<worn as a badge> a badge of the force commander's elite guard made by Dahamma
<worn on head> the helmet of corruption (glowing) [76%]
<worn on eyes> a black opal eyepiece (magic) [72%]
<worn on face> a wad of spawn goo of health (magic) (humming) [81%]
<worn around neck> a cloak of demonic subterfuge of precision (magic)
<worn around neck> a pendant of fire of constitution
<worn about body> the mantle of the Dark of endurance (magic) [83%]
<worn as quiver> the epic flute of sleeping and charming (magic)
<worn about waist> a black leather belt with a crimson coral buckle [84%]
<worn on belt buckle>a diamondine axe covered in blood [superior] (magic) [79%]
<worn on arms> the vambraces of the vampire lords of damage (magic) (humming)
<worn on lower arms> some scintillating sleeves [superior] (invis) (magic) [72%]
<worn around wrist> a thin, rune inscribed jade bracelet (magic) [88%]
<worn around wrist> a duergar-made adamantine bracelet of the Angels [poor] made by Dahamma [83%]
<worn on lower wrist>a spiked adamantite bracer of Khildarak Strongstone of damage (magic)
<worn on lower wrist>the divine bracer of greater defense (magic) (glowing) (humming)
<worn on hands> some black leather gloves with mithril blades [74%]
<worn on lower hands>some superior dragonscale gauntlets [88%]
<wielding twohanded> Illesarus, the Sword of Sharpness (magic) (glowing)[239h 55m 7s]
<third weapon> the unholy avenger named 'Bloodlust' (magic) (glowing)[239h 55m 7s]
<fourth weapon> the mystic axe of the dragonkind (magic) (humming)[57h 51m 45s]
<worn on legs> a pair of vapor leggings of precision [87%]
A Gravel Path Cuts Through the Dense Forest
Obvious exits: -North -East -South -West
< 953h/884H 39v/187V Pos: standing >
M.^+^MM^^
^MMM++^M^..
*^.MMM+^MM.^*
*^^^M^+..^^**
^*^MMM@^.^^**
^^^M^M+^.^.**
*^^^.^+^...**
**^^.+....*
**^^+...*
A Gravel Path Cuts Through the Dense Forest
Obvious exits: -North -East -South -West
< 953h/884H 39v/187V Pos: standing >
^^M+^M^..
.M.^+^MM^^^
^^MMM++^M^..*
*^.MMM+^MM.^*
*^^^M^@..^^**
^*^MMM+^.^^**
^^^M^M+^.^.**
^^^.^+^...*
*^^.+....
A Gravel Path Cuts Through the Dense Forest
Obvious exits: -North -East -South -West
< 953h/884H 39v/187V Pos: standing >
++++MM^.^
^^^M+^M^...
..M.^+^MM^^^.
^^MMM++^M^..*
*^.MMM@^MM.^*
*^^^M^+..^^**
^*^MMM+^.^^**
^^M^M+^.^.*
^^.^+^...
A Gravel Path Cuts Through the Dense Forest
Obvious exits: -North -East -South -West
< 953h/884H 38v/187V Pos: standing >
^^^^^^^..
+++++MM^.^^
.^^^M+^M^....
..M.^+^MM^^^.
^^MMM+@^M^..*
*^.MMM+^MM.^*
*^^^M^+..^^**
*^MMM+^.^^*
^M^M+^.^.
A Gravel Path Cuts Through the Dense Forest
Obvious exits: -North -East -South -West
< 953h/884H 38v/187V Pos: standing >
^^M^.^^M^
^^^^^^^^..^
++++++MM^.^^^
.^^^M+^M^....
..M.^+@MM^^^.
^^MMM++^M^..*
*^.MMM+^MM.^*
^^^M^+..^^*
^MMM+^.^^
A Rolling Hillside
Obvious exits: -North -East -South -West
< 953h/884H 37v/187V Pos: standing >
*...^^...
.^^M^.^^M^.
^^^^^^^^^..^^
++++++MM^.^^^
.^^^M+@M^....
..M.^+^MM^^^.
