<worn as a badge> a glowing blue crystal of good protection [superior] made by Dahamma
<worn on head> the helm of the dragonkind (magic) (glowing)
<worn on eyes> devil eyes of the ghargatula of health (magic)
<worn on face> the mask of death [89%]
<worn around neck> a necklace of halfling ears [79%]
<worn around neck> a drow-made dragonscale amulet from Clan Stoutdorf Settlement
<worn about body> a black hooded cloak of Isha the Wanderer (magic) (glowing)
<worn as quiver> a tarnished dematite quiver
<worn about waist> a black leather belt with a crimson coral buckle [73%]
<worn on arms> a pair of magical mithril armplates [50%]
<worn on lower arms> some shimmering bone arm plates [88%]
<held as shield> the shield of the skeleton hoarde
<worn around wrist> a lightbringer bracelet of Pelor (magic) [75%]
<worn around wrist> an elven bracelet of precision (magic)
<worn on lower wrist>a steel wire (magic) (glowing) [88%]
<worn on lower wrist>a bracelet of purple mist [53%]
<worn on hands> a pair of silverish githyanki gauntlets (magic)
<worn on lower hands>some black leather gloves with mithril blades
<primary weapon> the legendary cutlass 'Sanguine Song' (magic) (glowing) (humming) [54%]
<secondary weapon> a barbed whip dubbed 'Cometstrike' (magic)
<third weapon> a faded-red dagger called 'Silencer' [superior] with a strange black stone (magic)
<worn on legs> some wolf hide pants
... ....
.. .....
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
A LARGE water elemental is here, flowing like a living current. (minion)
Vokir (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A water elemental enters from the west.
A water elemental enters from the west.
< 691h/691H 180v/203V Pos: standing >
You quickly scan the area.
You see nothing.
Vokir sneaks east.
A LARGE water elemental leaves east.
You follow Vokir.
You need a boat to go there.
A water elemental leaves east.
A water elemental leaves east.
< 691h/691H 180v/203V Pos: standing >
You are carrying: (1/13)
a rugged adventurers satchel (magic)
< 691h/691H 180v/203V Pos: standing >
.^.....^.
^^.^....
..^^...
.....@ ..
^... ...
... ....
.. .....
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
< 691h/691H 181v/203V Pos: standing >
< 691h/691H 182v/203V Pos: standing >
< 691h/691H 183v/203V Pos: standing >
.^.....^.
^^.^....
..^^...
.....@ ..
^... ...
... ....
.. .....
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
< 691h/691H 184v/203V Pos: standing >
You are carrying: (1/13)
a rugged adventurers satchel (magic)
< 691h/691H 184v/203V Pos: standing >
You quickly scan the area.
A water elemental who is not far off to your east.
A water elemental who is not far off to your east.
A LARGE water elemental who is not far off to your east.
Vokir who is not far off to your east.
< 691h/691H 185v/203V Pos: standing >
A LARGE water elemental enters from the east.
A water elemental enters from the east.
A water elemental enters from the east.
< 691h/691H 185v/203V Pos: standing >
You are carrying: (1/13)
a rugged adventurers satchel (magic)
< 691h/691H 186v/203V Pos: standing >
Vokir grasps his totem tightly, and begins communing with the spirits.
Vokir starts casting a spell.
< 691h/691H 187v/203V Pos: standing >
Vokir completes his spell...
Vokir utters the word 'grunofoyruoph'
You feel a strange sensation in the back of your shoulders.
Suddenly, you feel yourself floating up into the air, free as a bird!
You get a slab of beef from a rugged adventurers satchel.
< 691h/691H 188v/203V Pos: standing >
You eat the slab of beef.
< 691h/691H 188v/203V Pos: standing >
Score information for Fodish
Level: 49 Race: Thri-Kreen Class: Warrior / Swordsman Sex: Male
Hit points: 698(698) Moves: 189(203)
Coins carried: 0 platinum 9 gold 7 silver 8 copper
Coins in bank: 319 platinum 0 gold 0 silver 0 copper
Playing time: 2 days / 5 hours/ 27 minutes
Received data: 4.6010 MB this session.
Send data: 0.0168 MB this session.
Compression ratio: none
Title: Protectores Augusti of The Empire
Group Leader: Vokir
Status: Standing.
