The death of [27 BeRSeRKeR] Chogod Durian Addicts (Barbarian)

in Inside the Woodseer Gates

from the perspective of [27 BeRSeRKeR] Chogod Durian Addicts (Barbarian)

<worn as a badge>    a war banner of Khoralator [superior] (magic)
<worn on head>       a sparkling emerald skull
<worn in ear>        a black pearl earring of precision
<worn in ear>        a mithril stud carved like a fist [superior] (magic)
<worn on face>       a hallowed Cimmerian mask of Winduin (glowing) [89%]             
<worn around neck>   a human-made dragonscale choker
<worn around neck>   a rusty steel necklace of the Angels [poor] made by Azar [70%]             
<worn about body>    a cloak of rhemoraz scales (magic)
<worn as quiver>     the masters quiver (magic) (glowing)
<worn about waist>   a black leather belt with a crimson coral buckle
<worn on belt buckle>a diamondine axe covered in blood (magic) [88%]             
<worn around wrist>  an adamantium bracer of Tarkorsh of magic detection [poor] made by Dahamma
<worn around wrist>  an ancient mithril bracer of Clan Bloodyfist made by Dahamma (magic)
<worn on hands>      a pair of blue fungus gloves made by Daweava [11%]             
<worn on finger>     a ring of the valkyries (illuminating)
<worn on finger>     a black skull-shaped ring [superior] (magic)
<primary weapon>     a warhammer of the frozen north [poor] (magic) (glowing)
<secondary weapon>   a superior diamond mace (magic)
<worn on legs>       some pitted gold leggings
<worn on feet>       some icy dragonscale moccasins

Obvious exits: -North -South -West
The corpse of a durian whip snake is lying here.

< 599h/599H 57v/183V Pos: standing >
Deep in the Rift Valley Jungle
   The simple word 'darkness' has a new meaning here.  Strange odors, mixtures
of the rot and decay of the jungle floor and the sweet smelling flowers that
dot even this gloomy area, add the scent and taste of mystery to the darkness.
Cries of animals seep through the humid air, some familiar, others so spine-
tingling that they reach down into one's soul and tickle at some primal,
unidentifiable fear.  Though some vague light does reach the down this far
when the sun is at its highest, it simply creates more shades of darkness to
cloak the creatures that travel here.  Bards sing tales of lost cities, and
great adventures in places like this, but the tales of this jungle are few, and
it is easy to see why, few are hearty enough to withstand a darkness such as
this.
Obvious exits: -North -East -South -West
A large, dark green lizard sneaks through the canopy.
You sense a lifeform nearby.

< 599h/599H 56v/183V Pos: standing >
Someone suddenly attacks YOU!
The ancient grison misses you.

< 599h/599H 56v/183V Pos: standing >
< T: Chogod TP: sta TC:excellent E: grison sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 599h/599H 56v/183V Pos: standing >
< T: Chogod TP: sta TC:excellent E: grison sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 599h/599H 56v/183V Pos: standing >
< T: Chogod TP: sta TC:excellent E: grison sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 599h/599H 56v/183V Pos: standing >
< T: Chogod TP: sta TC:excellent E: grison sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 599h/599H 56v/183V Pos: standing >
< T: Chogod TP: sta TC:excellent E: grison sta EP: excellent >
 You dodge the ancient grison's vicious attack.
The ancient grison misses you.
The ancient grison misses you.
You dodge the ancient grison's feeble leg sweep.

< 599h/599H 56v/183V Pos: standing >
< T: Chogod TP: sta TC:excellent E: grison sta EP: excellent >
 [Damage: 12 ] Your crush strikes the ancient grison.
You score a CRITICAL HIT!!!!!
[Damage: 21 ] Your impressive bludgeon strikes the ancient grison very hard.
[Damage: 12 ] Your impressive crush strikes the ancient grison hard.
The ancient grison dodges your futile attack.

< 599h/599H 56v/183V Pos: standing >
< T: Chogod TP: sta TC:excellent E: grison sta EP:  few wounds >
 You dodge the ancient grison's vicious attack.
The ancient grison misses you.
You parry the ancient grison's lunge at you.

< 599h/599H 56v/183V Pos: standing >
< T: Chogod TP: sta TC:excellent E: grison sta EP:  few wounds >
 [Damage: 12 ] Your impressive crush strikes the ancient grison very hard.
The ancient grison dodges your futile attack.
[Damage: 13 ] Your impressive crush strikes the ancient grison very hard.
[Damage: 14 ] Your impressive crush seriously wounds the ancient grison.

< 599h/599H 56v/183V Pos: standing >
< T: Chogod TP: sta TC:excellent E: grison sta EP:  nasty wounds >
 Saving Chogod.

< 599h/599H 56v/183V Pos: standing >
< T: Chogod TP: sta TC:excellent E: grison sta EP:  nasty wounds >
 You parry the ancient grison's lunge at you.
The ancient grison misses you.
The ancient grison misses you.

< 599h/599H 56v/183V Pos: standing >
< T: Chogod TP: sta TC:excellent E: grison sta EP:  nasty wounds >
 [Damage: 11 ] Your fine crush strikes the ancient grison very hard.
[Damage: 11 ] Your fine bludgeon seriously wounds the ancient grison.
The ancient grison dodges your futile attack.
[Damage: 12 ] Your crush seriously wounds the ancient grison.

< 599h/599H 56v/183V Pos: standing >
< T: Chogod TP: sta TC:excellent E: grison sta EP: pretty hurt >
 Deep in the Rift Valley Jungle
Obvious exits: -North -East -South -West
A large, dark green lizard sneaks through the canopy.
The ancient grison stands in mid-air here, fighting YOU!

< 599h/599H 56v/183V Pos: standing >
< T: Chogod TP: sta TC:excellent E: grison sta EP: pretty hurt >
 The ancient grison misses you.
The ancient grison misses you.
The ancient grison misses you.
The ancient grison's kick crashes into your chest.
[Damage:  1 ] The ancient grison shivers from the unnatural cold as he hits you!

< 591h/599H 56v/183V Pos: standing >
< T: Chogod TP: sta TC:few scratches E: grison sta EP: pretty hurt >
 Deep in the Rift Valley Jungle
Obvious exits: -North -East -South -West
A large, dark green lizard sneaks through the canopy.
The ancient grison stands in mid-air here, fighting YOU!

< 591h/599H 56v/183V Pos: standing >
< T: Chogod TP: sta TC:few scratches E: grison sta EP: pretty hurt >
 You miss the ancient grison.
[Damage: 12 ] Your impressive crush enshrouds the ancient grison in a mist of blood.
The ancient grison dodges your futile attack.

