<worn as a badge> a badge of the Blood Horde made by Dahamma [45%]
<worn on head> the mighty crown of the gith (magic) [56%]
<worn on eyes> a black dragonkin-scaled eyepatch
<worn in ear> a tiny orb of obsidian (magic)
<worn in ear> a tiny orb of obsidian (magic)
<worn on face> the mask of the plague [85%]
<worn around neck> a necklace of orbiting psi-crystals (humming)
<worn around neck> a necklace of orbiting psi-crystals (humming)
<worn on body> the robe of lords (glowing)
<worn about body> a dragonscale bodycloak with a strange dark bloodstone
<worn about waist> a thick belt of trollhide (magic)
<worn on belt buckle>an orb of mental toughness [superior] (magic) (humming)
<attached to belt> a silvery sack
<worn on arms> some cracked bone arm bracers [73%]
<held as shield> a small circular shield of blue flames (illuminating)
<worn around wrist> a pitch-black mindstone bracelet with a strange yellow and blue cross (magic)
<worn around wrist> a pitch-black mindstone bracelet (magic)
<worn on hands> the enchanted gloves of oblivion (humming)
<worn on finger> a silver ring encrusted with a black sapphire (magic) (humming)
<worn on finger> a silver ring encrusted with a black sapphire (magic) (humming)
<primary weapon> the silvery staff of the githyanki arch-mage [poor]
<worn on legs> a set of shimmering green leggings (magic) (humming) [57%]
<worn on feet> a pair of clawed demon-hide moccasins [15%]
A Cobblestone Road
Obvious exits: -N -E
< 468h/468H 51v/121V Pos: standing >
Alas, you cannot go that way. . . .
< 468h/468H 52v/121V Pos: standing >
Alas, you cannot go that way. . . .
< 468h/468H 53v/121V Pos: standing >
Alas, you cannot go that way. . . .
< 468h/468H 53v/121V Pos: standing >
A Cobblestone Road
Obvious exits: -N -S
An agitated commoner walks the road.
< 468h/468H 53v/121V Pos: standing >
A Cobblestone Road
Obvious exits: -S -W
< 468h/468H 52v/121V Pos: standing >
Alas, you cannot go that way. . . .
< 468h/468H 52v/121V Pos: standing >
You quickly scan the area.
An agitated minotaur who is close by to your south.
< 468h/468H 53v/121V Pos: standing >
Alas, you cannot go that way. . . .
< 468h/468H 53v/121V Pos: standing >
A Cobblestone Road
Obvious exits: -E -W
< 468h/468H 53v/121V Pos: standing >
An Intersection of Roads
Obvious exits: -N -E -W
< 468h/468H 52v/121V Pos: standing >
A Cobblestone Road
Obvious exits: -E -W
< 468h/468H 53v/121V Pos: standing >
A Cobblestone Road
Obvious exits: -E -S# -W
< 468h/468H 53v/121V Pos: standing >
A Cobblestone Road
Obvious exits: -E -W
< 468h/468H 54v/121V Pos: standing >
A Turning
Obvious exits: -N -E -W#
< 468h/468H 54v/121V Pos: standing >
You quickly scan the area.
An commoner who is a brief walk away to your north.
< 468h/468H 55v/121V Pos: standing >
A Cobblestone Intersection
Obvious exits: -N -E -S -W
< 468h/468H 55v/121V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -S
< 468h/468H 54v/121V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -S
An commoner walks the road, intent on his destination.
There are residual brain waves in the area.
< 468h/468H 53v/121V Pos: standing >
A Town Center
Obvious exits: -N -E -S -W
A small stream provides fresh water for all.
< 468h/468H 53v/121V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -S -W
< 468h/468H 52v/121V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -E# -S -W
< 468h/468H 52v/121V Pos: standing >
Looks like an exit.
You extend your sights westward.
A Meat Shop
Obvious exits: -E
Brukish, the meat grinder, chops some meat.
< 468h/468H 56v/121V Pos: standing >
You quickly scan the area.
A meditating shaman who is close by to your north.
A reeling minotaur shaman who is close by to your north.
A drunken minotaur who is a brief walk away to your east.
A drunken minotaur who is a brief walk away to your east.
Syrm who is a brief walk away to your east.
An commoner who is a brief walk away to your south.
Brukish who is close by to your west.