^^MMM++^M^..*
^.MMM+^MM.^
^^M^+..^^
A Rolling Hillside
Obvious exits: -North -East -South -West
< 953h/884H 36v/187V Pos: standing >
**...^^..
..^^M^.^^M^
.^^^^^^^^^..^
+++++++MM^.^^
..^^^M@^M^...
M..M.^+^MM^^^
*^^MMM++^M^..
*^.MMM+^MM.
^^^M^+..^
A Gravel Path Cuts Through the Dense Forest
Obvious exits: -North -East -South -West
< 953h/884H 35v/187V Pos: standing >
**^..^.M^
***...^^...
^..^^M^.^^M^.
.^^^^^^^^^..^
++++++@MM^.^^
..^^^M+^M^...
M..M.^+^MM^^^
^^MMM++^M^.
^.MMM+^MM
A Gravel Path Cuts Through the Dense Forest
Obvious exits: -North -East -South -West
< 953h/884H 35v/187V Pos: standing >
*^^^^^^..
***^..^.M^.
^***...^^....
^..^^M^.^^M^.
.^^^^^@^^^..^
+++++++MM^.^^
..^^^M+^M^...
..M.^+^MM^^
^MMM++^M^
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -North -East -South -West
< 953h/884H 35v/187V Pos: standing >
**^^^^^^.
.***^..^.M^
.^***...^^...
.^..^^M^.^^M^
^.^^^^@^^^^..
++++++++MM^.^
^..^^^M+^M^..
M..M.^+^MM^
^^MMM++^M
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -East -South -West
< 953h/884H 34v/187V Pos: standing >
***^^^^^^
^.***^..^.M
..^***...^^..
..^..^^M^.^^M
.^.^^^@^^^^^.
+++++++++MM^.
.^..^^^M+^M^.
^M..M.^+^MM
*^^MMM++^
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -North -East -South -West
< 953h/884H 32v/187V Pos: standing >
****^^^^^
.^.***^..^.
...^***...^^.
M..^..^^M^.^^
*.^.^^@^^^^^^
++++++++++MM^
*.^..^^^M+^M^
.^M..M.^+^M
**^^MMM++
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -North -East -South -West
< 953h/884H 31v/187V Pos: standing >
^.***^..^
..^***...^^
M..^..^^M^.^^
*.^.^^^^^^^^^
++++++@+++MM^
*.^..^^^M+^M^
*.^M..M.^+^MM
***^^MMM++^
*^*^.MMM+
A Gravel Path Cuts Through the Dense Forest
Obvious exits: -North -East -South -West
< 953h/884H 30v/187V Pos: standing >
.^.***^..
...^***...^
*M..^..^^M^.^
**.^.^^^^^^^^
++++++@++++MM
**.^..^^^M+^M
**.^M..M.^+^M
****^^MMM++
**^*^.MMM
A Gravel Path Cuts Through the Dense Forest
Obvious exits: -North -East -South -West
< 953h/884H 30v/187V Pos: standing >
*.^.***^.
*...^***...
**M..^..^^M^.
***.^.^^^^^^^
++++++@+++++M
***.^..^^^M+^
***.^M..M.^+^
*****^^MMM+
***^*^.MM
A Gravel Path Cuts Through the Dense Forest
Obvious exits: -North -East -South -West
< 953h/884H 29v/187V Pos: standing >
**.^.***^
**...^***..
^**M..^..^^M^
****.^.^^^^^^
++++++@++++++
****.^..^^^M+
****.^M..M.^+
******^^MMM
****^*^.M
A Gravel Path Cuts Through the Dense Forest
Obvious exits: -North -East -South -West
< 953h/884H 29v/187V Pos: standing >
***.^.***
.**...^***.
^^**M..^..^^M
*****.^.^^^^^
++++++@++++++
*****.^..^^^M
*****.^M..M.^
*******^^MM
*****^*^.
A Gravel Path Cuts Through the Dense Forest
Obvious exits: -North -East -South -West
< 953h/884H 28v/187V Pos: standing >
.***.^.**
^.**...^***
^^^**M..^..^^
^*****.^.^^^^
++++++@++++++
.*****.^..^^^
******.^M..M.
********^^M
******^*^
A Gravel Path Cuts Through the Dense Forest
Obvious exits: -North -East -South -West
< 953h/884H 28v/187V Pos: standing >
..***.^.*
^^.**...^**
.^^^**M..^..^
^^*****.^.^^^
++++++@++++++
..*****.^..^^
.******.^M..M
*********^^
*******^*
A Gravel Path Cuts Through the Dense Forest
Obvious exits: -North -East -South -West
< 953h/884H 27v/187V Pos: standing >
^..***.^.
