The death of [20 Sorcerer] Mimsy (Gnome)

in Along Paradise Lane

from the perspective of [51 Dark Dreamer] Abue The Empire (Kobold)

<worn as a badge>    a wisp of living wind
<worn on head>       the headdress of the Hammer
<worn on eyes>       an emerald-rimmed glass monocle
<worn in ear>        a tiny amethyst earring
<worn in ear>        the royal clasp of Bloodstone
<worn on face>       a tight facemask of human flesh
<worn around neck>   a well-used emerald pendant from Kobold Settlement
<worn around neck>   a sapphire necklace (glowing)
<worn on body>       a long flowing black robe
<worn about body>    a cloak of eternal fire
<worn about waist>   a pitch-black sash of the Bloodhawk gang
<worn on belt buckle>a midnight blue tome with silver bindings (glowing)
<attached to belt>   a rugged adventurers satchel (magic)
<attached to belt>   the scalp of Pijn
<worn on arms>       some mantis sleeves
<held as shield>     a human-made obsidian shield
<worn around wrist>  a bracelet of twisted roots (glowing)
<worn around wrist>  a bracelet of twisted roots (glowing)
<worn on hands>      some superior iron talons from Kobold Settlement
<worn on finger>     an exquisite granite signet from Kobold Settlement
<worn on finger>     a polished scarlet ring (magic)
<primary weapon>     a twined copper falchion from Kobold Settlement (magic)
<worn on legs>       some cracked cured leather leg plates from Kobold Settlement
<worn on feet>       some legendary ruby shoes from Kobold Settlement

The armorer who is rather far off to your west.

< 370h/370H 50v/129V Pos: standing >
Paradise Lane and Sanctuary Place
Obvious exits: -N -S -W

< 370h/370H 51v/129V Pos: standing >
You quickly scan the area.
A solemn brother who is not far off to your north.
A warder who is not far off to your north.
A warder who is not far off to your south.
The boy who is not far off to your south.
The citizen who is not far off to your south.
The court petitioner who is a brief walk away to your south.
The page who is close by to your west.
The equerry who is close by to your west.
A grand knight who is not far off to your west.
The citizen who is a brief walk away to your west.
The boy who is a brief walk away to your west.
The blacksmith who is a brief walk away to your west.
The assistant who is a brief walk away to your west.
The stronghold knight who is a brief walk away to your west.
The stronghold knight who is a brief walk away to your west.

< 370h/370H 52v/129V Pos: standing >
Alas, you cannot go that way. . . .

< 370h/370H 53v/129V Pos: standing >
You quickly scan the area.
A solemn brother who is not far off to your north.
A warder who is not far off to your north.
The court petitioner who is not far off to your south.
A warder who is not far off to your south.
The boy who is not far off to your south.
The citizen who is not far off to your south.
The page who is close by to your west.
The equerry who is close by to your west.
A grand knight who is not far off to your west.
The citizen who is a brief walk away to your west.
The boy who is a brief walk away to your west.
The blacksmith who is a brief walk away to your west.
The assistant who is a brief walk away to your west.
The stronghold knight who is a brief walk away to your west.
The stronghold knight who is a brief walk away to your west.
The stronghold knight who is a brief walk away to your west.
The armorer who is in the distance to your west.

< 370h/370H 53v/129V Pos: standing >
Alas, you cannot go that way. . . .

< 370h/370H 54v/129V Pos: standing >
You quickly scan the area.
A solemn brother who is not far off to your north.
A warder who is not far off to your north.
The court petitioner who is not far off to your south.
A warder who is not far off to your south.
The boy who is not far off to your south.
The citizen who is not far off to your south.
The page who is close by to your west.
The equerry who is close by to your west.
A grand knight who is not far off to your west.
The citizen who is a brief walk away to your west.
The boy who is a brief walk away to your west.
The blacksmith who is a brief walk away to your west.
The assistant who is a brief walk away to your west.
The stronghold knight who is a brief walk away to your west.
The stronghold knight who is a brief walk away to your west.
The armorer who is in the distance to your west.

