The death of [40 Forest Druid] Kark (Grey Elf)

in On the Bridge of the Galleon >!<

from the perspective of [55 Holyman] Dignar The Empire (Drow Elf)

<worn as a badge>    an emblem of Shanatar royalty of agility (magic)
<worn on head>       the helm of light
<worn on eyes>       the eyepatch of immortality of agility (magic) (glowing)
<worn in ear>        a brightly flaming earring
<worn in ear>        an emerald disc fashioned from bone (magic)
<worn on face>       the grim visage of a MaDWoMaN of health (magic) (humming)
<worn around neck>   the medallion of kossuth (magic)
<worn around neck>   a psionicist locket of power [superior] (magic) (glowing)
<worn on body>       the cloak of woven time of power (magic) (glowing) [89%]             
<worn about body>    the cloak of woven time of regeneration (magic) (glowing) [78%]             
<worn as quiver>     a faded dragonscale quiver (magic)
<worn about waist>   a waistband of rock and stone of health (magic)
<worn on belt buckle>the head of Raxthan [poor]
<worn on arms>       sleeves of gold dragonskin [superior] (magic)
<worn around wrist>  the ancestral bracelet of Sevenoaks (magic)
<worn around wrist>  a silver charm bracelet (magic) (glowing)
<worn on hands>      the sacred stone claws of Aan (magic)
<worn on finger>     a ring called 'Soulcatcher'
<worn on finger>     a ring of angel feathers of strength
<primary weapon>     the stone mace 'Godsfury' (magic)[196h 54m 1s]
<worn on legs>       a pair of blood-stained wyrm scale leggings [superior] (magic)
<worn on feet>       a pair of clawed demon-hide moccasins

You extend your sights westward.
Aboard the Galleon >!<
Obvious exits: -N -E -S -W

< 806h/806H 130v/130V Pos: standing >

< 806h/806H 130v/130V Pos: standing >
Looks like an exit.
You extend your sights westward.
Aboard the Galleon >!<
Obvious exits: -N -E -S -W

< 806h/806H 130v/130V Pos: standing >

< 806h/806H 130v/130V Pos: standing >
Looks like an exit.
You extend your sights northward.
Aboard the Galleon >!<
Obvious exits: -S -W

< 806h/806H 130v/130V Pos: standing >
Aboard the Galleon >!<
Obvious exits: -S -W

< 806h/806H 129v/130V Pos: standing >
Looks like an exit.
You extend your sights westward.
On the Bridge of the Galleon >!<
Obvious exits: -N -E -S -W
A Grey Elf (medium) stands, floating here.

< 806h/806H 129v/130V Pos: standing >

< 806h/806H 129v/130V Pos: standing >
Looks like an exit.
You extend your sights westward.
On the Bridge of the Galleon >!<
Obvious exits: -N -E -S -W
A Grey Elf (medium) stands, floating here.

< 806h/806H 129v/130V Pos: standing >
Looks like an exit.
You extend your sights westward.
On the Bridge of the Galleon >!<
Obvious exits: -N -E -S -W
A Grey Elf (medium) stands, floating here.

< 806h/806H 129v/130V Pos: standing >
Looks like an exit.
You extend your sights westward.
On the Bridge of the Galleon >!<
Obvious exits: -N -E -S -W
A Grey Elf (medium) stands, floating here.

< 806h/806H 129v/130V Pos: standing >
Looks like an exit.
You extend your sights westward.
On the Bridge of the Galleon >!<
Obvious exits: -N -E -S -W
A Grey Elf (medium) stands, floating here.

< 806h/806H 129v/130V Pos: standing >
Looks like an exit.
You extend your sights westward.
On the Bridge of the Galleon >!<
Obvious exits: -N -E -S -W
A Grey Elf (medium) stands, floating here.

< 806h/806H 129v/130V Pos: standing >
Looks like an exit.
You extend your sights westward.
On the Bridge of the Galleon >!<
Obvious exits: -N -E -S -W
A Grey Elf (medium) stands, floating here.

