The death of [50 Healer] Morgz (Angel)

in A Path Through a Verdant Forest

from the perspective of [50 Healer] Morgz (Angel)

<primary weapon>     the holy mace of the efreeti (glowing)[239h 20m 29s]

 .^.M+..^.....^^  
 +M+++..@..^....  
 ***.+......^...  
 ...^+....^...M   
  MM.+.^M.....M   
   ..+M.......    

< 638h/800H 170v/170V Pos: on your ass >
   ..M...   ..    
  ^..+........^   
 ..M.+..^...^^.^  
 .^.M+..^.....^^  
 +M+++..@..^....  
 ***.+......^...  
 ...^+....^...M   
  MM.+.^M.....M   
   ..+M.......    

< 639h/800H 170v/170V Pos: on your ass >
You feel a warm wave going through your body.
You stagger about, then fall to your knees!

< 700h/800H 170v/170V Pos: on your ass >
The world stops spinning.

< 701h/800H 170v/170V Pos: on your ass >
You are already awake...

< 701h/800H 170v/170V Pos: on your ass >
   ..M...   ..    
  ^..+........^   
 ..M.+..^...^^.^  
 .^.M+..^.....^^  
 M++++..@..^....  
 ***.+......^...  
 ...^+....^...M   
  MM.+.^M.....M   
   ..+M.......    

< 702h/800H 170v/170V Pos: on your ass >
You clamber to your feet.

< 703h/800H 170v/170V Pos: standing >
   ..+...   ..    
  ^..M........^   
 ..M.+..^...^^.^  
 .^.M+..^.....^^  
 M++++..@..^....  
 ***.+......^...  
 ...^+....^...M   
  MM.+.^M.....M   
   ..+M.......    
   ...+...   .    
  M^..M........   
 ...M.+..^...^^.  
 *.^.M+..^.....^  
 +M++++.@M..^...  
 ****.+......^..  
 ....^+....^...M  
  ^MM.+.^M.....   
   ^..+M......    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West

< 703h/800H 168v/170V Pos: standing >
   ...+...   .    
  M^..M........   
 ...M.+..^...^^.  
 *.^.M+..^.....^  
 +M++++.@M..^...  
 ****.+......^..  
 ....^+....^...M  
  ^MM.+.^M.....   
   ^..+M......    
   ^...+...       
  .M^..M.......   
 ....M.+..^...^^  
 **.^.M+..^.....  
 ++M++++@.M..^..  
 .****.+......^.  
 *....^+....^...  
  .^MM.+.^M....   
   M^..+M.....    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West

< 704h/800H 166v/170V Pos: standing >
   ^...+...       
  .M^..M.......   
 ....M.+..^...^^  
 **.^.M+..^.....  
 +M+++++@.M..^..  
 .****.+......^.  
 *....^+....^...  
  .^MM.+.^M....   
   M^..+M.....    
You are already standing.

< 705h/800H 166v/170V Pos: standing >
   M^...+...      
  ^.M^..M......   
 *....M.+..^...^  
 ^**.^.M+..^....  
 M+M++++@..M..^.  
 *.****.+......^  
 **....^+....^..  
  ..^MM.+.^M...   
   ^M^..+M....    
An Immaculate Stone Highway
Obvious exits: -North -East -South -West

< 705h/800H 165v/170V Pos: standing >
You feel a warm wave going through your body.
   M^...+...      
  ^.M^..M......   
 *....M.+..^...^  
 ^**.^.M+..^....  
 +MM++++@..M..^.  
 *.****.+......^  
 **....^+....^..  
  ..^MM.+.^M...   
   ^M^..+M....    
   ^M^...+...     
  ^^.M^..M.....   
 **....M.+..^...  
 *^**.^.M+..^...  
 ++MM+++@+..M..^  
 ^*.****.+......  
 ***....^+....^.  
  ^..^MM.+.^M..   
   .^M^..+M...    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West

< 795h/800H 165v/170V Pos: standing >
   ^M^...+...     
  ^^.M^..+.....   
 **....M.M..^...  
 *^**.^.M+..^...  
 ++MM+++@+..M..^  
 ^*.****.+......  
 ***....^+....^.  
  ^..^MM.+.^M..   
   .^M^..+M...    

