<worn on head> the royal trakkian tribesmen crown (glowing)
<worn on eyes> an eyepatch of despair [80%]
<worn in ear> a lightning earring [poor]
<worn in ear> an earring of congealed blood [superior]
<worn on face> a pitch-black leather mask
<worn around neck> a necklace of serpent's fangs
<worn as quiver> a quiver smeared with blood
<worn about waist> a thin black belt of accuracy [poor] with a strange dark bloodstone
<worn on belt buckle>a rugged adventurers satchel (illuminating)
<worn on arms> the armplates of armageddon
<worn around wrist> an elven bracelet of precision
<worn around wrist> a delicate chrome bracelet [poor]
<worn on hands> some massive studded mithril fists [superior]
<worn on finger> a carved jade ring [superior] (glowing)
<worn on finger> a ring of shadows
<wielding twohanded> a longsword of Sevenoaks
<worn on legs> a spiked pair of azure leg plates
You quickly scan the area.
An outpost tower who is not far off to your east.
Kigar the human summoner who is almost out of sight to your south.
< 683h/620H 152v/152V Pos: standing >
A Skeleton enters from the east.
< 660h/598H 152v/152V Pos: standing >
[Damage: 4 ] Your bash knocks a Skeleton to the ground!
< 655h/594H 152v/152V Pos: standing >
< T: Krallig TP: sta TC:excellent E: A Skeleton sit EP: awful >
You dodge a Skeleton's vicious attack.
< 747h/686H 152v/152V Pos: standing >
< T: Krallig TP: sta TC:excellent E: A Skeleton sit EP: awful >
[Damage: 14 ] Your final slash sends a Skeleton's head bouncing along the ground.
A Skeleton is dead! R.I.P.
As you execute the killing blow on the evil being, you feel the
hand of your God reach down and imbue with heavenly might!
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
Congratulations! You have completed the Let's Get Dirty achievement!
You just gained 1.00 frags!
You have gained 240 epic points.
You feel the bloodlust in your heart as you hear the death cry of a Skeleton.
< 762h/694H 152v/152V Pos: standing >
Experience till level: 368253
< 749h/682H 152v/152V Pos: standing >
****..M....
*****.^^.M.
*****..^.... ..
*******..... ..^
.....***M### ..**
****....@^O# ..**
**^*****.### .M**
********...M ..**
*****...^. ...*
****..... ...
****.... ..
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East -South -West
[2] The corpse of a Skeleton is lying here.
< 747h/680H 152v/152V Pos: standing >
Saving Krallig.
< 747h/680H 152v/152V Pos: standing >
< 747h/680H 152v/152V Pos: standing >
< 738h/672H 152v/152V Pos: standing >
< 736h/670H 152v/152V Pos: standing >
The snow has let up a little.
< 723h/658H 152v/152V Pos: standing >
< 721h/656H 152v/152V Pos: standing >
< 717h/652H 152v/152V Pos: standing >
< 716h/652H 152v/152V Pos: standing >
Hint: When out on the maps, avoid walking in hills (marked with ^) and mountains (marked with M) as they will fatigue you more quickly. Flying in these areas will not fatigue you as quickly.
< 714h/650H 152v/152V Pos: standing >
< 712h/648H 152v/152V Pos: standing >
< 710h/646H 152v/152V Pos: standing >
****.......
*****.^^MM.
*****..^.... ..
*******.M... ..^
.....***.### ..**
****....@^O# ..**
**^*****.### ..**
********..M ..**
*****...^. ...*
****..... ...
****.... ..
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East -South -West
[2] The corpse of a Skeleton is lying here.
< 701h/638H 152v/152V Pos: standing >
Experience till level: 368253
< 699h/636H 152v/152V Pos: standing >
Saving Krallig.
< 699h/636H 152v/152V Pos: standing >
< 684h/622H 152v/152V Pos: standing >
Your divine power fades.
< 652h/592H 152v/152V Pos: standing >
You feel like a potion could do you good once again.
