<worn on head> a bronze skull cap
<worn about body> a boar skin cloak
<worn about waist> a duergar skin belt
<worn around wrist> a thick spiked leather bracer
<worn around wrist> a thick spiked leather bracer
<worn on hands> some thick leather gloves
<primary weapon> a long steel sword
<secondary weapon> a steel long sword
<worn on legs> a pair of studded leather leggings
<worn on feet> a pair of studded leather boots
MMMMMM^
M^DMM
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
You see the red shape of a tiny living being here.
< 26h/26H 106v/106V Pos: standing >
Hint: You can drag a corpse to safety by typing 'drag corpse <direction>'.
< 26h/26H 106v/106V Pos: standing >
Hint: No food or water? No problem! You don't need to eat or drink on Duris.
< 26h/26H 106v/106V Pos: standing >
The snow is coming down faster now.
< 26h/26H 106v/106V Pos: standing >
MMMMM
MMMMMM^
MM^@^^^
MMMMMM^
M^DMM
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
You see the red shape of a tiny living being here.
< 26h/26H 106v/106V Pos: standing >
Hint: Want to see what's for sale? Try the 'list' command in a shop.
< 26h/26H 106v/106V Pos: standing >
Autosaving...
< 26h/26H 106v/106V Pos: standing >
Hint: You can use the 'assist' command to make sure you're attacking the same target as your group members.
< 26h/26H 106v/106V Pos: standing >
A red shape leaves east.
< 26h/26H 106v/106V Pos: standing >
The first hint of daylight can be seen on the northern horizon.
< 26h/26H 106v/106V Pos: standing >
Hint: You can drag a corpse to safety by typing 'drag corpse <direction>'.
< 26h/26H 106v/106V Pos: standing >
MMM^M^^.^
MMMMMMMM^M^
MMMMMMMM^MM
MMMM^@^^^MM
^MMMMMMM^MM
^MMM^DMM^MM
^^MMMMM^^
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
< 26h/26H 106v/106V Pos: standing >
The first rays of sunlight signal that day is approaching.
< 26h/26H 106v/106V Pos: standing >
A reddish colored squirrel enters from the east.
< 26h/26H 106v/106V Pos: standing >
A reddish colored squirrel leaves east.
< 26h/26H 106v/106V Pos: standing >
Hint: Loosing the battle? Try to 'flee'. But don't flee too many times, or you might run into something even nastier!
< 26h/26H 106v/106V Pos: standing >
A reddish colored squirrel enters from the east.
< 26h/26H 106v/106V Pos: standing >
Hint: Boats are sold in many hometowns. These will allow you to cross river and other bodies of water.
< 26h/26H 106v/106V Pos: standing >
Autosaving...
< 26h/26H 106v/106V Pos: standing >
^MM^^^^^.
MMMM^M^^.^^
MMMMMMMMM^M^M
MMMMMMMMM^MMM
MMMMM^@^^^MMM
+^MMMMMMM^MMM
^^MMM^DMM^MMM
.^^MMMMM^^M
^^.^MM^^^
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
A red-tented squirrel forages the forest floor looking for nuts and berries.
< 26h/26H 106v/106V Pos: standing >
Hint: Be sure to have a raft or canoe handy in case you need to cross water.
< 26h/26H 106v/106V Pos: standing >
A reddish colored squirrel leaves east.
< 26h/26H 106v/106V Pos: standing >
The sun rises over the northern horizon.
< 26h/26H 106v/106V Pos: standing >
Hint: It's rude to look at or consider people you don't know! Try a polite acknowledgement first.
< 26h/26H 106v/106V Pos: standing >
The day has begun.
< 26h/26H 106v/106V Pos: standing >
Hint: The consider command will compare your level to that of the victims, nothing else. Lower level mobs can be nastier than they appear, and higher level mobs easier than you thought.
< 26h/26H 106v/106V Pos: standing >
A reddish colored squirrel enters from the east.
< 26h/26H 106v/106V Pos: standing >
M^MM^^^^^..