< 370h/370H 54v/129V Pos: standing >
Alas, you cannot go that way. . . .

< 370h/370H 55v/129V Pos: standing >
You quickly scan the area.
A solemn brother who is not far off to your north.
A warder who is not far off to your north.
The court petitioner who is not far off to your south.
A warder who is not far off to your south.
The boy who is not far off to your south.
The citizen who is not far off to your south.
The page who is close by to your west.
The equerry who is close by to your west.
A grand knight who is not far off to your west.
The citizen who is a brief walk away to your west.
The boy who is a brief walk away to your west.
The blacksmith who is a brief walk away to your west.
The assistant who is a brief walk away to your west.
The stronghold knight who is a brief walk away to your west.
The stronghold knight who is a brief walk away to your west.
The stronghold knight who is a brief walk away to your west.
The armorer who is in the distance to your west.

< 370h/370H 56v/129V Pos: standing >
You see nothing special...

< 370h/370H 56v/129V Pos: standing >
Paradise Lane and Sanctuary Place
Obvious exits: -N -S -W

< 370h/370H 58v/129V Pos: standing >
On Paradise Lane
Obvious exits: -N -S -W

< 370h/370H 58v/129V Pos: standing >
On Paradise Lane
Obvious exits: -N -S
A petitioner of the court is here pleading his case.
A female Warder of Newhaven strolls along here.
A small boy is running about here.
A citizen of Newhaven stands here.

< 370h/370H 58v/129V Pos: standing >
Paradise Lane and Bliss Boulevard
Obvious exits: -N -W -U

< 370h/370H 57v/129V Pos: standing >
You quickly scan the area.
The court petitioner who is close by to your north.
A warder who is close by to your north.
The boy who is close by to your north.
The citizen who is close by to your north.
A solemn brother who is in the distance to your north.
A warder who is in the distance to your north.
A grand knight who is close by to your west.
A girl who is close by to your west.
The citizen who is close by to your west.
A girl who is close by to your west.
The citizen who is close by to your west.
Bevelin Tisvin who is a brief walk away to your west.
LeSair I'villianda who is a brief walk away to your west.
The stable hand who is close by above you.
The lieutenant who is close by above you.
The private who is close by above you.
The private who is close by above you.
The private who is close by above you.

< 370h/370H 57v/129V Pos: standing >
Looks like an exit.
You extend your sights upward.
High Atop the Southeast Tower
Obvious exits: -D
A young boy is working here.
A Lieutenant of the Hammer of Newhaven stands here.
A Private in the Hammer of Newhaven is standing here.
A Private in the Hammer of Newhaven is standing here.
A Private in the Hammer of Newhaven is standing here.

< 370h/370H 59v/129V Pos: standing >
On Paradise Lane
Obvious exits: -N -S
A petitioner of the court is here pleading his case.
A female Warder of Newhaven strolls along here.
A small boy is running about here.
A citizen of Newhaven stands here.

< 370h/370H 60v/129V Pos: standing >
Pardon?

< 370h/370H 60v/129V Pos: standing >
On Paradise Lane
Obvious exits: -N -S -W

< 370h/370H 59v/129V Pos: standing >
Pardon?

< 370h/370H 60v/129V Pos: standing >
Paradise Lane and Sanctuary Place
Obvious exits: -N -S -W

< 370h/370H 60v/129V Pos: standing >
You quickly scan the area.
A solemn brother who is not far off to your north.
A warder who is not far off to your north.
The court petitioner who is not far off to your south.
A warder who is not far off to your south.
The boy who is not far off to your south.
The citizen who is not far off to your south.
The page who is close by to your west.
The equerry who is close by to your west.
A grand knight who is not far off to your west.
The citizen who is a brief walk away to your west.
The boy who is a brief walk away to your west.
The blacksmith who is a brief walk away to your west.
The assistant who is a brief walk away to your west.
The stronghold knight who is a brief walk away to your west.
The stronghold knight who is a brief walk away to your west.
The stronghold knight who is a brief walk away to your west.
The armorer who is in the distance to your west.

