<worn as a badge> a sigil of the Village of New Hope (illuminating)
<worn on head> the golden crown [poor] (illuminating)
<worn on eyes> a black veil [superior]
<worn in ear> a soft blue feather (magic)
<worn in ear> an engraved silver earring (magic)
<worn on face> a mask of festive feathers [superior]
<worn around neck> a beautiful silk scarf (magic)
<worn around neck> a soldier's steel amulet
<worn on body> a dark magenta robe (magic) (glowing)
<worn about body> a cloak of deva's feathers
<worn as quiver> an embroidered illithid-hide backsheath (magic)
<worn about waist> a fancy troglodyte belt
<worn on belt buckle>a petrified fanged snake
<attached to belt> a petrified fanged snake
<worn on arms> some fragile flesh vambraces from The Cimmerian Nomad Encampment
<worn around wrist> a centaurian bracelet of honor (magic) (illuminating)
<worn around wrist> a centaurian bracelet of honor (magic) (illuminating)
<worn on hands> some snakeskin gloves
<worn on finger> a ring of sand blasting (magic)
<worn on finger> a ring of sand blasting (magic)
<worn on legs> some white leggings [superior]
<worn on feet> a pair of tiger fur boots (magic)
.MM+^
.MM*M^.
MMP@M^^
M ^^+..
.^+.
A Tranquil Forest
Obvious exits: -North -East -South -West
Morgo (HardCore) (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
Graum enters from the west.
< 207h/303H 176v/178V Pos: standing >
Morgo leaves south.
You follow Morgo.
MM*+^
MM**M^^
M ^@+..
^ .^+.M
..^+.
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
Morgo (HardCore) (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
Graum enters from the north.
< 208h/303H 174v/178V Pos: standing >
Morgo leaves west.
You follow Morgo.
Rolling Plains
Traveling through the plains you come to a small forested area filled with
trees that have grown tall as they grew ancient. As you draw nearer to this
forest, you start to hear the sounds of wild life that was not as predominate
through the plains. The path ahead of you starts to become more engrossed in
trees, and up ahead you notice the trees seem to thicken into a dense forest.
From here you can also see some rolling hills in the distance. There seems to
be a wildlife path that cuts through the woods in front of you. Though it is
over-grown from lack of heavy use, wildlife still uses enough to see. As you
continue your trek forward, you note that the path seems to have been a stone
walkway at one time that has broken down and crumbled with the sands of time.
Obvious exits: -North -East -South
[2] Someone has left a crystalline chatkcha here. (glowing)
Morgo (HardCore) (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
Graum enters from the east.
< 208h/303H 172v/178V Pos: standing >
You feel nature's energy flow into your 1st circle of knowledge.
< 208h/303H 174v/178V Pos: standing >
Morgo leaves east.
You follow Morgo.
MM*+^
MM**+^^
M ^@+..
^ .^M.M
..^+.
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
Morgo (HardCore) (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
Graum enters from the west.
< 208h/303H 172v/178V Pos: standing >
Morgo leaves north.
You follow Morgo.
.MMM^
.MM*+^.
MM*@+^^
M ^P+..
.^M.
A Tranquil Forest
Obvious exits: -North -East -South -West
Morgo (HardCore) (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
Graum enters from the south.
< 208h/303H 170v/178V Pos: standing >
Morgo leaves west.
You follow Morgo.
^.MMM
..MM*+^
.MM@P+^
MM ^^+.
^ .^M
A Tranquil Forest
Obvious exits: -North -East -West
Morgo (HardCore) (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
Graum enters from the east.
< 208h/303H 169v/178V Pos: standing >
You feel nature's energy flow into your 1st circle of knowledge.
< 209h/303H 174v/178V Pos: standing >
You feel nature's energy flow into your 1st circle of knowledge.
< 210h/303H 178v/178V Pos: standing >
You feel nature's energy flow into your 1st circle of knowledge.
Your communion with nature is now complete...
< 211h/303H 178v/178V Pos: standing >
But you are a member of no group?!