MMMMM^M^^.^^^
MMMMMMMMMM^M^M^
MMMMMMMMMM^MMMM
MMMMMM^@^^^MMMM
++^MMMMMMM^MMMM
^^^MMM^DMM^MMMM
^.^^MMMMM^^MM
.^^.^MM^^^M
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
A red-tented squirrel forages the forest floor looking for nuts and berries.
< 26h/26H 106v/106V Pos: standing >
A reddish colored squirrel leaves east.
< 26h/26H 106v/106V Pos: standing >
Hint: Remember that all the citizens of Woodseer attack evil-aligned people on sight.
< 26h/26H 106v/106V Pos: standing >
Autosaving...
< 26h/26H 106v/106V Pos: standing >
Hint: If someone wants to group with you and says "f/c", that means you need to type "follow <person>" and "consent <person>"
< 26h/26H 106v/106V Pos: standing >
The snow is coming down faster now.
< 26h/26H 106v/106V Pos: standing >
M^MM^^^^^..
MMMMM^M^^.^^^
MMMMMMMMMM^M^M^
MMMMMMMMMM^MMMM
MMMMMM^@^^^MMMM
++^MMMMMMM^MMMM
^^^MMM^DMM^MMMM
^.^^MMMMM^^MM
.^^.^MMM^^M
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
< 26h/26H 106v/106V Pos: standing >
Hint: Some mobs will hunt you down if you attack them and flee.
< 26h/26H 106v/106V Pos: standing >
Hint: Undeads, trolls and trees fear fire. Also any creatures with bark-like skin are vulnerable to fire. You may want to turn your opponent's skin into bark before unleashing your sunrays upon him.
< 26h/26H 106v/106V Pos: standing >
The sun hangs low on the southern sky.
< 26h/26H 106v/106V Pos: standing >
M^MM^^^^^..
MMMMM^M^^.^^^
MMMMMMMMMM^M^M^
MMMMMMMMMM^MMMM
MMMMMM^@^^^MMMM
++^MMMMMMMMMMMM
^^^MMM^DMM^MMMM
^.^^MMMMM^^MM
.^^.^MM^^^M
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
< 26h/26H 106v/106V Pos: standing >
Hint: "Luring" means hitting a mob and running away to make it follow you. Luring is useful to trick a mob into leaving its friends, so you can kill it more easily.
< 26h/26H 106v/106V Pos: standing >
Autosaving...
< 26h/26H 106v/106V Pos: standing >
Hint: Some races and classes can cast 'faerie fire', which will hinder rogues from hiding. It will also increase your ability to hit your foes.
< 26h/26H 106v/106V Pos: standing >
The sun starts to set in the south.
< 26h/26H 106v/106V Pos: standing >
Hint: Insects do not like fire nor ice. Protect yourself with elemental shields when fighting a druid with creeping doom.
< 26h/26H 106v/106V Pos: standing >
The snow is coming down faster now.
< 26h/26H 106v/106V Pos: standing >
M^MM^^^^^..
MMMMM^M^^.^^^
MMMMMMMMMM^M^M^
MMMMMMMMMM^MMMM
MMMMMM^@^^^MMMM
++^MMMMMMM^MMMM
^^^MMM^DMM^MMMM
^.^^MMMMMM^MM
.^^.^MM^^^M
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
< 26h/26H 106v/106V Pos: standing >
Shadows stretch across the land as the sun limps towards the horizon.
< 26h/26H 106v/106V Pos: standing >
Hint: Insects do not like fire nor ice. Protect yourself with elemental shields when fighting a druid with creeping doom.
< 26h/26H 106v/106V Pos: standing >
The sun vanishes behind the southern horizon.
< 26h/26H 106v/106V Pos: standing >
Hint: Type "spells" to see what spells your class is able to use.
< 26h/26H 106v/106V Pos: standing >
Autosaving...
< 26h/26H 106v/106V Pos: standing >
The night has begun.
< 26h/26H 106v/106V Pos: standing >
MMMMMMM^M
MMMMMMM^M
MMM^@^^^M
MMMMMMM^M
MMM^DMM^M
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
< 26h/26H 106v/106V Pos: standing >
Hint: Rogues can check an enemy's health without breaking hide by using the 'glance' command.
