<worn as a badge> a masterly crafted obsidian badge of health
<worn on head> the great helm of mysticism (glowing) [67%]
<worn on eyes> a dragon-embossed black and silver eyepatch
<worn in ear> a diabolical ruby earring
<worn in ear> a tiny copper earring [poor] (magic)
<worn on face> a mask of leaves and bark
<worn around neck> an unearthly steel choker from Lost City of Tikitzopl
<worn around neck> an unearthly diamond torque from The Bloody Plains
<worn on body> a fine enchanted tunic of drow chainmail (magic) (glowing) [87%]
<worn about body> an elaborate tapestry [35%]
<worn as quiver> a quiver of endurance
<worn about waist> a belt of skulls of endurance (magic)
<worn on belt buckle>a soul sceptre [superior] with a strange dark bloodstone (magic) (glowing) [62%]
<worn on arms> some glowing dragonscale vambraces from Ruined Temple of Tezcatlipoca
<held as shield> a dented dragonscale shield
<worn around wrist> a magical dragonscale wristguard
<worn around wrist> a band of pure negative energy (glowing)
<worn on hands> some legendary flesh talons from Kobold Settlement
<worn on finger> a heavy silver ring (magic) (glowing)
<worn on finger> a ring of barriers [superior] (magic)
<held> a hammer-headed wand (magic) (glowing)
<worn on legs> some bright blue leg plates [poor] [83%]
<worn on feet> the boots of the four winds of constitution (magic) [88%]
********..^
*********.^^M
*.*****M*..^MM^
*********...MMM
*******@*.^.MMM
*******.^..^MMM
*M*****.^^MMMMM
*****^..MMMMM
***^^^MMM^M
The Foul Bog of Chief Bloodeye
Obvious exits: -N -E -S -W
< 512h/512H 116v/199V Pos: standing >
*******..^M
********.^^MM
.*****M*..^MM^D
********...MMMM
*******@.^.MMMM
******.^..^MMM^
M*****.^^MMMMMM
****^..MMMMMM
**^^^MMM^MM
The Foul Bog of Chief Bloodeye
Obvious exits: -N -E -S -W
< 512h/512H 115v/199V Pos: standing >
******..^MM
*******.^^MMM
*****M*..^MM^DM
*******...MMMMM
*******@^.MMMMM
*****.^..^MMM^^
*****.^^MMMMMMM
***^..MMMMMMM
*^^^MMM^MMM
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -N -E -S -W
< 512h/512H 114v/199V Pos: standing >
*****..^MMM
******.^^MMMM
****M*..^MM^DMM
******...MMMMMM
******.@.MMMMM^
****.^..^MMM^^^
****.^^MMMMMMM^
**^..MMMMMMMM
^^^MMM^MMMM
The Dreary and Rocky Hillside of Chief Bloodeye
Obvious exits: -N -E -S -W
< 512h/512H 113v/199V Pos: standing >
*****...M^M
******..^MMMM
*******.^^MMMMM
****M*..^MM^DMM
******.@.MMMMMM
******.^.MMMMM^
****.^..^MMM^^^
***.^^MMMMMMM
*^..MMMMMMM
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -N -E -S -W
< 512h/512H 111v/199V Pos: standing >
******..^^M
******...M^M^
*******..^MMMMM
*******.^^MMMMM
****M*.@^MM^DMM
******...MMMMMM
******.^.MMMMM^
***.^..^MMM^^
**.^^MMMMMM
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -N -E -S -W
< 512h/512H 110v/199V Pos: standing >
*M*****.^^M
*******..^^MM
*******m..M^M^M
*******..^MMMMM
*******@^^MMMMM
****M*..^MM^DMM
******...MMMMMM
*****.^.MMMMM
**.^..^MMM^
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -N -E -S -W
< 512h/512H 109v/199V Pos: standing >
*******^.^M
.*M*****.^^MM
^*******..^^MM^
*******m..M^M^M
*******@.^MMMMM
*******.^^MMMMM
****M*..^MM^DMM
*****...MMMMM
****.^.MMMM
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -N -E -S -W
< 512h/512H 107v/199V Pos: standing >
*******..^M
********^.^MM
..*M*****.^^MM^
^*******..^^MM^
*******@..M^M^M
*******..^MMMMM
*******.^^MMMMM
***M*..^MM^DM
****...MMMM
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -N -E -S -W
A few glimmers sparkle in the earth here.
