<worn on head> a bronze skull cap
<worn on body> a suit of halfling leather armor
<worn about body> a fur cloak
<worn about waist> a caribouskin belt [superior]
<worn on belt buckle>a rugged adventurers satchel (illuminating)
<worn around wrist> a thick spiked leather bracer
<worn around wrist> a thick spiked leather bracer
<worn on hands> some thick leather gloves
<primary weapon> a long steel sword
The corpse of a green bird is lying here.
The corpse of a yellow vampire vine is lying here.
The corpse of a green bird is lying here.
The corpse of a halfling scout is lying here.
The corpse of a yellow vampire vine is lying here.
< 198h/257H 160v/164V Pos: standing >
Alas, you cannot go that way. . . .
< 198h/257H 162v/164V Pos: standing >
A Wet Jungle
Water seeps into footprints here as the ground gets soft and marshy. A
tall fence of thin stakes to the east blocks further progress to the east
where some sort of small village appears to have been built right on a swamp.
The trees here seem to enjoy the water and have grown much taller and
healthier than to the west. Whatever destroyed much of the jungle in this
area seems to have ended here. Tremendous trees can be seen growing up out
of the swamp to the east, trees that have put centuries behind them, and look
ready to stand for centuries more. The jungle continues to the south and
west and a jagged cliff blocks the way north. Strange frog-like creatures
can be seen through openings in the fence to the east but none of the
openings are large enough to pass through.
Obvious exits: -South -West
A bullywug scout watches for invaders.
< 198h/257H 161v/164V Pos: standing >
You miss a bullywug scout.
< 199h/257H 164v/164V Pos: standing >
< T: Ephorac TP: sta TC: small wounds E: bullywug sta EP: excellent >
You dodge a bullywug scout's vicious attack.
You duck under a bullywug scout's lame kick.
< 199h/257H 164v/164V Pos: standing >
< T: Ephorac TP: sta TC: small wounds E: bullywug sta EP: excellent >
A bullywug scout dodges, and you miss your kick at its legs.
< 199h/257H 164v/164V Pos: standing >
< T: Ephorac TP: sta TC: small wounds E: bullywug sta EP: excellent >
A bullywug scout dodges your futile attack.
A bullywug scout dodges your futile attack.
< 199h/257H 164v/164V Pos: standing >
< T: Ephorac TP: sta TC: small wounds E: bullywug sta EP: excellent >
Hint: Riding a horse or other mount will make it easier to move across tough terrain.
< 199h/257H 164v/164V Pos: standing >
< T: Ephorac TP: sta TC: small wounds E: bullywug sta EP: excellent >
A bullywug scout misses you.
< 199h/257H 164v/164V Pos: standing >
< T: Ephorac TP: sta TC: small wounds E: bullywug sta EP: excellent >
You miss a bullywug scout.
< 199h/257H 164v/164V Pos: standing >
< T: Ephorac TP: sta TC: small wounds E: bullywug sta EP: excellent >
Saving Ephorac.
< 199h/257H 164v/164V Pos: standing >
< T: Ephorac TP: sta TC: small wounds E: bullywug sta EP: excellent >
A bullywug scout misses you.
You dodge a bullywug scout's vicious attack.
< 199h/257H 164v/164V Pos: standing >
< T: Ephorac TP: sta TC: small wounds E: bullywug sta EP: excellent >
Jarus the fourth enters from the south.
< 199h/257H 164v/164V Pos: standing >
< T: Ephorac TP: sta TC: small wounds E: bullywug sta EP: excellent >
You miss a bullywug scout.
< 199h/257H 164v/164V Pos: standing >
< T: Ephorac TP: sta TC: small wounds E: bullywug sta EP: excellent >
You dodge a bullywug scout's vicious attack.
You dodge a bullywug scout's feeble leg sweep.
< 199h/257H 164v/164V Pos: standing >
< T: Ephorac TP: sta TC: small wounds E: bullywug sta EP: excellent >
Your impressive slash strikes a bullywug scout very hard.
< 199h/257H 164v/164V Pos: standing >
< T: Ephorac TP: sta TC: small wounds E: bullywug sta EP: small wounds >
Jarus the fourth assists you heroically.
Jarus the fourth suddenly attacks a bullywug scout!
Jarus the fourth's decent punch enshrouds a bullywug scout in a mist of blood.
< 199h/257H 164v/164V Pos: standing >
< T: Ephorac TP: sta TC: small wounds E: bullywug sta EP: few wounds >
You dodge a bullywug scout's vicious attack.
A bullywug scout misses you.
< 199h/257H 164v/164V Pos: standing >
< T: Ephorac TP: sta TC: small wounds E: bullywug sta EP: few wounds >
Jarus the fourth's decent punch enshrouds a bullywug scout in a mist of blood.
Jarus the fourth's decent punch grievously wounds a bullywug scout.
A bullywug scout is incapacitated and will slowly die, if not aided.
< 199h/257H 164v/164V Pos: standing >
<You raise a level!
Your final slash sends a bullywug scout's head bouncing along the ground.
A bullywug scout is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A bullywug scout's death cry reverberates in your head as it falls to the ground.
