<worn on body> a shabby alligator skin jerkin
<worn about body> a deerskin cloak
<worn about waist> a deerskin belt
<worn on belt buckle>a quill
<primary weapon> a stout oaken cudgel
<held> a spellbook
<worn on feet> a pair of tight black slippers
The Center of Market Square
Obvious exits: -N -E -S -W
[2] A spellbook has been tossed aside here.
[2] An amber-colored metallic rod lies here.
[3] A steel dagger has been tossed aside here.
[6] A large wooden torch has been discarded here.
[10] A small bandage rests upon the ground here.
[2] A stout cudgel carved from oak wood lies here.
[4] A gnoby piece of wood, perhaps a small mace, lies here.
[4] A steel long sword has been left here.
[4] A steel short sword lies discarded here.
[4] A two-handed sword, nearly six feet in length, lies here.
[4] A warhammer with a sturdy-looking steel head lies here.
An ornate fountain stands here shooting water into the air.
< 1h/17H 101v/101V Pos: standing >
You stretch your toes feeling much more comfortable with unconstrained feet.
< 1h/17H 101v/101V Pos: standing >
You attempt to bandage yourself.
< 2h/17H 101v/101V Pos: standing >
You continue bandaging yourself.
< 7h/17H 98v/101V Pos: standing >
You are not focused enough, you destroy the bandage.
You are no longer being bandaged.
< 8h/17H 98v/101V Pos: standing >
You wield a stout oaken cudgel.
< 10h/17H 98v/101V Pos: standing >
You hold a spellbook.
< 11h/17H 101v/101V Pos: standing >
You shrug into a shabby alligator skin jerkin.
You clasp a deerskin belt around your waist.
You place a pair of tight black slippers on your feet.
Your hands are full.
You duck your head and place a light blue scarf around your neck.
You duck your head and place a light blue scarf around your neck.
You wear a deerskin cloak about your body.
You need at least one free hand to wield anything.
You need at least one free hand to wield anything.
You need at least one free hand to wield anything.
You attach a quill to your belt.
< 12h/17H 101v/101V Pos: standing >
You drop a little round wooden shield.
You drop a small bandage.
You drop a small bandage.
You drop a small bandage.
You drop a small bandage.
You drop a quill.
You drop an amber-colored rod.
You drop a spellbook.
You drop a large wooden torch.
You drop a large wooden torch.
You drop a sturdy basket woven of reeds.
You drop a reed-woven parchment.
You drop a steel warhammer.
You drop a two-handed sword.
You drop a thin steel dagger.
You drop a steel short sword.
You drop a steel long sword.
You drop a small wooden mace.
< 13h/17H 101v/101V Pos: standing >
A little round wooden shield crumbles to dust and blows away.
A quill crumbles to dust and blows away.
A sturdy basket woven of reeds crumbles to dust and blows away.
A reed-woven parchment crumbles to dust and blows away.
< 13h/17H 101v/101V Pos: standing >
A speckled duck enters from the north.
< 13h/17H 101v/101V Pos: standing >
A fuzzy duckling enters from the west.
< 14h/17H 101v/101V Pos: standing >
A fuzzy duckling leaves west.
< 15h/17H 101v/101V Pos: standing >
The Center of Market Square
Obvious exits: -N -E -S -W
[3] A spellbook has been tossed aside here.
[3] An amber-colored metallic rod lies here.
[4] A steel dagger has been tossed aside here.
[8] A large wooden torch has been discarded here.
[14] A small bandage rests upon the ground here.
[2] A stout cudgel carved from oak wood lies here.
[5] A gnoby piece of wood, perhaps a small mace, lies here.
[5] A steel long sword has been left here.
[5] A steel short sword lies discarded here.
[5] A two-handed sword, nearly six feet in length, lies here.
[5] A warhammer with a sturdy-looking steel head lies here.
An ornate fountain stands here shooting water into the air.
A speckled mother duck protects her young.
< 16h/17H 101v/101V Pos: standing >
You quickly scan the area.
