<worn as a badge> an icy copper badge from Morg's Place
<worn on eyes> a twined limestone visor
<worn in ear> a well-crafted softwood stud from Kobold Settlement
<worn in ear> a blood-stained bark earring
<worn on face> a jeweled softwood veil from Kobold Settlement
<worn around neck> an unearthly softwood torque from Kobold Settlement
<worn around neck> a decent softwood gorget from Kobold Settlement [86%]
<worn on body> a spiked softwood robe from Kobold Settlement
<worn about body> a fragile softwood mantle from Kobold Settlement
<worn as quiver> a hardened bark quiver
<worn about waist> a soft leather belt
<attached to belt> a glowing quill (glowing)
<worn on arms> some fanged softwood sleeves from Kobold Settlement
<held as shield> a humming steel tower shield from Morg's Place
<worn around wrist> a blood-stained softwood bracelet from Kobold Settlement
<worn around wrist> a fragile leather wristguard
<worn on hands> some ghastly softwood talons from Kobold Settlement
<worn on finger> a gleaming softwood ring from Kobold Settlement
<worn on finger> an ashen softwood ring
<held> a small wooden horn
<worn on legs> some spiked hardwood leggings
<worn on feet> some ashen softwood boots from Kobold Settlement
A grinning old man who is close by to your south.
A well built prostitute who is close by to your west.
< 383h/383H 112v/112V Pos: standing >
Beppi sings a song to protect her from the world.
Bands of AMAZINGLY strong armor wrap around you.
< 383h/383H 112v/112V Pos: standing >
Beppi leaves north.
You follow Beppi.
A Side Hallway
This side hallway cuts off here with several small rooms adjacent to
the hallway. There is a velvet carpet running down the corridor and into
the side rooms. There are several torches along the walls, keeping the
place with a romantic atmosphere. The stone walls are painted with many
exotic pictures.
Obvious exits: -North -South -West
Beppi (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A sex crazed prostitute lays here, grinning eagerly.(Red Aura)
< 383h/383H 111v/112V Pos: standing >
You start chanting...
< 383h/383H 111v/112V Pos: standing >
You complete your spell...
[Damage: 11 ] You watch with self-pride as the magic missile hits a sex crazed prostitute.
[Damage: 11 ] You watch with self-pride as the magic missile hits a sex crazed prostitute.
[Damage: 11 ] You watch with self-pride as the magic missile hits a sex crazed prostitute.
[Damage: 11 ] The magic missile tears away the remaining life of a sex crazed prostitute.
A sex crazed prostitute is dead! R.I.P.
You receive your share of experience.
You have killed 1 of 1 a sex crazed prostitute(s) for boon # 1636.
You receive a Magical Green Mushroom from the Sylvan Woods! :)
You have killed 1 of 1 Humanoid(s) for boon # 1624.
You feel the bloodlust in your heart as you hear the death cry of a sex crazed prostitute.
< 383h/383H 111v/112V Pos: standing >
Beppi gets a few coins from the corpse of a sex crazed prostitute.
< 383h/383H 111v/112V Pos: standing >
Beppi puts a small pile of coins into a large leather backpack.
< 383h/383H 111v/112V Pos: standing >
You failed.
< 383h/383H 111v/112V Pos: standing >
As you eat the Mushroom, a magical essence surrounds you and you suddenly feel more experienced!
You raise a level!
Autosaving...
< 390h/390H 111v/112V Pos: standing >
Beppi sings a song to protect her from the world.
< 390h/390H 112v/112V Pos: standing >
Beppi leaves north.
You follow Beppi.
An Intersection of Hallways
This small little room is a common meeting place, since it branches
off to several of the popular places around here. There are several
small pillows for people to rest on, and different things decorate the
area, such as paintings, plants, and small little statues. There is some
wood furniture, for those who do not want to sit on the pillows.
Obvious exits: -North -South -West
Beppi (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
< 390h/390H 111v/112V Pos: standing >
Beppi leaves north.
You follow Beppi.
A Side Hallway
This side hallway cuts off here with several small rooms adjacent to
the hallway. There is a velvet carpet running down the corridor and into
the side rooms. There are several torches along the walls, keeping the
place with a romantic atmosphere. The stone walls are painted with many
exotic pictures.
