The death of [ 1 Warrior] Dutest (Duergar)

in A Small Tunnel

from the perspective of [ 1 Warrior] Dutest (Duergar)


A Stairway Carved In Stone
   This stairway has been carved into the face of the cavern wall. The
stairs are wide and spacious, requiring two steps to reach the next. There
is a sheer drop to the north, over which the stronghold can be seen
spreading out on the floor below. The stairway continues up to the east
and down to the west.
Obvious exits: -North -Up -Down

< 20h/29H 31v/111V Pos: standing >

<map>
Zone: Khildarak Stronghold.
Room: A Stairway Carved In Stone
</map>
A Stairway Carved In Stone
   This stairway has been carved into the face of the cavern. The cavern
itself is huge, its walls protecting the city from dangers. There is a
drop to the north, the city can be seen over its edge sprawling out on the
floor below. The inhabitants of the city can be seen moving below, their
sounds echoing slightly in the vastness of the cavern. The stairway continues
up to the east and down to the west.
Obvious exits: -North -Up -Down

< 20h/29H 30v/111V Pos: standing >

<map>
Zone: Khildarak Stronghold.
Room: A Stairway Carved In Stone
</map>
A Stairway Carved In Stone
   This stairway has been carved into the face of the cavern wall. The
stairs are wide and spacious, requiring two steps to reach the next. There
is a sheer drop to the north, over which the stronghold can be seen
spreading out on the floor below. The stairway continues up to the east
and down to the west.
Obvious exits: -North -Up -Down

< 20h/29H 29v/111V Pos: standing >

<map>
Zone: Khildarak Stronghold.
Room: A Stairway Carved In Stone
</map>
A Stairway Carved In Stone
   This stairway has been carved into the face of the cavern. The cavern
itself is huge, its walls protecting the city from dangers. There is a
drop to the north, the city can be seen over its edge sprawling out on the
floor below. The inhabitants of the city can be seen moving below, their
sounds echoing slightly in the vastness of the cavern. The stairway continues
up to the east and down to the west.
Obvious exits: -North -Up -Down

< 20h/29H 29v/111V Pos: standing >

<map>
Zone: Khildarak Stronghold.
Room: A Stairway Carved In Stone
</map>
A Stairway Carved In Stone
   This stairway has been carved into the face of the cavern wall. The
stairs are wide and spacious, requiring two steps to reach the next. There
is a sheer drop to the north, over which the stronghold can be seen
spreading out on the floor below. The stairway continues up to the east
and down to the west.
Obvious exits: -Up -Down

< 21h/29H 28v/111V Pos: standing >

<map>
Zone: Khildarak Stronghold.
Room: A Wide And Spacious Overlook
</map>
A Wide And Spacious Overlook
   This area overlooks the many buildings and streets that comprise the city.
Inhabitants can be seen moving, going about their daily business. Some of the
buildings rise near the ceiling of the 100 meter cavern that they occupy. To
the north the overlook ends, a false step in this direction would send you
falling to the floor below. A staircase has been carved into the stone of
the cavern wall to the west, descending down into the city. A huge set of
double gates lies to the south.
Obvious exits: -South -Down

< 21h/29H 27v/111V Pos: standing >
Alas, you cannot go that way. . . .

< 21h/29H 28v/111V Pos: standing >
Alas, you cannot go that way. . . .

< 21h/29H 28v/111V Pos: standing >
Alas, you cannot go that way. . . .

< 21h/29H 29v/111V Pos: standing >

<map>
Zone: Khildarak Stronghold.
Room: Before The Gates of the Khildarak Stronghold
</map>

<map>
Zone: Khildarak Stronghold.
Room: Before The Gates of the Khildarak Stronghold
</map>
Before The Gates of the Khildarak Stronghold
   This area has been carved wide and spacious, with small rectangular
outlets on the east and west sides that serve as guard posts. The ceiling
is some 10 meters high, providing room for a huge set of double gates to
the north. The room narrows to the south where the start of passageway
can be seen.
Obvious exits: -North -South
A clansdwarf sits atop a large steeder.
A duergar guard watches the area intently
A duergar guard watches the area intently
A duergar guard watches the area intently
A duergar guard watches the area intently
A duergar guard watches the area intently

< 21h/29H 29v/111V Pos: standing >

<map>
Zone: Khildarak Stronghold.
Room: The Top Of A Sloping Passage
</map>

<map>
Zone: Khildarak Stronghold.
Room: The Top Of A Sloping Passage
</map>
The Top Of A Sloping Passage
   This passage has been carved from the mountain stone. The walls are
fairly smooth on all sides. The passage slopes steeply downwards to the
west and opens into a wider area to the north. A well made tunnel continues
off to the east.
Obvious exits: -North -East -West
A clansdwarf watches the area closely.

