Bartender Quests Remaining: 7
Combat Pulse: 14 Spell Pulse: 0.82
Leaderboard Points: 301
Active Spells:
--------------
heroism (7 minutes)
regeneration (3 minutes)
< 151h/151H 107v/120V Pos: standing >
Inside the Eastern City Gates
Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall. The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected. A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator. The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance. The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 151h/151H 109v/120V Pos: standing >
Road beneath the Gate Tower
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. This portion of the
road is enclosed by a tower which rises overhead. A long steel ladder pokes
out through the ceiling, allowing access to the southern defense tower of the
Tharnadian eastern gates. The road continues north to the city gates, while
to the south the road turns west.
Obvious exits: -North -South -Up
A stray tomcat is darting after rodents, here.
< 151h/151H 108v/120V Pos: standing >
A Bend in the Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The road continues
north and west.
Obvious exits: -North -West
A large rat is scurrying about here.
< 151h/151H 107v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 151h/151H 108v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 151h/151H 108v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 151h/151H 108v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 151h/151H 108v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 151h/151H 109v/120V Pos: standing >
Hint: Taking a long time to pray or memorize your spells? Try using meditate while you pray/memorize.
< 151h/151H 117v/120V Pos: standing >
Road beneath the Gate Tower
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. This portion of the
road is enclosed by a tower which rises overhead. A long steel ladder pokes
out through the ceiling, allowing access to the southern defense tower of the
Tharnadian eastern gates. The road continues north to the city gates, while
to the south the road turns west.
Obvious exits: -North -South -Up
A stray tomcat is darting after rodents, here.
< 151h/151H 119v/120V Pos: standing >
Inside the Eastern City Gates
Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall. The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected. A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator. The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance. The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 151h/151H 118v/120V Pos: standing >
Road Beneath the Gate Tower
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. This portion of the
road is enclosed by a tower which rises overhead. A long steel ladder pokes
out through the ceiling, allowing access to the northern defense tower of the
Tharnadian eastern gates. To the west a small dwelling sags between its
neighbors. The road continues north, while the city gates lie to the south.
Obvious exits: -North -South -West# -Up
A kitten jumps here playing with leaves tossed by the wind.
A young man in leather armor seems to be patrolling the walls.
A peasant farmer is here from his farmstead, probably on business.
< 151h/151H 117v/120V Pos: standing >
A Bend in the Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick. The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city. The road continues to the west and to the south.
Obvious exits: -North -South -West
A deer stands here, grazing on some grass.
< 151h/151H 116v/120V Pos: standing >
Tharnadian Bank
This sizeable structure smells of ink and paper, and looks quite clean
compared to the rest of town outside. There is a large counter sitting
just behind a set of cell bars, very much resembling the kind of bars one
might find in a jail house. Behind the bars and counter a large safe sits
off to one side, though it is not accessable from here due to the cell bars.
The road along the city wall is south of here.
Obvious exits: -South
A large wooden counter is here, with a sign posted on it.
A sturdy looking mount is here, all saddled up and ready to ride.
A greedy looking banker stands behind the counter, eyeing you curiously.
< 151h/151H 117v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 151h/151H 117v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 151h/151H 117v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 151h/151H 117v/120V Pos: standing >
Score information for Rem
Level: 30 Race: Grey Elf Class: Monk / Elaphidist Sex: Male
Hit points: 151(151) Moves: 119(120)
Coins carried: 0 platinum 0 gold 0 silver 8 copper
Coins in bank: 814 platinum 2905 gold 125 silver 0 copper
Playing time: 0 days / 5 hours/ 58 minutes
Received data: 0.3647 MB this session.
Send data: 0.0072 MB this session.
Compression ratio: 82%
82%
Status: Standing.
Epic points(total): 4(4)
Epic Bonus: No Epic Bonus (0.00%)
Frags: +0.00 Deaths: 7
Detecting: Heat
Bartender Quests Remaining: 7
Combat Pulse: 14 Spell Pulse: 0.82
Leaderboard Points: 301
Active Spells:
--------------
heroism (6 minutes)
regeneration (2 minutes)
< 151h/151H 119v/120V Pos: standing >
The town crier shouts in common 'If you're headin' outside of Tharnadia be careful!'
The town crier shouts in common 'Trolls, giants, and many dangers may threaten your lives.'
< 151h/151H 120v/120V Pos: standing >
Your account contains:
814 platinum, 2705 gold, 125 silver, 0 copper coins.
< 151h/151H 120v/120V Pos: standing >
You are carrying: (1/11)
a raccoonskin bag
< 151h/151H 120v/120V Pos: standing >
Ok.