< 806h/806H 129v/130V Pos: standing >
On the Bridge of the Galleon >!<
Obvious exits: -N -E -S -W
A Grey Elf (medium) stands, floating here.

< 806h/806H 129v/130V Pos: standing >
You start chanting...

< 806h/806H 129v/130V Pos: standing >
You complete your spell...
Your victim has saved against your curse spell!

< 806h/806H 129v/130V Pos: standing >
You start chanting...

< 806h/806H 130v/130V Pos: standing >
Casting: curse *

< 806h/806H 130v/130V Pos: standing >
You complete your spell...
Your spell flows around a Grey Elf, leaving him unharmed!

< 806h/806H 130v/130V Pos: standing >
You start chanting...

< 806h/806H 130v/130V Pos: standing >
You complete your spell...
Your spell flows around a Grey Elf, leaving him unharmed!

< 806h/806H 130v/130V Pos: standing >
You do not see that here.

< 806h/806H 130v/130V Pos: standing >
You see nothing special about him.
This Grey Elf is in excellent condition.
He's medium in size.

<worn on head>       an ashen bone cap
<worn in ear>        a fine silver stud
<worn in ear>        a lightning earring
<worn on face>       a burnt gem veil
<worn around neck>   a frozen bronze amulet
<worn around neck>   a twined obsidian medallion
<worn on body>       a human-made electrum chainmail from Plane of Water (illuminating)
<worn about body>    an angelic clay cloak
<worn on arms>       some blood-stained dragonscale sleeves from The Valoisian Castle
<held as shield>     an ashen copper buckler
<worn around wrist>  a human-made granite wristguard
<worn around wrist>  a superior copper wristguard
<worn on hands>      some well-used platinum talons from The Underworld (illuminating)
<worn on finger>     a spiked dragonscale signet
<held>               a rugged adventurers satchel (magic)
<worn on feet>       some ghastly dragonscale moccasins from Sea Kingdom (illuminating)

< 806h/806H 130v/130V Pos: standing >
You see nothing special about him.
This Grey Elf is in excellent condition.
He's medium in size.

<worn on head>       an ashen bone cap
<worn in ear>        a fine silver stud
<worn in ear>        a lightning earring
<worn on face>       a burnt gem veil
<worn around neck>   a frozen bronze amulet
<worn around neck>   a twined obsidian medallion
<worn on body>       a human-made electrum chainmail from Plane of Water (illuminating)
<worn about body>    an angelic clay cloak
<worn on arms>       some blood-stained dragonscale sleeves from The Valoisian Castle
<held as shield>     an ashen copper buckler
<worn around wrist>  a human-made granite wristguard
<worn around wrist>  a superior copper wristguard
<worn on hands>      some well-used platinum talons from The Underworld (illuminating)
<worn on finger>     a spiked dragonscale signet
<held>               a rugged adventurers satchel (magic)
<worn on feet>       some ghastly dragonscale moccasins from Sea Kingdom (illuminating)

< 806h/806H 130v/130V Pos: standing >
You see nothing special about him.
This Grey Elf is in excellent condition.
He's medium in size.

<worn on head>       an ashen bone cap
<worn in ear>        a fine silver stud
<worn in ear>        a lightning earring
<worn on face>       a burnt gem veil
<worn around neck>   a frozen bronze amulet
<worn around neck>   a twined obsidian medallion
<worn on body>       a human-made electrum chainmail from Plane of Water (illuminating)
<worn about body>    an angelic clay cloak
<worn on arms>       some blood-stained dragonscale sleeves from The Valoisian Castle
<held as shield>     an ashen copper buckler
<worn around wrist>  a human-made granite wristguard
<worn around wrist>  a superior copper wristguard
<worn on hands>      some well-used platinum talons from The Underworld (illuminating)
<worn on finger>     a spiked dragonscale signet
<held>               a rugged adventurers satchel (magic)
<worn on feet>       some ghastly dragonscale moccasins from Sea Kingdom (illuminating)

< 806h/806H 130v/130V Pos: standing >
You start chanting...

< 806h/806H 130v/130V Pos: standing >
You complete your spell...
A Grey Elf briefly reveals a red aura!