< 370h/370H 61v/129V Pos: standing >
On Paradise Lane
Obvious exits: -N -S

< 370h/370H 60v/129V Pos: standing >
You quickly scan the area.
A solemn brother who is close by to your north.
A warder who is close by to your north.
The court petitioner who is a brief walk away to your south.
A warder who is a brief walk away to your south.
The boy who is a brief walk away to your south.
The citizen who is a brief walk away to your south.

< 370h/370H 61v/129V Pos: standing >
On Paradise Lane
Obvious exits: -N -S
A solemn brother of the faith is walking here.
A Warder of Newhaven roams the streets here.

< 370h/370H 60v/129V Pos: standing >
You quickly scan the area.
The court petitioner who is rather far off to your south.
A warder who is rather far off to your south.
The boy who is rather far off to your south.
The citizen who is rather far off to your south.

< 370h/370H 61v/129V Pos: standing >
Paradise Lane and Refuge Street
Obvious exits: -S -W -U

< 370h/370H 60v/129V Pos: standing >
You quickly scan the area.
A solemn brother who is close by to your south.
A warder who is close by to your south.
The court petitioner who is in the distance to your south.
A warder who is in the distance to your south.
The boy who is in the distance to your south.
The citizen who is in the distance to your south.
A warder who is not far off to your west.
A warder who is a brief walk away to your west.
The member who is close by above you.
The member who is close by above you.
The member who is close by above you.

< 370h/370H 61v/129V Pos: standing >
Alas, you cannot go that way. . . .

< 370h/370H 62v/129V Pos: standing >
You quickly scan the area.
A solemn brother who is close by to your south.
A warder who is close by to your south.
The court petitioner who is in the distance to your south.
A warder who is in the distance to your south.
The boy who is in the distance to your south.
The citizen who is in the distance to your south.
A warder who is not far off to your west.
A warder who is a brief walk away to your west.
The member who is close by above you.
The member who is close by above you.
The member who is close by above you.

< 370h/370H 62v/129V Pos: standing >
Looks like an exit.
You extend your sights upward.
Atop the Northeast Tower of Newhaven
Obvious exits: -D
A member of the Hammers of Grim Jaw(Gold Aura)
A member of the Hammers of Grim Jaw(Gold Aura)
A member of the Hammers of Grim Jaw(Gold Aura)

< 370h/370H 63v/129V Pos: standing >
On Refuge Street
Obvious exits: -E -W

< 370h/370H 63v/129V Pos: standing >
You quickly scan the area.
A warder who is close by to your west.
A warder who is not far off to your west.

< 370h/370H 63v/129V Pos: standing >
On Refuge Street
Obvious exits: -E -W
A female Warder of Newhaven strolls along here.

< 370h/370H 63v/129V Pos: standing >
You quickly scan the area.
A warder who is close by to your west.

< 370h/370H 63v/129V Pos: standing >
On Refuge Street
Obvious exits: -E -W
A Warder of Newhaven roams the streets here.

< 370h/370H 63v/129V Pos: standing >
You quickly scan the area.
A warder who is close by to your east.

< 370h/370H 63v/129V Pos: standing >
Rapture Way and Refuge Street
Obvious exits: -E -S -U

< 370h/370H 62v/129V Pos: standing >
You quickly scan the area.
A warder who is close by to your east.
A warder who is not far off to your east.
The cat who is rather far off to your south.
The lawkeeper who is close by above you.
The stronghold knight who is close by above you.
A knight commander who is close by above you.

< 370h/370H 63v/129V Pos: standing >
Looks like an exit.
You extend your sights upward.
Atop the Northwest Tower of Newhaven
Obvious exits: -D
A lawkeeper of Newhaven stands here.
A stronghold knight stands watch here.
A knight commander of Newhaven stands here.(Gold Aura)

< 370h/370H 63v/129V Pos: standing >
On Rapture Way
Obvious exits: -N -S

< 370h/370H 63v/129V Pos: standing >
You quickly scan the area.
The cat who is a brief walk away to your south.
A warder who is in the distance to your south.