< 512h/512H 106v/199V Pos: standing >
******..^MM
*******^.^MM^
.*M*****.^^MM^M
*******..^^MM^M
******m@.M^M^MM
******..^MMMMMM
******.^^MMMMM^
**M*..^MM^DMM
***...MMMMM
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -N -E -S -W
< 512h/512H 105v/199V Pos: standing >
*****M*.^MM
*******..^MM^
********^.^MM^M
.*M*****.^^MM^M
*******@.^^MM^M
******m..M^M^MM
******..^MMMMMM
*****.^^MMMMM
*M*..^MM^DM
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -N -E -S -W
< 512h/512H 104v/199V Pos: standing >
****M*.^MM^
******..^MM^M
*******^.^MM^MM
*M*****.^^MM^MM
******.@^^MM^M^
*****m..M^M^MM^
*****..^MMMMMM^
****.^^MMMMM^
M*..^MM^DMM
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -N -E -S -W
< 512h/512H 103v/199V Pos: standing >
*M***..^MM^
*****M*.^MM^M
*******..^MM^MM
*******^.^MM^MM
*M*****@^^MM^MM
******..^^MM^M^
*****m..M^M^MM^
****..^MMMMMM
***.^^MMMMM
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -N -E -S -W
< 512h/512H 102v/199V Pos: standing >
M***..^MM^^
****M*.^MM^MM
******..^MM^MMM
******^.^MM^MM^
M*****.@^MM^MM^
*****..^^MM^M^^
****...M^M^MM^^
***..^MMMMMM^
**.^^MMMMM^
A Rugged and Barren Hillside
Obvious exits: -N -E -S -W
< 512h/512H 101v/199V Pos: standing >
****..^MMM^
*M***..^MM^^M
*****M*.^MM^MMM
******..^MM^MMM
******^@^MM^MM^
M*****.^^MM^MM^
*****..^^MM^M^^
***...M^M^MM^
**..^MMMMMM
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -N -E -S -W
< 512h/512H 99v/199V Pos: standing >
***..^MMM^^
M***..^MM^^MM
****M*.^MM^MMMM
*****..^MM^MMM^
*****^.@MM^MM^^
*****.^^MM^MM^^
****..^^MM^M^^^
**...M^M^MM^^
*..^MMMMMM^
A Rugged and Barren Hillside
Obvious exits: -N -E -S -W
< 512h/512H 98v/199V Pos: standing >
***..^^MMM^
****..^MMM^^M
*M***..^MM^^MMM
****M*.^MM^MMMM
*****..@MM^MMM^
*****^.^MM^MM^^
*****.^^MM^MM^^
***..^^MM^M^^
*...M^M^MM^
A Rugged and Barren Hillside
Obvious exits: -N -E -S -W
< 512h/512H 97v/199V Pos: standing >
****^^^MMM^
****..^^MMM^^
*****..^MMM^^MM
*M***..^MM^^MMM
****M*.@MM^MMMM
*****..^MM^MMM^
*****^.^MM^MM^^
****.^^MM^MM^
**..^^MM^M^
A Rugged and Barren Hillside
Obvious exits: -N -E -S -W
< 512h/512H 101v/199V Pos: standing >
***.^^MMMM^
M****^^^MMM^^
M****..^^MMM^^M
*****..^MMM^^MM
*M***..@MM^^MMM
****M*.^MM^MMMM
*****..^MM^MMM^
****^.^MM^MM^
***.^^MM^MM
A Rugged and Barren Hillside
Obvious exits: -N -E -S -W
< 512h/512H 100v/199V Pos: standing >
*...^^MMM^^
****.^^MMMM^^
*M****^^^MMM^^^
M****..^^MMM^^M
*****..@MMM^^MM
*M***..^MM^^MMM
****M*.^MM^MMMM
****..^MM^MMM
***^.^MM^MM
A Rugged and Barren Hillside
Obvious exits: -N -E -S -W
< 512h/512H 99v/199V Pos: standing >
**..^MMMM^^
**...^^MMM^^^
*****.^^MMMM^^^
*M****^^^MMM^^^
M****..@^MMM^^M
*****..^MMM^^MM
*M***..^MM^^MMM
***M*.^MM^MMM
***..^MM^MM
A Rugged and Barren Hillside
