<worn as a badge> a war banner of Khoralator [superior] (magic)
<worn on head> Khildarak's battle helmet (magic)
<worn on eyes> a beautiful dragonscale visor
<worn in ear> a bone pick [87%]
<worn in ear> a large golden ring [61%]
<worn on face> a demon-faced mask with an evil symbol (humming)
<worn around neck> a studded dragonscale neckguard
<worn around neck> an amulet of scratched silver (magic)
<worn on body> a cuirass emblazoned with the mantis sigil of regeneration (humming)
<worn about body> an angelic dragonscale mantle from Celestial Plane [86%]
<worn on back> a flayed illithid-hide backpack
<worn as quiver> a tarnished dematite quiver [superior]
<worn about waist> a black leather belt with a crimson coral buckle
<worn on belt buckle>the masters quiver (magic) (glowing)
<worn on arms> a set of jagged blood crystal arm plates (magic)
<worn around wrist> an ancient mithril bracer of Clan Bloodyfist made by Dahamma (magic)
<worn around wrist> an ancient mithril bracer of Clan Bloodyfist made by Dahamma (magic)
<worn on hands> a pair of silverish githyanki gauntlets of regeneration (magic) [87%]
<worn on finger> a well-crafted dragonscale band from The Royal Mausoleum of Castle IceCrag
<worn on finger> a red earthstone ring [79%]
<primary weapon> Silence, the dagger of anguish [poor] with a strange black stone (magic) (illuminating)
<secondary weapon> the humming sword named 'Blaze' with a strange black stone (magic) (humming)
<worn on legs> some wolf hide pants [poor]
<worn on feet> a pair of black, buffalo hide shoes [superior] with a strange dark bloodstone
a cuirass emblazoned with the mantis sigil of regeneration (humming)
<worn about body> an angelic dragonscale mantle from Celestial Plane [86%]
<worn on back> a flayed illithid-hide backpack
<worn as quiver> a tarnished dematite quiver [superior]
<worn about waist> a black leather belt with a crimson coral buckle
<worn on belt buckle>the masters quiver (magic) (glowing)
<worn on arms> a set of jagged blood crystal arm plates (magic)
<worn around wrist> an ancient mithril bracer of Clan Bloodyfist made by Dahamma (magic)
<worn around wrist> an ancient mithril bracer of Clan Bloodyfist made by Dahamma (magic)
<worn on hands> a pair of silverish githyanki gauntlets of regeneration (magic) [87%]
<worn on finger> a well-crafted dragonscale band from The Royal Mausoleum of Castle IceCrag
<worn on finger> a red earthstone ring [79%]
<primary weapon> Silence, the dagger of anguish [poor] with a strange black stone (magic) (illuminating)
<secondary weapon> the humming sword named 'Blaze' with a strange black stone (magic) (humming)
<worn on legs> some wolf hide pants [poor]
<worn on feet> a pair of black, buffalo hide shoes [superior] with a strange dark bloodstone
< 429h/484H 98v/177V Pos: standing >
You are carrying: (5/13)
a bottomless bag of the illithids (magic)
a vial of purple liquid (glowing)
[3] a golden strand of thread
< 429h/484H 98v/177V Pos: standing >
^**^*
**@**
*M+*
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
< 429h/484H 98v/177V Pos: standing >
Score information for Rhoka
Level: 51 Race: Goblin Class: Rogue / Thief Sex: Male
Hit points: 430(484) Moves: 99(177)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Coins in bank: 5566 platinum 0 gold 0 silver 0 copper
Playing time: 16 days / 20 hours/ 45 minutes
Received data: 0.1733 MB this session.
Send data: 0.0043 MB this session.
Compression ratio: 88%
Title: Pontifex Maximus of The Empire
Status: Standing.
Epic points(total): 2099(16624)
Epic Bonus: Epic Points Bonus (0.00%)
Frags: -3.32 Deaths: 88
Detecting: Invisible Magic Life
Protected from: Fire Cold Lightning Gas Acid Low Circle spells
Enchantments: Ultravision Farsee Fly Haste Invisibility Listen Sneaking
Stat pool timeout: none
Bartender Quests Remaining: 5
Combat Pulse: 13 Spell Pulse: 0.70
Leaderboard Points: 161
Active Spells:
--------------
well-rested bonus (95 minutes)
< 430h/484H 99v/177V Pos: standing >
You quickly scan the area.
A Town Guardian who is close by to your south.
A Town Guardian who is close by to your south.
An elite guard who is not far off to your south.