< 468h/468H 57v/121V Pos: standing >
You quickly scan the area.
A meditating shaman who is close by to your north.
A reeling minotaur shaman who is close by to your north.
A drunken minotaur who is a brief walk away to your east.
A drunken minotaur who is a brief walk away to your east.
Syrm who is a brief walk away to your east.
An commoner who is a brief walk away to your south.
Brukish who is close by to your west.
< 468h/468H 60v/121V Pos: standing >
A Discreet Herbal Sanctuary
Obvious exits: -S
A shaman minotaur meditates quietly in the corner.
A minotaur puffs on his pipe as he blinks curiously at you.
< 468h/468H 59v/121V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -E# -S -W
< 468h/468H 61v/121V Pos: standing >
You quickly scan the area.
A meditating shaman who is close by to your north.
A reeling minotaur shaman who is close by to your north.
A drunken minotaur who is a brief walk away to your east.
A drunken minotaur who is a brief walk away to your east.
Syrm who is a brief walk away to your east.
An commoner who is a brief walk away to your south.
Brukish who is close by to your west.
< 468h/468H 61v/121V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -S -W
< 468h/468H 61v/121V Pos: standing >
Bank of Nax'Varan
Obvious exits: -E
A large wooden counter is here, with a sign posted on it.
Gonx, the banker, settles his eyes upon his new patrons.
< 468h/468H 61v/121V Pos: standing >
You quickly scan the area.
You see nothing.
< 468h/468H 62v/121V Pos: standing >
Bank of Nax'Varan
Obvious exits: -E
A large wooden counter is here, with a sign posted on it.
Gonx, the banker, settles his eyes upon his new patrons.
< 468h/468H 63v/121V Pos: standing >
You quickly scan the area.
You see nothing.
< 468h/468H 65v/121V Pos: standing >
You quickly scan the area.
You see nothing.
< 468h/468H 70v/121V Pos: standing >
You quickly scan the area.
You see nothing.
< 468h/468H 78v/121V Pos: standing >
You quickly scan the area.
You see nothing.
< 468h/468H 86v/121V Pos: standing >
You quickly scan the area.
You see nothing.
< 468h/468H 90v/121V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -S -W
< 468h/468H 90v/121V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -E# -S -W
< 468h/468H 90v/121V Pos: standing >
You quickly scan the area.
A meditating shaman who is close by to your north.
A reeling minotaur shaman who is close by to your north.
A drunken minotaur who is a brief walk away to your east.
A drunken minotaur who is a brief walk away to your east.
Syrm who is a brief walk away to your east.
An commoner who is a brief walk away to your south.
Brukish who is close by to your west.
< 468h/468H 91v/121V Pos: standing >
You quickly scan the area.
A meditating shaman who is close by to your north.
A reeling minotaur shaman who is close by to your north.
A drunken minotaur who is a brief walk away to your east.
A drunken minotaur who is a brief walk away to your east.
Syrm who is a brief walk away to your east.
An commoner who is a brief walk away to your south.
Brukish who is close by to your west.
< 468h/468H 93v/121V Pos: standing >
Your body vibrates as you fan out your molecules.
The Brawling Foot Inn
Obvious exits: -E -W# -U
< 468h/468H 92v/121V Pos: standing >
You do not see that here.
< 468h/468H 93v/121V Pos: standing >
Looks like an exit.
You extend your sights upward.
A Grimney Sleeping Chamber
Obvious exits: -D
A drunk minotaur staggers about.
Grym, the innkeeper, sits on his stool.
< 468h/468H 96v/121V Pos: standing >
The Commonroom of the Brawling Foot Inn
Obvious exits: -E -W
< 468h/468H 97v/121V Pos: standing >
The Brawling Foot Tavern
Obvious exits: -W
A drunken minotaur gulps his brew.
A drunken minotaur gulps his brew.
(Q)Syrm, the bartender, surveys his patrons.
< 468h/468H 97v/121V Pos: standing >
You quickly scan the area.
Brukish who is rather far off to your west.
< 468h/468H 98v/121V Pos: standing >
The Commonroom of the Brawling Foot Inn
Obvious exits: -E -W
< 468h/468H 98v/121V Pos: standing >
The Brawling Foot Inn
Obvious exits: -E -W# -U
< 468h/468H 98v/121V Pos: standing >
Your body vibrates as you fan out your molecules.