< 219h/303H 178v/178V Pos: standing >
^.MM+
..MM*+^
.MM@*+^
MM ^^+.
^ .^+
A Tranquil Forest
Obvious exits: -North -East -West
Graum (Dwarf)(medium) stands here (Newbie).(Gold Aura)
Morgo (HardCore) (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
< 219h/303H 178v/178V Pos: standing >
You attempt to give consent...
< 219h/303H 178v/178V Pos: standing >
But you are a member of no group?!
< 221h/303H 178v/178V Pos: standing >
You say in common 'sorry'
< 221h/303H 178v/178V Pos: standing >
You say in common 'minor crisis at work'
< 222h/303H 178v/178V Pos: standing >
^.MMM
..MM*+^
.MM@*+^
MM ^^+.
^ .^+
A Tranquil Forest
Obvious exits: -North -East -West
Graum (Dwarf)(medium) stands here (Newbie).(Gold Aura)
Morgo (HardCore) (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
< 222h/303H 178v/178V Pos: standing >
But you are a member of no group?!
< 222h/303H 178v/178V Pos: standing >
You stop following Morgo.
You now follow Morgo.
< 223h/303H 178v/178V Pos: standing >
You attempt to give consent...
You are now a member of Morgo's group.
< 223h/303H 178v/178V Pos: standing >
^.MM+
..MM*+^
.MM@*+^
MM ^^+.
^ .^+
A Tranquil Forest
Obvious exits: -North -East -West
Graum (Dwarf)(medium) stands here (Newbie).(Gold Aura)
Morgo (HardCore) (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
< 223h/303H 178v/178V Pos: standing >
Morgo leaves east.
You follow Morgo.
.MM+^
.MM*+^.
MMP@+^^
M ^^+..
.^+.
A Tranquil Forest
Obvious exits: -North -East -South -West
Morgo (HardCore) (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
Graum enters from the west.
< 224h/303H 176v/178V Pos: standing >
Morgo leaves south.
You follow Morgo.
MM*+^
MM**+^^
M ^@+..
^ .^+.M
..^+.
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
Morgo (HardCore) (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
Graum enters from the north.
< 224h/303H 174v/178V Pos: standing >
Morgo leaves south.
You follow Morgo.
M**+^
M ^P+..
^ .@+.M
...^+.M
++M+M
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
Morgo (HardCore) (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
Graum enters from the north.
< 224h/303H 172v/178V Pos: standing >
Morgo leaves west.
You follow Morgo.
MM**+
MM ^^+.
M^ @P+.
^...^+.
+++M+
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
Morgo (HardCore) (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
Graum enters from the east.
< 224h/303H 170v/178V Pos: standing >
Morgo leaves north.
You follow Morgo.
Rolling Plains
Traveling through the plains you come to a small forested area filled with
trees that have grown tall as they grew ancient. As you draw nearer to this
forest, you start to hear the sounds of wild life that was not as predominate
through the plains. The path ahead of you starts to become more engrossed in
trees, and up ahead you notice the trees seem to thicken into a dense forest.
From here you can also see some rolling hills in the distance. There seems to
be a wildlife path that cuts through the woods in front of you. Though it is
over-grown from lack of heavy use, wildlife still uses enough to see. As you
continue your trek forward, you note that the path seems to have been a stone
walkway at one time that has broken down and crumbled with the sands of time.
Obvious exits: -North -East -South
[2] Someone has left a crystalline chatkcha here. (glowing)
Morgo (HardCore) (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
Graum enters from the south.
< 224h/303H 168v/178V Pos: standing >
Morgo leaves north.
You follow Morgo.
Broken Path Headed Toward a Grove of Trees
The air gently rolls through the glade, making the trees sway slightly.
The green and somewhat red leaves rustle vigorously in the breeze. There is
a sense of calm about the trees that invites you to go deeper into them. You
notice a deer and other woodland animals scurry about in the distance. Birds
are singing, and it seems as though the woods are alive with creatures. This
is the edge of the tree line, where the plains seem to give way to the forest
beyond. Ahead in a straight line down the broken path is an archway of trees.