A controller who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
< 430h/484H 99v/177V Pos: standing >
You get a slab of beef from a bottomless bag of the illithids.
< 431h/484H 101v/177V Pos: standing >
You eat the slab of beef.
< 431h/484H 102v/177V Pos: standing >
M^***
^*@^*
*****
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
< 436h/488H 101v/177V Pos: standing >
MMM^..M^.
MMMM^*..M^.
MMMM^**^.^MM.
MMMM^***..^M^
M^**@*.^^.M
*******...
*M+**^**.
^M+++++
*M+*^*.
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 436h/488H 99v/177V Pos: standing >
You quickly scan the area.
A Town Guardian who is a brief walk away to your south.
< 436h/488H 100v/177V Pos: standing >
^**^.
^*@*.
**^*.
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
< 438h/488H 99v/177V Pos: standing >
**^.^
**@..
*^*.^
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
< 438h/488H 98v/177V Pos: standing >
You get a disguise kit from a bottomless bag of the illithids.
< 440h/488H 99v/177V Pos: standing >
You disguise yourself into a lich.
< 442h/488H 101v/177V Pos: standing >
You quickly scan the area.
You see nothing.
< 470h/488H 130v/177V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 470h/488H 130v/177V Pos: standing >
You quickly scan the area.
You see nothing.
< 471h/488H 130v/177V Pos: standing >
You quickly scan the area.
A magnificent horse who is rather far off to your south.
< 471h/488H 131v/177V Pos: standing >
You quickly scan the area.
A magnificent horse who is rather far off to your south.
An elite highwayman who is rather far off to your south.
< 471h/488H 131v/177V Pos: standing >
You quickly scan the area.
A magnificent horse who is rather far off to your south.
An elite highwayman who is rather far off to your south.
< 472h/488H 131v/177V Pos: standing >
You quickly scan the area.
You see nothing.
< 478h/488H 137v/177V Pos: standing >
You quickly scan the area.
You see nothing.
< 485h/488H 144v/177V Pos: standing >
You quickly scan the area.
You see nothing.
< 488h/488H 151v/177V Pos: standing >
You quickly scan the area.
You see nothing.
< 488h/488H 158v/177V Pos: standing >
**^.^
**@..
*^*.^
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
< 488h/488H 161v/177V Pos: standing >
^**^.
^*@*.
**^*.
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
< 488h/488H 160v/177V Pos: standing >
MMM^..M^.
MMMM^*..M^.
MMMM^**^.^MM.
MMMM^***..^M^
M^**@*.^^.M
*******...
*M+**^**.
^M+++++
*M+*^*.
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 488h/488H 158v/177V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 488h/488H 159v/177V Pos: standing >
M^***
^*@^*
*****
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
< 488h/488H 159v/177V Pos: standing >
^**^*
**@**
*M+*
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
< 488h/488H 157v/177V Pos: standing >
MMM^**^.^
MMMM^***..^
M^**^*.^^.
*******..
*@+**^**
^M+++++
*M+*^*.*
M^******
MMMM^***^
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.
< 488h/488H 155v/177V Pos: standing >
You quickly scan the area.
An elite guard who is close by to your south.
A controller who is close by to your south.
A tharnadian illusionist who is close by to your south.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
< 488h/488H 156v/177V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 488h/488H 156v/177V Pos: standing >
Outside the Northern Gates
Obvious exits: -N -S#
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A controller stands here, scanning the traffic for contraband.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 488h/488H 156v/177V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 488h/488H 156v/177V Pos: standing >
Ok.
< 488h/488H 160v/177V Pos: standing >
Inside the Northern Gates
Obvious exits: -N -S
A young man in leather armor seems to be patrolling the area.
A stray tomcat is darting after rodents, here.
A young man in leather armor seems to be patrolling the area.
A large wandering dog is here, growling at you.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 488h/488H 159v/177V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 488h/488H 160v/177V Pos: standing >
You quickly scan the area.
An elite guard who is close by to your north.
A controller who is close by to your north.
A tharnadian illusionist who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
A militia guard who is close by to your south.
< 488h/488H 160v/177V Pos: standing >
Road Beneath the Northern Tower
Obvious exits: -N -E -W -U
A young man in leather armor seems to be patrolling the area.
< 488h/488H 160v/177V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 488h/488H 160v/177V Pos: standing >
The Northern Wall Road
Obvious exits: -E -W
A young man in leather armor seems to be patrolling the area.