< 796h/800H 166v/170V Pos: standing >
   ^M^...+...     
  ^^.M^..+.....   
 **....M.M..^...  
 *^**.^.M+..^...  
 ++M++++@+..M..^  
 ^*.****.+......  
 ***....^+....^.  
  ^..^MM.+.^M..   
   .^M^..+M...    
   .^M^...+...    
  .^^.M^..+....   
 ***....M.M..^..  
 **^**.^.M+..^..  
 +++M+++@++..M..  
 *^*.****.+.....  
 ****....^+....^  
  *^..^MM.+.^M.   
   ..^M^..+M..    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West

< 797h/800H 167v/170V Pos: standing >
   .^M^...+...    
  .^^.M^..+....   
 ***....M.M..^..  
 **^**.^.M+..^..  
 +++MM++@++..M..  
 *^*.****.+.....  
 ****....^+....^  
  *^..^MM.+.^M.   
   ..^M^..+M..    

< 798h/800H 168v/170V Pos: standing >
   .^M^...+...    
  .^^.M^..+....   
 ***....M.M..^..  
 **^**.^.M+..^..  
 +++MM++@++..M..  
 *^*.****.+.....  
 ****....^+....^  
  *^..^MM.+.^^M   
   ..^M^..+M..    

< 798h/800H 169v/170V Pos: standing >
   .^M^...+...    
  .^^.M^..+....   
 ***....M.+..^..  
 **^**.^.MM..^..  
 +++MM++@++..M..  
 *^*.****.+.....  
 ****....^+....^  
  *^..^MM.+.^^M   
   ..^M^..+M..    

< 800h/800H 170v/170V Pos: standing >
   .^M^...+...    
  .^^.M^..+....   
 ***....M.+..^..  
 **^**.^.MM..^..  
 ++M++M+@++..M..  
 *^*.****.+.....  
 ****....^+....^  
  *^..^MM.+.^^M   
   ..^M^..+M..    

< 800h/800H 170v/170V Pos: standing >
 M++++  
 **@.+  
 ...^+  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West

< 800h/800H 169v/170V Pos: standing >
 +M+++  
 **@*.  
 ....^  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West

< 800h/800H 167v/170V Pos: standing >
 ++M++  
 .*@**  
 *....  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West

< 800h/800H 165v/170V Pos: standing >
 M++M+  
 *.@**  
 **...  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West

< 800h/800H 163v/170V Pos: standing >
   *^*.^^.M^..    
  ******....M.+   
  *M+**^**.^.MM.  
   ^M++M++M++++.  
  *M+*^*@****.+.  
 M^******....^+.  
 MM^***^..^MM.+.  
  MM*^*..^M^..+   
   ^^**..^M...    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West

< 800h/800H 162v/170V Pos: standing >
   *^*.^^.M^..    
  ******....M.+   
  *M+**^**.^.M+.  
   ^M++M+++M++M.  
  *M+*^*@****.+.  
 M^******....^+.  
 MM^***^..^MM.+.  
  MM*^*..^M^..+   
   ^^**..^M...    
 ++M++  
 *^@.*  
 ****.  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West

< 800h/800H 161v/170V Pos: standing >
 +M+++  
 *^@.*  
 ****.  
   ^**^*.^^.M^    
   *******....M   
    *M+**^**.^.M  
     ^M+M++++M++  
    *M+*@*.****.  
   M^******....^  
 MMMM^***^..^MM.  
  MMMM*^*..^M^.   
   MM^^**..^M.    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West

< 800h/800H 159v/170V Pos: standing >
 ^M+M+  
 M+@^*  
 *****  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West

< 800h/800H 158v/170V Pos: standing >
   MM^***..^M^    
   M^**^*.^^.M^   
    *******....M  
     *M+**^**.^.  
      ^M@M++++M+  
     *M+*^*.****  
    M^******....  
  MMMM^***^..^M   
   MMMM*^*..^M    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West

< 800h/800H 157v/170V Pos: standing >
   MMM^***..^M    
    M^**^*.^^.M   
     *******....  
      *M+**^**.^  
       ^@+M++++M  
      *M+*^*.***  
     M^******...  
   MMMM^***^..^   
   MMMMM*^*..^    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.

< 800h/800H 157v/170V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Crossroad
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Crossroad
</map>
The Great Crossroad
   The Great Crossroads separate the mighty city of Tharnadia from the wilderness
and the dangers of the outside world.  The spires of the city can be seen off in
the distance to the west, while a mighty fortress rises up just to the east of
here.  All newcomers to the Realms are warned about leaving the protection of the
city, and should do so only when they feel confident.  A tall sign points in
every direction here, listing off points of interest and some of the other major
hometowns that lie scattered across this contintent.
A bright light fills this area.
Obvious exits: -East -West
A tough looking warrior is scanning the landscape beyond the walls.

