The death of [24 Sorcerer] Mimsy (Gnome)

in The Path of the Su

from the perspective of [24 Sorcerer] Mimsy (Gnome)

<worn on head>       a tarnished dragonscale cap from The Underworld
<worn on eyes>       a sand visor
<worn in ear>        an anti-matter earring
<worn on face>       a blood-stained crystal mask
<worn on body>       a masterly-crafted dragonscale robe
<worn about body>    an old blue pullover
<worn on back>       a large leather backpack
<worn about waist>   a thin length of twisted cord
<worn on belt buckle>a midnight blue tome with silver bindings (glowing)
<attached to belt>   an eagle feather quill
<worn on hands>      some ancient Tukluk spellshield gloves
<worn on finger>     a small diamond encrusted ring
<worn on finger>     a small diamond encrusted ring
<held in both hands> a gnarled staff of pure jodani wood (glowing)
<worn on feet>       boots of brain golem skin

Rising Sun Inn
   The Rising Sun is a rather famous location of the city. The innkeeper
is free of any prejiduce and will admit any traveller as long as they
leave their weapons or spellbooks in the bin located next to the door.
The sign behind innkeeper's counter depicts the familiar golden sun with
a silvery blade thrust through it.
Obvious exits: -West -Down
A young warlock wanders the city.
A woman shopper travels the city.
A myrabolan hunter guard sits atop a whitetiger.

< 179h/179H 110v/141V Pos: standing >
Hunter's Tavern
   Built close to the Highway but still in the commercial sector, this
bustling pub is a second home to many of the militia of Myrabolus.
Many off-duty soldiers relax and talk casually, hardley noticing anything
going on around them. Up a short flight of stairs is the reception area
of the Rising Sun Inn.
Obvious exits: -South -Up
A self-righteous High Elf citizen travels the town.
(Q)Dispensing drinks causally, this Duergar has made his home here.
An off-duty Myrabolan guard lounges in the tavern.
An off-duty Myrabolan guard lounges in the tavern.
An off-duty Myrabolan guard lounges in the tavern.

< 179h/179H 110v/141V Pos: standing >
Market Road West
   Running west off the Myrabolus Highway, Market Road is the
designated commerce center of the city. It also happens to be the loudest
area in the city where the shouts of hundreds of humaniods mingle together
in an obscence display of inter-racial bartering.
Obvious exits: -North -East -West

< 179h/179H 109v/141V Pos: standing >
Myrabolus Highway - Market Road Intersection
   This road is the central highway of the entire city, leading north
to the grand palace and south heading towards the gates, eventually
becoming the dirt road to the ravaged battle grounds.  Streets arch
out both east and west every block or two in an accurate systematic
design. Inbetween each street block, civilian homes make up the rest
of the area. 
Obvious exits: -North -East -South -West
A woman shopper travels the city.

< 179h/179H 109v/141V Pos: standing >
Myrabolus Highway
   This road is the central highway of the entire city, leading north
to the grand palace and south heading towards the gates, eventually
becoming the dirt road to the ravaged battle grounds.  Streets arch
out both east and west every block or two in an accurate systematic
design. Inbetween each street block, civilian homes make up the rest
of the area.
Obvious exits: -North -South

< 179h/179H 109v/141V Pos: standing >
Myrabolus Highway - Gate Road Intersection
   This is the first main insection in the city. Gate Road runs east
to west parallel Market Road and Ancients Avenue. Inside the gates
a huge red painted sign reads:
        'Welcome to Myrabolus, Home of the Hunters.'
The peaceful citizens of the town welcome all visitors warmly and offer
directions to all this great city's attractions.  The Highway here runs
straight north here, directly towards the palace gates.
Obvious exits: -North -East -South -West

< 179h/179H 108v/141V Pos: standing >
The Gates of Myrabolus
   Rumors have said that even the immortals themselves have not been able
to penetrate the walls of this amazing city. The gates are made of four
feet of solid oak, the walls, six feet of stone. To physically break in
would be next to impossible, but intruders must also be warned of not
the archers watching carefully in the twin parapets above, but the immense
arcane energies that have been fused with both these walls and gates,
protecting from any sort of magical entry.
Obvious exits: -North -South
A veteran pikeman stands on watch at the gates here.
An elite Myrabolan warrior stands here on high alert.