Obvious exits: -N -E -S -W
< 512h/512H 97v/199V Pos: standing >
**^M^MMMM^^
***..^MMMM^^.
***...^^MMM^^^^
*****.^^MMMM^^^
*M****^@^MMM^^^
M****..^^MMM^^M
*****..^MMM^^MM
M***..^MM^^MM
**M*.^MM^MM
A Rugged and Barren Hillside
Obvious exits: -N -E -S -W
< 512h/512H 96v/199V Pos: standing >
.^.^^MMMM^.
***^M^MMMM^^.
****..^MMMM^^..
***...^^MMM^^^^
*****.^@MMMM^^^
*M****^^^MMM^^^
M****..^^MMM^^M
****..^MMM^^M
***..^MM^^M
A Rugged and Barren Hillside
Obvious exits: -N -E -S -W
< 512h/512H 95v/199V Pos: standing >
++++MMMM^^.
*.^.^^MMMM^..
****^M^MMMM^^..
****..^MMMM^^..
***...^@MMM^^^^
*****.^^MMMM^^^
*M****^^^MMM^^^
****..^^MMM^^
***..^MMM^^
A Rugged and Barren Hillside
Obvious exits: -N -E -S -W
< 512h/512H 94v/199V Pos: standing >
+++++MMMM^^
**.^.^^MMMM^.
*****^M^MMMM^^.
*****..^MMMM^^.
***...@^MMM^^^
*****.^^MMMM^^
**M****^^^MMM^^
M****..^^MMM^
****..^MMM^
A Rugged and Barren Hillside
Obvious exits: -N -E -S -W
< 512h/512H 93v/199V Pos: standing >
M^^^^^MMM^^
++++++MMMM^^.
***.^.^^MMMM^..
*****^M^MMMM^^.
*****..@MMMM^^.
***...^^MMM^^^
*****.^^MMMM^^
*M****^^^MMM^
****..^^MMM
A Rugged and Barren Hillside
Obvious exits: -N -E -S -W
< 512h/512H 92v/199V Pos: standing >
^.^^MMMMM^.
*M^^^^^MMM^^.
+++++++MMMM^^..
***.^.^^MMMM^..
*****^M@MMMM^^.
*****..^MMMM^^.
***...^^MMM^^^
*****.^^MMMM^
M****^^^MMM
A Rugged and Barren Hillside
Obvious exits: -N -E -S -W
< 512h/512H 90v/199V Pos: standing >
You begin to focus your will...
< 512h/512H 91v/199V Pos: standing >
Casting: ether warp *
< 512h/512H 95v/199V Pos: standing >
Casting: ether warp
< 512h/512H 98v/199V Pos: standing >
Your mental manipulations become a reality...
Your body explodes into light.
Vulm's Gem Shop
Obvious exits: -W
A travelling gnomish shaman walks about here.(Red Aura)
(Q)Vulm, the gem master of Verspin, is here.
Your body reforms from the light.
Being a master of molecular travel, your body quickly recovers from your journey.
< 512h/512H 98v/199V Pos: standing >
The Central Road
Obvious exits: -N -E -S# -W
A woman of Verspin is here, shopping the town.(Gold Aura)
A dwarven peddler sells his goods in the chaos.(Gold Aura)
< 512h/512H 101v/199V Pos: standing >
You quickly scan the area.
A travelling gnomish shaman who is close by to your north.
A mime who is not far off to your north.
A loud shopper who is a brief walk away to your north.
A high guard of Verspin who is a brief walk away to your north.
A high guard of Verspin who is rather far off to your north.
A chicken who is in the distance to your north.
An inventor who is in the distance to your north.
A travelling gnomish shaman who is close by to your east.
Vulm who is close by to your east.
A high guard of Verspin who is close by to your south.
