<worn as a badge> a war banner of Khoralator [superior] (magic)
<worn on head> Khildarak's battle helmet (magic)
<worn on eyes> a beautiful dragonscale visor
<worn in ear> a large golden ring
<worn in ear> a bone pick
<worn on face> a demon-faced mask with an evil symbol (humming)
<worn around neck> a studded dragonscale neckguard
<worn around neck> an amulet of scratched silver (magic)
<worn on body> a cuirass emblazoned with the mantis sigil of regeneration (humming)
<worn about body> an angelic dragonscale mantle from Celestial Plane
<worn on back> a flayed illithid-hide backpack
<worn as quiver> the masters quiver of regeneration (magic) (glowing)
<worn about waist> a black leather belt with a crimson coral buckle
<worn on belt buckle>a tarnished dematite quiver of regeneration
<worn on arms> a set of jagged blood crystal arm plates (magic)
<worn around wrist> an ancient mithril bracer of Clan Bloodyfist made by Dahamma (magic)
<worn around wrist> an ancient mithril bracer of Clan Bloodyfist made by Dahamma (magic)
<worn on hands> a pair of silverish githyanki gauntlets of regeneration (magic)
<worn on finger> a red earthstone ring
<worn on finger> a well-crafted dragonscale band from The Royal Mausoleum of Castle IceCrag
<primary weapon> the stiletto of vanquishing [superior] with a strange black stone (magic)
<secondary weapon> Silence, the dagger of anguish [poor] with a strange black stone (magic) (illuminating)
<worn on legs> some wolf hide pants [poor]
<worn on feet> a pair of black, buffalo hide shoes [superior] with a strange dark bloodstone
^^+.^.^^.^MM^
.^+^^...M^^^^
..+..^@^.^.^^
..+^^^.^^^.^^
.M+.M^^^^...^
M+^....^^^.
+^.^....^
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 488h/488H 185v/208V Pos: standing >
^^^MMM^DM
+^^.^^MMMMM
^+.^.^^.^MM^^
^+^^...M^^^^^
.+..^^@.^.^^M
.+^^^.^^^.^^^
M+.M^^^^...^.
+^....^^^.^
^.^....^.
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 488h/488H 184v/208V Pos: standing >
^^MMM^DMM
^^.^^MMMMM^
+.^.^^.^MM^^^
+^^...M^^^^^^
+..^^^@^.^^M^
+^^^.^^^.^^^.
+.M^^^^...^..
^....^^^.^.
.^....^..
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 488h/488H 182v/208V Pos: standing >
^MMM^DMM^
^.^^MMMMM^^
.^.^^.^MM^^^M
^^...M^^^^^^M
..^^^.@.^^M^^
^^^.^^^.^^^.^
.M^^^^...^...
....^^^.^..
^....^..^
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 488h/488H 180v/208V Pos: standing >
The insects of the area seem to be called away to the south...
MMM^DMM^M
.^^MMMMM^^M
^.^^.^MM^^^MM
^...M^^^^^^MM
.^^^.^@^^M^^M
^^.^^^.^^^.^^
M^^^^...^....
...^^^.^...
....^..^^
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 488h/488H 179v/208V Pos: standing >
MM^DMM^MM
^^MMMMM^^MM
.^^.^MM^^^MMM
...M^^^^^^MMM
^^^.^.@^M^^MM
^.^^^.^^^.^^^
^^^^...^....^
..^^^.^...^
...^..^^.
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 488h/488H 177v/208V Pos: standing >
You quickly scan the area.
You see nothing.
< 488h/488H 177v/208V Pos: standing >
MMMMMM^MM
MMM^DMM^MMM
.^^MMMMM^^MMM
.^^.^MM^^^MMM
...M^^@^^^MMM
^^^.^.^^M^^MM
^.^^^.^^^.^^^
^^^...^....
.^^^.^...
