<worn as a badge> a badge of the force commander's elite guard made by Dahamma
<worn on head> the helmet of corruption (glowing) [76%]
<worn on eyes> a black opal eyepiece (magic) [72%]
<worn on face> a wad of spawn goo of health (magic) (humming) [81%]
<worn around neck> a cloak of demonic subterfuge of precision (magic)
<worn around neck> a pendant of fire of constitution
<worn about body> the mantle of the Dark of endurance (magic) [83%]
<worn as quiver> the epic flute of sleeping and charming (magic)
<worn about waist> a black leather belt with a crimson coral buckle [87%]
<worn on belt buckle>a diamondine axe covered in blood [superior] (magic) [80%]
<worn on arms> the vambraces of the vampire lords of damage (magic) (humming)
<worn on lower arms> some scintillating sleeves [superior] (invis) (magic) [72%]
<held as shield> a shield of silver dragon scales (magic)
<worn around wrist> a thin, rune inscribed jade bracelet (magic)
<worn around wrist> a duergar-made adamantine bracelet of the Angels [poor] made by Dahamma [87%]
<worn on lower wrist>a spiked adamantite bracer of Khildarak Strongstone (magic)
<worn on lower wrist>the divine bracer of greater defense (magic) (glowing) (humming)
<worn on hands> some black leather gloves with mithril blades [77%]
<worn on lower hands>some superior dragonscale gauntlets [88%]
<wielding twohanded> Illesarus, the Sword of Sharpness (magic) (glowing)[165h 58m 52s]
<third weapon> the unholy avenger named 'Bloodlust' (magic) (glowing)[165h 58m 52s]
<worn on legs> a pair of vapor leggings of precision
You watch in glee as a carnivorous ape looks dazzled.
You snap into visibility.
< 975h/883H 186v/186V Pos: standing >
< T: Rab TP: sta TC:excellent E: ape sta EP: excellent >
A faint hum can be heard from Illesarus, the Sword of Sharpness you are carrying.
< 975h/883H 186v/186V Pos: standing >
< T: Rab TP: sta TC:excellent E: ape sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 974h/883H 186v/186V Pos: standing >
< T: Rab TP: sta TC:excellent E: ape sta EP: excellent >
A Blackened Section of Earth
Obvious exits: -North -East -South -West
A carnivorous ape stands here, fighting YOU!
< 974h/883H 186v/186V Pos: standing >
< T: Rab TP: sta TC:excellent E: ape sta EP: excellent >
-=[a carnivorous ape attacks you.]=- [0 hits]
< 974h/883H 186v/186V Pos: standing >
< T: Rab TP: sta TC:excellent E: ape sta EP: excellent >
Your improved dexterity grants you an additional attack!
Your final slash sends a carnivorous ape's head bouncing along the ground.
A carnivorous ape is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a carnivorous ape's gurgling and choking signals his demise.
< 974h/883H 186v/186V Pos: standing >
You stop using the mystic axe of the dragonkind.
< 973h/883H 186v/186V Pos: standing >
You get a shield of silver dragon scales from a bottomless bag of the shield dwarves.
< 973h/883H 186v/186V Pos: standing >
You strap a shield of silver dragon scales to your arm.
< 973h/883H 186v/186V Pos: standing >
A Trail Through the Hills
The path through the Halfcut Hills continues to the north and south
from here. A wide, open expanse can be seen directly to your south.
The hills spread out as far as the eye can see in all directions.
Obvious exits: -North -South
< 1003h/913H 184v/186V Pos: standing >
A Trail Through the Halfcut Hills
Directly east of here you can see a long, narrow hill. It appears
to be made up of three closely joined peaks, giving the impression of
some sort of humps of some enormously large creature. The tops of the
hills have the characteristic flat appearance of the rest of the hills
here. To the south, the hills give away to a wide, open area.
Obvious exits: -North -South
< 1003h/913H 182v/186V Pos: standing >
A Wide, Open Patch of Ground
The trail widens here, as the rubble and rocky debris gives way to
easier passage. To the west a trail winds its way up to a smooth
looking hill. To the north the Halfcut Hills thin out a bit,
while the center of this barren place lies to the south.
Obvious exits: -North -South -West
< 1002h/913H 181v/186V Pos: standing >
A Trail in the Halfcut Hills
The trail through the hills continues to the north and south from
here. The ground is cracked and dry. To the west is a large hill, you
can make out the entrance to some sort of cave. To the northeast you
see an oddly shaped hill, and to the southeast a long, narrow hill can
be seen.