A high guard of Verspin who is close by to your south.
A high guard of Verspin who is close by to your south.
A high guard of Verspin who is close by to your south.
A high guard of Verspin who is close by to your south.
A flame eater who is close by to your west.
A high guard of Verspin who is a brief walk away to your west.
A noble of Verspin who is rather far off to your west.
A commoner of Verspin who is rather far off to your west.
A halfling thief who is in the distance to your west.
< 512h/512H 102v/199V Pos: standing >
You are carrying: (5/10)
a potion of endurance
a fiery red potion
a silvery sack
a shadowy potion (magic)
a translucent potion
< 512h/512H 106v/199V Pos: standing >
You get a slab of beef from a silvery sack.
< 512h/512H 113v/199V Pos: standing >
You feel sated already.
< 512h/512H 115v/199V Pos: standing >
Score information for Oba
Level: 51 Race: Grey Elf Class: Psionicist / Psycheporter Sex: Male
Hit points: 512(512) Mana: 655(929) Moves: 116(199)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Coins in bank: 7714 platinum 1184 gold 0 silver 8 copper
Playing time: 13 days / 1 hours/ 12 minutes
Received data: 0.1718 MB this session.
Send data: 0.0031 MB this session.
Compression ratio: 85%
Title: Durian Addicts
Status: Standing.
Fireshielded
Epic points(total): 1283(10113) Current task: find runestone of Tiamat
Epic Bonus: Epic Points Bonus (0.48%)
Frags: +3.24 Deaths: 44
Detecting: Invisible Evil Good Magic Life Heat
Protected from: Fire Acid Undead
Enchantments: Inertial-Barrier Ultravision Farsee Fly Armor Haste Levitation Tower of Iron Will
Stat pool timeout: none
Bartender Quests Remaining: 5
Combat Pulse: 17 Spell Pulse: 0.82
Leaderboard Points: 1030
Active Spells:
--------------
fire ward (58 minutes)
fire aura (29 minutes)
adrenaline control (54 minutes)
aura sight (34 minutes)
biofeedback (2 minutes)
accelerated healing (36 minutes)
cannibalize (41 minutes)
molecular control (1 minute)
displacement (36 minutes)
tower of iron will (14 minutes)
energy containment (21 minutes)
flesh armor (14 minutes)
well-rested bonus (139 minutes)
inertial barrier (19 minutes)
intellect fortress (13 minutes)
enhance strength (23 minutes)
enhance dexterity (23 minutes)
enhance constitution (23 minutes)
enhance agility (23 minutes)
< 512h/512H 116v/199V Pos: standing >
You dont feel like another potion would do you any good yet.
< 512h/512H 121v/199V Pos: standing >
Ok.
< 512h/512H 125v/199V Pos: standing >
You sit down and relax.
< 512h/512H 126v/199V Pos: sitting >
You are already resting.
< 512h/512H 131v/199V Pos: sitting >
You stop sitting around and lay down.
< 512h/512H 135v/199V Pos: on your ass >
Saving Oba.
< 512h/512H 137v/199V Pos: on your ass >
A woman of Verspin leaves north.
< 512h/512H 145v/199V Pos: on your ass >
< 512h/512H 148v/199V Pos: on your ass >
You clamber to your feet.
< 512h/512H 165v/199V Pos: standing >
A dwarven peddler tells you 'No magic in here!'.
< 512h/512H 174v/199V Pos: standing >
Vulm's Gem Shop
Obvious exits: -W
*an arctic fox sits resting.(Red Aura)
A travelling gnomish shaman walks about here. (casting) (Red Aura)
(Q)Vulm, the gem master of Verspin, is here.
< 512h/512H 177v/199V Pos: standing >
You begin to focus your will...
< 512h/512H 178v/199V Pos: standing >
An arctic fox clambers to his feet.
< 512h/512H 181v/199V Pos: standing >
Casting: molecular control
A travelling gnomish shaman completes his spell...
A travelling gnomish shaman utters the words 'gsufuh xabrae'
A travelling gnomish shaman points at Vulm.
Vulm glows dimly as a faint white halo surrounds it.