Epic points(total): 3696(5271)
Epic Bonus: Epic Points Bonus (1.62%)
Frags: +1.07 Deaths: 10
Consenting: Vokir
Detecting: Illusions Invisible Evil Good Magic Life
Protected from: Good Fire Cold Lightning Gas Acid Low Circle spells
Protected by: Greater Spirit Ward
Enchantments: Ultravision Farsee Fly Haste Sneaking
Bartender Quests Remaining: 8
Combat Pulse: 19 Spell Pulse: 1.00
Leaderboard Points: 613
Active Spells:
--------------
ravenflight (52 minutes)
Auctions Disabled (1 minute)
detect invisibility (51 minutes)
vitality (8 minutes)
stone skin (less than a minute remaining)
greater spirit ward (7 minutes)
greater spirit sight (less than a minute remaining)
well-rested bonus (92 minutes)
< 698h/698H 189v/203V Pos: standing >
Vokir sneaks east.
A LARGE water elemental leaves east.
You follow Vokir.
..^^.....
.^.....^.
^^.^.... .
..^^... ..
.....M@ ....
^... .....
... ......
.. .......
. ......
The Greater Kilfray River
Obvious exits: -N -E -S -W
A LARGE water elemental is here, flowing like a living current. (minion)
Vokir (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A water elemental enters from the west.
A water elemental enters from the west.
< 698h/698H 190v/203V Pos: standing >
Vokir sneaks east.
A LARGE water elemental leaves east.
You follow Vokir.
.^^.....
^.....^.
^.^.... .*
.^^... ...
.....M@ .....
... ......
.. .......
. .......^
.......
The Greater Kilfray River
Obvious exits: -N -E -S -W
A LARGE water elemental is here, flowing like a living current. (minion)
Vokir (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A water elemental enters from the west.
A water elemental enters from the west.
< 698h/698H 188v/203V Pos: standing >
Vokir sneaks east.
A LARGE water elemental leaves east.
You follow Vokir.
^^.....
.....^. *
.^.... .**
^^... ...*
.... M@......
.. .......
. ........
.......^.
........
The Greater Kilfray River
Obvious exits: -N -E -S -W
A LARGE water elemental is here, flowing like a living current. (minion)
Vokir (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A water elemental enters from the west.
A water elemental enters from the west.
< 698h/698H 186v/203V Pos: standing >
A LARGE water elemental leaves east.
You follow Vokir.
^.....
....^. **
^.... .***
^... ...**
... M@.....*
. ........
.........
.......^..
.........
Vast Plains of the Eagle Ridge Delta
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
A LARGE water elemental is here, flowing like a living current. (minion)
Vokir (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A water elemental enters from the west.
A water elemental enters from the west.
< 698h/698H 185v/203V Pos: standing >
A LARGE water elemental leaves east.
You follow Vokir.
..... *
...^. ***
.... .****
... ...***
.. M@....**
.........
..........
.......^...
.........
Vast Plains of the Eagle Ridge Delta
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
A LARGE water elemental is here, flowing like a living current. (minion)
Vokir (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A water elemental enters from the west.
A water elemental enters from the west.
< 698h/698H 183v/203V Pos: standing >
A LARGE water elemental leaves east.
You follow Vokir.
.... **
..^. ****
... .*****
.. ...****
. .M@...***
..........
...........
......^....
.........
Vast Plains of the Eagle Ridge Delta
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
A LARGE water elemental is here, flowing like a living current. (minion)
Vokir (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A water elemental enters from the west.
A water elemental enters from the west.
< 698h/698H 181v/203V Pos: standing >
Vokir sneaks east.
A LARGE water elemental leaves east.
You follow Vokir.
... ***
.^. *****
.. .******
. ...*****
..M@..****
...........
............
.....^.....
.........
Vast Plains of the Eagle Ridge Delta
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
A LARGE water elemental is here, flowing like a living current. (minion)
Vokir (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A water elemental enters from the west.
A water elemental enters from the west.
< 698h/698H 180v/203V Pos: standing >
A LARGE water elemental leaves east.
You follow Vokir.
.. ****
^. ******
. .*******
...******
...M@.*****
............
.............
....^......
.........