< 800h/800H 156v/170V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
A young man in leather armor seems to be patrolling outside the gates.

< 800h/800H 156v/170V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
A young man in leather armor seems to be patrolling outside the gates.
A tharnadian thief-hunter watches over the town streets intently.

< 800h/800H 155v/170V Pos: standing >

< 800h/800H 164v/170V Pos: standing >
You sit down and relax.

< 800h/800H 170v/170V Pos: sitting >
Try using Assimilate in this form.

< 800h/800H 170v/170V Pos: sitting >
You start meditating...

< 800h/800H 170v/170V Pos: sitting >
You stop meditating.
You clamber to your feet.

< 800h/800H 170v/170V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -Down

< 800h/800H 168v/170V Pos: standing >
Alas, you cannot go that way. . . .

< 800h/800H 168v/170V Pos: standing >
Alas, you cannot go that way. . . .

< 800h/800H 168v/170V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -West -Up

< 800h/800H 166v/170V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West

< 800h/800H 164v/170V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South

< 800h/800H 162v/170V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -North -West

< 800h/800H 162v/170V Pos: standing >
Alas, you cannot go that way. . . .

< 800h/800H 165v/170V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West

< 800h/800H 163v/170V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South -West

< 800h/800H 162v/170V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Path Through a Verdant Forest
</map>
A Path Through a Verdant Forest
   This small path leads into the verdant forest to the south of Tharnadia.
Large oak trees sprout up to great heights, while the occasional maple can be
seen struggling to catch some light.  Brambles and small shrubberies crowd
most of the forest floor, hindering progress in many directions.  The sound of
small creatures echo through the woods, creating a symphony that goes well
with the colorful tones of the wilderness.  The path continues west, while to
the north the eastern road connects to the city.
Obvious exits: -North -West

< 800h/800H 161v/170V Pos: standing >
Riiight, you'd get run over by a cart, or knifed in your sleep!  Go to an Inn!

< 800h/800H 166v/170V Pos: standing >
The town crier shouts in common 'Bars are open all night boys!'

< 800h/800H 170v/170V Pos: standing >
The town crier shouts in common 'If you're in need of healing just go to the hospital.'
The town crier shouts in common 'The doctors will take great care of you there .. for a price.'

< 800h/800H 170v/170V Pos: standing >
The town crier shouts in common 'If you're headin' outside of Tharnadia be careful!'
The town crier shouts in common 'Trolls, giants, and many dangers may threaten your lives.'

< 800h/800H 170v/170V Pos: standing >
Unseen things vanish from your sight.

< 800h/800H 170v/170V Pos: standing >
A faint hum can be heard from the holy mace of the efreeti you are carrying.

< 800h/800H 170v/170V Pos: standing >
The sun rises over the northern horizon.

< 800h/800H 170v/170V Pos: standing >

< 800h/800H 170v/170V Pos: standing >
A faint hum can be heard from the holy mace of the efreeti you are carrying.

< 800h/800H 170v/170V Pos: standing >
The day has begun.

< 800h/800H 170v/170V Pos: standing >
Autosaving...

< 800h/800H 170v/170V Pos: standing >
A faint hum can be heard from the holy mace of the efreeti you are carrying.

< 800h/800H 170v/170V Pos: standing >
A faint hum can be heard from the holy mace of the efreeti you are carrying.

< 800h/800H 170v/170V Pos: standing >
You appears to be Angel and is in excellent condition.
He's medium in size.
He seems to be moving much faster than normal..
He is glowing with holiness!


< 800h/800H 170v/170V Pos: standing >
Autosaving...

< 800h/800H 170v/170V Pos: standing >
You feel less vitalized.

< 600h/600H 170v/170V Pos: standing >
The sun hangs low on the southern sky.

< 600h/600H 170v/170V Pos: standing >
A faint hum can be heard from the holy mace of the efreeti you are carrying.

< 600h/600H 170v/170V Pos: standing >
Your endurance fades away.

< 600h/600H 170v/170V Pos: standing >
You appears to be Angel and is in excellent condition.
He's medium in size.
He seems to be moving much faster than normal..
He is glowing with holiness!


< 600h/600H 170v/170V Pos: standing >
A faint hum can be heard from the holy mace of the efreeti you are carrying.