Obvious exits: -North -South
< 1002h/913H 180v/186V Pos: standing >
A Split in the Trail
The trail splits in two directions here. To the east, it winds its
way around a large, oddly shaped hill. To the south, and towards the
heart of the Halfcut Hills, it continues.
To your west is a large, smooth plateau.
Obvious exits: -North -East -South
A nasty wight lurks here, plaguing the living.
< 1002h/913H 179v/186V Pos: standing >
West of an Odd Hill
The trail continues here to the north and south. Directly to your
east lies an oddly-shaped hill, larger than the average here in the
Halfcut. The stone of the hill has an odd-looking shadowy color,
and an protrusion on this side of the hill seems almost avian in shape.
Obvious exits: -North -South
< 1002h/913H 179v/186V Pos: standing >
A Trail Through the Halfcut Hills
To the east and west of the trail here larger hills standout against
the dull brown background of the Halfcut. Very little vegetation
grows here, and the rocky outcroppings provide the only unusual
features of the hills.
Obvious exits: -North -South
*(Q)Remi Threepockets stands here.
< 1002h/913H 179v/186V Pos: standing >
A Split in the Trail
The trail splits here. To the east you can make your way around the
northern edge of an oddly shaped hill. Southward, the way continues
into the heart of the Halfcut Hills. Jagged rocks of sandstone jut
out into the path around you, slowing your travel through the hills.
Obvious exits: -North -East -South
< 1002h/913H 177v/186V Pos: standing >
A Trail Through the Hills
The trail through the Halfcut Hills continues to the north and
south here. Up ahead a split in the trail can be seen.
Obvious exits: -North -South
An old, overturned wagon lies on the side of the trail here.
< 1002h/913H 176v/186V Pos: standing >
A Trail Through the Halfcut Hills
The rough trail through the Halfcut Hills continues here. The dingy
brown sandstone around you gives this place a dull, dusty appearance. Two
larger peaks stand out to the south. The western peak is seems smooth,
and fairly circular. The eastern precipice hides most of the view of the
hills farther to the southeast.
The trail to the south heads into the heart of the hills, while a
smaller trail winds its way around to the west.
Obvious exits: -North -South -West
< 1002h/913H 176v/186V Pos: standing >
The sun starts to set in the south.
Approaching the Halfcut Hills
The countryside to your south is made up of a number of plateaus.
Large, small, some fat, some narrow, these hills appear to have been
decapitated, thus deriving their name Half-Cut. The tops of every one
seems unnaturally flat.
The rough countryside allows you to travel north out of the hills,
and south, further into the Halfcut Hills from here.
Obvious exits: -North -South
< 1002h/913H 176v/186V Pos: standing >
A faint hum can be heard from the mystic axe of the dragonkind you are carrying.
< 1002h/913H 176v/186V Pos: standing >
.***.
..@..
^.^.M
The Great Forest of Aravne
Obvious exits: -North -East -South -West
< 1002h/913H 177v/186V Pos: standing >
.****
.*@*.
..*..
The Great Forest of Aravne
Obvious exits: -North -East -South -West
< 1002h/913H 180v/186V Pos: standing >
.****
.*@**
.***.
The Great Forest of Aravne
Obvious exits: -North -East -South -West
< 1001h/913H 178v/186V Pos: standing >
.****
.*@**
.****
The Great Forest of Aravne
Obvious exits: -North -East -South -West
< 1001h/913H 177v/186V Pos: standing >
..***
.*@**
.****
The Great Forest of Aravne
Obvious exits: -North -East -South -West
< 1001h/913H 175v/186V Pos: standing >
.****
**@*.
****.
The Great Forest of Aravne
Obvious exits: -North -East -South -West
< 1001h/913H 174v/186V Pos: standing >
.M***
.*@**
****.
The Great Forest of Aravne
Obvious exits: -North -East -South -West
< 1001h/913H 173v/186V Pos: standing >
.****
.M@**
.****
The Great Forest of Aravne
Obvious exits: -North -East -South -West
< 1001h/913H 172v/186V Pos: standing >
^****
.*@**
.M***
The Great Forest of Aravne
Obvious exits: -North -East -South -West
< 1001h/913H 171v/186V Pos: standing >
.****
^*@**
.****
The Great Forest of Aravne
Obvious exits: -North -East -South -West
< 1001h/913H 170v/186V Pos: standing >
.*M**
.*@**
^****
The Great Forest of Aravne
Obvious exits: -North -East -South -West
< 1001h/913H 169v/186V Pos: standing >
*****
.*@**
.****
The Great Forest of Aravne
Obvious exits: -North -East -South -West
A large minotaur hulks its way around here, scouting the terrain.