.^^.**...^*
..^^^**M..^..
*^^*****.^.^^
^+++++@++++++
*..*****.^..^
*.******.^M..
.*********^
********^
A Gravel Path Cuts Through the Dense Forest
Obvious exits: -North -East -South -West
< 953h/884H 27v/187V Pos: standing >
^^..***.^
^.^^.**...^
^..^^^**M..^.
**^^*****.^.^
^^++++@++++++
^*..*****.^..
**.******.^M.
*.*********
.********
A Gravel Path Cuts Through the Dense Forest
Obvious exits: -North -East -South -West
< 953h/884H 28v/187V Pos: standing >
^^^..***.
^^.^^.**...
^^..^^^**M..^
.**^^*****.^.
.^^+++@++++++
*^*..*****.^.
***.******.^M
**.********
..*******
A Gravel Path Cuts Through the Dense Forest
Obvious exits: -North -East -South -West
< 953h/884H 28v/187V Pos: standing >
M^^^..***
M^^.^^.**..
M^^..^^^**M..
M.**^^*****.^
^.^^++@++++++
.*^*..*****.^
^***.******.^
***.*******
*..******
A Gravel Path Cuts Through the Dense Forest
Obvious exits: -North -East -South -West
< 953h/884H 28v/187V Pos: standing >
MM^^^..**
MM^^.^^.**.
MM^^..^^^**M.
MM.**^^*****.
M^.^^+@++++++
^.*^*..*****.
.^***.******.
****.******
**..*****
A Gravel Path Cuts Through the Dense Forest
Obvious exits: -North -East -South -West
< 953h/884H 27v/187V Pos: standing >
MMM^^^..*
MMM^^.^^.**
MMM^^..^^^**M
MMM.**^^*****
MM^.^^@++++++
M^.*^*..*****
^.^***.******
*****.*****
***..****
A Gravel Path Cuts Through the Dense Forest
Obvious exits: -North -East -South -West
< 953h/884H 27v/187V Pos: standing >
A Large Ravine
This huge ravine looks more like a crater. To wander down it would surely
take some time and would tax the most strongest of travelers. The tropical
forest doesn't seem to care of its existence however. Trees and the animals
that reside within them are numerous indeed. Something peculiar sticks out of
the ordinary however, something similar to that of other forests, game trails.
Only this can't be a game trail, for no game live within tropical forests,
which leads to one conclusion. Someone else, a humanoid being perhaps, lives
in this forest. A tough task ahead to discern which being it may be lays ahead.
A large cabin is visible just before the ravine, it looks like a some sort of
human construction from the make of it. It could be a mission.
Obvious exits: -North -East -South -West -Up -Down
A large cabin looks abandoned.
< 953h/884H 28v/187V Pos: standing >
You sit down and relax.
< 953h/884H 30v/187V Pos: sitting >
You nod off.
< 953h/884H 32v/187V Pos: sitting >
< 952h/884H 61v/187V Pos: on your ass >
You wake up.
< 952h/884H 73v/187V Pos: on your ass >
Nah... You feel too relaxed to do that...
< 952h/884H 76v/187V Pos: on your ass >
A Large Ravine
Obvious exits: -North -East -South -West -Up -Down
A large cabin looks abandoned.
< 952h/884H 81v/187V Pos: on your ass >
You are already awake...
< 952h/884H 91v/187V Pos: on your ass >
Nah... You feel too relaxed to do that...
< 952h/884H 94v/187V Pos: on your ass >
You clamber to your feet.
< 952h/884H 102v/187V Pos: standing >
A Large Ravine
Obvious exits: -North -East -South -West -Up -Down
A large cabin looks abandoned.