Obvious exits: -North -South -West
The corpse of a red headed slut is lying here.
Beppi (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A topless prostitute is here, showing you her stuff.(Red Aura)
< 390h/390H 110v/112V Pos: standing >
You quickly scan the area.
A topless prostitute who is close by to your north.
A grinning old man who is a brief walk away to your south.
A stray dog who is close by to your west.
A tired traveler who is close by to your west.
A grinning merchant who is close by to your west.
< 390h/390H 110v/112V Pos: standing >
Beppi leaves north.
You follow Beppi.
A Side Hallway
This side hallway cuts off here with several small rooms adjacent to
the hallway. There is a velvet carpet running down the corridor and into
the side rooms. There are several torches along the walls, keeping the
place with a romantic atmosphere. The stone walls are painted with many
exotic pictures.
Obvious exits: -North -South -West
Beppi (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A topless prostitute is here, showing you her stuff.(Red Aura)
< 390h/390H 110v/112V Pos: standing >
< 390h/390H 112v/112V Pos: standing >
Beppi leaves north.
You follow Beppi.
A Side Hallway
This side hallway cuts off here with several small rooms adjacent to
the hallway. There is a velvet carpet running down the corridor and into
the side rooms. There are several torches along the walls, keeping the
place with a romantic atmosphere. The stone walls are painted with many
exotic pictures. The hallway curvse off to the west here.
Obvious exits: -South -West
Beppi (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
< 390h/390H 111v/112V Pos: standing >
A topless prostitute enters from the south.
< 390h/390H 111v/112V Pos: standing >
Beppi leaves west.
You follow Beppi.
An Exotic Hallway
This side hallway cuts off here with several small rooms adjacent to
the hallway. There is a velvet carpet running down the corridor and into
the side rooms. There are several torches along the walls, keeping the
place with a romantic atmosphere. The stone walls are painted with many
exotic pictures. There are also several little small potts along the
the wall for spitting and the like.
Obvious exits: -East -South -West
Beppi (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A tired traveler staggers about looking for some relaxation.
< 390h/390H 110v/112V Pos: standing >
Beppi leaves west.
You follow Beppi.
An Exotic Hallway
This side hallway cuts off here with several small rooms adjacent to
the hallway. There is a velvet carpet running down the corridor and into
the side rooms. There are several torches along the walls, keeping the
place with a romantic atmosphere. The stone walls are painted with many
exotic pictures. There are also several little small potts along the
the wall for spitting and the like.
Obvious exits: -East -South -West
Beppi (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
< 390h/390H 110v/112V Pos: standing >
Beppi sings a song to protect her from the world.
< 390h/390H 110v/112V Pos: standing >
Beppi leaves west.
You follow Beppi.
An Intersection of Hallways
This small little room is a common meeting place, since it branches
off to several of the popular places around here. There are several
small pillows for people to rest on, and different things decorate the
area, such as paintings, plants, and small little statues. There is some
wood furniture, for those who do not want to sit on the pillows.
Obvious exits: -East -South -West
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A spellbook has been tossed aside here.
An amber-colored metallic rod lies here.
A spellbook lies here, discarded.
[10] A small bandage rests upon the ground here.
Beppi (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
< 390h/390H 111v/112V Pos: standing >
Beppi leaves west.
You follow Beppi.
An Exotic Hallway
This side hallway cuts off here with several small rooms adjacent to
the hallway. There is a velvet carpet running down the corridor and into
the side rooms. There are several torches along the walls, keeping the
place with a romantic atmosphere. The stone walls are painted with many
exotic pictures. There are also several little small potts along the
the wall for spitting and the like.
Obvious exits: -East -South -West
Beppi (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
< 390h/390H 110v/112V Pos: standing >
Beppi leaves west.
You follow Beppi.
An Exotic Hallway
This side hallway cuts off here with several small rooms adjacent to
the hallway. There is a velvet carpet running down the corridor and into
the side rooms. There are several torches along the walls, keeping the
place with a romantic atmosphere. The stone walls are painted with many
exotic pictures. There are also several little small potts along the
the wall for spitting and the like.
Obvious exits: -East -South -West
Beppi (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A tired young man rests here, exhausted.
< 390h/390H 109v/112V Pos: standing >
Beppi leaves west.