< 21h/29H 27v/111V Pos: standing >
Alas, you cannot go that way. . . .

< 21h/29H 29v/111V Pos: standing >
Alas, you cannot go that way. . . .

< 21h/29H 29v/111V Pos: standing >
Alas, you cannot go that way. . . .

< 21h/29H 29v/111V Pos: standing >
Alas, you cannot go that way. . . .

< 22h/29H 29v/111V Pos: standing >

<map>
Zone: Khildarak Stronghold.
Room: A Sloping Passage
</map>

<map>
Zone: Khildarak Stronghold.
Room: A Sloping Passage
</map>
A Sloping Passage
   This passage has been carved from the stone of the mountain. The sides
are fairly smooth, differences in the carving give it a rippled affect,
much like the surface of water. The passage has been created at a steep
angle, with the floor dipping at various points to ease the strain of
those progressing upwards. To the west the passage seems to stop its
decent, while it slopes steeply upwards to the east.
Obvious exits: -East -West
A clansdwarf watches the area closely.

< 22h/29H 29v/111V Pos: standing >

<map>
Zone: Khildarak Stronghold.
Room: A Sloping Passage
</map>
A Sloping Passage
   This passage has been carved from the stone of the mountain. The sides
are fairly smooth, differences in the carving give it a rippled affect,
much like the surface of water. The passage has been created at a steep
angle, with the floor dipping at various points to ease the strain of
those progressing upwards. To the west the passage seems to stop its
decent, while it slopes steeply upwards to the east.
Obvious exits: -East -West

< 22h/29H 27v/111V Pos: standing >

<map>
Zone: Khildarak Stronghold.
Room: A Sloping Passage
</map>

<map>
Zone: Khildarak Stronghold.
Room: A Sloping Passage
</map>
A Sloping Passage
   This passage has been carved from the stone of the mountain. The sides
are fairly smooth, differences in the carving give it a rippled affect,
much like the surface of water. The passage has been created at a steep
angle, with the floor dipping at various points to ease the strain of
those progressing upwards. To the west the passage seems to stop its
decent, while it slopes steeply upwards to the east.
Obvious exits: -East -West
A clansdwarf sits atop a large steeder.

< 22h/29H 25v/111V Pos: standing >

<map>
Zone: Khildarak Stronghold.
Room: A Sloping Passage
</map>
A Sloping Passage
   This passage has been carved from the stone of the mountain. The sides
are fairly smooth, differences in the carving give it a rippled affect,
much like the surface of water. The passage has been created at a steep
angle, with the floor dipping at various points to ease the strain of
those progressing upwards. To the west the passage seems to stop its
decent, while it slopes steeply upwards to the east.
Obvious exits: -East -West

< 22h/29H 24v/111V Pos: standing >

<map>
Zone: Khildarak Stronghold.
Room: The Base Of A Steep Slope
</map>
The Base Of A Steep Slope
   This passage has been carved from the stone of the mountain. It is
rectangular in shape, all four sides fairly smooth. Carvings adorn the
walls, ceiling and floor, some are crude, some are quite well done. The
pictures seem to depict victories in battles or hunting. It seems that
the inhabitants of this area enjoy sharing their victories and preserving
them for generations to come. The passage continues into darkness to the
south. To the east the entire passage slopes steeply upwards, maintaining
its original dimensions in the climb.
Obvious exits: -East -South

< 22h/29H 22v/111V Pos: standing >
Alas, you cannot go that way. . . .

< 22h/29H 24v/111V Pos: standing >
Alas, you cannot go that way. . . .