< 26h/26H 106v/106V Pos: standing >
Hint: Need help? Try the nchat channel! Type 'nchat' followed by your question.
< 26h/26H 106v/106V Pos: standing >
Hint: Type "group" to see your groupmates' health and movement.
< 26h/26H 106v/106V Pos: standing >
MMMMM
MMMMMM^
MM^@^^^
MMMMMM^
M^DMM
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
< 26h/26H 106v/106V Pos: standing >
The snow is coming down faster now.
< 26h/26H 106v/106V Pos: standing >
Hint: Some magic works at a distance - try "cast 'spellname' <person> <direction>" to hit someone in the next room!
< 26h/26H 106v/106V Pos: standing >
A red shape enters from the east.
< 26h/26H 106v/106V Pos: standing >
Autosaving...
< 26h/26H 106v/106V Pos: standing >
Hint: Rogues can check an enemy's health without breaking hide by using the 'glance' command.
< 26h/26H 106v/106V Pos: standing >
MMMMM
MMMMMM^
MM^@^^^
MMMMMM^
M^DMM
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
You see the red shape of a tiny living being here.
< 26h/26H 106v/106V Pos: standing >
Hint: You gain much more experience when you heal a person engaged in melee combat.
< 26h/26H 106v/106V Pos: standing >
A red shape leaves east.
< 26h/26H 106v/106V Pos: standing >
A red shape enters from the east.
< 26h/26H 106v/106V Pos: standing >
Hint: Not sure if you are playing the right class? Experiment with different classes until you find one that fits your play style.
< 26h/26H 106v/106V Pos: standing >
A red shape leaves east.
< 26h/26H 106v/106V Pos: standing >
A red shape enters from the east.
< 26h/26H 106v/106V Pos: standing >
A red shape leaves east.
< 26h/26H 106v/106V Pos: standing >
MMMMM
MMMMMM^
MM^@^^^
MMMMMM^
M^DMM
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
< 26h/26H 106v/106V Pos: standing >
Hint: Type "spells" to see what spells your class is able to use.
< 26h/26H 106v/106V Pos: standing >
The snow is coming down faster now.
< 26h/26H 106v/106V Pos: standing >
A red shape enters from the east.
< 26h/26H 106v/106V Pos: standing >
Autosaving...
< 26h/26H 106v/106V Pos: standing >
Hint: At level 30 you get the option to adopt a class specialization if you choose. Check the help files for your class to see what's available.
< 26h/26H 106v/106V Pos: standing >
A red shape leaves east.
< 26h/26H 106v/106V Pos: standing >
A red shape enters from the east.
< 26h/26H 106v/106V Pos: standing >
The first hint of daylight can be seen on the northern horizon.
< 26h/26H 106v/106V Pos: standing >
A red shape leaves east.
< 26h/26H 106v/106V Pos: standing >
The soft sound of water splashing can be heard to the northeast...
< 26h/26H 106v/106V Pos: standing >
Hint: Always use magical weapons and missiles against high level demons, devils, dragons, angels and golems. If you are a monk use magic gauntlets.
< 26h/26H 106v/106V Pos: standing >
The soft sound of water splashing can be heard to the northeast...
< 26h/26H 106v/106V Pos: standing >
The soft sound of water splashing can be heard to the northeast...
< 26h/26H 106v/106V Pos: standing >
MMM^M^^.^
MMMMMMMM^M^
MMMMMMMM^MM
MMMM^@^^^MM
^MMMMMMM^MM
^MMM^DMM^MM
^^MMMMM^^
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
< 26h/26H 106v/106V Pos: standing >
The first rays of sunlight signal that day is approaching.
< 26h/26H 106v/106V Pos: standing >
Hint: Want to see who has the world's artifacts? Try the "artifact" command! Currently there are 3 types of artifacts: uniques, iouns and true artifacts. Arti unique, arti ioun or arti will display these lists.
< 26h/26H 106v/106V Pos: standing >
A reddish colored squirrel enters from the east.
< 26h/26H 106v/106V Pos: standing >
A reddish colored squirrel leaves east.
