops chanting abruptly!
< 30h/30H 106v/106V Pos: standing >
A red shape enters from the north.
A red shape trots in from the north.
< 30h/30H 106v/106V Pos: standing >
A red shape leaves south.
A red shape leaves south.
< 30h/30H 106v/106V Pos: standing >
A red shape enters from the south.
A red shape trots in from the south.
< 30h/30H 106v/106V Pos: standing >
A red shape leaves east.
A red shape leaves east.
< 30h/30H 106v/106V Pos: standing >
Hint: Make sure to use your class's skills to do more damage or to escape from harm.
< 30h/30H 106v/106V Pos: standing >
< 30h/30H 106v/106V Pos: standing >
A red shape enters from the east.
A red shape's face flushes bright red at the sight of a red shape.
< 30h/30H 106v/106V Pos: standing >
A red shape leaves south.
< 30h/30H 106v/106V Pos: standing >
A red shape enters from the south.
< 30h/30H 106v/106V Pos: standing >
< 30h/30H 106v/106V Pos: standing >
A red shape leaves north.
< 30h/30H 106v/106V Pos: standing >
Autosaving...
< 30h/30H 106v/106V Pos: standing >
A red shape enters from the north.
< 30h/30H 106v/106V Pos: standing >
A red shape leaves east.
< 30h/30H 106v/106V Pos: standing >
< 30h/30H 106v/106V Pos: standing >
Hint: Make sure you remember how to leave a zone you're in. Mobs trying to hunt you down cannot leave their zone.
< 30h/30H 106v/106V Pos: standing >
Doo enters from the west.
< 30h/30H 106v/106V Pos: standing >
Doo leaves north.
< 30h/30H 106v/106V Pos: standing >
Hint: Some commands can be abbreviated. Try using shortened commands like 'exp' to see if they work.
< 30h/30H 106v/106V Pos: standing >
A red shape utters a word of dark speech, and a shadowy hand coalesces near YOU!
OUCH! That really did HURT!
You stagger as the shadowy hand conjured by a red shape slashes you with its sharp claws.
OUCH! That really did HURT!
< 12h/30H 106v/106V Pos: standing >
The snow is coming down faster now.
< 12h/30H 106v/106V Pos: standing >
A red shape utters a word of dark speech, and a shadowy hand coalesces near YOU!
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
Your instincts force you into a BloodLust!
A clawed darkness rushing at you is the last thing you before everything goes dark...