You put 0 platinum, 200 gold, 0 silver, and 8 copper coins into a raccoonskin bag.
< 151h/151H 120v/120V Pos: standing >
A Bend in the Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick. The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city. The road continues to the west and to the south.
Obvious exits: -North -South -West
< 151h/151H 119v/120V Pos: standing >
Road Beneath the Gate Tower
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. This portion of the
road is enclosed by a tower which rises overhead. A long steel ladder pokes
out through the ceiling, allowing access to the northern defense tower of the
Tharnadian eastern gates. To the west a small dwelling sags between its
neighbors. The road continues north, while the city gates lie to the south.
Obvious exits: -North -South -West# -Up
A deer stands here, grazing on some grass.
A kitten jumps here playing with leaves tossed by the wind.
A young man in leather armor seems to be patrolling the walls.
A peasant farmer is here from his farmstead, probably on business.
< 151h/151H 118v/120V Pos: standing >
Inside the Eastern City Gates
Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall. The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected. A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator. The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance. The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 151h/151H 117v/120V Pos: standing >
Road beneath the Gate Tower
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. This portion of the
road is enclosed by a tower which rises overhead. A long steel ladder pokes
out through the ceiling, allowing access to the southern defense tower of the
Tharnadian eastern gates. The road continues north to the city gates, while
to the south the road turns west.
Obvious exits: -North -South -Up
A large rat is scurrying about here.
A stray tomcat is darting after rodents, here.
< 151h/151H 117v/120V Pos: standing >
A Bend in the Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The road continues
north and west.
Obvious exits: -North -West
A shady looking mercenary stands here, eyeing you with open contempt.
< 151h/151H 116v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 151h/151H 116v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 151h/151H 116v/120V Pos: standing >
< 151h/151H 117v/120V Pos: standing >
The Southern Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The road to the west
turns south, while to the east it bends north.
Obvious exits: -East -South# -West
A stray tomcat is darting after rodents, here.
A young man in leather armor seems to be patrolling the walls.
< 151h/151H 116v/120V Pos: standing >
The glass seems to be closed.
< 151h/151H 118v/120V Pos: standing >
Ok.
< 151h/151H 119v/120V Pos: standing >
The Bloodmoon Rising Tavern
The ceiling of this huge tavern is painted with the image of a blood-red
moon, and actually glows with a soft magical vermillion light. A huge bar
runs along the west wall, and a colossal oak stage takes up the southern
portion of the tavern. A tiny chair rests upon the stage, where the
performers can sit if their art allows. Dozens upon dozens of large wooden
tables fill the room, each pitted and scarred from the many brawls that must
frequent this place. Against the eastern wall, a small stone staircase leads
up to the second floor. The southern wall road can be seen through the door
to the north.
Obvious exits: -North -Up
A Tharnadian honor guard is resting here after having worked a long shift.
A tavern patron is singing here, drunk out of his mind.
An off-duty peacekeeper is relaxing here, drunk and singing merrily.
(Q)The bartender is standing here, serving drinks to his customers.
A waiter dressed in white stands here, ready to serve the patrons.
< 151h/151H 119v/120V Pos: standing >
< 151h/151H 119v/120V Pos: standing >
The bartender says in common 'Hmmmm, yeah, I might have a tip for you, but I'm not giving it away for free! It'll cost you 6 gold.'
You dont have the money, so you go sulk in the corner.
< 151h/151H 119v/120V Pos: standing >
You get a small pile of coins from your raccoonskin bag.
There were: 200 gold coins, 8 copper coins.
< 151h/151H 119v/120V Pos: standing >
The bartender says in common 'Hmmmm, yeah, I might have a tip for you, but I'm not giving it away for free! It'll cost you 6 gold.'
You hand over the money.
The the bartender gave you the following quest:
Go ask Llaranar, the arch-shaman in Wellvolen about the Month of BloodLust.
This quest was given to you.
You can share this quest with 4 more people.
If you're unable to finish it, go to the quest master and ask him to abandon your quest!
The bartender says in common 'Remember, you can always type 'quest' to see your current quest.'
< 151h/151H 119v/120V Pos: standing >
The bartender says in common 'Hmmmm, yeah, I might have a additional information for you, but I'm not giving it away for free! It'll cost you 3 gold.'
You hand over the money.
The bartender says in common 'Take a quick peek at this note:'
The 'quest' command will now show you additional information about the quest.
