<worn as a badge> a craftsman's pin of Dweefniggle's workshop [superior] [82%]
<worn on head> the helmet of corruption (glowing)
<worn on eyes> the black eyepiece of Menzellon [superior]
<worn in ear> a black pearl earring
<worn in ear> a tiny endurium earring of cold protection [superior] made by Dahamma (magic)
<worn on face> a white hot mask of living flame (glowing)
<worn around neck> the medallion of kossuth (magic) [84%]
<worn around neck> the necklace of regeneration (magic) (glowing) (humming)
<worn on body> the platemail of life [poor] (magic) [89%]
<worn about body> the cloak of the overseer (magic) (glowing) [76%]
<worn as quiver> a quiver smeared with blood
<worn about waist> a waistband of rock and stone [poor] (magic)
<worn on belt buckle>a platinum telescope studded with crystal shrimp (magic) (glowing)
<worn on arms> some glowing dragonscale vambraces from Zalkapfaan, City of the Headless Horde [83%]
<held as shield> a glowing dragonscale shield
<worn around wrist> a band of pure negative energy (glowing)
<worn around wrist> a fragile dragonscale wristguard [85%]
<worn on hands> the hands of justice (magic) (glowing) [77%]
<worn on finger> a band of flowing water [superior]
<worn on finger> some mithril ringlets (magic)
<held> a fire-imbued totem of Kossuth (magic) [87%]
<worn on legs> a pair of shadow leggings (magic) [72%]
<worn on feet> a pair of boots emitting dust [superior] (magic) (glowing) [86%]
A water elemental enters from the north.
A water elemental enters from the north.
< 586h/586H 170v/249V Pos: standing >
A Dark Trail
Obvious exits: -N -E -W
A water elemental enters from the west.
A water elemental enters from the west.
A water elemental enters from the west.
< 586h/586H 171v/249V Pos: standing >
A Dark Trail
Obvious exits: -N -S
An evil looking black crow sits here.
A tiny repulsive lizard lies here ready to attack.
A water elemental enters from the south.
A water elemental enters from the south.
A water elemental enters from the south.
< 586h/586H 170v/249V Pos: standing >
A Dark Trail
Obvious exits: -N -E -S
A water elemental enters from the south.
A water elemental enters from the south.
A water elemental enters from the south.
< 586h/586H 169v/249V Pos: standing >
A Bend in the Trail
Obvious exits: -S -W
A water elemental enters from the south.
A water elemental enters from the south.
A water elemental enters from the south.
< 586h/586H 167v/249V Pos: standing >
A Dark Trail
Obvious exits: -E
A water elemental enters from the east.
A water elemental enters from the east.
A water elemental enters from the east.
< 586h/586H 167v/249V Pos: standing >
You are carrying: (2/11)
a slab of beef
a bottomless bag of the shield dwarves
< 586h/586H 168v/249V Pos: standing >
< 586h/586H 177v/249V Pos: standing >
A Dark Trail
Obvious exits: -E
A water elemental is here, flowing like a living current. (minion)
A water elemental is here, flowing like a living current. (minion)
A water elemental is here, flowing like a living current. (minion)
< 586h/586H 178v/249V Pos: standing >
A Dark Trail
Obvious exits: -E
A water elemental is here, flowing like a living current. (minion)
A water elemental is here, flowing like a living current. (minion)
A water elemental is here, flowing like a living current. (minion)
< 586h/586H 180v/249V Pos: standing >
< 586h/586H 182v/249V Pos: standing >
< 586h/586H 203v/249V Pos: standing >
< 586h/586H 213v/249V Pos: standing >
< 586h/586H 232v/249V Pos: standing >
< 586h/586H 249v/249V Pos: standing >
Score information for Vokir
Level: 52 Race: Drow Elf Class: Shaman / Spiritualist Sex: Male
Hit points: 586(586) Moves: 249(249)
Coins carried: 16 platinum 109 gold 12 silver 12 copper
Coins in bank: 22637 platinum 135 gold 0 silver 0 copper
Playing time: 10 days / 9 hours/ 13 minutes
Received data: 1.4508 MB this session.
Send data: 0.0073 MB this session.
Compression ratio: none
Title: Magister Equitum of The Empire
Followers:
Raksha
a water elemental
a water elemental
a water elemental
Status: Standing.