< 1001h/913H 168v/186V Pos: standing >
*****
*M@**
*****
The Great Forest of Aravne
Obvious exits: -North -East -South -West
< 1001h/913H 167v/186V Pos: standing >
*****
M*@**
*****
The Great Forest of Aravne
Obvious exits: -North -East -South -West
< 1001h/913H 166v/186V Pos: standing >
**M**
**@**
M****
The Great Forest of Aravne
Obvious exits: -North -East -South -West
< 1001h/913H 165v/186V Pos: standing >
**M**
**@**
*****
The Great Forest of Aravne
Obvious exits: -North -East -South -West
A large minotaur hulks its way around here, scouting the terrain.
< 1001h/913H 163v/186V Pos: standing >
^****^^**
.*****^****
^.^****^****^
^.^***^****.^
^.****@***...
^.********..^
^^********...
..******.^.
.******.^
A Rocky Ridge
Obvious exits: -North -East -South -West
A strange goblin stands here, juggling meteorites.(Red Aura)
< 1001h/913H 162v/186V Pos: standing >
*^***
*M@**
*M***
The Great Forest of Aravne
Obvious exits: -North -East -South -West
< 1001h/913H 162v/186V Pos: standing >
**^**
*^@**
*M***
The Great Forest of Aravne
Obvious exits: -North -East -South -West
< 1001h/913H 161v/186V Pos: standing >
.********
^*****^****
.^****^^****.
.*****^****..
.^****@****^.
.^***^****.^.
.****M***...^
********..^
*******..
A Rocky Ridge
Obvious exits: -North -East -South -West
< 1001h/913H 159v/186V Pos: standing >
.********
..*********
.^*****^*****
.^****^^****.
.*****@****..
.^****^****^.
.^***^****.^.
****M***...
*******..
A Rocky Ridge
Obvious exits: -North -East -South -West
< 1001h/913H 158v/186V Pos: standing >
..*******
^.*********
^..**********
.^*****^*****
.^****@^****.
.*****^****..
.^****^****^.
^***^****.^
***M***..
A Rocky Ridge
Obvious exits: -North -East -South -West
< 1001h/913H 157v/186V Pos: standing >
*****
**@^*
**^^*
The Great Forest of Aravne
Obvious exits: -North -East -South -West
< 1001h/913H 156v/186V Pos: standing >
*****
**@**
***^*
The Great Forest of Aravne
Obvious exits: -North -East -South -West
< 1001h/913H 155v/186V Pos: standing >
*****
**@**
**^**
The Great Forest of Aravne
Obvious exits: -North -East -South -West
< 1000h/913H 155v/186V Pos: standing >
*****
**@**
*^***
The Great Forest of Aravne
Obvious exits: -North -East -South -West
< 1000h/913H 155v/186V Pos: standing >
*****
**@**
*****
The Great Forest of Aravne
Obvious exits: -North -East -South -West
< 1000h/913H 154v/186V Pos: standing >
**^**
**@**
*****
The Great Forest of Aravne
Obvious exits: -North -East -South -West
< 1000h/913H 152v/186V Pos: standing >
Beginning of Aravne Forest
Here is where the jungle ends and the giant forest begins. Here
the trees at the edge of the forest are simply very large. Farther in,
however, they grow to inconceivable heights allowable only by their innate
magic. The center of the forest is where the wonderous city of Aravne
can be found among the largest of the giant trees. It is rumored that in
the center of that great city stands the World tree, which is said to
touch the sky and the realm of the gods themselves. The path leads onward
toward the city to the north, and back into the jungle to the south.
Obvious exits: -North -South
< 1000h/913H 151v/186V Pos: standing >
Path Along the Forest Floor
Here the forest path continues northward toward the tree city of
Aravne. The path is fairly well traveled, although it is not until much
farther to the north that the safety of the city patrol boundary can be
reached. For this reason, caravans laden with valuable goods from faraway
lands often push onward after leaving the jungle until they reach safety
to the north. Rumors of bandits and theives have become minor legends
throughout the area, and are taken very seriously by those who travel here.