....***^MMMM^^....^.....^
......^^^MMMM^^............^
.......^^^MM^^^.......^.....^
........^^MMM^^...^...^^....^M M
+++++++++^MMM^^^.......^......MMMMM
.......*^^MMMM^^......MM^.....^MMMMM
......**^MMM^^^.....^MMM^.....^MMMM
.....***^^MMM^^......^MM^......^^MM
....***^^^MM^^.......^M.^.....^^MMM
....***^MMM^^....^..^.M^...^..^^MMM
....**^^MM^^.......^^MM^......^^MMM
...**^^MM^^....^...@^MM^......^^MM
..***^MMM^^..^.....^.M^^......^^MM
..**^^MMM^..........MM^.......^^MM
..**^MMM^^....^....^MM........^^MM
...^MMMM^^.........^MM^...^...^^MM
^.^MMM^^....^.....MMM^..^^...^^MM
^.^MMM^....^^....^MMM^......^^MM
^^MM^^....^.....^MMM.......^^MM
^MM^.....^...^^M^^........^^MM
MM^.........^.M^........^^MM
M^........^.M^.........^^MM
.......^^^^..........^^MM
< 151h/151H 119v/120V Pos: standing >
Hint: The main stat for armor class is agility. You can improve your armor class with equipment.
< 151h/151H 119v/120V Pos: standing >
The Bloodmoon Rising Tavern
Obvious exits: -North -Up
A Tharnadian honor guard is resting here after having worked a long shift.
A tavern patron is singing here, drunk out of his mind.
An off-duty peacekeeper is relaxing here, drunk and singing merrily.
(Q)The bartender is standing here, serving drinks to his customers.
A waiter dressed in white stands here, ready to serve the patrons.
< 151h/151H 120v/120V Pos: standing >
The the bartender gave you the following quest:
Go ask Llaranar, the arch-shaman in Wellvolen about the Month of BloodLust.
You also got some additional information from the quest master:
....***^MMMM^^....^.....^
......^^^MMMM^^............^
.......^^^MM^^^.......^.....^
........^^MMM^^...^...^^....^M M
+++++++++^MMM^^^.......^......MMMMM
.......*^^MMMM^^......MM^.....^MMMMM
......**^MMM^^^.....^MMM^.....^MMMM
.....***^^MMM^^......^MM^......^^MM
....***^^^MM^^.......^M.^.....^^MMM
....***^MMM^^....^..^.M^...^..^^MMM
....**^^MM^^.......^^MM^......^^MMM
...**^^MM^^....^...@^MM^......^^MM
..***^MMM^^..^.....^.M^^......^^MM
..**^^MMM^..........MM^.......^^MM
..**^MMM^^....^....^MM........^^MM
...^MMMM^^.........^MM^...^...^^MM
^.^MMM^^....^.....MMM^..^^...^^MM
^.^MMM^....^^....^MMM^......^^MM
^^MM^^....^.....^MMM.......^^MM
^MM^.....^...^^M^^........^^MM
MM^.........^.M^........^^MM
M^........^.M^.........^^MM
.......^^^^..........^^MM
This quest was given to you.
You can share this quest with 4 more people.
If you're unable to finish it, go to the quest master and ask him to abandon your quest!
< 151h/151H 120v/120V Pos: standing >
The Southern Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The road to the west
turns south, while to the east it bends north.
Obvious exits: -East -South -West
A young man in leather armor seems to be patrolling the walls.
A stray tomcat is darting after rodents, here.
A young cleric is standing here, smiling at you warmly.
< 151h/151H 119v/120V Pos: standing >
A Bend in the Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The road continues
north and west.
Obvious exits: -North -West
A young man in leather armor seems to be patrolling the area.
< 151h/151H 118v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 151h/151H 119v/120V Pos: standing >
Road beneath the Gate Tower
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. This portion of the
road is enclosed by a tower which rises overhead. A long steel ladder pokes
out through the ceiling, allowing access to the southern defense tower of the
Tharnadian eastern gates. The road continues north to the city gates, while
to the south the road turns west.
Obvious exits: -North -South -Up
A shady looking mercenary stands here, eyeing you with open contempt.
A stray tomcat is darting after rodents, here.
< 151h/151H 118v/120V Pos: standing >
A large rat enters from the north.
Inside the Eastern City Gates
Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall. The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected. A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator. The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance. The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
A young man in leather armor seems to be patrolling the walls.
A kitten jumps here playing with leaves tossed by the wind.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 151h/151H 117v/120V Pos: standing >
Road Beneath the Gate Tower
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. This portion of the
road is enclosed by a tower which rises overhead. A long steel ladder pokes
out through the ceiling, allowing access to the northern defense tower of the
Tharnadian eastern gates. To the west a small dwelling sags between its
neighbors. The road continues north, while the city gates lie to the south.
Obvious exits: -North -South -West# -Up
A peasant farmer is here from his farmstead, probably on business.
