<worn on head> a glittering glass tiara
<worn on eyes> a pair of sparkling eyeglasses
<worn in ear> a steel hoop earring [88%]
<worn in ear> a glowing jade earring (glowing)
<worn on face> a tight facemask of human flesh
<worn around neck> a misshaped sapphire pendant from Zalkapfaan, City of the Headless Horde
<worn around neck> a drow-made emerald choker from City of Torrhan
<worn on body> the cloak of styx (magic) (glowing)
<worn on tail> a ring made of snake skin [poor]
<worn about waist> a silken belt with a stylized iron buckle
<worn on belt buckle>an unearthly silver belt buckle
<attached to belt> a rugged adventurers satchel (magic)
<attached to belt> a midnight blue tome with silver bindings (glowing)
<worn on arms> a pair of emerald embedded sleeves
<held as shield> a shield of the guards
<worn around wrist> a bracelet of influence (magic)
<worn around wrist> a gleaming gem bracelet
<worn on hands> a pair of sparkled mesh gloves
<worn on finger> the signet ring of Dawndale
<worn on finger> the ring of celestial wonders (glowing)
<held> a small candle (magic) (glowing)
<worn on legs> some tarnished cured leather greaves
<worn on feet> some frozen hardwood boots
A Light and Spacious Forest
Obvious exits: -N -E -S -W
< 385h/385H 24v/146V Pos: standing >
...+^.^^M
***.+..^MM
****.+.^^M
****.+.^M
****++@^
.***+**^
.**++*.^
**M**.^
*M**^
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
< 385h/385H 22v/146V Pos: standing >
...M.^.^M
*...+^.^^MM
****.+..^MM
****.+.^^M
****.+@^M
****++.^
.***+**^
**++*.^
*M**.^
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
< 385h/385H 21v/146V Pos: standing >
+...M.^.^
**...+^.^^M
*****.+..^MM
*****.+.^^M
*****.@.^M
.****++.^
..***+**^
.**++*.^
**+**.^
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 385h/385H 19v/146V Pos: standing >
++...M.^.
***...+^.^^
******.+..^MM
.*****.+.^^M
.*****@+.^M
..****++.^
...***+**^
..**++*.^
***+**.^
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
< 385h/385H 19v/146V Pos: standing >
***.+
**@.+
***++
A Light and Spacious Forest
Obvious exits: -N -E -S -W
< 385h/385H 17v/146V Pos: standing >
****.
**@*.
****+
A Light and Spacious Forest
Obvious exits: -N -E -S -W
< 385h/385H 15v/146V Pos: standing >
*****
**@**
.****
A Light and Spacious Forest
Obvious exits: -N -E -S -W
< 385h/385H 13v/146V Pos: standing >
.****
.*@**
..***
A Light and Spacious Forest
Obvious exits: -N -E -S -W
< 385h/385H 11v/146V Pos: standing >
Autosaving...
..***
..@**
...**
A Light and Spacious Forest
Obvious exits: -N -E -S -W
< 385h/385H 10v/146V Pos: standing >
***M*
..@**
..***
A Light and Spacious Forest
Obvious exits: -N -E -S -W
< 385h/385H 8v/146V Pos: standing >
*****
**@M*
..***
A Light and Spacious Forest
Obvious exits: -N -E -S -W
< 385h/385H 6v/146V Pos: standing >
+++++
**@**
***M*
A Light and Spacious Forest
Obvious exits: -N -E -S -W
< 385h/385H 4v/146V Pos: standing >
**....***
***..M..***
...**.******+
....****+++++
++++++@++...M
M..******...+
....*******.+
..^..*****.
....*****
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 385h/385H 3v/146V Pos: standing >
*.***
**@*+
+++++
A Light and Spacious Forest
Obvious exits: -N -E -S -W
< 385h/385H 2v/146V Pos: standing >
**.**
.*@**
+++++
A Light and Spacious Forest
Obvious exits: -N -E -S -W
< 385h/385H 1v/146V Pos: standing >
You're too exhausted.
< 385h/385H 1v/146V Pos: standing >
You're too exhausted.
< 385h/385H 1v/146V Pos: standing >
*........
***......**
.****....****
M.***..M..***
....**@******
.....****++++
++++++++++...