Obvious exits: -North -South
A large hopper leaps through the forest.
< 1000h/913H 152v/186V Pos: standing >
Path Approaching a Small Clearing
The forest path approaches a small clearing to the north. Although
the forest floor here has seen nothing but shadows for countless millenia,
rays of light penetrate nearly to the forest floor up ahead. It is not
apparent from here what may have caused the clearing up ahead, but after days
of travel through the dark jungle it looks like a tempting place to
rest.
Obvious exits: -North -South
A satyr trots through the area making music.(Gold Aura)
< 1000h/913H 156v/186V Pos: standing >
A Clearing in the Forest
Here the forest path opens into a large clearing. Athough here
the shadows which normally cloak the forest floor abate slightly, the
choking amount of leaves and needles which cover the ground still prevent any
grass from gaining a foothold here. Hundreds of feet up, a small patch of sky
can be seen between the giant treetops. It looks as though many caravans
have stopped here to rest, and also like there has been an attempt to cover up
some signs of some sort of activity. To the north, the path continues to wind
between the trunks of the huge trees.
Obvious exits: -North -South -Up
A fat, lazy looking merchant barks orders.(Red Aura)
An experienced caravan guard looks about.
An experienced caravan guard looks about.
An experienced caravan guard looks about.
An experienced caravan guard looks about.
< 1000h/913H 155v/186V Pos: standing >
A satyr enters from the north.
Hidden Ladder on a Giant Tree
Cleverly hidden, this ladder leads up the side of one of the larger trees
on the edge of the clearing. Above, it looks as though some sort of hidden
loft has been build against the trunk of the tree. A few old arrows
can be seen sticking from the bottom of the wooden loft, fired up here in what
looks like blind shots from below.
Obvious exits: -Up -Down
A treejumper searches the area for food.
< 1000h/913H 157v/186V Pos: standing >
A Hidden Loft
This wooden loft has been constucted againstthe side of this giant tree.
Large enough for several people to stand on at once, it looks as though it has
been used for the purpose of ambushing resting caravans below. Seen from
above, the clearing looks like an anciant crater of some sort. What caused
the crater, and why none of the trees have reclaimed the clearing is still not
known.
Obvious exits: -West -Down
A strong looking vine hangs here.
A treejumper searches the area for food.
A bandit archer is prepared to deal death below.(Gold Aura)
A bandit archer is prepared to deal death below.(Gold Aura)
< 1000h/913H 157v/186V Pos: standing >
Alas, you cannot go that way. . . .
< 1000h/913H 157v/186V Pos: standing >
You quickly scan the area.
A bandit swashbuckler who is not far off to your west.
A bandit swashbuckler who is not far off to your west.
A bandit swashbuckler who is not far off to your west.
A bandit swashbuckler who is not far off to your west.
A treejumper who is close by below you.
< 999h/913H 163v/186V Pos: standing >
The burning flames around your body die down and fade.
The green mist around your body fades.
< 999h/913H 163v/186V Pos: standing >
You feel your skin harden to stone.
Saving Rab.
< 999h/913H 164v/186V Pos: standing >
You quickly scan the area.
A foraging herbalist who is close by to your west.
A bandit swashbuckler who is not far off to your west.
A bandit swashbuckler who is not far off to your west.
A bandit swashbuckler who is not far off to your west.
A bandit swashbuckler who is not far off to your west.
A bandit swashbuckler who is not far off to your west.
A Thri-Kreen who is a brief walk away to your west.
A satyr who is not far off below you.
A rotund merchant who is not far off below you.
A caravan guard who is not far off below you.
A caravan guard who is not far off below you.
A caravan guard who is not far off below you.
< 999h/913H 167v/186V Pos: standing >
A faint hum can be heard from Illesarus, the Sword of Sharpness you are carrying.
Saving Rab.
< 999h/913H 171v/186V Pos: standing >
Hidden Ladder on a Giant Tree
Cleverly hidden, this ladder leads up the side of one of the larger trees
on the edge of the clearing. Above, it looks as though some sort of hidden
loft has been build against the trunk of the tree. A few old arrows
can be seen sticking from the bottom of the wooden loft, fired up here in what
looks like blind shots from below.
Obvious exits: -Up -Down
A treejumper searches the area for food.
< 999h/913H 170v/186V Pos: standing >
A satyr enters from below.