A tiny humming bird who is not far off to your north.
A small chipmunk who is rather far off to your north.
The halfling warrior who is not far off to your east.
A fuzzy duckling who is not far off to your south.
A traveling mage who is not far off to your south.
A halfling guard who is not far off to your south.
A young duck who is a brief walk away to your south.
A snapping turtle who is rather far off to your south.
A fuzzy duckling who is close by to your west.
A sleepy drunk who is not far off to your west.
A sleepy drunk who is not far off to your west.
A drunk guard who is not far off to your west.
A drunken halfling who is not far off to your west.
A tipsy halfling woman who is not far off to your west.
A tipsy halfling woman who is not far off to your west.
A half-elf bard who is not far off to your west.
< 17h/17H 101v/101V Pos: standing >
A fuzzy duckling enters from the west.
< 17h/17H 101v/101V Pos: standing >
The Halfling Market
Obvious exits: -N -E -S -W
A stout cudgel carved from oak wood lies here.
A spellbook lies here, discarded.
< 17h/17H 100v/101V Pos: standing >
Fernwalk Lane
Obvious exits: -N -S -W
A tiny hummingbird zips by, sucking nectar from the flowers.
< 17h/17H 99v/101V Pos: standing >
Fernwalk Lane
Obvious exits: -N -S -W
< 17h/17H 99v/101V Pos: standing >
A Small Plain Cottage
Obvious exits: -E
< 17h/17H 100v/101V Pos: standing >
Fernwalk Lane
Obvious exits: -N -S -W
< 17h/17H 99v/101V Pos: standing >
Alas, you cannot go that way. . . .
< 17h/17H 99v/101V Pos: standing >
Intersection of Lakeside Path and Fernwalk Lane
Obvious exits: -E -S -W -D
A small chipmunk searches for nuts among the flowers.
< 17h/17H 100v/101V Pos: standing >
I see no one by that name here!
< 17h/17H 100v/101V Pos: standing >
The sun hangs low on the southern sky.
< 17h/17H 100v/101V Pos: standing >
A small chipmunk leaves west.
< 17h/17H 100v/101V Pos: standing >
Lakeside Path
Obvious exits: -E -W -U
< 17h/17H 100v/101V Pos: standing >
You quickly scan the area.
A halfling guard who is not far off to your east.
The halfling thief who is in the distance to your east.
A yellow perch who is close by to your west.
A small chipmunk who is close by above you.
< 17h/17H 100v/101V Pos: standing >
On a Wide Bridge
Obvious exits: -W -D
A small chipmunk searches for nuts among the flowers.
< 17h/17H 99v/101V Pos: standing >
You climb up and ride a small chipmunk.
< 17h/17H 93v/101V Pos: standing >
Lakeside Path
Obvious exits: -E -W -U
< 17h/17H 95v/101V Pos: standing >
Intersection of Lakeside Path and Fernwalk Lane
Obvious exits: -E -S -W -D
A halfling guard patrols the streets keeping the peace.
< 17h/17H 97v/101V Pos: standing >
Fernwalk Lane
Obvious exits: -N -S -W
< 17h/17H 98v/101V Pos: standing >
Fernwalk Lane
Obvious exits: -N -S -W
A speckled mother duck protects her young.
< 17h/17H 99v/101V Pos: standing >
A speckled duck leaves west.
< 17h/17H 99v/101V Pos: standing >
The Halfling Market
Obvious exits: -N -E -S -W
A stout cudgel carved from oak wood lies here.
A spellbook lies here, discarded.
A fuzzy white duckling wanders here searching for food.
< 17h/17H 99v/101V Pos: standing >
The Center of Market Square
Obvious exits: -N -E -S -W
[3] A spellbook has been tossed aside here.
[3] An amber-colored metallic rod lies here.
[4] A steel dagger has been tossed aside here.
[8] A large wooden torch has been discarded here.
[14] A small bandage rests upon the ground here.