< 26h/26H 106v/106V Pos: standing >
Hint: Type "group" to see your groupmates' health and movement.
< 26h/26H 106v/106V Pos: standing >
A reddish colored squirrel enters from the east.
< 26h/26H 106v/106V Pos: standing >
Autosaving...
< 26h/26H 106v/106V Pos: standing >
^MM^^^^^.
MMMM^M^^.^^
MMMMMMMMM^M^M
MMMMMMMMM^MMM
MMMMM^@^^^MMM
+^MMMMMMM^MMM
^^MMM^DMM^MMM
.^^MMMMM^^M
^^.^MM^^^
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
A red-tented squirrel forages the forest floor looking for nuts and berries.
< 26h/26H 106v/106V Pos: standing >
Hint: Dexterity affects how often you parry attacks and affects how many items you can carry at once.
< 26h/26H 106v/106V Pos: standing >
The snow is coming down faster now.
< 26h/26H 106v/106V Pos: standing >
The sun rises over the northern horizon.
< 26h/26H 106v/106V Pos: standing >
Hint: Did you die? Don't despair! Death is a great part of this game. Learn to avoid making the same mistakes.
< 26h/26H 106v/106V Pos: standing >
The day has begun.
< 26h/26H 106v/106V Pos: standing >
Hint: Experiment with different social commands. Some are useful in actual game play. Example: "beckon" asks someone to follow and consent to you, or "moving" announces that you are moving ahead.
< 26h/26H 106v/106V Pos: standing >
M^MM^^^^^..
MMMMM^M^^.^^^
MMMMMMMMMM^M^M^
MMMMMMMMMM^MMMM
MMMMMM^@^^^MMMM
++^MMMMMMM^MMMM
^^^MMM^DMM^MMMM
^.^MMMMMM^^MM
.^^.^MM^^^M
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
A red-tented squirrel forages the forest floor looking for nuts and berries.
< 26h/26H 106v/106V Pos: standing >
A reddish colored squirrel leaves east.
< 26h/26H 106v/106V Pos: standing >
Hint: Not sure if you are playing the right class? Experiment with different classes until you find one that fits your play style.
< 26h/26H 106v/106V Pos: standing >
A reddish colored squirrel enters from the east.
< 26h/26H 106v/106V Pos: standing >
Autosaving...
< 26h/26H 106v/106V Pos: standing >
Hint: Charisma affects the prices stores charge you and affects how obedient your summoned monsters (pets) are.
< 26h/26H 106v/106V Pos: standing >
M^MM^M^^^..
MMMMM^M^^.^^^
MMMMMMMMMM^M^M^
MMMMMMMMMM^MMMM
MMMMMM^@^^^MMMM
++^MMMMMMM^MMMM
^^^MMM^DMM^MMMM
^.^^MMMMM^^MM
.^^.^MM^^^M
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
A red-tented squirrel forages the forest floor looking for nuts and berries.
< 26h/26H 106v/106V Pos: standing >
Hint: Your stats will be displayed more accurately at level 10 and completely revealed at level 20.
< 26h/26H 106v/106V Pos: standing >
The snow is coming down faster now.
< 26h/26H 106v/106V Pos: standing >
Hint: No food or water? No problem! You don't need to eat or drink on Duris.
< 26h/26H 106v/106V Pos: standing >
A reddish colored squirrel leaves east.
< 26h/26H 106v/106V Pos: standing >
The sun hangs low on the southern sky.
< 26h/26H 106v/106V Pos: standing >
M^MM^^^^M..
MMMMM^M^^.^^^
MMMMMMMMMM^M^M^
MMMMMMMMMM^MMMM
MMMMMM^@^^^MMMM
++^MMMMMMM^MMMM
^^^MMM^DMM^MMMM
^.^^MMMMM^^MM
.^M.^MM^^^M
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
< 26h/26H 106v/106V Pos: standing >
Hint: Before you sell something try getting a 'value' from the shopkeeper, as different shopkeepers will buy things from you at different prices.
< 26h/26H 106v/106V Pos: standing >
A reddish colored squirrel enters from the east.