You follow Beppi.
A Hallway
This side hallway cuts off here with several small rooms adjacent to
the hallway. There is a velvet carpet running down the corridor and into
the side rooms. There are several torches along the walls, keeping the
place with a romantic atmosphere. The stone walls are painted with many
exotic pictures. There are also several little small potts along the
the wall for spitting and the like. The hallway curves off here, leading
off in another direction.
Obvious exits: -East -South
Beppi (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
< 390h/390H 109v/112V Pos: standing >
Beppi leaves south.
You follow Beppi.
A Hallway
This side hallway cuts off here with several small rooms adjacent to
the hallway. There is a velvet carpet running down the corridor and into
the side rooms. There are several torches along the walls, keeping the
place with a romantic atmosphere. The stone walls are painted with many
exotic pictures. There are also several little small potts along the
the wall for spitting and the like.
Obvious exits: -North -East -South
Beppi (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A grinning merchant stands here, looking over the merchandise.
< 390h/390H 111v/112V Pos: standing >
Beppi sings a song to protect her from the world.
< 390h/390H 111v/112V Pos: standing >
You start chanting...
< 390h/390H 111v/112V Pos: standing >
Casting: magic missile
< 390h/390H 111v/112V Pos: standing >
Beppi almost sweeps a grinning merchant off of his feet with a well placed leg sweep.
< 390h/390H 111v/112V Pos: standing >
A grinning merchant attacks Beppi. [0 hits]
< 390h/390H 111v/112V Pos: standing >
You complete your spell...
[Damage: 11 ] You watch with self-pride as the magic missile hits a grinning merchant.
[Damage: 11 ] You watch with self-pride as the magic missile hits a grinning merchant.
A grinning merchant is mortally wounded, and will die soon, if not aided.
[Damage: 11 ] The magic missile tears away the remaining life of a grinning merchant.
A grinning merchant is dead! R.I.P.
You receive your share of experience.
You have killed 1 of 1 a grinning merchant(s) for boon # 1633.
You receive a Magical Green Mushroom from the Sylvan Woods! :)
You have killed 1 of 1 Human(s) for boon # 1625.
You have completed boon # 1625.
Your bank receives a deposit of 100 platinum.
The last gasps of a grinning merchant cause a sickening chill to run up your spine.
< 390h/390H 111v/112V Pos: standing >
You don't have that spell memorized.
< 390h/390H 111v/112V Pos: standing >
As you eat the Mushroom, a magical essence surrounds you and you suddenly feel more experienced!
You raise a level!
Autosaving...
< 397h/397H 111v/112V Pos: standing >
Beppi sings a song to protect her from the world.
< 397h/397H 112v/112V Pos: standing >
Beppi gets a handful of coins from the corpse of a grinning merchant.
< 397h/397H 112v/112V Pos: standing >
Beppi puts a small pile of coins into a large leather backpack.
< 397h/397H 112v/112V Pos: standing >
< 397h/397H 112v/112V Pos: standing >
Score information for Hamy
Level: 35 Race: Human Class: Conjurer Bard Sex: Male
Hit points: 397(397) Moves: 112(112)
Coins carried: 0 platinum 9 gold 6 silver 6 copper
Coins in bank: 2876 platinum 0 gold 0 silver 0 copper
Playing time: 0 days / 3 hours/ 38 minutes
Received data: 0.5419 MB this session.
Send data: 0.0174 MB this session.
Compression ratio: 82%
82%
Group Leader: Beppi
Status: Standing.
Soulshielded
Epic points(total): 0(0)
Epic Bonus: No Epic Bonus (0.00%)
Frags: +0.00 Deaths: 6
Consenting: Beppi
Detecting: Evil Good Magic Life
Protected from: Fire Cold Acid Undead Low Circle spells
Enchantments: Farsee Fly Levitation Listen
Songs: Song of Protection Song of Protection
Bartender Quests Remaining: 8
Combat Pulse: 16 Spell Pulse: 1.00
Leaderboard Points: 348
Active Spells:
--------------
stone skin (4 minutes)
elephantstrength (3 minutes)
levitate (less than a minute remaining)
fly (51 minutes)
< 397h/397H 112v/112V Pos: standing >
Beppi leaves south.