< 22h/29H 24v/111V Pos: standing >

<map>
Zone: Khildarak Stronghold.
Room: A Carved Passage
</map>

<map>
Zone: Khildarak Stronghold.
Room: A Carved Passage
</map>
A Carved Passage
   This passage is rectangular in shape, carved out of the mountain
stone. The walls are fairly smooth, but differences in depth of carving
give them a rippled appearance. An small slit has been carved into the
south face, constructed to allow numerous defenders to attack anything
that tries to enter. Large stains of blood cover the areas near the slit,
testifying that its defensive design features have been put to use. Some
crude pictures have been carved into the stone walls, ceiling and floor,
most seem to depict victories in battle or hunting. The passage continues
to the north.
Obvious exits: -North -South
A clansdwarf sits atop a large steeder.
A clansdwarf watches the area closely.

< 22h/29H 22v/111V Pos: standing >

<map>
Zone: Khildarak Stronghold.
Room: A Narrow Passage
</map>
A Narrow Passage
   The crack narrows to a small slit to the north. All four sides of the
open space seem to close in around you, restricting movement. Stains of
red indicate that some creature has taken advantage of its restrictive
conditions to gain an advantage in battle. The space is made narrower by
several rocks protruding from the walls of the area.
Obvious exits: -North -South

< 22h/29H 20v/111V Pos: standing >

<map>
Zone: Khildarak Stronghold.
Room: A Crack In The Cliff Face
</map>

<map>
Zone: Khildarak Stronghold.
Room: A Crack In The Cliff Face
</map>
A Crack In The Cliff Face
   This narrow crack is only a few meters wide and not much taller. The
bottom is fairly smooth and dry, making for good footing. Several rough
rocks stick out from the sides, the wall to the north seems to be smoother
than the than the rest. Looking down a body of water can be seen.
Obvious exits: -Down

< 23h/29H 19v/111V Pos: standing >

<map>
Zone: the Mushroom Caverns.
Room: Below the Khildarak Stronghold
</map>

<map>
Zone: the Mushroom Caverns.
Room: Below the Khildarak Stronghold
</map>
Below the Khildarak Stronghold
   The might of the duergar dwarves unfolds near the heart
of the underdark. A steep ramp rising forty feet is part of the
fortresses defences to make sure that any attacking army will have
trouble with a quick assult. Two large black chains run on either
side of the ramp are used to pull heavy wagons and equipment. What
mechanism that makes these chains run is a well-kept mystery but it
must be something of awesome power. Every six feet there are round
holes in the walls surrounding the ramp and in the tunnel ceiling.
What these holes are for is hard to know but the faint smell of
boiling oil is enough to cause the hair at the back of the neck to
stand on end.
Obvious exits: -East -Up

< 23h/29H 20v/111V Pos: standing >

<map>
Zone: the Mushroom Caverns.
Room: Nearing the Khildarak Stronghold
</map>
Nearing the Khildarak Stronghold
   The great road scretches west as far as the eye can see. Every
twenty feet are pedestals with bowls of glowing fungi that illuminate
the tunnel for the lesser races. Shouts echo down the stone walls
and occasionaly the sound of a brief dispute. Not a single brokem
rock can be spotted on the duergar road in this tunnel, as alot of
hard work have been put in to provide a good road for travellers
and duergar soldiers. There are pedestals with small bowls of
fungi providing lite for races with worse vision than the duergar.
Obvious exits: -East -South -West

< 23h/29H 21v/111V Pos: standing >

<map>
Zone: the Mushroom Caverns.
Room: An Outpost on the Road to the Khildarak Stronghold
</map>
An Outpost on the Road to the Khildarak Stronghold
   This room has been chiseled out of the rocky wall with great
care. The walls are perfectly smooth without any flaws or marks.
A large stone table has been cut out from the rock and is actually
apart of the floor itself. Along the west and south walls are
three pedestals with bowls of glowing fungi that cast a
soft light on the surroundings.
Obvious exits: -North -East -South