< 591h/599H 56v/183V Pos: standing >
< T: Chogod TP: sta TC:few scratches E: grison sta EP:  awful >
 The ancient grison misses you.
The ancient grison misses you.
You parry the ancient grison's lunge at you.

< 591h/599H 56v/183V Pos: standing >
< T: Chogod TP: sta TC:few scratches E: grison sta EP:  awful >
 [Damage: 11 ] Your crush causes the ancient grison to grimace in pain.
[Damage: 11 ] Your bludgeon hits the ancient grison.
The ancient grison is mortally wounded, and will die soon, if not aided.
[Damage: 15 ] Your final crushing blow caves in the ancient grison's chest, and he dies rather quickly.
The ancient grison is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel a carnal satisfaction as the ancient grison's gurgling and choking signals his demise.
It appears you were able to salvage a piece of equipment from your enemy.

< 591h/599H 56v/183V Pos: standing >
Deep in the Rift Valley Jungle
Obvious exits: -North -East -South -West
Fresh blood splatters cover the area.
The corpse of the ancient grison is lying here.
A large, dark green lizard sneaks through the canopy.

< 591h/599H 56v/183V Pos: standing >
A halfling scout enters from the west.

< 591h/599H 56v/183V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of the ancient grison is made of flesh and appears to be of average quality.
The corpse of the ancient grison has an item value of 1.
It appears to be the corpse of the ancient grison.
a well-crafted granite sword from Rift Valley Jungle (magic)

< 591h/599H 56v/183V Pos: standing >
You get a well-crafted granite sword from Rift Valley Jungle from the corpse of the ancient grison.

< 591h/599H 56v/183V Pos: standing >

A well-crafted granite sword from Rift Valley Jungle is made of granite and appears to be of slightly below average quality.
A well-crafted granite sword from Rift Valley Jungle has an item value of 32.
A well-crafted granite sword from Rift Valley Jungle is a longsword.

< 592h/599H 57v/183V Pos: standing >
A halfling scout leaves west.

< 595h/599H 58v/183V Pos: standing >
You drop a well-crafted granite sword from Rift Valley Jungle.

< 596h/599H 59v/183V Pos: standing >
Deep in the Rift Valley Jungle
   A massive slab of granite thrusts its way through the jungle floor here.
Something about the rock itself seems magical, it has withstood all the jungles
assaults upon its barren face, something not even the cliffs that surround this
valley can claim.  Even more surprising, someone has taken the time to make a
delicate carving in the face of the rock itself, work that was clearly done
quite recently because chips of stone lie on top of the jungle humus, not
having had time to be covered up.  The carving itself has an eloquence and
artistry that speaks of true mastery, leading one to wonder why someone would
waste their time carving a stone that few, if any, will every see.
Obvious exits: -North -East -South -West
A massive slab of granite stands here.
A halfling scout patrols the jungle watching for signs of attack.
(Q)An ancient elven woman is here doing some weaving.

< 598h/599H 58v/183V Pos: standing >
Deep in the Rift Valley Jungle
   The simple word 'darkness' has a new meaning here.  Strange odors, mixtures
of the rot and decay of the jungle floor and the sweet smelling flowers that
dot even this gloomy area, add the scent and taste of mystery to the darkness.
Cries of animals seep through the humid air, some familiar, others so spine-
tingling that they reach down into one's soul and tickle at some primal,
unidentifiable fear.  Though some vague light does reach the down this far
when the sun is at its highest, it simply creates more shades of darkness to
cloak the creatures that travel here.  Bards sing tales of lost cities, and
great adventures in places like this, but the tales of this jungle are few, and
it is easy to see why, few are hearty enough to withstand a darkness such as
this.
Obvious exits: -North -East -South -West
A small durian jungle cat plays here.

< 599h/599H 56v/183V Pos: standing >
Hint: Different equipment will give you different bonuses. After wearing a new piece of equipment, type "attribute" to see if there are any differences.
Deep in the Rift Valley Jungle
   A massive ebonwood, surrounded by strangling liana's stands here, thrusting
its way toward the heavens.  The vines are wrapped so closely around its trunk
they provide a means to climb up its straight trunk to the canopy high above.
Despite the lack of light a variety of fungi have found the ability to grow
here, as well as some parasitic flowers, and their bright colors add life to
the darkness that seems to encompass everything.
Obvious exits: -North -East -South -West -Up
A halfling scout patrols the jungle watching for signs of attack.

< 599h/599H 54v/183V Pos: standing >
Above a River in the Rift Valley Jungle
   Immediately to the west the jungle ends abruptly at the edge of a steep
gorge where the sounds of a swift-flowing river can be heard echoing upward.
The vegetation here is thick and snarled, hanging out even over the edge of the
ravine to try to soak up as much sunlight as it can.  This very thickness,
combined with the violence of the river below make it somewhat difficult to
know exactly where the edge of the ravine is, and make falling into it a
definite possibility.  Across the gorge, the lip of the ravine is cloaked in
greenery, there are even large roots that stretch downward along the jagged
rocks to drink from the rapidly flowing river.
Obvious exits: -North -East -South -West
A bright yellow bromeliard rests here.

< 599h/599H 53v/183V Pos: standing >
Above a Frothing River
   As one hangs in mid-air here, beautiful jungle flowers and plants can be
seen lining both sides of the deep ravine immediately below.  A swift,
churning river drops deeper and deeper into the ground until it finally drops
into a hole in the mountains to the south.  The river flows so quickly that
even the most powerful fish would have problems swimming in its torrid current,
anyone unfortunate enough to fall into the river is unlikely to ever leave it,
alive.
Obvious exits: -East -South -West -Down

< 599h/599H 51v/183V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
Along a River in the Rift Valley Jungle
   A wide river to the north moves quite slowly until it hits the deep gorge
just to the east.  As the water squeezes down into the gorge it falls about 30
feet and become a roiling torrent of white water that continues its passage
down the gorge until it disappears into the face of the cliff far to the
south.  The think plants growing here make it difficult to find the edge of the
gorge to the west so travelers must be wary, a fall into that river, though not
certain death, is certainly an unwelcome added adventure.  The far edge of the
gorge to the west appears to be a mere 20-30 feet away, but appearances may be
deceiving.
Obvious exits: -North -East -South -West

< 599h/599H 49v/183V Pos: standing >
Deep in the Rift Valley Jungle
   It is a bit lighter here, due to a river to the northeast that has thinned
out some of the larger trees to allow more sunlight in.  The added light has
its drawbacks however, the vegetation here is much thicker and more
treacherous.  Some of the plants and vines appear to be reaching out to embrace
whatever comes near them, and in this foul-smelling jungle such an embrace
would probably mean death.
Obvious exits: -North -East -South -West
The corpse of a bullywug scout is lying here.