You follow Beppi.
A Hallway
This side hallway cuts off here with several small rooms adjacent to
the hallway. There is a velvet carpet running down the corridor and into
the side rooms. There are several torches along the walls, keeping the
place with a romantic atmosphere. The stone walls are painted with many
exotic pictures.
Obvious exits: -North -East -South
Beppi (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
< 397h/397H 111v/112V Pos: standing >
Beppi leaves south.
You follow Beppi.
An Intersection of Hallways
This small little room is a common meeting place, since it branches
off to several of the popular places around here. There are several
small pillows for people to rest on, and different things decorate the
area, such as paintings, plants, and small little statues. There is some
wood furniture, for those who do not want to sit on the pillows.
Obvious exits: -North -East -South
Beppi (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A tired traveler staggers about looking for some relaxation.
< 397h/397H 110v/112V Pos: standing >
Beppi sings a song to protect her from the world.
Beppi leaves east.
You follow Beppi.
A Velvet Hallway
This hallway is has no hard wood floor visible, just a bunch of soft,
squishy pillows. Even the walls have different bead sheets, painted with
many erotic pictures of the empolyees finest moments in Vella's Bordello.
Just like the walls, the ceiling is also decorated with blankets strung
down. There is a fountain to the east of here.
Obvious exits: -North -East -South -West
A psychomia plant grows here.
Beppi (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A red headed slut, struts her stuff before you.(Red Aura)
A sex crazed prostitute lays here, grinning eagerly.(Red Aura)
A grinning old man stands here, eyeing the merchandise.
A sex crazed prostitute lays here, grinning eagerly.(Red Aura)
You quickly scan the area.
An exotic woman who is close by to your north.
A red headed slut who is not far off to your east.
A tired young man who is a brief walk away to your east.
A sex crazed prostitute who is a brief walk away to your east.
A grinning merchant who is close by to your south.
A tired traveler who is close by to your west.
< 397h/397H 111v/112V Pos: standing >
A sex crazed prostitute says 'I want you! I want you now!'
< 397h/397H 111v/112V Pos: standing >
You don't have that spell memorized.
< 397h/397H 111v/112V Pos: standing >
A Velvet Hallway
Obvious exits: -North -East -South -West
A psychomia plant grows here.
Beppi (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A red headed slut, struts her stuff before you.(Red Aura)
A sex crazed prostitute lays here, grinning eagerly.(Red Aura)
A grinning old man stands here, eyeing the merchandise.
A sex crazed prostitute lays here, grinning eagerly.(Red Aura)
< 397h/397H 111v/112V Pos: standing >
A red headed slut leaves north.
< 397h/397H 111v/112V Pos: standing >
You start chanting...
< 397h/397H 111v/112V Pos: standing >
Beppi sings a song to protect her from the world.
< 397h/397H 111v/112V Pos: standing >
A sex crazed prostitute leaves east.
< 397h/397H 111v/112V Pos: standing >
A sex crazed prostitute easily dodges Beppi's feeble leg sweep.
< 397h/397H 111v/112V Pos: standing >
Casting: chill touch *
Beppi blocks a sex crazed prostitute's kick with her arm.
A sex crazed prostitute attacks Beppi. [0 hits]
< 397h/397H 111v/112V Pos: standing >
A grinning old man leaves west.
< 397h/397H 111v/112V Pos: standing >
You complete your spell...
[Damage: 29 ] You chill a sex crazed prostitute.
The chilling cold causes a sex crazed prostitute to stammer, apparently weakened.
< 397h/397H 111v/112V Pos: standing >
You start chanting...
< 397h/397H 111v/112V Pos: standing >
Casting: chill touch *
A sex crazed prostitute is incapacitated and will slowly die, if not aided.
A sex crazed prostitute is mortally wounded, and will die soon, if not aided.
Beppi attacks a sex crazed prostitute. [2 hits]
< 397h/397H 111v/112V Pos: standing >
You complete your spell...
[Damage: 29 ] You chill a sex crazed prostitute. Remember to put flowers on her grave.
A sex crazed prostitute is dead! R.I.P.
You receive your share of experience.
You have killed 1 of 1 a sex crazed prostitute(s) for boon # 1636.