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 488h/488H 176v/208V Pos: standing >
MMMMM^MMM
MM^DMM^MMMM
^^MMMMM^^MMMM
^^.^MM^^^MMMM
..M^^^@^^MMMM
^^.^.^^M^^MMM
.^^^.^^^.^^^M
^^...^....^
^^^.^...^
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 488h/488H 174v/208V Pos: standing >
MMMM^MMMM
M^DMM^MMMMM
^MMMMM^^MMMMM
^.^MM^^^MMMMM
.M^^^^@^MMMMM
^.^.^^M^^MMMM
^^^.^^^.^^^MM
^...^....^^
^^.^...^^
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 488h/488H 175v/208V Pos: standing >
^^^^^MMMM
MMMMM^MMMMM
MM^DMM^MMMMMM
^MMMMM^^MMMMM
^.^MM^@^MMMMM
.M^^^^^^MMMMM
^.^.^^M^^MMMM
^^.^^^.^^^M
...^....^
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 488h/488H 173v/208V Pos: standing >
MMMM^MMMM
M^^^^^MMMMM
MMMMMM^MMMMMM
MM^DMM^MMMMMM
^MMMMM@^MMMMM
^.^MM^^^MMMMM
.M^^^^^^MMMMM
.^.^^M^^MMM
^.^^^.^^^
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 488h/488H 172v/208V Pos: standing >
MMMM^M^M^
MMMMM^MMMM^
MM^^^^^MMMMMM
MMMMMM^MMMMMM
MM^DMM@MMMMMM
^MMMMM^^MMMMM
^.^MM^^^MMMMM
M^^^^^^MMMM
^.^^M^^MM
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 488h/488H 170v/208V Pos: standing >
^M^^.^^^^
MMMMM^M^M^.
MMMMMM^MMMM^.
MM^^^^^MMMMMM
MMMMMM@MMMMMM
MM^DMM^MMMMMM
^MMMMM^^MMMMM
.^MM^^^MMMM
^^^^^^MMM
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 488h/488H 168v/208V Pos: standing >
^^^^^....
M^M^^.^^^^.
MMMMMM^M^M^..
MMMMMM^MMMM^.
MM^^^^@MMMMMM
MMMMMM^MMMMMM
MM^DMM^MMMMMM
MMMMM^^MMMM
^MM^^^MMM
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 488h/488H 168v/208V Pos: standing >
M^^^^^...
MM^M^^.^^^^
MMMMMMM^M^M^.
MMMMMMM^MMMM^
MMM^^^@^MMMMM
MMMMMMM^MMMMM
MMM^DMM^MMMMM
^MMMMM^^MMM
.^MM^^^MM
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 488h/488H 166v/208V Pos: standing >
You quickly scan the area.
A gnoll who is almost out of sight to your east.
An elite guard specialist who is rather far off to your west.
An elite guard who is rather far off to your west.
< 488h/488H 166v/208V Pos: standing >
MM^^^^^..
MMM^M^^.^^^
MMMMMMMM^M^M^
MMMMMMMM^MMMM
MMMM^^@^^MMMM
^MMMMMMM^MMMM
^MMM^DMM^MMMM
^^MMMMM^^MM
^.^MM^^^M
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 488h/488H 165v/208V Pos: standing >
^MM^^^^^.
MMMM^M^^.^^
MMMMMMMMM^M^M
MMMMMMMMM^MMM
MMMMM^@^^^MMM
+^MMMMMMM^MMM
^^MMM^DMM^MMM
.^^MMMMM^^M
^^.^MM^^^
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 488h/488H 163v/208V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 488h/488H 163v/208V Pos: standing >
A Mountain Trail
Obvious exits: -E -W
< 488h/488H 163v/208V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 488h/488H 164v/208V Pos: standing >
Looks like an exit.
You extend your sights westward.
The East Gates of Kimordril
Obvious exits: -E -W#
An elite guard specialist of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.
< 488h/488H 165v/208V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 488h/488H 166v/208V Pos: standing >
You quickly scan the area.
An elite guard specialist who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
< 488h/488H 167v/208V Pos: standing >
^MM^^^^^.
MMMM^M^^.^^
MMMMMMMMM^M^M
MMMMMMMMM^MMM
MMMMM^@^^^MMM
+^MMMMMMM^MMM
^^MMM^DMM^MMM
.^^MMMMM^^M
^^.^MM^^^
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 488h/488H 170v/208V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 488h/488H 170v/208V Pos: standing >
You quickly scan the area.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
< 488h/488H 173v/208V Pos: standing >
As you quaff a fiery red potion, the vial disappears in a bright flash of light!
You feel your skin harden to stone.
You feel vitalized.
Your eyes tingle.
< 488h/488H 173v/208V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 708h/708H 179v/208V Pos: standing >
You quickly scan the area.