Soulshielded
Epic points(total): 830(14605) Current task: find runestone of The Obsidian Citadel
Epic Bonus: Movement Regen Bonus (0.02%)
Frags: +1.16 Deaths: 25
Detecting: Invisible Evil Good Magic Life
Protected from: Fire Cold Lightning
Protected by: Spirit Ward
Enchantments: Ultravision Farsee Fly Armor Haste Waterbreathing Sneaking
Stat Pool timeout: 0:00:00
Bartender Quests Remaining: 5
Combat Pulse: 16 Spell Pulse: 0.82
Leaderboard Points: 715
Active Spells:
--------------
guardian spirits (14 minutes)
rested bonus (119 minutes)
detect invisibility (4 minutes)
elephantstrength (1 minute)
greater spirit sight (23 minutes)
ravenflight (13 minutes)
spirit armor (19 minutes)
pantherspeed (14 minutes)
< 586h/586H 249v/249V Pos: standing >
< 586h/586H 249v/249V Pos: standing >
A Dark Trail
Obvious exits: -E
A water elemental is here, flowing like a living current. (minion)
A water elemental is here, flowing like a living current. (minion)
A water elemental is here, flowing like a living current. (minion)
< 586h/586H 249v/249V Pos: standing >
< 586h/586H 249v/249V Pos: standing >
< 586h/586H 249v/249V Pos: standing >
A tiny lizard enters from the east.
< 586h/586H 249v/249V Pos: standing >
A Dark Trail
Obvious exits: -E
A tiny repulsive lizard lies here ready to attack.
A water elemental is here, flowing like a living current. (minion)
A water elemental is here, flowing like a living current. (minion)
A water elemental is here, flowing like a living current. (minion)
< 586h/586H 249v/249V Pos: standing >
A Bend in the Trail
Obvious exits: -S -W
A water elemental enters from the west.
A water elemental enters from the west.
A water elemental enters from the west.
< 586h/586H 247v/249V Pos: standing >
A Dark Trail
Obvious exits: -N -E -S
A water elemental enters from the north.
A water elemental enters from the north.
A water elemental enters from the north.
< 586h/586H 245v/249V Pos: standing >
A Dark Intersection
Obvious exits: -N -E -W
A water elemental enters from the west.
A water elemental enters from the west.
A water elemental enters from the west.
< 586h/586H 245v/249V Pos: standing >
A Dead End
Obvious exits: -W
A strange circular pool of liquid lies hovering against the wall. (magic)
A water elemental enters from the west.
A water elemental enters from the west.
A water elemental enters from the west.
< 586h/586H 243v/249V Pos: standing >
Ok.
A strange pool suddenly glows brightly!
A water elemental slowly fades out of existence.
A strange pool suddenly glows brightly!
A water elemental slowly fades out of existence.
A strange pool suddenly glows brightly!
A water elemental slowly fades out of existence.
< 586h/586H 248v/249V Pos: standing >
A Forest Opening
Obvious exits: -E
A strange circular pool of liquid lies hovering here. (magic)
A water elemental is here, flowing like a living current. (minion)
A water elemental is here, flowing like a living current. (minion)
A water elemental stands in mid-air here, fighting a rabid raccoon. (minion)
A rabid raccoon stands here, fighting a water elemental.
You sense a lifeform nearby.
< 586h/586H 249v/249V Pos: standing >
You quickly scan the area.
You see nothing.
< 586h/586H 249v/249V Pos: standing >
A Forest Opening
Obvious exits: -E
A strange circular pool of liquid lies hovering here. (magic)
A water elemental is here, flowing like a living current. (minion)
A water elemental is here, flowing like a living current. (minion)
A water elemental stands in mid-air here, fighting a rabid raccoon. (minion)
A rabid raccoon stands here, fighting a water elemental.
You sense a lifeform nearby.
< 586h/586H 249v/249V Pos: standing >
You quickly scan the area.
You see nothing.
< 586h/586H 249v/249V Pos: standing >
A rabid raccoon attacks a water elemental. [0 hits]
You start chanting...
< 586h/586H 249v/249V Pos: standing >
A water elemental attacks a rabid raccoon. [2 hits]
< 586h/586H 249v/249V Pos: standing >
You complete your spell...
You point at a rabid raccoon.
[Damage: 159 ] Your iceball shatters any hopes a rabid raccoon had of living a long and happy life.