< 229h/287H 164v/164V Pos: standing >
Autosaving...
< 232h/287H 164v/164V Pos: standing >
The sun vanishes behind the southern horizon.
< 234h/287H 164v/164V Pos: standing >
You get an ape-skin tunic from the corpse of a bullywug scout.
You get a few coins from the corpse of a bullywug scout.
There were: 2 gold coins, 5 silver coins, 5 copper coins.
< 237h/287H 164v/164V Pos: standing >
Character attributes for Ephorac
Level: 9 Race: Firbolg Class: Warrior
Age: 17 yrs / 0 mths Height: 75 inches Weight: 256 lbs Size: huge
STR: excellent AGI: very good DEX: very good
POW: good INT: good WIS: good
CON: good CHA: good LUCK: good
Armor Points: -37 Reduces melee damage taken by 3.7%
Melee Critical Percentage(int): 8%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 7%
HP Vamp Cap Percentage(pow): 110%
Spell Damage Modifier(str): 130%
Bloodlust Damage Bonus(vs mob only): 10%
Hitroll: better than average Damroll: quite awesome
Alignment: extremely good
Saving Throws: PAR[far worse than average] FEA[far worse than average]
BRE[below average] SPE[below average]
Load carried: No Sweat
Character attributes for Ephorac
Level: 9 Race: Firbolg Class: Warrior
Age: 17 yrs / 0 mths Height: 75 inches Weight: 256 lbs Size: huge
STR: excellent AGI: very good DEX: very good
POW: good INT: good WIS: good
CON: good CHA: good LUCK: good
Armor Points: -37 Reduces melee damage taken by 3.7%
Melee Critical Percentage(int): 8%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 7%
HP Vamp Cap Percentage(pow): 110%
Spell Damage Modifier(str): 130%
Bloodlust Damage Bonus(vs mob only): 10%
Hitroll: better than average Damroll: quite awesome
Alignment: extremely good
Saving Throws: PAR[far worse than average] FEA[far worse than average]
BRE[below average] SPE[below average]
Load carried: No Sweat
< 238h/287H 164v/164V Pos: standing >
You stop using a suit of halfling leather armor.
You shrug into an ape-skin tunic.
< 238h/287H 164v/164V Pos: standing >
Hint: If you are an ethermancer, your purge spell is very effective against the summoned creatures.
< 239h/287H 164v/164V Pos: standing >
Character attributes for Ephorac
Level: 9 Race: Firbolg Class: Warrior
Age: 17 yrs / 0 mths Height: 75 inches Weight: 256 lbs Size: huge
STR: excellent AGI: very good DEX: very good
POW: good INT: good WIS: good
CON: good CHA: good LUCK: good
Armor Points: -31 Reduces melee damage taken by 3.1%
Melee Critical Percentage(int): 8%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 7%
HP Vamp Cap Percentage(pow): 110%
Spell Damage Modifier(str): 130%
Bloodlust Damage Bonus(vs mob only): 10%
Hitroll: better than average Damroll: quite awesome
Alignment: extremely good
Saving Throws: PAR[far worse than average] FEA[far worse than average]
BRE[below average] SPE[below average]
Load carried: No Sweat
Character attributes for Ephorac
Level: 9 Race: Firbolg Class: Warrior
Age: 17 yrs / 0 mths Height: 75 inches Weight: 256 lbs Size: huge
STR: excellent AGI: very good DEX: very good
POW: good INT: good WIS: good
CON: good CHA: good LUCK: good
Armor Points: -31 Reduces melee damage taken by 3.1%
Melee Critical Percentage(int): 8%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 7%
HP Vamp Cap Percentage(pow): 110%
Spell Damage Modifier(str): 130%
Bloodlust Damage Bonus(vs mob only): 10%
Hitroll: better than average Damroll: quite awesome
Alignment: extremely good
Saving Throws: PAR[far worse than average] FEA[far worse than average]
BRE[below average] SPE[below average]
Load carried: No Sweat
< 239h/287H 164v/164V Pos: standing >
You stop using an ape-skin tunic.
You shrug into a suit of halfling leather armor.
< 240h/287H 164v/164V Pos: standing >
Saving Ephorac.
< 240h/287H 164v/164V Pos: standing >
A Wet Jungle
Obvious exits: -South -West
Fresh blood splatters cover the area.
The corpse of a bullywug scout is lying here.
Jarus the fourth, champion of Woodseer, keeps a careful watch.
< 240h/287H 164v/164V Pos: standing >
A Wet Jungle
Moisture is everywhere, water drips down the sides of the trees, and seeps
into the tracks that have been left behind by passers-by. A fence protects
some a small village of frog-like creatures to the east, but none of the
openings are large enough to pass through. Birds and animals can be heard
calling to each other throughout the jungle, but it is difficult to see them
without looking fairly hard. The jungle continues to the north, south, and
west, and a fence blocks the way to the east.
Obvious exits: -North -South -West
< 241h/287H 162v/164V Pos: standing >
You are carrying: (5/9)
an ape-skin tunic
a large wooden torch
a small bag made from rabbit skin
a small chunk of caribou bone
a little round wooden shield
< 241h/287H 162v/164V Pos: standing >
Saving Ephorac.