< 599h/599H 47v/183V Pos: standing >
Deep in the Rift Valley Jungle
   The simple word 'darkness' has a new meaning here.  Strange odors, mixtures
of the rot and decay of the jungle floor and the sweet smelling flowers that
dot even this gloomy area, add the scent and taste of mystery to the darkness.
Cries of animals seep through the humid air, some familiar, others so spine-
tingling that they reach down into one's soul and tickle at some primal,
unidentifiable fear.  Though some vague light does reach the down this far
when the sun is at its highest, it simply creates more shades of darkness to
cloak the creatures that travel here.  Bards sing tales of lost cities, and
great adventures in places like this, but the tales of this jungle are few, and
it is easy to see why, few are hearty enough to withstand a darkness such as
this.
Obvious exits: -North -East -South -West
A large harpy eagle flies about the canopy hunting for food.
A spotted jaguar carefully walks through the jungle.

< 599h/599H 46v/183V Pos: standing >
Deep in the Rift Valley Jungle
   The simple word 'darkness' has a new meaning here.  Strange odors, mixtures
of the rot and decay of the jungle floor and the sweet smelling flowers that
dot even this gloomy area, add the scent and taste of mystery to the darkness.
Cries of animals seep through the humid air, some familiar, others so spine-
tingling that they reach down into one's soul and tickle at some primal,
unidentifiable fear.  Though some vague light does reach the down this far
when the sun is at its highest, it simply creates more shades of darkness to
cloak the creatures that travel here.  Bards sing tales of lost cities, and
great adventures in places like this, but the tales of this jungle are few, and
it is easy to see why, few are hearty enough to withstand a darkness such as
this.
Obvious exits: -North -East -South -West
A young striped tiger slinks through the forest.
A black monkey eagle swoops through the canopy.

< 599h/599H 44v/183V Pos: standing >
Deep in the Rift Valley Jungle
   The simple word 'darkness' has a new meaning here.  Strange odors, mixtures
of the rot and decay of the jungle floor and the sweet smelling flowers that
dot even this gloomy area, add the scent and taste of mystery to the darkness.
Cries of animals seep through the humid air, some familiar, others so spine-
tingling that they reach down into one's soul and tickle at some primal,
unidentifiable fear.  Though some vague light does reach the down this far
when the sun is at its highest, it simply creates more shades of darkness to
cloak the creatures that travel here.  Bards sing tales of lost cities, and
great adventures in places like this, but the tales of this jungle are few, and
it is easy to see why, few are hearty enough to withstand a darkness such as
this.
Obvious exits: -North -East -South -West

< 599h/599H 42v/183V Pos: standing >
Deep in the Rift Valley Jungle
   In some nearby spots the jungle canopy lets through enough light to grow
some spectacular plants, here though, the plants rely on those above them to
supply them with nutrients.  Several large bromeliards lie on the jungle floor
here, spreading their massive petals to create small pools of water that
provide life to many other creatures in the forest.  Most of the creatures here
feed on the rotting leaves, branches, and fruit that have fallen from the
canopy above, others feed on each other or on the living trees themselves.
Yes, in the deep jungle even plants are parasites, and predators, in the combat
for survival no trick shall remain unused.
Obvious exits: -North -East -South -West
A giant alligator floats around lazily.

< 599h/599H 40v/183V Pos: standing >
Deep in the Rift Valley Jungle
   The simple word 'darkness' has a new meaning here.  Strange odors, mixtures
of the rot and decay of the jungle floor and the sweet smelling flowers that
dot even this gloomy area, add the scent and taste of mystery to the darkness.
Cries of animals seep through the humid air, some familiar, others so spine-
tingling that they reach down into one's soul and tickle at some primal,
unidentifiable fear.  Though some vague light does reach the down this far
when the sun is at its highest, it simply creates more shades of darkness to
cloak the creatures that travel here.  Bards sing tales of lost cities, and
great adventures in places like this, but the tales of this jungle are few, and
it is easy to see why, few are hearty enough to withstand a darkness such as
this.
Obvious exits: -North -East -South -West
A black cat prowls through the jungle.

< 599h/599H 39v/183V Pos: standing >
Deep in the Rift Valley Jungle
   A dense canopy created by the treetops high above lets very little, if any
light down to the jungle floor, making it relatively easy to travel through.
Dense jungle growth described in bard's tales is really only at the edges of
the jungle, where light can pass through to the ground.  It is clear that the
fancy bards that sing such tales have never truly experienced the deep jungle.
Tree trunks stretch into the heavens, as do various lianas and vines that cling
to them as they make their own way upward.  Various parasitic flowers cling to
the lianas and tree trunks adding color for those actually able to see in this
paralyzing darkness.
Obvious exits: -North -East -South -West
A white and purple bromeliard sits on the jungle floor.
A deep red poison dart frog clings to a large leaf.

< 599h/599H 37v/183V Pos: standing >
Deep in the Rift Valley Jungle
   The simple word 'darkness' has a new meaning here.  Strange odors, mixtures
of the rot and decay of the jungle floor and the sweet smelling flowers that
dot even this gloomy area, add the scent and taste of mystery to the darkness.
Cries of animals seep through the humid air, some familiar, others so spine-
tingling that they reach down into one's soul and tickle at some primal,
unidentifiable fear.  Though some vague light does reach the down this far
when the sun is at its highest, it simply creates more shades of darkness to
cloak the creatures that travel here.  Bards sing tales of lost cities, and
great adventures in places like this, but the tales of this jungle are few, and
it is easy to see why, few are hearty enough to withstand a darkness such as
this.
Obvious exits: -North -East -South -West
A flaming beetle searches for food.

