<worn as a badge> a glowing mithril badge from Storm Port
<worn on head> the crown of Lords (magic)
<worn on eyes> the eyepatch of immortality (magic) (glowing) [72%]
<worn in ear> a tiny endurium earring of magic detection [superior] made by Rethax (magic) [87%]
<worn in ear> a tiny endurium earring made by Rethax (magic) [86%]
<worn around neck> an angelic iron pendant from Rift Valley Jungle
<worn around neck> a hardened crystal collar
<worn on body> some frost-rimed flesh cuirass [75%]
<worn about body> a cloak of deva's feathers [superior] [67%]
<worn on back> a big big bag for a little person (illuminating)
<worn as quiver> a pantherhide quiver (magic) (glowing) (illuminating)
<worn about waist> a waistband of rock and stone (magic)
<worn on belt buckle>an orb of mental toughness [superior] (magic) (humming) [69%]
<worn on arms> some flaming dragonscale arm plates
<held as shield> a jeweled diamond buckler [85%]
<worn around wrist> a diabolical electrum bracelet from Nakral's Crypt
<worn around wrist> the bangle of the Dreamer (magic) [80%]
<worn on hands> some masterly-crafted bronze claws
<worn on finger> a glowing ruby ring of wisdom (magic)
<worn on finger> a ring of wisdom
<held> the heart of an ancient roper [superior] (magic) [72%]
<worn on legs> some bright blue leg plates [superior]
<worn on feet> a pair of dusty boots of agility (glowing) [74%]
The gates are heavily fortified and made from iron.
You extend your sights eastward.
Outside the Eastern City Gates
Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers. The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers. The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built. A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East -West
[3] A small round shield has been dropped here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 761h/762H 324v/324V Pos: standing >
You feel nature's energy flow into your 8th circle of knowledge.
Outside the Eastern City Gates
Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers. The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers. The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built. A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East -West
[3] A small round shield has been dropped here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 762h/762H 323v/324V Pos: standing >
Saving Doo.
< 762h/762H 323v/324V Pos: standing >
This road leads away from Tharnadia to the east.
You extend your sights eastward.
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South -West
< 762h/762H 323v/324V Pos: standing >
You feel nature's energy flow into your 5th circle of knowledge.
< 762h/762H 324v/324V Pos: standing >
You feel nature's energy flow into your 5th circle of knowledge.
< 762h/762H 324v/324V Pos: standing >
This road leads away from Tharnadia to the east.
You extend your sights eastward.
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South -West
< 762h/762H 324v/324V Pos: standing >
The night has begun.
You feel nature's energy flow into your 5th circle of knowledge.
Saving Doo.
< 762h/762H 324v/324V Pos: standing >
You feel nature's energy flow into your 5th circle of knowledge.
< 762h/762H 324v/324V Pos: standing >
You feel nature's energy flow into your 4th circle of knowledge.
< 762h/762H 324v/324V Pos: standing >
You feel nature's energy flow into your 4th circle of knowledge.
Outside the Eastern City Gates
Obvious exits: -East -West
[3] A small round shield has been dropped here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 762h/762H 324v/324V Pos: standing >
You appears to be Halfling and is in excellent condition.
He's small in size.
His skin has a barklike texture..
He seems to be moving much faster than normal..
His skin has the texture of iron!
He's surrounded by a diffuse globe of light!
< 762h/762H 324v/324V Pos: standing >
You feel nature's energy flow into your 4th circle of knowledge.
< 762h/762H 324v/324V Pos: standing >
You feel nature's energy flow into your 3rd circle of knowledge.
Your communion with nature is now complete...
< 762h/762H 324v/324V Pos: standing >
Outside the Eastern City Gates
Obvious exits: -East -West
[3] A small round shield has been dropped here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 762h/762H 324v/324V Pos: standing >
You quickly scan the area.
The vampire of an elite guard who is close by to your east.
A Kobold who is close by to your east.