< 242h/287H 162v/164V Pos: standing >
A Wet Jungle
Mosquitoes run rampant here, adding to the discomfort of traveling through
a dark and stinking jungle. They aren't the only creatures here looking for
a meal either, clearly most of the bards that sing tales of adventure have
never been in such a miserable spot. The ground is very wet here, but not as
wet as that which can be seen through the fence to the east. An entire
village of bullywugs has been built in the swampy jungle to the east.
Fortunately, the fence keeps them in as well as travelers here out, they
don't look happy when they notice people on this side of the fence. Though
there are no real paths here, the jungle continues to the north, south, and
west.
Obvious exits: -North -South -West
The corpse of a young tapir is lying here.
The corpse of a dark raven is lying here.
A bullywug scout watches for invaders.
< 242h/287H 160v/164V Pos: standing >
Your impressive slash seriously wounds a bullywug scout.
< 243h/287H 164v/164V Pos: standing >
< T: Ephorac TP: sta TC: small wounds E: bullywug sta EP: small wounds >
A bullywug scout misses you.
A bullywug scout's sweep catches you in the side and you almost stumble.
< 237h/287H 164v/164V Pos: standing >
< T: Ephorac TP: sta TC: small wounds E: bullywug sta EP: small wounds >
Saving Ephorac.
< 237h/287H 164v/164V Pos: standing >
< T: Ephorac TP: sta TC: small wounds E: bullywug sta EP: small wounds >
A bullywug scout parries your futile lunge at it.
You score a CRITICAL HIT!!!!!
Your powerful slash causes a bullywug scout to grimace in pain.
< 237h/287H 164v/164V Pos: standing >
< T: Ephorac TP: sta TC: small wounds E: bullywug sta EP: pretty hurt >
You dodge a bullywug scout's vicious attack.
< 237h/287H 164v/164V Pos: standing >
< T: Ephorac TP: sta TC: small wounds E: bullywug sta EP: pretty hurt >
Your impressive slash causes a bullywug scout to grimace in pain.
< 237h/287H 164v/164V Pos: standing >
< T: Ephorac TP: sta TC: small wounds E: bullywug sta EP: awful >
A bullywug scout's crush wounds you.
You duck under a bullywug scout's lame kick.
< 231h/287H 164v/164V Pos: standing >
< T: Ephorac TP: sta TC: small wounds E: bullywug sta EP: awful >
Saving Ephorac.
< 231h/287H 164v/164V Pos: standing >
< T: Ephorac TP: sta TC: small wounds E: bullywug sta EP: awful >
A bullywug scout dodges your futile attack.
< 231h/287H 164v/164V Pos: standing >
< T: Ephorac TP: sta TC: small wounds E: bullywug sta EP: awful >
A bullywug scout misses you.
< 231h/287H 164v/164V Pos: standing >
< T: Ephorac TP: sta TC: small wounds E: bullywug sta EP: awful >
Your kick caves a bullywug scout's chest in, killing it.
A bullywug scout is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A look of horror and a silent scream are a bullywug scout's last actions in this world.
< 231h/287H 164v/164V Pos: standing >
Saving Ephorac.
< 231h/287H 164v/164V Pos: standing >
The night has begun.
< 231h/287H 164v/164V Pos: standing >
You get a heavy wood club [poor] from the corpse of a bullywug scout.
You get an ape-skin tunic from the corpse of a bullywug scout.
You get a few coins from the corpse of a bullywug scout.
There were: 2 gold coins, 5 silver coins, 7 copper coins.
< 232h/287H 164v/164V Pos: standing >
Saving Ephorac.
< 233h/287H 164v/164V Pos: standing >
You are carrying: (7/9)
a heavy wood club [poor]
[2] an ape-skin tunic
a large wooden torch
a small bag made from rabbit skin
a small chunk of caribou bone
a little round wooden shield
< 235h/287H 164v/164V Pos: standing >
Hint: Not sure how tough a monster is? Use the consider command to get a rough idea of the monster's abilities.
< 236h/287H 164v/164V Pos: standing >
You stop using a rugged adventurers satchel.
< 231h/282H 164v/164V Pos: standing >
Saving Ephorac.
< 234h/282H 164v/164V Pos: standing >
A Wet Jungle
Obvious exits: -North -South -West
Fresh blood covers everything in the area.
The corpse of a bullywug scout is lying here.
The corpse of a young tapir is lying here.
The corpse of a dark raven is lying here.
< 234h/282H 164v/164V Pos: standing >
A Young Jungle
Though firmer than the marshy ground to the north and east, this ground is
still saturated with water, adding a stagnant aroma to the already awful
stench of rotting vegetation. Several beautiful purple flowers of some
sort hang from long thin vines, acting as if they trying to touch anything in
reach. A village of some sort can be seen to the northeast though heavy
vegetation. The jungle continues in every direction.
Obvious exits: -North -East -South -West -Down
[2] The corpse of a purple vampire vine is lying here.