< 26h/26H 106v/106V Pos: standing >
Autosaving...
< 26h/26H 106v/106V Pos: standing >
A reddish colored squirrel leaves east.
< 26h/26H 106v/106V Pos: standing >
Hint: In certain rooms, you can heal at an advanced rate! In others, you won't heal at all!
< 26h/26H 106v/106V Pos: standing >
The sun starts to set in the south.
< 26h/26H 106v/106V Pos: standing >
A reddish colored squirrel enters from the east.
< 26h/26H 106v/106V Pos: standing >
Hint: When you are poisoned, ask a cleric for help. You can also buy some anti-venom vials in Gnome and Goblin hometowns, they will make poison much less painful.
< 26h/26H 106v/106V Pos: standing >
M^MM^^^^M..
MMMMM^M^^.^^^
MMMMMMMMMM^M^M^
MMMMMMMMMM^MMMM
MMMMMM^@^^^MMMM
++^MMMMMMM^MMMM
^^^MMM^DMM^MMMM
^.^^MMMMM^^MM
.^^.^MM^^^M
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
A red-tented squirrel forages the forest floor looking for nuts and berries.
< 26h/26H 106v/106V Pos: standing >
A reddish colored squirrel leaves east.
< 26h/26H 106v/106V Pos: standing >
A reddish colored squirrel enters from the east.
< 26h/26H 106v/106V Pos: standing >
Shadows stretch across the land as the sun limps towards the horizon.
< 26h/26H 106v/106V Pos: standing >
Hint: If you run across a witch doctor in your journeys, look at the products he offers. His spells last a few days or until you die.
< 26h/26H 106v/106V Pos: standing >
A reddish colored squirrel leaves east.
< 26h/26H 106v/106V Pos: standing >
The sun vanishes behind the southern horizon.
< 26h/26H 106v/106V Pos: standing >
The snow is coming down faster now.
< 26h/26H 106v/106V Pos: standing >
Hint: When out on the maps, avoid walking in hills (marked with ^) and mountains (marked with M) as they will fatigue you more quickly. Flying in these areas will not fatigue you as quickly.
< 26h/26H 106v/106V Pos: standing >
Autosaving...
< 26h/26H 106v/106V Pos: standing >
The night has begun.
< 26h/26H 106v/106V Pos: standing >
MMMMMMM^M
MMMMMMM^M
MMM^@^^^M
MMMMMMM^M
MMM^DMM^M
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
< 26h/26H 106v/106V Pos: standing >
Hint: -- MONEY -- Get a pick from a shop and go find mines on the map. They are shown as little m's. Type mine with the pick wielded. When you discover ore, you can sell it at shops throughout duris. Some shops pay more for the ore! By the way, you can go to a weaponsmith shopkeeper to repair the pick, which is far more cost effective than purchasing a new one.
< 26h/26H 106v/106V Pos: standing >
Hint: You can drag a corpse to safety by typing 'drag corpse <direction>'.
< 26h/26H 106v/106V Pos: standing >
Hint: Is a dragon about? Kneel before they enter the room to keep from fleeing from their ROAR!
< 26h/26H 106v/106V Pos: standing >
MMMMM
MMMMMM^
MM^@^^^
MMMMMM^
M^DMM
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
< 26h/26H 106v/106V Pos: standing >
Hint: Riding a horse or other mount will make it easier to move across tough terrain.
< 26h/26H 106v/106V Pos: standing >
It's snowing very hard.
< 26h/26H 106v/106V Pos: standing >
Autosaving...
< 26h/26H 106v/106V Pos: standing >
Hint: Try 'toggle battle' before your next fight. It displays attacks a little more vividly.
< 26h/26H 106v/106V Pos: standing >
MMMMM
MMMMMM^
MM^@^^^
MMMMMM^
M^DMM
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
< 26h/26H 106v/106V Pos: standing >
Hint: Type 'terrain' to see what kind of terrain you are in. Druids benefit from Forest or Field terrain.
< 26h/26H 106v/106V Pos: standing >
Hint: Mobs starting to get boring when you kill them? The more often you kill the same mob, the less experience you will gain. Type "trophy" to look at which areas you have spent time in, and how much you can still stand to learn from them.