A homeless peasant who is a brief walk away to your east.
A militia guard who is close by to your west.
A young cleric who is close by to your west.
A tharnadian thief-hunter who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
A human merchant who is a brief walk away to your west.
A street sweeper who is rather far off to your west.
A street sweeper who is rather far off to your west.
< 762h/762H 324v/324V Pos: standing >
This road leads away from Tharnadia to the east.
You extend your sights eastward.
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South -West
The vampire of an elite guard stands here. (minion)
A Kobold (small) Magister Militum of The Empire stands, floating here. (casting)
There is a slight disturbance in nature.
< 762h/762H 324v/324V Pos: standing >
You start chanting...
The power of nature flows into you, hastening your incantation.
< 762h/762H 324v/324V Pos: standing >
You complete your spell...
< 762h/762H 324v/324V Pos: standing >
Saving Doo.
< 762h/762H 324v/324V Pos: standing >
You feel nature's energy flow into your 4th circle of knowledge.
Your communion with nature is now complete...
< 762h/762H 324v/324V Pos: standing >
Inside the Eastern City Gates
Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall. The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected. A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator. The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance. The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
[2] A small round shield has been dropped here.
A young man in leather armor seems to be patrolling the walls.
A tharnadian thief-hunter watches over the town streets intently.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 762h/762H 322v/324V Pos: standing >
You quickly scan the area.
A young cleric who is close by to your north.
A tharnadian thief-hunter who is close by to your north.
A militia guard who is close by to your north.
A tharnadian thief-hunter who is close by to your north.
A tharnadian illusionist who is close by to your east.
A controller who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A Thri-Kreen who is not far off to your east.
The vampire of an elite guard who is not far off to your east.
A Kobold who is not far off to your east.
A homeless peasant who is rather far off to your east.
A militia guard who is close by to your south.
A militia guard who is close by to your south.
A street sweeper who is not far off to your west.
A human merchant who is not far off to your west.
A street sweeper who is a brief walk away to your west.
< 762h/762H 322v/324V Pos: standing >
The iron is open.
The gates are heavily fortified and made from iron.
You extend your sights eastward.
Outside the Eastern City Gates
Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers. The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers. The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built. A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East -West
[3] A small round shield has been dropped here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 762h/762H 322v/324V Pos: standing >
A tharnadian thief-hunter enters from the north.
< 762h/762H 322v/324V Pos: standing >
A young cleric enters from the north.
< 762h/762H 322v/324V Pos: standing >
Outside the Eastern City Gates
Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers. The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers. The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built. A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East -West
[3] A small round shield has been dropped here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 762h/762H 321v/324V Pos: standing >
You start chanting...
The power of nature flows into you, hastening your incantation.
< 762h/762H 324v/324V Pos: standing >
You complete your spell...
< 762h/762H 324v/324V Pos: standing >
You start chanting...
The power of nature flows into you, hastening your incantation.
< 762h/762H 324v/324V Pos: standing >
You complete your spell...
< 762h/762H 324v/324V Pos: standing >
You start chanting...
The power of nature flows into you, hastening your incantation.
< 762h/762H 324v/324V Pos: standing >
The vampire of an elite guard enters from the east.
You complete your spell...
< 762h/762H 324v/324V Pos: standing >
An elite guard evaluates the struggle, watching your battle tactics.
< 762h/762H 324v/324V Pos: standing >
A tharnadian illusionist suddenly attacks the vampire of an elite guard!
< 762h/762H 324v/324V Pos: standing >
Umm. I don't believe there is anything that direction.
You failed.
< 762h/762H 324v/324V Pos: standing >
The vampire of an elite guard directs its cold gaze in your direction..
You avert your eyes!
The vampire of an elite guard savagely bites a tharnadian illusionist's neck!
The vampire of an elite guard attacks you. [0 hits]
< 762h/762H 324v/324V Pos: standing >
< T: Doo TP: sta TC:excellent E: undead sta EP: few scratches >
A controller assists a tharnadian illusionist heroically.