< 234h/282H 162v/164V Pos: standing >
A Young Jungle
Monkeys can be heard screaming from somewhere in the treetops above, and
occasionally a fruit rind drops down to the jungle floor to add to the
already rotting refuse. It is the continual cycle of life, death, and decay
that keeps the jungle a healthy and powerful testament to the strength of
nature. Animals can be heard screaming at each other throughout the forest,
some of the cries are obviously of distress. In the rainforest, only the
strong survive. The jungle continues in every direction.
Obvious exits: -North -East -South -West
The corpse of a brightly colored parrot is lying here.
A kenku adventurer wanders the forest seeking fame and fortune.
< 234h/282H 160v/164V Pos: standing >
Are you mad!?
< 236h/282H 164v/164V Pos: standing >
A Young Jungle
Vines and bushes barely conceal a small building that blocks the way to
the south. It looks as if someone deliberately encouraged the plants to help
conceal the building. A number of flowering vines can be seen hanging from
trees to the east, yet there is something sinister about the way they move.
The jungle continues to the north, east, and west but a small building blocks
the way to the south.
Obvious exits: -North -East -West -Down
A brightly colored parrot flies through the branches.
A halfling sentinel keeps a close watch on the jungle.
< 236h/282H 162v/164V Pos: standing >
Alas, you cannot go that way. . . .
< 236h/282H 162v/164V Pos: standing >
Your impressive slash enshrouds a brightly colored parrot in a mist of blood.
< 237h/282H 162v/164V Pos: standing >
< T: Ephorac TP: sta TC: small wounds E: bird sta EP: nasty wounds >
You dodge a brightly colored parrot's vicious attack.
< 237h/282H 162v/164V Pos: standing >
< T: Ephorac TP: sta TC: small wounds E: bird sta EP: nasty wounds >
A brightly colored parrot dodges your futile attack.
A brightly colored parrot dodges your futile attack.
< 237h/282H 162v/164V Pos: standing >
< T: Ephorac TP: sta TC: small wounds E: bird sta EP: nasty wounds >
You dodge a brightly colored parrot's vicious attack.
< 237h/282H 162v/164V Pos: standing >
< T: Ephorac TP: sta TC: small wounds E: bird sta EP: nasty wounds >
A halfling sentinel is waving a platinum coin around wanting to make a bet on the outcome.
A halfling sentinel leaves north.
< 237h/282H 162v/164V Pos: standing >
< T: Ephorac TP: sta TC: small wounds E: bird sta EP: nasty wounds >
You raise a level!
Your slash grievously wounds a brightly colored parrot.
A brightly colored parrot is incapacitated and will slowly die, if not aided.
< 265h/310H 162v/164V Pos: standing >
<You beautifully slash a brightly colored parrot into two parts - both dead.
A brightly colored parrot is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel a carnal satisfaction as a brightly colored parrot's gurgling and choking signals its demise.
< 265h/310H 162v/164V Pos: standing >
Saving Ephorac.
< 265h/310H 162v/164V Pos: standing >
A Young Jungle
Obvious exits: -North -East -West -Down
Fresh blood covers everything in the area.
The corpse of a brightly colored parrot is lying here.
< 265h/310H 162v/164V Pos: standing >
Alas, you cannot go that way. . . .
< 265h/310H 164v/164V Pos: standing >
It is pitch black...
< 266h/310H 164v/164V Pos: standing >
You attach a rugged adventurers satchel to your belt.
It glows brightly.
< 267h/310H 164v/164V Pos: standing >
A Young Jungle
Obvious exits: -North -East -West -Down
Fresh blood covers everything in the area.
The corpse of a brightly colored parrot is lying here.
< 272h/315H 164v/164V Pos: standing >
Alas, you cannot go that way. . . .
< 272h/315H 164v/164V Pos: standing >
Alas, you cannot go that way. . . .
< 273h/315H 164v/164V Pos: standing >
A Young Jungle
Tales of the dark foreboding nature of the Rift Valley Jungle seem a bit
overblown here, but it must be remembered that this part of the jungle is
quite young. At some time in the past the jungle here must have been cleared
because none to the trees here seems much older than twenty years. Several
brightly colored birds fly overhead, hunting for fruit or insects, and the
loud cries of something becoming an unwilling meal can be heard penetrating
the humid gloom. The jungle continues in every direction.
Obvious exits: -North -East -South -West
The corpse of a golden beetle is lying here.
< 273h/315H 162v/164V Pos: standing >
A Young Jungle
White, yellow, and red flowers grow so closely intertwined
here that one would think they were planted deliberately, and a well-
concealed building to the east suggests that this might be the case. The
building itself is fairly plain, it is the thick covering of vines and other
plants that helps conceal the building and make it difficult to detect.
There is no doorway into the building on this side but there is certainly an
exit somewhere. The jungle continues to the north and south, and there is a
clearing to the west.
Obvious exits: -North -South -West
A halfling logger wanders here looking for good trees.
A yellow flower hangs from a vine here.
A yellow flower hangs from a vine here.