< 599h/599H 35v/183V Pos: standing >
Deep in the Rift Valley Jungle
   Soft humus pads the steps of every wanderer, both the hunter and the
hunted.  Despite the darkness, there is a beauty here, the beauty of nature
and its ability to thrive under any condition, but there is also an ugliness,
a breath of evil that seems to float through the air.  Some creatures have
been designed to thrive here in the stinking, moist air, others must simply
make do, and try to avoid becoming something else's next meal.  The darkness
that frightens away so many is a cloak of mystery to those brave souls that
come here seeking fame and fortune.
Obvious exits: -North -East -South -West

< 599h/599H 34v/183V Pos: standing >
Deep in the Rift Valley Jungle
   Gloomy darkness and dense, humid air make this jungle almost unbearable.
Trees stretch upward until they fan out, creating a dense canopy that blocks
out almost all light.  The little light that does get this far down serves
only to create strange shadows, shadows that can't even be chased away with
bright torches and magical lights.  Moist earth is made even softer by the
rotting vegetation, the leaves and branches that have fallen from the trees
above.  Few adventurers travel even this far into the jungle, most find the
stench unbearable, and the almost ever-present darkness unnerving.  The
trackless jungle continues in every direction.
Obvious exits: -North -East -South -West

< 599h/599H 32v/183V Pos: standing >
The Jungle Darkens
   The forest east of this point is dark and foreboding, at least the swamps
to the north show a bit more light through the trees.  South and east of here
there is only dark forest, the gloom seems almost impenetrable, and there is
little to encourage one to take the risks of trying.  Rumours of lost cities
and treasures in the jungle beyond here are easy to believe.  In fact, it
would be easy to pass an entire city by in the darkness of the forest.
Halfling scouts can rarely be seen traveling this far into the forest, but
never into the darkness beyond.  The jungle continues in every direction.
Obvious exits: -North -East -South -West
A wooden sign has been nailed to one of the trees here.
A brightly colored parrot flies through the branches.

< 599h/599H 30v/183V Pos: standing >
A Young Jungle
   Monkeys can be heard screaming from somewhere in the treetops above, and
occasionally a fruit rind drops down to the jungle floor to add to the
already rotting refuse.  It is the continual cycle of life, death, and decay
that keeps the jungle a healthy and powerful testament to the strength of
nature.  Animals can be heard screaming at each other throughout the forest,
some of the cries are obviously of distress.  In the rainforest, only the
strong survive.  The jungle continues in every direction.
Obvious exits: -North -East -South -West
A kenku adventurer wanders the forest seeking fame and fortune.

< 599h/599H 28v/183V Pos: standing >
A Young Jungle
   Several of the more quickly growing trees stand in this area, and it is
clear from the droppings and garbage in the area that a large group of
monkeys has made their home up above.  One of the trees actually has branches
that are low enough they can be climbed to reach the higher branches that the
monkeys have claimed as their home.  Aside from the tree that can be climbed
here, the jungle continues in every direction.
Obvious exits: -North -East -South -West -Up

< 599h/599H 27v/183V Pos: standing >
A Young Jungle
   Humid air stands still here, even a light breeze can't reduce the
humidity, or the stench of rotting vegetation.  A single yellow orchid
hangs from the branch of a small osage tree.  The osage tree has a dusky,
almost orange, hue to it and exudes the faint aroma of almonds.  Monkeys can
be heard screeching to the northeast and bird calls penetrate the dank air of
the forest.  The jungle continues to the north, south, and east, and a low
wall of lose rocks is to the west.
Obvious exits: -North -East -South -West
A halfling scout keeps the trade path clear.
A yellow flower hangs from a vine here.
A yellow flower hangs from a vine here.
A yellow flower hangs from a vine here.

< 599h/599H 25v/183V Pos: standing >
On a Wall of Lose Rocks
   Though the rocks to the north and south are piled so precariously that
travel through them is almost impossible, the rocks here have tumbled a bit
and allow a fairly easy route into the jungle to the east.  A clearing along
the base of the cliff that can be seen to the west is obviously a heavily
used trade path, and a number of halfing guards and scouts can be seen
patrolling it to keep the merchant caravans safe.  A waterfall to the
southwest emits just enough of a roar to drown out the sounds of the birds
and other creatures of the jungle.  Halfling scouts patrol the jungle as far
to the east as they are able, to try to keep the loggers and hunters from
Woodseer that make their livings in the jungle a little bit safer.  It is
clear that they can't patrol to far though, the jungle just gets too
dangerous.
Obvious exits: -East -West

< 599h/599H 23v/183V Pos: standing >
A Trade Path at the Base of a Cliff
   A long stairway to the north leads up the steep cliff to the west to enter
the halfling city of Woodseer.  A well-traveled path leads south along the
base of the steep cliff to enter a steep gorge that makes its way out of the
mountains.  Lose rocks that have fallen from the cliff above have been shoved
to the east to create a low wall of lose stones that provides additional
protection from the jungle creatures who prefer the dark humid confines of
the rain forest.  Periodically, slow breezes cause the humid stench of the
jungle to seep in from the east, reminding travelers that all is not perfectly
safe here.  A well-travled pathway continues south toward a towering waterfall
that shoots down from the plateau above and the stairway leading up to Woodseer
is to the north.
Obvious exits: -North -East -South

< 599h/599H 21v/183V Pos: standing >
A Trade Path at the Base of a Cliff
   Jagged stones and loose gravel line the steep cliff to the west that leads
up to the halfling city of Woodseer.  Jungle plants have been cleared away
from this area, and rocks that have fallen from the cliff above have been
pushed to the east making a low wall of lose rocks.  This cleared area has
obviously seen a great deal of use as a merchants passage.  Halfling guards
can be seen patrolling the road immediately beneath the cliff and along the
waterfall that can be seen further south, and the ruts of wagon wheels have
been left behind in the soft ground.  The road continues to the south where
it bends around a pool that is fed by the towering waterfall that tumbles
down from the Woodseer plateau, and to the north where it eventually meets the
single stone stairway that leads into Woodseer.  A stone doorway to the
west leads into a stable of some sort built in a cave in the cliff.
Obvious exits: -North -South -West

< 599h/599H 22v/183V Pos: standing >
A Trade Path at the Base of a Cliff
   A towering waterfall to the south plummets into a deep rock-lined pool,
as it falls water sprays outward, splashing the rocks that surround the pool
to the south as well as anything else in the area.  Water also sprinkles the
steep jagged stones of the cliff to the west, making the already unclimbable
wall even more treacherous.  It is clear from this vantage point that the city
built on the plateau ontop of the cliff to the west is in an easily defended
area, more by nature's design than anybody elses.  The jungle has been cleared
away from the base of the cliff here creating a well-used trade path that heads
north toward a stairway that leads up the cliff and heads east around the deep
rock-lined pool to the south.  A low wall of lose rocks can be climbed over to
the west to get into the jungle, though few actually choose to enter its dark
and dangerous depths.
Obvious exits: -North -East

< 599h/599H 21v/183V Pos: standing >
Alas, you cannot go that way. . . .

< 599h/599H 21v/183V Pos: standing >
Alas, you cannot go that way. . . .