< 370h/370H 63v/129V Pos: standing >
On Rapture Way
Obvious exits: -N -S

< 370h/370H 63v/129V Pos: standing >
You quickly scan the area.
The cat who is not far off to your south.
A warder who is rather far off to your south.

< 370h/370H 64v/129V Pos: standing >
Rapture Way and Sanctuary Place
Obvious exits: -N -E -S

< 370h/370H 63v/129V Pos: standing >
You quickly scan the area.
The armorer who is close by to your east.
The citizen who is a brief walk away to your east.
The boy who is a brief walk away to your east.
The blacksmith who is a brief walk away to your east.
The assistant who is a brief walk away to your east.
The stronghold knight who is a brief walk away to your east.
The stronghold knight who is a brief walk away to your east.
The stronghold knight who is a brief walk away to your east.
The page who is rather far off to your east.
A grand knight who is rather far off to your east.
The equerry who is in the distance to your east.
The cat who is close by to your south.
A warder who is a brief walk away to your south.

< 370h/370H 63v/129V Pos: standing >
On Rapture Way
Obvious exits: -N -E# -S
The cat stands, apparently asleep.

< 370h/370H 63v/129V Pos: standing >
You quickly scan the area.
A warder who is not far off to your south.

< 370h/370H 63v/129V Pos: standing >
On Rapture Way
Obvious exits: -N -E -S

< 370h/370H 62v/129V Pos: standing >
You quickly scan the area.
The cat who is close by to your north.
A warder who is close by to your south.

< 370h/370H 62v/129V Pos: standing >
Rapture Way and Bliss Boulevard
Obvious exits: -N -E -U
A Warder of Newhaven roams the streets here.

< 370h/370H 62v/129V Pos: standing >
You quickly scan the area.
The cat who is not far off to your north.
Esliae Ji'Zaman who is a brief walk away to your east.
Bevelin Tisvin who is a brief walk away to your east.
LeSair I'villianda who is a brief walk away to your east.
A grand knight who is in the distance to your east.
A girl who is in the distance to your east.
The citizen who is in the distance to your east.
A girl who is in the distance to your east.
The citizen who is in the distance to your east.
The lieutenant who is close by above you.
The private who is close by above you.
The private who is close by above you.
The private who is close by above you.

< 370h/370H 63v/129V Pos: standing >
Alas, you cannot go that way. . . .

< 370h/370H 63v/129V Pos: standing >
You quickly scan the area.
The cat who is not far off to your north.
Esliae Ji'Zaman who is a brief walk away to your east.
Bevelin Tisvin who is a brief walk away to your east.
LeSair I'villianda who is a brief walk away to your east.
A grand knight who is in the distance to your east.
A girl who is in the distance to your east.
The citizen who is in the distance to your east.
A girl who is in the distance to your east.
The citizen who is in the distance to your east.
The lieutenant who is close by above you.
The private who is close by above you.
The private who is close by above you.
The private who is close by above you.

< 370h/370H 63v/129V Pos: standing >
Alas, you cannot go that way. . . .

< 370h/370H 64v/129V Pos: standing >
You quickly scan the area.
The cat who is not far off to your north.
Esliae Ji'Zaman who is a brief walk away to your east.
Bevelin Tisvin who is a brief walk away to your east.
LeSair I'villianda who is a brief walk away to your east.
A grand knight who is in the distance to your east.
A girl who is in the distance to your east.
The citizen who is in the distance to your east.
A girl who is in the distance to your east.
The citizen who is in the distance to your east.
The lieutenant who is close by above you.
The private who is close by above you.
The private who is close by above you.
The private who is close by above you.

< 370h/370H 64v/129V Pos: standing >
Looks like an exit.
You extend your sights upward.
On Top of the Southwestern Tower
Obvious exits: -D
A Lieutenant of the Sword of Newhaven stands here.
A Private of the Sword of Newhaven is standing here.
A Private of the Sword of Newhaven is standing here.
A Private of the Sword of Newhaven is standing here.