< 273h/315H 160v/164V Pos: standing >
A Young Jungle
Clearings to the east and west help keep this area much lighter and make
it feel a bit more airy. The clearing to the east appears to be some sort of
garden, and to the west there is a wide trade path that has been kept clear
of the encroaching jungle. Though the jungle is a bit lighter here, the
overpowering humidity and stench of rotting vegetation is the same. The
jungle continues to the north and south and there are clearings to the east
and west.
Obvious exits: -North -East -South -West
A golden beetle waits for someone to pick it up.
A golden beetle waits for someone to pick it up.
A golden beetle waits for someone to pick it up.
A spotted leopard prowls the jungle looking for dinner.
< 274h/315H 159v/164V Pos: standing >
A Young Jungle
One of the huge cliffs that encloses the rift valley runs in a diagonal
along the southeast blocking passage in those directions. Right now the
jungle appears to be losing its battle against the cliff, and the stones that
have fallen off of it. Over time that may change, but right now enough rocks
have fallen from above to make it difficult for plants to find good spots for
their roots. There is a cleared path to the west, and the jungle continues
to the north.
Obvious exits: -North -West
A brightly colored parrot flies through the branches.
A golden beetle waits for someone to pick it up.
A giant snake slithers here.
< 274h/315H 159v/164V Pos: standing >
A Young Jungle
Clearings to the east and west help keep this area much lighter and make
it feel a bit more airy. The clearing to the east appears to be some sort of
garden, and to the west there is a wide trade path that has been kept clear
of the encroaching jungle. Though the jungle is a bit lighter here, the
overpowering humidity and stench of rotting vegetation is the same. The
jungle continues to the north and south and there are clearings to the east
and west.
Obvious exits: -North -East -South -West
A golden beetle waits for someone to pick it up.
A golden beetle waits for someone to pick it up.
A golden beetle waits for someone to pick it up.
A spotted leopard prowls the jungle looking for dinner.
< 274h/315H 159v/164V Pos: standing >
Your slash critically injures a golden beetle.
A golden beetle is mortally wounded, and will die soon, if not aided.
< 275h/315H 163v/164V Pos: standing >
<Hint: Wondering how far you are until you gain your next level? Use the 'experience' command.
< 275h/315H 164v/164V Pos: standing >
<You beautifully slash a golden beetle into two parts - both dead.
A golden beetle is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a golden beetle's gurgling and choking signals its demise.
< 275h/315H 164v/164V Pos: standing >
Your impressive slash critically injures a golden beetle.
A golden beetle is mortally wounded, and will die soon, if not aided.
< 275h/315H 164v/164V Pos: standing >
<Your final slash sends a golden beetle's head bouncing along the ground.
A golden beetle is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a golden beetle's gurgling and choking signals its demise.
< 275h/315H 164v/164V Pos: standing >
Your impressive slash grievously wounds a golden beetle.
A golden beetle is mortally wounded, and will die soon, if not aided.
< 275h/315H 164v/164V Pos: standing >
<You beautifully slash a golden beetle into two parts - both dead.
A golden beetle is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a golden beetle's gurgling and choking signals its demise.
< 275h/315H 164v/164V Pos: standing >
Slay whom?
< 275h/315H 164v/164V Pos: standing >
Saving Ephorac.
< 275h/315H 164v/164V Pos: standing >
A Young Jungle
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
[3] The corpse of a golden beetle is lying here.
A spotted leopard prowls the jungle looking for dinner.
< 275h/315H 164v/164V Pos: standing >
You would need a lot of luck!
< 278h/315H 164v/164V Pos: standing >
You miss a spotted leopard.
< 279h/315H 164v/164V Pos: standing >
< T: Ephorac TP: sta TC: small wounds E: leopard sta EP: excellent >
A halfling sentinel enters from the east.
< 279h/315H 164v/164V Pos: standing >
< T: Ephorac TP: sta TC: small wounds E: leopard sta EP: excellent >
You parry a spotted leopard's lunge at you.
You duck under a spotted leopard's lame kick.
Saving Ephorac.
< 279h/315H 164v/164V Pos: standing >
< T: Ephorac TP: sta TC: small wounds E: leopard sta EP: excellent >
You miss a spotted leopard.
< 279h/315H 164v/164V Pos: standing >
< T: Ephorac TP: sta TC: small wounds E: leopard sta EP: excellent >
A halfling sentinel frowns in boredom at the obviously one-sided struggle.
A halfling sentinel leaves east.
< 279h/315H 164v/164V Pos: standing >
< T: Ephorac TP: sta TC: small wounds E: leopard sta EP: excellent >
You dodge a spotted leopard's vicious attack.
< 279h/315H 164v/164V Pos: standing >
< T: Ephorac TP: sta TC: small wounds E: leopard sta EP: excellent >
You miss a spotted leopard.
Your impressive slash seriously wounds a spotted leopard.
< 279h/315H 164v/164V Pos: standing >
< T: Ephorac TP: sta TC: small wounds E: leopard sta EP: small wounds >
A spotted leopard misses you.
A spotted leopard misses you with its clumsy kick at your chest.
< 279h/315H 164v/164V Pos: standing >
< T: Ephorac TP: sta TC: small wounds E: leopard sta EP: small wounds >
A spotted leopard dodges your futile attack.