< 952h/884H 106v/187V Pos: standing >
Deep Within a Ravine
The tropical tree's sprout up a good forty feet into the air. The animals
sirt restlessly within the thick of the forest's ground. Some of the more
versatile animals fly through the air and land roughly onto other trees. Many
insects buzz through the air and rummage through the ground. Tropical forests
are notorious for their ability to weed out the hardened traveler from those
who just want to play with nature for a few days. It is here that men are
separated from the boys. The ability to withstand a night within this forest
is highly overestimated, for once you've journeyed far and wide into a tropical
forest such as this, you'd be forced to stay the night. It is here that the
ants get you. You might wake up in the morning and find yourself one big
swollen whelp, or you might find that some bat took a scat on your person. Now
snakes are a real threat too, you could also wake up to find some boa wrapped
around you so tightly that you'd be unable to breath. You might wake up and
discover some anaconda has swallowed your friend during the middle of the
the night. Worst case scenario, you might not wake up at all.
Obvious exits: -Up -Down#
< 952h/884H 104v/187V Pos: standing >
The boulder seems to be closed.
< 952h/884H 107v/187V Pos: standing >
Ok.
< 951h/884H 113v/187V Pos: standing >
A Long Narrow Shaft
This vertical tunnel seems to have been naturally formed, though its walls
seem to have been carved with artificial handholds, providing a method of
traversing its length with only moderate difficulty. The simple gray rock is
sparkled with the occasional crystal grain, creating a strange affect when
studied from the right angle. Besides the handholds, the walls are rather
rough and marked, with jagged points which reach out to snag falling debris.
Obvious exits: -Up -Down
< 951h/884H 114v/187V Pos: standing >
A Long Narrow Shaft
This vertical tunnel seems to have been naturally formed, though its walls
seem to have been carved with artificial handholds, providing a method of
traversing its length with only moderate difficulty. The simple gray rock is
sparkled with the occasional crystal grain, creating a strange affect when
studied from the right angle. Besides the handholds, the walls are rather
rough and marked, with jagged points which reach out to snag falling debris.
Obvious exits: -East -West -Up -Down
< 951h/884H 114v/187V Pos: standing >
A Long Narrow Shaft
This vertical tunnel seems to have been naturally formed, though its walls
seem to have been carved with artificial handholds, providing a method of
traversing its length with only moderate difficulty. The simple gray rock is
sparkled with the occasional crystal grain, creating a strange affect when
studied from the right angle. Besides the handholds, the walls are rather
rough and marked, with jagged points which reach out to snag falling debris.
Obvious exits: -North -South -West -Up -Down
< 951h/884H 113v/187V Pos: standing >
A Long Narrow Shaft
This vertical tunnel seems to have been naturally formed, though its walls
seem to have been carved with artificial handholds, providing a method of
traversing its length with only moderate difficulty. The simple gray rock is
sparkled with the occasional crystal grain, creating a strange affect when
studied from the right angle. Besides the handholds, the walls are rather
rough and marked, with jagged points which reach out to snag falling debris.
Obvious exits: -Up -Down
< 951h/884H 116v/187V Pos: standing >
A Long Narrow Shaft
This vertical tunnel seems to have been naturally formed, though its walls
seem to have been carved with artificial handholds, providing a method of
traversing its length with only moderate difficulty. The simple gray rock is
sparkled with the occasional crystal grain, creating a strange affect when
studied from the right angle. Besides the handholds, the walls are rather
rough and marked, with jagged points which reach out to snag falling debris.
Obvious exits: -East -West -Up
< 951h/884H 115v/187V Pos: standing >
Alas, you cannot go that way. . . .
< 951h/884H 116v/187V Pos: standing >
Alas, you cannot go that way. . . .
< 951h/884H 116v/187V Pos: standing >
Among the Cracked Tunnels
Years of compression provide for the tunnels at hand. Centuries undoutably
have gone by to produce these tunnels that so steadily remained uncollasped.
The cavern has moisture in the air and the tunnel's floor remains slick and
treacherous. Water seeps from the tunnels ceiling providing another means
of weathering. Huge cracks lay in the tunnel's walls and it seem that the
weathering has taken its toll. the cavern tunnel has taken the test of time
and lost miserably. The moisture in the air provides means for bacteria and
fungus to grow it seems for the plagues the rims of the stalagmites.