Obvious exits: -North -South
A few coins lie scattered here.
Morgo (HardCore) (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
Graum enters from the south.
< 224h/303H 170v/178V Pos: standing >
Morgo leaves north.
You follow Morgo.
Upon the Tree-line
The air gently rolls through the glade, making the trees sway slightly.
The green and somewhat red leaves rustle vigorously in the breeze. There is
a sense of calm about the trees that invites you to go deeper into them. You
notice a deer and other woodland animals scurry about in the distance. Birds
are singing, and it seems as though the woods are alive with creatures. This
is the edge of the tree line, where the plains seem to give way to the forest
beyond. Ahead in a straight line down the broken path is an archway of trees.
Obvious exits: -North -South
A small pile of coins lies here.
An ivy leaf rests here apon the ground. (magic) (glowing)
Morgo (HardCore) (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
Graum enters from the south.
< 225h/303H 168v/178V Pos: standing >
Morgo leaves south.
You follow Morgo.
Broken Path Headed Toward a Grove of Trees
The air gently rolls through the glade, making the trees sway slightly.
The green and somewhat red leaves rustle vigorously in the breeze. There is
a sense of calm about the trees that invites you to go deeper into them. You
notice a deer and other woodland animals scurry about in the distance. Birds
are singing, and it seems as though the woods are alive with creatures. This
is the edge of the tree line, where the plains seem to give way to the forest
beyond. Ahead in a straight line down the broken path is an archway of trees.
Obvious exits: -North -South
A few coins lie scattered here.
Morgo (HardCore) (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
Graum enters from the north.
< 225h/303H 168v/178V Pos: standing >
Morgo leaves south.
You follow Morgo.
Rolling Plains
Traveling through the plains you come to a small forested area filled with
trees that have grown tall as they grew ancient. As you draw nearer to this
forest, you start to hear the sounds of wild life that was not as predominate
through the plains. The path ahead of you starts to become more engrossed in
trees, and up ahead you notice the trees seem to thicken into a dense forest.
From here you can also see some rolling hills in the distance. There seems to
be a wildlife path that cuts through the woods in front of you. Though it is
over-grown from lack of heavy use, wildlife still uses enough to see. As you
continue your trek forward, you note that the path seems to have been a stone
walkway at one time that has broken down and crumbled with the sands of time.
Obvious exits: -North -East -South
[2] Someone has left a crystalline chatkcha here. (glowing)
Morgo (HardCore) (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
Graum enters from the north.
< 225h/303H 166v/178V Pos: standing >
Morgo leaves south.
You follow Morgo.
MM**+
MM ^^+.
M^ @^+.
^...^+.
M++++
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
Morgo (HardCore) (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
Graum enters from the north.
< 225h/303H 164v/178V Pos: standing >
Morgo leaves east.
You follow Morgo.
M**+^
M ^^+..
^ P@+.M
...^+.M
++++M
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
Morgo (HardCore) (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
Graum enters from the west.
< 225h/303H 162v/178V Pos: standing >
Morgo leaves north.
You follow Morgo.
MM*+^
MM**+^^
M ^@+..
^ .P+.M
..^+.
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
Morgo (HardCore) (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
Graum enters from the south.
< 225h/303H 162v/178V Pos: standing >
Morgo leaves north.
You follow Morgo.
.MM+^
.MM*+^.
MM*@+^^
M ^P+..
.^+.
A Tranquil Forest
Obvious exits: -North -East -South -West
Morgo (HardCore) (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
Graum enters from the south.
< 225h/303H 160v/178V Pos: standing >
Morgo leaves west.
You follow Morgo.
^.MM+
..MM*+^
.MM@P+^
MM ^^+.
^ .^+
A Tranquil Forest
Obvious exits: -North -East -West
Morgo (HardCore) (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
Graum enters from the east.