[2] A stout cudgel carved from oak wood lies here.
[5] A gnoby piece of wood, perhaps a small mace, lies here.
[5] A steel long sword has been left here.
[5] A steel short sword lies discarded here.
[5] A two-handed sword, nearly six feet in length, lies here.
[5] A warhammer with a sturdy-looking steel head lies here.
An ornate fountain stands here shooting water into the air.
< 17h/17H 100v/101V Pos: standing >
The Halfling Market
Obvious exits: -N -E -S -W
< 17h/17H 101v/101V Pos: standing >
Fernwalk Lane
Obvious exits: -N -E -S -W
A small dog lopes along waiting for its master.
< 17h/17H 101v/101V Pos: standing >
The Intersection of Orchid Way and Fernwalk Lane
Obvious exits: -N -E -S -W
< 17h/17H 101v/101V Pos: standing >
Fernwalk Lane
Obvious exits: -N -E# -S
A young duck searches for food here.
A large, ugly snapping turtle is here.
A halfling guard patrols the streets keeping the peace.
< 17h/17H 101v/101V Pos: standing >
Fernwalk Lane
Obvious exits: -N -D
One of the halfling woodcarvers walks through the area.
< 17h/17H 101v/101V Pos: standing >
On a Long Stairway
Obvious exits: -U -D
A halfling adventurer wanders here humming to himself.
A young duck searches for food here.
< 17h/17H 101v/101V Pos: standing >
In Front of Ctenmir's
Obvious exits: -E -U -D
< 17h/17H 101v/101V Pos: standing >
On a Long Stairway
Obvious exits: -U -D
< 17h/17H 101v/101V Pos: standing >
Before a Long Stairway
Obvious exits: -S -U
< 17h/17H 101v/101V Pos: standing >
Alas, you cannot go that way. . . .
< 17h/17H 101v/101V Pos: standing >
Alas, you cannot go that way. . . .
< 17h/17H 101v/101V Pos: standing >
Fernwalk Lane
Obvious exits: -N -S -W
< 17h/17H 101v/101V Pos: standing >
Fernwalk Lane
Obvious exits: -N -S
< 17h/17H 101v/101V Pos: standing >
A Four-Way Intersection
Obvious exits: -N -E -S -W
A small, pink marble fountain gurgles quietly.
The Woodseer Quartermaster stands here.
< 17h/17H 101v/101V Pos: standing >
Petalrich Lane
Obvious exits: -N -E -S# -W
A shady-looking halfling stands here, keeping to the shadows.
< 17h/17H 101v/101V Pos: standing >
Petalrich Lane
Obvious exits: -N# -E -S -W
A halfling adventurer wanders here humming to himself.
A young halfling woman is here seeking adventure.
< 17h/17H 101v/101V Pos: standing >
Petalrich Lane
Obvious exits: -N -E -S# -W
A fuzzy white duckling wanders here searching for food.
A halfling merchant in bright red robes stands here.
A halfling adventurer wanders here humming to himself.
< 17h/17H 101v/101V Pos: standing >
Petalrich Lane
Obvious exits: -N -E -S -W
< 17h/17H 101v/101V Pos: standing >
Petalrich Lane
Obvious exits: -N -E -S -W
A halfling warrior wanders through the town seeking adventure.
< 17h/17H 101v/101V Pos: standing >
Petalrich Lane
Obvious exits: -E -S -W
A wealthy halfling woman on a shopping trip walks down the road.
A giant dragonfly zips around here.
A halfling adventurer wanders here humming to himself.
A halfling guard patrols the streets keeping the peace.
< 17h/17H 101v/101V Pos: standing >
Petalrich Lane and Vinestrong Way
Obvious exits: -N -E -S -W
One of the halfling woodcarvers walks through the area.
< 17h/17H 101v/101V Pos: standing >
A halfling woodcarver leaves east.
< 17h/17H 101v/101V Pos: standing >
That's impossible, I'm afraid.