< 370h/370H 64v/129V Pos: standing >
On Bliss Boulevard
Obvious exits: -N -E -W

< 370h/370H 65v/129V Pos: standing >
You quickly scan the area.
Esliae Ji'Zaman who is not far off to your east.
Bevelin Tisvin who is not far off to your east.
LeSair I'villianda who is not far off to your east.
A grand knight who is rather far off to your east.
A girl who is rather far off to your east.
The citizen who is rather far off to your east.
A girl who is rather far off to your east.
The citizen who is rather far off to your east.
A warder who is close by to your west.

< 370h/370H 65v/129V Pos: standing >
On Bliss Boulevard
Obvious exits: -N -E -W

< 370h/370H 65v/129V Pos: standing >
You quickly scan the area.
Esliae Ji'Zaman who is close by to your east.
Bevelin Tisvin who is close by to your east.
LeSair I'villianda who is close by to your east.
A grand knight who is a brief walk away to your east.
A girl who is a brief walk away to your east.
The citizen who is a brief walk away to your east.
The citizen who is a brief walk away to your east.
A warder who is not far off to your west.

< 370h/370H 65v/129V Pos: standing >
Bliss Boulevard and Newhaven Way
Obvious exits: -E -S -W
Esliae Ji'Zaman, Knight of the Merciful Sword stands here.
Bevelin Tisvin, Knight of the Holy Judgement stands here.
LeSair I'villianda, High Magistrate of Newhaven stands here.

< 370h/370H 65v/129V Pos: standing >
You quickly scan the area.
A grand knight who is not far off to your east.
A girl who is not far off to your east.
The citizen who is not far off to your east.
A girl who is not far off to your east.
The citizen who is not far off to your east.
The lawkeeper who is close by to your south.
A warder who is not far off to your south.
Artos Chistori, Avenger of Newhaven who is not far off to your south.
A warder who is a brief walk away to your west.

< 370h/370H 65v/129V Pos: standing >
Along Newhaven Way Before a Great City
Obvious exits: -N -S
A lawkeeper of Newhaven stands here.

< 370h/370H 65v/129V Pos: standing >
Between a Row of Trees along Newhaven Way
Obvious exits: -N -S
A female Warder of Newhaven strolls along here.
Artos Chistori, Avenger of Newhaven stands here solemnly.
A torch floats near Artos Chistori, Avenger of Newhaven's head. (illuminating)

< 370h/370H 65v/129V Pos: standing >
A Well Traveled Path
Obvious exits: -S
An elegant gate hangs here blocking the right side entrance.
A rusting gate hangs here blocking the left side of the entrance.

< 370h/370H 64v/129V Pos: standing >
Between a Row of Wicked Trees on Newhaven Way
Obvious exits: -N -S

< 370h/370H 68v/129V Pos: standing >
Along Newhaven Way Before an Eerie City
Obvious exits: -N -S
The skeleton of a warder roams the streets here.
A zombie of a brother of the faith is walking here.

< 370h/370H 68v/129V Pos: standing >
You quickly scan the area.
The skeleton of a stable hand who is close by to your north.

< 370h/370H 69v/129V Pos: standing >
Newhaven Way and Bliss Boulevard
Obvious exits: -E -S -W
The skeleton of a young boy is working here.

< 370h/370H 69v/129V Pos: standing >
You quickly scan the area.
The zombie of a scribe who is not far off to your east.
The skeleton of a girl who is not far off to your east.
The zombie of a woman who is not far off to your east.
The skeletal cat who is a brief walk away to your east.
A skeletal warder who is close by to your south.
A solemn brother who is close by to your south.
A skeletal warder who is close by to your west.
The zombie of a blacksmith who is close by to your west.

< 370h/370H 70v/129V Pos: standing >
Alas, you cannot go that way. . . .

< 370h/370H 71v/129V Pos: standing >
You quickly scan the area.
The zombie of a scribe who is not far off to your east.
The skeleton of a girl who is not far off to your east.
The zombie of a woman who is not far off to your east.
The skeletal cat who is a brief walk away to your east.
A skeletal warder who is close by to your south.
A solemn brother who is close by to your south.
A skeletal warder who is close by to your west.
The zombie of a blacksmith who is close by to your west.