An elite guard specialist who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
< 708h/708H 180v/208V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 708h/708H 180v/208V Pos: standing >
A Mountain Trail
Obvious exits: -E -W
< 708h/708H 179v/208V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 708h/708H 179v/208V Pos: standing >
Looks like an exit.
You extend your sights westward.
The East Gates of Kimordril
Obvious exits: -E -W#
An elite guard specialist of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.
< 708h/708H 180v/208V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 708h/708H 181v/208V Pos: standing >
The East Gates of Kimordril
Obvious exits: -E -W#
An elite guard specialist of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.
< 708h/708H 181v/208V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 708h/708H 181v/208V Pos: standing >
The gate seems to be closed.
< 708h/708H 182v/208V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 708h/708H 183v/208V Pos: standing >
You quickly scan the area.
You see nothing.
< 708h/708H 184v/208V Pos: standing >
Ok.
< 708h/708H 185v/208V Pos: standing >
An Inclined Pathway
Obvious exits: -E -W
< 708h/708H 185v/208V Pos: standing >
An Inclined Pathway
Obvious exits: -E -W
< 708h/708H 184v/208V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 708h/708H 185v/208V Pos: standing >
An Inclined Pathway
Obvious exits: -E -W
< 708h/708H 185v/208V Pos: standing >
An Inclined Pathway
Obvious exits: -E -S -U
< 708h/708H 185v/208V Pos: standing >
Alas, you cannot go that way. . . .
< 708h/708H 185v/208V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 708h/708H 185v/208V Pos: standing >
An Inclined Pathway
Obvious exits: -W -D
< 708h/708H 185v/208V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 708h/708H 185v/208V Pos: standing >
You quickly scan the area.
An elite guard who is not far off to your west.
A patrolling guard who is rather far off to your west.
A dwarven merchant who is rather far off to your west.
An elite guard who is in the distance to your west.
A huge boar who is in the distance to your west.
The Kimordril Quartermaster who is in the distance to your west.
The gully dwarf town crier who is in the distance to your west.
< 708h/708H 186v/208V Pos: standing >
An Inclined Pathway
Obvious exits: -E -W
< 708h/708H 185v/208V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 708h/708H 186v/208V Pos: standing >
An Inclined Pathway
Obvious exits: -E -W
An elite dwarven guard of Kimordril is here.
< 708h/708H 185v/208V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 708h/708H 185v/208V Pos: standing >
An Inclined Pathway
Obvious exits: -E -W
< 708h/708H 185v/208V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 708h/708H 185v/208V Pos: standing >
East Side of the Guild Square
Obvious exits: -N -E -S -W
A dwarven guard wanders around the area, watching for trouble.
A dwarven merchant travels through here.
< 708h/708H 186v/208V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 708h/708H 187v/208V Pos: standing >
You quickly scan the area.
A young male dwarf who is close by to your north.
A young female dwarf who is close by to your north.
A shopping commoner who is close by to your north.
A Dwarf who is not far off to your north.
A brutish bartender who is not far off to your north.
An elite guard who is not far off to your east.
A dwarven commoner who is not far off to your south.
An elite guard who is close by to your west.
A huge boar who is close by to your west.
The gully dwarf town crier who is close by to your west.
A dwarven commoner who is in the distance to your west.
< 708h/708H 189v/208V Pos: standing >
The day has begun.
< 708h/708H 191v/208V Pos: standing >
You petition 'correct just scorred .50 nothing'
The petition channel is not for general conversation. Use the idea, typo, or bug commands.
< 708h/708H 195v/208V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 708h/708H 195v/208V Pos: standing >
You quickly scan the area.
A huge rat who is close by to your north.
A young male dwarf who is close by to your north.
A shopping commoner who is close by to your north.
A Dwarf who is not far off to your north.
A brutish bartender who is not far off to your north.
An elite guard who is not far off to your east.
A dwarven commoner who is not far off to your south.
An honor guard who is close by to your west.
An honor guard who is close by to your west.
General Kimordril who is close by to your west.
A large pony who is close by to your west.
An elite guard who is close by to your west.
A huge boar who is close by to your west.
The Kimordril Quartermaster who is close by to your west.
The gully dwarf town crier who is close by to your west.
A large dog who is rather far off to your west.
A dwarven commoner who is in the distance to your west.
< 708h/708H 196v/208V Pos: standing >
Northeast Corner of the Guild Square
Obvious exits: -N -E -S -W
A huge rat scurries along here, whiskers wiggling.
A young male dwarf is here, following his mother around the square.