< 17h/17H 101v/101V Pos: standing >
Inside the Woodseer Gates
Obvious exits: -E -W
The corpse of a Barbarian is lying here.
One of the halfling woodcarvers walks through the area.
< 17h/17H 101v/101V Pos: standing >
Outside the Woodseer Gates
Obvious exits: -W -D
A spellbook lies here, discarded.
A brown duck calmly protects her babies.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A burly halfling stands here guarding the gate from invasion.
A halfling guard patrols the streets keeping the peace.
< 17h/17H 101v/101V Pos: standing >
Alas, you cannot go that way. . . .
< 17h/17H 101v/101V Pos: standing >
A brown duck leaves west.
< 17h/17H 101v/101V Pos: standing >
The sun starts to set in the south.
< 17h/17H 101v/101V Pos: standing >
A halfling guard enters from below.
< 17h/17H 101v/101V Pos: standing >
A minotaur mercenary wizard starts casting a spell.
< 17h/17H 101v/101V Pos: standing >
A minotaur mercenary wizard completes his spell...
A minotaur mercenary wizard utters the words 'shadow shield'
Shadows start to swirl around and cover a minotaur mercenary wizard's skin.
< 17h/17H 101v/101V Pos: standing >
Autosaving...
< 17h/17H 101v/101V Pos: standing >
A halfling guard leaves west.
< 17h/17H 101v/101V Pos: standing >
A halfling guard enters from the west.
< 17h/17H 101v/101V Pos: standing >
A minotaur mercenary wizard starts casting a spell.
< 17h/17H 101v/101V Pos: standing >
A minotaur mercenary wizard completes his spell...
A minotaur mercenary wizard utters the word 'haste'
A halfling guard starts to move with uncanny speed!
< 17h/17H 101v/101V Pos: standing >
Shadows stretch across the land as the sun limps towards the horizon.
< 17h/17H 101v/101V Pos: standing >
A minotaur mercenary wizard starts casting a spell.
< 17h/17H 101v/101V Pos: standing >
A minotaur mercenary wizard completes his spell...
A minotaur mercenary wizard utters the words 'minor globe of invulnerability'
A minotaur mercenary guard begins to shimmer.
< 17h/17H 101v/101V Pos: standing >
You do not see that item here.
< 17h/17H 101v/101V Pos: standing >
Outside the Woodseer Gates
Obvious exits: -W -D
A spellbook lies here, discarded.
A halfling guard patrols the streets keeping the peace.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A burly halfling stands here guarding the gate from invasion.
A halfling guard patrols the streets keeping the peace.
< 17h/17H 101v/101V Pos: standing >
Inside the Woodseer Gates
Obvious exits: -E -W
The corpse of a Barbarian is lying here.
< 17h/17H 101v/101V Pos: standing >
It appears to be the corpse of Chogod.
Nothing.
< 17h/17H 101v/101V Pos: standing >
A lich warlock snaps into visibility.
I'm afraid you aren't quite up to mounted combat.
You stop riding a small chipmunk.
A lich warlock disappears from your vision for a moment, suddenly appearing behind you; you fail to counter his advance...
< 17h/17H 101v/101V Pos: standing >
< T: Loqual TP: sta TC:excellent E: a lich warlock sta EP: excellent >
Someone parries your futile lunge at him.
A lich warlock snaps into visibility.
< 17h/17H 101v/101V Pos: standing >
< T: Loqual TP: sta TC:excellent E: a lich warlock sta EP: excellent >
A lich warlock snaps into visibility.
A lich warlock dances an amazing maneuver in battle, tripping you.
< 17h/17H 101v/101V Pos: on your ass >
< T: Loqual TP: ass TC:excellent E: a lich warlock sta EP: excellent >
A lich warlock snaps into visibility.
You scream in pain as a lich warlock's pierce tears into your flesh.
Your blood rushes out of your veins, as you slowly run out of life.
Blood pours from your many serious wounds and your strength fails.
You realize this may have been your last battle, and prepare for oblivion.