< 151h/151H 117v/120V Pos: standing >
Inside the Eastern City Gates
Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall. The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected. A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator. The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance. The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
A young man in leather armor seems to be patrolling the walls.
A kitten jumps here playing with leaves tossed by the wind.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 151h/151H 117v/120V Pos: standing >
Outside the Eastern City Gates
Obvious exits: -East -West
You see the red shape of a medium living being here.
You see the red shape of a medium living being here.
You see the red shape of a medium living being here.
You see the red shape of a medium living being here.
You see the red shape of a medium living being here.
You see the red shape of a medium living being here.
You see the red shape of a medium living being here.
You see the red shape of a medium living being here.
< 151h/151H 117v/120V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -East -South -West
You see the red shape of a small living being here.
You see the red shape of a medium living being here.
< 151h/151H 115v/120V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -East -West
You see the red shape of a medium living being here.
< 151h/151H 113v/120V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -North -West
< 151h/151H 111v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 151h/151H 112v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 151h/151H 112v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 151h/151H 112v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 151h/151H 113v/120V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -East -South
You see the red shape of a medium living being here.
< 151h/151H 111v/120V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -East -West
< 151h/151H 109v/120V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -West -Up
< 151h/151H 107v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 151h/151H 108v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 151h/151H 108v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 151h/151H 108v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 151h/151H 109v/120V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -East -Down
< 151h/151H 106v/120V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -East -West
You see the red shape of a medium living being here.
You see the red shape of a medium living being here.
< 151h/151H 104v/120V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -East -West
< 151h/151H 102v/120V Pos: standing >
The Great Crossroad
The Great Crossroads separate the mighty city of Tharnadia from the wilderness
and the dangers of the outside world. The spires of the city can be seen off in
the distance to the west, while a mighty fortress rises up just to the east of
here. All newcomers to the Realms are warned about leaving the protection of the
city, and should do so only when they feel confident. A tall sign points in
every direction here, listing off points of interest and some of the other major
hometowns that lie scattered across this contintent.
A bright light fills this area.
Obvious exits: -East -West
A tough looking warrior is scanning the landscape beyond the walls.
< 151h/151H 102v/120V Pos: standing >
*****
*M+**^
^@+++
*++*^*
^****
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
You see the red shape of a medium living being here.
You see the red shape of a medium living being here.
< 151h/151H 102v/120V Pos: standing >
*****
*M+**^*
^M@+++
*++*^*.
*****
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 151h/151H 102v/120V Pos: standing >
****.
M+**^**
^M+@+++
++*^*.*
*****
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 151h/151H 101v/120V Pos: standing >
***..
+**^**.
M++@+++
+*^*.**
****.
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 151h/151H 101v/120V Pos: standing >
**...
**^**.^
+++@+++
*^*.***
***..
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 151h/151H 100v/120V Pos: standing >
*....
*^**.^.
+++@+++
^*.****
**...
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 151h/151H 99v/120V Pos: standing >
....M
^**.^.^
+++@+++
*.****.
*....
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 151h/151H 99v/120V Pos: standing >
...M.
**.^.^+
+++@+++
.****.+
....^
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 151h/151H 98v/120V Pos: standing >
..M.+
*.^.^+.
+++@++.
****.+.
...^+
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 151h/151H 97v/120V Pos: standing >
.M.+.
.^.^+..
+++@+..
***.+..
..^+.
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 151h/151H 96v/120V Pos: standing >
M.+..
^.^+..^
+++@...
**.+...
.^+..
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 151h/151H 96v/120V Pos: standing >
.+..^
.^+..^.
+++@...
*.+....
^+...
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
< 151h/151H 95v/120V Pos: standing >
+..^.
^+..^..
++.@...
.+.....
+....
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
< 151h/151H 93v/120V Pos: standing >
.+..^
.^+..^.
+++@...
*.+....
^+...
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
< 151h/151H 92v/120V Pos: standing >
M.+..
^.^+..^
+++@...
**.+...
.^+..
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 151h/151H 91v/120V Pos: standing >
.^+..
++++...
**.@...
..^+...
M.+.^
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 151h/151H 91v/120V Pos: standing >
+++..
**.+...
..^@...
MM.+.^^
..M..
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 151h/151H 90v/120V Pos: standing >
*.+..
..^+...
MM.@.^^
^..+...
..M++
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
You see the red shape of a medium living being here.
< 151h/151H 92v/120V Pos: standing >
A red shape snaps into visibility.
Out of nowhere, a red shape stabs you in the back.
OUCH! That really did HURT!
A red shape's serrated dirk of adamantium [superior] with a strange black stone murmurs some strange incantations...
A red shape's concussion blast rips into you, shattering your soul!
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
Out of nowhere, a red shape stabs you in the back, RIP...