< 806h/806H 130v/130V Pos: standing >
You start chanting...

< 806h/806H 130v/130V Pos: standing >
A faint hum can be heard from the stone mace 'Godsfury' you are carrying.

< 806h/806H 130v/130V Pos: standing >
You complete your spell...
Your spell flows around a Grey Elf, leaving him unharmed!

< 806h/806H 130v/130V Pos: standing >
You start chanting...

< 806h/806H 130v/130V Pos: standing >
You complete your spell...
A Grey Elf seems to be blinded!

< 806h/806H 130v/130V Pos: standing >
A Grey Elf says in elven 'vitiop'

< 806h/806H 130v/130V Pos: standing >
You start chanting...

< 806h/806H 130v/130V Pos: standing >
You complete your spell...
A Grey Elf is already blind as a bat!

< 806h/806H 130v/130V Pos: standing >

< 806h/806H 130v/130V Pos: standing >
You sit down and relax.

< 806h/806H 130v/130V Pos: sitting >
You have memorized the following spells:
(11th circle)  2 - true seeing
               1 - group recall
(10th circle)  4 - full harm
               1 - accelerated healing
( 9th circle)  2 - word of recall
               3 - silence
( 8th circle)  3 - dispel magic
               3 - mass heal
( 7th circle)  6 - full heal
( 6th circle)  1 - flame strike
               1 - darkness
               1 - negative energy barrier
( 5th circle)  3 - vitality
               5 - destroy undead
( 4th circle)  1 - remove curse
               1 - summon
               2 - cure disease
               5 - invigorate
( 3rd circle)  4 - earthquake
               6 - remove poison
( 2nd circle)  2 - blindness
               4 - preserve
               1 - protection from fire
               1 - protection from cold
( 1st circle)  2 - armor
               2 - bless
               1 - detect evil
               1 - detect good
               1 - detect magic
               4 - turn undead

And you are currently praying for the following spells:
    1 seconds:  (11th) lesser sanctuary
    2 seconds:  ( 6th) curse
    4 seconds:  ( 6th) curse
    5 seconds:  ( 6th) curse
    6 seconds:  ( 6th) curse
    7 seconds:  ( 2nd) blindness
    7 seconds:  ( 2nd) blindness
    8 seconds:  ( 2nd) blindness

You can pray 1 1st circle spell(s).
You continue your praying.

< 806h/806H 130v/130V Pos: sitting >
You start meditating...

< 806h/806H 130v/130V Pos: sitting >
You have finished praying for lesser sanctuary.

< 806h/806H 130v/130V Pos: sitting >
You have finished praying for curse.

< 806h/806H 130v/130V Pos: sitting >
You have finished praying for curse.

< 806h/806H 130v/130V Pos: sitting >
You have finished praying for curse.

< 806h/806H 130v/130V Pos: sitting >
You have finished praying for curse.

< 806h/806H 130v/130V Pos: sitting >
You have finished praying for blindness.

< 806h/806H 130v/130V Pos: sitting >
You have finished praying for blindness.

< 806h/806H 130v/130V Pos: sitting >
You have finished praying for blindness.
Your prayers are complete.

< 806h/806H 130v/130V Pos: sitting >

< 806h/806H 130v/130V Pos: sitting >
You clamber to your feet.

< 806h/806H 130v/130V Pos: standing >
Now where did that chicken go?

< 806h/806H 130v/130V Pos: standing >

< 806h/806H 130v/130V Pos: standing >
A faint hum can be heard from the stone mace 'Godsfury' you are carrying.

< 806h/806H 130v/130V Pos: standing >
Contact listing                                               H:100 S:0  
=========================================================================|
[BH] ORP Iskra                      X:49  Y:50  R:1.0   B:252 H:90  S:0  |RF

< 806h/806H 130v/130V Pos: standing >
You start chanting...

< 806h/806H 130v/130V Pos: standing >
Casting: full heal 

< 806h/806H 130v/130V Pos: standing >
You complete your spell...
You quickly diagnose a Grey Elf's wounds and apply accurate healing.
A torrent of divine energy flows into a Grey Elf's body, and his wounds begin to heal!