< 599h/599H 22v/183V Pos: standing >
A Trade Path at the Base of a Cliff
   Jagged stones and loose gravel line the steep cliff to the west that leads
up to the halfling city of Woodseer.  Jungle plants have been cleared away
from this area, and rocks that have fallen from the cliff above have been
pushed to the east making a low wall of lose rocks.  This cleared area has
obviously seen a great deal of use as a merchants passage.  Halfling guards
can be seen patrolling the road immediately beneath the cliff and along the
waterfall that can be seen further south, and the ruts of wagon wheels have
been left behind in the soft ground.  The road continues to the south where
it bends around a pool that is fed by the towering waterfall that tumbles
down from the Woodseer plateau, and to the north where it eventually meets the
single stone stairway that leads into Woodseer.  A stone doorway to the
west leads into a stable of some sort built in a cave in the cliff.
Obvious exits: -North -South -West

< 599h/599H 21v/183V Pos: standing >
A Trade Path at the Base of a Cliff
   A long stairway to the north leads up the steep cliff to the west to enter
the halfling city of Woodseer.  A well-traveled path leads south along the
base of the steep cliff to enter a steep gorge that makes its way out of the
mountains.  Lose rocks that have fallen from the cliff above have been shoved
to the east to create a low wall of lose stones that provides additional
protection from the jungle creatures who prefer the dark humid confines of
the rain forest.  Periodically, slow breezes cause the humid stench of the
jungle to seep in from the east, reminding travelers that all is not perfectly
safe here.  A well-travled pathway continues south toward a towering waterfall
that shoots down from the plateau above and the stairway leading up to Woodseer
is to the north.
Obvious exits: -North -East -South

< 599h/599H 20v/183V Pos: standing >
Before a Collapsed Long Stairway
   A long stone stairway once lead up a steep incline to the Woodseer plateau high
above.  Stone debris from past rock slides has been pushed to the south to
create a wall of lose stone to help keep some of the jungle plants away.  Paths
extend to the north and south along the base of the cliff that leads up to the
plateau and the wall of lose stone that has been erected to keep back the
jungle.  Gaps in the stones show that the halfling guards have not been
vigilant in its upkeep.
Obvious exits: -North -South

< 599h/599H 20v/183V Pos: standing >
A Clearing Below the Woodseer Plateau
   Just south of here is the narrow stairway that provides the only entrance
to the halfling city, Woodseer.  The stairway is well-guarded, and quite easy
to defend.  Woodseer itself is built on a series of plateaus that are high
above the floor of this jungle valley and very easy to defend.  The cliff
that leads up to the plateau to the west is steep and treacherous, with lose
rocks and gravel making it almost impossible to climb.  Anyone seen attempting
to climb the cliff is shot by the well-armed guards that patrol the wall that
has been built at its top.  The only way into Woodseer is the narrow stairway
to the south, and guards insure that unwanted visitors are turned away.  The
clearing along the base of the cliff continues to the north, a stairway is to
the south, and a low wall of lose gravel can be climbed through to enter the
jungle to the east.
Obvious exits: -North -East -South
A halfling sentinel keeps a close watch on the jungle.

< 599h/599H 20v/183V Pos: standing >
Alas, you cannot go that way. . . .

< 599h/599H 21v/183V Pos: standing >
A Clearing at the Base of a Cliff
   The halfling city, Woodseer, has been built on a plataeu high above this
point.  The city is well-protected by the steep cliff that rises upward to the
west, as well as the tall wall that has been built at the top of the cliff.
Further protection has been created through the clearing of the area along the
base of the cliff of all jungle plants, and even the lose rocks and shale that
have fallen from the cliff in rock slides.  This clearing gives the guards on
the wall high above a clear field of fire in case of attack, and helps
merchants feel more confident about traveling near such a dangerous jungle.
Additional protection is created by the lose rocks themselves which have been
pushed to the east forming a low wall of lose stone that is slippery and
difficult to traverse quickly.  The clearing continues to the north and south
and the jungle can be reached through the wall of lose stone to the east.
Obvious exits: -North -East -South

< 599h/599H 20v/183V Pos: standing >
A Clearing Below the Woodseer Plateau
   Just south of here is the narrow stairway that provides the only entrance
to the halfling city, Woodseer.  The stairway is well-guarded, and quite easy
to defend.  Woodseer itself is built on a series of plateaus that are high
above the floor of this jungle valley and very easy to defend.  The cliff
that leads up to the plateau to the west is steep and treacherous, with lose
rocks and gravel making it almost impossible to climb.  Anyone seen attempting
to climb the cliff is shot by the well-armed guards that patrol the wall that
has been built at its top.  The only way into Woodseer is the narrow stairway
to the south, and guards insure that unwanted visitors are turned away.  The
clearing along the base of the cliff continues to the north, a stairway is to
the south, and a low wall of lose gravel can be climbed through to enter the
jungle to the east.
Obvious exits: -North -East -South
A halfling sentinel keeps a close watch on the jungle.

< 599h/599H 19v/183V Pos: standing >
Before a Collapsed Long Stairway
   A long stone stairway once lead up a steep incline to the Woodseer plateau high
above.  Stone debris from past rock slides has been pushed to the south to
create a wall of lose stone to help keep some of the jungle plants away.  Paths
extend to the north and south along the base of the cliff that leads up to the
plateau and the wall of lose stone that has been erected to keep back the
jungle.  Gaps in the stones show that the halfling guards have not been
vigilant in its upkeep.
Obvious exits: -North -South

< 599h/599H 17v/183V Pos: standing >
A Trade Path at the Base of a Cliff
   A long stairway to the north leads up the steep cliff to the west to enter
the halfling city of Woodseer.  A well-traveled path leads south along the
base of the steep cliff to enter a steep gorge that makes its way out of the
mountains.  Lose rocks that have fallen from the cliff above have been shoved
to the east to create a low wall of lose stones that provides additional
protection from the jungle creatures who prefer the dark humid confines of
the rain forest.  Periodically, slow breezes cause the humid stench of the
jungle to seep in from the east, reminding travelers that all is not perfectly
safe here.  A well-travled pathway continues south toward a towering waterfall
that shoots down from the plateau above and the stairway leading up to Woodseer
is to the north.
Obvious exits: -North -East -South

< 599h/599H 16v/183V Pos: standing >
A Trade Path at the Base of a Cliff
   Jagged stones and loose gravel line the steep cliff to the west that leads
up to the halfling city of Woodseer.  Jungle plants have been cleared away
from this area, and rocks that have fallen from the cliff above have been
pushed to the east making a low wall of lose rocks.  This cleared area has
obviously seen a great deal of use as a merchants passage.  Halfling guards
can be seen patrolling the road immediately beneath the cliff and along the
waterfall that can be seen further south, and the ruts of wagon wheels have
been left behind in the soft ground.  The road continues to the south where
it bends around a pool that is fed by the towering waterfall that tumbles
down from the Woodseer plateau, and to the north where it eventually meets the
single stone stairway that leads into Woodseer.  A stone doorway to the
west leads into a stable of some sort built in a cave in the cliff.
Obvious exits: -North -South -West