A rabid raccoon is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a rabid raccoon's gurgling and choking signals its demise.
< 586h/586H 249v/249V Pos: standing >
Someone suddenly attacks YOU!
It appears to be the corpse of a rabid raccoon.
Nothing.
< 586h/586H 249v/249V Pos: standing >
< T: Vokir TP: sta TC:excellent E: raccoon sta EP: excellent >
Saving Vokir.
< 586h/586H 249v/249V Pos: standing >
< T: Vokir TP: sta TC:excellent E: raccoon sta EP: excellent >
You start chanting...
< 586h/586H 249v/249V Pos: standing >
< T: Vokir TP: sta TC:excellent E: raccoon sta EP: excellent >
You are rescued by a water elemental, you are confused, but grateful!
You complete your spell...
You point at a rabid raccoon.
[Damage: 147 ] Your iceball shatters any hopes a rabid raccoon had of living a long and happy life.
A rabid raccoon is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a rabid raccoon's gurgling and choking signals its demise.
< 586h/586H 249v/249V Pos: standing >
It appears to be the corpse of a rabid raccoon.
Nothing.
< 586h/586H 249v/249V Pos: standing >
Saving Vokir.
< 586h/586H 249v/249V Pos: standing >
A Forest Opening
Obvious exits: -E
Fresh blood splatters cover the area.
[2] The corpse of a rabid raccoon is lying here.
A strange circular pool of liquid lies hovering here. (magic)
A water elemental is here, flowing like a living current. (minion)
A water elemental is here, flowing like a living current. (minion)
A water elemental is here, flowing like a living current. (minion)
< 586h/586H 249v/249V Pos: standing >
You sit down and relax.
< 586h/586H 249v/249V Pos: sitting >
You have memorized the following spells:
(11th circle) 1 - greater spirit sight
1 - guardian spirits
(10th circle) 1 - etherportal
3 - gaseous cloud
( 9th circle) 3 - arieks shattering iceball
( 8th circle) 2 - scathing wind
1 - corrosive blast
1 - spirit jump
1 - tormenting spirits
( 7th circle) 5 - greater soul disturbance
1 - ravenflight
( 6th circle) 7 - greater mending
( 5th circle) 8 - molten spray
( 4th circle) 2 - pantherspeed
1 - mousestrength
1 - hawkvision
5 - mending
( 3rd circle) 4 - scalding blast
6 - purify spirit
( 2nd circle) 11 - flameburst
( 1st circle) 9 - ice missile
3 - spirit armor
And you are currently memorizing the following spells:
2 seconds: ( 9th) arieks shattering iceball
4 seconds: ( 9th) arieks shattering iceball
You can memorize no more spells.
You continue your study.
< 586h/586H 249v/249V Pos: sitting >
You start meditating...
< 586h/586H 249v/249V Pos: sitting >
You have finished memorizing arieks shattering iceball.
< 586h/586H 249v/249V Pos: sitting >
You have finished memorizing arieks shattering iceball.
You snap out of your meditative trance, memorization complete.
< 586h/586H 249v/249V Pos: sitting >
You clamber to your feet.
< 586h/586H 249v/249V Pos: standing >
A Riverside Road
Obvious exits: -E -W
You sense a lifeform nearby.
You sense a lifeform nearby.
A water elemental enters from the west.
A water elemental enters from the west.
A water elemental enters from the west.
< 586h/586H 247v/249V Pos: standing >
Someone suddenly attacks a water elemental!
Someone suddenly attacks a water elemental!
< 586h/586H 247v/249V Pos: standing >
You start chanting...
< 586h/586H 247v/249V Pos: standing >
A rabid raccoon's foot goes right through a water elemental!!!!
A rabid raccoon attacks a water elemental. [0 hits]
A rabid raccoon attacks a water elemental. [0 hits]
< 586h/586H 247v/249V Pos: standing >
A water elemental attacks a rabid raccoon. [2 hits]
A water elemental attacks a rabid raccoon. [2 hits]
< 586h/586H 247v/249V Pos: standing >
You complete your spell...
You point at a rabid raccoon.
[Damage: 164 ] Your iceball shatters any hopes a rabid raccoon had of living a long and happy life.
A rabid raccoon is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a rabid raccoon's gurgling and choking signals its demise.
< 586h/586H 247v/249V Pos: standing >
You start chanting...
< 586h/586H 247v/249V Pos: standing >
You complete your spell...