Obvious exits: -East -West
< 951h/884H 117v/187V Pos: standing >
Alas, you cannot go that way. . . .
< 951h/884H 117v/187V Pos: standing >
Among the Cracked Tunnels
Years of compression provide for the tunnels at hand. Centuries undoutably
have gone by to produce these tunnels that so steadily remained uncollasped.
The cavern has moisture in the air and the tunnel's floor remains slick and
treacherous. Water seeps from the tunnels ceiling providing another means
of weathering. Huge cracks lay in the tunnel's walls and it seem that the
weathering has taken its toll. the cavern tunnel has taken the test of time
and lost miserably. The moisture in the air provides means for bacteria and
fungus to grow it seems for the plagues the rims of the stalagmites.
Obvious exits: -East -West
< 951h/884H 120v/187V Pos: standing >
Alas, you cannot go that way. . . .
< 951h/884H 121v/187V Pos: standing >
Within a Domed Cavern
The ceiling of this spacious cavern stretches far above, easily a hundred
feet from the rough stone floor below. It is shaped like a dome, the center
being much higher than the edges. The gray stone ceiling is rather smooth,
lacking the stalactites that decorate most of the Underdark. Most of the walls
within this cavern are bare, save for the occasional crack or crude drawing
from unorthodox being. Patches of blackish moss seem to grow from some of these
cracks and in small clumps along the floor.
Obvious exits: -North -East -South -West
A slimy mold oozes across the cavern floor.
A slimy mold oozes across the cavern floor.
A slimy mold oozes across the cavern floor.
< 951h/884H 123v/187V Pos: standing >
Within a Domed Cavern
The ceiling of this spacious cavern stretches far above, easily a hundred
feet from the rough stone floor below. It is shaped like a dome, the center
being much higher than the edges. The gray stone ceiling is rather smooth,
lacking the stalactites that decorate most of the Underdark. Most of the walls
within this cavern are bare, save for the occasional crack or crude drawing
from unorthodox being. Patches of blackish moss seem to grow from some of these
cracks and in small clumps along the floor.
Obvious exits: -North -West
< 951h/884H 122v/187V Pos: standing >
Within a Domed Cavern
The ceiling of this spacious cavern stretches far above, easily a hundred
feet from the rough stone floor below. It is shaped like a dome, the center
being much higher than the edges. The gray stone ceiling is rather smooth,
lacking the stalactites that decorate most of the Underdark. Most of the walls
within this cavern are bare, save for the occasional crack or crude drawing
from unorthodox being. Patches of blackish moss seem to grow from some of these
cracks and in small clumps along the floor.
Obvious exits: -North -East -South
< 951h/884H 125v/187V Pos: standing >
Among the Cracked Tunnels
Years of compression provide for the tunnels at hand. Centuries undoutably
have gone by to produce these tunnels that so steadily remained uncollasped.
The cavern has moisture in the air and the tunnel's floor remains slick and
treacherous. Water seeps from the tunnels ceiling providing another means
of weathering. Huge cracks lay in the tunnel's walls and it seem that the
weathering has taken its toll. the cavern tunnel has taken the test of time
and lost miserably. The moisture in the air provides means for bacteria and
fungus to grow it seems for the plagues the rims of the stalagmites.
Obvious exits: -North -South -West
< 950h/884H 127v/187V Pos: standing >
Cavern of the Thri-kreen Warrior
Most of the smoke from the other tunnels never reaches this cavern, for they
have discovered a thin vent which sucks it away. However, thin tendrils of
smoke occasionally waft in, twirling around the room as it battles against
conflicting drafts of wind. The cavern is about fifteen feet across, though
most of its size is taken up by circular pool of fetid water within it's very
center. The water does not appear to be deep, maybe three feet at the most,
though the strange runes surround the pool's edge gives it a mysterious
appearance. A thick pile of moss and mud has been gathered in one corner of the
room, used as a resting place by the thri-kreen master warrior which dwells
here. Weapons carved from wood and bone decorate the walls, their significance
lost to all but the most skilled in the arts of war.
Obvious exits: -East
Slipper relaxes and prepares to train warriors.
< 950h/884H 129v/187V Pos: standing >
You snap into visibility.