< 179h/179H 107v/141V Pos: standing >
A Well Worn Path
   This path appears to be constantly used. Even now it is being used by both
trade caravans and military transports. Not far north is the city of
Myrabolus, capital of the defending armies. Directly south is No Man's Land.
A wide area where hundreds of thousands have died both attacking and
defending the city. Row after row of crosses systematically flank this road,
proving this could just possibly be the most sought after strategic location
on the continent.
Obvious exits: -North -East -South -West

< 179h/179H 106v/141V Pos: standing >
 
              
           M  
 MMMMS^  MMM  
 MM^..@.MMM^  
 ..^M.^^MMM^  
 ^....^MMM^.  
  ..^**MMM^   
Northern Valley of Myrabolus
Obvious exits: -North -East -South -West

< 179h/179H 104v/141V Pos: standing >
 
              
 MMMMS^  MMM  
 MM^....MMM^  
 ..^M.@^MMM^  
 ^....^MMM^.  
 ...^**MMM^^  
  ..*^*MM^^   
Rolling Fertile Foothills Covered With Grass
Obvious exits: -North -East -South -West

< 179h/179H 103v/141V Pos: standing >
 
  MMMS^  MM   
 MM^....MMM^  
 ..^M.^^MMM^  
 ^....@MMM^.  
 ...^**MMM^^  
 ^..*^*MM^^*  
  .****M^*^   
Rolling Fertile Foothills Covered With Grass
Obvious exits: -North -East -South -West

< 179h/179H 100v/141V Pos: standing >
 
 ..^MM  
 ^*@MM  
 *^MMM  
A Dark Jungle
Obvious exits: -North -East -South -West

< 179h/179H 98v/141V Pos: standing >
 
 ...^M  
 .^@*M  
 .*^MM  
A Dark Jungle
Obvious exits: -North -East -West

< 179h/179H 97v/141V Pos: standing >
 
  MMM^....M   
 MM..^M.^^MM  
 .M^....^MMM  
 .^...@**MMM  
 ..^..*^*MM^  
 ..^.****M^*  
  ^^^^^*MM^   
Rolling Fertile Foothills Covered With Grass
Obvious exits: -North -East -South -West

< 179h/179H 95v/141V Pos: standing >
 
 ..^**  
 ..@^M  
 .****  
A Dark Jungle
Obvious exits: -North -East -South -West

< 179h/179H 93v/141V Pos: standing >
A Path Through a Jungle
  Coming out of the valley here, this path is very crudly worn in and
there aren't much signs of civilization around here. Most of the area
is thick dense jungle getting more complex as the path continues. The
most noticeable thing about the surroundings is the extreme height of the
trees, and the vines which spread between them. The undergrowth has many
varieties of plants and animals taking refuge against the winds there.
Obvious exits: -East -West

< 179h/179H 92v/141V Pos: standing >
Deeper Into the Jungle
  This small jungle grows in density here as the path continues through
the endless sea of vines and trees. The path seems to be traveled very
rarly and can in some places, the path is hardly visible. Several different
types of varius fruits grow along the vines and trees here providing food
for the local wild life. The vines grow thick here, as if they could hold
the weight of a person.
Obvious exits: -East -West
The corpse of a su-monster is lying here.

< 179h/179H 91v/141V Pos: standing >
A Tribal Path
  The path here becomes more distinct and seems to be the only thing that
that stands out among the vast trees and vines. The path is oddly covered
and decorated with many strange objects. Along the path lie small spikes
in the ground, with guted skulls mounted upon them. The path, made of
small pebbles, seems like it could run forever off into the horizion.
Obvious exits: -East -West
The corpse of a su-monster is lying here.