< 650h/592H 152v/152V Pos: standing >
Hint: Most commands have help files. Type 'help (command)' to learn how to use game commands.
< 650h/592H 152v/152V Pos: standing >
< 649h/592H 152v/152V Pos: standing >
Autosaving...
< 648h/592H 152v/152V Pos: standing >
Hint: Intelligence affects how easily you can search for hidden items or exits and affects how quickly Magic-User classes memorize spells.
< 645h/592H 152v/152V Pos: standing >
The sun hangs low on the southern sky.
< 642h/592H 152v/152V Pos: standing >
A Skeleton enters from the east.
< 641h/592H 152v/152V Pos: standing >
As a Skeleton avoids your bash, you topple over and fall to the ground.
Divine power encases you as you turn to battle evil.
< 641h/592H 152v/152V Pos: kneeling >
< T: Krallig TP: kne TC:excellent E: A Skeleton sta EP: awful >
You exploit the evil creature's momentary weakness, and dive in for the killing blow!
[Damage: 3 ] A Skeleton is stunned!
< 743h/694H 152v/152V Pos: kneeling >
<You can't seem to get a single swing in.
< 743h/694H 152v/152V Pos: kneeling >
<You exploit the evil creature's momentary weakness, and dive in for the killing blow!
[Damage: 3 ] A Skeleton is incapacitated and will slowly die, if not aided.
< 743h/694H 152v/152V Pos: kneeling >
<You rise to your feet.
< 743h/694H 152v/152V Pos: standing >
<[Damage: 14 ] You beautifully slash a Skeleton into two parts - both dead.
A Skeleton is dead! R.I.P.
As you execute the killing blow on the evil being, you feel the
hand of your God reach down and imbue with heavenly might!
You receive your share of experience.
You raise a level!
The smell of fresh blood enters your body, infusing you with power!
You just gained 1.00 frags!
You have gained 240 epic points.
The Gods of Duris have sent you to seek out the magical stone of Ny'Neth!
The unmistakable scent of fresh blood can be smelled as a Skeleton dies in agony.
< 705h/705H 152v/152V Pos: standing >
Hint: Need help? Try the nchat channel! Type 'nchat' followed by your question.
< 703h/703H 152v/152V Pos: standing >
Experience till level: 13701587
< 701h/701H 152v/152V Pos: standing >
You feel heavier and stop levitating.
< 629h/629H 152v/152V Pos: standing >
Hint: Warriors and other classes can use the 'rescue' command if a mob starts attacking a weaker player.
< 629h/629H 152v/152V Pos: standing >
< 609h/609H 152v/152V Pos: standing >
Your divine power fades.
< 603h/603H 152v/152V Pos: standing >
< 603h/603H 152v/152V Pos: standing >
The sun starts to set in the south.
< 603h/603H 152v/152V Pos: standing >
The snow has let up a little.
< 603h/603H 152v/152V Pos: standing >
Hint: To scribe spells into your spellbook, you need to goto a teacher mob, hold a quill and spellbook in your hands, rest, and type "practice (spell name)". For shorter way, you can all do "practice all". You can also do it if you have another players book in your inventory and type "scribe (spell name)".
< 603h/603H 152v/152V Pos: standing >
Autosaving...
< 603h/603H 152v/152V Pos: standing >
Shadows stretch across the land as the sun limps towards the horizon.
< 603h/603H 152v/152V Pos: standing >
< 603h/603H 152v/152V Pos: standing >
< 603h/603H 152v/152V Pos: standing >
Hint: Left your ship on a different island? Go to any building docks and type 'summon ship'.
< 603h/603H 152v/152V Pos: standing >
< 603h/603H 152v/152V Pos: standing >
< 603h/603H 152v/152V Pos: standing >
The sun vanishes behind the southern horizon.
< 603h/603H 152v/152V Pos: standing >
Your endurance fades away.
< 603h/603H 152v/152V Pos: standing >
Hint: Fireshield makes you less vulnerable to fire attacks but you will suffer more from cold. Coldshield works in an opposite way.