< 600h/600H 170v/170V Pos: standing >
The town crier shouts in common 'If you're headin' outside of Tharnadia be careful!'
The town crier shouts in common 'Trolls, giants, and many dangers may threaten your lives.'

< 600h/600H 170v/170V Pos: standing >
The sun starts to set in the south.

< 600h/600H 170v/170V Pos: standing >
The town crier shouts in common 'Bars are open all night boys!'

< 600h/600H 170v/170V Pos: standing >
A faint hum can be heard from the holy mace of the efreeti you are carrying.

< 600h/600H 170v/170V Pos: standing >
Shadows stretch across the land as the sun limps towards the horizon.

< 600h/600H 170v/170V Pos: standing >
Autosaving...

< 600h/600H 170v/170V Pos: standing >
A Drow Elf snaps into visibility.

< 600h/600H 170v/170V Pos: standing >
That last attack was particularly invasive, and you feel your collective power decrease.
As your body is consumed with pain, pain, and more pain, you briefly go to that 'happy place' inside.
OUCH!  That really did HURT!

< 499h/600H 170v/170V Pos: standing >
<A Drow Elf snaps into visibility.

< 499h/600H 170v/170V Pos: standing >
<A Drow Elf dodges your futile attack.

< 499h/600H 170v/170V Pos: standing >
<A Drow Elf snaps into visibility.

< 499h/600H 170v/170V Pos: standing >
<A Drow Elf snaps into visibility.
Your the holy mace of the efreeti glows brilliantly, and a healing eldritch fire surrounds you!

< 538h/600H 170v/170V Pos: standing >
<A Drow Elf snaps into visibility.

< 538h/600H 170v/170V Pos: standing >
<A Drow Elf snaps into visibility.

< 538h/600H 170v/170V Pos: standing >
<A Drow Elf snaps into visibility.
As your body is consumed with pain, pain, and more pain, you briefly go to that 'happy place' inside.
OUCH!  That really did HURT!

< 331h/600H 170v/170V Pos: standing >
<You miss someone.
A Drow Elf snaps into visibility.

< 331h/600H 170v/170V Pos: standing >
< T: Morgz TP: sta TC: few wounds E: A Drow Elf sta EP: excellent >
 A Drow Elf snaps into visibility.

< 331h/600H 170v/170V Pos: standing >
< T: Morgz TP: sta TC: few wounds E: A Drow Elf sta EP: excellent >
 A Drow Elf snaps into visibility.

< 331h/600H 170v/170V Pos: standing >
< T: Morgz TP: sta TC: few wounds E: A Drow Elf sta EP: excellent >
 You resist the effects of a Drow Elf's spell!

< 331h/600H 170v/170V Pos: standing >
< T: Morgz TP: sta TC: few wounds E: A Drow Elf sta EP: excellent >
 A Drow Elf snaps into visibility.
A Drow Elf's fine punch grazes you.
[Damage:  1 ] A Drow Elf suffers from contact with the aura about you.
You dodge a Drow Elf's vicious attack.
You dodge a Drow Elf's vicious attack.

< 329h/600H 170v/170V Pos: standing >
< T: Morgz TP: sta TC: few wounds E: A Drow Elf sta EP: few scratches >
 The sun vanishes behind the southern horizon.

< 329h/600H 170v/170V Pos: standing >
< T: Morgz TP: sta TC: few wounds E: someone sta EP: few scratches >
 A Drow Elf snaps into visibility.

< 329h/600H 170v/170V Pos: standing >
< T: Morgz TP: sta TC: few wounds E: someone sta EP: few scratches >
 A Drow Elf snaps into visibility.
You resist the effects of a Drow Elf's spell!
Someone dodges your futile attack.
A Drow Elf snaps into visibility.

< 329h/600H 170v/170V Pos: standing >
< T: Morgz TP: sta TC: few wounds E: A Drow Elf sta EP: few scratches >
 A Drow Elf snaps into visibility.

< 329h/600H 170v/170V Pos: standing >
< T: Morgz TP: sta TC: few wounds E: A Drow Elf sta EP: few scratches >
 A Drow Elf snaps into visibility.

< 329h/600H 170v/170V Pos: standing >
< T: Morgz TP: sta TC: few wounds E: someone sta EP: few scratches >
 A Drow Elf snaps into visibility.
Your the holy mace of the efreeti glows brilliantly, and a healing eldritch fire surrounds you!