The vampire of an elite guard avoids being bashed by a controller, who loses his balance and falls.
An elite guard assists a tharnadian illusionist heroically.
An elite guard suddenly attacks the vampire of an elite guard!
< 762h/762H 324v/324V Pos: standing >
< T: Doo TP: sta TC:excellent E: undead sta EP: few scratches >
An elite guard assists an elite guard heroically.
An elite guard suddenly attacks the vampire of an elite guard!
< 762h/762H 324v/324V Pos: standing >
< T: Doo TP: sta TC:excellent E: undead sta EP: few scratches >
An elite guard assists an elite guard heroically.
The vampire of an elite guard is knocked to the ground by an elite guard's mighty bash!
You start chanting...
The power of nature flows into you, hastening your incantation.
< 762h/762H 324v/324V Pos: standing >
< T: Doo TP: sta TC:excellent E: undead sit EP: few scratches >
You complete your spell...
[Damage: 246 ] You unleash light in a focused, searing ray at the vampire of an elite guard!
Your improved dexterity grants you an additional attack!
You attack the vampire of an elite guard. [0 hits]
< 762h/762H 324v/324V Pos: standing >
< T: Doo TP: sta TC:excellent E: undead sit EP: few wounds >
A tharnadian illusionist starts casting an offensive spell.
A tharnadian illusionist attacks the vampire of an elite guard. [3 hits]
< 762h/762H 324v/324V Pos: standing >
< T: Doo TP: sta TC:excellent E: undead sit EP: few wounds >
The vampire of an elite guard attacks you. [0 hits]
< 762h/762H 324v/324V Pos: standing >
< T: Doo TP: sta TC:excellent E: undead sit EP: few wounds >
An elite guard assists an elite guard heroically.
An elite guard suddenly attacks the vampire of an elite guard!
You start chanting...
The power of nature flows into you, hastening your incantation.
< 762h/762H 324v/324V Pos: standing >
< T: Doo TP: sta TC:excellent E: undead sit EP: few wounds >
You complete your spell...
Your spell flows around the vampire of an elite guard, leaving it unharmed!
A Kobold enters from the east.
< 762h/762H 324v/324V Pos: standing >
< T: Doo TP: sta TC:excellent E: undead sit EP: few wounds >
An elite guard attacks the vampire of an elite guard. [2 hits]
A Kobold starts casting an offensive spell called 'energy drain'.
< 762h/762H 324v/324V Pos: standing >
< T: Doo TP: sta TC:excellent E: undead sit EP: few wounds >
An elite guard suddenly attacks a Kobold!
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the word 'pawwzf'
A tharnadian illusionist creates a hammer out of thin air that smashes into the vampire of an elite guard, bits of flesh and bone fly everywhere!
A Thri-Kreen snaps into visibility.
You dodge a bash from a Thri-Kreen, who loses his balance and falls.
< 762h/762H 324v/324V Pos: standing >
< T: Doo TP: sta TC:excellent E: undead sit EP: few wounds >
A Kobold completes his spell...
A Kobold utters the words 'energy drain'
You feel less energetic as a Kobold drains you.
OUCH! That really did HURT!
Your life energy was drained, leaving you a bit shaken.
The vampire of an elite guard's eyes roll as an elite guard plants a foot in its face.
An elite guard attacks the vampire of an elite guard. [2 hits]
You start chanting...
The power of nature flows into you, hastening your incantation.
< 661h/762H 324v/324V Pos: standing >
< T: Doo TP: sta TC: small wounds E: undead sit EP: few wounds >
An elite guard attacks the vampire of an elite guard. [2 hits]
< 661h/762H 324v/324V Pos: standing >
< T: Doo TP: sta TC: small wounds E: undead sit EP: few wounds >
You complete your spell...
Your spell flows around the vampire of an elite guard, leaving it unharmed!
Your improved dexterity grants you an additional attack!