< 24h/29H 21v/111V Pos: standing >

<map>
Zone: the Mushroom Caverns.
Room: A Soaring Mushroom Cavern
</map>
A Soaring Mushroom Cavern
   This area is in sharp contrast to the perfect order of the
rest of the tunnel system. The walls are rough and jagged and
this small cave gives the impression of being a natural one
rather than chiseled out anything living. The cavern floor is
filled with small violet and blue fungi that give off a sweet
but not entirely unpleasant smell. The chamber soars upwards
and there seems to be nothing to limit it. At times one might
even claim to see a tiny spek of light thousands of feet above
but most would laugh at such a statement. Sometimes the flutter
of wings can be heard coming from far above but perhaps that
was also vivid imagination playing tricks. An enormous mushroom
some twenty feet tall grows in the middle of the chamber and
it is probably the largest speciment ever.
Obvious exits: -North -Down
The corpse of a Kobold is lying here.

< 24h/29H 21v/111V Pos: standing >
You quickly scan the area.
An adolescent purple worm who is close by below you.

< 28h/29H 42v/111V Pos: standing >
You quickly scan the area.
An adolescent purple worm who is close by below you.

< 28h/29H 44v/111V Pos: standing >
You quickly scan the area.
An adolescent purple worm who is close by below you.

< 28h/29H 45v/111V Pos: standing >
You quickly scan the area.
An adolescent purple worm who is close by below you.

< 28h/29H 46v/111V Pos: standing >
You quickly scan the area.
An adolescent purple worm who is close by below you.

< 28h/29H 46v/111V Pos: standing >
Saving Dutest.

< 29h/29H 48v/111V Pos: standing >
Your innate abilities: ('*' marked innates are always active)
   invisibility
  *ultravision
  *dayblind
  *vulnerable to sun
  *magical reduction

< 29h/29H 50v/111V Pos: standing >
You drop to your belly.

< 29h/29H 58v/111V Pos: on your ass >
You close your eyes and relax.

< 29h/29H 59v/111V Pos: on your ass >
You drift off to sleep.

< 29h/29H 69v/111V Pos: on your ass >

< 29h/29H 82v/111V Pos: on your ass >

< 29h/29H 84v/111V Pos: on your ass >

< 29h/29H 87v/111V Pos: on your ass >

< 29h/29H 91v/111V Pos: on your ass >

< 29h/29H 93v/111V Pos: on your ass >

< 29h/29H 97v/111V Pos: on your ass >

< 29h/29H 99v/111V Pos: on your ass >

< 29h/29H 101v/111V Pos: on your ass >

< 29h/29H 103v/111V Pos: on your ass >

< 29h/29H 105v/111V Pos: on your ass >

< 29h/29H 108v/111V Pos: on your ass >

< 29h/29H 110v/111V Pos: on your ass >
You wake up.

< 29h/29H 111v/111V Pos: on your ass >
You stop relaxing and try to become more aware of your surroundings.

< 29h/29H 111v/111V Pos: on your ass >
A Soaring Mushroom Cavern
Obvious exits: -North -Down
The corpse of a Kobold is lying here.

< 29h/29H 111v/111V Pos: on your ass >
You clamber to your feet.

< 29h/29H 111v/111V Pos: standing >
Hint: If a mob is at pretty hurt or worse, odds are it will be too hurt to track you down if you fought and fled. 
You find a deep shadow and meld into it.

< 29h/29H 111v/111V Pos: standing >
A Soaring Mushroom Cavern
Obvious exits: -North -Down
The corpse of a Kobold is lying here.

< 29h/29H 111v/111V Pos: standing >
  MMMM..MM    
 ,,M.oo..MM   
  ,,....o.M,  
  M.oC@.o.M,  
 MM..oMo.M,M  
  MMM.oo.M,,  
   MMM..MMM   
A Shaft Beneath a Soaring Mushroom Cavern
Obvious exits: -North -East -South -West -Up
An adolescent purple worm is searching for an easy meal.