< 599h/599H 15v/183V Pos: standing >
A Trade Path at the Base of a Cliff
   A towering waterfall to the south plummets into a deep rock-lined pool,
as it falls water sprays outward, splashing the rocks that surround the pool
to the south as well as anything else in the area.  Water also sprinkles the
steep jagged stones of the cliff to the west, making the already unclimbable
wall even more treacherous.  It is clear from this vantage point that the city
built on the plateau ontop of the cliff to the west is in an easily defended
area, more by nature's design than anybody elses.  The jungle has been cleared
away from the base of the cliff here creating a well-used trade path that heads
north toward a stairway that leads up the cliff and heads east around the deep
rock-lined pool to the south.  A low wall of lose rocks can be climbed over to
the west to get into the jungle, though few actually choose to enter its dark
and dangerous depths.
Obvious exits: -North -East

< 599h/599H 15v/183V Pos: standing >
Alas, you cannot go that way. . . .

< 599h/599H 15v/183V Pos: standing >
Alas, you cannot go that way. . . .

< 599h/599H 15v/183V Pos: standing >
A Trade Path Along a Deep Pool
   Handholds have been cut into the stone below here creating a ladder that
leads down to a small flat stone landing that is beside a small swirling pool
of water that is fed by a long thin waterfall that plummets down from the
plateau high above.  A trade path continues to the east where it bends south
along the edge of the deep rock-lined pool and heads out of the valley.  There
is a wall of lose stone to the south, and a small ladder leads down to the
deep pool of water below.
Obvious exits: -East -West -Down
A brightly colored parrot flies through the branches.

< 599h/599H 15v/183V Pos: standing >
Alas, you cannot go that way. . . .

< 599h/599H 15v/183V Pos: standing >
Alas, you cannot go that way. . . .

< 599h/599H 15v/183V Pos: standing >
A Trade Path Along a Deep Pool
   A trade path has been cleared from the jungle, which looms threateningly
to the north and east, running both west and south at this point to get
around a deep rock-lined pool to the southwest.  A tremendous cliff further
to the west forms a impressive defensive wall for the small city of Woodseer
that has been built on the plateau above it.  A thin waterfall shatters into
millions of small water droplets as it slaps the jagged rocks of the cliff
face to the southwest until the water finally comes to rest in the deep pool
that can be seen below it.  The trade path continues to the south and west.
Obvious exits: -North -East -South -West
A dark raven flies in circles here, carrying out some dark purpose.

< 599h/599H 15v/183V Pos: standing >
A Trade Path Along a Deep Pool
   A narrow trade path has been carved from the jungle here, allowing
relatively safe passage to the halfling city of Woodseer.  A number of stern-
looking halfling scouts can be seen wandering along the road, and through the
jungle helping to keep the road free of the dangerous creatures that make the
jungle their home.  A huge waterfall to the west feeds the deep rock-lined
pool below, splashing water even out as far as this point as it plummets
downward.  The trade path continues to the north where it bends around the
pool to run along the base of the cliff to the west, and to the south where
it begins to climb out of the valley through a narrow gorge.  The stench of the
jungle wafts in from the east, with a smell as dark and foreboding as the
jungle itself.
Obvious exits: -North -East -South
A black monkey eagle swoops through the canopy.
You sense a lifeform nearby.

< 599h/599H 14v/183V Pos: standing >
A Trade Path Cut From the Jungle
   Jungle vegetation of all forms has been cleared away from this point to
create a safer passage into and out of the narrow gorge that rises out of
the valley to the south.  This trade path is well-guarded by halfling scouts
and sentries that do there best to keep it safe.  The halfling city of
Woodseer is dependant upon the trade that this path provides and pay for all
of its upkeep.  The trade path continues to the north along a rock-lined pool
as it heads toward Woodseer, and south where it enters a narrow ravine that
climbs out of the valley.  The jungle can be entered to the east, for those
foolish enough to want that type of adventure.
Obvious exits: -North -East -South
A huge warthog wanders the forest looking for food.

< 599h/599H 13v/183V Pos: standing >
On a Trade Path in a Narrow Ravine
   Walls of jagged rock surround this narrow ravine and the trade path that
runs through it.  Merchants doing business with Woodseer must risk traveling
alongside the jungle in the valley below but that part of the journey is kept
relatively safe by the halfling scouts and sentries that have been posted
along the road.  This part of the trip though is somewhat tedious and boring.
Steep rock walls and the surrounding mountains block out the direct sunlight
at all but high noon making the trip gloomy and depressing, however, by the
same token, those same high walls keep the narrow path safe from thieves and
other more dangerous creatures.
Obvious exits: -North -Up

< 599h/599H 13v/183V Pos: standing >
Alas, you cannot go that way. . . .

< 599h/599H 13v/183V Pos: standing >
Alas, you cannot go that way. . . .

< 599h/599H 13v/183V Pos: standing >
On a Trade Path in a Narrow Ravine
Obvious exits: -North -Up

< 599h/599H 14v/183V Pos: standing >
You quickly scan the area.
A large warthog who is close by to your north.
A dark raven who is a brief walk away to your north.
A red vampire vine who is rather far off to your north.
A yellow flower who is in the distance to your north.
A yellow flower who is in the distance to your north.
The smiling cleric who is in the distance above you.
The scarred mage who is in the distance above you.

< 599h/599H 14v/183V Pos: standing >
On a Trade Path in a Narrow Ravine
   Imposing rock walls thrust upward along the sides of the narrow path.  The
path itself is quite smooth and, though the grade is steep, is relatively
easy to climb.  More heavily used than many paths of this type this trade
route is kept relatively safe by the sheer rock walls that surround it.  It
is also clear that the mountains that appear so huge from this low vantage
point, must have been created at the same time as the deep valley below.  The
trade path continues upward to the south and heads down toward the Rift Valley
Jungle to the north.
Obvious exits: -Up -Down

< 599h/599H 14v/183V Pos: standing >
On a Trade Path in a Narrow Ravine
   This steep path seems to plummet downward as it heads into the Rift Valley
Jungle to the north, and makes a steep climb up to the south.  Despite the
steep grade of the trade path, it has been kept quite smooth and easy to
travel.  It is clear that the halflings that live in Woodseer next to the Rift
Valley Jungle want to insure that traders and merchants can find their way to
their fine city.
Obvious exits: -Up -Down