You receive a Magical Green Mushroom from the Sylvan Woods! :)
You have killed 1 of 1 Humanoid(s) for boon # 1624.
The last gasps of a sex crazed prostitute cause a sickening chill to run up your spine.
< 397h/397H 111v/112V Pos: standing >
You failed.
< 397h/397H 111v/112V Pos: standing >
Beppi gets a few coins from the corpse of a sex crazed prostitute.
< 397h/397H 111v/112V Pos: standing >
Beppi puts a small pile of coins into a large leather backpack.
< 397h/397H 111v/112V Pos: standing >
You failed.
< 397h/397H 111v/112V Pos: standing >
Beppi sings a song to protect her from the world.
< 397h/397H 111v/112V Pos: standing >
As you eat the Mushroom, a magical essence surrounds you and you suddenly feel more experienced!
You raise a level!
Autosaving...
< 404h/404H 111v/112V Pos: standing >
A Velvet Hallway
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
The corpse of a sex crazed prostitute is lying here.
A psychomia plant grows here.
Beppi (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
< 404h/404H 111v/112V Pos: standing >
< 404h/404H 112v/112V Pos: standing >
Beppi waves happily.
< 404h/404H 112v/112V Pos: standing >
You feel heavier and stop levitating.
< 404h/404H 112v/112V Pos: standing >
Hint: Remember to use your skills! Type "skills" to see what special techniques you may be able to use.
A Velvet Hallway
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
The corpse of a sex crazed prostitute is lying here.
A psychomia plant grows here.
Beppi (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
< 404h/404H 112v/112V Pos: standing >
Beppi sings a song to protect her from the world.
Beppi's skin seems to turn to stone.
< 404h/404H 112v/112V Pos: standing >
< 404h/404H 112v/112V Pos: standing >
Beppi sings a song to protect her from the world.
< 404h/404H 112v/112V Pos: standing >
< 404h/404H 112v/112V Pos: standing >
A grinning merchant enters from the south.
< 404h/404H 112v/112V Pos: standing >
< 404h/404H 112v/112V Pos: standing >
A grinning old man enters from the west.
< 404h/404H 112v/112V Pos: standing >
< 404h/404H 112v/112V Pos: standing >
A tired traveler enters from the west.
< 404h/404H 112v/112V Pos: standing >
A Velvet Hallway
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
The corpse of a sex crazed prostitute is lying here.
A psychomia plant grows here.
A tired traveler staggers about looking for some relaxation.
A grinning old man stands here, eyeing the merchandise.
A grinning merchant stands here, looking over the merchandise.
Beppi (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
< 404h/404H 112v/112V Pos: standing >
You start chanting...
< 404h/404H 112v/112V Pos: standing >
Beppi sings a song to protect her from the world.
Beppi nogs.
< 404h/404H 112v/112V Pos: standing >
You complete your spell...
[Damage: 31 ] You chill a grinning merchant.
A grinning merchant is mortally wounded, and will die soon, if not aided.
The chilling cold causes a grinning merchant to stammer, apparently weakened.
< 404h/404H 112v/112V Pos: standing >
You start chanting...
< 404h/404H 112v/112V Pos: standing >
A grinning old man leaves west.
< 404h/404H 112v/112V Pos: standing >
You complete your spell...
[Damage: 28 ] You chill a grinning merchant. Remember to put flowers on his grave.
A grinning merchant is dead! R.I.P.
You receive your share of experience.
You have killed 1 of 1 a grinning merchant(s) for boon # 1633.
You receive a Magical Green Mushroom from the Sylvan Woods! :)
You have killed 1 of 1 Human(s) for boon # 1625.
You have completed boon # 1625.
Your bank receives a deposit of 100 platinum.
A grinning merchant's death cry reverberates in your head as he falls to the ground.
< 404h/404H 112v/112V Pos: standing >
An exotic woman enters from the north.
< 404h/404H 112v/112V Pos: standing >
A red headed slut enters from the north.
< 404h/404H 112v/112V Pos: standing >
As you eat the Mushroom, a magical essence surrounds you and you suddenly feel more experienced!
You raise a level!
Autosaving...
< 411h/411H 112v/112V Pos: standing >
Beppi gets a handful of coins from the corpse of a grinning merchant.