< 179h/179H 89v/141V Pos: standing >
A Tribal Path
  The path here becomes more distinct and seems to be the only thing that
that stands out among the vast trees and vines. The path is oddly covered
and decorated with many strange objects. Along the path lie small spikes
in the ground, with guted skulls mounted upon them. The path, made of
small pebbles, seems like it could run forever off into the horizion.
As the tribal path continues, large amounts of methane and animal droppings
are apparents along the trail.
Obvious exits: -East -West
The corpse of a su-monster is lying here.

< 179h/179H 88v/141V Pos: standing >
A Split in a Tribal Path
  The path forks off here to the north and the south. The path lying to
the south is fairly overgrown and doesn't seem to be traveled by much, but
the northern path is extremely different. Small animal foot prints in the
mud trail north, along with a more extensive set of decorative items on
the path. The intersection here lies in a small clearing by a huge bouldar
right at the intersection.
Obvious exits: -North -South -West
The corpse of a su-monster is lying here.

< 179h/179H 86v/141V Pos: standing >
Alas, you cannot go that way. . . .

< 179h/179H 87v/141V Pos: standing >
The Path of the Su
  This path is scattered with old bones and rotten flesh lying on the
bloodstained pebbles. Small crudly constructed tree houses are scattered
about the tree tops, which are mainly composed of small bloodstained ferns,
bones of various types, and wood gathered from the forest. There are
frightening screams off in the distance and rustling all about the trees.
Obvious exits: -North -East -South -West -Up
A su-monster stands here.

< 179h/179H 86v/141V Pos: standing >
You sit down and relax.

< 179h/179H 90v/141V Pos: sitting >
You have memorized the following spells:
( 4th circle)  5 - lightning bolt
               1 - levitate
( 3rd circle)  2 - shocking grasp
( 2nd circle)  7 - chill touch
( 1st circle)  1 - minor creation
               7 - magic missile

And you are currently memorizing the following spells:
    7 seconds:  ( 3rd) shocking grasp
   14 seconds:  ( 3rd) shocking grasp
   21 seconds:  ( 3rd) shocking grasp
   29 seconds:  ( 3rd) shocking grasp
   36 seconds:  ( 3rd) shocking grasp
   45 seconds:  ( 5th) cone of cold
   55 seconds:  ( 5th) cone of cold
   64 seconds:  ( 5th) cone of cold
   74 seconds:  ( 5th) cone of cold

You can memorize no more spells.
You continue your study.

< 179h/179H 90v/141V Pos: sitting >
You start meditating...

< 179h/179H 91v/141V Pos: sitting >

< 179h/179H 104v/141V Pos: sitting >
A su-monster snorts loudly and shows its teeth as it peers around.


< 179h/179H 111v/141V Pos: sitting >
You have finished memorizing shocking grasp.

< 179h/179H 112v/141V Pos: sitting >
You have finished memorizing shocking grasp.

< 179h/179H 123v/141V Pos: sitting >
A su-monster leaves north.

< 179h/179H 134v/141V Pos: sitting >
You have finished memorizing shocking grasp.

< 179h/179H 141v/141V Pos: sitting >
You have finished memorizing shocking grasp.

< 179h/179H 141v/141V Pos: sitting >
You have finished memorizing shocking grasp.

< 179h/179H 141v/141V Pos: sitting >
You have memorized the following spells:
( 4th circle)  5 - lightning bolt
               1 - levitate
( 3rd circle)  7 - shocking grasp
( 2nd circle)  7 - chill touch
( 1st circle)  1 - minor creation
               7 - magic missile

And you are currently memorizing the following spells:
    6 seconds:  ( 5th) cone of cold
   16 seconds:  ( 5th) cone of cold
   25 seconds:  ( 5th) cone of cold
   35 seconds:  ( 5th) cone of cold

You can memorize no more spells.