< 279h/315H 164v/164V Pos: standing >
< T: Ephorac TP: sta TC: small wounds E: leopard sta EP: small wounds >
A spotted leopard misses you.
< 279h/315H 164v/164V Pos: standing >
< T: Ephorac TP: sta TC: small wounds E: leopard sta EP: small wounds >
Your slash seriously wounds a spotted leopard.
A spotted leopard dodges your futile attack.
< 279h/315H 164v/164V Pos: standing >
< T: Ephorac TP: sta TC: small wounds E: leopard sta EP: few wounds >
A spotted leopard's fine bite wounds you.
You block a spotted leopard's feeble kick with your arm.
< 274h/315H 164v/164V Pos: standing >
< T: Ephorac TP: sta TC: small wounds E: leopard sta EP: few wounds >
A spotted leopard dodges your futile attack.
< 274h/315H 164v/164V Pos: standing >
< T: Ephorac TP: sta TC: small wounds E: leopard sta EP: few wounds >
A spotted leopard misses you.
< 274h/315H 164v/164V Pos: standing >
< T: Ephorac TP: sta TC: small wounds E: leopard sta EP: few wounds >
Your kick at a spotted leopard's belly comes up short.
< 274h/315H 164v/164V Pos: standing >
< T: Ephorac TP: sta TC: small wounds E: leopard sta EP: few wounds >
A halfling sentinel enters from the east.
< 274h/315H 164v/164V Pos: standing >
< T: Ephorac TP: sta TC: small wounds E: leopard sta EP: few wounds >
Your slash enshrouds a spotted leopard in a mist of blood.
< 274h/315H 164v/164V Pos: standing >
< T: Ephorac TP: sta TC: small wounds E: leopard sta EP: nasty wounds >
Hint: Want to see who has the world's artifacts? Try the "artifact" command! Currently there are 3 types of artifacts: uniques, iouns and true artifacts. Arti unique, arti ioun or arti will display these lists.
< 274h/315H 164v/164V Pos: standing >
< T: Ephorac TP: sta TC: small wounds E: leopard sta EP: nasty wounds >
You dodge a spotted leopard's vicious attack.
A spotted leopard misses you.
< 274h/315H 164v/164V Pos: standing >
< T: Ephorac TP: sta TC: small wounds E: leopard sta EP: nasty wounds >
Saving Ephorac.
< 274h/315H 164v/164V Pos: standing >
< T: Ephorac TP: sta TC: small wounds E: leopard sta EP: nasty wounds >
A spotted leopard dodges your futile attack.
A spotted leopard dodges your futile attack.
< 274h/315H 164v/164V Pos: standing >
< T: Ephorac TP: sta TC: small wounds E: leopard sta EP: nasty wounds >
A spotted leopard misses you.
A spotted leopard misses you with its clumsy kick at your chest.
< 274h/315H 164v/164V Pos: standing >
< T: Ephorac TP: sta TC: small wounds E: leopard sta EP: nasty wounds >
A halfling sentinel frowns in boredom at the obviously one-sided struggle.
A halfling sentinel leaves north.
< 274h/315H 164v/164V Pos: standing >
< T: Ephorac TP: sta TC: small wounds E: leopard sta EP: nasty wounds >
A brightly colored parrot enters from the south.
< 274h/315H 164v/164V Pos: standing >
< T: Ephorac TP: sta TC: small wounds E: leopard sta EP: nasty wounds >
Your slash enshrouds a spotted leopard in a mist of blood.
< 274h/315H 164v/164V Pos: standing >
< T: Ephorac TP: sta TC: small wounds E: leopard sta EP: awful >
A spotted leopard misses you.
< 274h/315H 164v/164V Pos: standing >
< T: Ephorac TP: sta TC: small wounds E: leopard sta EP: awful >
A spotted leopard dodges your futile attack.
< 274h/315H 164v/164V Pos: standing >
< T: Ephorac TP: sta TC: small wounds E: leopard sta EP: awful >
You parry a spotted leopard's lunge at you.
< 274h/315H 164v/164V Pos: standing >
< T: Ephorac TP: sta TC: small wounds E: leopard sta EP: awful >
A brightly colored parrot leaves west.
< 274h/315H 164v/164V Pos: standing >
< T: Ephorac TP: sta TC: small wounds E: leopard sta EP: awful >
You dodge a spotted leopard's vicious attack.
You feel your skill in parry improving.
A spotted leopard misses you.
< 274h/315H 164v/164V Pos: standing >
< T: Ephorac TP: sta TC: small wounds E: leopard sta EP: awful >
Your impressive slash grievously wounds a spotted leopard.
A spotted leopard is incapacitated and will slowly die, if not aided.
< 274h/315H 164v/164V Pos: standing >
<A halfling sentinel enters from the north.
< 274h/315H 164v/164V Pos: standing >
<Saving Ephorac.
< 274h/315H 164v/164V Pos: standing >
<You beautifully slash a spotted leopard into two parts - both dead.
A spotted leopard is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel a carnal satisfaction as a spotted leopard's gurgling and choking signals its demise.
< 274h/315H 164v/164V Pos: standing >
A halfling sentinel leaves west.