You attack the vampire of an elite guard. [0 hits]
A Kobold starts casting an offensive spell.
< 661h/762H 324v/324V Pos: standing >
< T: Doo TP: sta TC: small wounds E: undead sit EP: few wounds >
A Kobold completes his spell...
A Kobold utters the words 'unsozfol efaui'
You feel less energetic as a Kobold drains you.
OUCH! That really did HURT!
Your life energy was drained, leaving you a bit shaken.
A tharnadian illusionist starts casting an offensive spell.
A tharnadian illusionist attacks the vampire of an elite guard. [3 hits]
The vampire of an elite guard attacks you. [0 hits]
< 568h/762H 324v/324V Pos: standing >
< T: Doo TP: sta TC: few wounds E: undead sit EP: few wounds >
Saving Doo.
< 568h/762H 324v/324V Pos: standing >
< T: Doo TP: sta TC: few wounds E: undead sit EP: few wounds >
An elite guard almost sweeps the vampire of an elite guard off of its feet with a well placed leg sweep.
An elite guard attacks the vampire of an elite guard. [2 hits]
< 568h/762H 324v/324V Pos: standing >
< T: Doo TP: sta TC: few wounds E: undead sit EP: few wounds >
A Thri-Kreen attacks you. [2 hits]
< 566h/762H 324v/324V Pos: standing >
< T: Doo TP: sta TC: few wounds E: undead sit EP: few wounds >
A Kobold starts casting an offensive spell.
< 566h/762H 324v/324V Pos: standing >
< T: Doo TP: sta TC: few wounds E: undead sit EP: few wounds >
A controller rises to his feet.
< 566h/762H 324v/324V Pos: standing >
< T: Doo TP: sta TC: few wounds E: undead sit EP: few wounds >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the words 'burning hands'
A Kobold completes his spell...
A Kobold utters the words 'unsozfol efaui'
You feel less energetic as a Kobold drains you.
OUCH! That really did HURT!
Your life energy was drained, leaving you a bit shaken.
A controller misses the vampire of an elite guard with a clumsy kick.
A controller attacks the vampire of an elite guard. [1 hits]
< 477h/762H 324v/324V Pos: standing >
< T: Doo TP: sta TC: few wounds E: undead sit EP: few wounds >
An elite guard turns to focus his attack on a Kobold!
An elite guard attacks the vampire of an elite guard. [0 hits]
< 477h/762H 324v/324V Pos: standing >
< T: Doo TP: sta TC: few wounds E: undead sit EP: few wounds >
An elite guard turns to focus his attack on the vampire of an elite guard!
An elite guard attacks a Kobold. [1 hits]
You start chanting...
The power of nature flows into you, hastening your incantation.
< 477h/762H 324v/324V Pos: standing >
< T: Doo TP: sta TC: few wounds E: undead sit EP: few wounds >
You complete your spell...
Vegetation bursts out of the ground, entangling a Kobold!
Vegetation bursts from the ground, impeding a Kobold.
An elite guard attacks the vampire of an elite guard. [2 hits]
< 477h/762H 324v/324V Pos: standing >
< T: Doo TP: sta TC: few wounds E: undead sit EP: few wounds >
An elite guard almost sweeps the vampire of an elite guard off of its feet with a well placed leg sweep.
An elite guard attacks the vampire of an elite guard. [2 hits]
< 477h/762H 324v/324V Pos: standing >
< T: Doo TP: sta TC: few wounds E: undead sit EP: few wounds >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You attack the vampire of an elite guard. [0 hits]
< 477h/762H 324v/324V Pos: standing >
< T: Doo TP: sta TC: few wounds E: undead sit EP: few wounds >
You attempt to flee...
Inside the Eastern City Gates
Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall. The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected. A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator. The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance. The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
[2] A small round shield has been dropped here.
A young man in leather armor seems to be patrolling the walls.
A tharnadian thief-hunter watches over the town streets intently.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
You flee westward!