< 411h/411H 112v/112V Pos: standing >
Beppi puts a small pile of coins into a large leather backpack.
You sit down and relax.
< 411h/411H 112v/112V Pos: sitting >
You have memorized the following spells:
( 2nd circle) 3 - chill touch
( 1st circle) 1 - minor creation
And you are currently memorizing the following spells:
5 seconds: ( 1st) minor creation
11 seconds: ( 1st) magic missile
16 seconds: ( 1st) magic missile
22 seconds: ( 1st) magic missile
27 seconds: ( 1st) magic missile
33 seconds: ( 1st) magic missile
38 seconds: ( 1st) magic missile
46 seconds: ( 2nd) chill touch
54 seconds: ( 2nd) chill touch
61 seconds: ( 2nd) chill touch
69 seconds: ( 2nd) chill touch
You can memorize 2 1st, 2 2nd, 8 3rd, 7 4th, 7 5th, 6 6th, 4 7th and 2 8th circle spell(s).
You continue your study.
< 411h/411H 112v/112V Pos: sitting >
You start meditating...
< 411h/411H 112v/112V Pos: sitting >
Beppi sings a song to protect her from the world.
Beppi finishes her song.
< 411h/411H 112v/112V Pos: sitting >
An exotic woman leaves north.
< 411h/411H 112v/112V Pos: sitting >
You have finished memorizing minor creation.
< 411h/411H 112v/112V Pos: sitting >
A red headed slut leaves east.
< 411h/411H 112v/112V Pos: sitting >
You have finished memorizing magic missile.
< 411h/411H 112v/112V Pos: sitting >
Beppi puts a plain wooden lyre into a large leather backpack.
< 411h/411H 112v/112V Pos: sitting >
You have finished memorizing magic missile.
< 411h/411H 112v/112V Pos: sitting >
You stop meditating.
You can't find it!
< 411h/411H 112v/112V Pos: sitting >
You have memorized the following spells:
( 2nd circle) 3 - chill touch
( 1st circle) 2 - minor creation
2 - magic missile
And you are currently memorizing the following spells:
0 seconds: ( 1st) magic missile
6 seconds: ( 1st) magic missile
11 seconds: ( 1st) magic missile
17 seconds: ( 1st) magic missile
25 seconds: ( 2nd) chill touch
32 seconds: ( 2nd) chill touch
40 seconds: ( 2nd) chill touch
48 seconds: ( 2nd) chill touch
You can memorize 2 1st, 2 2nd, 8 3rd, 7 4th, 7 5th, 6 6th, 4 7th and 2 8th circle spell(s).
< 411h/411H 112v/112V Pos: sitting >
You start meditating...
< 411h/411H 112v/112V Pos: sitting >
You have finished memorizing magic missile.
< 411h/411H 112v/112V Pos: sitting >
Score information for Hamy
Level: 37 Race: Human Class: Conjurer Bard Sex: Male
Hit points: 411(411) Moves: 112(112)
Coins carried: 0 platinum 9 gold 6 silver 6 copper
Coins in bank: 2976 platinum 0 gold 0 silver 0 copper
Playing time: 0 days / 3 hours/ 40 minutes
Received data: 0.5471 MB this session.
Send data: 0.0177 MB this session.
Compression ratio: 82%
82%
Group Leader: Beppi
Status: Sitting around, resting.
Soulshielded Memorizing Meditating
Epic points(total): 0(0)
Epic Bonus: No Epic Bonus (0.00%)
Frags: +0.00 Deaths: 6
Consenting: Beppi
Detecting: Evil Good Magic Life
Protected from: Fire Cold Acid Undead Low Circle spells
Enchantments: Farsee Fly Listen
Songs: Song of Protection Song of Protection
Bartender Quests Remaining: 8
Combat Pulse: 16 Spell Pulse: 1.00
Leaderboard Points: 368
Active Spells:
--------------
stone skin (3 minutes)
elephantstrength (2 minutes)
fly (50 minutes)
< 411h/411H 112v/112V Pos: sitting >
You have finished memorizing magic missile.
< 411h/411H 112v/112V Pos: sitting >
You have finished memorizing magic missile.