< 179h/179H 141v/141V Pos: sitting >
You have finished memorizing cone of cold.

< 179h/179H 141v/141V Pos: sitting >
You have finished memorizing cone of cold.

< 179h/179H 141v/141V Pos: sitting >
You have memorized the following spells:
( 5th circle)  2 - cone of cold
( 4th circle)  5 - lightning bolt
               1 - levitate
( 3rd circle)  7 - shocking grasp
( 2nd circle)  7 - chill touch
( 1st circle)  1 - minor creation
               7 - magic missile

And you are currently memorizing the following spells:
    7 seconds:  ( 5th) cone of cold
   17 seconds:  ( 5th) cone of cold

You can memorize no more spells.

< 179h/179H 141v/141V Pos: sitting >
You have memorized the following spells:
( 5th circle)  2 - cone of cold
( 4th circle)  5 - lightning bolt
               1 - levitate
( 3rd circle)  7 - shocking grasp
( 2nd circle)  7 - chill touch
( 1st circle)  1 - minor creation
               7 - magic missile

And you are currently memorizing the following spells:
    5 seconds:  ( 5th) cone of cold
   14 seconds:  ( 5th) cone of cold

You can memorize no more spells.

< 179h/179H 141v/141V Pos: sitting >
Pardon?

< 179h/179H 141v/141V Pos: sitting >
You have finished memorizing cone of cold.

< 179h/179H 141v/141V Pos: sitting >
A su-monster enters from the east.

< 179h/179H 141v/141V Pos: sitting >
You have memorized the following spells:
( 5th circle)  3 - cone of cold
( 4th circle)  5 - lightning bolt
               1 - levitate
( 3rd circle)  7 - shocking grasp
( 2nd circle)  7 - chill touch
( 1st circle)  1 - minor creation
               7 - magic missile

And you are currently memorizing the following spells:
    0 seconds:  ( 5th) cone of cold

You can memorize no more spells.

< 179h/179H 141v/141V Pos: sitting >
You have finished memorizing cone of cold.
Your studies are complete.

< 179h/179H 141v/141V Pos: sitting >
You clamber to your feet.

< 179h/179H 141v/141V Pos: standing >
The Path of the Su
Obvious exits: -North -East -South -West -Up
A su-monster stands here.

< 179h/179H 141v/141V Pos: standing >
You start chanting...

< 179h/179H 141v/141V Pos: standing >
You complete your spell...
[Damage: 79 ] You get a good hold of the shocked a su-monster.
You suddenly see a su-monster's foot in your chest.
A su-monster attacks you. [0 hits]

< 172h/179H 141v/141V Pos: standing >
< T: Mimsy TP: sta TC:few scratches E: su sta EP:  small wounds >
 You attack a su-monster. [0 hits]

< 172h/179H 141v/141V Pos: standing >
< T: Mimsy TP: sta TC:few scratches E: su sta EP:  small wounds >
 You start chanting...

< 172h/179H 141v/141V Pos: standing >
< T: Mimsy TP: sta TC:few scratches E: su sta EP:  small wounds >
 You complete your spell...
[Damage: 33 ] Your blast of cold strikes a su-monster dead on, who shudders from the pain.

< 172h/179H 141v/141V Pos: standing >
< T: Mimsy TP: sta TC:few scratches E: su sta EP:  few wounds >
 You attack a su-monster. [0 hits]

< 172h/179H 141v/141V Pos: standing >
< T: Mimsy TP: sta TC:few scratches E: su sta EP:  few wounds >
 A su-monster attacks you. [0 hits]
You start chanting...

< 172h/179H 141v/141V Pos: standing >
< T: Mimsy TP: sta TC:few scratches E: su sta EP:  few wounds >
 You complete your spell...
[Damage: 34 ] Your blast of cold strikes a su-monster dead on, who shudders from the pain.

< 172h/179H 141v/141V Pos: standing >
< T: Mimsy TP: sta TC:few scratches E: su sta EP:  few wounds >
 You start chanting...