< 29h/29H 110v/111V Pos: standing >
   MMM,,,,M   
 ,MMMM..MM    
 ,,M.oo..MM   
  ,,..@.o.M,  
  M.oCM.o.M,  
 MM..oMo.M,M  
  MMM.oo.M,   
A Large Cavern Covered with Moss and Fungi
Obvious exits: -North -East -South -West

< 29h/29H 109v/111V Pos: standing >
    M  M,,,   
   MMM,,,,MM  
 ,MMMM..MM    
 ,,M.o@..MM   
  ,,....o.M,  
  M.oCM.o.M,  
  M..oMo.M,   
A Mushroom Forest Covered in Spider Webs
Obvious exits: -North -East -South -West

< 29h/29H 107v/111V Pos: standing >
         ,,   
    M  M,,,M  
   MMM,,,,MM  
 ,MMMM@.MM    
 ,,M.oo..MM   
  ,,....o.M,  
  M.oCM.o.M   
A Large Caverned Covered with Moss and Fungi
Obvious exits: -North -East -South -West

< 29h/29H 107v/111V Pos: standing >
         ,,   
    M  M,,,M  
   MMM,,,,MM  
 ,MMMM@.MM    
 ,,M.oo..MM   
  ,,....o.M,  
  M.oCM.o.M   

< 29h/29H 110v/111V Pos: standing >
  M       ,   
 ,   M  M,,,  
 ,  MMM,,,,M  
 ,,MMM@..MM   
  ,,M.oo..MM  
   ,,....o.M  
   M.oCM.o.   
A Large Caverned Covered with Moss and Fungi
Obvious exits: -North -East -South -West
A baby purple worm scavenges the cavern for food.

< 29h/29H 109v/111V Pos: standing >
  ,M          
 ,,   M  M,,  
 ,,  MMM,,,,  
 M,,MM@M..MM  
   ,,M.oo..M  
    ,,....o.  
    M.oCM.o   
A Large Caverned Covered with Moss and Fungi
Obvious exits: -North -East -South -West -Down
A young roper stumbles around with its tentacles flailing.

< 29h/29H 107v/111V Pos: standing >

<map>
Zone: Pragtog's Domain.
Room: A Small Tunnel
</map>

<map>
Zone: Pragtog's Domain.
Room: A Small Tunnel
</map>
A Small Tunnel
   The rock of this tunnel emits a faint bluish glow, lighting the area
softly. The floor is level, and slopes downwards to the west. A slight trail
can be seen worn into the rock of the floor, made from heavy boots and clawed
feet. Light from a torch comes from the room to the west.
Obvious exits: -West -Up
An Illithid (medium) stands here.

< 29h/29H 106v/111V Pos: standing >
You snap into visibility.

< 29h/29H 111v/111V Pos: standing >
Autosaving...

< 29h/29H 111v/111V Pos: standing >
You are now Vicious and will kill mortally wounded victims.

< 29h/29H 111v/111V Pos: standing >
You feel nice and turn Vicious mode off.

< 29h/29H 111v/111V Pos: standing >
You drop to your belly.

< 29h/29H 111v/111V Pos: on your ass >

		Character attributes for Dutest

Level: 1   Race: Duergar   Class: Warrior 
Age: 45 yrs / 0 mths  Height: 48 inches Weight: 203 lbs  Size: medium

STR: good             AGI: good              DEX: excellent
POW: good             INT: good              WIS: good
CON: good             CHA: good             LUCK: good

Armor Points: -12  Reduces melee damage taken by 1.2% 
Melee Critical Percentage(int): 8%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 6% 
HP Vamp Cap Percentage(pow): 110% 
Spell Damage Modifier(str): 100% 
Bloodlust Damage Bonus(vs mob only): 0% 
Hitroll: average	Damroll: good
Alignment: extremely evil

Saving Throws: PAR[slightly better than bad]  FEA[slightly better than bad]
               BRE[far worse than average]  SPE[far worse than average]

Load carried: What load?

< 29h/29H 111v/111V Pos: on your ass >
Hint: Left your ship on a different island? Go to any building docks and type 'summon ship'.

< 29h/29H 111v/111V Pos: on your ass >
Hint: Different equipment will give you different bonuses. After wearing a new piece of equipment, type "attribute" to see if there are any differences.

< 29h/29H 111v/111V Pos: on your ass >
An Illithid mentally beats upon your mind with stunning force!

< 28h/29H 111v/111V Pos: on your ass >
<An Illithid mentally beats upon your mind with stunning force!

< 27h/29H 111v/111V Pos: on your ass >
<An Illithid dodges your futile attack.