< 225h/303H 158v/178V Pos: standing >
^.MM+
..MM*+^
.MM@*+^
MM ^^+.
^ .^+
A Tranquil Forest
Obvious exits: -North -East -West
Graum (Dwarf)(medium) stands here (Newbie).(Gold Aura)
Morgo (HardCore) (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
< 227h/303H 165v/178V Pos: standing >
Your group consists of ( 2/30):
( Head) 533/533 hit, 153/164 move Morgo
(Front) 227/303 hit, 167/178 move Kito
< 227h/303H 167v/178V Pos: standing >
You say in common 'graum, f/c morgo'
< 228h/303H 172v/178V Pos: standing >
You are carrying: (7/10)
[5] a Magical Green Mushroom from the Sylvan Woods (glowing)
a glowing runed cloak (magic) (glowing)
a bottomless bag of the Tinkers (magic)
< 228h/303H 172v/178V Pos: standing >
As you eat the Mushroom, a magical essence surrounds you and you suddenly feel more experienced!
You raise a level!
Autosaving...
< 238h/312H 175v/178V Pos: standing >
As you eat the Mushroom, a magical essence surrounds you and you suddenly feel more experienced!
You raise a level!
Autosaving...
< 246h/320H 176v/178V Pos: standing >
As you eat the Mushroom, a magical essence surrounds you and you suddenly feel more experienced!
You raise a level!
Autosaving...
< 254h/328H 176v/178V Pos: standing >
As you eat the Mushroom, a magical essence surrounds you and you suddenly feel more experienced!
You raise a level!
Autosaving...
< 263h/337H 177v/178V Pos: standing >
As you eat the Mushroom, a magical essence surrounds you and you suddenly feel more experienced!
You raise a level!
Autosaving...
< 271h/345H 177v/178V Pos: standing >
You currently have the following spell slots available:
1st circle: 9 of 10 ( 2 seconds)
2nd circle: 9 of 9
3rd circle: 8 of 8
4th circle: 7 of 7
5th circle: 6 of 6
6th circle: 4 of 6 ( 12 seconds)
7th circle: 1 of 4 ( 19 seconds)
8th circle: 0 of 1 ( 7 seconds)
< 271h/345H 178v/178V Pos: standing >
You feel nature's energy flow into your 8th circle of knowledge.
< 272h/345H 178v/178V Pos: standing >
You feel nature's energy flow into your 7th circle of knowledge.
< 273h/345H 178v/178V Pos: standing >
1st CIRCLE:
animal friendship
barkskin
fortitude
pulchritude
2nd CIRCLE:
aid
disease
sticks to snakes
3rd CIRCLE:
faerie fire
faerie fog
flame blade
protection from animals
4th CIRCLE:
create spring
lightning bolt
poison
serendipity
5th CIRCLE:
earthquake
natures touch
tranquility
6th CIRCLE:
earthen maul
endurance
regeneration
7th CIRCLE:
cyclone
dispel magic
mielikki vitality
8th CIRCLE:
animal vision
pass without trace
9th CIRCLE:
consecrate land
sunray
wandering woods
10th CIRCLE:
creeping doom
moonwell
natures blessing
11th CIRCLE:
elemental aura
12th CIRCLE:
moonstone
nova
< 273h/345H 178v/178V Pos: standing >
You start chanting...
< 274h/345H 178v/178V Pos: standing >
Casting: animal vision *
< 274h/345H 178v/178V Pos: standing >
Casting: animal vision
< 274h/345H 178v/178V Pos: standing >
You complete your spell...
Your eyes turn jeweled like an animal.
< 274h/345H 178v/178V Pos: standing >
You feel nature's energy flow into your 8th circle of knowledge.
< 274h/345H 178v/178V Pos: standing >
Graum is now a member of Morgo's group.
< 274h/345H 178v/178V Pos: standing >
You feel nature's energy flow into your 7th circle of knowledge.
< 275h/345H 178v/178V Pos: standing >
You feel nature's energy flow into your 7th circle of knowledge.