Vast Plains of the Eagle Ridge Delta
Obvious exits: -N -E -S -W
A LARGE water elemental is here, flowing like a living current. (minion)
Vokir (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A water elemental enters from the west.
A water elemental enters from the west.
< 698h/698H 178v/203V Pos: standing >
You are carrying: (1/13)
a rugged adventurers satchel (magic)
< 698h/698H 179v/203V Pos: standing >
You quickly scan the area.
A battle scarred dracolich warrior who is almost out of sight to your north.
A LARGE water elemental leaves east.
You follow Vokir.
. *****
. *******
.********
...*******
....M@*****.
.............
.............
...^.......
.........
Vast Plains of the Eagle Ridge Delta
Obvious exits: -N -E -S -W
A LARGE water elemental is here, flowing like a living current. (minion)
Vokir (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A water elemental enters from the west.
A water elemental enters from the west.
< 698h/698H 177v/203V Pos: standing >
A LARGE water elemental leaves north.
You follow Vokir.
.****
..@**
..M**
The Forest of Mistywood
Obvious exits: -N -E -S -W
A LARGE water elemental is here, flowing like a living current. (minion)
Vokir (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A water elemental enters from the south.
A water elemental enters from the south.
< 698h/698H 176v/203V Pos: standing >
A LARGE water elemental leaves north.
You follow Vokir.
****
.*@**
..M**
The Forest of Mistywood
Obvious exits: -N -E -S -W
A LARGE water elemental is here, flowing like a living current. (minion)
Vokir (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A water elemental enters from the south.
A water elemental enters from the south.
< 698h/698H 175v/203V Pos: standing >
You get the dazzling blue potion of lesser battle readiness from a rugged adventurers satchel.
< 698h/698H 177v/203V Pos: standing >
As you quaff the dazzling blue potion of lesser battle readiness, the vial disappears in a bright flash of light!
You feel stronger.
You feel more dexterous.
Vokir starts casting a spell.
< 698h/698H 178v/203V Pos: standing >
Vokir completes his spell...
Vokir utters the words 'ofzahzf wunsoeuio'
Vokir points at you.
You shudder as an immense rush of life flows into your body!
< 698h/698H 180v/203V Pos: standing >
Vokir starts casting a spell.
< 698h/698H 182v/203V Pos: standing >
****
.*@**
..***
The Forest of Mistywood
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
A water elemental is here, flowing like a living current. (minion)
A water elemental is here, flowing like a living current. (minion)
A LARGE water elemental is here, flowing like a living current. (minion)
Vokir (Drow Elf)(medium) stands in mid-air here. (casting) (Red Aura)
< 698h/698H 184v/203V Pos: standing >
****
.*@**
..***
The Forest of Mistywood
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
A water elemental is here, flowing like a living current. (minion)
A water elemental is here, flowing like a living current. (minion)
A LARGE water elemental is here, flowing like a living current. (minion)
Vokir (Drow Elf)(medium) stands in mid-air here. (casting) (Red Aura)
< 698h/698H 184v/203V Pos: standing >
Vokir completes his spell...
Vokir utters the words 'ofzahzf wunsoeuio'
Vokir points at you.
You shudder as an immense rush of life flows into your body!
< 698h/698H 185v/203V Pos: standing >
****
.*@**
..***
The Forest of Mistywood
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
A water elemental is here, flowing like a living current. (minion)
A water elemental is here, flowing like a living current. (minion)
A LARGE water elemental is here, flowing like a living current. (minion)
Vokir (Drow Elf)(medium) stands in mid-air here.(Red Aura)
< 698h/698H 187v/203V Pos: standing >
Your group consists of ( 5/30):
( Head) 849/849 hit, 197/217 move Vokir
(Front) 983/983 hit, 70/253 move a water elemental
(Front) 698/698 hit, 188/203 move Fodish
(Front) 51/900 hit, 20/252 move a water elemental
(Front) 913/913 hit, 150/266 move a LARGE water elemental
< 698h/698H 188v/203V Pos: standing >
****
.*@**
..***
The Forest of Mistywood
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
A water elemental is here, flowing like a living current. (minion)
A water elemental is here, flowing like a living current. (minion)
A LARGE water elemental is here, flowing like a living current. (minion)
Vokir (Drow Elf)(medium) stands in mid-air here.(Red Aura)
< 698h/698H 190v/203V Pos: standing >
Vokir starts casting a spell.