< 806h/806H 130v/130V Pos: standing >
You start chanting...

< 806h/806H 130v/130V Pos: standing >

< 806h/806H 130v/130V Pos: standing >
Casting: full heal 

< 806h/806H 130v/130V Pos: standing >
You complete your spell...
A torrent of divine energy flows into a Grey Elf's body, and his wounds begin to heal!

< 806h/806H 130v/130V Pos: standing >
You start chanting...

< 806h/806H 130v/130V Pos: standing >
A faint hum can be heard from the stone mace 'Godsfury' you are carrying.
You complete your spell...
A Grey Elf seems to be blinded!

< 806h/806H 130v/130V Pos: standing >
A Grey Elf says in elven 'vitiop'

< 806h/806H 130v/130V Pos: standing >
You start chanting...

< 806h/806H 130v/130V Pos: standing >
You complete your spell...
Your spell flows around a Grey Elf, leaving him unharmed!

< 806h/806H 130v/130V Pos: standing >
You start chanting...

< 806h/806H 130v/130V Pos: standing >
You complete your spell...
Your spell flows around a Grey Elf, leaving him unharmed!

< 806h/806H 130v/130V Pos: standing >
You start chanting...

< 806h/806H 130v/130V Pos: standing >
You complete your spell...
A Grey Elf is already blind as a bat!

< 806h/806H 130v/130V Pos: standing >
You start chanting...

< 806h/806H 130v/130V Pos: standing >
You complete your spell...
A Grey Elf is already blind as a bat!

< 806h/806H 130v/130V Pos: standing >
You don't have that spell memorized.

< 806h/806H 130v/130V Pos: standing >
You start chanting...

< 806h/806H 130v/130V Pos: standing >
You complete your spell...
[Damage: 78 ] You call down the FULL wrath of your god on a Grey Elf!

< 806h/806H 130v/130V Pos: standing >
You start chanting...

< 806h/806H 130v/130V Pos: standing >
You complete your spell...
[Damage: 78 ] You call down the FULL wrath of your god on a Grey Elf!

< 806h/806H 130v/130V Pos: standing >
You start chanting...

< 806h/806H 130v/130V Pos: standing >
You complete your spell...
Your spell flows around a Grey Elf, leaving him unharmed!
Lloth the Spider Queen fills you with holy power to destroy your foes!
[Damage: 26 ] You call down the FULL wrath of your god on a Grey Elf!

< 806h/806H 130v/130V Pos: standing >

< 806h/806H 130v/130V Pos: standing >
You start chanting...

< 806h/806H 130v/130V Pos: standing >
Lloth the Spider Queen's grace flows down on you restoring the power of full harm.
You complete your spell...
[Damage: 77 ] You call down the FULL wrath of your god on a Grey Elf!

< 806h/806H 130v/130V Pos: standing >
You start chanting...

< 806h/806H 130v/130V Pos: standing >
You complete your spell...
[Damage: 79 ] You call down the FULL wrath of your god on a Grey Elf!

< 806h/806H 130v/130V Pos: standing >
You don't have that spell memorized.

< 806h/806H 130v/130V Pos: standing >
You sit down and relax.

< 806h/806H 130v/130V Pos: sitting >
You have memorized the following spells:
(11th circle)  2 - true seeing
               1 - group recall
               1 - lesser sanctuary
(10th circle)  1 - accelerated healing
( 9th circle)  2 - word of recall
               3 - silence
( 8th circle)  3 - dispel magic
               3 - mass heal
( 7th circle)  4 - full heal
( 6th circle)  4 - curse
               1 - flame strike
               1 - darkness
               1 - negative energy barrier
( 5th circle)  3 - vitality
               5 - destroy undead
( 4th circle)  1 - remove curse
               1 - summon
               2 - cure disease
               5 - invigorate
( 3rd circle)  4 - earthquake
               6 - remove poison
( 2nd circle)  4 - preserve
               1 - protection from fire
               1 - protection from cold
( 1st circle)  2 - armor
               2 - bless
               1 - detect evil
               1 - detect good
               1 - detect magic
               4 - turn undead