< 172h/179H 141v/141V Pos: standing >
< T: Mimsy TP: sta TC:few scratches E: su sta EP:  few wounds >
 Casting: cone of cold *

< 172h/179H 141v/141V Pos: standing >
< T: Mimsy TP: sta TC:few scratches E: su sta EP:  few wounds >
 You complete your spell...
[Damage: 43 ] Your blast of cold strikes a su-monster dead on, who shudders from the pain.
The chilling cold causes a su-monster to stammer, apparently weakened.
You suddenly see a su-monster's foot in your chest.
A su-monster attacks you. [0 hits]

< 160h/179H 141v/141V Pos: standing >
< T: Mimsy TP: sta TC: small wounds E: su sta EP:  nasty wounds >
 The sun starts to set in the south.

< 160h/179H 141v/141V Pos: standing >
< T: Mimsy TP: sta TC: small wounds E: su sta EP:  nasty wounds >
 You start chanting...

< 160h/179H 141v/141V Pos: standing >
< T: Mimsy TP: sta TC: small wounds E: su sta EP:  nasty wounds >
 You complete your spell...
[Damage: 24 ] You get a good hold of the shocked a su-monster.
You attack a su-monster. [0 hits]

< 160h/179H 141v/141V Pos: standing >
< T: Mimsy TP: sta TC: small wounds E: su sta EP:  nasty wounds >
 You start chanting...

< 160h/179H 141v/141V Pos: standing >
< T: Mimsy TP: sta TC: small wounds E: su sta EP:  nasty wounds >
 A su-monster attacks you. [1 hits]

< 148h/179H 141v/141V Pos: standing >
< T: Mimsy TP: sta TC: small wounds E: su sta EP:  nasty wounds >
 You complete your spell...
[Damage: 31 ] You get a good hold of the shocked a su-monster.

< 148h/179H 141v/141V Pos: standing >
< T: Mimsy TP: sta TC: small wounds E: su sta EP: pretty hurt >
 You attack a su-monster. [0 hits]
You start chanting...

< 148h/179H 141v/141V Pos: standing >
< T: Mimsy TP: sta TC: small wounds E: su sta EP: pretty hurt >
 You complete your spell...
[Damage: 31 ] You get a good hold of the shocked a su-monster.
You suddenly see a su-monster's foot in your chest.
A su-monster attacks you. [0 hits]

< 136h/179H 141v/141V Pos: standing >
< T: Mimsy TP: sta TC: small wounds E: su sta EP: pretty hurt >
 You start chanting...

< 136h/179H 141v/141V Pos: standing >
< T: Mimsy TP: sta TC: small wounds E: su sta EP: pretty hurt >
 Casting: shocking grasp 

< 136h/179H 141v/141V Pos: standing >
< T: Mimsy TP: sta TC: small wounds E: su sta EP: pretty hurt >
 You complete your spell...
[Damage: 32 ] You get a good hold of the shocked a su-monster.

< 136h/179H 141v/141V Pos: standing >
< T: Mimsy TP: sta TC: small wounds E: su sta EP:  awful >
 A su-monster attacks you. [0 hits]
You start chanting...

< 136h/179H 141v/141V Pos: standing >
< T: Mimsy TP: sta TC: small wounds E: su sta EP:  awful >
 You complete your spell...
[Damage: 33 ] Your blast of cold strikes a su-monster dead on, who shudders from the pain.
A su-monster is mortally wounded, and will die soon, if not aided.
The chilling cold causes a su-monster to stammer, apparently weakened.

< 136h/179H 141v/141V Pos: standing >
<[Damage:  1 ] A su-monster is mortally wounded, and will die soon, if not aided.
You attack a su-monster. [1 hits]

< 136h/179H 141v/141V Pos: standing >
<[Damage: 11 ] Your kick caves a su-monster's chest in, killing him.
A su-monster is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The unmistakable scent of fresh blood can be smelled as a su-monster dies in agony.