< 698h/698H 195v/203V Pos: standing >
Vokir completes his spell...
Vokir utters the words 'ofzahzf wunsoeuio'
Vokir points at a water elemental.
A water elemental shudders as an immense rush of life flows into its body!
< 698h/698H 198v/203V Pos: standing >
Vokir starts casting a spell.
< 698h/698H 200v/203V Pos: standing >
Vokir completes his spell...
Vokir utters the words 'ofzahzf wunsoeuio'
Vokir points at a water elemental.
A water elemental shudders as an immense rush of life flows into its body!
< 698h/698H 202v/203V Pos: standing >
< 698h/698H 203v/203V Pos: standing >
You are carrying: (1/13)
a rugged adventurers satchel (magic)
< 698h/698H 203v/203V Pos: standing >
A Dwarf attempts to stab you in the back, but your stone skin quickly absorbs the impact before fading away!
A Dwarf snaps into visibility.
Out of nowhere, a Dwarf stabs you in the back.
< 697h/698H 203v/203V Pos: standing >
< T: Fodish TP: sta TC:few scratches E: A Dwarf sta EP: excellent >
A rugged adventurers satchel contains:
a large medicated bandage
a bracelet of dracolich hide made by Dahamma (magic) (humming) [85%]
an ancient mithril bracer of Clan Bloodyfist [superior] (magic)
a belt of fresh blood [59%]
a cloak of vitality (magic)
a set of spiked dragonscale arm plates (magic)
a pair of silverish githyanki gauntlets [superior] (magic)
the boots of a MaDMaN (glowing) [87%]
some flexible leggings of hellfire (magic) (glowing)
Khildarak's battle helmet (magic)
the spiked platemail of the Azharul dragons of endurance (magic)
a mystical axe of undead flame (magic)
the Soulsword (magic) (humming) [63%]
an axe of the vortex demon (magic) (glowing) [78%]
a hunting arm bracer of chilling [superior] made by Dahamma (magic)
a whip of maiming [superior]
[72] a slab of beef
a large sapphire
[32] the dazzling blue potion of lesser battle readiness
[34] a small vial full of green sludge
[25] a yellow potion
an ethereal soul shard (humming) (illuminating)
a cup of soft ice cream
[18] the opaque white potion of regeneration
a small pile of coins
A LARGE water elemental leaves east.
A water elemental leaves east.
A water elemental leaves east.
< 697h/698H 203v/203V Pos: standing >
< T: Fodish TP: sta TC:few scratches E: A Dwarf sta EP: excellent >
A Dwarf snaps into visibility.
A Dwarf tries to tackle you and misses completely, making a nice dent in his forehead and the ground!
A LARGE water elemental enters from the east.
A water elemental enters from the east.
A water elemental enters from the east.
< 697h/698H 203v/203V Pos: standing >
< T: Fodish TP: sta TC:few scratches E: A Dwarf kne EP: excellent >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage: 16 ] Your impressive slash wounds a Dwarf.
You glare at a Dwarf, and begin to generate a wretched sound of death!
[Damage: 157 ] A Dwarf screams as he is hit by your ghastly wave of sound!
[Damage: 12 ] Your pierce wounds a Dwarf.
[Damage: 13 ] Your impressive whip wounds a Dwarf.
[Damage: 14 ] Your impressive slash wounds a Dwarf.
[Damage: 12 ] Your pierce wounds a Dwarf.
[Damage: 14 ] Your slash wounds a Dwarf.
[Damage: 11 ] Your fine pierce wounds a Dwarf.
[Damage: 13 ] Your impressive whip wounds a Dwarf.
[Damage: 13 ] Your impressive slash wounds a Dwarf.
[Damage: 12 ] Your impressive pierce wounds a Dwarf.
Sparks... flashing lights... you cannot concentrate!
[Damage: 14 ] Your impressive slash wounds a Dwarf.
[Damage: 14 ] Your impressive slash strikes a Dwarf.
You glare at a Dwarf, and begin to generate a wretched sound of death!
[Damage: 143 ] A Dwarf screams as he is hit by your ghastly wave of sound!