Small Cobblestone Road
Obvious exits: -N -E# -S -W
< 468h/468H 97v/121V Pos: standing >
You quickly scan the area.
A meditating shaman who is close by to your north.
A reeling minotaur shaman who is close by to your north.
A drunken minotaur who is a brief walk away to your east.
A drunken minotaur who is a brief walk away to your east.
Syrm who is a brief walk away to your east.
An commoner who is a brief walk away to your south.
Brukish who is close by to your west.
< 468h/468H 103v/121V Pos: standing >
You quickly scan the area.
A meditating shaman who is close by to your north.
A reeling minotaur shaman who is close by to your north.
A drunken minotaur who is a brief walk away to your east.
A drunken minotaur who is a brief walk away to your east.
Syrm who is a brief walk away to your east.
An commoner who is a brief walk away to your south.
Brukish who is close by to your west.
< 468h/468H 112v/121V Pos: standing >
You quickly scan the area.
A meditating shaman who is close by to your north.
A reeling minotaur shaman who is close by to your north.
A drunken minotaur who is a brief walk away to your east.
A drunken minotaur who is a brief walk away to your east.
Syrm who is a brief walk away to your east.
An commoner who is a brief walk away to your south.
Brukish who is close by to your west.
< 468h/468H 120v/121V Pos: standing >
You quickly scan the area.
A meditating shaman who is close by to your north.
A reeling minotaur shaman who is close by to your north.
A drunken minotaur who is a brief walk away to your east.
A drunken minotaur who is a brief walk away to your east.
Syrm who is a brief walk away to your east.
An commoner who is a brief walk away to your south.
Brukish who is close by to your west.
< 468h/468H 121v/121V Pos: standing >
Hint: Your equipment will wear out! Repair it before it becomes useless or is destroyed altogether!
< 468h/468H 121v/121V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -E# -S -W
< 468h/468H 121v/121V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -S -W
< 468h/468H 120v/121V Pos: standing >
A Town Center
Obvious exits: -N -E -S -W
A small stream provides fresh water for all.
< 468h/468H 119v/121V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -S
An commoner walks the road, intent on his destination.
< 468h/468H 118v/121V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -S
< 468h/468H 117v/121V Pos: standing >
You quickly scan the area.
An commoner who is close by to your north.
A meditating shaman who is in the distance to your north.
A reeling minotaur shaman who is in the distance to your north.
< 468h/468H 117v/121V Pos: standing >
A Cobblestone Intersection
Obvious exits: -N -E -S -W
< 468h/468H 117v/121V Pos: standing >
A Turning
Obvious exits: -N -E -W#
< 468h/468H 117v/121V Pos: standing >
Alas, you cannot go that way. . . .
< 468h/468H 117v/121V Pos: standing >
Alas, you cannot go that way. . . .
< 468h/468H 118v/121V Pos: standing >
A Cobblestone Road
Obvious exits: -E -W
< 468h/468H 118v/121V Pos: standing >
A Cobblestone Road
Obvious exits: -E -S# -W
< 468h/468H 118v/121V Pos: standing >
A Cobblestone Road
Obvious exits: -E -W
< 468h/468H 117v/121V Pos: standing >
An Intersection of Roads
Obvious exits: -N -E -W
< 468h/468H 116v/121V Pos: standing >
A Cobblestone Road
Obvious exits: -E -W
< 468h/468H 116v/121V Pos: standing >
A Cobblestone Road
Obvious exits: -S -W
< 468h/468H 115v/121V Pos: standing >
Alas, you cannot go that way. . . .
< 468h/468H 116v/121V Pos: standing >
Alas, you cannot go that way. . . .
< 468h/468H 116v/121V Pos: standing >
A Cobblestone Road
Obvious exits: -N -S
An agitated commoner walks the road.
< 468h/468H 116v/121V Pos: standing >
A Cobblestone Road
Obvious exits: -N -E
< 468h/468H 115v/121V Pos: standing >
You quickly scan the area.
An agitated minotaur who is close by to your north.
A small snake who is rather far off to your east.
A small snake who is rather far off to your east.
< 468h/468H 116v/121V Pos: standing >
Alas, you cannot go that way. . . .
< 468h/468H 116v/121V Pos: standing >
Alas, you cannot go that way. . . .