< 370h/370H 71v/129V Pos: standing >
Along Bliss Boulevard
Obvious exits: -N -E -W

< 370h/370H 71v/129V Pos: standing >
You quickly scan the area.
The zombie of a scribe who is close by to your east.
The skeleton of a girl who is close by to your east.
The zombie of a woman who is close by to your east.
The skeletal cat who is not far off to your east.
The skeleton of a stable hand who is close by to your west.
A skeletal warder who is not far off to your west.
The zombie of a blacksmith who is not far off to your west.

< 370h/370H 72v/129V Pos: standing >
On Bliss Boulevard
Obvious exits: -N -E -W
The zombie of an old man sits here.
The skeleton of a small girl is here.
The zombie of a citizen of Newhaven stands here.

< 370h/370H 71v/129V Pos: standing >
You quickly scan the area.
A vampire of a grand knight who is close by to your north.
The lich of Jelfelir Ulikira who is close by to your north.
The acolyte who is close by to your east.
The skeletal cat who is close by to your east.
The skeleton of a stable hand who is not far off to your west.
The zombie of a blacksmith who is a brief walk away to your west.
A skeletal warder who is rather far off to your west.

< 370h/370H 72v/129V Pos: standing >
Paradise Lane and Bliss Boulevard
Obvious exits: -N -W -U
A few drops of fresh blood are scattered around the area.
A skeletal acolyte stands here.
A skeletal cat is resting here.

< 370h/370H 71v/129V Pos: standing >
You quickly scan the area.
The skeleton of a boy who is close by to your north.
The zombie of a woman who is close by to your north.
A Gnome who is not far off to your north.
A zombie warder who is rather far off to your north.
The zombie of a scribe who is close by to your west.
The skeleton of a girl who is close by to your west.
The zombie of a woman who is close by to your west.
The skeleton of a stable hand who is a brief walk away to your west.
The zombie of a blacksmith who is rather far off to your west.
A skeletal warder who is in the distance to your west.
The zombie of the equerry who is close by above you.
The zombie of a private who is close by above you.
The zombie of a private who is close by above you.
The zombie of a private who is close by above you.
The zombie-lord, Beltorian Stromtorlin who is close by above you.

< 370h/370H 71v/129V Pos: standing >
On Paradise Lane
Obvious exits: -N -S
A few drops of fresh blood are scattered around the area.
The skeleton of a small boy is here.
The zombie of a citizen of Newhaven stands here.

< 370h/370H 79v/129V Pos: standing >
You quickly scan the area.
A Gnome who is close by to your north.
A zombie warder who is a brief walk away to your north.
A zombie warder who is in the distance to your north.
A hellhound who is in the distance to your north.
The acolyte who is close by to your south.
The skeletal cat who is close by to your south.

< 370h/370H 80v/129V Pos: standing >
Looks like an exit.
You extend your sights northward.
Along Paradise Lane
Obvious exits: -N -S -W
A Gnome (small) sits resting.(Gold Aura)

< 370h/370H 81v/129V Pos: standing >
Along Paradise Lane
Obvious exits: -N -S -W
A Gnome (small) sits resting.(Gold Aura)

< 370h/370H 82v/129V Pos: standing >
Shadows stretch across the land as the sun limps towards the horizon.
You start chanting...

< 370h/370H 84v/129V Pos: standing >
You complete your spell...
Your ghastly hands begin to choke a Gnome.
[Damage: 78 ] A Gnome succumbs to your ghastly hands.
A Gnome's wicked looking collar was completely destroyed by the massive blow!
A Gnome's wicked looking collar was completely destroyed by the massive blow!
A Gnome's some well-crafted bronze vambraces was completely destroyed by the massive blow!
A Gnome's leather bag with two little eye holes was completely destroyed by the massive blow!
A Gnome is dead! R.I.P.
You receive your share of experience.