< 512h/512H 182v/199V Pos: standing >
Your mental manipulations become a reality...
< 512h/512H 184v/199V Pos: standing >
The Central Road
Obvious exits: -N -E -S# -W
A dwarven peddler sells his goods in the chaos.(Gold Aura)
< 512h/512H 185v/199V Pos: standing >
Your body vibrates as you fan out your molecules.
The Entrance to a Town
Obvious exits: -N# -S
A high guard of Verspin easily patrols here.(Gold Aura)
A high guard of Verspin easily patrols here.(Gold Aura)
A high guard of Verspin easily patrols here.(Gold Aura)
A high guard of Verspin easily patrols here.(Gold Aura)
A high guard of Verspin easily patrols here.(Gold Aura)
< 512h/512H 185v/199V Pos: standing >
Your body vibrates as you fan out your molecules.
The Central Road
Obvious exits: -N -E -S# -W
A dwarven peddler sells his goods in the chaos.(Gold Aura)
< 512h/512H 187v/199V Pos: standing >
Vulm's Gem Shop
Obvious exits: -W
*an arctic fox plays in the snow here.(Red Aura)
A travelling gnomish shaman walks about here.(Red Aura)
(Q)Vulm, the gem master of Verspin, is here.
< 512h/512H 187v/199V Pos: standing >
You failed.
< 512h/512H 189v/199V Pos: standing >
You failed.
< 512h/512H 190v/199V Pos: standing >
An arctic fox starts casting an offensive spell.
An arctic fox snaps into visibility.
< 512h/512H 194v/199V Pos: standing >
You begin to focus your will...
< 512h/512H 195v/199V Pos: standing >
A travelling gnomish shaman starts casting a spell.
< 512h/512H 195v/199V Pos: standing >
Casting: psychic crush
< 512h/512H 198v/199V Pos: standing >
Your mental manipulations become a reality...
An arctic fox suddenly clutches their head, as if trying to shrug off some unknown malady.
[Damage: 210 ] An arctic fox's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.
< 512h/512H 199v/199V Pos: standing >
An arctic fox completes his spell...
An arctic fox utters the word 'agsplnuahz'
Ghastly hands begin to choke you!
You resist the effects of an arctic fox's spell!
A travelling gnomish shaman completes his spell...
A travelling gnomish shaman utters the words 'gsufuh abrazak'
A travelling gnomish shaman points at Vulm.
Vulm is briefly surrounded by a purple aura.
< 512h/512H 199v/199V Pos: standing >
Ghastly hands choke you!
< 462h/512H 199v/199V Pos: standing >
Ghastly hands choke you!
OUCH! That really did HURT!
< 408h/512H 199v/199V Pos: standing >
You begin to focus your will...
< 409h/512H 199v/199V Pos: standing >
Casting: psychic crush
< 413h/512H 199v/199V Pos: standing >
An arctic fox starts casting an offensive spell.
< 413h/512H 199v/199V Pos: standing >
Your mental manipulations become a reality...
[Damage: 111 ] An arctic fox's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.
The illusion surrounding a Kobold fades apart!
A Kobold's glowing jade earring cracks as the tortured body writhes!
< 414h/512H 199v/199V Pos: standing >
You failed.
< 417h/512H 199v/199V Pos: standing >
You begin to focus your will...
< 419h/512H 199v/199V Pos: standing >
A Kobold completes his spell...
A Kobold utters the word 'agsplnuahz'
Ghastly hands begin to choke you!
Ghastly hands choke you!
OUCH! That really did HURT!
< 368h/512H 199v/199V Pos: standing >
You resist the effects of a Kobold's spell!
< 369h/512H 199v/199V Pos: standing >
Ghastly hands choke you!
< 325h/512H 199v/199V Pos: standing >
Casting: psychic crush
< 327h/512H 199v/199V Pos: standing >
Your mental manipulations become a reality...
[Damage: 210 ] A Kobold crumples to the ground, blood seeping from his ears as your psychic crush tears his mind to pieces.
A Kobold's silken belt with a stylized iron buckle shattered in bits as the tortured body spasms and quivers!
A Kobold is dead! R.I.P.
You receive your share of experience.