A young female dwarf is here, watching her mother closely.
A dwarf is here, shopping around the square with her children.
< 708h/708H 195v/208V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 708h/708H 196v/208V Pos: standing >
Looks like an exit.
You extend your sights northward.
The Mother Lode
Obvious exits: -E -S -U
A steel long sword has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
[2] A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
[2] A two-handed sword, nearly six feet in length, lies here.
[2] A warhammer with a sturdy-looking steel head lies here.
[4] A large wooden torch has been discarded here.
A large two-handed sword has been left here.
A mighty board stands here held up by great swords reading 'Flame Board.'
A Dwarf (medium) sits resting.
A brutish bartender serves drinks to his patrons here.
< 708h/708H 200v/208V Pos: standing >
You quickly scan the area.
A Dwarf who is close by to your north.
A brutish bartender who is close by to your north.
A patrolling guard who is close by to your south.
A dwarven merchant who is close by to your south.
A dwarven commoner who is a brief walk away to your south.
A dwarven commoner who is not far off to your west.
A patrolling guard who is not far off to your west.
A large dog who is a brief walk away to your west.
Zarlir who is a brief walk away to your west.
< 708h/708H 202v/208V Pos: standing >
The Mother Lode
Obvious exits: -E -S -U
A steel long sword has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
[2] A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
[2] A two-handed sword, nearly six feet in length, lies here.
[2] A warhammer with a sturdy-looking steel head lies here.
[4] A large wooden torch has been discarded here.
A large two-handed sword has been left here.
A mighty board stands here held up by great swords reading 'Flame Board.'
A Dwarf (medium) sits resting.
A brutish bartender serves drinks to his patrons here.
< 708h/708H 202v/208V Pos: standing >
You see nothing special...
< 708h/708H 203v/208V Pos: standing >
You muster up your lungpower and scream "MOVING!!!".
< 708h/708H 207v/208V Pos: standing >
You are already standing.
< 708h/708H 207v/208V Pos: standing >
A Dwarf clambers to her feet.
A Dwarf, looking very frustrated, packs up her holy symbol.
< 708h/708H 207v/208V Pos: standing >
You quickly scan the area.
A dwarven postal clerk who is close by to your east.
A huge rat who is close by to your south.
A young male dwarf who is close by to your south.
A young female dwarf who is close by to your south.
A shopping commoner who is close by to your south.
A dwarven merchant who is not far off to your south.
A dwarven commoner who is rather far off to your south.
An elite guard who is close by above you.
An elite guard who is close by above you.
< 708h/708H 208v/208V Pos: standing >
You snap into visibility.
You stealthily position yourself behind a Dwarf, circling her.
< 708h/708H 208v/208V Pos: standing >
< T: Rhoka TP: sta TC:excellent E: A Dwarf sta EP: pretty hurt >
You snap into visibility.
You do an amazing maneuver, tripping a Dwarf.
< 708h/708H 208v/208V Pos: standing >
< T: Rhoka TP: sta TC:excellent E: A Dwarf ass EP: pretty hurt >
[Damage: 18 ] -=[A Dwarf screams in pain as your pierce tears into her flesh]=-
[Damage: 20 ] -=[A Dwarf screams in pain as your pierce tears into her flesh]=-
[Damage: 20 ] -=[A Dwarf screams in pain as your pierce tears into her flesh]=-
< 708h/708H 208v/208V Pos: standing >
< T: Rhoka TP: sta TC:excellent E: A Dwarf ass EP: awful >
A Dwarf gasps suddenly as their body is enhanced by some other-worldly power!
A Dwarf says 'Thi nun-celoevir nusv bi pynithef!'
You parry a Dwarf's lunge at you.
You parry a Dwarf's lunge at you.
You snap into visibility.
< 708h/708H 208v/208V Pos: standing >
< T: Rhoka TP: sta TC:excellent E: A Dwarf ass EP: awful >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 18 ] -=[A Dwarf screams in pain as your pierce tears into her flesh]=-
[Damage: 17 ] -=[A Dwarf screams in pain as your pierce tears into her flesh]=-
[Damage: 19 ] -=[A Dwarf screams in pain as your pierce tears into her flesh]=-
A Dwarf is mortally wounded, and will die soon, if not aided.
[Damage: 19 ] Your stab cuts a vital artery and causes a Dwarf to fall before your feet.
A Dwarf is dead! R.I.P.
You receive your share of experience.