And you are currently praying for the following spells:
    1 seconds:  ( 7th) full heal
    2 seconds:  ( 7th) full heal
    3 seconds:  ( 2nd) blindness
    3 seconds:  ( 2nd) blindness
    4 seconds:  ( 2nd) blindness
    4 seconds:  ( 2nd) blindness
    5 seconds:  ( 2nd) blindness
    6 seconds:  (10th) full harm
    8 seconds:  (10th) full harm
    9 seconds:  (10th) full harm
   11 seconds:  (10th) full harm

You can pray 1 1st circle spell(s).
You continue your praying.

< 806h/806H 130v/130V Pos: sitting >
You start meditating...

< 806h/806H 130v/130V Pos: sitting >
You have finished praying for full heal.

< 806h/806H 130v/130V Pos: sitting >
You have finished praying for full heal.

< 806h/806H 130v/130V Pos: sitting >
You have finished praying for blindness.

< 806h/806H 130v/130V Pos: sitting >
You have finished praying for blindness.

< 806h/806H 130v/130V Pos: sitting >
You have finished praying for blindness.

< 806h/806H 130v/130V Pos: sitting >
You have finished praying for blindness.

< 806h/806H 130v/130V Pos: sitting >
You have finished praying for blindness.

< 806h/806H 130v/130V Pos: sitting >
You have finished praying for full harm.

< 806h/806H 130v/130V Pos: sitting >
You have finished praying for full harm.

< 806h/806H 130v/130V Pos: sitting >
You have finished praying for full harm.

< 806h/806H 130v/130V Pos: sitting >
You have finished praying for full harm.
Your prayers are complete.

< 806h/806H 130v/130V Pos: sitting >
You clamber to your feet.

< 806h/806H 130v/130V Pos: standing >
You start chanting...

< 806h/806H 130v/130V Pos: standing >
You complete your spell...
[Damage: 77 ] You call down the FULL wrath of your god on a Grey Elf!
A Grey Elf is stunned!

< 806h/806H 130v/130V Pos: standing >
You start chanting...

< 806h/806H 130v/130V Pos: standing >
You complete your spell...
[Damage: 78 ] You call down the FULL wrath of your god on a Grey Elf!

< 806h/806H 130v/130V Pos: standing >
[Damage:  5 ] A Grey Elf is incapacitated and will slowly die, if not aided.

< 806h/806H 130v/130V Pos: standing >
A Grey Elf slumps to the ground.