M..******..
...******
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
< 385h/385H 0v/146V Pos: standing >
You sit down and relax.
< 385h/385H 0v/146V Pos: sitting >
You have memorized the following spells:
(10th circle) 1 - clone form
1 - delirium
1 - imprisonment
1 - gate to ardgral
( 9th circle) 1 - mass invisibility
1 - detect illusion
2 - dream travel
1 - shadow spawn
( 8th circle) 1 - mask
1 - shadow shield
2 - vanish
1 - shadow merging
( 7th circle) 6 - hammer
( 6th circle) 2 - stunning visions
3 - reflection
2 - nightmare
( 5th circle) 2 - illusionary wall
4 - boulder
2 - shadow travel
( 4th circle) 3 - sleep
1 - farsee
1 - levitate
4 - insects
( 3rd circle) 1 - blindness
2 - concealment
3 - mirror image
3 - shadow monster
( 2nd circle) 6 - burning hands
3 - dispel magic
1 - darkness
( 1st circle) 1 - minor creation
8 - magic missile
1 - detect magic
1 - phantom armor
You can memorize no more spells.
You have memorized the following spells:
(10th circle) 1 - clone form
1 - delirium
1 - imprisonment
1 - gate to ardgral
( 9th circle) 1 - mass invisibility
1 - detect illusion
2 - dream travel
1 - shadow spawn
( 8th circle) 1 - mask
1 - shadow shield
2 - vanish
1 - shadow merging
( 7th circle) 6 - hammer
( 6th circle) 2 - stunning visions
3 - reflection
2 - nightmare
( 5th circle) 2 - illusionary wall
4 - boulder
2 - shadow travel
( 4th circle) 3 - sleep
1 - farsee
1 - levitate
4 - insects
( 3rd circle) 1 - blindness
2 - concealment
3 - mirror image
3 - shadow monster
( 2nd circle) 6 - burning hands
3 - dispel magic
1 - darkness
( 1st circle) 1 - minor creation
8 - magic missile
1 - detect magic
1 - phantom armor
You can memorize no more spells.
< 385h/385H 5v/146V Pos: sitting >
< 385h/385H 6v/146V Pos: sitting >
< 385h/385H 6v/146V Pos: sitting >
You get a slab of beef from a big big bag for a little person.
< 385h/385H 10v/146V Pos: sitting >
Pardon?
< 385h/385H 12v/146V Pos: sitting >
You eat the slab of beef.
< 385h/385H 16v/146V Pos: sitting >
*........
***......**
.****....****
..***.....***
....**@******
.....****++++
++++++++++...
M..******..
...******
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
< 390h/390H 17v/146V Pos: sitting >
You clamber to your feet.
< 390h/390H 19v/146V Pos: standing >
M*...
.*@.M
..***
A Light and Spacious Forest
Obvious exits: -N -E -S -W
< 390h/390H 18v/146V Pos: standing >
*M*..
..@*.
...**
A Light and Spacious Forest
Obvious exits: -N -E -S -W
< 390h/390H 17v/146V Pos: standing >
***..
*M@..
..**.
A Light and Spacious Forest
Obvious exits: -N -E -S -W
< 390h/390H 15v/146V Pos: standing >
**...
**@..
*M*..
A Light and Spacious Forest
Obvious exits: -N -E -S -W
< 390h/390H 13v/146V Pos: standing >
..M
**....
****.....
*****........
..****@.....*
...****....**
.M..***.....*
.....**.***
.....****
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
< 390h/390H 12v/146V Pos: standing >
**...
**@..
****.
A Light and Spacious Forest
Obvious exits: -N -E -S -W
< 390h/390H 11v/146V Pos: standing >
***..
**@*.
.****
A Light and Spacious Forest
Obvious exits: -N -E -S -W
< 390h/390H 10v/146V Pos: standing >
****.
.*@**
..***
A Light and Spacious Forest
Obvious exits: -N -E -S -W
< 390h/390H 8v/146V Pos: standing >
*****
..@**
...**
A Light and Spacious Forest
Obvious exits: -N -E -S -W
< 390h/390H 6v/146V Pos: standing >
*****..M
**^****....
..*******....
...*******...
......@****..
.M......****.
......M..***.
..........*
.........