< 27h/29H 111v/111V Pos: on your ass >
<An Illithid mentally beats upon your mind with stunning force!

< 26h/29H 111v/111V Pos: on your ass >
<An Illithid mentally beats upon your mind with stunning force!

< 25h/29H 111v/111V Pos: on your ass >
<An Illithid mentally beats upon your mind with stunning force!

< 24h/29H 111v/111V Pos: on your ass >
<An Illithid's face flushes white for a moment.

< 24h/29H 111v/111V Pos: on your ass >
<You miss an Illithid.

< 24h/29H 111v/111V Pos: on your ass >
< T: Dutest TP: ass TC: small wounds E: An Illithid sta EP: excellent >
 An Illithid mentally beats upon your mind with stunning force!

< 23h/29H 111v/111V Pos: on your ass >
< T: Dutest TP: ass TC: small wounds E: An Illithid sta EP: excellent >
 An Illithid's pierce strikes you.

< 22h/29H 111v/111V Pos: on your ass >
< T: Dutest TP: ass TC: small wounds E: An Illithid sta EP: excellent >
 An Illithid mentally beats upon your mind with stunning force!

< 21h/29H 111v/111V Pos: on your ass >
< T: Dutest TP: ass TC: few wounds E: An Illithid sta EP: excellent >
 You miss an Illithid.

< 21h/29H 111v/111V Pos: on your ass >
< T: Dutest TP: ass TC: few wounds E: An Illithid sta EP: excellent >
 An Illithid misses you.

< 21h/29H 111v/111V Pos: on your ass >
< T: Dutest TP: ass TC: few wounds E: An Illithid sta EP: excellent >
 An Illithid attempts to flee.
An Illithid tries to flee, but can't make it out of here!

< 21h/29H 111v/111V Pos: on your ass >
< T: Dutest TP: ass TC: few wounds E: An Illithid sta EP: excellent >
 An Illithid mentally beats upon your mind with stunning force!

< 20h/29H 111v/111V Pos: on your ass >
< T: Dutest TP: ass TC: few wounds E: An Illithid sta EP: excellent >
 You miss an Illithid.

< 20h/29H 111v/111V Pos: on your ass >
< T: Dutest TP: ass TC: few wounds E: An Illithid sta EP: excellent >
 An Illithid misses you.

< 20h/29H 111v/111V Pos: on your ass >
< T: Dutest TP: ass TC: few wounds E: An Illithid sta EP: excellent >
 An Illithid's face flushes white for a moment.

< 20h/29H 111v/111V Pos: on your ass >
< T: Dutest TP: ass TC: few wounds E: An Illithid sta EP: excellent >
 An Illithid mentally beats upon your mind with stunning force!

< 19h/29H 111v/111V Pos: on your ass >
< T: Dutest TP: ass TC: few wounds E: An Illithid sta EP: excellent >
 An Illithid's pierce strikes you.
You miss an Illithid.

< 17h/29H 111v/111V Pos: on your ass >
< T: Dutest TP: ass TC: few wounds E: An Illithid sta EP: excellent >
 An Illithid mentally beats upon your mind with stunning force!

< 16h/29H 111v/111V Pos: on your ass >
< T: Dutest TP: ass TC: few wounds E: An Illithid sta EP: excellent >
 An Illithid misses you.

< 16h/29H 111v/111V Pos: on your ass >
< T: Dutest TP: ass TC: few wounds E: An Illithid sta EP: excellent >
 You miss an Illithid.

< 16h/29H 111v/111V Pos: on your ass >
< T: Dutest TP: ass TC: few wounds E: An Illithid sta EP: excellent >
 An Illithid's face flushes white for a moment.

< 16h/29H 111v/111V Pos: on your ass >
< T: Dutest TP: ass TC: few wounds E: An Illithid sta EP: excellent >
 You scramble madly to your feet!

< 16h/29H 111v/111V Pos: standing >
< T: Dutest TP: sta TC: few wounds E: An Illithid sta EP: excellent >
 An Illithid mentally beats upon your mind with stunning force!

< 15h/29H 111v/111V Pos: standing >
< T: Dutest TP: sta TC: few wounds E: An Illithid sta EP: excellent >
 You attempt to flee...