< 488h/488H 161v/177V Pos: standing >
The Northern Keats Intersection
Obvious exits: -E -S -W -U
A stray tomcat is darting after rodents, here.
< 488h/488H 160v/177V Pos: standing >
The Northern Wall Road
Obvious exits: -E -S -W
< 488h/488H 160v/177V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 488h/488H 160v/177V Pos: standing >
The Northern Wall Road
Obvious exits: -N -E -W
A large rat is scurrying about here.
< 488h/488H 161v/177V Pos: standing >
A Bend in the Wall Road
Obvious exits: -S -W
A young man in leather armor seems to be patrolling the area.
A tharnadian thief-hunter watches over the town streets intently. (casting)
< 488h/488H 160v/177V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 488h/488H 161v/177V Pos: standing >
You quickly scan the area.
A large rat who is close by to your west.
A stray cat who is a brief walk away to your west.
A militia guard who is rather far off to your west.
A militia guard who is in the distance to your west.
< 488h/488H 161v/177V Pos: standing >
A tharnadian thief-hunter completes his spell...
A tharnadian thief-hunter utters the word 'epabrawa'
A Bend in the Wall Road
Obvious exits: -N -E -S
< 488h/488H 161v/177V Pos: standing >
The Northern Wall Road
Obvious exits: -E -W
< 488h/488H 160v/177V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 488h/488H 161v/177V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N# -S -W
A street sweeper is cleaning here, singing songs of labor.
A young man in leather armor seems to be patrolling the area.
A tharnadian thief-hunter watches over the town streets intently.
A tharnadian thief-hunter watches over the town streets intently.
A tharnadian thief-hunter watches over the town streets intently.
< 488h/488H 160v/177V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 488h/488H 161v/177V Pos: standing >
Alas, you cannot go that way. . . .
< 488h/488H 161v/177V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 488h/488H 161v/177V Pos: standing >
A tharnadian thief-hunter starts casting a spell.
< 488h/488H 162v/177V Pos: standing >
A tharnadian thief-hunter starts casting a spell.
< 488h/488H 164v/177V Pos: standing >
A tharnadian thief-hunter starts casting a spell.
< 488h/488H 164v/177V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your south.
A large rat who is close by to your south.
A militia guard who is close by to your south.
A stray cat who is not far off to your south.
A stray dog who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
A street sweeper who is a brief walk away to your south.
A stray dog who is a brief walk away to your south.
< 488h/488H 165v/177V Pos: standing >
A tharnadian thief-hunter completes his spell...
A tharnadian thief-hunter utters the word 'epabrawa'
< 488h/488H 166v/177V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N# -S -W
A street sweeper is cleaning here, singing songs of labor.
A young man in leather armor seems to be patrolling the area.
A tharnadian thief-hunter watches over the town streets intently. (casting)
A tharnadian thief-hunter watches over the town streets intently.
A tharnadian thief-hunter watches over the town streets intently. (casting)
< 488h/488H 166v/177V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 488h/488H 167v/177V Pos: standing >
A tharnadian thief-hunter completes his spell...
A tharnadian thief-hunter utters the word 'epabrawa'
The Northern Wall Road
Obvious exits: -E -W
< 488h/488H 166v/177V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 488h/488H 167v/177V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N -E -S
< 488h/488H 167v/177V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 488h/488H 168v/177V Pos: standing >
A Bend in the Wall Road
Obvious exits: -S -W
A young man in leather armor seems to be patrolling the area.
A tharnadian thief-hunter watches over the town streets intently.
< 488h/488H 168v/177V Pos: standing >
The Northern Wall Road
Obvious exits: -N -E -W
A large rat is scurrying about here.
< 488h/488H 167v/177V Pos: standing >
The Northern Wall Road
Obvious exits: -E -S -W
< 488h/488H 167v/177V Pos: standing >
The Northern Keats Intersection
Obvious exits: -E -S -W -U
A young man in leather armor seems to be patrolling the area.
< 488h/488H 166v/177V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 488h/488H 166v/177V Pos: standing >
You quickly scan the area.
A large rat who is not far off to your east.
A militia guard who is a brief walk away to your east.
A tharnadian thief-hunter who is a brief walk away to your east.
A stray cat who is close by to your south.
A stray dog who is not far off to your south.
A homeless child who is in the distance to your south.
A slutty whore who is in the distance to your south.
A militia guard who is close by to your west.
A militia guard who is close by to your west.
A street sweeper who is not far off to your west.
A stray cat who is a brief walk away to your west.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.
< 488h/488H 167v/177V Pos: standing >
Keats Street
Obvious exits: -N -S -W
A stray tomcat is darting after rodents, here.