< 468h/468H 117v/121V Pos: standing >
< 468h/468H 117v/121V Pos: standing >
A Cobblestone Road
Obvious exits: -E -W
< 468h/468H 116v/121V Pos: standing >
A Path of Dirt
Obvious exits: -E -W
< 468h/468H 117v/121V Pos: standing >
A Muddy Trail
Obvious exits: -E -W
< 468h/468H 116v/121V Pos: standing >
In the Muck
Obvious exits: -N -S -W
A small snake swims in the swamp.
< 468h/468H 117v/121V Pos: standing >
Alas, you cannot go that way. . . .
< 468h/468H 117v/121V Pos: standing >
Alas, you cannot go that way. . . .
< 468h/468H 118v/121V Pos: standing >
Alas, you cannot go that way. . . .
< 468h/468H 118v/121V Pos: standing >
Alas, you cannot go that way. . . .
< 468h/468H 118v/121V Pos: standing >
A Muddy Trail through the Swamp
Obvious exits: -N -E -S
A Grey Elf (medium) stands, floating here.(Gold Aura)
< 468h/468H 118v/121V Pos: standing >
An Old Trail
Obvious exits: -E -W
There are residual brain waves in the area.
< 468h/468H 117v/121V Pos: standing >
A Long Winding Trail of Mud
Obvious exits: -E -W
< 468h/468H 117v/121V Pos: standing >
You quickly scan the area.
A bulky minotaur guard who is a brief walk away to your east.
A bulky minotaur guard who is a brief walk away to your east.
A bulky minotaur guard who is a brief walk away to your east.
A bulky minotaur guard who is a brief walk away to your east.
A bulky minotaur guard who is a brief walk away to your east.
A bulky minotaur guard who is a brief walk away to your east.
< 468h/468H 117v/121V Pos: standing >
Before a Wooden Bridge
Obvious exits: -N -E -W
Two large boulders with rope strung around them anchor a bridge.
< 468h/468H 116v/121V Pos: standing >
A Long Winding Trail of Mud
Obvious exits: -E -W
< 468h/468H 118v/121V Pos: standing >
An Old Trail
Obvious exits: -E -W
< 468h/468H 118v/121V Pos: standing >
You quickly scan the area.
A bulky minotaur guard who is rather far off to your east.
A bulky minotaur guard who is rather far off to your east.
A bulky minotaur guard who is rather far off to your east.
A bulky minotaur guard who is rather far off to your east.
A bulky minotaur guard who is rather far off to your east.
A bulky minotaur guard who is rather far off to your east.
< 468h/468H 121v/121V Pos: standing >
A Muddy Trail through the Swamp
Obvious exits: -N -E -S
< 468h/468H 120v/121V Pos: standing >
Alas, you cannot go that way. . . .
< 468h/468H 120v/121V Pos: standing >
Alas, you cannot go that way. . . .
< 468h/468H 120v/121V Pos: standing >
In the Muck
Obvious exits: -N -S -W
A small snake swims in the swamp.
< 468h/468H 119v/121V Pos: standing >
Inside a Patch of Tall Reeds
Obvious exits: -N
A small snake swims in the swamp.
A carnivorous plant opens its jaws.(Red Aura)
< 468h/468H 118v/121V Pos: standing >
In the Muck
Obvious exits: -N -S -W
A small snake swims in the swamp.
< 468h/468H 119v/121V Pos: standing >
A Muddy Trail
Obvious exits: -E -W
< 468h/468H 118v/121V Pos: standing >
A Path of Dirt
Obvious exits: -E -W
< 468h/468H 117v/121V Pos: standing >
A Cobblestone Road
Obvious exits: -E -W
< 468h/468H 117v/121V Pos: standing >
A Cobblestone Road
Obvious exits: -N -E
< 468h/468H 116v/121V Pos: standing >
Alas, you cannot go that way. . . .
< 468h/468H 117v/121V Pos: standing >
Alas, you cannot go that way. . . .
< 468h/468H 117v/121V Pos: standing >
You quickly scan the area.
An agitated minotaur who is close by to your north.
A small snake who is rather far off to your east.
< 468h/468H 118v/121V Pos: standing >
A Cobblestone Road
Obvious exits: -N -S
An agitated commoner walks the road.
< 468h/468H 117v/121V Pos: standing >
A Cobblestone Road
Obvious exits: -S -W
< 468h/468H 117v/121V Pos: standing >
Alas, you cannot go that way. . . .