< 603h/603H 152v/152V Pos: standing >
< 603h/603H 152v/152V Pos: standing >
< 603h/603H 152v/152V Pos: standing >
< 603h/603H 152v/152V Pos: standing >
***.^^...
***..^....
*****.MM.. .
...***.### ..
**....@^O# ..
^*****.### ..
******... ..
***.M.M. ..
**..... .
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East -South -West
[3] The corpse of a Skeleton is lying here.
< 603h/603H 152v/152V Pos: standing >
***.^^...
***..^....
*****.MM.. .
...***.### ..
**....@^O# ..
^*****.### ..
******... ..
***.M.M. ..
**..... .
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East -South -West
[3] The corpse of a Skeleton is lying here.
< 603h/603H 152v/152V Pos: standing >
You quickly scan the area.
Woirennon the human illusionist who is not far off to your north.
An outpost tower who is not far off to your east.
< 603h/603H 152v/152V Pos: standing >
The night has begun.
< 603h/603H 152v/152V Pos: standing >
The taste of blood slowly fades from your body.
Your glowing sanctuary fades.
The spiritual aura about your body fades.
You feel detached from your weapon.
< 603h/603H 152v/152V Pos: standing >
Hint: Some magic works at a distance - try "cast 'spellname' <person> <direction>" to hit someone in the next room!
< 603h/603H 152v/152V Pos: standing >
A Skeleton enters from the east.
< 603h/603H 152v/152V Pos: standing >
You are already standing.
< 603h/603H 152v/152V Pos: standing >
Divine power encases you as you turn to battle evil.
[Damage: 4 ] A Skeleton is incapacitated and will slowly die, if not aided.
Your bash knocks a Skeleton to the ground!
You dive at a Skeleton skewering him with your longsword of Sevenoaks.
[Damage: 92 ] A Skeleton is dead! R.I.P.
As you execute the killing blow on the evil being, you feel the
hand of your God reach down and imbue with heavenly might!
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You just gained 1.00 frags!
You have gained 240 epic points.
A look of horror and a silent scream are a Skeleton's last actions in this world.
< 765h/705H 152v/152V Pos: standing >
Experience till level: 7034921
< 759h/699H 152v/152V Pos: standing >
Hint: Type 'news' daily to read the latest changes and updates on Duris.
< 746h/687H 152v/152V Pos: standing >
Sorry, but there are no help topics that match your search.
< 742h/683H 152v/152V Pos: standing >
Pardon?
< 735h/677H 152v/152V Pos: standing >
The following help topics matched your search:
Godtitle
Titles
Toggle Showtitles
< 733h/675H 152v/152V Pos: standing >
***.....
.***.###
....@^O#
****M###
****...
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East -South -West
[4] The corpse of a Skeleton is lying here.
< 731h/673H 152v/152V Pos: standing >
Titles
=========================================
Duris is a fantasy based mud and as such we expect the players to have
fantasy based titles, if they have them at all. What a proper title is
might be different for most but there are some basics.
-Do not use foul language
-Do not use racial slurs
-Keep it in character
-Must not mislead others as to your true guild affiliation, nor
may it disguise that you are in fact guilded. The entire guild
name must show.
-In any event, titles must not be silly, offensive, or an overt
reference to pop culture
Duris may not be a role-play mud but that does not mean we don"t work hard
to try to cultivate a good fantasy feeling while online. Any title that
breaks this is considered a bad title and may be subject to change at
immortal discretion. If guild ranks are out of line the guild is subject
to be disbanded. Titles are a privilege, not a right.
See also:guild
The following help topics also matched your search:
Toggle Showtitles
< 729h/671H 152v/152V Pos: standing >
< 716h/659H 152v/152V Pos: standing >
Autosaving...
< 710h/653H 152v/152V Pos: standing >
< 703h/647H 152v/152V Pos: standing >
< 703h/647H 152v/152V Pos: standing >
< 691h/635H 152v/152V Pos: standing >
***.....
.***.###
....@^O#
****.###
****M..
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East -South -West
[4] The corpse of a Skeleton is lying here.