< 998h/913H 186v/186V Pos: standing >
Hidden Ladder on a Giant Tree
Obvious exits: -Up -Down
A satyr trots through the area making music.(Gold Aura)
A treejumper searches the area for food.
< 997h/913H 186v/186V Pos: standing >
Bash who?
< 997h/913H 186v/186V Pos: standing >
Bash who?
< 996h/913H 186v/186V Pos: standing >
A Hidden Loft
This wooden loft has been constucted againstthe side of this giant tree.
Large enough for several people to stand on at once, it looks as though it has
been used for the purpose of ambushing resting caravans below. Seen from
above, the clearing looks like an anciant crater of some sort. What caused
the crater, and why none of the trees have reclaimed the clearing is still not
known.
Obvious exits: -West -Down
A strong looking vine hangs here.
A treejumper searches the area for food.
A bandit archer is prepared to deal death below.(Gold Aura)
A bandit archer is prepared to deal death below.(Gold Aura)
< 996h/913H 184v/186V Pos: standing >
Rope Bridge over the Clearing
This swinging bridge connects the tree loft to some kind of structure
built up in another tree of the far side of the clearing. Made of rope,
the bridge sways back and forth dangerously, and clinging desperately to the
vines which form crude guidewires is highly recommended to keep from falling
to the ground far below. From this vantage point, other bridges and cleverly
concealed structures can be seen amongst the trees around the clearing.
Obvious exits: -East -West
A human herbalist seeks out rare roots and leaves here.
A forest Tor saunters along the forest floor.(Gold Aura)
< 996h/913H 182v/186V Pos: standing >
You are already standing.
< 996h/913H 183v/186V Pos: standing >
Bash who?
< 996h/913H 183v/186V Pos: standing >
Deck of a Large Treehouse
This is the deck of a very large treehouse, probably used by the local
bandits. The deck presents a perfect view of the clearing below, but is
probably invisible from the ground. A dangerous looking rope bridge leads
over the clearing to the east to another loft, while a door leads west into
this treehouse. On the north side of the deck, several strong looking
vines are tied to the railing, and look like they stretch several hundred
feet into the air.
Obvious exits: -East -West
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
< 996h/913H 184v/186V Pos: standing >
Bash who?
< 996h/913H 184v/186V Pos: standing >
Alas, you cannot go that way. . . .
< 996h/913H 184v/186V Pos: standing >
Bash who?
< 996h/913H 184v/186V Pos: standing >
Autosaving...
< 995h/913H 184v/186V Pos: standing >
Deck of a Large Treehouse
Obvious exits: -East -West
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
< 995h/913H 184v/186V Pos: standing >
Entry of the Bandits Treehouse
This serves as the entry room of the bandits treehouse. A large
table domitates the central area of the room, while an entryway leads off to
another chamber north. An argument seems to be coming from the other side of
a sturdy looking door to the west, but it is impossible to make out what is
being said. The room seems fairly clean and organized as far as bandit
hideouts go.
Obvious exits: -North -East -West#
Fresh blood covers everything in the area.
[3] The corpse of a bandit swashbuckler is lying here.
The corpse of an elite swashbuckler is lying here.
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
< 995h/913H 183v/186V Pos: standing >
Bash who?
< 995h/913H 184v/186V Pos: standing >
You quickly scan the area.
A Thri-Kreen who is close by to your north.
A bandit swashbuckler who is close by to your north.
A bandit swashbuckler who is close by to your east.
A bandit swashbuckler who is close by to your east.
A bandit swashbuckler who is close by to your east.
A bandit swashbuckler who is close by to your east.
A bandit swashbuckler who is close by to your east.
A bandit swashbuckler who is close by to your east.
A bandit swashbuckler who is close by to your east.
A treejumper who is a brief walk away to your east.
A bandit archer who is a brief walk away to your east.
A bandit archer who is a brief walk away to your east.
< 995h/913H 186v/186V Pos: standing >
Looks like an exit.
You extend your sights northward.
A Large Storeroom
This is a large storeroom inside the bandit treehouse, and it is
filled with crates which were once destined for Aravne. Many of the stolen
crates have already been pried open, and various melee weapons can be seen
within. The interesting thing is that it appears that the bandits have
been systematically destroying the merchandise, resulting in a large pile of
broken and twisted swords and bows in the center of the floor. This does
not seem to be very profitable.