<map>
Zone: Pragtog's Domain.
Room: A Small Chamber
</map>
A Small Chamber
   Large and round, this chamber is made from a black, shining rock. The
floor is uneven, but a faint trail can be seen, having been worn into the
ground over time. Moss clings to a few areas of stone. To the north is
a small passage leading into darkness.
Obvious exits: -North -East
You flee westward!

< 15h/29H 82v/111V Pos: standing >

<map>
Zone: Pragtog's Domain.
Room: A Small Tunnel
</map>

<map>
Zone: Pragtog's Domain.
Room: A Small Tunnel
</map>
A Small Tunnel
   The rock of this tunnel emits a faint bluish glow, lighting the area
softly. The floor is level, and slopes downwards to the west. A slight trail
can be seen worn into the rock of the floor, made from heavy boots and clawed
feet. Light from a torch comes from the room to the west.
Obvious exits: -West -Up
An Illithid (medium) stands here.

< 15h/29H 83v/111V Pos: standing >
An Illithid mentally beats upon your mind with stunning force!

< 14h/29H 85v/111V Pos: standing >
You are now Vicious and will kill mortally wounded victims.

< 14h/29H 86v/111V Pos: standing >
An Illithid mentally beats upon your mind with stunning force!

< 14h/29H 87v/111V Pos: standing >
An Illithid mentally beats upon your mind with stunning force!

< 13h/29H 89v/111V Pos: standing >
Hint: Things in your inventory weighing you down?  Wearing or holding your containers may ease the load.

< 13h/29H 90v/111V Pos: standing >
You feel nice and turn Vicious mode off.

< 14h/29H 91v/111V Pos: standing >
An Illithid sits down in a comfortable spot.

< 14h/29H 92v/111V Pos: standing >
An Illithid clambers to its feet.

< 15h/29H 100v/111V Pos: standing >
An Illithid mentally beats upon your mind with stunning force!

< 14h/29H 102v/111V Pos: standing >
An Illithid looks at you.

< 15h/29H 103v/111V Pos: standing >
An Illithid mentally beats upon your mind with stunning force!

< 14h/29H 105v/111V Pos: standing >
An Illithid mentally beats upon your mind with stunning force!

< 13h/29H 106v/111V Pos: standing >
An Illithid mentally beats upon your mind with stunning force!

< 13h/29H 108v/111V Pos: standing >
An Illithid mentally beats upon your mind with stunning force!

< 12h/29H 109v/111V Pos: standing >
An Illithid's face flushes white for a moment.

< 12h/29H 111v/111V Pos: standing >
An Illithid mentally beats upon your mind with stunning force!

< 12h/29H 111v/111V Pos: standing >
An Illithid mentally beats upon your mind with stunning force!

< 11h/29H 111v/111V Pos: standing >
An Illithid mentally beats upon your mind with stunning force!

< 10h/29H 111v/111V Pos: standing >
An Illithid looks at you.

< 10h/29H 111v/111V Pos: standing >
An Illithid sits down in a comfortable spot.

< 10h/29H 111v/111V Pos: standing >
An Illithid clambers to its feet.

< 12h/29H 111v/111V Pos: standing >
An Illithid mentally beats upon your mind with stunning force!

< 11h/29H 111v/111V Pos: standing >
An Illithid mentally beats upon your mind with stunning force!

< 10h/29H 111v/111V Pos: standing >
An Illithid mentally beats upon your mind with stunning force!

< 10h/29H 111v/111V Pos: standing >
An Illithid's face flushes white for a moment.

< 10h/29H 111v/111V Pos: standing >
An Illithid mentally beats upon your mind with stunning force!

< 9h/29H 111v/111V Pos: standing >
An Illithid mentally beats upon your mind with stunning force!

< 9h/29H 111v/111V Pos: standing >
An Illithid looks at you.

< 9h/29H 111v/111V Pos: standing >
An Illithid mentally beats upon your mind with stunning force!

< 8h/29H 111v/111V Pos: standing >
An Illithid mentally beats upon your mind with stunning force!

< 7h/29H 111v/111V Pos: standing >
An Illithid's face flushes white for a moment.

< 8h/29H 111v/111V Pos: standing >
An Illithid mentally beats upon your mind with stunning force!