You point at a rabid raccoon.
[Damage: 141 ] Your iceball shatters any hopes a rabid raccoon had of living a long and happy life.
A rabid raccoon is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a rabid raccoon's gurgling and choking signals its demise.
< 586h/586H 247v/249V Pos: standing >
It appears to be the corpse of a rabid raccoon.
Nothing.
< 586h/586H 247v/249V Pos: standing >
Saving Vokir.
< 586h/586H 247v/249V Pos: standing >
It appears to be the corpse of a rabid raccoon.
Nothing.
< 586h/586H 247v/249V Pos: standing >
Saving Vokir.
< 586h/586H 247v/249V Pos: standing >
A Riverside Road
Obvious exits: -E -W
A few drops of fresh blood are scattered around the area.
[2] The corpse of a rabid raccoon is lying here.
A water elemental is here, flowing like a living current. (minion)
A water elemental is here, flowing like a living current. (minion)
A water elemental is here, flowing like a living current. (minion)
< 586h/586H 247v/249V Pos: standing >
A Riverside Road
Obvious exits: -E -W
You sense a lifeform nearby.
You sense a lifeform nearby.
A water elemental enters from the west.
A water elemental enters from the west.
A water elemental enters from the west.
< 586h/586H 246v/249V Pos: standing >
Someone suddenly attacks a water elemental!
Someone suddenly attacks a water elemental!
< 586h/586H 246v/249V Pos: standing >
You quickly scan the area.
You see nothing.
< 586h/586H 247v/249V Pos: standing >
Someone suddenly attacks a water elemental!
< 586h/586H 248v/249V Pos: standing >
You start chanting...
< 586h/586H 249v/249V Pos: standing >
You complete your spell...
You point at a rabid raccoon.
[Damage: 157 ] Your iceball shatters any hopes a rabid raccoon had of living a long and happy life.
A rabid raccoon is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a rabid raccoon's gurgling and choking signals its demise.
< 586h/586H 249v/249V Pos: standing >
You start chanting...
< 586h/586H 249v/249V Pos: standing >
A rabid raccoon attacks a water elemental. [0 hits]
A rabid raccoon attacks a water elemental. [0 hits]
< 586h/586H 249v/249V Pos: standing >
A water elemental attacks a rabid raccoon. [1 hits]
A water elemental attacks a rabid raccoon. [2 hits]
< 586h/586H 249v/249V Pos: standing >
You complete your spell...
You point at a rabid raccoon.
[Damage: 143 ] Your iceball shatters any hopes a rabid raccoon had of living a long and happy life.
A rabid raccoon is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a rabid raccoon's gurgling and choking signals its demise.
< 586h/586H 249v/249V Pos: standing >
It appears to be the corpse of a rabid raccoon.
Nothing.
< 586h/586H 249v/249V Pos: standing >
Saving Vokir.
< 586h/586H 249v/249V Pos: standing >
It appears to be the corpse of a rabid raccoon.
Nothing.
< 586h/586H 249v/249V Pos: standing >
Saving Vokir.
< 586h/586H 249v/249V Pos: standing >
A Riverside Road
Obvious exits: -E -W
A water elemental enters from the west.
A water elemental enters from the west.
< 586h/586H 247v/249V Pos: standing >
You quickly scan the area.
A water elemental who is close by to your west.
A rabid raccoon who is close by to your west.
< 586h/586H 247v/249V Pos: standing >
A Riverside Road
Obvious exits: -E -W
A few drops of fresh blood are scattered around the area.
[2] The corpse of a rabid raccoon is lying here.
A water elemental stands in mid-air here, fighting a rabid raccoon. (minion)
A rabid raccoon stands here, fighting a water elemental.
A water elemental enters from the east.
A water elemental enters from the east.
< 586h/586H 245v/249V Pos: standing >
A water elemental attacks a rabid raccoon. [1 hits]
< 586h/586H 245v/249V Pos: standing >
You start chanting...
< 586h/586H 248v/249V Pos: standing >
You complete your spell...
You point at a rabid raccoon.
[Damage: 163 ] Your iceball shatters any hopes a rabid raccoon had of living a long and happy life.
A rabid raccoon is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a rabid raccoon's gurgling and choking signals its demise.
< 586h/586H 249v/249V Pos: standing >
It appears to be the corpse of a rabid raccoon.