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
< 390h/390H 5v/146V Pos: standing >
******..M
.**^****...
...*******...
M...*******..
^.....@.****.
M.M......****
.......M..***
...........
.........
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
< 390h/390H 3v/146V Pos: standing >
*******..
^.**^****..
....*******..
.M...*******.
^^....@..****
.M.M......***
........M..**
...........
.........
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
< 390h/390H 2v/146V Pos: standing >
.*******.
^^.**^****.
^....*******.
^.M...*******
^^^...@...***
..M.M......**
.........M..*
...........
.........
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
< 390h/390H 0v/146V Pos: standing >
You're too exhausted.
< 390h/390H 1v/146V Pos: standing >
.****
..@**
.....
A Light and Spacious Forest
Obvious exits: -N -E -S -W
< 390h/390H 0v/146V Pos: standing >
You're too exhausted.
< 390h/390H 0v/146V Pos: standing >
You sit down and relax.
< 390h/390H 2v/146V Pos: sitting >
You have memorized the following spells:
(10th circle) 1 - clone form
1 - delirium
1 - imprisonment
1 - gate to ardgral
( 9th circle) 1 - mass invisibility
1 - detect illusion
2 - dream travel
1 - shadow spawn
( 8th circle) 1 - mask
1 - shadow shield
2 - vanish
1 - shadow merging
( 7th circle) 6 - hammer
( 6th circle) 2 - stunning visions
3 - reflection
2 - nightmare
( 5th circle) 2 - illusionary wall
4 - boulder
2 - shadow travel
( 4th circle) 3 - sleep
1 - farsee
1 - levitate
4 - insects
( 3rd circle) 1 - blindness
2 - concealment
3 - mirror image
3 - shadow monster
( 2nd circle) 6 - burning hands
3 - dispel magic
1 - darkness
( 1st circle) 1 - minor creation
8 - magic missile
1 - detect magic
1 - phantom armor
You can memorize no more spells.
You have memorized the following spells:
(10th circle) 1 - clone form
1 - delirium
1 - imprisonment
1 - gate to ardgral
( 9th circle) 1 - mass invisibility
1 - detect illusion
2 - dream travel
1 - shadow spawn
( 8th circle) 1 - mask
1 - shadow shield
2 - vanish
1 - shadow merging
( 7th circle) 6 - hammer
( 6th circle) 2 - stunning visions
3 - reflection
2 - nightmare
( 5th circle) 2 - illusionary wall
4 - boulder
2 - shadow travel
( 4th circle) 3 - sleep
1 - farsee
1 - levitate
4 - insects
( 3rd circle) 1 - blindness
2 - concealment
3 - mirror image
3 - shadow monster
( 2nd circle) 6 - burning hands
3 - dispel magic
1 - darkness
( 1st circle) 1 - minor creation
8 - magic missile
1 - detect magic
1 - phantom armor
You can memorize no more spells.
< 390h/390H 6v/146V Pos: sitting >
< 390h/390H 7v/146V Pos: sitting >
< 390h/390H 12v/146V Pos: sitting >
< 390h/390H 13v/146V Pos: sitting >
< 390h/390H 14v/146V Pos: sitting >
< 390h/390H 15v/146V Pos: sitting >
< 390h/390H 15v/146V Pos: sitting >
< 390h/390H 16v/146V Pos: sitting >
You clamber to your feet.
< 390h/390H 17v/146V Pos: standing >
**^**
.*@**
..***
A Light and Spacious Forest
Obvious exits: -N -E -S -W
< 390h/390H 16v/146V Pos: standing >
Outside a Huge Camp
Obvious exits: -N -S
< 390h/390H 15v/146V Pos: standing >
You quickly scan the area.
A mercenary guard who is not far off to your north.
A mercenary guard who is not far off to your north.
A mercenary sorcerer who is not far off to your north.
< 390h/390H 16v/146V Pos: standing >
A path near the main entrance of the camp
You extend your sights northward.
A Path Near the Camp's Main Entrance
Obvious exits: -N -E -S -W
< 390h/390H 18v/146V Pos: standing >
A Path Near the Camp's Main Entrance
Obvious exits: -N -E -S -W
< 390h/390H 17v/146V Pos: standing >
At the Main Gate
You extend your sights northward.