< 686h/631H 152v/152V Pos: standing >
Experience till level: 7034921
< 686h/631H 152v/152V Pos: standing >
Character attributes for Krallig
Level: 47 Race: Dwarf Class: Paladin / Crusader
Age: 55 yrs / 1 mths Height: 45 inches Weight: 163 lbs Size: medium
Actual (Base) Actual (Base)
Str: 131 ( 97) Pow: 72 ( 80)
Dex: 101 (106) Int: 68 ( 80)
Agi: 88 (104) Wis: 100 ( 80)
Con: 100 ( 83) Cha: 64 ( 80) Luk: 85 ( 85)
Equipped Items: 17 Carried weight: 30
Armor Points: -132 Reduces melee damage taken by 13.2%
Melee Critical Percentage(int): 8%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 7%
HP Vamp Cap Percentage(pow): 110%
Spell Damage Modifier(str): 110%
Bloodlust Damage Bonus(vs mob only): 1%
Hitroll: 38 Damroll: 48
Alignment: 1000 (-1000 to 1000)
Saving Throws: PAR[8] FEA[18]
BRE[-1] SPE[19]
Load carried: Not a problem
< 684h/629H 152v/152V Pos: standing >
< 684h/629H 152v/152V Pos: standing >
***.....
.***.###
....@^O#
****.###
****M..
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East -South -West
[4] The corpse of a Skeleton is lying here.
< 682h/627H 152v/152V Pos: standing >
< 667h/613H 152v/152V Pos: standing >
Hint: Type "forget (spell name)" to free up a spell slot. Alternately, you can "forget all" to free all your spell slots.
< 665h/611H 152v/152V Pos: standing >
< 661h/607H 152v/152V Pos: standing >
Your divine power fades.
< 657h/603H 152v/152V Pos: standing >
< 654h/603H 152v/152V Pos: standing >
< 653h/603H 152v/152V Pos: standing >
Hint: Tired of typing kill 'mob' while the NPC is lying there bleeding to death? Try the toggle vicious command.
< 652h/603H 152v/152V Pos: standing >
The snow is coming down faster now.
< 652h/603H 152v/152V Pos: standing >
***M.M..
.***.###
....@^O#
****.###
****M..
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East -South -West
[4] The corpse of a Skeleton is lying here.
< 651h/603H 152v/152V Pos: standing >
Hint: Warriors and other classes can use the 'rescue' command if a mob starts attacking a weaker player.
< 648h/603H 152v/152V Pos: standing >
You feel less protected.
< 644h/603H 152v/152V Pos: standing >
Hint: When out on the maps, avoid walking in hills (marked with ^) and mountains (marked with M) as they will fatigue you more quickly. Flying in these areas will not fatigue you as quickly.
Who do you want to rescue?
< 644h/603H 152v/152V Pos: standing >
***..M..
.***.###
....@^O#
****.###
****..M
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East -South -West
[4] The corpse of a Skeleton is lying here.
< 643h/603H 152v/152V Pos: standing >
< 642h/603H 152v/152V Pos: standing >
Autosaving...
< 642h/603H 152v/152V Pos: standing >
< 642h/603H 152v/152V Pos: standing >
The taste of blood slowly fades from your body.
< 641h/603H 152v/152V Pos: standing >
Hint: Not sure if you are playing the right class? Experiment with different classes until you find one that fits your play style.
< 641h/603H 152v/152V Pos: standing >
Woirennon the human illusionist enters from the west.
< 639h/603H 152v/152V Pos: standing >
Woirennon the human illusionist leaves west.
< 639h/603H 152v/152V Pos: standing >
Hint: Riding a horse or other mount will make it easier to move across tough terrain.
< 638h/603H 152v/152V Pos: standing >
The snow has let up a little.
< 638h/603H 152v/152V Pos: standing >
***.....
.***.###
...M@^O#
****M###
****.M.
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East -South -West
[4] The corpse of a Skeleton is lying here.