Nothing.
< 586h/586H 249v/249V Pos: standing >
Saving Vokir.
< 586h/586H 249v/249V Pos: standing >
You sit down and relax.
< 586h/586H 249v/249V Pos: sitting >
You have memorized the following spells:
(11th circle) 1 - greater spirit sight
1 - guardian spirits
(10th circle) 1 - etherportal
3 - gaseous cloud
( 8th circle) 2 - scathing wind
1 - corrosive blast
1 - spirit jump
1 - tormenting spirits
( 7th circle) 5 - greater soul disturbance
1 - ravenflight
( 6th circle) 7 - greater mending
( 5th circle) 8 - molten spray
( 4th circle) 2 - pantherspeed
1 - mousestrength
1 - hawkvision
5 - mending
( 3rd circle) 4 - scalding blast
6 - purify spirit
( 2nd circle) 11 - flameburst
( 1st circle) 9 - ice missile
3 - spirit armor
And you are currently memorizing the following spells:
2 seconds: ( 9th) arieks shattering iceball
4 seconds: ( 9th) arieks shattering iceball
6 seconds: ( 9th) arieks shattering iceball
9 seconds: ( 9th) arieks shattering iceball
11 seconds: ( 9th) arieks shattering iceball
You can memorize no more spells.
You continue your study.
< 586h/586H 249v/249V Pos: sitting >
You start meditating...
< 586h/586H 249v/249V Pos: sitting >
You have finished memorizing arieks shattering iceball.
< 586h/586H 249v/249V Pos: sitting >
You have finished memorizing arieks shattering iceball.
< 586h/586H 249v/249V Pos: sitting >
You have finished memorizing arieks shattering iceball.
< 586h/586H 249v/249V Pos: sitting >
You have finished memorizing arieks shattering iceball.
< 586h/586H 249v/249V Pos: sitting >
You have finished memorizing arieks shattering iceball.
You snap out of your meditative trance, memorization complete.
< 586h/586H 249v/249V Pos: sitting >
You clamber to your feet.
< 586h/586H 249v/249V Pos: standing >
A Riverside Road
Obvious exits: -E -W
A few drops of fresh blood are scattered around the area.
[3] The corpse of a rabid raccoon is lying here.
A water elemental is here, flowing like a living current. (minion)
A water elemental is here, flowing like a living current. (minion)
A water elemental is here, flowing like a living current. (minion)
There is a slight disturbance in the spirit realm here.
< 586h/586H 249v/249V Pos: standing >
A Riverside Road
Obvious exits: -E -W
A water elemental enters from the west.
A water elemental enters from the west.
A water elemental enters from the west.
< 586h/586H 247v/249V Pos: standing >
A Riverside Road
Obvious exits: -E# -S -W
A water elemental enters from the west.
A water elemental enters from the west.
A water elemental enters from the west.
< 586h/586H 245v/249V Pos: standing >
You quickly scan the area.
A hostile fish who is not far off to your south.
A bruised salmon who is not far off to your south.
A bruised salmon who is not far off to your south.
< 586h/586H 245v/249V Pos: standing >
A Raging River
Obvious exits: -N -S
A water elemental enters from the north.
A water elemental enters from the north.
A water elemental enters from the north.
< 586h/586H 244v/249V Pos: standing >
A Raging River
Obvious exits: -N -S
A hostile fish swims by here trying to bite You!
A pink salmon swims here, fighting the current up stream.(Red Aura)
A pink salmon swims here, fighting the current up stream.(Red Aura)
A water elemental enters from the north.
A water elemental enters from the north.
A water elemental enters from the north.
< 586h/586H 242v/249V Pos: standing >
A Raging River
Obvious exits: -N -S
A water elemental enters from the north.
A water elemental enters from the north.
A water elemental enters from the north.
< 586h/586H 241v/249V Pos: standing >
You quickly scan the area.
A hostile fish who is close by to your north.
A bruised salmon who is close by to your north.
A bruised salmon who is close by to your north.
< 586h/586H 241v/249V Pos: standing >
A Raging River
Obvious exits: -N -E -W
A water elemental enters from the north.
A water elemental enters from the north.
A water elemental enters from the north.
< 586h/586H 240v/249V Pos: standing >
You quickly scan the area.
A hostile fish who is not far off to your north.
A bruised salmon who is not far off to your north.
A bruised salmon who is not far off to your north.