< 136h/179H 141v/141V Pos: standing >
The snow is coming down faster now.

< 136h/179H 141v/141V Pos: standing >
You sit down and relax.

< 136h/179H 141v/141V Pos: sitting >
You have memorized the following spells:
( 4th circle)  5 - lightning bolt
               1 - levitate
( 3rd circle)  2 - shocking grasp
( 2nd circle)  7 - chill touch
( 1st circle)  1 - minor creation
               7 - magic missile

And you are currently memorizing the following spells:
    7 seconds:  ( 3rd) shocking grasp
   16 seconds:  ( 5th) cone of cold
   26 seconds:  ( 5th) cone of cold
   35 seconds:  ( 5th) cone of cold
   43 seconds:  ( 3rd) shocking grasp
   50 seconds:  ( 3rd) shocking grasp
   57 seconds:  ( 3rd) shocking grasp
   64 seconds:  ( 3rd) shocking grasp
   74 seconds:  ( 5th) cone of cold

You can memorize no more spells.
You continue your study.

< 136h/179H 141v/141V Pos: sitting >
You start meditating...

< 136h/179H 141v/141V Pos: sitting >
You have just passed the half-way point on the way towards your next level.

< 146h/179H 141v/141V Pos: sitting >

< 151h/179H 141v/141V Pos: sitting >
You have finished memorizing shocking grasp.

< 152h/179H 141v/141V Pos: sitting >
You have finished memorizing cone of cold.

< 174h/179H 141v/141V Pos: sitting >

< 179h/179H 141v/141V Pos: sitting >
You have finished memorizing cone of cold.

< 179h/179H 141v/141V Pos: sitting >

< 179h/179H 141v/141V Pos: sitting >

< 179h/179H 141v/141V Pos: sitting >
You have memorized the following spells:
( 5th circle)  2 - cone of cold
( 4th circle)  5 - lightning bolt
               1 - levitate
( 3rd circle)  3 - shocking grasp
( 2nd circle)  7 - chill touch
( 1st circle)  1 - minor creation
               7 - magic missile

And you are currently memorizing the following spells:
    2 seconds:  ( 5th) cone of cold
   10 seconds:  ( 3rd) shocking grasp
   17 seconds:  ( 3rd) shocking grasp
   24 seconds:  ( 3rd) shocking grasp
   31 seconds:  ( 3rd) shocking grasp
   41 seconds:  ( 5th) cone of cold

You can memorize no more spells.

< 179h/179H 141v/141V Pos: sitting >
You are already meditating.

< 179h/179H 141v/141V Pos: sitting >
You have finished memorizing cone of cold.

< 179h/179H 141v/141V Pos: sitting >
You have just passed the half-way point on the way towards your next level.

< 179h/179H 141v/141V Pos: sitting >
You have finished memorizing shocking grasp.

< 179h/179H 141v/141V Pos: sitting >

1st CIRCLE:
detect magic                [in spellbook]
magic missile               [in spellbook]
minor creation              [in spellbook]

2nd CIRCLE:
burning hands               [in spellbook]
chill touch                 [in spellbook]
sleep                       [in spellbook]
strength                    [in spellbook]

3rd CIRCLE:
acid blast                  [in spellbook]
agility                     [in spellbook]
concealment                 [in spellbook]
shocking grasp              [in spellbook]

4th CIRCLE:
dispel magic                [in spellbook]
farsee                      [in spellbook]
infravision                 [in spellbook]
levitate                    [in spellbook]
lightning bolt              [in spellbook]
minor paralysis             [in spellbook]
ray of enfeeblement         [in spellbook]
wizard eye                  [in spellbook]

5th CIRCLE:
coldshield                  [in spellbook]
cone of cold                [in spellbook]
dimension door              [in spellbook]
minor globe of invulnerability   [in spellbook]
slowness                    [in spellbook]