< 277h/345H 178v/178V Pos: standing >
Spells are always to be enclosed by the holy symbols known only as 'apostrophes'.
< 277h/345H 178v/178V Pos: standing >
You start chanting...
< 278h/345H 178v/178V Pos: standing >
Casting: mielikki vitality **
< 278h/345H 178v/178V Pos: standing >
Casting: mielikki vitality *
< 278h/345H 178v/178V Pos: standing >
Casting: mielikki vitality
< 278h/345H 178v/178V Pos: standing >
You complete your spell...
You feel the warm breath of the Goddess Mielikki.
< 278h/345H 178v/178V Pos: standing >
You feel nature's energy flow into your 7th circle of knowledge.
< 405h/471H 214v/214V Pos: standing >
Morgo leaves east.
You follow Morgo.
.MM+^
.MM*M^.
MMP@+^^
M ^^+..
.MM.
A Tranquil Forest
Obvious exits: -North -East -South -West
Morgo (HardCore) (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
Graum enters from the west.
< 405h/471H 212v/214V Pos: standing >
Morgo leaves south.
You follow Morgo.
MM*M^
MM**+^^
M ^@+..
^ .MM.M
..^+.
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
Morgo (HardCore) (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
Graum enters from the north.
< 405h/471H 210v/214V Pos: standing >
Morgo leaves west.
You follow Morgo.
Rolling Plains
Traveling through the plains you come to a small forested area filled with
trees that have grown tall as they grew ancient. As you draw nearer to this
forest, you start to hear the sounds of wild life that was not as predominate
through the plains. The path ahead of you starts to become more engrossed in
trees, and up ahead you notice the trees seem to thicken into a dense forest.
From here you can also see some rolling hills in the distance. There seems to
be a wildlife path that cuts through the woods in front of you. Though it is
over-grown from lack of heavy use, wildlife still uses enough to see. As you
continue your trek forward, you note that the path seems to have been a stone
walkway at one time that has broken down and crumbled with the sands of time.
Obvious exits: -North -East -South
[2] Someone has left a crystalline chatkcha here. (glowing)
Morgo (HardCore) (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
You sense a lifeform nearby.
Graum enters from the east.
< 405h/471H 208v/214V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.
< 406h/471H 211v/214V Pos: standing >
Morgo starts moaning.
< 406h/471H 211v/214V Pos: standing >
Morgo leaves east.
You follow Morgo.
MM*+^
MM**+^^
M ^@+..
^ .M+.M
..^+.
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
Morgo (HardCore) (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
Graum enters from the west.
< 406h/471H 210v/214V Pos: standing >
Morgo leaves north.
You follow Morgo.
.MM+^
.MM*+^.
MM*@+^^
M ^P+..
.M+.
A Tranquil Forest
Obvious exits: -North -East -South -West
Morgo (HardCore) (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
Graum enters from the south.
< 406h/471H 208v/214V Pos: standing >
Morgo leaves west.
You follow Morgo.
^.MM+
..MM*+^
.MM@P+^
MM ^^+.
^ .M+
A Tranquil Forest
Obvious exits: -North -East -West
Morgo (HardCore) (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
Graum enters from the east.
< 406h/471H 206v/214V Pos: standing >
You currently have the following spell slots available:
1st circle: 9 of 10 ( 2 seconds)
2nd circle: 9 of 9
3rd circle: 8 of 8
4th circle: 7 of 7
5th circle: 6 of 6
6th circle: 5 of 6 ( 6 seconds)
7th circle: 4 of 4
8th circle: 1 of 1
< 407h/471H 211v/214V Pos: standing >
Character attributes for Kito
Level: 36 Race: Human Class: Druid
Age: 23 yrs / 4 mths Height: 70 inches Weight: 199 lbs Size: medium
Actual (Base) Actual (Base)
Str: 94 ( 94) Pow: 85 ( 85)
Dex: 85 ( 85) Int: 85 ( 85)
Agi: 97 ( 97) Wis: 101 (101)
Con: 105 (105) Cha: 105 (105) Luk: 90 ( 90)
Equipped Items: 21 Carried weight: 18
Armor Points: -87 Reduces melee damage taken by 8.7%
Melee Critical Percentage(int): 8%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 15%
HP Vamp Cap Percentage(pow): 110%
Spell Damage Modifier(str): 100%
Bloodlust Damage Bonus(vs mob only): 0%
Hitroll: 5 Damroll: 17
Alignment: 0 (-1000 to 1000)
Saving Throws: PAR[19] FEA[34]
BRE[26] SPE[-19]
Load carried: Not a problem
< 408h/471H 214v/214V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.