< 477h/762H 295v/324V Pos: standing >
Saving Doo.
< 477h/762H 295v/324V Pos: standing >
The Grand Tharnadian Way
This broad avenue runs through the center of Tharnadia, continuing to the
east of here. There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city. Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system. The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East -West
< 479h/762H 296v/324V Pos: standing >
Inside the Eastern City Gates
Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall. The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected. A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator. The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance. The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
[2] A small round shield has been dropped here.
A young man in leather armor seems to be patrolling the walls.
A tharnadian thief-hunter watches over the town streets intently.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 481h/762H 297v/324V Pos: standing >
You feel nature's energy flow into your 9th circle of knowledge.
Outside the Eastern City Gates
Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers. The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers. The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built. A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East -West
[3] A small round shield has been dropped here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
*A Thri-Kreen (medium) Protectores Augusti of The Empire stands in mid-air here.
A Kobold (small) Magister Militum of The Empire stands, floating here. (paralyzed)
The vampire of an elite guard stands in mid-air here, fighting a tharnadian illusionist. (minion)
A tharnadian illusionist stands in mid-air here, fighting the vampire of an elite guard. (casting)
A controller stands in mid-air here, fighting the vampire of an elite guard.
An elite guard stands in mid-air here, fighting the vampire of an elite guard.
An elite guard stands in mid-air here, fighting the vampire of an elite guard.
An elite guard stands in mid-air here, fighting the vampire of an elite guard.
An elite guard stands in mid-air here, fighting the vampire of an elite guard.
A tough looking warrior is scanning the landscape beyond the walls.
There is a slight disturbance in nature.
< 482h/762H 298v/324V Pos: standing >
A Thri-Kreen snaps into visibility.
A Thri-Kreen is knocked to the ground by an elite guard's mighty bash!
An elite guard hits the vampire of an elite guard with a mighty kick to its chest.
An elite guard attacks the vampire of an elite guard. [1 hits]
< 483h/762H 298v/324V Pos: standing >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the word 'pawwzf'
A tharnadian illusionist's spell flows around the vampire of an elite guard, leaving it unharmed!
< 483h/762H 299v/324V Pos: standing >
An elite guard attacks the vampire of an elite guard. [0 hits]
< 484h/762H 299v/324V Pos: standing >
An elite guard attacks the vampire of an elite guard. [1 hits]
< 484h/762H 300v/324V Pos: standing >
A Thri-Kreen's faded-red dagger called 'Silencer' [superior] with a strange black stone murmurs some strange incantations...
A Thri-Kreen's concussion blast rips into an elite guard, shattering his soul!
An elite guard's body quivers as a Thri-Kreen's hit strikes deep!
A Thri-Kreen attacks an elite guard. [5 hits]
< 487h/762H 302v/324V Pos: standing >
You feel nature's energy flow into your 9th circle of knowledge.
The vampire of an elite guard attacks a tharnadian illusionist. [2 hits]
You start chanting...
The power of nature flows into you, hastening your incantation.
< 487h/762H 303v/324V Pos: standing >
A tharnadian illusionist starts casting an offensive spell called 'hammer'.
A tharnadian illusionist attacks the vampire of an elite guard. [2 hits]
< 488h/762H 304v/324V Pos: standing >
The town crier shouts in common 'Bars are open all night boys!'
An elite guard attacks the vampire of an elite guard. [2 hits]
< 489h/762H 305v/324V Pos: standing >
Casting: creeping doom
< 490h/762H 306v/324V Pos: standing >
You complete your spell...
You send out a wave of insects and arachnids!
< 491h/762H 307v/324V Pos: standing >
A Thri-Kreen snaps into visibility.
[Damage: 34 ] You send a wave of insects and arachnids against a Thri-Kreen!
An elite guard attacks a Thri-Kreen. [1 hits]
< 491h/762H 307v/324V Pos: standing >
A controller attacks the vampire of an elite guard. [1 hits]
< 492h/762H 308v/324V Pos: standing >
You feel nature's energy flow into your 10th circle of knowledge.