< 806h/806H 130v/130V Pos: standing >

< 806h/806H 130v/130V Pos: standing >

< 806h/806H 130v/130V Pos: standing >

< 806h/806H 130v/130V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        
   The Twisting Tunnels of the Durian Underdark  
   Court of the Muse                             (good)
  *The Battlefield                               (evil)
   The Swamp Laboratory of Khul'Lor              (very good)
   Clan Stoutdorf Settlement                     (slightly evil)
  *Kobold Settlement                             (slightly good)
   The High Moor Forest                          (slightly good)
   The Stone Tomb of Kelek                       (slightly evil)
  *Orrak                                         (slightly good)
   Pits of Cerberus                              (slightly good)
   Myrloch Vale                                  (slightly evil)
   Pharr Valley Swamp                            
   Village of Werrun                             (slightly evil)
  *Nizari                                        (slightly evil)
   The Dark Stone Tower of the Northern Realms   (slightly good)
  *Tower of High Sorcery                         (very good)
   Bloodstone Keep                               (slightly evil)
   The Temple of the Sun                         (slightly evil)
   The Elemental Groves                          (good)
   Temple of Flames                              (slightly good)
   Drustl's Yerdonia Enslaved                    (slightly good)
  *The Obsidian Citadel                          (good)
   The Ruins of Undermountain                    (evil)
   The Mountain of the Banished                  (slightly evil)
   Nakral's Crypt                                (slightly evil)
   The Outcasts Tower                            (extremely good)
   Fort Boyard                                   (slightly good)
   Crystalspyre Mountains                        (good)
   The Prisons of Carthapia                      (evil)
   Faerie Realm                                  (very good)
   The Ruins of Tharnadia's Old Quarter          
   The Fields Between                            (evil)
   The Githyanki Fortress                        (slightly good)
   Labyrinth of No Return                        (slightly evil)
   The Desert City of Venan'Trut                 (slightly evil)
   Rogue Plains                                  (slightly evil)
   City of Torrhan                               (slightly good)
   The Lair of the Swamp Troll King              (good)
   Zalkapfaan, City of the Headless Horde        (slightly evil)
   New Cave city                                 (slightly good)
   Ice Tower                                     (very good)
  *Desolate Under Fire                           (good)
   The Citadel                                   (slightly evil)
   The Twin Keeps of Devastated Tharnadia        (slightly good)
   IceCrag Castle                                (good)
   Prison of Fort Boyard                         (good)
   The Ancient Halls of Ironstar                 (slightly good)
   The Jade Empire                               (slightly good)
   Mazzolin                                      (slightly good)
   Forest of Mir                                 (slightly good)
   Quintaragon Castle                            (slightly good)
  *The Sky City of Ultarium                      (slightly evil)
   Lair of the Gibberling King                   (slightly good)
   Plane of Air                                  (good)
   The Kingdom of Torg                           (slightly evil)
   Tribal Oasis                                  (slightly good)
   The Para-Elemental Plane of Smoke             (good)
  *Plane of Water                                (evil)
   Shadamehr Keep                                (slightly good)
   The Temple to Skrentherlog                    (slightly good)
   Alatorin - the Forge City                     (slightly evil)
   The Trakkia Mountains                         (pure evil)
   The Ethereal Plane                            (slightly good)
  *The Caverns of Armageddon                     (evil)
   The Forest City of Aravne                     (evil)
   Plane of Fire                                 (good)
   Ruined Temple of Tezcatlipoca                 (slightly evil)
   The Astral Plane                              (slightly evil)
   Jotunheim                                     (slightly evil)
   The Transparent Tower                         (good)
  *Krethik Keep                                  (good)
   Temple of the Earth                           (slightly evil)
  *Sea Kingdom                                   (slightly evil)
   Plane of Earth                                (slightly evil)
   Sevenoaks                                     (slightly evil)
   The Keep of Evil                              (slightly good)
   The Forgotten Mansion                         (good)
   Domain of Lost Souls                          (slightly good)
   The Hall of Knighthood                        (slightly good)
   The Depths of Duris                           (slightly evil)
   Arachdrathos Guilds                           (slightly good)
   Valley of the Snow Ogres                      (slightly evil)
   The Great Shaboath                            (slightly good)
   The Tempest Court                             
   Pit of Dragons                                (slightly good)
   Ny'Neth                                       (slightly good)
   Lost Temple of Tikitzopl                      (slightly good)
   The Scorched Valley                           (slightly good)
   The Realm of Barovia                          (slightly evil)
   The Royal Mausoleum of Castle IceCrag         (slightly evil)
   Plane of Fire, Brass                          (very evil)
   Githzerai Stronghold                          (slightly good)
   Ceothia                                       (slightly good)
  *Tiamat                                        (slightly evil)
   The Fortress of Dreams                        (slightly good)
   Bahamut's Palace                              (slightly evil)
  *Dragonnia                                     (evil)
   The Charcoal Palace                           (slightly evil)
   Vecna's Tomb                                  (slightly evil)
   Ny'Neth's Stronghold                          (slightly evil)
   Apocalypse Castle                             (slightly good)
   The Realm of Barovia Continued                (slightly evil)
   The Hall of the Ancients                      (slightly good)
  *The Bronze Citadel                            (slightly evil)
   Ny'Neth's Stronghold Continued                (slightly evil)
   Negative Material Plane                       (slightly good)
   Celestial Plane                               (slightly evil)
   The 222nd Layer of the Abyss                  
   Castle Ravenloft                              

* = already completed this boot.