The Main Entrance to the Bandit Camp
Obvious exits: -N -E -S -W
A small brown tinged bottle lies here.
A drunk mercenary guard stands here looking sick from ale.(Red Aura)
A drunk mercenary guard stands here looking sick from ale.(Red Aura)
A man dressed in strange robes stands here silently scanning the horizon for enemies.(Red Aura)
< 390h/390H 18v/146V Pos: standing >
You quickly scan the area.
A mercenary guard who is close by to your north.
A mercenary guard who is close by to your north.
A mercenary sorcerer who is close by to your north.
< 390h/390H 18v/146V Pos: standing >
The Main Entrance to the Bandit Camp
Obvious exits: -N -E -S -W
A small brown tinged bottle lies here.
A drunk mercenary guard stands here looking sick from ale.(Red Aura)
A drunk mercenary guard stands here looking sick from ale.(Red Aura)
A man dressed in strange robes stands here silently scanning the horizon for enemies.(Red Aura)
< 390h/390H 18v/146V Pos: standing >
Inside the Entrance to a Bandit Camp
Obvious exits: -E -S -W
< 390h/390H 17v/146V Pos: standing >
Along the Wall of a Bandit Camp
Obvious exits: -N -E -W
A vicious giant rat is here sniffing the air and looking around for food.
< 390h/390H 18v/146V Pos: standing >
A Heavily Travelled Road to the Center of the Camp
Obvious exits: -N -S -W#
< 390h/390H 18v/146V Pos: standing >
A Path Near the Center of the Camp
Obvious exits: -N -S
< 390h/390H 17v/146V Pos: standing >
A Path Near the Center of a Bandit Camp
Obvious exits: -N -E -S -W
[2] The corpse of a merchant is lying here.
< 390h/390H 16v/146V Pos: standing >
The Center of a Bandit Camp
Obvious exits: -N -E -S -W
The corpse of a merchant is lying here.
The corpse of an auction guard is lying here.
< 390h/390H 16v/146V Pos: standing >
You quickly scan the area.
A rich merchant who is close by to your north.
A human bandit who is close by to your east.
A vicious giant rat who is rather far off to your south.
A rich merchant who is close by to your west.
A merchant who is not far off to your west.
A human bandit who is a brief walk away to your west.
< 390h/390H 16v/146V Pos: standing >
A Path Near the Center of a Bandit Camp
Obvious exits: -N -E -S -W
[2] The corpse of a merchant is lying here.
< 390h/390H 17v/146V Pos: standing >
Pardon?
< 390h/390H 17v/146V Pos: standing >
You quickly scan the area.
A rich merchant who is not far off to your north.
A vicious giant rat who is a brief walk away to your south.
< 390h/390H 20v/146V Pos: standing >
A Path Near the Center of the Camp
Obvious exits: -N -S
< 390h/390H 21v/146V Pos: standing >
You quickly scan the area.
A rich merchant who is a brief walk away to your north.
A vicious giant rat who is not far off to your south.
< 390h/390H 21v/146V Pos: standing >
A Path Near the Center of a Bandit Camp
Obvious exits: -N -E -S -W
[2] The corpse of a merchant is lying here.
< 390h/390H 21v/146V Pos: standing >
You quickly scan the area.
A rich merchant who is not far off to your north.
A vicious giant rat who is a brief walk away to your south.
< 390h/390H 21v/146V Pos: standing >
The Center of a Bandit Camp
Obvious exits: -N -E -S -W
The corpse of a merchant is lying here.
The corpse of an auction guard is lying here.
< 390h/390H 21v/146V Pos: standing >
You quickly scan the area.
A rich merchant who is close by to your north.
A human bandit who is close by to your east.
A vicious giant rat who is rather far off to your south.
A rich merchant who is close by to your west.
A merchant who is not far off to your west.
A human bandit who is a brief walk away to your west.
< 390h/390H 21v/146V Pos: standing >
The Center of a Bandit Camp
Obvious exits: -N -E -S -W
A rich looking merchant stands here yelling out bids.(Red Aura)
< 390h/390H 22v/146V Pos: standing >
You quickly scan the area.
A vicious giant rat who is in the distance to your south.
A Thri-Kreen who is close by to your west.