< 492h/762H 308v/324V Pos: standing >
An elite guard attacks the vampire of an elite guard. [1 hits]
< 493h/762H 309v/324V Pos: standing >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the word 'pawwzf'
A tharnadian illusionist's spell flows around the vampire of an elite guard, leaving it unharmed!
< 494h/762H 310v/324V Pos: standing >
An elite guard attacks the vampire of an elite guard. [1 hits]
You start chanting...
The power of nature flows into you, hastening your incantation.
< 494h/762H 310v/324V Pos: standing >
An elite guard attacks the vampire of an elite guard. [0 hits]
< 495h/762H 311v/324V Pos: standing >
The vampire of an elite guard's eyes glow red as it gazes at a tharnadian illusionist!
The vampire of an elite guard attacks a tharnadian illusionist. [3 hits]
< 496h/762H 313v/324V Pos: standing >
Casting: creeping doom
< 497h/762H 313v/324V Pos: standing >
You complete your spell...
You send out a wave of insects and arachnids!
< 497h/762H 314v/324V Pos: standing >
A Thri-Kreen snaps into visibility.
[Damage: 36 ] You send a wave of insects and arachnids against a Thri-Kreen!
A Thri-Kreen attacks an elite guard. [6 hits]
A tharnadian illusionist starts casting an offensive spell called 'blindness'.
A tharnadian illusionist attacks the vampire of an elite guard. [3 hits]
< 498h/762H 314v/324V Pos: standing >
You feel nature's energy flow into your 10th circle of knowledge.
< 499h/762H 315v/324V Pos: standing >
An elite guard attacks the vampire of an elite guard. [0 hits]
< 499h/762H 316v/324V Pos: standing >
A Thri-Kreen snaps into visibility.
[Damage: 34 ] You send a wave of insects and arachnids against a Thri-Kreen!
< 500h/762H 317v/324V Pos: standing >
You start chanting...
The power of nature flows into you, hastening your incantation.
< 501h/762H 317v/324V Pos: standing >
An elite guard hits a Thri-Kreen with a mighty kick to his chest.
An elite guard attacks a Thri-Kreen. [2 hits]
A Thri-Kreen clambers to his feet.
< 501h/762H 318v/324V Pos: standing >
A controller attacks the vampire of an elite guard. [0 hits]
A Thri-Kreen attempts to flee.
A Thri-Kreen leaves west.
< 502h/762H 319v/324V Pos: standing >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the word 'noselacri'
A tharnadian illusionist's spell flows around the vampire of an elite guard, leaving it unharmed!
An elite guard almost sweeps the vampire of an elite guard off of its feet with a well placed leg sweep.
An elite guard attacks the vampire of an elite guard. [1 hits]
< 503h/762H 320v/324V Pos: standing >
You abort your prayer before it's done!
< 504h/762H 320v/324V Pos: standing >
An elite guard whacks the vampire of an elite guard in the side with a sound kick.
An elite guard attacks the vampire of an elite guard. [1 hits]
< 504h/762H 321v/324V Pos: standing >
You feel nature's energy flow into your 9th circle of knowledge.
An elite guard whacks the vampire of an elite guard in the side with a sound kick.
An elite guard attacks the vampire of an elite guard. [1 hits]
< 505h/762H 322v/324V Pos: standing >
The vampire of an elite guard attacks a tharnadian illusionist. [3 hits]
< 505h/762H 322v/324V Pos: standing >
The town crier shouts in common 'We can use all the warriors and fighters there is!'
The town crier shouts in common 'Force those evils back into the Underdark where they belong.'
< 507h/762H 323v/324V Pos: standing >
[Damage: 38 ] You send a wave of insects and arachnids against a Thri-Kreen!
< 507h/762H 324v/324V Pos: standing >
You failed.