< 488h/488H 167v/177V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W
A large wandering dog is here, growling at you.
< 488h/488H 166v/177V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 488h/488H 166v/177V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A peasant farmer is here from his farmstead, probably on business.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.
< 488h/488H 166v/177V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 488h/488H 167v/177V Pos: standing >
The Ogre's Foot Lounge
Obvious exits: -N -U -D
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
< 488h/488H 168v/177V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 488h/488H 168v/177V Pos: standing >
You quickly scan the area.
A peasant farmer who is close by to your north.
The Tharnadian Quartermaster who is close by to your north.
The town crier who is close by to your north.
Jodnan who is not far off to your north.
A Human who is close by above you.
A tharnadian illusionist who is close by above you.
An elite guard who is close by above you.
An elite guard who is close by above you.
The receptionist who is close by above you.
The mailman who is close by below you.
< 488h/488H 169v/177V Pos: standing >
A spiral oak staircase leads to the inn.
You extend your sights upward.
The Ogre's Foot Inn
Obvious exits: -W -D
A large sign hangs from the front of the counter here.
A Human (medium) stands here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.
< 488h/488H 170v/177V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 488h/488H 174v/177V Pos: standing >
Autosaving...
You quickly scan the area.
The Tharnadian Quartermaster who is close by to your north.
The town crier who is close by to your north.
Jodnan who is not far off to your north.
A Human who is close by above you.
A tharnadian illusionist who is close by above you.
An elite guard who is close by above you.
An elite guard who is close by above you.
The receptionist who is close by above you.
The mailman who is close by below you.
< 488h/488H 176v/177V Pos: standing >
You quickly scan the area.
A peasant farmer who is close by to your north.
The Tharnadian Quartermaster who is close by to your north.
The town crier who is close by to your north.
Jodnan who is not far off to your north.
A Human who is close by above you.
A tharnadian illusionist who is close by above you.
An elite guard who is close by above you.
An elite guard who is close by above you.
The receptionist who is close by above you.
The mailman who is close by below you.
< 488h/488H 177v/177V Pos: standing >
You quickly scan the area.
A peasant farmer who is close by to your north.
The Tharnadian Quartermaster who is close by to your north.
The town crier who is close by to your north.
Jodnan who is not far off to your north.
A Human who is close by above you.
A tharnadian illusionist who is close by above you.
An elite guard who is close by above you.
An elite guard who is close by above you.
The receptionist who is close by above you.
The mailman who is close by below you.
< 488h/488H 177v/177V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -W -D
A large sign hangs from the front of the counter here.
A Human (medium) stands here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.
< 488h/488H 176v/177V Pos: standing >
You snap into visibility.
A halo of white light descends upon a Human burning your soul.
You stealthily position yourself behind a Human, circling him.
< 488h/488H 176v/177V Pos: standing >
< T: Rhoka TP: sta TC:excellent E: A Human sta EP: excellent >
You parry a Human's lunge at you.
You snap into visibility.
< 488h/488H 176v/177V Pos: standing >
< T: Rhoka TP: sta TC:excellent E: A Human sta EP: excellent >
An elite guard watches the area, making sure the battle does not get out of hand.
You dodge a bash from a tharnadian illusionist, who loses his balance and falls.
< 488h/488H 176v/177V Pos: standing >
< T: Rhoka TP: sta TC:excellent E: A Human sta EP: excellent >
The receptionist starts to chant in a deep voice.
You snap into visibility.
You do a fancy maneuver, tripping a Human.
< 488h/488H 176v/177V Pos: standing >
< T: Rhoka TP: sta TC:excellent E: A Human sit EP: excellent >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 14 ] -=[A Human screams in pain as your pierce tears into his flesh]=-
[Damage: 15 ] -=[A Human screams in pain as your slash tears into his flesh]=-
[Damage: 15 ] -=[A Human screams in pain as your pierce tears into his flesh]=-
[Damage: 14 ] -=[A Human screams in pain as your pierce tears into his flesh]=-
[Damage: 14 ] -=[A Human screams in pain as your pierce tears into his flesh]=-
Your Silence, the dagger of anguish [poor] with a strange black stone murmurs some strange incantations...
[Damage: 75 ] Your concussion blast rips into a Human, shattering his soul!
A Human is mortally wounded, and will die soon, if not aided.
[Damage: 20 ] You successfully stab a Human in the heart, killing him instantly.
A Human is dead! R.I.P.
You receive your share of experience.