You have memorized the following spells:
( 2nd circle) 3 - chill touch
( 1st circle) 2 - minor creation
5 - magic missile
And you are currently memorizing the following spells:
5 seconds: ( 1st) magic missile
13 seconds: ( 2nd) chill touch
20 seconds: ( 2nd) chill touch
28 seconds: ( 2nd) chill touch
36 seconds: ( 2nd) chill touch
You can memorize 2 1st, 2 2nd, 8 3rd, 7 4th, 7 5th, 6 6th, 4 7th and 2 8th circle spell(s).
< 411h/411H 112v/112V Pos: sitting >
You are already meditating.
< 411h/411H 112v/112V Pos: sitting >
Beppi gives you a Magical Green Mushroom from the Sylvan Woods.
< 411h/411H 112v/112V Pos: sitting >
You have finished memorizing magic missile.
< 411h/411H 112v/112V Pos: sitting >
You stop meditating.
As you eat the Mushroom, a magical essence surrounds you and you suddenly feel more experienced!
You raise a level!
Autosaving...
< 418h/418H 112v/112V Pos: sitting >
You nod.
< 418h/418H 112v/112V Pos: sitting >
You have memorized the following spells:
( 2nd circle) 3 - chill touch
( 1st circle) 2 - minor creation
6 - magic missile
And you are currently memorizing the following spells:
4 seconds: ( 2nd) chill touch
12 seconds: ( 2nd) chill touch
19 seconds: ( 2nd) chill touch
27 seconds: ( 2nd) chill touch
You can memorize 2 1st, 2 2nd, 8 3rd, 7 4th, 7 5th, 6 6th, 4 7th and 3 8th circle spell(s).
< 418h/418H 112v/112V Pos: sitting >
You start meditating...
< 418h/418H 112v/112V Pos: sitting >
You stop meditating.
You clamber to your feet.
You abandon your studies.
< 418h/418H 112v/112V Pos: standing >
You let everyone know you're ready to go!
< 418h/418H 112v/112V Pos: standing >
A Velvet Hallway
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
The corpse of a grinning merchant is lying here.
The corpse of a sex crazed prostitute is lying here.
A psychomia plant grows here.
A tired traveler staggers about looking for some relaxation.
Beppi (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
< 418h/418H 112v/112V Pos: standing >
Beppi leaves north.
You follow Beppi.
A Room of Teasing
This room is basically nothing but huge pillows and various sex toys,
scattered about all over the place. The pillows are about seven feet in
length and couver the whole floor of the room. There is a huge mirror
mounted to the ceiling and shelves all around the walls with various sex
toys lying on the shelves, waiting to be used.
Obvious exits: -South
Beppi (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
An exotic woman is trying to seduce you here.(Red Aura)
< 418h/418H 111v/112V Pos: standing >
A Thri-Kreen snaps into visibility.
Beppi is knocked to the ground by a Thri-Kreen's mighty bash!
< 418h/418H 111v/112V Pos: standing >
A Thri-Kreen snaps into visibility.
Beppi attacks a Thri-Kreen. [0 hits]
< 418h/418H 111v/112V Pos: standing >
A Thri-Kreen snaps into visibility.
A Thri-Kreen attacks Beppi. [12 hits]
< 418h/418H 111v/112V Pos: standing >
You failed.
< 418h/418H 111v/112V Pos: standing >
A Thri-Kreen snaps into visibility.
Beppi attacks a Thri-Kreen. [0 hits]
< 418h/418H 111v/112V Pos: standing >
< 418h/418H 111v/112V Pos: standing >
Hint: Type 'terrain' to see what kind of terrain you are in. Druids benefit from Forest or Field terrain.
< 418h/418H 111v/112V Pos: standing >
A Thri-Kreen snaps into visibility.
A Thri-Kreen leaps towards Beppi and sinks his jaws dripping with venom deep in her flesh.
Beppi shivers slightly.
< 418h/418H 111v/112V Pos: standing >
A Thri-Kreen snaps into visibility.
Beppi is mortally wounded, and will die soon, if not aided.
A Thri-Kreen neatly performs a coup de grace and beheads Beppi.
Beppi's simple robe [superior] was completely destroyed by the massive blow!
Beppi's legendary stone amulet from Turolopolis Zoo was completely destroyed by the massive blow!
Beppi is dead! R.I.P.