< 508h/762H 324v/324V Pos: standing >
A tharnadian illusionist starts casting a spell called 'shadow shield'.
A tharnadian illusionist attacks the vampire of an elite guard. [1 hits]
Inside the Eastern City Gates
Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall. The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected. A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator. The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance. The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
[2] A small round shield has been dropped here.
A Thri-Kreen (medium) Protectores Augusti of The Empire sits in mid-air here, fighting an elite guard.
A young cleric is standing here, smiling at you warmly.
A young man in leather armor seems to be patrolling the walls.
A tharnadian thief-hunter stands here, fighting a Thri-Kreen.
An elite guard stands here, fighting a Thri-Kreen.
An elite guard stands here, fighting a Thri-Kreen.
An elite guard stands here, fighting a Thri-Kreen.
< 508h/762H 322v/324V Pos: standing >
You start chanting...
The power of nature flows into you, hastening your incantation.
< 509h/762H 322v/324V Pos: standing >
[Damage: 33 ] You send a wave of insects and arachnids against a Thri-Kreen!
A Thri-Kreen attacks an elite guard. [4 hits]
< 509h/762H 322v/324V Pos: standing >
A militia guard enters from the north.
< 511h/762H 322v/324V Pos: standing >
You complete your spell...
A Thri-Kreen seems to be blinded!
A Thri-Kreen snaps into visibility.
[Damage: 136 ] You unleash light in a focused, searing ray at a Thri-Kreen!
A Thri-Kreen snaps into visibility.
An elite guard attacks a Thri-Kreen. [2 hits]
< 511h/762H 322v/324V Pos: standing >
A Thri-Kreen snaps into visibility.
An elite guard whacks a Thri-Kreen in the side with a sound kick.
An elite guard attacks a Thri-Kreen. [2 hits]
A Thri-Kreen blocks a tharnadian thief-hunter's kick with his arm.
A tharnadian thief-hunter attacks a Thri-Kreen. [3 hits]
You start chanting...
The power of nature flows into you, hastening your incantation.
< 513h/762H 323v/324V Pos: standing >
A Thri-Kreen snaps into visibility.
An elite guard almost sweeps a Thri-Kreen off of his feet with a well placed leg sweep.
An elite guard attacks a Thri-Kreen. [2 hits]
< 514h/762H 324v/324V Pos: standing >
You complete your spell...
[Damage: 102 ] You unleash light in a focused, searing ray at a Thri-Kreen!
< 516h/762H 324v/324V Pos: standing >
[Damage: 34 ] You send a wave of insects and arachnids against a Thri-Kreen!
< 516h/762H 324v/324V Pos: standing >
You feel nature's energy flow into your 9th circle of knowledge.
Ok.
< 518h/762H 324v/324V Pos: standing >
[Damage: 34 ] You send a wave of insects and arachnids against a Thri-Kreen!
Saving Doo.
< 518h/762H 324v/324V Pos: standing >
You start chanting...
The power of nature flows into you, hastening your incantation.
< 520h/762H 324v/324V Pos: standing >
A Thri-Kreen glares at an elite guard, and begins emanating a HORRIBLE sound!
You wince as a Thri-Kreen sends out an agonizing wave of sound at an elite guard!
A Thri-Kreen's barbed whip summons a comet!
A large rift opens in front of an elite guard, you see stars through it, and then a comet flies forth smashing into him!
A Thri-Kreen attacks an elite guard. [3 hits]
< 521h/762H 324v/324V Pos: standing >
A Thri-Kreen snaps into visibility.
A Thri-Kreen's eyes roll as an elite guard plants a foot in his face.
An elite guard attacks a Thri-Kreen. [2 hits]
A Thri-Kreen clambers to his feet.
< 521h/762H 324v/324V Pos: standing >
You complete your spell...
[Damage: 103 ] A Thri-Kreen is struck by your ray of sunlight, and is destroyed instantly!
A Thri-Kreen is dead! R.I.P.
You receive your share of experience.