< 372h/600H 170v/170V Pos: standing >
< T: Morgz TP: sta TC: few wounds E: A Drow Elf sta EP: few scratches >
 A Drow Elf snaps into visibility.
A Drow Elf's fine punch grazes you.
Your spell flows around a Drow Elf, leaving him unharmed!
You dodge a Drow Elf's vicious attack.
A Drow Elf's punch grazes you.
Your spell flows around a Drow Elf, leaving him unharmed!

< 368h/600H 170v/170V Pos: standing >
< T: Morgz TP: sta TC: few wounds E: A Drow Elf sta EP: few scratches >
 A Drow Elf snaps into visibility.

< 368h/600H 170v/170V Pos: standing >
< T: Morgz TP: sta TC: few wounds E: A Drow Elf sta EP: few scratches >
 Someone dodges your futile attack.
A Drow Elf snaps into visibility.

< 368h/600H 170v/170V Pos: standing >
< T: Morgz TP: sta TC: few wounds E: A Drow Elf sta EP: few scratches >
 A Drow Elf snaps into visibility.
As your body is consumed with pain, pain, and more pain, you briefly go to that 'happy place' inside.
OUCH!  That really did HURT!

< 265h/600H 170v/170V Pos: standing >
< T: Morgz TP: sta TC: nasty wounds E: A Drow Elf sta EP: few scratches >
 A Drow Elf snaps into visibility.

< 265h/600H 170v/170V Pos: standing >
< T: Morgz TP: sta TC: nasty wounds E: A Drow Elf sta EP: few scratches >
 A Drow Elf snaps into visibility.

< 265h/600H 170v/170V Pos: standing >
< T: Morgz TP: sta TC: nasty wounds E: someone sta EP: few scratches >
 The town crier shouts in common 'If you're headin' outside of Tharnadia be careful!'
The town crier shouts in common 'Trolls, giants, and many dangers may threaten your lives.'
A Drow Elf snaps into visibility.
You resist the effects of a Drow Elf's spell!

< 265h/600H 170v/170V Pos: standing >
< T: Morgz TP: sta TC: nasty wounds E: someone sta EP: few scratches >
 A Drow Elf snaps into visibility.

< 265h/600H 170v/170V Pos: standing >
< T: Morgz TP: sta TC: nasty wounds E: A Drow Elf sta EP: few scratches >
 Someone dodges your futile attack.
A Drow Elf snaps into visibility.

< 265h/600H 170v/170V Pos: standing >
< T: Morgz TP: sta TC: nasty wounds E: A Drow Elf sta EP: few scratches >
 A Drow Elf snaps into visibility.

< 265h/600H 170v/170V Pos: standing >
< T: Morgz TP: sta TC: nasty wounds E: A Drow Elf sta EP: few scratches >
 As your body is consumed with pain, pain, and more pain, you briefly go to that 'happy place' inside.
OUCH!  That really did HURT!

< 158h/600H 170v/170V Pos: standing >
< T: Morgz TP: sta TC:pretty hurt E: A Drow Elf sta EP: few scratches >
 A Drow Elf snaps into visibility.

< 158h/600H 170v/170V Pos: standing >
< T: Morgz TP: sta TC:pretty hurt E: A Drow Elf sta EP: few scratches >
 A Drow Elf snaps into visibility.

< 158h/600H 170v/170V Pos: standing >
< T: Morgz TP: sta TC:pretty hurt E: A Drow Elf sta EP: few scratches >
 As your body is consumed with pain, pain, and more pain, you briefly go to that 'happy place' inside.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 45h/600H 170v/170V Pos: standing >
< T: Morgz TP: sta TC: awful E: A Drow Elf sta EP: few scratches >
 Someone dodges your futile attack.
A Drow Elf snaps into visibility.

< 45h/600H 170v/170V Pos: standing >
< T: Morgz TP: sta TC: awful E: A Drow Elf sta EP: few scratches >
 A Drow Elf snaps into visibility.

< 45h/600H 170v/170V Pos: standing >
< T: Morgz TP: sta TC: awful E: A Drow Elf sta EP: few scratches >
 A Drow Elf snaps into visibility.

< 45h/600H 170v/170V Pos: standing >
< T: Morgz TP: sta TC: awful E: someone sta EP: few scratches >
 A Drow Elf snaps into visibility.
You crumple to the ground, blood seeping from your ears as your mind is torn to pieces.