< 26h/26H 106v/106V Pos: standing >
MMMMM
MMMMMM^
MM^@^^^
MMMMMM^
M^DMM
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
< 26h/26H 106v/106V Pos: standing >
Hint: No food or water? No problem! You don't need to eat or drink on Duris.
< 26h/26H 106v/106V Pos: standing >
Autosaving...
< 26h/26H 106v/106V Pos: standing >
Hint: You can drag a corpse to safety by typing 'drag corpse <direction>'.
< 26h/26H 106v/106V Pos: standing >
The snow is coming down faster now.
< 26h/26H 106v/106V Pos: standing >
The first hint of daylight can be seen on the northern horizon.
< 26h/26H 106v/106V Pos: standing >
Hint: Insects do not like fire nor ice. Protect yourself with elemental shields when fighting a druid with creeping doom.
< 26h/26H 106v/106V Pos: standing >
MMM^M^^.^
MMMMMMMM^M^
MMMMMMMM^MM
MMMM^@^^^MM
^MMMMMMM^MM
^MMM^DMM^MM
^^MMMMM^^
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
< 26h/26H 106v/106V Pos: standing >
The first rays of sunlight signal that day is approaching.
< 26h/26H 106v/106V Pos: standing >
Hint: Intelligence affects how easily you can search for hidden items or exits and affects how quickly Magic-User classes memorize spells.
< 26h/26H 106v/106V Pos: standing >
Hint: Tired of typing kill 'mob' while the NPC is lying there bleeding to death? Try the toggle vicious command.
< 26h/26H 106v/106V Pos: standing >
Autosaving...
< 26h/26H 106v/106V Pos: standing >
^MM^^^^^.
MMMM^M^^.^^
MMMMMMMMM^M^M
MMMMMMMMM^MMM
MMMMM^@^^^MMM
+^MMMMMMM^MMM
^^MMM^DMM^MMM
.^^MMMMM^^M
^^.^MM^^^
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
< 26h/26H 106v/106V Pos: standing >
Hint: The 'who' command can sort players by name, level, race, class or specialization.
< 26h/26H 106v/106V Pos: standing >
The sun rises over the northern horizon.
< 26h/26H 106v/106V Pos: standing >
Hint: If you would like to get rid of a spell that is currently memorized type forget <spellname>.
< 26h/26H 106v/106V Pos: standing >
The sound of metal hewing rock can be heard in the distance to the southwest...
< 26h/26H 106v/106V Pos: standing >
The sound of metal hewing rock can be heard in the distance to the southwest...
< 26h/26H 106v/106V Pos: standing >
The sound of metal hewing rock can be heard in the distance to the southwest...
< 26h/26H 106v/106V Pos: standing >
It's snowing very hard.
< 26h/26H 106v/106V Pos: standing >
The day has begun.
< 26h/26H 106v/106V Pos: standing >
Hint: You take more damage if you're sitting or reclining, so be sure to "stand" if someone knocks you down in battle.
< 26h/26H 106v/106V Pos: standing >
M^MM^^^^^..
MMMMM^M^^.^^^
MMMMMMMMMM^M^M^
MMMMMMMMMM^MMMM
MMMMMM^@^^^MMMM
++^MMMMMMM^MMMM
^^^MMM^DMM^MMMM
^.^^MMMMM^^MM
.^^.^MM^^^M
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
< 26h/26H 106v/106V Pos: standing >
Rokk enters from the east.
< 26h/26H 106v/106V Pos: standing >
Rokk leaves west.
< 26h/26H 106v/106V Pos: standing >
Hint: When casting offensive spells make sure you are careful about noticing new mobs entering with the same target name.
< 26h/26H 106v/106V Pos: standing >
< 26h/26H 106v/106V Pos: standing >
A human traveler snaps into visibility.
Out of nowhere, a human traveler stabs you in the back, RIP...
Your suit of spiked leather armor was completely destroyed by the massive blow!
Your pair of studded leather sleeves was completely destroyed by the massive blow!