6th CIRCLE:
color spray                
feeblemind                 
fireball                   
fireshield                 
ice storm                  
teleport                   

7th CIRCLE:
bigbys clenched fist       
detect invisibility        
haste                      
improved invisibility      
power word blind           
power word stun            
reveal true name           

8th CIRCLE:
dispel invisible           
fly                        
immolate                   
power word kill            
shadow shield              

9th CIRCLE:
electrical execution       
incendiary cloud           
mass invisibility          
prismatic ray              
relocate                   

10th CIRCLE:
bigbys crushing hand       
chain lightning            
meteorswarm                

11th CIRCLE:
enlarge                    
reduce                     
solbeeps missile barrage   

12th CIRCLE:
deflect                    
globe of invulnerability   


< 179h/179H 141v/141V Pos: sitting >
You have finished memorizing shocking grasp.

< 179h/179H 141v/141V Pos: sitting >
You have finished memorizing shocking grasp.

< 179h/179H 141v/141V Pos: sitting >
Shadows stretch across the land as the sun limps towards the horizon.

< 179h/179H 141v/141V Pos: sitting >
You have finished memorizing shocking grasp.

< 179h/179H 141v/141V Pos: sitting >
You have finished memorizing cone of cold.
Your studies are complete.

< 179h/179H 141v/141V Pos: sitting >
You clamber to your feet.

< 179h/179H 141v/141V Pos: standing >
The Path of the Su
Obvious exits: -North -East -South -West -Up
Puddles of fresh blood cover the ground.
The corpse of a su-monster is lying here.

< 179h/179H 141v/141V Pos: standing >
You are already standing.

< 179h/179H 141v/141V Pos: standing >
The Path of the Su
  The path has been dirtied with old bones and rotten flesh lying on the
blood covered pebbles. Small crudly constructed tree houses are scattered
about the tree tops, which are mainly composed of small bloodstained ferns,
bones of various types, and wood gathered from the forest. There are
frightening screams off in the distance and rustling all about the trees.
Obvious exits: -North -East -South -West -Up
A su-monster stands here.

< 179h/179H 139v/141V Pos: standing >
A su-monster swoops from one tree branch to another with great speed.


< 179h/179H 139v/141V Pos: standing >
The Path of the Su
  This path is scattered with old bones and rotten flesh lying on the
bloodstained pebbles. Small crudly constructed tree houses are scattered
about the tree tops, which are mainly composed of small bloodstained ferns,
bones of various types, and wood gathered from the forest. There are
frightening screams off in the distance and rustling all about the trees.
Obvious exits: -North -East -South -West -Up
Puddles of fresh blood cover the ground.
The corpse of a su-monster is lying here.

< 179h/179H 137v/141V Pos: standing >
A Su-Monster Lair
  Gutted bodies are hanging from the trees here, their blood staining
the plantlife of the area until the local rains clean them. This tree is
like the others around this area with many su-monsters roaming about
killing what they think would make a delicious meal. There are small hand
like and foot like prints going up the tree. Rotten bones can be heard
being played with all around you, probably by the youngster su-monsters,
that nobody has ever seen.
Obvious exits: -West
A crafting recipe lies here collecting dust.

< 179h/179H 135v/141V Pos: standing >
The Path of the Su
  This path is scattered with old bones and rotten flesh lying on the
bloodstained pebbles. Small crudly constructed tree houses are scattered
about the tree tops, which are mainly composed of small bloodstained ferns,
bones of various types, and wood gathered from the forest. There are
frightening screams off in the distance and rustling all about the trees.
Obvious exits: -North -East -South -West -Up
Puddles of fresh blood cover the ground.
The corpse of a su-monster is lying here.