< 586h/586H 241v/249V Pos: standing >
< 586h/586H 242v/249V Pos: standing >
A Raging River
Obvious exits: -S -W
A water elemental enters from the west.
A water elemental enters from the west.
A water elemental enters from the west.
< 586h/586H 241v/249V Pos: standing >
Alas, you cannot go that way. . . .
< 586h/586H 242v/249V Pos: standing >
You quickly scan the area.
A hostile fish who is close by to your south.
A bruised salmon who is close by to your south.
A bruised salmon who is not far off to your south.
< 586h/586H 243v/249V Pos: standing >
A Raging River
Obvious exits: -N -S
A hostile fish swims by here trying to bite You!
A pink salmon swims here, fighting the current up stream.(Red Aura)
A water elemental enters from the north.
A water elemental enters from the north.
A water elemental enters from the north.
< 586h/586H 241v/249V Pos: standing >
You quickly scan the area.
A bruised salmon who is close by to your south.
< 586h/586H 241v/249V Pos: standing >
A Raging River
Obvious exits: -N -E -W
A pink salmon swims here, fighting the current up stream.(Red Aura)
A water elemental enters from the north.
A water elemental enters from the north.
A water elemental enters from the north.
< 586h/586H 240v/249V Pos: standing >
You quickly scan the area.
A hostile fish who is close by to your north.
A bruised salmon who is close by to your north.
A Halfling who is not far off to your east.
An undead beggar who is not far off to your east.
An irate slave who is rather far off to your east.
An irate slave who is in the distance to your east.
An irate slave who is in the distance to your east.
An undead royal maid who is in the distance to your east.
A hostile fish who is close by to your west.
A hostile fish who is close by to your west.
< 586h/586H 241v/249V Pos: standing >
A Dirt Path
Obvious exits: -E -W
A water elemental enters from the west.
A water elemental enters from the west.
A water elemental enters from the west.
< 586h/586H 240v/249V Pos: standing >
A Dirt Path
Obvious exits: -E -W
A Halfling (small) stands, floating here.(Gold Aura)
An undead beggar stands here holding out a donation cup.(Red Aura)
A water elemental enters from the west.
A water elemental enters from the west.
A water elemental enters from the west.
< 586h/586H 239v/249V Pos: standing >
You quickly scan the area.
An irate slave who is not far off to your east.
An irate slave who is a brief walk away to your east.
An undead royal maid who is a brief walk away to your east.
An undead royal maid who is rather far off to your east.
A bruised salmon who is not far off to your west.
A hostile fish who is a brief walk away to your west.
A hostile fish who is a brief walk away to your west.
< 586h/586H 240v/249V Pos: standing >
Ok.
A Halfling is knocked to the ground by a water elemental's mighty bash!
A Halfling avoids being bashed by a water elemental, who loses its balance and falls.
A Halfling avoids being bashed by a water elemental, who loses its balance and falls.
< 586h/586H 243v/249V Pos: standing >
A Halfling attacks a water elemental. [0 hits]
< 586h/586H 247v/249V Pos: standing >
A water elemental attacks a Halfling. [0 hits]
< 586h/586H 247v/249V Pos: standing >
You start chanting...
< 586h/586H 248v/249V Pos: standing >
You feel less like an elephant and more like your normal self.
You feel less like an elephant and more like your normal self.
You feel less like an elephant and more like your normal self.
You feel less like an elephant and more like your normal self.
< 550h/550H 249v/249V Pos: standing >
You complete your spell...
You point at a Halfling.
[Damage: 156 ] Your iceball shatters upon impacting a Halfling, rending flesh and sending blood flying.
< 550h/550H 249v/249V Pos: standing >
You start chanting...
< 550h/550H 249v/249V Pos: standing >
A Halfling attacks a water elemental. [0 hits]
< 550h/550H 249v/249V Pos: standing >
You complete your spell...
You point at a Halfling.
[Damage: 144 ] Your iceball shatters any hopes a Halfling had of living a long and happy life.
A Halfling's drow-made obsidian band from Caves of Mt. Skelenak freezes and shatters into million pieces from the intense cold!
A Halfling's human-made bone visor freezes and shatters into million pieces from the intense cold!
A Halfling's jeweled flesh girth freezes and shatters into million pieces from the intense cold!
A Halfling is dead! R.I.P.
You receive your share of experience.