Obvious exits: -South
The corpse of a bandit swashbuckler is lying here.
A Thri-Kreen (medium) stands, floating here, fighting a bandit swashbuckler.(Gold Aura)
A bandit swashbuckler stands here, fighting a Thri-Kreen.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
< 995h/913H 186v/186V Pos: standing >
< 995h/913H 186v/186V Pos: standing >
A Large Storeroom
This is a large storeroom inside the bandit treehouse, and it is
filled with crates which were once destined for Aravne. Many of the stolen
crates have already been pried open, and various melee weapons can be seen
within. The interesting thing is that it appears that the bandits have
been systematically destroying the merchandise, resulting in a large pile of
broken and twisted swords and bows in the center of the floor. This does
not seem to be very profitable.
Obvious exits: -South
Fresh blood splatters cover the area.
[2] The corpse of a bandit swashbuckler is lying here.
A Thri-Kreen (medium) stands, floating here.(Gold Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
< 994h/913H 185v/186V Pos: standing >
You snap into visibility.
A Thri-Kreen snaps into visibility.
Your bash knocks a Thri-Kreen to the ground!
< 995h/913H 185v/186V Pos: standing >
< T: Rab TP: sta TC:excellent E: A Thri-Kreen sit EP: few scratches >
A Thri-Kreen snaps into visibility.
You snap into visibility.
-=[a Thri-Kreen attacks you.]=- [0 hits]
Your improved dexterity grants you an additional attack!
You snap into visibility.
A Thri-Kreen snaps into visibility.
You score a CRITICAL HIT!!!!!
Your unholy avenger named 'Bloodlust' turns blood red as it slashes into a Thri-Kreen!
Blood red energy travels into your hand and up your arm, seeping into your veins!
-=[You attack a Thri-Kreen.]=- [11 hits]
< 1054h/913H 185v/186V Pos: standing >
< T: Rab TP: sta TC:excellent E: A Thri-Kreen sit EP: awful >
Looking panicked, a Thri-Kreen scrambles madly to his feet!
You are already standing.
< 1053h/913H 185v/186V Pos: standing >
< T: Rab TP: sta TC:excellent E: A Thri-Kreen sta EP: awful >
A Thri-Kreen attempts to flee.
A Thri-Kreen leaves south.
< 1053h/913H 185v/186V Pos: standing >
Entry of the Bandits Treehouse
This serves as the entry room of the bandits treehouse. A large
table domitates the central area of the room, while an entryway leads off to
another chamber north. An argument seems to be coming from the other side of
a sturdy looking door to the west, but it is impossible to make out what is
being said. The room seems fairly clean and organized as far as bandit
hideouts go.
Obvious exits: -North -East -West#
A few drops of fresh blood are scattered around the area.
[3] The corpse of a bandit swashbuckler is lying here.
The corpse of an elite swashbuckler is lying here.
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
< 1052h/913H 184v/186V Pos: standing >
Deck of a Large Treehouse
This is the deck of a very large treehouse, probably used by the local
bandits. The deck presents a perfect view of the clearing below, but is
probably invisible from the ground. A dangerous looking rope bridge leads
over the clearing to the east to another loft, while a door leads west into
this treehouse. On the north side of the deck, several strong looking
vines are tied to the railing, and look like they stretch several hundred
feet into the air.
Obvious exits: -East -West
Fresh blood covers everything in the area.
*A Thri-Kreen (medium) stands, floating here.(Gold Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
< 1052h/913H 185v/186V Pos: standing >
You snap into visibility.
A Thri-Kreen snaps into visibility.
Your bash knocks a Thri-Kreen to the ground!
< 1052h/913H 185v/186V Pos: standing >
< T: Rab TP: sta TC:excellent E: A Thri-Kreen sit EP: awful >
You leap into the air, avoiding a Thri-Kreen's attack.
A Thri-Kreen snaps into visibility.
You snap into visibility.
-=[a Thri-Kreen attacks you.]=- [0 hits]
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
A Thri-Kreen snaps into visibility.
A Thri-Kreen is mortally wounded, and will die soon, if not aided.
Your final slash sends a Thri-Kreen's head bouncing along the ground.
A Thri-Kreen's royal trakkian tribesmen crown was completely destroyed by the massive blow!
A Thri-Kreen's eyepatch of Dagon [poor] was completely destroyed by the massive blow!
A Thri-Kreen is dead! R.I.P.
You receive your share of experience.