< 179h/179H 135v/141V Pos: standing >
A Su-Monster's Lair
  Gutted bodies are hanging from the trees here, their blood staining
the plantlife of the area until the local rains clean them. This tree is
like the others around this area with many su-monsters roaming about
killing what they think would make a delicious meal. There are small hand
like and foot like prints going up the tree.
Obvious exits: -East

< 179h/179H 133v/141V Pos: standing >
The Path of the Su
  This path is scattered with old bones and rotten flesh lying on the
bloodstained pebbles. Small crudly constructed tree houses are scattered
about the tree tops, which are mainly composed of small bloodstained ferns,
bones of various types, and wood gathered from the forest. There are
frightening screams off in the distance and rustling all about the trees.
Obvious exits: -North -East -South -West -Up
Puddles of fresh blood cover the ground.
The corpse of a su-monster is lying here.

< 179h/179H 133v/141V Pos: standing >
A Su-Monster's Lair
  This small patch of leaves and twigs is the small resting place of a
Su-Monster. There are several scraps of meat, flesh, bones, and marrow
about the small landing. The ferns used to create the soft mesh-like
carpet are stained with dark red blood. There are thousands of insects
just around this small area, feasting on the leftovers.
Obvious exits: -Down

< 179h/179H 130v/141V Pos: standing >
You start chanting...

< 179h/179H 133v/141V Pos: standing >
You complete your spell...
You float up in the air!

< 179h/179H 134v/141V Pos: standing >
The Path of the Su
  This path is scattered with old bones and rotten flesh lying on the
bloodstained pebbles. Small crudly constructed tree houses are scattered
about the tree tops, which are mainly composed of small bloodstained ferns,
bones of various types, and wood gathered from the forest. There are
frightening screams off in the distance and rustling all about the trees.
Obvious exits: -North -East -South -West -Up
The corpse of a su-monster is lying here.

< 179h/179H 133v/141V Pos: standing >
The Path of the Su
  The path has been dirtied with old bones and rotten flesh lying on the
blood covered pebbles. Small crudly constructed tree houses are scattered
about the tree tops, which are mainly composed of small bloodstained ferns,
bones of various types, and wood gathered from the forest. There are
frightening screams off in the distance and rustling all about the trees.
Obvious exits: -North -East -South -West -Up
A su-monster stands here.
A su-monster stands here.

< 179h/179H 132v/141V Pos: standing >
You start chanting...

< 179h/179H 135v/141V Pos: standing >
A su-monster leaves north.
You complete your spell...
[Damage: 38 ] Your blast of cold strikes a su-monster dead on, who shudders from the pain.
The chilling cold causes a su-monster to stammer, apparently weakened.

< 179h/179H 137v/141V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 179h/179H 138v/141V Pos: standing >
A su-monster enters from the north.
A su-monster enters from the north.
The su-elder enters from the north.

< 179h/179H 139v/141V Pos: standing >
You are knocked to the ground by a su-monster's mighty bash!
A su-monster attacks you. [0 hits]

< 177h/179H 139v/141V Pos: sitting >
< T: Mimsy TP: sit TC:few scratches E: su sta EP:  small wounds >
 A su-monster suddenly attacks YOU!
The su-elder suddenly attacks YOU!

< 147h/179H 139v/141V Pos: sitting >
< T: Mimsy TP: sit TC: small wounds E: su sta EP:  small wounds >
 You attack a su-monster. [0 hits]

< 147h/179H 139v/141V Pos: sitting >
< T: Mimsy TP: sit TC: small wounds E: su sta EP:  small wounds >
 You suddenly see the su-elder's foot in your chest.
The su-elder attacks you. [1 hits]
You suddenly see a su-monster's foot in your chest.
A su-monster attacks you. [0 hits]
A su-monster attacks you. [0 hits]

< 113h/179H 139v/141V Pos: sitting >
< T: Mimsy TP: sit TC: few wounds E: su sta EP:  small wounds >
 A Duergar snaps into visibility.
Out of nowhere, a Duergar stabs you in the back.
YIKES!  Another hit like that, and you've had it!!
Out of nowhere, a Duergar stabs you in the back, RIP...
Your anti-matter earring was completely destroyed by the massive blow!