< 637h/603H 152v/152V Pos: standing >
Woirennon the human illusionist enters from the west.
< 636h/603H 152v/152V Pos: standing >
Woirennon the human illusionist leaves north.
< 635h/603H 152v/152V Pos: standing >
You feel less righteous.
You feel less righteous.
< 635h/603H 152v/152V Pos: standing >
Hint: Undeads, trolls and trees fear fire. Also any creatures with bark-like skin are vulnerable to fire. You may want to turn your opponent's skin into bark before unleashing your sunrays upon him.
< 635h/603H 152v/152V Pos: standing >
A minotaur enters from the north.
< 634h/603H 152v/152V Pos: standing >
The first hint of daylight can be seen on the northern horizon.
< 633h/603H 152v/152V Pos: standing >
A minotaur leaves north.
< 632h/603H 152v/152V Pos: standing >
A Skeleton enters from the east.
< 632h/603H 152v/152V Pos: standing >
You are already standing.
< 632h/603H 152v/152V Pos: standing >
Divine power encases you as you turn to battle evil.
[Damage: 4 ] A Skeleton is incapacitated and will slowly die, if not aided.
Your bash knocks a Skeleton to the ground!
You dive at a Skeleton skewering him with your longsword of Sevenoaks.
[Damage: 74 ] A Skeleton is dead! R.I.P.
As you execute the killing blow on the evil being, you feel the
hand of your God reach down and imbue with heavenly might!
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You just gained 1.00 frags!
You have gained 240 epic points.
The unmistakable scent of fresh blood can be smelled as a Skeleton dies in agony.
< 765h/705H 152v/152V Pos: standing >
Hint: Fireshield makes you less vulnerable to fire attacks but you will suffer more from cold. Coldshield works in an opposite way.
< 759h/699H 152v/152V Pos: standing >
***.^^...
***..^....
*****..... .
...***M### ..
**..M.@^O# ..
^*****.### ..
******... ..
***...^M ..
**..... .
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East -South -West
[5] The corpse of a Skeleton is lying here.
< 746h/687H 152v/152V Pos: standing >
< 744h/685H 152v/152V Pos: standing >
Autosaving...
< 724h/667H 152v/152V Pos: standing >
The first rays of sunlight signal that day is approaching.
< 705h/649H 152v/152V Pos: standing >
Hint: Boats are sold in many hometowns. These will allow you to cross river and other bodies of water.
< 680h/625H 152v/152V Pos: standing >
Your divine power fades.
< 656h/603H 152v/152V Pos: standing >
Woirennon the human illusionist enters from the west.
< 654h/603H 152v/152V Pos: standing >
Woirennon the human illusionist leaves north.
< 654h/603H 152v/152V Pos: standing >
Hint: You can turn off room descriptions with 'toggle brief', but you might miss some zone clues.
< 653h/603H 152v/152V Pos: standing >
****.^^...
****..^.... .
******..... ..
....***.### ..*
***....@^O# ..*
*^*****.### ..*
*******... ..*
****...MM ...
***...M. ..
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East -South -West
[5] The corpse of a Skeleton is lying here.
< 652h/603H 152v/152V Pos: standing >
The snow has let up a little.
< 649h/603H 152v/152V Pos: standing >
Hint: -- MONEY -- Get a pick from a shop and go find mines on the map. They are shown as little m's. Type mine with the pick wielded. When you discover ore, you can sell it at shops throughout duris. Some shops pay more for the ore! By the way, you can go to a weaponsmith shopkeeper to repair the pick, which is far more cost effective than purchasing a new one.
< 649h/603H 152v/152V Pos: standing >
Woirennon the human illusionist enters from the north.
< 648h/603H 152v/152V Pos: standing >
The sun rises over the northern horizon.
< 646h/603H 152v/152V Pos: standing >
Woirennon the human illusionist leaves east.
< 645h/603H 152v/152V Pos: standing >
Hint: Remember to use your skills! Type "skills" to see what special techniques you may be able to use.