Bashing without a shield is tough, but you try anyway...
As Slipper avoids your bash, you topple over and fall to the ground.
< 950h/884H 146v/187V Pos: kneeling >
< T: Rab TP: kne TC:excellent E: slipper sta EP: excellent >
Slipper suddenly appears a bit confused!
You watch in glee as Slipper looks dazzled.
Slipper is burned severely as he hits you!
Slipper is burned severely as he hits you!
Slipper's kick crashes into your chest.
Slipper is burned severely as he hits you!
-=[Slipper attacks you.]=- [2 hits]
< 937h/884H 146v/187V Pos: kneeling >
< T: Rab TP: kne TC:excellent E: slipper sta EP: few scratches >
A Thri-Kreen has returned from the dead.
< 937h/884H 146v/187V Pos: kneeling >
< T: Rab TP: kne TC:excellent E: slipper sta EP: few scratches >
Your improved dexterity grants you an additional attack!
-=[You attack Slipper.]=- [2 hits]
< 945h/884H 146v/187V Pos: kneeling >
< T: Rab TP: kne TC:excellent E: slipper sta EP: few scratches >
You snap into visibility.
Slipper is burned severely as he hits you!
Slipper is burned severely as he hits you!
Your black leather belt with a crimson coral buckle was damaged from the massive blow!
Slipper is burned severely as he hits you!
-=[Slipper attacks you.]=- [3 hits]
< 933h/884H 146v/187V Pos: kneeling >
< T: Rab TP: kne TC:excellent E: slipper sta EP: few scratches >
You rise to your feet.
< 933h/884H 146v/187V Pos: standing >
< T: Rab TP: sta TC:excellent E: slipper sta EP: few scratches >
You are already standing.
< 933h/884H 146v/187V Pos: standing >
< T: Rab TP: sta TC:excellent E: slipper sta EP: few scratches >
You snap into visibility.
Bashing without a shield is tough, but you try anyway...
You are fighting something else! Nevertheless, you attempt the bash...
As a Thri-Kreen avoids your bash, you topple over and fall to the ground.
< 933h/884H 146v/187V Pos: on your ass >
< T: Rab TP: ass TC:excellent E: slipper sta EP: few scratches >
A Thri-Kreen suddenly appears a bit confused!
You watch in glee as a Thri-Kreen looks dazzled.
-=[a Thri-Kreen attacks you.]=- [0 hits]
< 933h/884H 146v/187V Pos: on your ass >
< T: Rab TP: ass TC:excellent E: slipper sta EP: few scratches >
Slipper leaps into the air, avoiding your attack.
You snap into visibility.
-=[You attack Slipper.]=- [2 hits]
< 943h/884H 146v/187V Pos: on your ass >
< T: Rab TP: ass TC:excellent E: slipper sta EP: few scratches >
You snap into visibility.
Slipper is burned severely as he hits you!
You feel your skin soften and return to normal.
You snap into visibility.
Slipper is burned severely as he hits you!
You feel your skin harden to stone.
Slipper is burned severely as he hits you!
Slipper leaps towards you and sinks his jaws dripping with venom deep in your flesh.
You feel very sick.
-=[Slipper attacks you.]=- [3 hits]
< 895h/884H 146v/187V Pos: on your ass >
< T: Rab TP: ass TC:excellent E: slipper sta EP: few scratches >
You snap into visibility.
-=[a Thri-Kreen attacks you.]=- [0 hits]
< 895h/884H 146v/187V Pos: on your ass >
< T: Rab TP: ass TC:excellent E: slipper sta EP: few scratches >
You snap into visibility.
Slipper leaps into the air, avoiding your attack.
-=[You attack Slipper.]=- [2 hits]
< 906h/884H 146v/187V Pos: on your ass >
< T: Rab TP: ass TC:excellent E: slipper sta EP: few scratches >
Slipper suddenly appears a bit confused!
You watch in glee as Slipper looks dazzled.
You snap into visibility.
Your pair of vapor leggings of precision was damaged from the massive blow!
Slipper is burned severely as he hits you!
Slipper is burned severely as he hits you!
Slipper is burned severely as he hits you!
Slipper's kick crashes into your chest.
Slipper is burned severely as he hits you!