< 599h/599H 12v/183V Pos: standing >
On a Trade Path in a Narrow Ravine
   The small hills that surround this narrow path rise up so steeply that the
path seems trapped within them.  Even stranger is the fact that the path drops
down so rapidly that what appear to be small, though rocky, hills from this
point appear to surround a very deep valley that is far, far below.  The path
continues its climb upward and heads downward to eventually lead to Woodseer.
Obvious exits: -Up -Down

< 599h/599H 10v/183V Pos: standing >
On a Trade Path in a Narrow Ravine
   It is fortunate that this path is well-kept because it is quite steep here
and a poorly kept path could cause problems for merchant carts and wagons.
Steep rocky hills extend upward to the sides of the path, making it seem quite
cramped and uncomfortable, yet also offering a great deal of protection by
making it impossible for thieves to set up any ambushes here.  The path
continues down toward a deep valley and heads upward toward a small forest
clearing.
Obvious exits: -Up -Down

< 599h/599H 9v/183V Pos: standing >
A Trade Path Heading into a Ravine
   This narrow trade path heads down into a ravine that makes a sharp drop
down into the hills to the north.  The steep descent shows that what appear to
be unassuming hills here must become some fairly imposing mountains further to
the north.  A number of small juniper bushes and a few small trees dot this
area as the path heads south toward a small forest clearing.  Dank, humid air
seems to struggle its way out of the ravine to the north, where the narrow path
makes its steep descent, but otherwise this area is quite peaceful and calm.
Obvious exits: -West -Up -Down
A large wooden sign stands here.
A halfling cleric stands here smiling at everything around her.
One of the few mages in the Woodseer guard helps keep watch here.

< 599h/599H 8v/183V Pos: standing >
On a Stone Stairway
   Two people can travel abreast on this narrow stairway.  The stones are well
worn by the passage of many feet and are very sturdy, but there are no
guardrails to prevent someone from falling over the edge.  At this height one
can see down into the lower branches of some of the trees to the east.  Tree
branches throughout the jungle below and to the east are alive with birds and
monkeys as well as other creatures that are not as easy to identify.  The
stairway continues up toward the Woodseer plateau and down to the jungle.
Obvious exits: -Up -Down

< 599h/599H 6v/183V Pos: standing >
On a Stone Stairway
   A guardrail would be very nice at this point.  The narrow stairway can only
fit two people abreast and is almost 150 feet above the ground now.  It is easy
to see that this stairway was originally built with security and not safety in
mind.  The only way to attack Woodseer would be to climb the steep rocky
cliff to the north and south or to come up this stairway, either of which are
easy to defend.  Stairs lead up to Woodseer and down toward the jungle below.
Obvious exits: -Up -Down

< 599h/599H 5v/183V Pos: standing >
On a Stone Stairway
   There are no guardrails to keep one from falling off these narrow stone
steps and making a gruesome fall to the base of the cliffs over 200 hundred
feet below.  All the same, the agile halflings bounce up and down this stairway
with little worry of falling over the edge.  To the south a thin waterfall can
be seen diving over the edge of the cliff into a small pond by the jungle far
below.  Stone stairs rise up toward Woodseer and head down to meet the valley
below.
Obvious exits: -Up -Down

< 599h/599H 5v/183V Pos: standing >
On a Stone Stairway
   It is a good thing that halflings don't have any fear of heights.  This
cracked stone stairway is extremely narrow and there are no guardrails to be
seen.  The drop down to the valley below would be swift, and most likely end in
a quick and painless death.  Stone walls can be seen along the top of the
cliff above and a thin waterfall plummets over the edge of the cliff to the
south.  Cracked stone stairs, in dire need of repair, lead down toward the
jungle valley below and climb up to Woodseer.
Obvious exits: -Up -Down
A halfling adventurer wanders here humming to himself.

< 599h/599H 4v/183V Pos: standing >
Outside the Woodseer Gates
   Cracked but sturdy looking stone stairs lead down from this tiny landing to
the jungle valley below.  A narrow passage through the Woodseer gates to the
west leads into a thriving halfling city.  Stone walls, in need of repair,
extend along the top of the cliff to the north and south creating an almost
unnecessary addition to the steep cliff face to defend Woodseer from any
invasion. Halfling merchants can be heard hawking their wares and children can
be heard laughing from the other side of the stone walls.
Obvious exits: -West -Down
A spellbook lies here, discarded.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A burly halfling stands here guarding the gate from invasion.
A halfling guard patrols the streets keeping the peace.

< 599h/599H 3v/183V Pos: standing >
Alas, you cannot go that way. . . .

< 599h/599H 3v/183V Pos: standing >
Alas, you cannot go that way. . . .

< 599h/599H 4v/183V Pos: standing >
Alas, you cannot go that way. . . .

< 599h/599H 4v/183V Pos: standing >
Inside the Woodseer Gates
   Rusty gates are propped open here, obviously not in use for quite a long
time.  It seems the halflings either aren't terribly worried about invasion or
are a bit lazy when it comes to upkeep.  Guards patrol the wall above and the
area of the gates watching everyone with more amusement and curiosity than
caution.  An intersection of cobblestone roads can be seen to the west and a
narrow landing is to the east through the open gates.
Obvious exits: -East -West

< 599h/599H 3v/183V Pos: standing >
You drop to your belly.

< 599h/599H 5v/183V Pos: on your ass >

< 599h/599H 6v/183V Pos: on your ass >
You drift off to sleep.

< 599h/599H 7v/183V Pos: on your ass >
Hint: Agility affects your armor class, how often you abort your spells, and how often you dodge attacks.

< 599h/599H 183v/183V Pos: on your ass >
Hint: Charisma affects the prices stores charge you and affects how obedient your summoned monsters (pets) are.

< 599h/599H 183v/183V Pos: on your ass >
The globe around a rakshasa guard's body flares as it bears the brunt of your assault!
You scream in pain as a rakshasa guard's pierce tears into your flesh.
The globe around a rakshasa guard's body flares as it bears the brunt of your assault!
You scream in pain as a rakshasa guard's pierce tears into your flesh.
The globe around a rakshasa guard's body flares as it bears the brunt of your assault!
You scream in pain as a rakshasa guard's pierce tears into your flesh.
The globe around a rakshasa guard's body flares as it bears the brunt of your assault!

< 538h/599H 183v/183V Pos: on your ass >
< T: Chogod TP: ass TC: small wounds E: a rakshasa guard sta EP: excellent >
 A rakshasa guard snaps into visibility.
A rakshasa guard reaches for the ground, quickly tossing a clump of dirt at your face!
You have been blinded!