< 645h/603H 152v/152V Pos: standing >
****.^^...
****..^.... .
******..... ..
....***.### ..*
***.M..@^O# ..*
*M*****.### ..*
*******.M. ..*
****...M. ...
***M.M.. ..
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East -South -West
[5] The corpse of a Skeleton is lying here.
< 644h/603H 152v/152V Pos: standing >
Autosaving...
< 643h/603H 152v/152V Pos: standing >
The day has begun.
< 642h/603H 152v/152V Pos: standing >
The taste of blood slowly fades from your body.
< 641h/603H 152v/152V Pos: standing >
Hint: Highlord Protectors mark safe zones for new goodrace players. If you find a Highlord Protector corpse, you'd best be on the look out!
< 641h/603H 152v/152V Pos: standing >
Hint: Type toggle group to let others know that you're interested in grouping.
< 638h/603H 152v/152V Pos: standing >
****.......
*****.^^...
*****..^.... ..
*******..... ..^
.....***.### ..**
****....@^O# ..**
**M*****.### ..**
********... ..**
*****..M^. ...*
****...M. ...
****..M. ..
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East -South -West
[5] The corpse of a Skeleton is lying here.
< 638h/603H 152v/152V Pos: standing >
Hint: Did you die? Don't despair! Death is a great part of this game. Learn to avoid making the same mistakes.
< 635h/603H 152v/152V Pos: standing >
< 634h/603H 152v/152V Pos: standing >
Hint: Visited Vella's brothel yet? Try giving an 'employee' a bit of gold!
< 632h/603H 152v/152V Pos: standing >
****M......
*****.^^...
*****..^.... ..
*******..... M.^
.....***M### ..**
****....@^O# ..**
**^*****.### ..**
********M.. ..**
*****..MM. ...*
****..... ...
****.... ..
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East -South -West
[5] The corpse of a Skeleton is lying here.
< 632h/603H 152v/152V Pos: standing >
Autosaving...
< 631h/603H 152v/152V Pos: standing >
A minotaur enters from the north.
< 630h/603H 152v/152V Pos: standing >
Hint: Remember you can target any of your area damage spells. The targeted person will always be hit, also those standing close to him have a higher chance to be affected.
< 630h/603H 152v/152V Pos: standing >
A minotaur leaves west.
< 630h/603H 152v/152V Pos: standing >
The snow is coming down faster now.
< 629h/603H 152v/152V Pos: standing >
A minotaur enters from the west.
< 629h/603H 152v/152V Pos: standing >
The sun hangs low on the southern sky.
< 629h/603H 152v/152V Pos: standing >
A minotaur leaves north.
< 629h/603H 152v/152V Pos: standing >
Hint: Type "toggle" to see a list of various commands you can toggle. Try them out! Some are quite handy.
< 628h/603H 152v/152V Pos: standing >
****.M.....
*****.^^...
*****..^.... .M
*******..... ..^
.....***M### ..**
****...M@^O# ..**
**^*****.### ..**
********... ..**
*****...^. ...*
****..... ...
****..M. M.
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East -South -West
[5] The corpse of a Skeleton is lying here.
< 628h/603H 152v/152V Pos: standing >
A Skeleton enters from the east.
< 627h/603H 152v/152V Pos: standing >
You are already standing.
< 627h/603H 152v/152V Pos: standing >
Divine power encases you as you turn to battle evil.
[Damage: 4 ] A Skeleton is incapacitated and will slowly die, if not aided.
Your bash knocks a Skeleton to the ground!
< 627h/603H 152v/152V Pos: standing >
<You exploit the evil creature's momentary weakness, and dive in for the killing blow!
[Damage: 6 ] A Skeleton is mortally wounded, and will die soon, if not aided.
[Damage: 15 ] You beautifully slash a Skeleton into two parts - both dead.
A Skeleton is dead! R.I.P.
As you execute the killing blow on the evil being, you feel the
hand of your God reach down and imbue with heavenly might!
You receive your share of experience.
You raise a level!
The smell of fresh blood enters your body, infusing you with power!