< 274h/315H 164v/164V Pos: standing >
You have gained some progress, but still have a ways to go yet towards your next level.
< 274h/315H 164v/164V Pos: standing >
Saving Ephorac.
< 274h/315H 164v/164V Pos: standing >
Character attributes for Ephorac
Level: 10 Race: Firbolg Class: Warrior
Age: 17 yrs / 0 mths Height: 75 inches Weight: 256 lbs Size: huge
STR: excellent AGI: very good DEX: very good
POW: good INT: good WIS: good
CON: good CHA: good LUCK: good
Armor Points: -37 Reduces melee damage taken by 3.7%
Melee Critical Percentage(int): 8%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 7%
HP Vamp Cap Percentage(pow): 110%
Spell Damage Modifier(str): 130%
Bloodlust Damage Bonus(vs mob only): 10%
Hitroll: better than average Damroll: quite awesome
Alignment: extremely good
Saving Throws: PAR[far worse than average] FEA[far worse than average]
BRE[below average] SPE[below average]
Load carried: Not a problem
Character attributes for Ephorac
Level: 10 Race: Firbolg Class: Warrior
Age: 17 yrs / 0 mths Height: 75 inches Weight: 256 lbs Size: huge
STR: excellent AGI: very good DEX: very good
POW: good INT: good WIS: good
CON: good CHA: good LUCK: good
Armor Points: -37 Reduces melee damage taken by 3.7%
Melee Critical Percentage(int): 8%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 7%
HP Vamp Cap Percentage(pow): 110%
Spell Damage Modifier(str): 130%
Bloodlust Damage Bonus(vs mob only): 10%
Hitroll: better than average Damroll: quite awesome
Alignment: extremely good
Saving Throws: PAR[far worse than average] FEA[far worse than average]
BRE[below average] SPE[below average]
Load carried: Not a problem
< 274h/315H 164v/164V Pos: standing >
A Young Jungle
Obvious exits: -North -East -South -West
Fresh blood splatters cover the area.
The corpse of a spotted leopard is lying here.
[3] The corpse of a golden beetle is lying here.
< 275h/315H 164v/164V Pos: standing >
Autosaving...
< 275h/315H 164v/164V Pos: standing >
Someone tickles you - Hee Ha Hehe Ha Hee hee Ha
< 275h/315H 164v/164V Pos: standing >
Saving Ephorac.
< 275h/315H 164v/164V Pos: standing >
A Young Jungle
Obvious exits: -North -East -South -West
Fresh blood splatters cover the area.
The corpse of a spotted leopard is lying here.
[3] The corpse of a golden beetle is lying here.
< 276h/315H 164v/164V Pos: standing >
A Young Jungle
One of the huge cliffs that encloses the rift valley runs in a diagonal
along the southeast blocking passage in those directions. Right now the
jungle appears to be losing its battle against the cliff, and the stones that
have fallen off of it. Over time that may change, but right now enough rocks
have fallen from above to make it difficult for plants to find good spots for
their roots. There is a cleared path to the west, and the jungle continues
to the north.
Obvious exits: -North -West
A golden beetle waits for someone to pick it up.
A giant snake slithers here.
< 276h/315H 162v/164V Pos: standing >
Your impressive slash critically injures a golden beetle.
A golden beetle is mortally wounded, and will die soon, if not aided.
< 277h/315H 162v/164V Pos: standing >
<A halfling sentinel enters from the west.
< 277h/315H 162v/164V Pos: standing >
<You miss a golden beetle.
< 277h/315H 162v/164V Pos: standing >
<A halfling sentinel watches the battle in amusement.
< 277h/315H 162v/164V Pos: standing >
<You beautifully slash a golden beetle into two parts - both dead.
A golden beetle is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a golden beetle's gurgling and choking signals its demise.
< 277h/315H 162v/164V Pos: standing >
Your slash seriously wounds a giant snake.
< 277h/315H 162v/164V Pos: standing >
< T: Ephorac TP: sta TC: small wounds E: snake sta EP: few wounds >
A giant snake misses you.
< 277h/315H 162v/164V Pos: standing >
< T: Ephorac TP: sta TC: small wounds E: snake sta EP: few wounds >
A giant snake dodges your futile attack.
A giant snake dodges your futile attack.
Hint: You can use the 'assist' command to make sure you're attacking the same target as your group members.
< 277h/315H 162v/164V Pos: standing >
< T: Ephorac TP: sta TC: small wounds E: snake sta EP: few wounds >
You parry a giant snake's lunge at you.
< 277h/315H 162v/164V Pos: standing >
< T: Ephorac TP: sta TC: small wounds E: snake sta EP: few wounds >
A halfling sentinel watches the area, making sure the battle does not get out of hand.
< 277h/315H 162v/164V Pos: standing >
< T: Ephorac TP: sta TC: small wounds E: snake sta EP: few wounds >
You miss a giant snake.
< 277h/315H 162v/164V Pos: standing >
< T: Ephorac TP: sta TC: small wounds E: snake sta EP: few wounds >
You dodge a giant snake's vicious attack.
< 277h/315H 162v/164V Pos: standing >
< T: Ephorac TP: sta TC: small wounds E: snake sta EP: few wounds >
Your slash enshrouds a giant snake in a mist of blood.