< 697h/698H 203v/203V Pos: standing >
< T: Fodish TP: sta TC:few scratches E: A Dwarf kne EP: nasty wounds >
****
.*@**
..***
The Forest of Mistywood
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
A water elemental is here, flowing like a living current. (minion)
A water elemental is here, flowing like a living current. (minion)
A LARGE water elemental is here, flowing like a living current. (minion)
Vokir (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A Grey Elf (medium) Durian Addicts stands in mid-air here. (casting) (Gold Aura)
*A Dwarf (medium) Durian Addicts crouches in mid-air here, fighting YOU!(Gold Aura)
Vokir gives an order to his followers.
A Grey Elf avoids being bashed by a water elemental, who loses its balance and falls.
A Grey Elf is knocked to the ground by a water elemental's mighty bash!
A Grey Elf avoids being bashed by a LARGE water elemental, who loses its balance and falls.
< 697h/698H 203v/203V Pos: standing >
< T: Fodish TP: sta TC:few scratches E: A Dwarf kne EP: nasty wounds >
A Dwarf misses you.
A Dwarf snaps into visibility.
< 697h/698H 203v/203V Pos: standing >
< T: Fodish TP: sta TC:few scratches E: A Dwarf kne EP: nasty wounds >
A Grey Elf's face flushes white for a moment.
< 697h/698H 203v/203V Pos: standing >
< T: Fodish TP: sta TC:few scratches E: A Dwarf kne EP: nasty wounds >
A water elemental misses a Grey Elf.
< 697h/698H 203v/203V Pos: standing >
< T: Fodish TP: sta TC:few scratches E: A Dwarf kne EP: nasty wounds >
A Dwarf snaps into visibility.
[Damage: 18 ] You leap towards a Dwarf and sink your jaws dripping with venom deep in his flesh.
< 697h/698H 203v/203V Pos: standing >
< T: Fodish TP: sta TC:few scratches E: A Dwarf kne EP: nasty wounds >
A Grey Elf misses a water elemental.
A Grey Elf misses a water elemental.
< 697h/698H 203v/203V Pos: standing >
< T: Fodish TP: sta TC:few scratches E: A Dwarf kne EP: nasty wounds >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
A Dwarf snaps into visibility.
[Damage: 13 ] Your impressive slash strikes a Dwarf.
[Damage: 13 ] Your impressive pierce strikes a Dwarf.
[Damage: 15 ] Your impressive whip strikes a Dwarf.
[Damage: 13 ] Your impressive slash strikes a Dwarf.
[Damage: 12 ] Your impressive pierce strikes a Dwarf.
[Damage: 14 ] Your impressive slash strikes a Dwarf.
[Damage: 11 ] Your pierce strikes a Dwarf.
[Damage: 13 ] Your impressive whip strikes a Dwarf.
[Damage: 15 ] Your impressive slash strikes a Dwarf hard.
[Damage: 12 ] Your impressive pierce strikes a Dwarf.
[Damage: 15 ] Your impressive slash strikes a Dwarf hard.
[Damage: 14 ] Your impressive slash strikes a Dwarf hard.
< 697h/698H 203v/203V Pos: standing >
< T: Fodish TP: sta TC:few scratches E: A Dwarf kne EP: pretty hurt >
Vokir starts casting an offensive spell.
< 697h/698H 203v/203V Pos: standing >
< T: Fodish TP: sta TC:few scratches E: A Dwarf kne EP: pretty hurt >
You block a Dwarf's lunge at you.
A Dwarf snaps into visibility.
< 697h/698H 203v/203V Pos: standing >
< T: Fodish TP: sta TC:few scratches E: A Dwarf kne EP: pretty hurt >
You cleanly perform a sweeping attack on a Dwarf!
A Dwarf snaps into visibility.
[Damage: 15 ] Your impressive slash strikes a Dwarf very hard.
You glare at a Dwarf, and begin to generate a wretched sound of death!
[Damage: 150 ] Your sound wave has utterly shattered a Dwarf's internal organs!
A Dwarf's cloak of Kings shattered into a million pieces as the sound wave hit it!
A Dwarf's some scintillating sleeves of strength shattered into a million pieces as the sound wave hit it!
A Dwarf is dead! R.I.P.
You receive your share of experience.
You raise a level!
Your guild gained prestige!