A rich merchant who is close by to your west.
A rich merchant who is close by to your west.
A rich merchant who is close by to your west.
A rich merchant who is close by to your west.
An ogre slave who is close by to your west.
An auction guard who is close by to your west.
The auctioneer who is close by to your west.
An auction guard who is not far off to your west.
A human bandit who is a brief walk away to your west.
< 390h/390H 22v/146V Pos: standing >
The Center of a bandit camp
You extend your sights westward.
The Center of a Bandit Camp
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
The corpse of an auction guard is lying here.
A massive steel chest holding the auctioneer's belongings rests here.
A fire is here burning noisily (illuminating)
A Thri-Kreen (medium) stands here, fighting the auctioneer.(Gold Aura)
A rich looking merchant stands here yelling out bids.(Red Aura)
A rich looking merchant stands here yelling out bids.(Red Aura)
A rich looking merchant stands here yelling out bids.(Red Aura)
A rich looking merchant stands here yelling out bids.(Red Aura)
A pitiful looking ogre slave stands here currently being bid on.(Red Aura)
An auction guard stands here, fighting a Thri-Kreen.(Red Aura)
The auctioneer stands here, fighting a Thri-Kreen.(Red Aura)
< 390h/390H 25v/146V Pos: standing >
The Center of a Bandit Camp
Obvious exits: -N -E -S -W
The corpse of a merchant is lying here.
The corpse of an auction guard is lying here.
< 390h/390H 26v/146V Pos: standing >
You start chanting...
< 390h/390H 29v/146V Pos: standing >
You complete your spell...
You completely vanish.
< 390h/390H 30v/146V Pos: standing >
The Center of a Bandit Camp
Obvious exits: -N -E -S -W
A rich looking merchant stands here yelling out bids.(Red Aura)
< 390h/390H 31v/146V Pos: standing >
The Center of a Bandit Camp
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
The corpse of the auctioneer is lying here.
The corpse of an auction guard is lying here.
A massive steel chest holding the auctioneer's belongings rests here.
A fire is here burning noisily (illuminating)
A Thri-Kreen (medium) stands here, fighting an auction guard.(Gold Aura)
A rich looking merchant stands here yelling out bids.(Red Aura)
A rich looking merchant stands here yelling out bids.(Red Aura)
A rich looking merchant stands here yelling out bids.(Red Aura)
A rich looking merchant stands here yelling out bids.(Red Aura)
A pitiful looking ogre slave stands here currently being bid on.(Red Aura)
An auction guard stands here, fighting a Thri-Kreen.(Red Aura)
< 390h/390H 31v/146V Pos: standing >
You do not see that here.
< 390h/390H 32v/146V Pos: standing >
A Thri-Kreen tries to sting his foe with venom but misses.
< 390h/390H 34v/146V Pos: standing >
A Thri-Kreen easily ducks under an auction guard's lame kick.
An auction guard attacks a Thri-Kreen. [0 hits]
< 390h/390H 36v/146V Pos: standing >
A Thri-Kreen attacks an auction guard. [3 hits]
< 390h/390H 37v/146V Pos: standing >
You start chanting...
You snap into visibility.
< 390h/390H 39v/146V Pos: standing >
Casting: hammer
< 390h/390H 40v/146V Pos: standing >
You complete your spell...
[Damage: 108 ] Your massive hammer causes a Thri-Kreen to double over in pain!
< 390h/390H 41v/146V Pos: standing >
An auction guard attacks a Thri-Kreen. [0 hits]
You start chanting...
< 390h/390H 43v/146V Pos: standing >
A Thri-Kreen attacks an auction guard. [2 hits]
< 390h/390H 44v/146V Pos: standing >
Casting: hammer
< 390h/390H 44v/146V Pos: standing >
You complete your spell...
[Damage: 110 ] Your illusional hammer smashes into a Thri-Kreen's body, killing him instantly!
A Thri-Kreen's gleaming longsword was completely destroyed by the massive blow!
A Thri-Kreen's tower shield emblazoned with an elven skull was completely destroyed by the massive blow!
A Thri-Kreen's glittering iron gauntlets was completely destroyed by the massive blow!
A Thri-Kreen is dead! R.I.P.
You receive your share of experience.