< 408h/471H 214v/214V Pos: standing >
You say in common 'wow'
< 408h/471H 214v/214V Pos: standing >
You feel nature's energy flow into your 1st circle of knowledge.
Your communion with nature is now complete...
< 409h/471H 214v/214V Pos: standing >
< 409h/471H 214v/214V Pos: standing >
Grendo enters from the east.
< 409h/471H 214v/214V Pos: standing >
Grendo nods.
< 410h/471H 214v/214V Pos: standing >
< 410h/471H 214v/214V Pos: standing >
Grendo now follows Morgo.
< 410h/471H 214v/214V Pos: standing >
You lick Grendo.
< 410h/471H 214v/214V Pos: standing >
^.MM+
..MM*+^
.MM@*+^
MM ^^+.
^ .^+
A Tranquil Forest
Obvious exits: -North -East -West
Grendo (HardCore) (Gnome)(small) stands here.(Gold Aura)
Graum (Dwarf)(medium) stands here (Newbie).(Gold Aura)
Morgo (HardCore) (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
< 410h/471H 214v/214V Pos: standing >
Grendo is now a member of Morgo's group.
< 411h/471H 214v/214V Pos: standing >
You start chanting...
< 412h/471H 214v/214V Pos: standing >
Morgo agrees wholeheartedly.
< 412h/471H 214v/214V Pos: standing >
Casting: barkskin
< 412h/471H 214v/214V Pos: standing >
You complete your spell...
Morgo's skin gains the texture of bark.
< 412h/471H 214v/214V Pos: standing >
You start chanting...
< 412h/471H 214v/214V Pos: standing >
Casting: barkskin
< 413h/471H 214v/214V Pos: standing >
You complete your spell...
Your skin gains the texture and toughness of bark.
< 413h/471H 214v/214V Pos: standing >
You feel nature's energy flow into your 1st circle of knowledge.
< 413h/471H 214v/214V Pos: standing >
1st CIRCLE:
animal friendship
barkskin
fortitude
pulchritude
2nd CIRCLE:
aid
disease
sticks to snakes
3rd CIRCLE:
faerie fire
faerie fog
flame blade
protection from animals
4th CIRCLE:
create spring
lightning bolt
poison
serendipity
5th CIRCLE:
earthquake
natures touch
tranquility
6th CIRCLE:
earthen maul
endurance
regeneration
7th CIRCLE:
cyclone
dispel magic
mielikki vitality
8th CIRCLE:
animal vision
pass without trace
9th CIRCLE:
consecrate land
sunray
wandering woods
10th CIRCLE:
creeping doom
moonwell
natures blessing
11th CIRCLE:
elemental aura
12th CIRCLE:
moonstone
nova
< 413h/471H 214v/214V Pos: standing >
Morgo looks at Grendo.
< 413h/471H 214v/214V Pos: standing >
You feel nature's energy flow into your 1st circle of knowledge.
Your communion with nature is now complete...
< 413h/471H 214v/214V Pos: standing >
You start chanting...
< 414h/471H 214v/214V Pos: standing >
Casting: regeneration
< 415h/471H 214v/214V Pos: standing >
You complete your spell...
< 415h/471H 214v/214V Pos: standing >
A lich warlock places a serrated dirk of adamantium [superior] with a strange black stone in the back of Grendo, resulting in some strange noises, a lot of blood and a corpse.
Grendo is dead! R.I.P.