< 468h/468H 117v/121V Pos: standing >
Alas, you cannot go that way. . . .
< 468h/468H 118v/121V Pos: standing >
Alas, you cannot go that way. . . .
< 468h/468H 118v/121V Pos: standing >
Alas, you cannot go that way. . . .
< 468h/468H 118v/121V Pos: standing >
A Cobblestone Road
Obvious exits: -E -W
There are residual brain waves in the area.
< 468h/468H 118v/121V Pos: standing >
An Intersection of Roads
Obvious exits: -N -E -W
< 468h/468H 117v/121V Pos: standing >
A Cobblestone Road
Obvious exits: -E -W
< 468h/468H 117v/121V Pos: standing >
A Cobblestone Road
Obvious exits: -E -S# -W
< 468h/468H 116v/121V Pos: standing >
A Cobblestone Road
Obvious exits: -E -W
< 468h/468H 116v/121V Pos: standing >
A Turning
Obvious exits: -N -E -W#
< 468h/468H 116v/121V Pos: standing >
You quickly scan the area.
An commoner who is rather far off to your north.
< 468h/468H 117v/121V Pos: standing >
Obvious exits:
North- A Cobblestone Intersection
East- A Cobblestone Road
West- (closed door)
< 468h/468H 118v/121V Pos: standing >
You quickly scan the area.
An commoner who is rather far off to your north.
< 468h/468H 118v/121V Pos: standing >
A Cobblestone Intersection
Obvious exits: -N -E -S -W
< 468h/468H 118v/121V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -S
< 468h/468H 117v/121V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -S
< 468h/468H 117v/121V Pos: standing >
A Town Center
Obvious exits: -N -E -S -W
A small stream provides fresh water for all.
An commoner walks the road, intent on his destination.
There are residual brain waves in the area.
< 468h/468H 116v/121V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -S -W
< 468h/468H 115v/121V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -E -S -W
< 468h/468H 115v/121V Pos: standing >
A Discreet Herbal Sanctuary
Obvious exits: -S
A shaman minotaur meditates quietly in the corner.
A minotaur puffs on his pipe as he blinks curiously at you.
< 468h/468H 114v/121V Pos: standing >
Autosaving...
Small Cobblestone Road
Obvious exits: -N -E -S -W
< 468h/468H 115v/121V Pos: standing >
The Brawling Foot Inn
Obvious exits: -E -W -U
< 468h/468H 114v/121V Pos: standing >
A Grimney Sleeping Chamber
Obvious exits: -D
A drunk minotaur staggers about.
Grym, the innkeeper, sits on his stool.
< 468h/468H 115v/121V Pos: standing >
You quickly scan the area.
You see nothing.
< 468h/468H 116v/121V Pos: standing >
The Brawling Foot Inn
Obvious exits: -E -W -U
< 468h/468H 116v/121V Pos: standing >
The Commonroom of the Brawling Foot Inn
Obvious exits: -E -W
< 468h/468H 116v/121V Pos: standing >
The Brawling Foot Tavern
Obvious exits: -W
A Grey Elf (medium) stands, floating here.(Gold Aura)
A drunken minotaur gulps his brew.
A drunken minotaur gulps his brew.
(Q)Syrm, the bartender, surveys his patrons.
< 468h/468H 115v/121V Pos: standing >
Syrm says 'OH NO, you've cost me alot of time and money, but toss me 2 platinum, 2 gold, 9 silver, and 1 copper and I'll take care of your task!'
< 468h/468H 116v/121V Pos: standing >
Syrm says 'Hmmmm, yeah, I might have a tip for you, but I'm not giving it away for free! It'll cost you 4 gold, and 2 silver.'
Syrm says 'Remember, you can always type 'quest' to see your current quest.'
You begin to focus your will...
You snap into visibility.
< 468h/468H 117v/121V Pos: standing >
You snap into visibility.
Casting: psychic crush
< 468h/468H 119v/121V Pos: standing >
Your mental manipulations become a reality...
A Grey Elf suddenly clutches their head, as if trying to shrug off some unknown malady.
[Damage: 212 ] A Grey Elf crumples to the ground, blood seeping from his ears as your psychic crush tears his mind to pieces.
A Grey Elf's suit of hide armor shattered in bits as the tortured body spasms and quivers!
A Grey Elf is dead! R.I.P.
You receive your share of experience.