< 538h/599H 183v/183V Pos: on your ass >
< T: someone TP: ass TC: small wounds E: someone sta EP: excellent >
 You scream in pain as someone's pierce tears into your flesh.
The globe around someone's body flares as it bears the brunt of your assault!
You scream in pain as someone's pierce tears into your flesh.
The globe around someone's body flares as it bears the brunt of your assault!
You scream in pain as someone's pierce tears into your flesh.
The globe around someone's body flares as it bears the brunt of your assault!
You scream in pain as someone's pierce tears into your flesh.
The globe around someone's body flares as it bears the brunt of your assault!

< 462h/599H 183v/183V Pos: on your ass >
< T: someone TP: ass TC: small wounds E: someone sta EP: excellent >
 Someone dodges your futile attack.
You miss someone.

< 462h/599H 183v/183V Pos: on your ass >
< T: someone TP: ass TC: small wounds E: someone sta EP: excellent >
 You scream in pain as someone's pierce tears into your flesh.
The globe around someone's body flares as it bears the brunt of your assault!
You scream in pain as someone's pierce tears into your flesh.
The globe around someone's body flares as it bears the brunt of your assault!
You scream in pain as someone's pierce tears into your flesh.
The globe around someone's body flares as it bears the brunt of your assault!
You scream in pain as someone's pierce tears into your flesh.
The globe around someone's body flares as it bears the brunt of your assault!
You scream in pain as someone's pierce tears into your flesh.
The globe around someone's body flares as it bears the brunt of your assault!

< 387h/599H 183v/183V Pos: on your ass >
< T: someone TP: ass TC: few wounds E: someone sta EP: excellent >
 Someone parries your futile lunge at him.
Someone parries your futile lunge at him.

< 387h/599H 183v/183V Pos: on your ass >
< T: someone TP: ass TC: few wounds E: someone sta EP: excellent >
 Someone's impressive pierce strikes you.
The globe around someone's body flares as it bears the brunt of your assault!
Someone's pierce strikes you.
The globe around someone's body flares as it bears the brunt of your assault!
Someone's impressive pierce strikes you.
The globe around someone's body flares as it bears the brunt of your assault!
Someone's impressive pierce strikes you.
The globe around someone's body flares as it bears the brunt of your assault!

< 327h/599H 183v/183V Pos: on your ass >
< T: someone TP: ass TC: few wounds E: someone sta EP: excellent >
 Your eyes hurt briefly, but the feeling dissipates.

< 327h/599H 183v/183V Pos: on your ass >
< T: someone TP: ass TC: few wounds E: someone sta EP: excellent >
 Someone's pierce strikes you.
The globe around someone's body flares as it bears the brunt of your assault!
Someone's impressive pierce strikes you.
The globe around someone's body flares as it bears the brunt of your assault!
Someone's impressive pierce strikes you.
The globe around someone's body flares as it bears the brunt of your assault!
A wave of supernatural fear washes over you as the sickening awareness of an over-whelming presence ripples into being.
An unseen voice of pure malevolence whispers a single word of demonic power.
'The Fury of Demons' is wreathed in demonic flames of the Abyss.
Someone's pierce strikes you hard.
The globe around someone's body flares as it bears the brunt of your assault!
Someone's something burns you with a godly fire!

< 250h/599H 183v/183V Pos: on your ass >
< T: someone TP: ass TC: nasty wounds E: someone sta EP: excellent >
 Someone dodges your futile attack.
Someone dodges your futile attack.

< 250h/599H 183v/183V Pos: on your ass >
< T: someone TP: ass TC: nasty wounds E: someone sta EP: excellent >
 Someone's impressive pierce strikes you.
The globe around someone's body flares as it bears the brunt of your assault!
Someone's something burns you with a godly fire!
Someone's impressive pierce strikes you.
The globe around someone's body flares as it bears the brunt of your assault!
Someone's something burns you with a godly fire!
Someone's impressive pierce strikes you.
The globe around someone's body flares as it bears the brunt of your assault!
Someone's something burns you with a godly fire!
Someone's impressive pierce strikes you.
The globe around someone's body flares as it bears the brunt of your assault!
Someone's something burns you with a godly fire!
Someone's impressive pierce strikes you hard.
The globe around someone's body flares as it bears the brunt of your assault!
Someone's something burns you with a godly fire!

< 164h/599H 183v/183V Pos: on your ass >
< T: someone TP: ass TC:pretty hurt E: someone sta EP: excellent >
 PooF! someone suddenly performs an evasive maneouver, quickling darting into the shadows!

< 164h/599H 183v/183V Pos: on your ass >
Someone disappears from your vision for a moment, suddenly appearing behind you; you fail to counter his advance...

< 164h/599H 183v/183V Pos: on your ass >
< T: someone TP: ass TC:pretty hurt E: someone sta EP: excellent >
 You miss someone.
Someone dodges your futile attack.

< 164h/599H 183v/183V Pos: on your ass >
< T: someone TP: ass TC:pretty hurt E: someone sta EP: excellent >
 You scream in pain as someone's pierce tears into your flesh.
The globe around someone's body flares as it bears the brunt of your assault!
Someone's something burns you with a godly fire!
You scream in pain as someone's pierce tears into your flesh.
The globe around someone's body flares as it bears the brunt of your assault!
Someone's something burns you with a godly fire!
You scream in pain as someone's pierce tears into your flesh.
The globe around someone's body flares as it bears the brunt of your assault!
Someone's something burns you with a godly fire!
You scream in pain as someone's pierce tears into your flesh.
The globe around someone's body flares as it bears the brunt of your assault!
Someone's something burns you with a godly fire!

< 94h/599H 183v/183V Pos: on your ass >
< T: someone TP: ass TC:pretty hurt E: someone sta EP: excellent >
 Your eyes hurt briefly, but the feeling dissipates.

< 94h/599H 183v/183V Pos: on your ass >
< T: someone TP: ass TC:pretty hurt E: someone sta EP: excellent >
 You feel a cloak of blindness dissolve.

< 94h/599H 183v/183V Pos: on your ass >
< T: Chogod TP: ass TC:pretty hurt E: a rakshasa guard sta EP: excellent >
 A rakshasa guard snaps into visibility.
You scream in pain as a rakshasa guard's pierce tears into your flesh.
The globe around a rakshasa guard's body flares as it bears the brunt of your assault!
A rakshasa guard's blazing dagger called 'the Fury of Demons' burns you with a godly fire!
You scream in pain as a rakshasa guard's pierce tears into your flesh.
You wish that your wounds would stop BLEEDING so much!
The globe around a rakshasa guard's body flares as it bears the brunt of your assault!
A rakshasa guard's stiletto of the dread siren burns you with a godly fire!
You wish that your wounds would stop BLEEDING so much!
You scream in pain as a rakshasa guard's pierce tears into your flesh.
YIKES!  Another hit like that, and you've had it!!
You wish that your wound