< 7h/29H 111v/111V Pos: standing >
An Illithid mentally beats upon your mind with stunning force!

< 6h/29H 111v/111V Pos: standing >
An Illithid looks at you.

< 6h/29H 111v/111V Pos: standing >
An Illithid sits down in a comfortable spot.

< 7h/29H 111v/111V Pos: standing >
An Illithid clambers to its feet.

< 8h/29H 111v/111V Pos: standing >
An Illithid mentally beats upon your mind with stunning force!

< 8h/29H 111v/111V Pos: standing >
An Illithid mentally beats upon your mind with stunning force!

< 7h/29H 111v/111V Pos: standing >
An Illithid mentally beats upon your mind with stunning force!

< 6h/29H 111v/111V Pos: standing >
An Illithid mentally beats upon your mind with stunning force!

< 6h/29H 111v/111V Pos: standing >
An Illithid looks at you.

< 6h/29H 111v/111V Pos: standing >
An Illithid mentally beats upon your mind with stunning force!

< 5h/29H 111v/111V Pos: standing >
An Illithid mentally beats upon your mind with stunning force!

< 4h/29H 111v/111V Pos: standing >
An Illithid mentally beats upon your mind with stunning force!

< 4h/29H 111v/111V Pos: standing >
An Illithid mentally beats upon your mind with stunning force!

< 3h/29H 111v/111V Pos: standing >
An Illithid looks at you.

< 3h/29H 111v/111V Pos: standing >
Hint: Dexterity affects how often you parry attacks and affects how many items you can carry at once.

< 3h/29H 111v/111V Pos: standing >
An Illithid sits down in a comfortable spot.

< 3h/29H 111v/111V Pos: standing >
An Illithid clambers to its feet.

< 5h/29H 111v/111V Pos: standing >
An Illithid mentally beats upon your mind with stunning force!

< 4h/29H 111v/111V Pos: standing >
<An Illithid mentally beats upon your mind with stunning force!

< 3h/29H 111v/111V Pos: standing >
<You miss an Illithid.

< 3h/29H 111v/111V Pos: standing >
< T: Dutest TP: sta TC: awful E: An Illithid sta EP: excellent >
 An Illithid mentally beats upon your mind with stunning force!
You wish that your wounds would stop BLEEDING so much!

< 2h/29H 111v/111V Pos: standing >
< T: Dutest TP: sta TC: awful E: An Illithid sta EP: excellent >
 You dodge an Illithid's vicious attack.

< 2h/29H 111v/111V Pos: standing >
< T: Dutest TP: sta TC: awful E: An Illithid sta EP: excellent >
 An Illithid mentally beats upon your mind with stunning force!
You wish that your wounds would stop BLEEDING so much!

< 1h/29H 111v/111V Pos: standing >
< T: Dutest TP: sta TC: awful E: An Illithid sta EP: excellent >
 An Illithid mentally beats upon your mind with stunning force!
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 0h/29H 111v/111V Pos: standing >
< T: Dutest TP: sta TC: awful E: An Illithid sta EP: excellent >
 You miss an Illithid.

< 0h/29H 111v/111V Pos: standing >
< T: Dutest TP: sta TC: awful E: An Illithid sta EP: excellent >
 An Illithid mentally beats upon your mind with stunning force!
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< -1h/29H 111v/111V Pos: standing >
< T: Dutest TP: sta TC: bleeding, close to death E: An Illithid sta EP: excellent >
 An Illithid mentally beats upon your mind with stunning force!
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The world starts spinning, and your ears are ringing!

< -2h/29H 111v/111V Pos: standing >
< T: Dutest TP: sta TC: bleeding, close to death E: An Illithid sta EP: excellent >
 An Illithid mentally beats upon your mind with stunning force!
Your blood rushes out of your veins, as you slowly run out of life.
Blood pours from your many serious wounds and your strength fails.
You realize this may have been your last battle, and prepare for oblivion.

< -3h/29H 111v/111V Pos: standing >
The world stops spinning.

< -4h/29H 111v/111V Pos: on your ass >
Autosaving...

< -4h/29H 111v/111V Pos: on your ass >

< -9h/29H 111v/111V Pos: on your ass >