-=[Slipper attacks you.]=- [3 hits]
< 871h/884H 146v/187V Pos: on your ass >
< T: Rab TP: ass TC:few scratches E: slipper sta EP: few scratches >
You snap into visibility.
You suddenly feel sick as Slipper's poison reaches your vital organs.
< 822h/884H 146v/187V Pos: on your ass >
< T: Rab TP: ass TC:few scratches E: slipper sta EP: few scratches >
You snap into visibility.
-=[a Thri-Kreen attacks you.]=- [0 hits]
< 822h/884H 146v/187V Pos: on your ass >
< T: Rab TP: ass TC:few scratches E: slipper sta EP: few scratches >
Your improved dexterity grants you an additional attack!
Slipper leaps into the air, avoiding your attack.
You snap into visibility.
-=[You attack Slipper.]=- [4 hits]
< 838h/884H 146v/187V Pos: on your ass >
< T: Rab TP: ass TC:few scratches E: slipper sta EP: small wounds >
You snap into visibility.
Slipper is burned severely as he hits you!
Slipper is burned severely as he hits you!
-=[Slipper attacks you.]=- [2 hits]
< 815h/884H 146v/187V Pos: on your ass >
< T: Rab TP: ass TC:few scratches E: slipper sta EP: small wounds >
You clamber to your feet.
< 815h/884H 146v/187V Pos: standing >
< T: Rab TP: sta TC:few scratches E: slipper sta EP: small wounds >
You are already standing.
< 815h/884H 146v/187V Pos: standing >
< T: Rab TP: sta TC:few scratches E: slipper sta EP: small wounds >
Saving Rab.
< 815h/884H 146v/187V Pos: standing >
< T: Rab TP: sta TC:few scratches E: slipper sta EP: small wounds >
Cavern of the Thri-kreen Warrior
Obvious exits: -East
A Thri-Kreen (medium) stands here, fighting YOU!(Gold Aura)
Slipper stands here, fighting YOU!
< 816h/884H 146v/187V Pos: standing >
< T: Rab TP: sta TC:few scratches E: slipper sta EP: small wounds >
Saving Rab.
< 816h/884H 146v/187V Pos: standing >
< T: Rab TP: sta TC:few scratches E: slipper sta EP: small wounds >
You attempt to flee...
Among the Cracked Tunnels
Years of compression provide for the tunnels at hand. Centuries undoutably
have gone by to produce these tunnels that so steadily remained uncollasped.
The cavern has moisture in the air and the tunnel's floor remains slick and
treacherous. Water seeps from the tunnels ceiling providing another means
of weathering. Huge cracks lay in the tunnel's walls and it seem that the
weathering has taken its toll. the cavern tunnel has taken the test of time
and lost miserably. The moisture in the air provides means for bacteria and
fungus to grow it seems for the plagues the rims of the stalagmites.
Obvious exits: -North -South -West
You flee eastward!
< 816h/884H 123v/187V Pos: standing >
Among the Cracked Tunnels
Obvious exits: -North -South -West
< 816h/884H 123v/187V Pos: standing >
Among the Cracked Tunnels
Obvious exits: -North -South -West
< 816h/884H 123v/187V Pos: standing >
A Thri-Kreen enters from the west.
< 816h/884H 129v/187V Pos: standing >
You snap into visibility.
Bashing without a shield is tough, but you try anyway...
As a Thri-Kreen avoids your bash, you topple over and fall to the ground.
< 817h/884H 138v/187V Pos: kneeling >
< T: Rab TP: kne TC:few scratches E: A Thri-Kreen sta EP: awful >
A Thri-Kreen suddenly appears a bit confused!
You watch in glee as a Thri-Kreen looks dazzled.
You feel your skin soften and return to normal.
You snap into visibility.
-=[a Thri-Kreen attacks you.]=- [1 hits]
< 816h/884H 139v/187V Pos: kneeling >
< T: Rab TP: kne TC:few scratches E: A Thri-Kreen sta EP: awful >
Your improved dexterity grants you an additional attack!
You snap into visibility.
Your final slash sends a Thri-Kreen's head bouncing along the ground.
A Thri-Kreen is dead! R.I.P.
You receive your share of experience.