< 806h/806H 130v/130V Pos: standing >

< 806h/806H 130v/130V Pos: standing >

< 806h/806H 130v/130V Pos: standing >

< 806h/806H 130v/130V Pos: standing >
Contact listing                                               H:100 S:0  
=========================================================================|
[QW] Joystick                       X:43  Y:55  R:8.3   B:305 H:135 S:63 |RF
[BH] ORP Iskra                      X:49  Y:50  R:1.0   B:252 H:90  S:0  |RF

< 806h/806H 130v/130V Pos: standing >
Autosaving...

< 806h/806H 130v/130V Pos: standing >

< 806h/806H 130v/130V Pos: standing >

< 806h/806H 130v/130V Pos: standing >
Nicram enters from the south.

< 806h/806H 130v/130V Pos: standing >
On the Bridge of the Galleon >!<
Obvious exits: -N -E -S -W
*Nicram Sinister Vizier of -={The Jihad}=- (Drow Elf)(medium) stands in mid-air here.(Gold Aura)
A Grey Elf (medium) is lying here, incapacitated.

< 806h/806H 130v/130V Pos: standing >
Nicram nogs.

< 806h/806H 130v/130V Pos: standing >
Nicram leaves south.

< 806h/806H 130v/130V Pos: standing >
Nicram enters from the south.

< 806h/806H 130v/130V Pos: standing >
Nicram sizes up a Grey Elf with a quick glance.

< 806h/806H 130v/130V Pos: standing >

< 806h/806H 130v/130V Pos: standing >
Nicram nods.

< 806h/806H 130v/130V Pos: standing >
You attempt to give consent...

< 806h/806H 130v/130V Pos: standing >
Nicram starts casting a spell.

< 806h/806H 130v/130V Pos: standing >
Nicram completes his spell...
Nicram utters the words 'yazfuz guoph'

< 806h/806H 130v/130V Pos: standing >
A faint hum can be heard from the stone mace 'Godsfury' you are carrying.

< 806h/806H 130v/130V Pos: standing >
Nicram leaves south.

< 806h/806H 130v/130V Pos: standing >

< 806h/806H 130v/130V Pos: standing >
Your group consists of ( 2/30):
( Head)   806/806   hit,  130/130  move Dignar
(Front)                                Nicram

< 806h/806H 130v/130V Pos: standing >
On the Bridge of the Galleon >!<
Obvious exits: -N -E -S -W
A Grey Elf (medium) is lying here, incapacitated.

< 806h/806H 130v/130V Pos: standing >

< 806h/806H 130v/130V Pos: standing >

< 806h/806H 130v/130V Pos: standing >

< 806h/806H 130v/130V Pos: standing >
On the Bridge of the Galleon >!<
Obvious exits: -N -E -S -W
A Grey Elf (medium) is lying here, incapacitated.

< 806h/806H 130v/130V Pos: standing >

< 806h/806H 130v/130V Pos: standing >

< 806h/806H 130v/130V Pos: standing >
On the Bridge of the Galleon >!<
Obvious exits: -N -E -S -W
A Grey Elf (medium) is lying here, incapacitated.

< 806h/806H 130v/130V Pos: standing >
No target locked. Syntax: Scan <target ID> or Scan

< 806h/806H 130v/130V Pos: standing >
No target locked. Syntax: Scan <target ID> or Scan

< 806h/806H 130v/130V Pos: standing >

< 806h/806H 130v/130V Pos: standing >
[Damage:  9 ] Your wicked bludgeon crushed a Grey Elf to death.
A Grey Elf's angelic clay cloak was completely destroyed by the massive blow!
A Grey Elf's blood-stained dragonscale sleeves from the Valoisian Castle was completely destroyed by the massive blow!
A Grey Elf's spiked dragonscale signet was completely destroyed by the massive blow!
A Grey Elf's burnt gem veil was completely destroyed by the massive blow!
A Grey Elf's fine silver stud was completely destroyed by the massive blow!
A Grey Elf is dead! R.I.P.
You receive your share of experience.