< 277h/315H 162v/164V Pos: standing >
< T: Ephorac TP: sta TC: small wounds E: snake sta EP: nasty wounds >
A giant snake misses you.
< 277h/315H 162v/164V Pos: standing >
< T: Ephorac TP: sta TC: small wounds E: snake sta EP: nasty wounds >
A halfling sentinel leaves north.
< 277h/315H 162v/164V Pos: standing >
< T: Ephorac TP: sta TC: small wounds E: snake sta EP: nasty wounds >
You miss a giant snake.
< 277h/315H 162v/164V Pos: standing >
< T: Ephorac TP: sta TC: small wounds E: snake sta EP: nasty wounds >
You dodge a giant snake's vicious attack.
< 277h/315H 162v/164V Pos: standing >
< T: Ephorac TP: sta TC: small wounds E: snake sta EP: nasty wounds >
A halfling sentinel enters from the north.
< 277h/315H 162v/164V Pos: standing >
< T: Ephorac TP: sta TC: small wounds E: snake sta EP: nasty wounds >
A giant snake misses you.
< 277h/315H 162v/164V Pos: standing >
< T: Ephorac TP: sta TC: small wounds E: snake sta EP: nasty wounds >
Your slash causes a giant snake to grimace in pain.
A giant snake is stunned!
< 277h/315H 162v/164V Pos: standing >
< T: Ephorac TP: sta TC: small wounds E: snake sta EP: awful >
You dodge a giant snake's vicious attack.
< 277h/315H 162v/164V Pos: standing >
< T: Ephorac TP: sta TC: small wounds E: snake sta EP: awful >
A giant snake dodges your futile attack.
< 277h/315H 162v/164V Pos: standing >
< T: Ephorac TP: sta TC: small wounds E: snake sta EP: awful >
Saving Ephorac.
< 277h/315H 162v/164V Pos: standing >
< T: Ephorac TP: sta TC: small wounds E: snake sta EP: awful >
You dodge a giant snake's vicious attack.
< 277h/315H 162v/164V Pos: standing >
< T: Ephorac TP: sta TC: small wounds E: snake sta EP: awful >
A brightly colored parrot enters from the west.
< 277h/315H 162v/164V Pos: standing >
< T: Ephorac TP: sta TC: small wounds E: snake sta EP: awful >
A giant snake dodges your futile attack.
< 277h/315H 162v/164V Pos: standing >
< T: Ephorac TP: sta TC: small wounds E: snake sta EP: awful >
A halfling sentinel evaluates the struggle, watching your battle tactics.
< 277h/315H 162v/164V Pos: standing >
< T: Ephorac TP: sta TC: small wounds E: snake sta EP: awful >
You dodge a giant snake's vicious attack.
< 277h/315H 162v/164V Pos: standing >
< T: Ephorac TP: sta TC: small wounds E: snake sta EP: awful >
A halfling traveler snaps into visibility.
Out of nowhere, a halfling traveler stabs you in the back.
OUCH! That really did HURT!
Out of nowhere, a halfling traveler stabs you in the back.
OUCH! That really did HURT!
< 156h/315H 162v/164V Pos: standing >
< T: Ephorac TP: sta TC: nasty wounds E: a halfling traveler sta EP: excellent >
A giant snake misses you.
< 156h/315H 162v/164V Pos: standing >
< T: Ephorac TP: sta TC: nasty wounds E: snake sta EP: awful >
A halfling traveler snaps into visibility.
Out of nowhere, a halfling traveler stabs you in the back.
OUCH! That really did HURT!
With a swift tug a halfling traveler wrenches the weapon free, ramming it into you again.
Out of nowhere, a halfling traveler stabs you in the back.
OUCH! That really did HURT!
Out of nowhere, a halfling traveler stabs you in the back.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The world starts spinning, and your ears are ringing!
< -2h/315H 162v/164V Pos: standing >
< T: Ephorac TP: sta TC: awful E: a halfling traveler sta EP: excellent >
Someone dodges your futile attack.
A halfling traveler snaps into visibility.
< -2h/315H 162v/164V Pos: standing >
< T: Ephorac TP: sta TC: awful E: a halfling traveler sta EP: excellent >
A brightly colored parrot leaves north.
< -2h/315H 162v/164V Pos: standing >
< T: Ephorac TP: sta TC: awful E: someone sta EP: excellent >
A halfling sentinel is waving a platinum coin around wanting to make a bet on the outcome.
< -2h/315H 162v/164V Pos: standing >
< T: Ephorac TP: sta TC: awful E: someone sta EP: excellent >
A giant snake misses you.
< -2h/315H 162v/164V Pos: standing >
< T: Ephorac TP: sta TC: awful E: someone sta EP: excellent >
The world stops spinning.
< -2h/315H 162v/164V Pos: standing >
< T: Ephorac TP: sta TC: awful E: someone sta EP: excellent >
A halfling traveler snaps into visibility.
A halfling traveler stabs you directly in the heart, killing you instantly.
Your pair of studded leather boots was completely destroyed by the massive blow!